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Up To Eleven is being dewicked.


** In the third system, ''any'' song with a level rating of 20 is this. And that's just for Expert difficulty (''TRIGGER'', ''WORLD'S END'', ''CHECK'MATE''). The Legend difficulty takes it UpToEleven; 20 is too low a rating for some of them.

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** In the third system, ''any'' song with a level rating of 20 is this. And that's just for Expert difficulty (''TRIGGER'', ''WORLD'S END'', ''CHECK'MATE''). The Legend difficulty takes it UpToEleven; up to eleven; 20 is too low a rating for some of them.
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* AwesomeMusic: In spades. It helps that kz (livetune) is one of the songwriters. Separate page in development.

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* AwesomeMusic: SugarWiki/AwesomeMusic: In spades. It helps that kz (livetune) is one of the songwriters. Separate page in development.
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** Honoka and Ferb are about as popular as the more popular members of 777☆SISTERS, the game's main unit. Slightly behind are Kyoko, Rena and Murasaki. Among the 777☆SISTERS, although Haru is clearly the main girl, Susu, Rona and Musubi are clearly more popular.

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** Honoka and Ferb are about as popular as the more popular members of 777☆SISTERS, the game's main unit. Slightly behind are Kyoko, Rena and Murasaki. Among the 777☆SISTERS, although Haru is clearly the main girl, Susu, Rona and Musubi are clearly more popular.popular, and Sumire was the most popular girl overall during the first year of the game (before Makoto took over).
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* MemeticBadass: Makoto, due to a combination of being a {{Yandere}}, her [[EnsembleDarkhorse sheer popularity]], having a tendency to be given very good cards (including what are generally considered the two best non-PS cards in the game) which may or may not be due to PopularityPower, and [[GameBreakingBug what happened during the first Live Jack event]] when she was assigned to Team Clover, with the entire top 10 leaderboard for her outscoring everyone else prior to the fix. The latter in particular is always brought up as testament to her {{Memetic Badass}}ery whenever a Live Jack event is about to commence.

to:

* MemeticBadass: Makoto, due to a combination of being a {{Yandere}}, her [[EnsembleDarkhorse sheer popularity]], having a tendency to be given very good cards (including what are generally considered the two best non-PS cards in the game) which may or may not be due to PopularityPower, and [[GameBreakingBug what happened during the first Live Jack event]] when she was assigned to Team Clover, with the entire top 10 leaderboard for her outscoring everyone else prior to the fix. The latter in particular is always brought up as testament to her {{Memetic Badass}}ery Memetic Badassery whenever a Live Jack event is about to commence.
Is there an issue? Send a MessageReason:
None


* MemeticBadass: Makoto, due to a combination of being a {{Yandere}}, her [[EnsembleDarkhorse sheer popularity]], having a tendency to be given very good cards (including what are generally considered the two best non-PS cards in the game) which may or may not be due to PopularityPower, and [[GameBreakingBug what happened during the first Live Jack event]] when she was assigned to Team Clover, with the entire top 10 leaderboard for her outscoring everyone else prior to the fix.

to:

* MemeticBadass: Makoto, due to a combination of being a {{Yandere}}, her [[EnsembleDarkhorse sheer popularity]], having a tendency to be given very good cards (including what are generally considered the two best non-PS cards in the game) which may or may not be due to PopularityPower, and [[GameBreakingBug what happened during the first Live Jack event]] when she was assigned to Team Clover, with the entire top 10 leaderboard for her outscoring everyone else prior to the fix. The latter in particular is always brought up as testament to her {{Memetic Badass}}ery whenever a Live Jack event is about to commence.
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** Free 7th coins (the in-game cash currency) used to expire after 60 days, forcing free players to store them in their present box. The 1% gacha chance for each of the top two rarities was also a sore point for many players. Thankfully, with the 2017 Dec 14 update allowing free currency to last forever, and the gacha rates raised as part of the game's 4th anniversary celebrations, both are no longer an issue.

