Follow TV Tropes

Following

History YMMV / TimeSplitters

Go To

OR

Added: 1129

Removed: 1129

Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny:
** The first game isn't regarded well nowadays due to its bare-bones presentation and lacking the features introduced in the sequels.
** One of the most widely praised elements of the series is its visual style, which combines realistic models, textures and lighting systems with exaggerated character designs and animations. In some ways, ''[=TimeSplitters=]'' was ahead of its time now that many modern games aim for a similar mix of realistic and cartoonish elements in their visual presentations. ''[=TimeSplitters=]'' thus may come off as significantly less unique today, especially as the ageing graphics take away some of the style's shine.
* SequelDifficultyDrop: Pretty much everything is much easier to handle than in ''[=TimeSplitters=] 2''. The infamous Virus Arcade League missions are much easier (and take place in the Honorary League instead of the Amateur League), the aiming system is more precise, the story mode's Hard difficulty isn't as mercilessly difficult as the one in the previous game, ammunition is excessively plentiful, and more characters and features are unlocked at the start.



* SeinfeldIsUnfunny:
** The first game isn't regarded well nowadays due to its bare-bones presentation and lacking the features introduced in the sequels.
** One of the most widely praised elements of the series is its visual style, which combines realistic models, textures and lighting systems with exaggerated character designs and animations. In some ways, ''[=TimeSplitters=]'' was ahead of its time now that many modern games aim for a similar mix of realistic and cartoonish elements in their visual presentations. ''[=TimeSplitters=]'' thus may come off as significantly less unique today, especially as the ageing graphics take away some of the style's shine.
* SequelDifficultyDrop: Pretty much everything is much easier to handle than in ''[=TimeSplitters=] 2''. The infamous Virus Arcade League missions are much easier (and take place in the Honorary League instead of the Amateur League), the aiming system is more precise, the story mode's Hard difficulty isn't as mercilessly difficult as the one in the previous game, ammunition is excessively plentiful, and more characters and features are unlocked at the start.

Added: 521

Changed: 473

Is there an issue? Send a MessageReason:
None


* ContestedSequel: ''Timesplitters: Future Perfect'' is often considered inferior to the second game either due to abandoning its Goldeneye roots and/or being very glitchy. However it's usually regarded for more emphasis on the story and some well done humor to make up for it.

to:

* ContestedSequel: ''Timesplitters: Future Perfect'' is often considered inferior to the second game either due to abandoning its Goldeneye roots and/or being very glitchy. However it's usually regarded for more emphasis on the story and some well done humor to make up for it.it, as well as the more modern aiming system being far more user-friendly.



** Venice is the sequel to Notre Dame starring Viola, Mr. Underwood, and Jacque de la Morte.



** In ''Future Perfect'', earning the gold medal for the Astro Jocks level is an extremely difficult task. The platinum medal is all but impossible.

to:

** In ''Future Perfect'', earning the gold medal for the Astro Jocks level is an extremely difficult task. The stage it takes place on is not suitable for free-for-all matches, as it's separated into two areas connected by linear corridors with only a few small windows allowing for combat between the sections which are woven in between one another. Certain characters are beefier than others which is a bad thing considering it takes place in Elimination mode, where player deaths count more than kills do. The platinum medal is all but impossible.


Added DiffLines:

** Team deathmatch spawns have fixed spawn points for each team rather than it being randomized. This is favorable on some maps while making others a bit more stale and less chaotic.
** Fire is temporary rather than permanent unless the victim goes into water or fires the fire extinguisher down low (which is no longer in Future Perfect). Fire also does not spread on contact outside of Virus mode, merely dealing contact damage.
Is there an issue? Send a MessageReason:
Direct link


*** Atom Smasher. First off, you have a TimeLimit. It increases every time a bomb is defused. There are five (four in easy) of them and the the time limit stops if all of them are defused. Sounds easy, right? Wrong! You the player cannot defuse a bomb, so how do you defuse it? Have a nearby scientist NPC do it, and if all the nearby scientists are dead, [[UnintentionallyUnwinnable kiss your win goodbye.]] One of them is a crane game which doesn't require a scientist at all. In hard mode, there are no scientists near the second bomb. Instead there are two of them are on fire on the other room with checkpoint, and they will die if the fire is not put out fast enough. Oh, and [[CheckpointStarvation the only checkpoint is near the start of the level]].

