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* PortingDisaster: Not as severe an example as some, but the PS1 version pales in comparison to the PC/Mac version, for a few reasons:
** The PS1 version is prone to patches of slowdown and low framerates, two problems which didn't really affect the first two games.
** The PS1 version dropped the "save anywhere" feature of the second game in favor of save crystals, which are limited in supply. The computer versions let you save anywhere.
** The PS1 version also has an unfortunate audio sync problem in the game engine-based cutscenes, which causes the audio to play almost a second after the video. It's especially noticeable in the [[https://www.youtube.com/watch?v=-IC7z_GENkY cutscene after the first England level.]] The FMV-based cutscenes don't have this sync issue, thankfully.

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* PortingDisaster: Not as severe an example as some, but the PS1 [=PS1=] version pales in comparison to the PC/Mac version, for a few reasons:
** The PS1 [=PS1=] version is prone to patches of slowdown and low framerates, two problems which didn't really affect the first two games.
** The PS1 [=PS1=] version dropped the "save anywhere" feature of the second game in favor of save crystals, which are limited in supply. The computer versions let you save anywhere.
** The PS1 [=PS1=] version also has an unfortunate audio sync problem in the game engine-based cutscenes, which causes the audio to play almost a second after the video. It's especially noticeable in the [[https://www.youtube.com/watch?v=-IC7z_GENkY cutscene after the first England level.]] The FMV-based cutscenes don't have this sync issue, thankfully.



* TheyChangedItNowItSucks: Changing the grenade launcher's trajectory to fall to the ground and roll didn't sit well for many fans, as it rendered the weapon almost useless. Likewise, making the flares flicker out way sooner than they did in the previous game wasn't a welcomed change, but at least there is an abundance of them throughout the game.

to:

* TheyChangedItNowItSucks: Changing the grenade launcher's trajectory to fall to the ground and roll didn't sit well for many fans, as it rendered the weapon almost useless. Likewise, making the flares flicker out way sooner than they did in the previous game wasn't a welcomed change, but at least there is an abundance of them throughout the game.
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* HellIsThatNoise: The rattling and moaning of Winston in ''Tomb Raider III''. This troper always shut him in the freezer so he wouldn't scare her.

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* HellIsThatNoise: The rattling and moaning of Winston in ''Tomb Raider III''. This troper always shut him in the freezer so he wouldn't scare her.
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* ThatOneBoss: There's [[spoiler: Dr. Willard]]. You have to be extremely quick and focused in getting the various MacGuffin items into their proper areas, or suffer from its highly damaging attacks, one of which is a ''homing'' OneHitKill.

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* ThatOneBoss: There's [[spoiler: Dr. Willard]]. You have to be extremely quick and focused in getting the various MacGuffin items into their proper areas, or suffer from its highly damaging attacks, one of which is a ''homing'' OneHitKill. The strategy guide advises you to conserve ammo for the Desert Eagle just for this fight, as it's the only weapon with both the power and rate of fire needed to make this one manageable.
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* PortingDisaster: Not as severe an example as some, but the PS1 version pales in comparison to the PC/Mac version, for a few reasons:
** The PS1 version is prone to patches of slowdown and low framerates, two problems which didn't really affect the first two games.
** The PS1 version dropped the "save anywhere" feature of the second game in favor of save crystals, which are limited in supply. The computer versions let you save anywhere.
** The PS1 version also has an unfortunate audio sync problem in the game engine-based cutscenes, which causes the audio to play almost a second after the video. It's especially noticeable in the [[https://www.youtube.com/watch?v=-IC7z_GENkY cutscene after the first England level.]] The FMV-based cutscenes don't have this sync issue, thankfully.
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Added DiffLines:

* ThatOneBoss: There's [[spoiler: Dr. Willard]]. You have to be extremely quick and focused in getting the various MacGuffin items into their proper areas, or suffer from its highly damaging attacks, one of which is a ''homing'' OneHitKill.
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* {{Narm}}: Lara's drowning animation in [=TR III=]. Once the OxygenMeter hits the bottom, she promptly goes into a random flail. Said flail lasts roughly five seconds, give or take. Meaning she had five seconds of air left that apparently was held in reserve simply for a flailing drowning scene. A drama queen to the end.
** It's probably meant to represent what is cheerfully called 'the rigours', which is the agony a person goes through when water first hits the lungs when they drown. This actually does last around five seconds.
** Some of the dialogue.
--> "Your perception of good timing is...bad!"
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* HellIsThatNoise: The rattling and moaning of Winston in ''Tomb Raider III''. This troper always shut him in the freezer so he wouldn't scare her.
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* AwesomeMusic: ''TR III'' provided us [[https://www.youtube.com/watch?v=E9ItrdOmfjQ Puzzle element]] and [[https://www.youtube.com/watch?v=G-4RQVuzYQI Something spooky in that jungle]]
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unfortunate implications need citations.


