Is there an issue? Send a MessageReason:
Spinward is to the left on the map of the Imperium.
Changed line(s) 4 (click to see context) from:
** Not just "practically" but ''explicitly''. Foreven Sector (the next sector anti-spinward[[note]]to the left of on most maps[[/note]] from the fan-favorite Spinward Marches) will NEVER be canonically explored (outside of a few references in early adventures) precisely so referees can have a place to make their own.
to:
** Not just "practically" but ''explicitly''. Foreven Sector (the next sector anti-spinward[[note]]to spinward[[note]]to the left of on most maps[[/note]] from the fan-favorite Spinward Marches) will NEVER be canonically explored (outside of a few references in early adventures) precisely so referees can have a place to make their own.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** Not just "practically" but ''explicitly''. Foreven Sector (the next sector anti-spinward[[note]]to the left of on most maps[[/note]] from the fan-favorite Spinward Marches) will NEVER be canonically explored (outside of a few references in early adventures) precisely so referees can have a place to make their own.
Is there an issue? Send a MessageReason:
You can always use skills you don't have in GURPS
Changed line(s) 20 (click to see context) from:
** In ''GURPS Traveller'', Jack of All Trades is an advantage that grants a bonus to all skill defaults, allowing a character to use skills he doesn't have.
to:
** In ''GURPS Traveller'', Jack of All Trades is an advantage that grants a bonus to all skill defaults, allowing making a character to use better at skills he doesn't have.
Is there an issue? Send a MessageReason:
None
Changed line(s) 23 (click to see context) from:
** In ''Mongoose Traveller'' (either version), Jack of All Trades removes the penalty for trying something unskilled, allowing a character at least a chance at doing just about ''anything''. It also notes that you can't teach the skill or learn it after character generation.
to:
** In ''Mongoose Traveller'' (either version), levels in Jack of All Trades removes incrementally remove the penalty for trying something unskilled, allowing a character at least a chance at doing just about ''anything''. It also notes that you can't teach the skill or learn it after character generation. In these rules there is no reason to have a Jack of All Trades skill above 3, since the penalty for unskilled actions is -3 and a level 3 skill completely negates the penalty.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
** Interestingly, ''Traveller 5'' in its introduction omits ''d20 Traveller'' and ''Hero System Traveller'' from its list of prior editions, though it does include ''GURPS Traveller'' as a "parallel edition".
to:
*** Interestingly, ''Traveller 5'' in its introduction omits ''d20 Traveller'' and ''Hero System Traveller'' from its list of prior editions, though it does include ''GURPS Traveller'' as a "parallel edition".
Is there an issue? Send a MessageReason:
Typos
Changed line(s) 15,16 (click to see context) from:
** In ''Classic Traveller'', Jack of All Trades gave a character an effective Level-0 skill in ''everything''. It was very handy when, say, the party medic was unconscious and no one else had Medic skill. Scouts had the best access to the skill, with it appearing on 3 of their 4 skill tables, though you could also get it in Navy, Merchant, or "Other" career.
** In ''[=MegaTraveller=]'', Jack of All Trades allowed one free retry per level of skill on any task that fails. The rules don't exempt combat rolls, though most Referees did. Most careers could get the skill through the "Inborn" skill group.
** In ''[=MegaTraveller=]'', Jack of All Trades allowed one free retry per level of skill on any task that fails. The rules don't exempt combat rolls, though most Referees did. Most careers could get the skill through the "Inborn" skill group.
to:
** In ''Classic Traveller'', Jack of All Trades gave a character an effective Level-0 skill in ''everything''. It was very handy when, say, the party medic was unconscious and no one else had Medic skill. Scouts had the best access to the skill, with it appearing on 3 of their 4 skill tables, though you could also get it in the Navy, Merchant, or "Other" career.
careers.
** In ''[=MegaTraveller=]'', Jack of All Trades allowed one free retry per level of skill on any task that fails. The rulesdon't didn't exempt combat rolls, though most Referees did. Most careers could get the skill through the "Inborn" skill group.