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** Free 7th coins (the in-game cash currency) used to expire after 60 days, forcing free players to store them in their present box. The 1% gacha chance for each of the top two rarities was also a sore point for many players. Thankfully, with the 2017 Dec 14 update allowing free currency to last forever, and the gacha rates raised as part of the game's 4th anniversary celebrations, both are no longer an issue. On the other hand, the rates for featured gacha cards actually ''decreased''. While it wasn't so much of an issue for the 7th Audition gacha, it was for the limited gacha, especially the annual ones. Notably, the chance of getting a June bride limited G card from the 2017 gacha before the rate up was much higher than the 2018 gacha after the rate up. The fact that the discounted first roll increased in price from 1000 coins to 2500 coins didn't help matters.
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** Both the second and third rhythm game systems have had their own issues. The second system combined the problem of timing strictness and combo breaking of ''VideoGame/HatsuneMikuProjectDiva'' and scoring dependence of rare cards in ''VideoGame/LoveLiveSchoolIdolFestival''. It also had the timing windows of each song depend on the song's BPM, resulting in Star☆Glitter, one of the lower rated songs, to be much harder than its rating indicated, due to it having the highest BPM in the song list. On top of that, [[UselessUsefulSpell both Score Up and Sisters Time Up were downright useless.]] The third and current system eased up on the combo breaking, slightly reduced scoring dependence on high ATK cards (though that was mainly because Score Up received a huge buff), made the timing windows uniform across all songs, and replaced Sisters Time Up with [[DifficultButAwesome Combo Bonus Up]], which was less useless, but in return no longer allows Bads to hold long notes like before, always made you hit the rightmost lane whenever you wanted to pause the game and potentially causing you to break combo, severely {{nerf}}ed Easy Time[[note]]Steady Up in the Thai server[[/note]] from being the most useful live member skill (which it was only because every other skill was either Tension Up or just plain useless) to being the most useless one, and added the much maligned flick notes and sky notes (especially the sky notes) which don't always register properly, often converting what should have been Perfects to Goods or even lower. That said, all difficulties are available at the start and charisma restores very quickly.

to:

** Both the second and third rhythm game systems have had their own issues. The second system combined the problem of timing strictness and combo breaking of ''VideoGame/HatsuneMikuProjectDiva'' and scoring dependence of rare cards in ''VideoGame/LoveLiveSchoolIdolFestival''. It also had the timing windows of each song depend on the song's BPM, resulting in Star☆Glitter, one of the lower rated songs, to be much harder than its rating indicated, due to it having the highest BPM in the song list. On top of that, [[UselessUsefulSpell both Score Up and Sisters Time Up were downright useless.]] The third and current system eased up on the combo breaking, slightly reduced scoring dependence on high ATK cards (though that was mainly because Score Up received a huge buff), made the timing windows uniform across all songs, and replaced Sisters Time Up with [[DifficultButAwesome Combo Bonus Up]], which was less useless, but in return no longer allows Bads to hold long notes like before, always made you hit the rightmost lane whenever you wanted to pause the game and which potentially causing caused you to break combo, severely {{nerf}}ed Easy Time[[note]]Steady Up in the Thai server[[/note]] from being the most useful live member skill (which it was only because every other skill was either Tension Up or just plain useless) to being the most useless one, and added the much maligned flick notes and sky notes (especially the sky notes) which don't always register properly, often converting what should have been Perfects to Goods or even lower. That said, all difficulties are available at the start and charisma restores very quickly.
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** '''Makoto''' is by far the most popular character in the game. While she wasn't popular when the game started, her popularity exploded and before long she started topping polls ahead of girls who were initially the most popular, like Sumire. By the time the Live Jack events (which are partly popularity polls for Nana-Sta idols) were introduced, she'd become popular enough to be picked the most for all of them, even when she was always placed in what are considered to be the weakest teams. And all that was before she got a unit; after she got a unit and was placed in the strongest Live Jack team for once, by the end of the first of 8 rounds [[https://twitter.com/t7s_border/status/1004755321359761413 there were more than twice as many players picking her as anyone else]], with ''902'' players picking her. The next most popular girl was Susu at 436, and no one else broke 400.
** Honoka and Ferb are about as popular as the more popular members of 777☆SISTERS, the game's main unit. Slightly behind are Kyoko, Rena and Murasaki.

to:

** '''Makoto''' is by far the most popular character in the game. While she wasn't popular when the game started, her popularity exploded and before long she started topping polls ahead of girls who were initially the most popular, like Sumire. By the time the Live Jack events (which are partly popularity polls for Nana-Sta idols) were introduced, she'd become popular enough to be picked the most for all of them, even when she was always placed in what are considered to be the weakest teams. And all that was before she got a unit; after she got a unit and was placed in the strongest Live Jack team for once, by the end of the first of 8 rounds [[https://twitter.com/t7s_border/status/1004755321359761413 there were more than twice as many players picking her as anyone else]], with ''902'' 902 players picking her. The next most popular girl was Susu at 436, and no one else broke 400.
400. By the end of the event it was 1843 and 958 respectively, with only them and Ferb (812) exceeding 700, and almost 1 in 8 players had picked Makoto.
** Honoka and Ferb are about as popular as the more popular members of 777☆SISTERS, the game's main unit. Slightly behind are Kyoko, Rena and Murasaki. Among the 777☆SISTERS, although Haru is clearly the main girl, Susu, Rona and Musubi are clearly more popular.