to:

*** Atom Smasher. First off, you have it's a TimeLimit.TimedMission. It increases every time a bomb is defused. There are five (four in easy) of them and the the time limit stops if all of them are defused. Sounds easy, right? Wrong! You the player cannot defuse a bomb, so how do you defuse it? Have a nearby scientist NPC do it, and if all the nearby scientists are dead, [[UnintentionallyUnwinnable kiss your win goodbye.]] One of them is a crane game which doesn't require a scientist at all. In hard mode, there are no scientists near the second bomb. Instead there are two of them are on fire on the other room with checkpoint, and they will die if the fire is not put out fast enough. Oh, and [[CheckpointStarvation the only checkpoint is near the start of the level]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Keely gives the Time Assassins a RousingSpeech before sending them off to kill Cortez in front of an EmbarrassingOldPhoto of Cortez dancing in a leopard speedo and a "Mr. Space" beauty contest sash.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Jo-Beth's dialogue as she's hanging from the ceiling while zombies approach. "This reminds me of prom night!"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Cortez sees Jo-Beth trying to break into a house through the window. Then he points out that they can just use the front door.
** Hearing scary noises, Jo-Beth tells Cortez to go down a ladder first. Cortez [[PantyShot looks at her short skirt skeptically]] before shrugging and doing as she says.
** The older, time-traveling Crow meets the younger Crow and gives him the time device, his EvilGloating undermined by TimeTravelTenseTrouble.
** Cortez and Amy Chen's awkward small-talk as they wait for the elevator. Then, Amy being so weirded out by Cortez's CatchPhrase she decides to just get the next elevator.
** Cortez confronts Crow about the evil plan he hasn't come up with yet, basically [[NiceJobBreakingItHero giving him the idea in the first place.]] When the younger Crow appears to give him the time device and tell him what to do, the older Crow cuts him off because he already knows. Cortez's [[AtomicFBomb "DAMMIT!"]] is so loud it can be heard ''through time''.
** The R-110's last line before it dies from an electric shock is "I only wanted to be loved."
Is there an issue? Send a MessageReason:
None


*** Atom Smasher. First off, you have a TimeLimit. It increases every time a bomb is defused. There are five (four in easy) of them and the the time limit stops if all of them are defused. Sounds easy, right? Wrong! You the player cannot defuse a bomb, so how do you defuse it? Have a nearby scientist NPC do it, and if all the nearby scientists are dead, [[UnwinnableByMistake kiss your win goodbye.]] One of them is a crane game which doesn't require a scientist at all. In hard mode, there are no scientists near the second bomb. Instead there are two of them are on fire on the other room with checkpoint, and they will die if the fire is not put out fast enough. Oh, and [[CheckpointStarvation the only checkpoint is near the start of the level]].

to:

*** Atom Smasher. First off, you have a TimeLimit. It increases every time a bomb is defused. There are five (four in easy) of them and the the time limit stops if all of them are defused. Sounds easy, right? Wrong! You the player cannot defuse a bomb, so how do you defuse it? Have a nearby scientist NPC do it, and if all the nearby scientists are dead, [[UnwinnableByMistake [[UnintentionallyUnwinnable kiss your win goodbye.]] One of them is a crane game which doesn't require a scientist at all. In hard mode, there are no scientists near the second bomb. Instead there are two of them are on fire on the other room with checkpoint, and they will die if the fire is not put out fast enough. Oh, and [[CheckpointStarvation the only checkpoint is near the start of the level]].

Added: 789

Changed: 3739

Is there an issue? Send a MessageReason:
None


* EvenBetterSequel: The first ''[=TimeSplitters=]'' is a decently fun, but flawed first-person shooter. The second game improves upon it in nearly every way, and is near-universally considered a vastly superior experience.