** In ''[=MegaTraveller=]'', Jack of All Trades allowed one free retry per level of skill on any task that fails. The rules
Changed line(s) 27 (click to see context) from:
** This wasn't the rule very long. The 1980 revised version of the first edition added an optional rule that a failed survival roll meant that character generation was over and the character simply entered play at that point, after serving only half a term of service for their last terms. [=MegaTraveller=] made entering play with a half term the main rule and dying outright the optional rule. Later editions kept this, and sometimes also gave the character that failed the survival roll a medical bill, a prosthetic limb, or some other drawback.
to:
** This wasn't the rule for very long. The 1980 revised version of the first edition added an optional rule that a failed survival roll meant that character generation was over and the character simply entered play at that point, after serving only half a term of service for their last terms. [=MegaTraveller=] term. ''[=MegaTraveller=]'' made entering play with a half term the main rule and dying outright the optional rule. Later editions kept this, and sometimes also gave the character that failed the survival roll a medical bill, a prosthetic limb, or some other drawback.
Is there an issue? Send a MessageReason:
Added a little detail
Changed line(s) 26,27 (click to see context) from:
* MemeticMutation: The fact that, in early editions, it's possible to die during character creation. Far Future even sells a T-shirt that says "I died during Character Generation".
** Between aging and injuries, this is once again possible in Mongoose's second edition (the latest as of July 2018), though it's hard to accomplish unless one is trying for it (for instance, the player must choose to skip medical intervention).
** Between aging and injuries, this is once again possible in Mongoose's second edition (the latest as of July 2018), though it's hard to accomplish unless one is trying for it (for instance, the player must choose to skip medical intervention).
to:
* MemeticMutation: The fact that, in early editions, the first edition, it's possible to die during character creation. Far Future even sells a T-shirt that says "I died during Character Generation".
** This wasn't the rule very long. The 1980 revised version of the first edition added an optional rule that a failed survival roll meant that character generation was over and the character simply entered play at that point, after serving only half a term of service for their last terms. [=MegaTraveller=] made entering play with a half term the main rule and dying outright the optional rule. Later editions kept this, and sometimes also gave the character that failed the survival roll a medical bill, a prosthetic limb, or some other drawback.
** Between aging and injuries,this it is once again still possible to die during character generation in Mongoose's second edition (the latest as of July 2018), though it's hard to accomplish unless one is trying for it (for instance, the player must choose to skip medical intervention).
** This wasn't the rule very long. The 1980 revised version of the first edition added an optional rule that a failed survival roll meant that character generation was over and the character simply entered play at that point, after serving only half a term of service for their last terms. [=MegaTraveller=] made entering play with a half term the main rule and dying outright the optional rule. Later editions kept this, and sometimes also gave the character that failed the survival roll a medical bill, a prosthetic limb, or some other drawback.
** Between aging and injuries,
Is there an issue? Send a MessageReason:
None
Changed line(s) 22 (click to see context) from:
** In ''Mongoose Traveller'', Jack of All Trades removes the penalty for trying something unskilled, allowing a character at least a chance at doing just about ''anything''. It also notes that you can't teach the skill or learn it after character generation.
to:
** In ''Mongoose Traveller'', Traveller'' (either version), Jack of All Trades removes the penalty for trying something unskilled, allowing a character at least a chance at doing just about ''anything''. It also notes that you can't teach the skill or learn it after character generation.
Added DiffLines:
** In the ''Traveller CCG'' Jack of All Trades lets a crew member generate any skill token except psionic. An expert at Jack of All Trades gets to generate ''two'' skill tokens of different types. This comes in very handy for fulfilling contract requirements and removing complications, and makes these crew members primary targets of the other players.
Is there an issue? Send a MessageReason:
None
Changed line(s) 25 (click to see context) from:
* MemeticMutation: The fact that, in early editions, it's possible to die during character creation. Far Future even sells a T-shirt that says "I died during Character Generation".
to:
* MemeticMutation: The fact that, in early editions, it's possible to die during character creation. Far Future even sells a T-shirt that says "I died during Character Generation".Generation".
** Between aging and injuries, this is once again possible in Mongoose's second edition (the latest as of July 2018), though it's hard to accomplish unless one is trying for it (for instance, the player must choose to skip medical intervention).