** Both the second and third rhythm game systems have had their own issues. The second system combined the problem of timing strictness and combo breaking of ''VideoGame/HatsuneMikuProjectDiva'' and scoring dependence of rare cards in ''VideoGame/LoveLiveSchoolIdolFestival''. It also had the timing windows of each song depend on the song's BPM, resulting in Star☆Glitter, one of the lower rated songs, to be much harder than its rating indicated, due to it having the highest BPM in the song list. On top of that, [[UselessUsefulSpell both Score Up and Sisters Time Up were downright useless.]] The third and current system eased up on the combo breaking, slightly reduced scoring dependence on high ATK cards (though that was mainly because Score Up received a huge buff), made the timing windows uniform across all songs, and replaced Sisters Time Up with [[DifficultButAwesome Combo Bonus Up]], which was less useless, but in return no longer allows Bads to hold long notes like before, severely {{nerf}}ed Easy Time[[note]]Steady Up in the Thai server[[/note]] from being the most useful live member skill (which it was only because every other skill was either Tension Up or just plain useless) to being the most useless one, and added the much maligned flick notes and sky notes (especially the sky notes) which don't always register properly, often converting what should have been Perfects to Goods or even lower. That said, all difficulties are available at the start and charisma restores very quickly.

to:

** Both the second and third rhythm game systems have had their own issues. The second system combined the problem of timing strictness and combo breaking of ''VideoGame/HatsuneMikuProjectDiva'' and scoring dependence of rare cards in ''VideoGame/LoveLiveSchoolIdolFestival''. It also had the timing windows of each song depend on the song's BPM, resulting in Star☆Glitter, one of the lower rated songs, to be much harder than its rating indicated, due to it having the highest BPM in the song list. On top of that, [[UselessUsefulSpell both Score Up and Sisters Time Up were downright useless.]] The third and current system eased up on the combo breaking, slightly reduced scoring dependence on high ATK cards (though that was mainly because Score Up received a huge buff), made the timing windows uniform across all songs, and replaced Sisters Time Up with [[DifficultButAwesome Combo Bonus Up]], which was less useless, but in return no longer allows Bads to hold long notes like before, always made you hit the rightmost lane whenever you wanted to pause the game and potentially causing you to break combo, severely {{nerf}}ed Easy Time[[note]]Steady Up in the Thai server[[/note]] from being the most useful live member skill (which it was only because every other skill was either Tension Up or just plain useless) to being the most useless one, and added the much maligned flick notes and sky notes (especially the sky notes) which don't always register properly, often converting what should have been Perfects to Goods or even lower. That said, all difficulties are available at the start and charisma restores very quickly.
Is there an issue? Send a MessageReason:
None


** If you don't have a strong preference for any one girl in particular, always pick the team with the most girls that are part of a unit (i.e. with at least one Platinum card) for any given Live Jack event (if multiple teams have the same number of such girls, pick the one with the fewer low popularity girls that are part of a unit). That team is practically guaranteed to dominate the event (which makes racking up event points that much easier, especially during the guerrilla sessions) and win it (which only gives each member of the winning team a single roll in the following live jack gacha consisting of cards of the winning team's members that commences one week after the live jack ends). Unless you're more interested in the character gacha ticket ranking reward and want to have a comparatively easier time ranking for it, in which case pick [[EnsembleDarkhorse Makoto]] (at least starting from the 3rd edition of the Live Jack onwards), because the sheer number of players picking her means that a lot more top rankers will acquire the gacha ticket as the ranking reward, due to the percentage based format introduced for the 3rd edition. However, prior to the 5th edition, she was always in the team with the fewest girls with Platinum cards, resulting in whichever team she's in constantly doing poorly during Live Jacks. Then came the 5th edition…

to:

** If you don't have a strong preference for any one girl in particular, always pick the team with the most girls that are part of a unit (i.e. with at least one Platinum card) for any given Live Jack event (if multiple teams have the same number of such girls, pick the one with the fewer low popularity girls that are part of a unit). That team is practically guaranteed to dominate the event (which makes racking up event points that much easier, especially during the guerrilla sessions) and win it (which only gives each member of the winning team a single roll in the following live jack gacha consisting of cards of the winning team's members that commences one week after the live jack ends). Unless you're more interested in the character gacha ticket ranking reward and want to have a comparatively easier time ranking for it, in which case pick [[EnsembleDarkhorse Makoto]] (at least starting from the 3rd edition of the Live Jack onwards), because due to the percentage based format introduced for the 3rd edition, the sheer number of players picking her means that a lot more top rankers will acquire the gacha ticket as the ranking reward, due to drastically lowering the percentage based format introduced points cutoff for A and S ranks, causing her cutoffs to be the 3rd edition.most consistently low out of all the girls (while other girls may sometimes have a lower cutoff for a particular edition of a live jack, their cutoffs tend to fluctuate wildly between low and high). However, prior to the 5th edition, she was always in the team with the fewest girls with Platinum cards, resulting in whichever team she's in constantly doing poorly during Live Jacks. Then came the 5th edition…
Is there an issue? Send a MessageReason:
None


