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* ItsEasySoItSucks: While the game is infamous for its notorious difficulty, the Japanese release is the exact opposite - all enemies have half of their normal health, weapons and ammunition are abundant and many secrets aren't that secret. Fans weren't pleased. Although, the Japanese [=PS1=] version did come packaged with the second International disc containing the original difficulty and English language setting.

to:

* ItsEasySoItSucks: While the game is infamous for its notorious difficulty, the Japanese release is the exact opposite - all enemies have half of their normal health, weapons and ammunition are abundant and many secrets aren't that secret. Fans weren't pleased. Although, the Japanese [=PS1=] version did come packaged with two discs with the second International disc being the English edition containing everything in the original difficulty and English language setting.original.
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** The Shotgun got hit, HARD with the Nerf hammer, In 1/2, Shotgun boxes only came with 2 shells each, but you'd often find several stacks of boxes together in the same pick-up, so you'd get more than 2 shells for a good few pick-ups, Tomb Raider 3 almost entirely removes "stacked" pick-ups, meaning every single ammo pick-up in the game for the shotgun is a measly two shells, compared to it's competitor, the Desert Eagle, which has 10 bullets per pick-up, has more range and more damage, it's simply inferior in every way and ammo is way too scarce, meaning you simply won't use the shotgun much.

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** The Shotgun shotgun got hit, HARD and hit '''hard''', with the Nerf hammer, [[{{Nerf}} nerf hammer]]. In 1/2, Shotgun both original and [=TR2=], shotgun boxes only came with only 2 shells each, but you'd often find several stacks of boxes together in the same pick-up, so you'd often get more than 2 shells for a good few pick-ups, shells. Tomb Raider 3 almost entirely removes "stacked" pick-ups, meaning every single ammo pick-up in the game for the shotgun is a measly two shells, compared to shells. For comparison, it's main competitor, the Desert Eagle, which has comes with 10 bullets per pick-up, pick-up and has both more range and more damage, it's simply inferior in every way and ammo is way too scarce, meaning you simply won't use the damage. This leaves shotgun much.quickly overshadowed and just plain inferior, while routinely strapped for ammo.
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** The Shotgun got hit, HARD wit the Nerf hammer, In 1/2, Shotgun boxes only came with 2 shells each, but you'd often find several stacks of boxes together in the same pick-up, so you'd get more than 2 shells for a good few pick-ups, Tomb Raider 3 almost entirely removes "stacked" pick-ups, meaning every single ammo pick-up in the game for the shotgun is a measly two shells, compared to it's competitor, the Desert Eagle, which has 10 bullets per pick-up, has more range and more damage, it's simply inferior in every way and ammo is way too scarce, meaning you simply won't use the shotgun much.

to:

** The Shotgun got hit, HARD wit with the Nerf hammer, In 1/2, Shotgun boxes only came with 2 shells each, but you'd often find several stacks of boxes together in the same pick-up, so you'd get more than 2 shells for a good few pick-ups, Tomb Raider 3 almost entirely removes "stacked" pick-ups, meaning every single ammo pick-up in the game for the shotgun is a measly two shells, compared to it's competitor, the Desert Eagle, which has 10 bullets per pick-up, has more range and more damage, it's simply inferior in every way and ammo is way too scarce, meaning you simply won't use the shotgun much.
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** In the previous two games, during levels where Lara loses her weapons, she keeps all medipaks and ammo for all the weapons she had collected over the course of the game. In this one, Lara loses her gear in the High Security Compound level of Nevada, ''and is left with only a small medipak''. This severely nerfs several of your weapons as you collect quite a few things of ammo for weapons you may not even get before this point (think about the Desert Eagle clips you may have collected from secrets, where the actual weapon doesn't appear until the next level). Depending on when you choose to tackle the Nevada levels, some weapons could be lost forever.