** Between aging and injuries, this is once again possible in Mongoose's second edition (the latest as of July 2018), though it's hard to accomplish unless one is trying for it (for instance, the player must choose to skip medical intervention).
Is there an issue? Send a MessageReason:
Added some examples from othe rulesets
Added DiffLines:
** In ''Hero Traveller'', Jack of All Trades is a limited power to offset skill penalties, typically in non-combat skills.
** In ''d20 Traveller'', Jack of All Trades is a feat available only to the Scout and Traveller classes that gives you a rank 0 in any class skill you have not been trained in and a rank of -1 in all cross-class skills. You can take more levels of Jack of All Trades to increase these levels.
** In ''d20 Traveller'', Jack of All Trades is a feat available only to the Scout and Traveller classes that gives you a rank 0 in any class skill you have not been trained in and a rank of -1 in all cross-class skills. You can take more levels of Jack of All Trades to increase these levels.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,13 (click to see context) from:
** Mega Traveller: The meta-plot featured the Third Imperium descending into civil war after the assassination of the Emperor. Quite a few players objected to what they saw as the wholesale destruction of the setting.
** Traveller: The New Era: Many players found the computer virus that was the downfall of the Third Imperium implausible. The gearheads didn't like the retcon of HEPLAR reaction engines replacing reactionless thruster plates. Several people had problems with the sometimes wonky game mechanics as well, like the ability of an unarmored character to survive a direct hit from a plasma gun, or the ability of someone weaing a leather jacket to be completely immune to laser fire.
** Traveller 4: Many players didn't like the change to Mileau 0 (the Dawn of the Third Imperium) when what they wanted was to pretend the Rebellion never happened. Many others didn't like the changes in gaming mechanics, including the use of "half dice".
** Traveller 1248: As a continuation of the New Era timeline it had all of its baggage.
** GURPS Traveller: It made those who wanted the Third Imperium back happy, but the rules are quite different and generally more complex than other versions of Traveller.
** T20 (d20 Traveller): Hit points and class levels in Traveller? Many fans didn't think it was a very good fit.
** Mongoose Traveller: As it was back to the classic setting and with a rules set very similar to the original, some fans groused about how it was just more of the same, only different enough to annoy them.
** Traveller 5: Some fans say that the massive core book is incoherent and really needed to be edited down to something more workable before release. A re-release of the .pdf with some of the rules sections shuffled around (called "version 5.09") just gave them more ammunition. Amusingly, the table of contents of the 5.09 edition was not updated, and the page numbers are now completely inaccurate.
** Interestingly, Traveller 5 in its introduction omits ''d20 Traveller'' and ''Hero System Traveller'' from its list of prior editions, though it does include ''GURPS Traveller'' as a "parallel edition".
** Traveller: The New Era: Many players found the computer virus that was the downfall of the Third Imperium implausible. The gearheads didn't like the retcon of HEPLAR reaction engines replacing reactionless thruster plates. Several people had problems with the sometimes wonky game mechanics as well, like the ability of an unarmored character to survive a direct hit from a plasma gun, or the ability of someone weaing a leather jacket to be completely immune to laser fire.
** Traveller 4: Many players didn't like the change to Mileau 0 (the Dawn of the Third Imperium) when what they wanted was to pretend the Rebellion never happened. Many others didn't like the changes in gaming mechanics, including the use of "half dice".
** Traveller 1248: As a continuation of the New Era timeline it had all of its baggage.
** GURPS Traveller: It made those who wanted the Third Imperium back happy, but the rules are quite different and generally more complex than other versions of Traveller.
** T20 (d20 Traveller): Hit points and class levels in Traveller? Many fans didn't think it was a very good fit.
** Mongoose Traveller: As it was back to the classic setting and with a rules set very similar to the original, some fans groused about how it was just more of the same, only different enough to annoy them.
** Traveller 5: Some fans say that the massive core book is incoherent and really needed to be edited down to something more workable before release. A re-release of the .pdf with some of the rules sections shuffled around (called "version 5.09") just gave them more ammunition. Amusingly, the table of contents of the 5.09 edition was not updated, and the page numbers are now completely inaccurate.
