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no need to include list of towers to counter flying/lead enemies, also fixed how often the cowboy generates money


*** Flying and Lead enemies exist only in these modes (besides Events). As a reminder, these cannot be damaged by normal means. Flying requires either cliff towers, air towers, Level 2+ Engineers, Archers, Hunters, or Executioners. Lead requires any form of explosion, electricity, fire, Accelerators, Level 3+ Rangers, Level 3+ Snipers, Engineers, Level 2+ Sledgers, Level 3+ Wardens, or collision damage.

to:

*** Flying and Lead enemies exist only in these modes (besides Events). As a reminder, these cannot be damaged by normal means. Flying requires either cliff towers, air towers, Level 2+ Engineers, Archers, Hunters, or Executioners. Lead requires any form of explosion, electricity, fire, Accelerators, Level 3+ Rangers, Level 3+ Snipers, Engineers, Level 2+ Sledgers, Level 3+ Wardens, or collision damage.most means.



*** As each wave goes on, all enemies will gain more Shield HP, which does not give money. This can be mitigated by the Cowboy (Golden Preferred), which also gives cash on every shot, no matter what they damage, whether it be normal or shield HP.

to:

*** As each wave goes on, all enemies will gain more Shield HP, which does not give money. This can be mitigated by the Cowboy (Golden Preferred), which also gives cash on every shot, few shots, no matter what they damage, whether it be normal or shield HP.
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* ThatOneLevel: The Beginner Mode for most maps is infamous for how [[NonIndicativeDifficulty deceptively difficult it is]], especially if you are a new player. While Beginner has 10 fewer waves than Molten, this results in the game throwing tough enemies much earlier than expected. The Speedy enemies show up on wave 3 instead of 5, and the first major boss shows up, which has 10x the hp of the previous enemies, spawns at ''wave 7''. This gives players barely any time or money to prepare for the threats, especially for newer players who don't have farms unlocked and don't know how to efficiently spend their money. To add insult to injury, Beginner has worse rewards for a triumph when compared to Molten and Fallen.
* TierInducedScrappy: Almost no one uses these towers in their loadouts for good reason:
** [[Main/SplashDamage Rocketeer]]: Slow firerate, low DPS, expensive, shoots at where the enemy just stood instead of at the enemy, and has a placement limit of 8. In general, most splash towers suffer from these problems, except that the rocketeer is one of the more expensive options, and doesn't bring as much value compared to a Mortar or Executioner.
** [[Main/FreezeRay Freezer]]: Deals 0 damage at base level and its freeze duration is short. Used to be very powerful with two OP abilities and could deal more damage, but was then nerfed badly.

to:

* ThatOneLevel: The Beginner Mode for most maps is infamous for how [[NonIndicativeDifficulty deceptively difficult it is]], especially if you are a new player. While Beginner has 10 fewer waves than Molten, this results in the game throwing tough enemies much earlier than expected. The Speedy enemies show up on wave 3 instead of 5, and the first major boss shows up, which has 10x the hp of the previous enemies, spawns at ''wave 7''. This gives players barely any time or money to prepare for the threats, especially for newer players who don't have farms unlocked and don't know how to efficiently spend their money. To add insult to injury, Beginner has worse rewards for a triumph when compared to Molten and Fallen.
* TierInducedScrappy: Almost no one uses these towers in their loadouts for good reason:
** [[Main/SplashDamage Rocketeer]]: Slow firerate, low DPS, expensive, shoots at where the enemy just stood instead of at the enemy, and has a placement limit of 8. In general, most splash towers suffer from these problems, except that the rocketeer is one of the more expensive options, and doesn't bring as much value compared to a Mortar or Executioner.
** [[Main/FreezeRay Freezer]]: Deals 0 damage at base level and its freeze duration is short. Used to be very powerful with two OP abilities and could deal more damage, but was then nerfed badly.
Fallen.
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None


** For both modes:

to:

** For both all modes:

Added: 537

Changed: 2483

Removed: 1341

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special modes added


*** The moment you and your team see Polluted Wastelands II in the Special Elevator, ''run for the elevator''. That is currently the most popular map due to the increased rewards and unique enemies. The elevator for this map will fill up the moment it appears.
*** Hidden Wave Trigger (Fallen ONLY and Not Available): Harbor and Marshlands are most likely the ones to go for.
* GoodBadBugs: There are four infamous ones, and all but one have been patched.