* MemeticBadass: Makoto, due to a combination of being a {{Yandere}}, her sheer popularity, having a tendency to be given very good cards (including what are generally considered the two best non-PS cards in the game) which may or may not be due to PopularityPower, and [[GameBreakingBug what happened during the first Live Jack event]] when she was assigned to Team Clover, with the entire top 10 leaderboard for her outscoring everyone else prior to the fix.

to:

* MemeticBadass: Makoto, due to a combination of being a {{Yandere}}, her [[EnsembleDarkhorse sheer popularity, popularity]], having a tendency to be given very good cards (including what are generally considered the two best non-PS cards in the game) which may or may not be due to PopularityPower, and [[GameBreakingBug what happened during the first Live Jack event]] when she was assigned to Team Clover, with the entire top 10 leaderboard for her outscoring everyone else prior to the fix.
Is there an issue? Send a MessageReason:
None


** If you don't have a strong preference for any one girl in particular, always pick the team with the most girls that are part of a unit (i.e. with at least one Platinum card) for any given Live Jack event (if multiple teams have the same number of such girls, pick the one with the fewer low popularity girls that are part of a unit). That team is practically guaranteed to dominate the event (which makes racking up event points that much easier, especially during the guerrilla sessions) and win it (which only gives each member of the winning team a single roll in the following live jack gacha consisting of cards of the winning team's members that commences one week after the live jack ends). Unless you're more interested in the character gacha ticket ranking reward and want to have a comparatively easier time ranking for it, in which case pick [[EnsembleDarkhorse Makoto]] (at least starting from the 3rd edition of the Live Jack onwards), because the sheer number of players picking her means that a lot more top rankers will acquire the gacha ticket as the ranking reward, due to the percentage based format introduced for the third edition. However, prior to the 5th edition, she was always in the team with the fewest girls with Platinum cards, resulting in whichever team she's in constantly doing poorly during Live Jacks. Then came the 5th edition…

to:

** If you don't have a strong preference for any one girl in particular, always pick the team with the most girls that are part of a unit (i.e. with at least one Platinum card) for any given Live Jack event (if multiple teams have the same number of such girls, pick the one with the fewer low popularity girls that are part of a unit). That team is practically guaranteed to dominate the event (which makes racking up event points that much easier, especially during the guerrilla sessions) and win it (which only gives each member of the winning team a single roll in the following live jack gacha consisting of cards of the winning team's members that commences one week after the live jack ends). Unless you're more interested in the character gacha ticket ranking reward and want to have a comparatively easier time ranking for it, in which case pick [[EnsembleDarkhorse Makoto]] (at least starting from the 3rd edition of the Live Jack onwards), because the sheer number of players picking her means that a lot more top rankers will acquire the gacha ticket as the ranking reward, due to the percentage based format introduced for the third 3rd edition. However, prior to the 5th edition, she was always in the team with the fewest girls with Platinum cards, resulting in whichever team she's in constantly doing poorly during Live Jacks. Then came the 5th edition…
Is there an issue? Send a MessageReason:
None


** If you don't have a strong preference for any one girl in particular, always pick the team with the most girls that are part of a unit (i.e. with at least one Platinum card) for any given Live Jack event (if multiple teams have the same number of such girls, pick the one with the fewer low popularity girls that are part of a unit). That team is practically guaranteed to dominate the event (which makes racking up event points that much easier, especially during the guerrilla sessions) and win it (which only gives each member of the winning team a single roll in the following live jack gacha consisting of cards of the winning team's members that commences one week after the live jack ends). Unless you're more interested in the character gacha ticket ranking reward and want to have a comparatively easier time ranking for it, in which case pick [[EnsembleDarkhorse Makoto]] (at least starting from the 3rd edition of the Live Jack onwards), because the sheer number of players picking her means that a lot more top rankers will acquire the gacha ticket as the ranking reward, due to the percentage based format introduced for the third edition. However, prior to the 5th edition, she was always in the team with the fewest girls with Platinum cards, resulting in whichever team she's in constantly doing poorly during Live Jacks (at least, after the GameBreakingBug was fixed).

to:

** If you don't have a strong preference for any one girl in particular, always pick the team with the most girls that are part of a unit (i.e. with at least one Platinum card) for any given Live Jack event (if multiple teams have the same number of such girls, pick the one with the fewer low popularity girls that are part of a unit). That team is practically guaranteed to dominate the event (which makes racking up event points that much easier, especially during the guerrilla sessions) and win it (which only gives each member of the winning team a single roll in the following live jack gacha consisting of cards of the winning team's members that commences one week after the live jack ends). Unless you're more interested in the character gacha ticket ranking reward and want to have a comparatively easier time ranking for it, in which case pick [[EnsembleDarkhorse Makoto]] (at least starting from the 3rd edition of the Live Jack onwards), because the sheer number of players picking her means that a lot more top rankers will acquire the gacha ticket as the ranking reward, due to the percentage based format introduced for the third edition. However, prior to the 5th edition, she was always in the team with the fewest girls with Platinum cards, resulting in whichever team she's in constantly doing poorly during Live Jacks (at least, after Jacks. Then came the GameBreakingBug was fixed).5th edition…



* MemeticBadass: Makoto, due to a combination of being a {{Yandere}}, having a tendency to be given very good cards (including what are generally considered the two best non-PS cards in the game) which may or may not be due to PopularityPower, and [[GameBreakingBug what happened during the first Live Jack event]] during which she was assigned to Team Clover.

to:

* MemeticBadass: Makoto, due to a combination of being a {{Yandere}}, her sheer popularity, having a tendency to be given very good cards (including what are generally considered the two best non-PS cards in the game) which may or may not be due to PopularityPower, and [[GameBreakingBug what happened during the first Live Jack event]] during which when she was assigned to Team Clover.Clover, with the entire top 10 leaderboard for her outscoring everyone else prior to the fix.
Is there an issue? Send a MessageReason:
None


** '''Makoto''' is by far the most popular character in the game. While she wasn't popular when the game started, her popularity exploded and before long she started topping polls ahead of girls who were initially the most popular, like Sumire. By the time the Live Jack events (which are partly popularity polls for Nana-Sta idols) were introduced, she'd become popular enough to be picked the most for all of them, even when she was always placed in what are considered to be the weakest teams. And all that was before she got a unit; after she got a unit and was placed in the strongest Live Jack team for once, by the end of the first of 8 rounds [[https://twitter.com/t7s_border/status/1004755321359761413 there were more than twice as many players picking her as anyone else]], with ''902'' players picking her. The next most popular girl was Susu at 436, and no one else broke 350.

to:

** '''Makoto''' is by far the most popular character in the game. While she wasn't popular when the game started, her popularity exploded and before long she started topping polls ahead of girls who were initially the most popular, like Sumire. By the time the Live Jack events (which are partly popularity polls for Nana-Sta idols) were introduced, she'd become popular enough to be picked the most for all of them, even when she was always placed in what are considered to be the weakest teams. And all that was before she got a unit; after she got a unit and was placed in the strongest Live Jack team for once, by the end of the first of 8 rounds [[https://twitter.com/t7s_border/status/1004755321359761413 there were more than twice as many players picking her as anyone else]], with ''902'' players picking her. The next most popular girl was Susu at 436, and no one else broke 350.400.
Is there an issue? Send a MessageReason:
None


** If you don't have a strong preference for any one girl in particular, always pick the team with the most girls that are part of a unit (i.e. with at least one Platinum card) for any given Live Jack event (if multiple teams have the same number of such girls, pick the one with the fewer low popularity girls that are part of a unit). That team is practically guaranteed to dominate the event (which makes racking up event points that much easier, especially during the guerrilla sessions) and win it (which only gives each member of the winning team a single roll in the following live jack gacha consisting of cards of the winning team's members that commences one week after the live jack ends). Unless you're more interested in the character gacha ticket ranking reward and want to have a comparatively easier time ranking for it, in which case pick [[EnsembleDarkhorse Makoto]] (at least starting from the 3rd edition of the live jack onwards), because the sheer number of players picking her means that a lot more top rankers will acquire the gacha ticket as the ranking reward, due to the percentage based format introduced for the third edition. However, these are mutually exclusive, as she's always been in the team with the fewest girls with Platinum cards, resulting in whichever team she's in constantly doing poorly during live jacks (at least, after the GameBreakingBug was fixed).

to:

** If you don't have a strong preference for any one girl in particular, always pick the team with the most girls that are part of a unit (i.e. with at least one Platinum card) for any given Live Jack event (if multiple teams have the same number of such girls, pick the one with the fewer low popularity girls that are part of a unit). That team is practically guaranteed to dominate the event (which makes racking up event points that much easier, especially during the guerrilla sessions) and win it (which only gives each member of the winning team a single roll in the following live jack gacha consisting of cards of the winning team's members that commences one week after the live jack ends). Unless you're more interested in the character gacha ticket ranking reward and want to have a comparatively easier time ranking for it, in which case pick [[EnsembleDarkhorse Makoto]] (at least starting from the 3rd edition of the live jack Live Jack onwards), because the sheer number of players picking her means that a lot more top rankers will acquire the gacha ticket as the ranking reward, due to the percentage based format introduced for the third edition. However, these are mutually exclusive, as she's prior to the 5th edition, she was always been in the team with the fewest girls with Platinum cards, resulting in whichever team she's in constantly doing poorly during live jacks Live Jacks (at least, after the GameBreakingBug was fixed).