** "Neo-Tokyo" in ''[=TimeSplitters=] 2'', which opens with a lengthy StalkingMission.
** "Mansion of Madness" in ''[=TimeSplitters=]: Future Perfect''. On top of legitimately being pretty creepy, the level's incredibly small weapon selection means you'll be using the slow-loading shotgun for almost everything. The fact that the zombies take a ton of damage on every part of their body except the head means you could end up wasting precious ammo on one of them whose head just won't come off. Then there's the climb up to and out of the attic, where the level really throws the zombies equipped with shotguns at you. Because of the shotgun's slow reloading time and small number of shots between reloads, it's very easy to get pinned down and shot while you're reloading.
** "The Hooded Man" in Future Perfect. You have to protect [[spoiler: your past self from Time Assassins and [=TimeSplitters=] until he gets to the base]] it doesn't get bad until the Splitters show up though.
** "Something to Crow About". Powerful enemies who can fill you full of plasma in a few seconds, shielded enemies you have to switch quickly to the Electrotool and back to defeat, flying mechs not unlike the "boss" of U-Genius U-Genix, annoying rolling robots, the stage is ''long'', there are two bosses, and the latter of those two bosses is ThatOneBoss.
** The "Robot Factory" in ''Timesplitters 2'' is one. With [[EverythingTryingToKillYou dozens of robots often teleporting in on you]], [[EliteMook stronger robots]] that take a lot of hits to go down and wield the deadliest weapons in the level, turrets and floating mines waiting around corners, and your default weapon's laser being able to bounce back and hit you, this level is frustrating to beat [[NintendoHard even on Easy difficulty]]. Good luck getting the ''Rad Racer'' cartridge on Hard.....
** The "Atom Smasher" in ''Timesplitters 2'' is also considered this. First off, you have a TimeLimit. It increases every time a bomb is defused. There are five (four in easy) of them and the the time limit stops if all of them are defused. Sounds easy, right? Wrong! You the player cannot defuse a bomb, so how do you defuse it? Have a nearby scientist NPC do it, and if all the nearby scientists are dead, [[UnwinnableByMistake kiss your win goodbye.]] One of them is a crane game which doesn't require a scientist at all. In hard mode, there are no scientists near the second bomb. Instead there are two of them are on fire on the other room with checkpoint, and they will die if the fire is not put out fast enough.

to:

** "Neo-Tokyo" in ''[=TimeSplitters=] 2'', 2'':
*** "Neo-Tokyo" in ,
which opens with a lengthy StalkingMission.
*** Atom Smasher. First off, you have a TimeLimit. It increases every time a bomb is defused. There are five (four in easy) of them and the the time limit stops if all of them are defused. Sounds easy, right? Wrong! You the player cannot defuse a bomb, so how do you defuse it? Have a nearby scientist NPC do it, and if all the nearby scientists are dead, [[UnwinnableByMistake kiss your win goodbye.]] One of them is a crane game which doesn't require a scientist at all. In hard mode, there are no scientists near the second bomb. Instead there are two of them are on fire on the other room with checkpoint, and they will die if the fire is not put out fast enough. Oh, and [[CheckpointStarvation the only checkpoint is near the start of the level]].
*** Robot Factory. With [[EverythingTryingToKillYou dozens of robots often teleporting in on you]], [[EliteMook stronger robots]] that take a lot of hits to go down and wield the deadliest weapons in the level, turrets and floating mines waiting around corners, and your default weapon's laser being able to bounce back and hit you, this level is frustrating to beat [[NintendoHard even on Easy difficulty]]. Good luck getting the ''Rad Racer'' cartridge on Hard.....
** ''Future Perfect'':
***
"Mansion of Madness" in ''[=TimeSplitters=]: Future Perfect''. On top of legitimately being pretty creepy, the level's incredibly small weapon selection means you'll be using the slow-loading shotgun for almost everything. The fact that the zombies take a ton of damage on every part of their body except the head means you could end up wasting precious ammo on one of them whose head just won't come off. Then there's the climb up to and out of the attic, where the level really throws the zombies equipped with shotguns at you. Because of the shotgun's slow reloading time and small number of shots between reloads, it's very easy to get pinned down and shot while you're reloading.
** *** "The Hooded Man" in Future Perfect. You have to protect [[spoiler: your past self from Time Assassins and [=TimeSplitters=] until he gets to the base]] it doesn't get bad until the Splitters show up though.
** *** "Something to Crow About". Powerful enemies who can fill you full of plasma in a few seconds, shielded enemies you have to switch quickly to the Electrotool and back to defeat, flying mechs not unlike the "boss" of U-Genius U-Genix, annoying rolling robots, the stage is ''long'', there are two bosses, and the latter of those two bosses is ThatOneBoss.
** The "Robot Factory" in ''Timesplitters 2'' is one. With [[EverythingTryingToKillYou dozens of robots often teleporting in on you]], [[EliteMook stronger robots]] that take a lot of hits to go down and wield the deadliest weapons in the level, turrets and floating mines waiting around corners, and your default weapon's laser being able to bounce back and hit you, this level is frustrating to beat [[NintendoHard even on Easy difficulty]]. Good luck getting the ''Rad Racer'' cartridge on Hard.....
** The "Atom Smasher" in ''Timesplitters 2'' is also considered this. First off, you have a TimeLimit. It increases every time a bomb is defused. There are five (four in easy) of them and the the time limit stops if all of them are defused. Sounds easy, right? Wrong! You the player cannot defuse a bomb, so how do you defuse it? Have a nearby scientist NPC do it, and if all the nearby scientists are dead, [[UnwinnableByMistake kiss your win goodbye.]] One of them is a crane game which doesn't require a scientist at all. In hard mode, there are no scientists near the second bomb. Instead there are two of them are on fire on the other room with checkpoint, and they will die if the fire is not put out fast enough.
ThatOneBoss.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Scrapyard takes place during or after the Machine Wars
** Ice Station takes place in Cortez's "present" time.
** Temple is from Captain Ash's period.
Is there an issue? Send a MessageReason:
None