** Interestingly, Traveller 5 in its introduction omits ''d20 Traveller'' and ''Hero System Traveller'' from its list of prior editions, though it does include ''GURPS Traveller'' as a "parallel edition".
to:
** Mega Traveller: ''[=MegaTraveller=]'': The meta-plot featured the Third Imperium descending into civil war after the assassination of the Emperor. Quite a few players objected to what they saw as the wholesale destruction of the setting.
**Traveller: ''Traveller: The New Era: Era'': Many players found the computer virus that was the downfall of the Third Imperium implausible. The gearheads didn't like the retcon of HEPLAR reaction engines replacing reactionless thruster plates. Several people had problems with the sometimes wonky game mechanics as well, like the ability of an unarmored character to survive a direct hit from a plasma gun, or the ability of someone weaing a leather jacket to be completely immune to laser fire.
**Traveller 4: ''Traveller 4'': Many players didn't like the change to Mileau 0 (the Dawn of the Third Imperium) when what they wanted was to pretend the Rebellion never happened. Many others didn't like the changes in gaming mechanics, including the use of "half dice".
**Traveller 1248: ''Traveller 1248'': As a continuation of the New Era ''New Era'' timeline it had all of its baggage.
**GURPS Traveller: ''GURPS Traveller'': It made those who wanted the Third Imperium back happy, but the rules are quite different and generally more complex than other versions of Traveller.
**T20 ''T20 (d20 Traveller): Traveller)'': Hit points and class levels in Traveller? Many fans didn't think it was a very good fit.
**Mongoose Traveller: ''Mongoose Traveller'': As it was back to the classic setting and with a rules set very similar to the original, some fans groused about how it was just more of the same, only different enough to annoy them.
**Traveller 5: ''Traveller 5'': Some fans say that the massive core book is incoherent and really needed to be edited down to something more workable before release. A re-release of the .pdf with some of the rules sections shuffled around (called "version 5.09") just gave them more ammunition. Amusingly, the table of contents of the 5.09 edition was not updated, and the page numbers are now completely inaccurate.
** Interestingly,Traveller 5 ''Traveller 5'' in its introduction omits ''d20 Traveller'' and ''Hero System Traveller'' from its list of prior editions, though it does include ''GURPS Traveller'' as a "parallel edition".
**
**
**
**
**
**
**
** Interestingly,
Is there an issue? Send a MessageReason:
None
Changed line(s) 16 (click to see context) from:
** In MegaTraveller, Jack of All Trades allowed one free retry per level of skill on any task that fails. The rules don't exempt combat rolls, though most Referees did. Most careers could get the skill through the "Inborn" skill group.
to:
** In MegaTraveller, ''[=MegaTraveller=]'', Jack of All Trades allowed one free retry per level of skill on any task that fails. The rules don't exempt combat rolls, though most Referees did. Most careers could get the skill through the "Inborn" skill group.
Is there an issue? Send a MessageReason:
Added JOT
Added DiffLines:
* GameBreaker: The Jack of All Trades skill, favorite of Scouts everywhere, has some unusual abilities:
** In ''Classic Traveller'', Jack of All Trades gave a character an effective Level-0 skill in ''everything''. It was very handy when, say, the party medic was unconscious and no one else had Medic skill. Scouts had the best access to the skill, with it appearing on 3 of their 4 skill tables, though you could also get it in Navy, Merchant, or "Other" career.
** In MegaTraveller, Jack of All Trades allowed one free retry per level of skill on any task that fails. The rules don't exempt combat rolls, though most Referees did. Most careers could get the skill through the "Inborn" skill group.
** Jack of All Trades didn't appear at all in the ''New Era'' version.
** ''Marc Miller's Traveller'' had Jack of All Trades work just about like it did in ''Classic'', only it also made the skill much more widely available, with it appearing on most of the civilian career tables.
** In ''GURPS Traveller'', Jack of All Trades is an advantage that grants a bonus to all skill defaults, allowing a character to use skills he doesn't have.