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** In the previous two games, during levels where Lara loses her weapons, she keeps all medipaks and ammo for all the weapons she had collected over the course of the game. In this one, Lara loses her gear in the High Security Compound level of Nevada, ''and is left with only a small medipak''. This severely nerfs several of your weapons as you collect quite a few things of ammo for weapons you may not even get before this point (think about the Desert Eagle clips you may have collected from secrets, where the actual weapon doesn't appear until the next level). Depending on when you choose to tackle the Nevada levels, some weapons could be lost forever.forever.
** The Shotgun got hit, HARD wit the Nerf hammer, In 1/2, Shotgun boxes only came with 2 shells each, but you'd often find several stacks of boxes together in the same pick-up, so you'd get more than 2 shells for a good few pick-ups, Tomb Raider 3 almost entirely removes "stacked" pick-ups, meaning every single ammo pick-up in the game for the shotgun is a measly two shells, compared to it's competitor, the Desert Eagle, which has 10 bullets per pick-up, has more range and more damage, it's simply inferior in every way and ammo is way too scarce, meaning you simply won't use the shotgun much.
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** Considering how much promotional art shows her with them over the series, it's baffling why the Uzis were so badly nerfed. Their damage potential is about half of what it was in the previous two games and not only are clips for them rarer this time around, they went from giving 100 per pickup to ''40''. Also, by the time you amass any ammo anyway, you'll probably lose them to the {{No-Gear Level}}. While you can probably find them again, you'll never find enough ammo to particularly justify their use anymore.

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** Considering how much promotional art shows her with them over the series, it's baffling why the Uzis were so badly nerfed. Their damage potential is about half of what it was in the previous two games and not only are clips for them rarer this time around, they went from giving 100 per pickup to ''40''. Also, by the time you amass any ammo anyway, you'll probably lose them to the {{No-Gear {{No Gear Level}}. While you can probably find them again, you'll never find enough ammo to particularly justify their use anymore.
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Added to They Changed It Now It Sucks

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** Considering how much promotional art shows her with them over the series, it's baffling why the Uzis were so badly nerfed. Their damage potential is about half of what it was in the previous two games and not only are clips for them rarer this time around, they went from giving 100 per pickup to ''40''. Also, by the time you amass any ammo anyway, you'll probably lose them to the {{No-Gear Level}}. While you can probably find them again, you'll never find enough ammo to particularly justify their use anymore.
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Added to That One Level

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** The entirety of Nevada is actually infamous for the {{No Gear Level}} that completely strips you of ''EVERYTHING'', unlike the other games which allowed you to keep ammo, flares, and medipaks. What's especially bad about this is that the Nevada levels contain the ''least total number of secrets in the game compared to other segments at a grand total of 8'' (3 in Nevada Desert, 2 in High Security Compound, and 3 in Area 51), though only 5 of those count since you lose everything in the second level. This means that even once you lose everything, you'll be hard pressed to regain much of your stocked resources, and if you actually do the Nevada section last, you'll have to rely on pistols more during the final stages of the game...
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Added to They Changed It Now It Sucks


* TheyChangedItNowItSucks: Changing the grenade launcher's trajectory to fall to the ground and roll didn't sit well for many fans, as it rendered the weapon almost useless. Likewise, making the flares flicker out way sooner than they did in the previous game wasn't a welcomed change, but at least there is an abundance of them throughout the game.

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* TheyChangedItNowItSucks: Changing the grenade launcher's trajectory to fall to the ground and roll didn't sit well for many fans, as it rendered the weapon almost useless. Likewise, making the flares flicker out way sooner than they did in the previous game wasn't a welcomed change, but at least there is an abundance of them throughout the game.game.
** In the previous two games, during levels where Lara loses her weapons, she keeps all medipaks and ammo for all the weapons she had collected over the course of the game. In this one, Lara loses her gear in the High Security Compound level of Nevada, ''and is left with only a small medipak''. This severely nerfs several of your weapons as you collect quite a few things of ammo for weapons you may not even get before this point (think about the Desert Eagle clips you may have collected from secrets, where the actual weapon doesn't appear until the next level). Depending on when you choose to tackle the Nevada levels, some weapons could be lost forever.
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grammar/typo