** Mexican mission is in the same era as Wild West.

to:

** Mexican mission Mission is in the same era as Wild West.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Fanon}}: The multiplayer-only maps have no assigned time-period, but that doesn't stop the fans from matching them to story mode levels using their aesthetics, bot-sets and Arcade League missions that take place in them.
** Streets and Compound are from the same period as Neotokyo.
** Mexican mission is in the same era as Wild West.
** The Hangar map belongs to Khallos.
** Ufopia comes from the "Planet X" era.
Is there an issue? Send a MessageReason:
Spoke too soon. I was afraid they'd do that...


* AuthorsSavingThrow: ''Rewind'' ditches the dates assigned to the levels, thereby avoiding any potential [[ContinuitySnarl continuity]] and [[IWantMyJetPack historical]] errors.

Added: 920

Changed: 486

Is there an issue? Send a MessageReason:
None


* ScrappyWeapon: In ''[=TimeSplitters=] 2'', the Sci-Fi pistol is often a bigger threat than the basic mook in Robot Factory. The lasers fired from the pistol always bounce off surfaces if it doesn't hit a target, and is fired in three-shot bursts, often resulting in your own lasers hitting you. It also cannot be dual wielded. Future Perfect allowed the reflection mode to be turned off (and it is by default), and can be dual-wielded [[RescuedFromTheScrappyHeap making this weapon far safer to use]].

to:

* ScrappyWeapon: ScrappyWeapon:
**
In ''[=TimeSplitters=] 2'', the Sci-Fi pistol Handgun is often a bigger threat than the basic mook in Robot Factory. The lasers fired from the pistol always bounce off surfaces if it doesn't they didn't hit a target, and is were fired in three-shot bursts, often resulting in your own lasers hitting you. It also cannot be dual wielded. Future Perfect you. ''Future Perfect'' allowed the reflection mode to be turned off (and it is by default), and can be dual-wielded [[RescuedFromTheScrappyHeap making this weapon far safer to use]].use]].
** The Lasergun fired a slow laser that had to be charged up to do any real damage, quickly eating up its ammo. The shield used by the secondary fire didn't last long and only served to burn ammo faster. It also had an irritating glitch where the Lasergun's "charge up" noise would become really loud and play endlessly at the spot you were standing when you were unlucky enough to trigger it. Its replacement in ''Future Perfect'', the Sci-Fi Sniper, fixes all of these issues.
Is there an issue? Send a MessageReason:
None


** The new Training ground is missing all the turrets and cameras.

to:

** The new Training ground Ground is missing all the turrets and cameras.

Added: 450

Changed: 4

Is there an issue? Send a MessageReason:
None


* TheyChangedItNowItSucks: Some of the changes from the second game to the third.
** The new Mexican Mission moves the blue base in Capture the Bag from the roof to the basement, while this removes an unfair advantage the blue team had, it puts the bases too close together and essentially makes half the map unused. A better option would have been to to move the bag to the staircase.
** The new Training ground is missing all the turrets and cameras.