* UnfortunateImplications: South Pacific section is choke-full of them. Your human enemies are primitive cannibals with all kinds of associated stereotypes. And the only one with spoken lines talks in YouNoTakeCandle fashion. Lara instantly wants to help [[CapturedByCannibals a captured soldier]], while going through native population with blazing guns is glossed over.
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* DesignatedHero: Upon its release, the game was harshly critisized for this approach. You see, in [[VideoGame/TombRaider the first instalment]], there were barely any human enemies and they were all hired crooks trying to kill Lara. [[VideoGame/TombRaiderII The second game]] wastly increased amound of human enemies, but they were again criminals or [[ItMakesSenseInContext reanimated ancient warriors]] and the plot gave Lara "saving the world" license to kill. By Tomb Raider 3 human enemies include [=MPs=], museum guards, homeless people living in [[UsefulNotes/TheLondonUnderground London's Tube]], tibesmen in their own village, security personel guarding private mine... you get the picture. And this time around there is no excuse to kill any of them, as the save the world plot doesn't kick in till you are out of human enemies.

to:

* DesignatedHero: Upon its release, the game was harshly critisized criticised for this approach. You see, in [[VideoGame/TombRaider the first instalment]], there were barely any human enemies and they were all hired crooks trying to kill Lara. [[VideoGame/TombRaiderII The second game]] wastly vastly increased amound the amount of human enemies, but they were again criminals or [[ItMakesSenseInContext reanimated ancient warriors]] and the plot gave Lara a "saving the world" license licence to kill. By Tomb Raider 3 III human enemies include [=MPs=], museum guards, homeless people living in [[UsefulNotes/TheLondonUnderground London's Tube]], tibesmen tribesmen in their own village, security personel personnel guarding private mine... you get the picture. And this time around there is no excuse to kill any of them, as the save the world plot doesn't kick in till you are out of human enemies.



** Snakes. They can't move, so it's extremely easy to avoid their attacks, but they are usually placed in the most inconvinient spot, requiring from player to kill them at absurdly close range.
** Anything that can poison Lara. The poison will slowly deplete health and can be only stopped by applying a medpack.

to:

** Snakes. They can't move, so it's extremely easy to avoid their attacks, but they are usually placed in the most inconvinient inconvenient spot, requiring from player to kill them at absurdly close range.
** Anything that can poison Lara. The poison will slowly deplete health and can be only stopped by applying a medpack.medipack.



** Not counting Tony and Dr. Willard, the rest of characters shows up for single cutscene. Most of them managed to generate sizable fanbase from those.

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** Not counting Tony and Dr. Willard, the rest of characters shows up for single cutscene. Most of them managed to generate sizable sizeable fanbase from those.



** Whole London is usually That One Section.

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** Whole The entirety of London is usually That One Section.
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* TheyChangedItNowItSucks: Changing the grenade launcher's trajectory to fall to the ground and roll didn't sit well for many fans. Likewise, making the flares flicker out way sooner than they did in the previous game wasn't a welcomed change.

to:

* TheyChangedItNowItSucks: Changing the grenade launcher's trajectory to fall to the ground and roll didn't sit well for many fans. fans, as it rendered the weapon almost useless. Likewise, making the flares flicker out way sooner than they did in the previous game wasn't a welcomed change.change, but at least there is an abundance of them throughout the game.
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* TheyChangedItNowItSucks: Hardly a [=YMMV=], as the grenade launcher is useless when compared with its [=TR2=] incarnation.

to:

* TheyChangedItNowItSucks: Hardly a [=YMMV=], as Changing the grenade launcher is useless when compared with its [=TR2=] incarnation.launcher's trajectory to fall to the ground and roll didn't sit well for many fans. Likewise, making the flares flicker out way sooner than they did in the previous game wasn't a welcomed change.
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which part of given description needs citation and since when O_p this is not wikipedia


* TheyChangedItNowItSucks: Hardly a [=YMMV=], as the grenade launcher is useless when compared with its [=TR2=] incarnation.

to:

* TheyChangedItNowItSucks: Hardly a [=YMMV=], as the grenade launcher is useless when compared with its [=TR2=] incarnation.incarnation.
* UnfortunateImplications: South Pacific section is choke-full of them. Your human enemies are primitive cannibals with all kinds of associated stereotypes. And the only one with spoken lines talks in YouNoTakeCandle fashion. Lara instantly wants to help [[CapturedByCannibals a captured soldier]], while going through native population with blazing guns is glossed over.