to:

*** The moment you and your team see Polluted Wastelands II in Many teams typically queue up for the Special Elevator, ''run for the elevator''. That is currently the most popular map due to the Modes, which are Nuclear, Badlands, and Pizzeria, since those promise increased rewards and unique enemies. The elevator as well as make the game harder for this map will fill up the moment it appears.
them.
*** Hidden Wave Trigger (Fallen ONLY and Not Available): (REMOVED, but was available by speedrunning Fallen Mode): Harbor and Marshlands are most likely the ones to go for.
* GoodBadBugs: There are four infamous ones, and all but one have been patched.



** The final one, which is currently unknown if it has been patched, is the Pizza Party Matchmaking Bug, which sometimes sends multiple teams of up to four to the same server, which made the match way easier, as there were more people who most likely had the best towers, which meant that the boss, although it had HP scaling, would be easier to beat.
* HarderThanHard: Hardcore. And Polluted Wastelands II. Let's see all the modifiers that make each one harder than Fallen Mode.

to:

** The final one, which is currently unknown if it has been patched, is one was the Pizza Party Matchmaking Bug, which sometimes sends multiple teams of up to four to the same server, which made the match way easier, as there were more people who most likely had the best towers, which meant that the boss, although it had HP scaling, would be easier to beat.
* HarderThanHard: Hardcore. And Polluted Wastelands II. all three Special Modes (Nuclear, Badlands, Pizzeria). Let's see all the modifiers that make each one all harder than Fallen Mode.



*** Maximum base health of 100, no matter the players' levels.

to:

*** Maximum base health of 100, 100 or 200 depending on the map, no matter the players' levels.



*** Both modes are extremely hard to the point of most strategies that can triumph this mode will require the [[WaveMotionGun Accelerator]], which you get by purchasing it with gems. Which are obtained by playing Hardcore. Which you need to be Level 50 to enter. Which requires a lot of XP. And the place where you can get the most XP? Polluted Wastelands II. Which you need to be Level 25 to enter.

to:

*** Both Flying and Lead enemies exist only in these modes (besides Events). As a reminder, these cannot be damaged by normal means. Flying requires either cliff towers, air towers, Level 2+ Engineers, Archers, Hunters, or Executioners. Lead requires any form of explosion, electricity, fire, Accelerators, Level 3+ Rangers, Level 3+ Snipers, Engineers, Level 2+ Sledgers, Level 3+ Wardens, or collision damage.
*** Three out of the four
modes are extremely hard to the point of most strategies that can triumph this mode will require the [[WaveMotionGun Accelerator]], which you get by purchasing it with gems. Which are obtained by playing Hardcore. Which you need to be Level 50 to enter. Which requires a lot of XP. And the place where you can get the most XP? Polluted Wastelands II. Which you need to be Level 25 to enter. As of right now, the Pizzeria Mode does not need Accelerator to triumph but could serve as insurance if things go south.



*** Flying and Lead enemies exist only in this mode (besides Events). As a reminder, these cannot be damaged by normal means. Flying requires either cliff towers, air towers, Level 2+ Engineers, Archers, Hunters, or Executioners. Lead requires any form of explosion, electricity, fire, Level 3+ Rangers, Level 3+ Snipers, Level 6 Engineer's Sentries, or collision damage.



** For Polluted Wastelands II:
*** ''Almost all'' enemies, even most of the minibosses, are replaced with stronger nuclear variants, which will make the entire game even more painful.

to:

** For Polluted Wastelands II:
the Special Modes:
*** ''Almost all'' enemies, even most of the minibosses, are replaced with stronger nuclear variants, variants depending on the mode, which will make the entire game even more painful.