* ItsEasySoItSucks: While the game is infamous for its notorious difficulty, the Japanese release is the exact opposite - all enemies have half of their normal health, weapons and ammunition are abundant and many secrets aren't that secret. Fans weren't pleased. Although, the Japanese [=PS1=] version did come package with the second International disc containing the original difficulty and English language setting.

to:

* ItsEasySoItSucks: While the game is infamous for its notorious difficulty, the Japanese release is the exact opposite - all enemies have half of their normal health, weapons and ammunition are abundant and many secrets aren't that secret. Fans weren't pleased. Although, the Japanese [=PS1=] version did come package packaged with the second International disc containing the original difficulty and English language setting.
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** Arguably the plot still excuses Lara for many of these killings too - those villagers are violent cannibals, the homeless guys attack you at first and the museum guards have guns and try to murder you on sight. Guns are illegal for UK security personnel - it is therefore probable that the guards are actually working for Sophia Leigh, a criminal businesswoman who has a lot of power and real estate in London. The pilot and MPs are more dubious, though.

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** Arguably the plot still excuses Lara for many of these killings too - those villagers are violent cannibals, the homeless guys attack you at first and the museum guards have guns and try to murder you on sight. Guns are illegal for UK security personnel - it is therefore probable that the guards are actually working for Sophia Leigh, a criminal businesswoman who has a lot of power and real estate in London. The pilot and MPs [=MPs=] are more dubious, though.
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Added DiffLines:

** Arguably the plot still excuses Lara for many of these killings too - those villagers are violent cannibals, the homeless guys attack you at first and the museum guards have guns and try to murder you on sight. Guns are illegal for UK security personnel - it is therefore probable that the guards are actually working for Sophia Leigh, a criminal businesswoman who has a lot of power and real estate in London. The pilot and MPs are more dubious, though.
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None


* ItsEasySoItSucks: While the game is infamous for its notorious difficulty, the Japanese release is the exact opposite - all enemies have half of their normal health, weapons and ammunition are abundant and many secrets aren't that secret. Fans weren't pleased. Although, the Japanese PS1 version did come package with the second International disc containing the original difficulty and English language setting.

to:

* ItsEasySoItSucks: While the game is infamous for its notorious difficulty, the Japanese release is the exact opposite - all enemies have half of their normal health, weapons and ammunition are abundant and many secrets aren't that secret. Fans weren't pleased. Although, the Japanese PS1 [=PS1=] version did come package with the second International disc containing the original difficulty and English language setting.
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None

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* SpecialEffectsFailure: The [=PS1=] version finally gave players the infamous nude code, if you happened to own a Game Genie-esque peripheral called Video Game Xplorer and inputted an absurdly long code. Problem is, it looks like crap. It literally looks like they just took Lara's default outfit, peached over it, and drew a couple nipple dots.
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* ItsEasySoItSucks: While the game is infamous for its notorious difficulty, the Japanese release is the exact opposite - all enemies have half of their normal health, weapons and ammunition are abundant and many secrets aren't that secret. Fans weren't pleased.

to:

* ItsEasySoItSucks: While the game is infamous for its notorious difficulty, the Japanese release is the exact opposite - all enemies have half of their normal health, weapons and ammunition are abundant and many secrets aren't that secret. Fans weren't pleased. Although, the Japanese PS1 version did come package with the second International disc containing the original difficulty and English language setting.
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None


* AwesomeMusic: ''TR III'' provided us with [[https://www.youtube.com/watch?v=E9ItrdOmfjQ Puzzle element]] and [[https://www.youtube.com/watch?v=NkGyEwaE2uM Something spooky in that jungle]]

to:

* AwesomeMusic: SugarWiki/AwesomeMusic: ''TR III'' provided us with [[https://www.youtube.com/watch?v=E9ItrdOmfjQ Puzzle element]] and [[https://www.youtube.com/watch?v=NkGyEwaE2uM Something spooky in that jungle]]
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** The mutated giant dragonflies in the third Antarctica level. Depending on where you are (and sometimes depending on the game version too), they can respawn indefinitely. They don't actually hurt too much, but they have quite a bit of health and they also double as LedgeBats. Their constant buzzing is also grating on the ears.
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* EnsembleDarkhorse: Sophie Leigh, owing to an [[Really700YearsOld interesting backstory]] and playing off Lara well in their limited interactions. This is probably why she was brought back as the BigBad of ''III's'' spinoff.

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* EnsembleDarkhorse: Sophie Sophia Leigh, owing to an [[Really700YearsOld interesting backstory]] and playing off Lara well in their limited interactions. This is probably why she was brought back as the BigBad of ''III's'' spinoff.
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* EnsembleDarkhorse: Sophie Leigh, owing to an [[Really700YearsOld interesting backstory]] and playing off Lara well in their limited interactions. This is probably why she was brought back as the BigBad of ''III's'' spinoff.
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* BigLippedAlligatorMoment: Despite how weird the game can get at times, everything that happens is pretty believable. The end portion of the Area 51 level has laboratory with two orcas in a giant water tank and if you manage to get inside it for the secret, they'll playfully swim towards Lara and circle her. It is never explained why the U.S. government that has a secret military facility would have two live orcas in the base. It sticks out far more than the autopsied aliens and their alien craft that you can see.

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* BigLippedAlligatorMoment: Despite how weird the game can get at times, everything that happens is pretty believable. The believable, until the end portion of the Area 51 level which a has laboratory with two orcas killer whales in a giant water tank and if you manage to get inside it for the secret, they'll playfully swim towards Lara and circle her. It is never explained why the U.S. government that has a secret military facility would have two live orcas killer whales in the base. It sticks out far more than the autopsied aliens and their alien craft that you can see.
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F**k you, susan. :(


* {{Narm}}: Lara's drowning animation in this game. Once the OxygenMeter hits the bottom, she promptly goes into a random flail. Said flail lasts roughly five seconds, give or take. Meaning she had five seconds of air left that apparently was held in reserve simply for a flailing drowning scene. A drama queen to the end.

to:

* {{Narm}}: Lara's drowning animation in this game. Once the OxygenMeter hits the bottom, she promptly goes into a random flail. Said flail lasts roughly five seconds, give or take. Meaning she had five seconds of air left that apparently was held in reserve simply for a flailing drowning scene. A drama queen to the end.Layin' it on a little thick, eh Lara?
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** Not counting Tony and Dr. Willard, the rest of characters shows up for a single cutscene each. Most of them managed to generate a sizeable fanbase from those.

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** Not counting Tony Tony, Sophia, and Dr. Willard, the rest of the characters shows show up for a single cutscene each. Most of them managed to generate a sizeable fanbase from those.
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** Snakes. They can't move, so it's extremely easy to avoid their attacks, but they are usually placed in the most inconvenient spot, requiring from player to kill them at absurdly close range.

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** Snakes. They can't move, so it's extremely easy to avoid their attacks, but they are usually placed in the most inconvenient spot, requiring from the player to kill them at an absurdly close range.



