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renamed trope


* OnceOriginalNowOverdone: ''Ultima IV'' still has the reputation as one of the most important computer role-playing games, if one of the most important games period, of all time. However, several elements of it were greatly informed by the capabilities of the hardware of its time - meaning that, graphically, it looks dreadfully limited in the [=21st century=] (to the point that initial versions, such as the Platform/AppleII, [[Platform/{{Commodore 64}} C64]] and [[Platform/IBMPersonalComputer IBM-PC]] versions completely lacked ''sprite transparency''), initial versions of the game have no real music to speak of, and most infamously, players can find the exclusively keystroke-command-based interface and utter lack of in-game tutorials and [[QuicksandBox guidance]] impenetrable and frustrating.

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* OnceOriginalNowOverdone: OnceOriginalNowCommon: ''Ultima IV'' still has the reputation as one of the most important computer role-playing games, if one of the most important games period, of all time. However, several elements of it were greatly informed by the capabilities of the hardware of its time - meaning that, graphically, it looks dreadfully limited in the [=21st century=] (to the point that initial versions, such as the Platform/AppleII, [[Platform/{{Commodore 64}} [[Platform/Commodore64 C64]] and [[Platform/IBMPersonalComputer IBM-PC]] versions completely lacked ''sprite transparency''), initial versions of the game have no real music to speak of, and most infamously, players can find the exclusively keystroke-command-based interface and utter lack of in-game tutorials and [[QuicksandBox guidance]] impenetrable and frustrating.



* SacredCow: To classic PC RPG gamers, speaking ill of ''Ultima IV'' is like flinging your excrement at ''Art/TheMonaLisa''. Even with OnceOriginalNowOverdone softening this over time, to this day there are people who insist that no other game ''ever'' has had such an ingenious and nuanced approach to morality in video games.

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* SacredCow: To classic PC RPG gamers, speaking ill of ''Ultima IV'' is like flinging your excrement at ''Art/TheMonaLisa''. Even with OnceOriginalNowOverdone OnceOriginalNowCommon softening this over time, to this day there are people who insist that no other game ''ever'' has had such an ingenious and nuanced approach to morality in video games.
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* NintendoHard: Of all the playtesters, only Richard Garriott himself actually ''finished'' the game before it was released. If you can complete the game without using internet spoilers, you deserve a ''medal''. Also, ironically, the NES port is a lot easier than the original.
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* OnceOriginalNowOverdone: ''Ultima IV'' still has the reputation as one of the most important computer role-playing games, if one of the most important games period, of all time. However, several elements of it were greatly informed by the capabilities of the hardware of its time - meaning that, graphically, it looks dreadfully limited in the [=21st century=] (to the point that initial versions, such as the UsefulNotes/AppleII, [[UsefulNotes/{{Commodore 64}} C64]] and [[UsefulNotes/IBMPersonalComputer IBM-PC]] versions completely lacked ''sprite transparency''), initial versions of the game have no real music to speak of, and most infamously, players can find the exclusively keystroke-command-based interface and utter lack of in-game tutorials and [[QuicksandBox guidance]] impenetrable and frustrating.

to:

* OnceOriginalNowOverdone: ''Ultima IV'' still has the reputation as one of the most important computer role-playing games, if one of the most important games period, of all time. However, several elements of it were greatly informed by the capabilities of the hardware of its time - meaning that, graphically, it looks dreadfully limited in the [=21st century=] (to the point that initial versions, such as the UsefulNotes/AppleII, [[UsefulNotes/{{Commodore Platform/AppleII, [[Platform/{{Commodore 64}} C64]] and [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer IBM-PC]] versions completely lacked ''sprite transparency''), initial versions of the game have no real music to speak of, and most infamously, players can find the exclusively keystroke-command-based interface and utter lack of in-game tutorials and [[QuicksandBox guidance]] impenetrable and frustrating.
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Fixed formatting


* SacredCow: To classic PC RPG gamers, speaking ill of ''Ultima IV'' is like flinging your excrement at ''Art/TheMonaLisa''. Even with OnceOriginalNowOverdonesoftening this over time, to this day there are people who insist that no other game ''ever'' has had such an ingenious and nuanced approach to morality in video games.

to:

* SacredCow: To classic PC RPG gamers, speaking ill of ''Ultima IV'' is like flinging your excrement at ''Art/TheMonaLisa''. Even with OnceOriginalNowOverdonesoftening OnceOriginalNowOverdone softening this over time, to this day there are people who insist that no other game ''ever'' has had such an ingenious and nuanced approach to morality in video games.
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* OneOriginalNowOverdone: ''Ultima IV'' still has the reputation as one of the most important computer role-playing games, if one of the most important games period, of all time. However, several elements of it were greatly informed by the capabilities of the hardware of its time - meaning that, graphically, it looks dreadfully limited in the [=21st century=] (to the point that initial versions, such as the UsefulNotes/AppleII, [[UsefulNotes/{{Commodore 64}} C64]] and [[UsefulNotes/IBMPersonalComputer IBM-PC]] versions completely lacked ''sprite transparency''), initial versions of the game have no real music to speak of, and most infamously, players can find the exclusively keystroke-command-based interface and utter lack of in-game tutorials and [[QuicksandBox guidance]] impenetrable and frustrating.

to:

* OneOriginalNowOverdone: OnceOriginalNowOverdone: ''Ultima IV'' still has the reputation as one of the most important computer role-playing games, if one of the most important games period, of all time. However, several elements of it were greatly informed by the capabilities of the hardware of its time - meaning that, graphically, it looks dreadfully limited in the [=21st century=] (to the point that initial versions, such as the UsefulNotes/AppleII, [[UsefulNotes/{{Commodore 64}} C64]] and [[UsefulNotes/IBMPersonalComputer IBM-PC]] versions completely lacked ''sprite transparency''), initial versions of the game have no real music to speak of, and most infamously, players can find the exclusively keystroke-command-based interface and utter lack of in-game tutorials and [[QuicksandBox guidance]] impenetrable and frustrating.