** In ''Mongoose Traveller'', Jack of All Trades removes the penalty for trying something unskilled, allowing a character at least a chance at doing just about ''anything''. It also notes that you can't teach the skill or learn it after character generation.
** In ''Traveller 5'' Jack of All Trades again gives a Level-0 in any skill, and also protects a character from the "This is Hard" rule, which makes outright impossible tasks merely very difficult, and reduces the chance of a critical failure. It also can't be learned after character generation.
** In ''Classic Traveller'', Jack of All Trades gave a character an effective Level-0 skill in ''everything''. It was very handy when, say, the party medic was unconscious and no one else had Medic skill. Scouts had the best access to the skill, with it appearing on 3 of their 4 skill tables, though you could also get it in Navy, Merchant, or "Other" career.
** In MegaTraveller, Jack of All Trades allowed one free retry per level of skill on any task that fails. The rules don't exempt combat rolls, though most Referees did. Most careers could get the skill through the "Inborn" skill group.
** Jack of All Trades didn't appear at all in the ''New Era'' version.
** ''Marc Miller's Traveller'' had Jack of All Trades work just about like it did in ''Classic'', only it also made the skill much more widely available, with it appearing on most of the civilian career tables.
** In ''GURPS Traveller'', Jack of All Trades is an advantage that grants a bonus to all skill defaults, allowing a character to use skills he doesn't have.
** In ''Mongoose Traveller'', Jack of All Trades removes the penalty for trying something unskilled, allowing a character at least a chance at doing just about ''anything''. It also notes that you can't teach the skill or learn it after character generation.
** In ''Traveller 5'' Jack of All Trades again gives a Level-0 in any skill, and also protects a character from the "This is Hard" rule, which makes outright impossible tasks merely very difficult, and reduces the chance of a critical failure. It also can't be learned after character generation.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ItWasHisSled: The identity of the Ancients. Unless the Referee decides that in his ''Traveller'' universe it's NotHisSled.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
* {{Doorstopper}}: The latest iteration of the Traveller rules, Traveller5, clocks in at ''over 750 pages'', quite a few of them random roll charts.
to:
* {{Doorstopper}}: The latest iteration of the Traveller rules, Traveller5, Traveller 5, clocks in at ''over 750 pages'', quite a few of them random roll charts.
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
** Traveller5: Some fans say that the massive core book is incoherent and really needed to be edited down to something more workable before release. A re-release of the .pdf with some of the rules sections shuffled around (called "version 5.09") just gave them more ammunition. Amusingly, the table of contents of the 5.09 edition was not updated, and the page numbers are now completely inaccurate.
to:
** Traveller5: Traveller 5: Some fans say that the massive core book is incoherent and really needed to be edited down to something more workable before release. A re-release of the .pdf with some of the rules sections shuffled around (called "version 5.09") just gave them more ammunition. Amusingly, the table of contents of the 5.09 edition was not updated, and the page numbers are now completely inaccurate.
Is there an issue? Send a MessageReason:
None
Changed line(s) 14 (click to see context) from:
* MemeticMutation: The fact that, in early editions, it's possible to die during character creation.
to:
* MemeticMutation: The fact that, in early editions, it's possible to die during character creation. Far Future even sells a T-shirt that says "I died during Character Generation".
Is there an issue? Send a MessageReason:
Yes, because he produced it after securing financing. Not a creator worship thing, but an assertion of ownership.
Deleted line(s) 2 (click to see context) :
* CreatorWorship: There is a reason the 4th edition was called "Marc Miller's Traveller".
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** Interestingly, Traveller 5 in its introduction omits ''d20 Traveller'' and ''Hero System Traveller'' from its list of prior editions, though it does include ''GURPS Traveller'' as a "parallel edition".
Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
** Traveller5: Some fans say that the massive core book is incoherent and really needed to be edited down to something more workable before release. A re-release of the .pdf with some of the rules sections shuffled around (called "version 5.09") just gave them more ammunition. Amusingly, the table of contents of the 5.09 edition was not updated, and the page numbers are now completely inaccurate.
to:
** Traveller5: Some fans say that the massive core book is incoherent and really needed to be edited down to something more workable before release. A re-release of the .pdf with some of the rules sections shuffled around (called "version 5.09") just gave them more ammunition. Amusingly, the table of contents of the 5.09 edition was not updated, and the page numbers are now completely inaccurate.inaccurate.