** One of the secrets wasn't fully removed from the beta version of the game, so it can be used to cover the potential loss of single secret during gameplay ''or'' provide an extra secret when all the rest were also picked.

to:

** One of the secrets wasn't fully removed from the beta version of the game, so it can be used to cover the potential loss of a single secret during gameplay ''or'' provide an extra secret when all the rest were also picked.
Is there an issue? Send a MessageReason:
None


* HellIsThatNoise:
** The rattling and moaning of Winston in the mansion.
** The buzzsaws in Coastal Village sound almost unnatural.
** Thames Warf has an area where several water tanks can be filled with water. Doing so creates this noise that sounds less like rushing water and more like a gate to another dimension being opened.
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** With a specific way of equipping weapons you can combine firepower and fire rate of any two two-handed weapons thanks to a bug.+

to:

** With a specific way of equipping weapons you can combine firepower and fire rate of any two two-handed weapons thanks to a bug.+

Added: 229

Changed: 2

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* GoodBadBug:

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* GoodBadBug:GoodBadBugs:



** With a specific way of equipping weapons you can combine firepower and fire rate of any two two-handed weapons thanks to a bug.

to:

** With a specific way of equipping weapons you can combine firepower and fire rate of any two two-handed weapons thanks to a bug.+
** While underwater, holding the action button while near an item will have Lara slowly move towards it to get in range. Holding left or right as she does this will have her spinning in place and the item will also spin with her.
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** Thames Warf has an area where several water tanks can be filled with water. Doing so creates this noise that sounds less like rushihg water and more like a gate to another dimension being opened.

to:

** Thames Warf has an area where several water tanks can be filled with water. Doing so creates this noise that sounds less like rushihg rushing water and more like a gate to another dimension being opened.
Is there an issue? Send a MessageReason:
None


* AwesomeMusic: ''TR III'' provided us with [[https://www.youtube.com/watch?v=E9ItrdOmfjQ Puzzle element]] and [[https://www.youtube.com/watch?v=G-4RQVuzYQI Something spooky in that jungle]]

to:

* AwesomeMusic: ''TR III'' provided us with [[https://www.youtube.com/watch?v=E9ItrdOmfjQ Puzzle element]] and [[https://www.youtube.com/watch?v=G-4RQVuzYQI com/watch?v=NkGyEwaE2uM Something spooky in that jungle]]

Added: 1110

Changed: 93

Removed: 70

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* BigLippedAlligatorMoment: Despite how weird the game can get at times, everything that happens is pretty believable. The end portion of the Area 51 level has laboratory with two orcas in a giant water tank and if you manage to get inside it for the secret, they'll playfully swim towards Lara and circle her. It is never explained why the U.S. government that has a secret military facility would have two live orcas in the base. It sticks out far more than the autopsied aliens and their alien craft that you can see.



* EndingFatigue: After beating the final boss, Lara still has to get back to the surface and fight her way to the helicopter. While it's very brief, [[AntiClimax it breaks completely the climatic confrontation]] with [[spoiler: mutated Willard]].

to:

* EndingFatigue: After beating the final boss, Lara still has to get back to the surface and fight her way to the helicopter. While it's very brief, [[AntiClimax it breaks completely the climatic climactic confrontation]] with [[spoiler: mutated Willard]].



** Anything that can poison Lara. The poison will slowly deplete health and can be only stopped by applying a medipack.

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** Anything that can poison Lara. The poison will slowly deplete health and can be only stopped by applying a medipack.medipack or finding a health crystal (PC version).



* HellIsThatNoise: The rattling and moaning of Winston in the mansion.

to:

* HellIsThatNoise: HellIsThatNoise:
**
The rattling and moaning of Winston in the mansion.mansion.
** The buzzsaws in Coastal Village sound almost unnatural.
** Thames Warf has an area where several water tanks can be filled with water. Doing so creates this noise that sounds less like rushihg water and more like a gate to another dimension being opened.



** Some of the dialogue.
--> "Your perception of good timing is...bad!"


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** The PC version has a problem with playing on high resolution. While playing on a bigger screen obviously smooths out the graphics, it causes the HUD elements to become extremely tiny and it also causes the laser traps in the Nevada levels to become almost completely invisible.
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** One of the secrets wasn't fully removed from beta version of the game, so it can be used to cover the potential loss of single secret during gameplay ''or'' provide an extra secret when all the rest were also picked.

to:

** One of the secrets wasn't fully removed from the beta version of the game, so it can be used to cover the potential loss of single secret during gameplay ''or'' provide an extra secret when all the rest were also picked.
Is there an issue? Send a MessageReason:
Parts of article look like written by Russian.