** '''Makoto''' is by far the most popular character in the game. While she wasn't popular when the game started, her popularity exploded and before long she started topping polls ahead of girls who were initially the most popular, like Sumire. By the time the Live Jack events (which are partly popularity polls for Nana-Sta idols) were introduced, she'd become popular enough to be picked the most for all of them, even when she's always placed in what are considered to be the weakest teams. And all that was before she got a unit.

to:

** '''Makoto''' is by far the most popular character in the game. While she wasn't popular when the game started, her popularity exploded and before long she started topping polls ahead of girls who were initially the most popular, like Sumire. By the time the Live Jack events (which are partly popularity polls for Nana-Sta idols) were introduced, she'd become popular enough to be picked the most for all of them, even when she's she was always placed in what are considered to be the weakest teams. And all that was before she got a unit.unit; after she got a unit and was placed in the strongest Live Jack team for once, by the end of the first of 8 rounds [[https://twitter.com/t7s_border/status/1004755321359761413 there were more than twice as many players picking her as anyone else]], with ''902'' players picking her. The next most popular girl was Susu at 436, and no one else broke 350.
Is there an issue? Send a MessageReason:
None


** In the second system, the three songs with a level rating of 9.0 or higher for Hard (''TREAT OR TREAT?'' and ''TRIGGER'' with 9.5, and ''Fire and Rose'' with 9.0) are considered this. Throw in Big Hall Live and a lot more songs get this treatment too. Pretty much any song can count as ThatOneLevel in the 5th and 6th halls.

to:

** In the second system, the three songs with a level rating of 9.0 or higher for Hard (''TREAT OR TREAT?'' and ''TRIGGER'' with 9.5, and ''Fire and Rose'' with 9.0) are considered this. The aptly named ''You Can't Win'' is not far behind, and is generally considered the hardest of the 8.5s. Throw in Big Hall Live and a lot more songs get this treatment too. Pretty much any song can count as ThatOneLevel in the 5th and 6th halls.
Is there an issue? Send a MessageReason:
None


** In the second system, the three songs with a level rating of 9.0 or higher for Hard (''TREAT OR TREAT?'' and ''TRIGGER'' with 9.5, and ''Fire and Rose'' with 9.0) are considered this. Throw in Big Hall Live and a lot more songs get this treatment too.

to:

** In the second system, the three songs with a level rating of 9.0 or higher for Hard (''TREAT OR TREAT?'' and ''TRIGGER'' with 9.5, and ''Fire and Rose'' with 9.0) are considered this. Throw in Big Hall Live and a lot more songs get this treatment too. Pretty much any song can count as ThatOneLevel in the 5th and 6th halls.
Is there an issue? Send a MessageReason:
None


* {{Squick}}: Many western fans are bothered by the more sexualized art of the teenage characters, particularly that of Susu and Makoto, who are both 14 years old.

to:

* {{Squick}}: Many western fans are bothered by the more sexualized art of the teenage characters, particularly that of Susu and Makoto, who are both 14 years old.old.
* ThatOneLevel: Par for the course.
** In the second system, the three songs with a level rating of 9.0 or higher for Hard (''TREAT OR TREAT?'' and ''TRIGGER'' with 9.5, and ''Fire and Rose'' with 9.0) are considered this. Throw in Big Hall Live and a lot more songs get this treatment too.
** In the third system, ''any'' song with a level rating of 20 is this. And that's just for Expert difficulty (''TRIGGER'', ''WORLD'S END'', ''CHECK'MATE''). The Legend difficulty takes it UpToEleven; 20 is too low a rating for some of them.
Is there an issue? Send a MessageReason:
None


** If you don't have a strong preference for any one girl in particular, always pick the team with the most girls that are part of a unit (i.e. with at least one Platinum card) for any given Live Jack event (if multiple teams have the same number of such girls, pick the one with the fewer low popularity girls that are part of a unit). That team is practically guaranteed to dominate the event (which makes racking up event points that much easier, especially during the guerrilla sessions) and win it (which only gives each member of the winning team a single roll in the following live jack gacha consisting of cards of the winning team's members that commences one week after the live jack ends). Unless you're more interested in the character gacha ticket ranking reward and want to have a comparatively easier time ranking for it, in which case pick [[EnsembleDarkhorse Makoto]] (at least starting from the 3rd edition of the live jack onwards), because the sheer number of players picking her means that a lot more top rankers will acquire the gacha ticket as the ranking reward, due to the percentage based format introduced for the third edition. However, these are mutually exclusive, as she's always been in the team with the fewest girls with Platinum cards, resulting in whichever team she's in constantly doing poorly during live jacks.