Removed: 1381

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unfortunate implications need citations, by the second paragraph, unpleasable fanbase is Flame Bait


* TheyChangedItNowItSucks: Hardly a [=YMMV=], as the grenade launcher is useless when compared with its [=TR2=] incarnation.
* UnfortunateImplications: South Pacific section is choke-full of them. Your human enemies are primitive cannibals with all kinds of associated stereotypes. And the only one with spoken lines talks in YouNoTakeCandle fashion. Lara instantly wants to help [[CapturedByCannibals a captured soldier]], while going through native population with blazing guns is glossed over.
* UnpleasableFanbase:
** This part decided to use both predefinied {{Save Token}}s and normal, unlimited saves whenever players like to do them. It managed to generated uproar as "indecisive dev team".
** The series was getting more and more flak for being increasingly difficult, with Tomb Raider 3 being the biggest offender of NintendoHard. Japanese release, which tons down the difficulty considerably, got even more flak for being ''too easy''.
** To put it in perspective, the western release of ''III'' is so hard, that Stella, from tombraiders.net, had to quote the community that "the first two [=TR=] games are almost required to be played" to be ready for ''III'', due to the harsher difficulty. Again, doesn't help that the Playstation release didn't have unlimited saves, which is probably why a majority dislike the game. [[labelnote:Why?]]Not a lot of kids or people form the 90's/early 00's had a good PC to run games, if they even had one, so most fans probably got it for consoles.[[/labelnote]]

to:

* TheyChangedItNowItSucks: Hardly a [=YMMV=], as the grenade launcher is useless when compared with its [=TR2=] incarnation.
* UnfortunateImplications: South Pacific section is choke-full of them. Your human enemies are primitive cannibals with all kinds of associated stereotypes. And the only one with spoken lines talks in YouNoTakeCandle fashion. Lara instantly wants to help [[CapturedByCannibals a captured soldier]], while going through native population with blazing guns is glossed over.
* UnpleasableFanbase:
** This part decided to use both predefinied {{Save Token}}s and normal, unlimited saves whenever players like to do them. It managed to generated uproar as "indecisive dev team".
** The series was getting more and more flak for being increasingly difficult, with Tomb Raider 3 being the biggest offender of NintendoHard. Japanese release, which tons down the difficulty considerably, got even more flak for being ''too easy''.
** To put it in perspective, the western release of ''III'' is so hard, that Stella, from tombraiders.net, had to quote the community that "the first two [=TR=] games are almost required to be played" to be ready for ''III'', due to the harsher difficulty. Again, doesn't help that the Playstation release didn't have unlimited saves, which is probably why a majority dislike the game. [[labelnote:Why?]]Not a lot of kids or people form the 90's/early 00's had a good PC to run games, if they even had one, so most fans probably got it for consoles.[[/labelnote]]
incarnation.
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* ItsEasySoItSucks: While the game is infamous for it's notorious difficulty, Japanese release is an exact opposite - all enemies have half of their normal health, weapons and ammunition are abundant and many secrets aren't that secret. Fans weren't pleased.

to:

* ItsEasySoItSucks: While the game is infamous for it's its notorious difficulty, Japanese release is an exact opposite - all enemies have half of their normal health, weapons and ammunition are abundant and many secrets aren't that secret. Fans weren't pleased.



* TheyChangedItNowItSucks: Hardly a [=YMMV=], as the grenade launcher is useless when compared with it's [=TR2=] incarnation.

to:

* TheyChangedItNowItSucks: Hardly a [=YMMV=], as the grenade launcher is useless when compared with it's its [=TR2=] incarnation.
Is there an issue? Send a MessageReason:
None


* DesignatedHero: Upon it's release, the game was harshly critisized for this approach. You see, in [[VideoGame/TombRaider the first instalment]], there were barely any human enemies and they were all hired crooks trying to kill Lara. [[VideoGame/TombRaiderII The second game]] wastly increased amound of human enemies, but they were again criminals or [[ItMakesSenseInContext reanimated ancient warriors]] and the plot gave Lara "saving the world" license to kill. By Tomb Raider 3 human enemies include [=MPs=], museum guards, homeless people living in [[UsefulNotes/TheLondonUnderground London's Tube]], tibesmen in their own village, security personel guarding private mine... you get the picture. And this time around there is no excuse to kill any of them, as the save the world plot doesn't kick in till you are out of human enemies.

to:

* DesignatedHero: Upon it's its release, the game was harshly critisized for this approach. You see, in [[VideoGame/TombRaider the first instalment]], there were barely any human enemies and they were all hired crooks trying to kill Lara. [[VideoGame/TombRaiderII The second game]] wastly increased amound of human enemies, but they were again criminals or [[ItMakesSenseInContext reanimated ancient warriors]] and the plot gave Lara "saving the world" license to kill. By Tomb Raider 3 human enemies include [=MPs=], museum guards, homeless people living in [[UsefulNotes/TheLondonUnderground London's Tube]], tibesmen in their own village, security personel guarding private mine... you get the picture. And this time around there is no excuse to kill any of them, as the save the world plot doesn't kick in till you are out of human enemies.
Is there an issue? Send a MessageReason:
None


** The series was getting more and more flak for being increasingly difficult, with Tomb Raider 3 being the biggest offender of NintendoHard. Japanese release, which tons down the difficulty considerably, got even more flak for being ''too easy''.

to:

** The series was getting more and more flak for being increasingly difficult, with Tomb Raider 3 being the biggest offender of NintendoHard. Japanese release, which tons down the difficulty considerably, got even more flak for being ''too easy''.easy''.
** To put it in perspective, the western release of ''III'' is so hard, that Stella, from tombraiders.net, had to quote the community that "the first two [=TR=] games are almost required to be played" to be ready for ''III'', due to the harsher difficulty. Again, doesn't help that the Playstation release didn't have unlimited saves, which is probably why a majority dislike the game. [[labelnote:Why?]]Not a lot of kids or people form the 90's/early 00's had a good PC to run games, if they even had one, so most fans probably got it for consoles.[[/labelnote]]
Is there an issue? Send a MessageReason:
None


** Snakes. They can't move, so it's extremely easy to avoid their attacks, but they usually are placed in the most inconvinient spot, requiring from player to kill them at absurdly close range.

to:

** Snakes. They can't move, so it's extremely easy to avoid their attacks, but they are usually are placed in the most inconvinient spot, requiring from player to kill them at absurdly close range.
Is there an issue? Send a MessageReason:
None


** The very last cutscene of the game sees Lara boarding a helicopter after shooting the pilot inside, who had nothing to do with taking over the world whatsoever; she shot the guy because he was there.
* DisappointingLastlevel: After ''two'' {{Marathon Level}}s, Meteorite Cavern is nothing more than a boss fight and short route to leave the cavern. [[SkippableBoss And the boss fight can be skipped]].

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** The very last cutscene of the game sees Lara boarding a helicopter after shooting the pilot inside, who had nothing to do with taking over any of the world whatsoever; plot; she shot the guy because he was there.
* DisappointingLastlevel: DisappointingLastLevel: After ''two'' {{Marathon Level}}s, Meteorite Cavern is nothing more than a boss fight and short route to leave the cavern. [[SkippableBoss And the boss fight can be skipped]].
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* EndingFatigue: After beating the final boss, Lara still have to get back to the surface and fight her way to the helicopter. While it's very brief, [[AntiClimax it breaks completely the climatic confrontation]] with [[spoiler: mutated Willard]].


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* OneSceneWonder:
** Not counting Tony and Dr. Willard, the rest of characters shows up for single cutscene. Most of them managed to generate sizable fanbase from those.
** Numerous enemies show up only in single level, in small quantities or both. The most remembered is of course obligatory [[spoiler: T-Rex]].
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Added DiffLines:

* DisappointingLastlevel: After ''two'' {{Marathon Level}}s, Meteorite Cavern is nothing more than a boss fight and short route to leave the cavern. [[SkippableBoss And the boss fight can be skipped]].
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Added DiffLines:

** The very last cutscene of the game sees Lara boarding a helicopter after shooting the pilot inside, who had nothing to do with taking over the world whatsoever; she shot the guy because he was there.
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Added DiffLines:

* NauseaFuel: The Damned not only have their skin melted away and rotting flesh. They use embalming fluid to preserve their bodies.