* MemeticMutation: The fact that, in early editions, it's possible to die during character creation.
* MemeticMutation: The fact that, in early editions, it's possible to die during character creation.
Is there an issue? Send a MessageReason:
None
Changed line(s) 10 (click to see context) from:
** GURPS Traveller: It made those who wanted the Third Imperium back happy, but the rules are quite different and generally more complex than other versions of Traveller.
to:
** GURPS Traveller: It made those who wanted the Third Imperium back happy, but the rules are quite different and generally more complex than other versions of Traveller.Traveller.
** T20 (d20 Traveller): Hit points and class levels in Traveller? Many fans didn't think it was a very good fit.
** Mongoose Traveller: As it was back to the classic setting and with a rules set very similar to the original, some fans groused about how it was just more of the same, only different enough to annoy them.
** Traveller5: Some fans say that the massive core book is incoherent and really needed to be edited down to something more workable before release. A re-release of the .pdf with some of the rules sections shuffled around (called "version 5.09") just gave them more ammunition. Amusingly, the table of contents of the 5.09 edition was not updated, and the page numbers are now completely inaccurate.
** T20 (d20 Traveller): Hit points and class levels in Traveller? Many fans didn't think it was a very good fit.
** Mongoose Traveller: As it was back to the classic setting and with a rules set very similar to the original, some fans groused about how it was just more of the same, only different enough to annoy them.
** Traveller5: Some fans say that the massive core book is incoherent and really needed to be edited down to something more workable before release. A re-release of the .pdf with some of the rules sections shuffled around (called "version 5.09") just gave them more ammunition. Amusingly, the table of contents of the 5.09 edition was not updated, and the page numbers are now completely inaccurate.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,4 (click to see context) from:
* CreatorWorship: There is a reason the 4th edition was called \"Marc Miller\'s Traveller\".
* {{Doorstopper}}: The latest iteration of the Traveller rules, Traveller5, clocks in at \'\'over 750 pages\'\', quite a few of them random roll charts.
* {{Fanon}}: The setting practically invites players to fill in the blanks with {{fanon}}, referred to as \"IMTU\" for \"In My \'\'Traveller\'\' Universe\".
* {{Doorstopper}}: The latest iteration of the Traveller rules, Traveller5, clocks in at \'\'over 750 pages\'\', quite a few of them random roll charts.
* {{Fanon}}: The setting practically invites players to fill in the blanks with {{fanon}}, referred to as \"IMTU\" for \"In My \'\'Traveller\'\' Universe\".
to:
* CreatorWorship: There is a reason the 4th edition was called \"Marc Miller\'s Traveller\".
"Marc Miller's Traveller".
* {{Doorstopper}}: The latest iteration of the Traveller rules, Traveller5, clocks in at\'\'over ''over 750 pages\'\', pages'', quite a few of them random roll charts.
charts.
* {{Fanon}}: The setting practically invites players to fill in the blanks with {{fanon}}, referred to as\"IMTU\" "IMTU" for \"In "In My \'\'Traveller\'\' Universe\".''Traveller'' Universe".
* {{Doorstopper}}: The latest iteration of the Traveller rules, Traveller5, clocks in at
* {{Fanon}}: The setting practically invites players to fill in the blanks with {{fanon}}, referred to as
Changed line(s) 6,8 (click to see context) from:
** MegaTraveller: The meta-plot featured the Third Imperium descending into civil war after the assassination of the Emperor. Quite a few players objected to what they saw as the wholesale destruction of the setting.
** Traveller: The New Era: Many players found the computer virus that was the downfall of the Third Imperium implausible. The gearheads didn\'t like the retcon of HEPLAR reaction engines replacing reactionless thruster plates. Several people had problems with the sometimes wonky game mechanics as well, like the ability of an unarmored character to survive a direct hit from a plasma gun, or the ability of someone weaing a leather jacket to be completely immune to laser fire.