*** [[FinalBoss The Nuclear Monster]] has ''1.5 million HP''.
*** These harder modifiers are sort of mitigated by the fact that the Polluted Wastelands II map is a bit longer compared to other maps and the fact that there is a chokepoint where enemies cross over multiple times, giving towers more time to hit enemies.
* ThatOneAchievement: "Western Action" used to require clearing the limited map "End of the Line" and "Badlands". However, an update removed the ability to play "End of the Line" and buffed the requirements to clear "Badlands" on ''Fallen Mode'', which is the hard difficulty of this game. Because of the way enemy spawns worked, this can easily put a massive strain on resources to the point where soloing it is downright ''impossible'', and was only possible on MEGA servers, leading to the infamous "[[AbridgedArenaArray MEGA FALLEN BADLANDS]]" being spammed across lobbies to the point of becoming a meme. Oh, and this was the only way to get Cowboy, and by the time you cleared it, with the exception of certain maps that don't allow farms, [[BraggingRightsReward you practically cleared every Fallen map]]. It was only after an update in which enemy spawns were divided between lanes in which it was made much easier to the point where soloing it was now possible.

to:

*** [[FinalBoss The Nuclear Monster]] has ''1.5 million HP''.
*** These harder modifiers are sort of mitigated by the fact
Monster, Gunslinger, and Wox The Fox]] each have HP pools that are larger than the Polluted Wastelands II map is a bit longer compared to other maps and the fact that there is a chokepoint where enemies cross over multiple times, giving towers more time to hit enemies.
Fallen King's.
* ThatOneAchievement: "Western Action" used to require clearing the limited map "End of the Line" and "Badlands". However, an update removed the ability to play "End of the Line" and buffed the requirements to clear "Badlands" on ''Fallen Mode'', which is the hard difficulty of this game. Because of the way enemy spawns worked, this can easily put a massive strain on resources to the point where soloing it is downright ''impossible'', and was only possible on MEGA servers, leading to the infamous "[[AbridgedArenaArray MEGA FALLEN BADLANDS]]" being spammed across lobbies to the point of becoming a meme. Oh, and this was the only way to get Cowboy, and by the time you cleared it, with the exception of certain maps that don't allow farms, [[BraggingRightsReward you practically cleared every Fallen map]]. It was only after an update in which enemy spawns were divided between lanes in which it was made much easier to the point where soloing it was now possible. Now since Badlands was replaced with Badlands II, it has made getting the achievement harder, since there are ''three'' lanes from which enemies spawn, and new enemies have replaced the Fallen enemies.

Added: 351

Changed: 15

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pizza party matchmaking glitch


* GoodBadBugs: There are three infamous ones, and all have been patched.

to:

* GoodBadBugs: There are three four infamous ones, and all but one have been patched.


Added DiffLines:

** The final one, which is currently unknown if it has been patched, is the Pizza Party Matchmaking Bug, which sometimes sends multiple teams of up to four to the same server, which made the match way easier, as there were more people who most likely had the best towers, which meant that the boss, although it had HP scaling, would be easier to beat.

Added: 1048

Changed: 2086

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tds has gone nuclear


*** The moment you and your team see Polluted Wastelands II in the Special Elevator, ''run for the elevator''. That is currently the most popular map due to the increased rewards and unique enemies. The elevator for this map will fill up the moment it appears.



* HarderThanHard: Hardcore. [[PunctuatedForEmphasis Just. Hardcore.]] Let's see all the modifiers that make it Hardcore.
** Tower placement and upgrade costs increased by 50%.
** Maximum of 3 players per game.
** Maximum troop placement of 25 per player.
** Flying and Lead enemies exist only in this mode (besides Events). As a reminder, these cannot be damaged by normal means. Flying requires either cliff towers, air towers, Level 2+ Engineers, Archers, Hunters, or Executioners. Lead requires any form of explosion, electricity, fire, Level 3+ Rangers, Level 3+ Snipers, Level 6 Engineer's Sentries, or collision damage.
** Maximum base health of 100, no matter the players' levels.
** 50 waves.
** [[FinalBoss The Void Reaver]] having ''1.2 million HP''. And they can ''damage the base''.
** Multiple major bosses, including those from Normal, Molten, and Fallen.
** No shared cash, unlike all other modes.
** New enemies that are way harder than those in Fallen Mode, which ''will'' test your mastery of the game.
** Stuns by enemies ''everywhere''.
** If you want to get in and attempt a match? Be Level 50 before entering, which will take a lot of grinding.
** This mode is extremely hard to the point of most strategies that can triumph this mode will require the [[WaveMotionGun Accelerator]], which you get by purchasing it with gems. Which are obtained by playing Hardcore.