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* TheyChangedItNowItSucks: Hardly a [=YMMV=], as the grenade launcher is useless when compared with it's [=TR2=] incarnation.
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** As mentioned below, you can combine firepower and fire rate of any two two-handed weapons thanks to the bug.

to:

** As mentioned below, With proper way of equipping weapons you can combine firepower and fire rate of any two two-handed weapons thanks to the bug.
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* DesignatedHero: Upon it's release, the game was harshly critisized for this approach. You see, in [[VideoGame/TombRaider the first instalment]], there were barely any human enemies and they were all hired crooks trying to kill Lara. [[VideoGame/TombRaiderII The second game]] wastly increased amound of human enemies, but they were again criminals or [[ItMakesSenseInTheContext reanimated ancient warriors]] and the plot gave Lara "saving the world" license to kill. By Tomb Raider 3 human enemies include [=MPs=], museum guards, homeless people living in [[UsefulNotes/TheLondonUnderground London's Tube]], tibesmen in their own village, security personel guarding private mine... you get the picture. And this time around there is no excuse to kill any of them, as the save the world plot doesn't kick in till you are out of human enemies.

to:

* DesignatedHero: Upon it's release, the game was harshly critisized for this approach. You see, in [[VideoGame/TombRaider the first instalment]], there were barely any human enemies and they were all hired crooks trying to kill Lara. [[VideoGame/TombRaiderII The second game]] wastly increased amound of human enemies, but they were again criminals or [[ItMakesSenseInTheContext [[ItMakesSenseInContext reanimated ancient warriors]] and the plot gave Lara "saving the world" license to kill. By Tomb Raider 3 human enemies include [=MPs=], museum guards, homeless people living in [[UsefulNotes/TheLondonUnderground London's Tube]], tibesmen in their own village, security personel guarding private mine... you get the picture. And this time around there is no excuse to kill any of them, as the save the world plot doesn't kick in till you are out of human enemies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DesignatedHero: Upon it's release, the game was harshly critisized for this approach. You see, in [[VideoGame/TombRaider the first instalment]], there were barely any human enemies and they were all hired crooks trying to kill Lara. [[VideoGame/TombRaiderII The second game]] wastly increased amound of human enemies, but they were again criminals or [[ItMakesSenseInTheContext reanimated ancient warriors]] and the plot gave Lara "saving the world" license to kill. By Tomb Raider 3 human enemies include [=MPs=], museum guards, homeless people living in [[UsefulNotes/TheLondonUnderground London's Tube]], tibesmen in their own village, security personel guarding private mine... you get the picture. And this time around there is no excuse to kill any of them, as the save the world plot doesn't kick in till you are out of human enemies.


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*MemeticMutation
-->'''Lara:''' Your perception of good timing is...bad!
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* GoddamnBats:
** Snakes. They can't move, so it's extremely easy to avoid their attacks, but they usually are placed in the most inconvinient spot, requiring from player to kill them at absurdly close range.
** Anything that can poison Lara. The poison will slowly deplete health and can be only stopped by applying a medpack.
* GoodBadBug:
** The very first level can be finished in 36 seconds with few well-placed jumps. Regular version takes around 20 minutes to finish. Keep in mind that taking the shortcut means almost no pick-ups from the level.
** One of the secrets wasn't fully removed from beta version of the game, so it can be used to cover potential loss of single secret during gameplay ''or'' provide extra secret when all the rest was also picked.
** As mentioned below, you can combine firepower and fire rate of any two two-handed weapons thanks to the bug.
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None

Added DiffLines:

* UnfortunateImplications: South Pacific section is choke-full of them. Your human enemies are primitive cannibals with all kinds of associated stereotypes. And the only one with spoken lines talks in YouNoTakeCandle fashion. Lara instantly wants to help [[CapturedByCannibals a captured soldier]], while going through native population with blazing guns is glossed over.
Is there an issue? Send a MessageReason:
None


* ItsEasysoItSucks: While the game is infamous for it's notorious difficulty, Japanese release is an exact opposite - all enemies have half of their normal health, weapons and ammunition are abundant and many secrets aren't that secret. Fans weren't pleased.

to:

* ItsEasysoItSucks: ItsEasySoItSucks: While the game is infamous for it's notorious difficulty, Japanese release is an exact opposite - all enemies have half of their normal health, weapons and ammunition are abundant and many secrets aren't that secret. Fans weren't pleased.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ItsEasysoItSucks: While the game is infamous for it's notorious difficulty, Japanese release is an exact opposite - all enemies have half of their normal health, weapons and ammunition are abundant and many secrets aren't that secret. Fans weren't pleased.
* ThatOneLevel:
** Temple Ruins, the ''second level of the game''.
** The Lost City of Tinnos is equally loathed by players.
** Whole London is usually That One Section.
* UnpleasableFanbase:
** This part decided to use both predefinied {{Save Token}}s and normal, unlimited saves whenever players like to do them. It managed to generated uproar as "indecisive dev team".
** The series was getting more and more flak for being increasingly difficult, with Tomb Raider 3 being the biggest offender of NintendoHard. Japanese release, which tons down the difficulty considerably, got even more flak for being ''too easy''.

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