** Traveller 4: Many players didn\'t like the change to Mileau 0 (the Dawn of the Third Imperium) when what they wanted was to pretend the Rebellion never happened. Many others didn\'t like the changes in gaming mechanics, including the use of \"half dice\".
** Traveller: The New Era: Many players found the computer virus that was the downfall of the Third Imperium implausible. The gearheads didn\'t like the retcon of HEPLAR reaction engines replacing reactionless thruster plates. Several people had problems with the sometimes wonky game mechanics as well, like the ability of an unarmored character to survive a direct hit from a plasma gun, or the ability of someone weaing a leather jacket to be completely immune to laser fire.
** Traveller 4: Many players didn\'t like the change to Mileau 0 (the Dawn of the Third Imperium) when what they wanted was to pretend the Rebellion never happened. Many others didn\'t like the changes in gaming mechanics, including the use of \"half dice\".
to:
** MegaTraveller: Mega Traveller: The meta-plot featured the Third Imperium descending into civil war after the assassination of the Emperor. Quite a few players objected to what they saw as the wholesale destruction of the setting.
setting.
** Traveller: The New Era: Many players found the computer virus that was the downfall of the Third Imperium implausible. The gearheadsdidn\'t didn't like the retcon of HEPLAR reaction engines replacing reactionless thruster plates. Several people had problems with the sometimes wonky game mechanics as well, like the ability of an unarmored character to survive a direct hit from a plasma gun, or the ability of someone weaing a leather jacket to be completely immune to laser fire.
** Traveller 4: Many playersdidn\'t didn't like the change to Mileau 0 (the Dawn of the Third Imperium) when what they wanted was to pretend the Rebellion never happened. Many others didn\'t didn't like the changes in gaming mechanics, including the use of \"half dice\"."half dice".
** Traveller: The New Era: Many players found the computer virus that was the downfall of the Third Imperium implausible. The gearheads
** Traveller 4: Many players
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,4 (click to see context) from:
* CreatorWorship: There is a reason the 4th edition was called "Marc Miller's Traveller".
* {{Doorstopper}}: The latest iteration of the Traveller rules, Traveller5, clocks in at ''over 600 pages'', quite a few of them random roll charts.
* {{Fanon}}: The setting practically invites players to fill in the blanks with {{fanon}}, referred to as "IMTU" for "In My ''Traveller'' Universe".
* {{Doorstopper}}: The latest iteration of the Traveller rules, Traveller5, clocks in at ''over 600 pages'', quite a few of them random roll charts.
* {{Fanon}}: The setting practically invites players to fill in the blanks with {{fanon}}, referred to as "IMTU" for "In My ''Traveller'' Universe".
to:
* CreatorWorship: There is a reason the 4th edition was called "Marc Miller's Traveller".
\"Marc Miller\'s Traveller\".
* {{Doorstopper}}: The latest iteration of the Traveller rules, Traveller5, clocks in at''over 600 pages'', \'\'over 750 pages\'\', quite a few of them random roll charts.
* {{Fanon}}: The setting practically invites players to fill in the blanks with {{fanon}}, referred to as"IMTU" \"IMTU\" for "In \"In My ''Traveller'' Universe".\'\'Traveller\'\' Universe\".
* {{Doorstopper}}: The latest iteration of the Traveller rules, Traveller5, clocks in at
* {{Fanon}}: The setting practically invites players to fill in the blanks with {{fanon}}, referred to as
Changed line(s) 7,8 (click to see context) from:
** Traveller: The New Era: Many players found the computer virus that was the downfall of the Third Imperium implausible. The gearheads didn't like the retcon of HEPLAR reaction engines replacing reactionless thruster plates. Several people had problems with the sometimes wonky game mechanics as well, like the ability of an unarmored character to survive a direct hit from a plasma gun, or the ability of someone weaing a leather jacket to be completely immune to laser fire.
** Traveller 4: Many players didn't like the change to Mileau 0 (the Dawn of the Third Imperium) when what they wanted was to pretend the Rebellion never happened. Many others didn't like the changes in gaming mechanics, including the use of "half dice".