to:

* HarderThanHard: Hardcore. [[PunctuatedForEmphasis Just. Hardcore.]] And Polluted Wastelands II. Let's see all the modifiers that make each one harder than Fallen Mode.
** For both modes:
*** Maximum base health of 100, no matter the players' levels.
*** New enemies that are way harder than those in Fallen Mode, which ''will'' test your mastery of the game.
*** Stuns by enemies ''everywhere''.
*** Both modes are extremely hard to the point of most strategies that can triumph this mode will require the [[WaveMotionGun Accelerator]], which you get by purchasing
it Hardcore.
with gems. Which are obtained by playing Hardcore. Which you need to be Level 50 to enter. Which requires a lot of XP. And the place where you can get the most XP? Polluted Wastelands II. Which you need to be Level 25 to enter.
** For Hardcore:
***
Tower placement and upgrade costs increased by 50%.
** *** Maximum of 3 players per game.
** *** Maximum troop placement of 25 per player.
** *** Flying and Lead enemies exist only in this mode (besides Events). As a reminder, these cannot be damaged by normal means. Flying requires either cliff towers, air towers, Level 2+ Engineers, Archers, Hunters, or Executioners. Lead requires any form of explosion, electricity, fire, Level 3+ Rangers, Level 3+ Snipers, Level 6 Engineer's Sentries, or collision damage.
** Maximum base health of 100, no matter the players' levels.
**
*** 50 waves.
** *** [[FinalBoss The Void Reaver]] having ''1.2 million HP''. And they can ''damage the base''.
** *** Multiple major bosses, including those from Normal, Molten, and Fallen.
** *** No shared cash, unlike all other modes.
** New enemies that are way harder than those in Fallen Mode, which ''will'' test your mastery For Polluted Wastelands II:
*** ''Almost all'' enemies, even most
of the game.
** Stuns by enemies ''everywhere''.
** If you want to get in and attempt a match? Be Level 50 before entering,
minibosses, are replaced with stronger nuclear variants, which will take a lot of grinding.
** This mode is extremely hard to
make the point of most strategies that can triumph this mode entire game even more painful.
*** As each wave goes on, all enemies
will require the [[WaveMotionGun Accelerator]], gain more Shield HP, which you get does not give money. This can be mitigated by purchasing the Cowboy (Golden Preferred), which also gives cash on every shot, no matter what they damage, whether it with gems. Which be normal or shield HP.
*** [[FinalBoss The Nuclear Monster]] has ''1.5 million HP''.
*** These harder modifiers
are obtained sort of mitigated by playing Hardcore.the fact that the Polluted Wastelands II map is a bit longer compared to other maps and the fact that there is a chokepoint where enemies cross over multiple times, giving towers more time to hit enemies.
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tower damage update


** Flying and Lead enemies exist only in this mode (besides Events). As a reminder, these cannot be damaged by normal means. Flying requires either cliff towers, air towers, the Hunter, or the Executioner. Lead requires any form of explosion, electricity, fire, Level 3+ Rangers, Level 3+ Snipers, or collision damage.

to:

** Flying and Lead enemies exist only in this mode (besides Events). As a reminder, these cannot be damaged by normal means. Flying requires either cliff towers, air towers, the Hunter, Level 2+ Engineers, Archers, Hunters, or the Executioner. Executioners. Lead requires any form of explosion, electricity, fire, Level 3+ Rangers, Level 3+ Snipers, Level 6 Engineer's Sentries, or collision damage.
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added hardcore thing

Added DiffLines:

** Maximum troop placement of 25 per player.
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only one void reaver in hardcore


** [[DualBoss Two Void Reavers]] with each having ''700k HP''. And both can ''damage the base''.

to:

** [[DualBoss Two [[FinalBoss The Void Reavers]] with each Reaver]] having ''700k ''1.2 million HP''. And both they can ''damage the base''.
Is there an issue? Send a MessageReason:
rangers and snipers at lv 3 can damage lead


** Flying and Lead enemies exist only in this mode (besides Events). As a reminder, these cannot be damaged by normal means. Flying requires either cliff towers, air towers, the Hunter, or the Executioner. Lead requires any form of explosion, electricity, fire, or collision damage.

to:

** Flying and Lead enemies exist only in this mode (besides Events). As a reminder, these cannot be damaged by normal means. Flying requires either cliff towers, air towers, the Hunter, or the Executioner. Lead requires any form of explosion, electricity, fire, Level 3+ Rangers, Level 3+ Snipers, or collision damage.