* AwesomeMusic: ''TR III'' provided us [[https://www.youtube.com/watch?v=E9ItrdOmfjQ Puzzle element]] and [[https://www.youtube.com/watch?v=G-4RQVuzYQI Something spooky in that jungle]]

to:

* AwesomeMusic: ''TR III'' provided us with [[https://www.youtube.com/watch?v=E9ItrdOmfjQ Puzzle element]] and [[https://www.youtube.com/watch?v=G-4RQVuzYQI Something spooky in that jungle]]



* EndingFatigue: After beating the final boss, Lara still have to get back to the surface and fight her way to the helicopter. While it's very brief, [[AntiClimax it breaks completely the climatic confrontation]] with [[spoiler: mutated Willard]].

to:

* EndingFatigue: After beating the final boss, Lara still have has to get back to the surface and fight her way to the helicopter. While it's very brief, [[AntiClimax it breaks completely the climatic confrontation]] with [[spoiler: mutated Willard]].



** The very first level can be finished in 36 seconds with few well-placed jumps. Regular version takes around 20 minutes to finish. Keep in mind that taking the shortcut means almost no pick-ups from the level.
** One of the secrets wasn't fully removed from beta version of the game, so it can be used to cover potential loss of single secret during gameplay ''or'' provide extra secret when all the rest was also picked.
** With proper way of equipping weapons you can combine firepower and fire rate of any two two-handed weapons thanks to the bug.
* HellIsThatNoise: The rattling and moaning of Winston in ''Tomb Raider III''.
* ItsEasySoItSucks: While the game is infamous for its notorious difficulty, Japanese release is an exact opposite - all enemies have half of their normal health, weapons and ammunition are abundant and many secrets aren't that secret. Fans weren't pleased.

to:

** The very first level can be finished in 36 seconds with a few well-placed jumps. Regular version The regular method takes around 20 minutes to finish. Keep in mind that taking the shortcut means almost no pick-ups from the level.
** One of the secrets wasn't fully removed from beta version of the game, so it can be used to cover the potential loss of single secret during gameplay ''or'' provide an extra secret when all the rest was were also picked.
** With proper a specific way of equipping weapons you can combine firepower and fire rate of any two two-handed weapons thanks to the a bug.
* HellIsThatNoise: The rattling and moaning of Winston in ''Tomb Raider III''.
the mansion.
* ItsEasySoItSucks: While the game is infamous for its notorious difficulty, the Japanese release is an the exact opposite - all enemies have half of their normal health, weapons and ammunition are abundant and many secrets aren't that secret. Fans weren't pleased.



* {{Narm}}: Lara's drowning animation in [=TR III=]. Once the OxygenMeter hits the bottom, she promptly goes into a random flail. Said flail lasts roughly five seconds, give or take. Meaning she had five seconds of air left that apparently was held in reserve simply for a flailing drowning scene. A drama queen to the end.

to:

* {{Narm}}: Lara's drowning animation in [=TR III=].this game. Once the OxygenMeter hits the bottom, she promptly goes into a random flail. Said flail lasts roughly five seconds, give or take. Meaning she had five seconds of air left that apparently was held in reserve simply for a flailing drowning scene. A drama queen to the end.



** Not counting Tony and Dr. Willard, the rest of characters shows up for single cutscene. Most of them managed to generate sizeable fanbase from those.
** Numerous enemies show up only in single level, in small quantities or both. The most remembered is of course obligatory [[spoiler: T-Rex]].

to:

** Not counting Tony and Dr. Willard, the rest of characters shows up for a single cutscene. cutscene each. Most of them managed to generate a sizeable fanbase from those.
** Numerous enemies show up only in single level, levels each, in small quantities or both. The most remembered is of course the obligatory [[spoiler: T-Rex]].

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