to:

** If you don't have a strong preference for any one girl in particular, always pick the team with the most girls that are part of a unit (i.e. with at least one Platinum card) for any given Live Jack event (if multiple teams have the same number of such girls, pick the one with the fewer low popularity girls that are part of a unit). That team is practically guaranteed to dominate the event (which makes racking up event points that much easier, especially during the guerrilla sessions) and win it (which only gives each member of the winning team a single roll in the following live jack gacha consisting of cards of the winning team's members that commences one week after the live jack ends). Unless you're more interested in the character gacha ticket ranking reward and want to have a comparatively easier time ranking for it, in which case pick [[EnsembleDarkhorse Makoto]] (at least starting from the 3rd edition of the live jack onwards), because the sheer number of players picking her means that a lot more top rankers will acquire the gacha ticket as the ranking reward, due to the percentage based format introduced for the third edition. However, these are mutually exclusive, as she's always been in the team with the fewest girls with Platinum cards, resulting in whichever team she's in constantly doing poorly during live jacks.jacks (at least, after the GameBreakingBug was fixed).
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* MemeticBadass: Makoto, due to a combination of being a {{Yandere}}, having a tendency to be given very good cards (including what is generally considered the two best non-PS cards in the game) which may or may not be due to PopularityPower, and [[GameBreakingBug what happened during the first Live Jack event]] during which she was assigned to Team Clover.

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* MemeticBadass: Makoto, due to a combination of being a {{Yandere}}, having a tendency to be given very good cards (including what is are generally considered the two best non-PS cards in the game) which may or may not be due to PopularityPower, and [[GameBreakingBug what happened during the first Live Jack event]] during which she was assigned to Team Clover.
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* MemeticBadass: Makoto, due to a combination of being a {{Yandere}}, having a tendency to be given very good cards (including what is generally considered the two best non-PS cards in the game) which may or may not be due to PopularityPower, and [[GameBreakingBug what happened during the first live jack]] during which she was assigned to Team Clover.

to:

* MemeticBadass: Makoto, due to a combination of being a {{Yandere}}, having a tendency to be given very good cards (including what is generally considered the two best non-PS cards in the game) which may or may not be due to PopularityPower, and [[GameBreakingBug what happened during the first live jack]] Live Jack event]] during which she was assigned to Team Clover.
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Added DiffLines:

* MemeticBadass: Makoto, due to a combination of being a {{Yandere}}, having a tendency to be given very good cards (including what is generally considered the two best non-PS cards in the game) which may or may not be due to PopularityPower, and [[GameBreakingBug what happened during the first live jack]] during which she was assigned to Team Clover.
Is there an issue? Send a MessageReason:
None


** Anime when?/Anime never.[[labelnote:*]]The fact that it still doesn't have an anime adaptation after over 4 years due to Motegi's reluctance to greenlight it is mocked by fans, detractors and neutrals alike.[[/labelnote]]

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** Anime when?/Anime never.[[labelnote:*]]The [[note]]The fact that it still doesn't have an anime adaptation after over 4 years due to Motegi's reluctance to greenlight it is mocked by fans, detractors and neutrals alike.[[/labelnote]][[/note]]



** Both the second and third rhythm game systems have had their own issues. The second system combined the problem of timing strictness and combo breaking of ''VideoGame/HatsuneMikuProjectDiva'' and scoring dependence of rare cards in ''VideoGame/LoveLiveSchoolIdolFestival''. It also had the timing windows of each song depend on the song's BPM, resulting in Star☆Glitter, one of the lower rated songs, to be much harder than its rating indicated, due to it having the highest BPM in the song list. On top of that, [[UselessUsefulSpell both Score Up and Sisters Time Up were downright useless.]] The third and current system eased up on the combo breaking, slightly reduced scoring dependence on high ATK cards (though that was mainly because Score Up received a huge buff), made the timing windows uniform across all songs, and replaced Sisters Time Up with [[DifficultButAwesome Combo Bonus Up]], which was less useless, but in return no longer allows Bads to hold long notes like before, severely {{nerf}}ed Easy Time[[labelnote:*]]Steady Up in the Thai server[[/labelnote]] from being the most useful live member skill (which it was only because every other skill was either Tension Up or just plain useless) to being the most useless one, and added the much maligned flick notes and sky notes (especially the sky notes) which don't always register properly, often converting what should have been Perfects to Goods or even lower. That said, all difficulties are available at the start and charisma restores very quickly.