Added: 2094

Changed: 958

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fallen mode is tds's hard mode, hardcore mode is the true harder than hard mode


* ThatOneAchievement: "Western Action" used to require clearing the limited map "End of the Line" and "Badlands". However, an update removed the ability to play "End of the Line" and buffed the requirements to clear "Badlands" on ''[[HarderThanHard Fallen mode]]''. Because of the way enemy spawns worked, this can easily put a massive strain on resources to the point where soloing it is downright ''impossible'', and was only possible on MEGA servers, leading to the infamous "[[AbridgedArenaArray MEGA FALLEN BADLANDS]]" being spammed across lobbies to the point of becoming a meme. Oh, and this was the only way to get Cowboy, and by the time you cleared it, with the exception of certain maps that don't allow farms, [[BraggingRightsReward you practically cleared every Fallen map]]. It was only after an update in which enemy spawns were divided between lanes in which it was made much easier to the point where soloing it was now possible.

to:

* HarderThanHard: Hardcore. [[PunctuatedForEmphasis Just. Hardcore.]] Let's see all the modifiers that make it Hardcore.
** Tower placement and upgrade costs increased by 50%.
** Maximum of 3 players per game.
** Flying and Lead enemies exist only in this mode (besides Events). As a reminder, these cannot be damaged by normal means. Flying requires either cliff towers, air towers, the Hunter, or the Executioner. Lead requires any form of explosion, electricity, fire, or collision damage.
** Maximum base health of 100, no matter the players' levels.
** 50 waves.
** [[DualBoss Two Void Reavers]] with each having ''700k HP''. And both can ''damage the base''.
** Multiple major bosses, including those from Normal, Molten, and Fallen.
** No shared cash, unlike all other modes.
** New enemies that are way harder than those in Fallen Mode, which ''will'' test your mastery of the game.
** Stuns by enemies ''everywhere''.
** If you want to get in and attempt a match? Be Level 50 before entering, which will take a lot of grinding.
** This mode is extremely hard to the point of most strategies that can triumph this mode will require the [[WaveMotionGun Accelerator]], which you get by purchasing it with gems. Which are obtained by playing Hardcore.
* ThatOneAchievement: "Western Action" used to require clearing the limited map "End of the Line" and "Badlands". However, an update removed the ability to play "End of the Line" and buffed the requirements to clear "Badlands" on ''[[HarderThanHard Fallen mode]]''.''Fallen Mode'', which is the hard difficulty of this game. Because of the way enemy spawns worked, this can easily put a massive strain on resources to the point where soloing it is downright ''impossible'', and was only possible on MEGA servers, leading to the infamous "[[AbridgedArenaArray MEGA FALLEN BADLANDS]]" being spammed across lobbies to the point of becoming a meme. Oh, and this was the only way to get Cowboy, and by the time you cleared it, with the exception of certain maps that don't allow farms, [[BraggingRightsReward you practically cleared every Fallen map]]. It was only after an update in which enemy spawns were divided between lanes in which it was made much easier to the point where soloing it was now possible.
Is there an issue? Send a MessageReason:
None


** [[Main/SplashDamage Rocketeer]]: Slow firerate, low DPS, expensive, shoots at where the enemy just stood instead of at the enemy, and has a placement limit of 8.

to:

** [[Main/SplashDamage Rocketeer]]: Slow firerate, low DPS, expensive, shoots at where the enemy just stood instead of at the enemy, and has a placement limit of 8. In general, most splash towers suffer from these problems, except that the rocketeer is one of the more expensive options, and doesn't bring as much value compared to a Mortar or Executioner.
Is there an issue? Send a MessageReason:
Sniper rework has made it viable