* SacredCow: To classic PC RPG gamers, speaking ill of ''Ultima IV'' is like flinging your excrement at ''Art/TheMonaLisa''. Even with OneOriginalNowOverdone softening this over time, to this day there are people who insist that no other game ''ever'' has had such an ingenious and nuanced approach to morality in video games.

to:

* SacredCow: To classic PC RPG gamers, speaking ill of ''Ultima IV'' is like flinging your excrement at ''Art/TheMonaLisa''. Even with OneOriginalNowOverdone softening OnceOriginalNowOverdonesoftening this over time, to this day there are people who insist that no other game ''ever'' has had such an ingenious and nuanced approach to morality in video games.

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Removed: 1576

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* SacredCow: To classic PC RPG gamers, speaking ill of ''Ultima IV'' is like flinging your excrement at ''Art/TheMonaLisa''. Even with SeinfeldIsUnfunny softening this over time, to this day there are people who insist that no other game ''ever'' has had such an ingenious and nuanced approach to morality in video games.

to:

* OneOriginalNowOverdone: ''Ultima IV'' still has the reputation as one of the most important computer role-playing games, if one of the most important games period, of all time. However, several elements of it were greatly informed by the capabilities of the hardware of its time - meaning that, graphically, it looks dreadfully limited in the [=21st century=] (to the point that initial versions, such as the UsefulNotes/AppleII, [[UsefulNotes/{{Commodore 64}} C64]] and [[UsefulNotes/IBMPersonalComputer IBM-PC]] versions completely lacked ''sprite transparency''), initial versions of the game have no real music to speak of, and most infamously, players can find the exclusively keystroke-command-based interface and utter lack of in-game tutorials and [[QuicksandBox guidance]] impenetrable and frustrating.
** A particularly illuminating anecdote concerning all this can be found [[http://www.brainygamer.com/the_brainy_gamer/2010/09/unplayable.html here]]. In summation the players were completely confused starting the game due to it dropping them in without explanation, giving them an uphill battle in terms of learning the game. Even after figuring out the game though it’s unsatisfying combat, clunky controls, and refusal to tell the player where to go made it more of a chore for the players. The article’s author quickly came to a conclusion that also works as a good summation of this trope: it does not matter how well-designed and artistically brilliant a game is, its playability can still be held back by primitive graphics, early controls, and archaic designs.
* SacredCow: To classic PC RPG gamers, speaking ill of ''Ultima IV'' is like flinging your excrement at ''Art/TheMonaLisa''. Even with SeinfeldIsUnfunny OneOriginalNowOverdone softening this over time, to this day there are people who insist that no other game ''ever'' has had such an ingenious and nuanced approach to morality in video games.



* SeinfeldIsUnfunny: ''Ultima IV'' still has the reputation as one of the most important computer role-playing games, if one of the most important games period, of all time. However, several elements of it were greatly informed by the capabilities of the hardware of its time - meaning that, graphically, it looks dreadfully limited in the [=21st century=] (to the point that initial versions, such as the UsefulNotes/AppleII, [[UsefulNotes/{{Commodore 64}} C64]] and [[UsefulNotes/IBMPersonalComputer IBM-PC]] versions completely lacked ''sprite transparency''), initial versions of the game have no real music to speak of, and most infamously, players can find the exclusively keystroke-command-based interface and utter lack of in-game tutorials and [[QuicksandBox guidance]] impenetrable and frustrating.
** A particularly illuminating anecdote concerning all this can be found [[http://www.brainygamer.com/the_brainy_gamer/2010/09/unplayable.html here]]. In summation the players were completely confused starting the game due to it dropping them in without explanation, giving them an uphill battle in terms of learning the game. Even after figuring out the game though it’s unsatisfying combat, clunky controls, and refusal to tell the player where to go made it more of a chore for the players. The article’s author quickly came to a conclusion that also works as a good summation of this trope: it does not matter how well-designed and artistically brilliant a game is, its playability can still be held back by primitive graphics, early controls, and archaic designs.

Added: 449

Changed: 90

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* ScrappyMechanic: Player-controlled characters can't aim diagonally, while enemies can aim in any direction.

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* ScrappyMechanic: ScrappyMechanic:
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Player-controlled characters can't aim diagonally, while enemies can aim in any direction.direction.
** You can't directly control the balloon. All you can do is land and take off; the rest is determined by the wind, and which direction it blows in (and for how long) is RNG. The best you can do is cast the Wind spell every so often. What makes it worse is that an item ''mandatory for winning the game'' is in a location ''only reachable by the balloon''.
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* SacredCow: To classic PC RPG gamers, speaking ill of ''Ultima IV'' is like flinging your excrement at ''Art/TheMonaLisa''. Even with SeinfeldIsUnfunny softening this overtime, to this day there are people who insist that no other game ''ever'' has had such an ingenious and nuanced approach to morality in video games.

to:

* SacredCow: To classic PC RPG gamers, speaking ill of ''Ultima IV'' is like flinging your excrement at ''Art/TheMonaLisa''. Even with SeinfeldIsUnfunny softening this overtime, over time, to this day there are people who insist that no other game ''ever'' has had such an ingenious and nuanced approach to morality in video games.

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