** The "Ufopia" map in Timesplitters 2 is not used for any Arcade League or Challenge missions, while the "Site" map is only used for one.

to:

** The "Ufopia" map in Timesplitters 2 ''Timesplitters 2'' is not used for any Arcade League or Challenge missions, while the "Site" map is only used for one.

Added: 670

Changed: 529

Is there an issue? Send a MessageReason:
None


* UnderusedGameMechanic: ''Future Perfect'' introduces the Time Disruptor Grenade, which causes time to slow down for anyone caught in its radius, giving you the chance to shoot them while they're stuck in slow motion. It also emits instant damage upon impact. It's an incredibly creative weapon that also [[SugarWiki/VisualEffectsOfAwesome looks fantastic in motion]], but it is sadly consigned to just two story missions ("Breaking and Entering" and "You Genius, U-Genix") and nowhere else, likely due to troubles implementing slow down in multiplayer.

to:

* UnderusedGameMechanic: UnderusedGameMechanic:
** The "Ufopia" map in Timesplitters 2 is not used for any Arcade League or Challenge missions, while the "Site" map is only used for one.
**
''Future Perfect'' introduces the Time Disruptor Grenade, which causes time to slow down for anyone caught in its radius, giving you the chance to shoot them while they're stuck in slow motion. It also emits instant damage upon impact. It's an incredibly creative weapon that also [[SugarWiki/VisualEffectsOfAwesome looks fantastic in motion]], but it is sadly consigned to just two story missions ("Breaking and Entering" and "You Genius, U-Genix") and nowhere else, likely due to troubles implementing slow down in multiplayer.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SequelDifficultyDrop: Pretty much everything is much easier to handle than in ''[=TimeSplitters=] 2''. The infamous Virus Arcade League missions are much easier (and take place in the Honorary League instead of the Amateur League), the aiming system is more precise, the story mode's Hard difficulty isn't as mercilessly difficult as the one in the previous game, ammunition is excessively plentiful, and more characters and features are unlocked at the start.
Is there an issue? Send a MessageReason:
None


** Much of the Honorary League in Arcade League in ''Timesplitters 2'' is this, especially after the [[ThatOneLevel Virus series]] and the [[DifficultySpike Men in Grey]] mission, at least until the "Outnumbered But Never Outpunned" series, where it becomes difficult again (the Arcade League in ''Timesplitters: Future PErfect'' is more linear in its difficulty progression, notably the Virus series is located in the Honorary League instead of the Amateur League).

to:

** Much of the Honorary League in Arcade League in ''Timesplitters 2'' is this, especially after the [[ThatOneLevel Virus series]] and the [[DifficultySpike Men in Grey]] mission, at least until the "Outnumbered But Never Outpunned" series, where it becomes difficult again (the Arcade League in ''Timesplitters: Future PErfect'' Perfect'' is more linear in its difficulty progression, notably the Virus series is located in the Honorary League instead of the Amateur League).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: The sawn-off Shotgun in the original ''[=TimeSplitters=]'', which has two modes of fire: a shot with a surprisingly low amount of spread, and a secondary that condenses all the pellets to almost rifle precision. If most of the pellets hit a target, only armor will save them from a one-shot-kill, and the gun both reloads fairly quickly and has two shots, which is almost invariably a kill in the right hands. The developers seemed to realize this too, because certain Story levels give the AI the Shotgun which turns them into hyper-accurate DemonicSpiders.
Is there an issue? Send a MessageReason:
None


* HilariousInHindsight: What does Big Tony say when Jake Fenton finally reaches him? "[[WesternAnimation/DannyPhantom FEN-TOOOOOON]"]!

to:

* HilariousInHindsight: What does Big Tony say when Jake Fenton finally reaches him? "[[WesternAnimation/DannyPhantom FEN-TOOOOOON]"]!FEN-TOOOOOON]]"!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HilariousInHindsight: What does Big Tony say when Jake Fenton finally reaches him? "[[WesternAnimation/DannyPhantom FEN-TOOOOOON]"]!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AuthorsSavingThrow: ''Rewind'' ditches the dates assigned to the levels, thereby avoiding any potential [[ContinuitySnarl continuity]] and [[IWantMyJetPack historical]] errors.
Is there an issue? Send a MessageReason:
None