** [[Main/SniperRifle Sniper]]: Deals low DPS, can be costly, and takes up valuable cliff space that could be used for Ranger, who is better in every way besides lacking hidden detection and price.
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added abridged arena array

Added DiffLines:

* AbridgedArenaArray: It can vary depending on mode and strategy.
** Hardcore: See Wrecked Battlefield? Good luck trying to get in, as that is pretty much the ONLY map that people play Hardcore on.
** Survival Mode: Typically Harbor, Marshlands, Badlands (because Cowboy), Grass Isle, Cyber City, Deserted Village, Crossroads, Portland, Autumn Falling, Farm Lands, and Abandoned City are the ones that are chosen the most. Mainly due to their length, amount of space for towers, or the fact that there is a ton of cliff space for Rangers.
*** Hidden Wave Trigger (Fallen ONLY and Not Available): Harbor and Marshlands are most likely the ones to go for.

Added: 1742

Changed: 904

Is there an issue? Send a MessageReason:
None


* ThatOneAchievement: "Western Action"used to be require clearing the limited map "End of the Line" and "Badlands". However, an update removed the ability to play "End of the Line" and buffed the requirements to clear "Badlands" on ''[[HarderThanHard Fallen mode]]''. Because of the way enemy spawns worked, this can easily put a massive strain on resources to the point where soloing it is downright ''impossible'', and was only possible on MEGA servers, leading to the infamous "[[AbridgedArenaArray MEGA FALLEN BADLANDS]]" being spammed across lobbies to the point of becoming a meme. Oh, and this was the only way to get Cowboy, and by the time you cleared it, with the exception of certain maps that don't allow farms, [[BraggingRightsReward you practically cleared every Fallen map]]. It was only after an update in which enemy spawns were divided between lanes in which it was made much easier to the point where soloing it was now possible.

to:

* GoodBadBugs: There are three infamous ones, and all have been patched.
** The first one was the Toxic Gunner's ability to slow down ANYONE, regardless of enemy size. ''Even'' bosses would be given the full slowdown effect.
** The second one was the Military Base/Crook Boss Lag glitch, which would immensely slow down ALL units and enemies on the path, while the spawn rate was normal and towers kept their fire rate. This would be abused by many to triumph [[HarderThanHard Hardcore Mode]].
** The third was the Invisible Axe glitch, which could be triggered by selling an Executioner while the axe would still be in the air, causing it to stay on the track and auto-target enemies. Because the Executioner detects flying enemies, which is exclusive to Events and Hardcore, many would abuse this glitch on those modes. It was patched shortly after its release, though.
* ThatOneAchievement: "Western Action"used Action" used to be require clearing the limited map "End of the Line" and "Badlands". However, an update removed the ability to play "End of the Line" and buffed the requirements to clear "Badlands" on ''[[HarderThanHard Fallen mode]]''. Because of the way enemy spawns worked, this can easily put a massive strain on resources to the point where soloing it is downright ''impossible'', and was only possible on MEGA servers, leading to the infamous "[[AbridgedArenaArray MEGA FALLEN BADLANDS]]" being spammed across lobbies to the point of becoming a meme. Oh, and this was the only way to get Cowboy, and by the time you cleared it, with the exception of certain maps that don't allow farms, [[BraggingRightsReward you practically cleared every Fallen map]]. It was only after an update in which enemy spawns were divided between lanes in which it was made much easier to the point where soloing it was now possible.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOneAchievement: "Western Action"used to be require clearing the limited map "End of the Line" and "Badlands". However, an update removed the ability to play "End of the Line" and buffed the requirements to clear "Badlands" on ''[[HarderThanHard Fallen mode]]''. Because of the way enemy spawns worked, this can easily put a massive strain on resources to the point where soloing it is downright ''impossible'', and was only possible on MEGA servers, leading to the infamous "[[AbridgedArenaArray MEGA FALLEN BADLANDS]]" being spammed across lobbies to the point of becoming a meme. Oh, and this was the only way to get Cowboy, and by the time you cleared it, with the exception of certain maps that don't allow farms, [[BraggingRightsReward you practically cleared every Fallen map]]. It was only after an update in which enemy spawns were divided between lanes in which it was made much easier to the point where soloing it was now possible.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: The Beginner Mode for most maps is infamous for how deceptively difficult it is, especially if you are a new player. While Beginner has 10 fewer waves than Molten, this results in the game throwing tough enemies much earlier than expected. The Speedy enemies show up on wave 3 instead of 5, and the first major boss shows up, which has 10x the hp of the previous enemies, spawns at ''wave 7''. This gives players barely any time or money to prepare for the threats, especially for newer players who don't have farms unlocked and don't know how to efficiently spend their money. To add insult to injury, Beginner has worse rewards for a triumph when compared to Molten and Fallen.