** Traveller 4: Many players didn't like the change to Mileau 0 (the Dawn of the Third Imperium) when what they wanted was to pretend the Rebellion never happened. Many others didn't like the changes in gaming mechanics, including the use of "half dice".
to:
** Traveller: The New Era: Many players found the computer virus that was the downfall of the Third Imperium implausible. The gearheads didn't didn\'t like the retcon of HEPLAR reaction engines replacing reactionless thruster plates. Several people had problems with the sometimes wonky game mechanics as well, like the ability of an unarmored character to survive a direct hit from a plasma gun, or the ability of someone weaing a leather jacket to be completely immune to laser fire.
** Traveller 4: Many playersdidn't didn\'t like the change to Mileau 0 (the Dawn of the Third Imperium) when what they wanted was to pretend the Rebellion never happened. Many others didn't didn\'t like the changes in gaming mechanics, including the use of "half dice".\"half dice\".
** Traveller 4: Many players
Is there an issue? Send a MessageReason:
Put the examples in general order of release, added detail
Changed line(s) 6,9 (click to see context) from:
** MegaTraveller
** Traveller 4
** Traveller 1248
** Traveller: The New Era
** Traveller 4
** Traveller 1248
** Traveller: The New Era
to:
** MegaTraveller
** Traveller 4
** Traveller 1248
MegaTraveller: The meta-plot featured the Third Imperium descending into civil war after the assassination of the Emperor. Quite a few players objected to what they saw as the wholesale destruction of the setting.
** Traveller: The NewEraEra: Many players found the computer virus that was the downfall of the Third Imperium implausible. The gearheads didn't like the retcon of HEPLAR reaction engines replacing reactionless thruster plates. Several people had problems with the sometimes wonky game mechanics as well, like the ability of an unarmored character to survive a direct hit from a plasma gun, or the ability of someone weaing a leather jacket to be completely immune to laser fire.
** Traveller 4: Many players didn't like the change to Mileau 0 (the Dawn of the Third Imperium) when what they wanted was to pretend the Rebellion never happened. Many others didn't like the changes in gaming mechanics, including the use of "half dice".
** Traveller 1248: As a continuation of the New Era timeline it had all of its baggage.
** GURPS Traveller: It made those who wanted the Third Imperium back happy, but the rules are quite different and generally more complex than other versions of Traveller.
** Traveller 4
** Traveller 1248
** Traveller: The New
** Traveller 4: Many players didn't like the change to Mileau 0 (the Dawn of the Third Imperium) when what they wanted was to pretend the Rebellion never happened. Many others didn't like the changes in gaming mechanics, including the use of "half dice".
** Traveller 1248: As a continuation of the New Era timeline it had all of its baggage.
** GURPS Traveller: It made those who wanted the Third Imperium back happy, but the rules are quite different and generally more complex than other versions of Traveller.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* {{Doorstopper}}: The latest iteration of the Traveller rules, Traveller5, clocks in at ''over 600 pages'', quite a few of them random roll charts.
Is there an issue? Send a MessageReason:
Deleted line(s) 9 (click to see context) :
* JumpedTheShark: Any of the changes that [[BrokenBase broke the base]], but especially Virus.
Is there an issue? Send a MessageReason:
This isn\'t YMMV. Moving.
Deleted line(s) 9 (click to see context) :
* FollowTheLeader: Most of ''Traveller'''s roots are in the Science Fiction literature of the '60s and '70s, but its initial success might have something to do with it coming out right after ''StarWars'' was released.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** MegaTraveller
** Traveller 4
** Traveller 1248
** Traveller: The New Era
** Traveller 4
** Traveller 1248
** Traveller: The New Era
Is there an issue? Send a MessageReason:
Discontinuity cleanup (moving to YMMV)
Added DiffLines:
* FanonDiscontinuity: The Virus to a lot of players, and [[BrokenBase just about anything to someone]].
Is there an issue? Send a MessageReason:
from main page
Added DiffLines:
* CreatorWorship: There is a reason the 4th edition was called "Marc Miller's Traveller".
Added DiffLines:
* JumpedTheShark: Any of the changes that [[BrokenBase broke the base]], but especially Virus.