to:

** Both the second and third rhythm game systems have had their own issues. The second system combined the problem of timing strictness and combo breaking of ''VideoGame/HatsuneMikuProjectDiva'' and scoring dependence of rare cards in ''VideoGame/LoveLiveSchoolIdolFestival''. It also had the timing windows of each song depend on the song's BPM, resulting in Star☆Glitter, one of the lower rated songs, to be much harder than its rating indicated, due to it having the highest BPM in the song list. On top of that, [[UselessUsefulSpell both Score Up and Sisters Time Up were downright useless.]] The third and current system eased up on the combo breaking, slightly reduced scoring dependence on high ATK cards (though that was mainly because Score Up received a huge buff), made the timing windows uniform across all songs, and replaced Sisters Time Up with [[DifficultButAwesome Combo Bonus Up]], which was less useless, but in return no longer allows Bads to hold long notes like before, severely {{nerf}}ed Easy Time[[labelnote:*]]Steady Time[[note]]Steady Up in the Thai server[[/labelnote]] server[[/note]] from being the most useful live member skill (which it was only because every other skill was either Tension Up or just plain useless) to being the most useless one, and added the much maligned flick notes and sky notes (especially the sky notes) which don't always register properly, often converting what should have been Perfects to Goods or even lower. That said, all difficulties are available at the start and charisma restores very quickly.
Is there an issue? Send a MessageReason:
None


** Anime never./Anime when?[[labelnote:*]]The fact that it still doesn't have an anime adaptation after over 4 years is mocked by fans, detractors and neutrals alike.[[/labelnote]]

to:

** Anime when?/Anime never./Anime when?[[labelnote:*]]The [[labelnote:*]]The fact that it still doesn't have an anime adaptation after over 4 years due to Motegi's reluctance to greenlight it is mocked by fans, detractors and neutrals alike.[[/labelnote]]
Is there an issue? Send a MessageReason:
None


** Both the second and third rhythm game systems have had their own issues. The second system combined the problem of timing strictness and combo breaking of ''VideoGame/HatsuneMikuProjectDiva'' and scoring dependence of rare cards in ''VideoGame/LoveLiveSchoolIdolFestival''. It also had the timing windows of each song depend on the song's BPM, resulting in Star☆Glitter, one of the lower rated songs, to be much harder than its rating indicated, due to it having the highest BPM in the song list. On top of that, [[UselessUsefulSpell both Score Up and Sisters Time Up were downright useless.]] The third and current system eased up on the combo breaking, slightly reduced scoring dependence on high ATK cards (though that was mainly because Score Up received a huge buff), made the timing windows uniform across all songs, and replaced Sisters Time Up with [[DifficultButAwesome Combo Bonus Up]], which was slightly less useless, but in return no longer allows Bads to hold long notes like before, severely {{nerf}}ed Easy Time[[labelnote:*]]Steady Up in the Thai server[[/labelnote]] from being the most useful live member skill (which it was only because every other skill was either Tension Up or just plain useless) to being the most useless one, and added the much maligned flick notes and sky notes (especially the sky notes) which don't always register properly, often converting what should have been Perfects to Goods or even lower. That said, all difficulties are available at the start and charisma restores very quickly.

to:

** Both the second and third rhythm game systems have had their own issues. The second system combined the problem of timing strictness and combo breaking of ''VideoGame/HatsuneMikuProjectDiva'' and scoring dependence of rare cards in ''VideoGame/LoveLiveSchoolIdolFestival''. It also had the timing windows of each song depend on the song's BPM, resulting in Star☆Glitter, one of the lower rated songs, to be much harder than its rating indicated, due to it having the highest BPM in the song list. On top of that, [[UselessUsefulSpell both Score Up and Sisters Time Up were downright useless.]] The third and current system eased up on the combo breaking, slightly reduced scoring dependence on high ATK cards (though that was mainly because Score Up received a huge buff), made the timing windows uniform across all songs, and replaced Sisters Time Up with [[DifficultButAwesome Combo Bonus Up]], which was slightly less useless, but in return no longer allows Bads to hold long notes like before, severely {{nerf}}ed Easy Time[[labelnote:*]]Steady Up in the Thai server[[/labelnote]] from being the most useful live member skill (which it was only because every other skill was either Tension Up or just plain useless) to being the most useless one, and added the much maligned flick notes and sky notes (especially the sky notes) which don't always register properly, often converting what should have been Perfects to Goods or even lower. That said, all difficulties are available at the start and charisma restores very quickly.

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