to:

* ThatOneLevel: The Beginner Mode for most maps is infamous for how [[NonIndicativeDifficulty deceptively difficult it is, is]], especially if you are a new player. While Beginner has 10 fewer waves than Molten, this results in the game throwing tough enemies much earlier than expected. The Speedy enemies show up on wave 3 instead of 5, and the first major boss shows up, which has 10x the hp of the previous enemies, spawns at ''wave 7''. This gives players barely any time or money to prepare for the threats, especially for newer players who don't have farms unlocked and don't know how to efficiently spend their money. To add insult to injury, Beginner has worse rewards for a triumph when compared to Molten and Fallen.
Is there an issue? Send a MessageReason:
None


** [[Main/SniperRifle Sniper]]: Deals low DPS, can be costly, and takes up valuable cliff space.

to:

** [[Main/SniperRifle Sniper]]: Deals low DPS, can be costly, and takes up valuable cliff space.space that could be used for Ranger, who is better in every way besides lacking hidden detection and price.
Is there an issue? Send a MessageReason:
Added tier induced scrappy


* ThatOneLevel: The Beginner Mode for most maps is infamous for how deceptively difficult it is, especially if you are a new player. While Beginner has 10 fewer waves than Molten, this results in the game throwing tough enemies much earlier than expected. The Speedy enemies show up on wave 3 instead of 5, and the first major boss shows up, which has 10x the hp of the previous enemies, spawns at ''wave 7''. This gives players barely any time or money to prepare for the threats, especially for newer players who don't have farms unlocked and don't know how to efficiently spend their money. To add insult to injury, Beginner has worse rewards for a triumph when compared to Molten and Fallen.

to:

* ThatOneLevel: The Beginner Mode for most maps is infamous for how deceptively difficult it is, especially if you are a new player. While Beginner has 10 fewer waves than Molten, this results in the game throwing tough enemies much earlier than expected. The Speedy enemies show up on wave 3 instead of 5, and the first major boss shows up, which has 10x the hp of the previous enemies, spawns at ''wave 7''. This gives players barely any time or money to prepare for the threats, especially for newer players who don't have farms unlocked and don't know how to efficiently spend their money. To add insult to injury, Beginner has worse rewards for a triumph when compared to Molten and Fallen.Fallen.
* TierInducedScrappy: Almost no one uses these towers in their loadouts for good reason:
** [[Main/SniperRifle Sniper]]: Deals low DPS, can be costly, and takes up valuable cliff space.
** [[Main/SplashDamage Rocketeer]]: Slow firerate, low DPS, expensive, shoots at where the enemy just stood instead of at the enemy, and has a placement limit of 8.
** [[Main/FreezeRay Freezer]]: Deals 0 damage at base level and its freeze duration is short. Used to be very powerful with two OP abilities and could deal more damage, but was then nerfed badly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOneLevel: The Beginner Mode for most maps is infamous for how deceptively difficult it is, especially if you are a new player. While Beginner has 10 fewer waves than Molten, this results in the game throwing tough enemies much earlier than expected. The Speedy enemies show up on wave 3 instead of 5, and the first major boss shows up, which has 10x the hp of the previous enemies, spawns at ''wave 7''. This gives players barely any time or money to prepare for the threats, especially for newer players who don't have farms unlocked and don't know how to efficiently spend their money. To add insult to injury, Beginner has worse rewards for a triumph when compared to Molten and Fallen.

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