** Much of the Honorary League in Arcade League is this, especially after the [[ThatOneLevel Virus series]] and the [[DifficultySpike Men in Grey]] mission, at least until the "Outnumbered But Never Outpunned" series, where it becomes difficult again.

to:

** Much of the Honorary League in Arcade League in ''Timesplitters 2'' is this, especially after the [[ThatOneLevel Virus series]] and the [[DifficultySpike Men in Grey]] mission, at least until the "Outnumbered But Never Outpunned" series, where it becomes difficult again.again (the Arcade League in ''Timesplitters: Future PErfect'' is more linear in its difficulty progression, notably the Virus series is located in the Honorary League instead of the Amateur League).



* ScrappyWeapon: In ''[=TimeSplitters=] 2'', the Sci-Fi pistol is often a bigger threat than the basic mook in Robot Factory. The lasers fired from the pistol always bounce off surfaces if it doesn't hit a target, and is fired in three-shot bursts, often resulting in your own lasers hitting you. Future Perfect allowed the reflection mode to be turned off (and it is by default), [[RescuedFromTheScrappyHeap making this weapon far safer to use]].

to:

* ScrappyWeapon: In ''[=TimeSplitters=] 2'', the Sci-Fi pistol is often a bigger threat than the basic mook in Robot Factory. The lasers fired from the pistol always bounce off surfaces if it doesn't hit a target, and is fired in three-shot bursts, often resulting in your own lasers hitting you. It also cannot be dual wielded. Future Perfect allowed the reflection mode to be turned off (and it is by default), and can be dual-wielded [[RescuedFromTheScrappyHeap making this weapon far safer to use]].



* UnderusedGameMechanic: ''Future Perfect'' introduces the Time Disruptor Grenade, which causes time to slow down for anyone caught in its radius, giving you the chance to shoot them while they're stuck in slow motion. It's an incredibly creative weapon that also [[SugarWiki/VisualEffectsOfAwesome looks fantastic in motion]], but it is sadly consigned to just two story missions ("Breaking and Entering" and "You Genius, U-Genix") and nowhere else.

to:

* UnderusedGameMechanic: ''Future Perfect'' introduces the Time Disruptor Grenade, which causes time to slow down for anyone caught in its radius, giving you the chance to shoot them while they're stuck in slow motion. It also emits instant damage upon impact. It's an incredibly creative weapon that also [[SugarWiki/VisualEffectsOfAwesome looks fantastic in motion]], but it is sadly consigned to just two story missions ("Breaking and Entering" and "You Genius, U-Genix") and nowhere else.else, likely due to troubles implementing slow down in multiplayer.
Is there an issue? Send a MessageReason:


** "Nice Threads". Assault match, yes, but this time it's on Scrapyard, so prepare to meet a trio of Sentry Bots and a whole bunch of autoguns both outside and inside. Thankfully enough, there's a Lasergun near your spawn, so you can use that to break inside easily without dying.

to:

** "Nice Threads". Assault match, yes, but this time it's on Scrapyard, so prepare to meet a trio of Sentry Bots and a whole bunch of autoguns both outside and inside. Thankfully enough, there's a Lasergun near your spawn, so you can use that to break inside easily without dying.
Is there an issue? Send a MessageReason:
None


** ''[=TimeSplitters=] 2'' has the Sentry Robots in "Robot Factory". They're often armed with plasma rifles or rocket launchers, and they take a ''ton'' of hits to kill.

to:

** ''[=TimeSplitters=] 2'' has the Sentry Robots Sentrybots in "Robot Factory". They're often armed with plasma rifles or homing rocket launchers, and they take a ''ton'' of hits to kill.
Is there an issue? Send a MessageReason:
Darth Wiki doesn't go on main wiki


* MostAnnoyingSound:
** The Space Flies from [=TS2=], with their incessant buzzing that grows to impossibly loud volume as you get closer to them.
** The 'you are leaving the challenge area, you have three seconds to return' sound from [=TS2=] challenges, which immediately plays the second the player leaves the (often ambiguously vague) challenge area and then repeats for every second the player tries to get back into the challenge area.
** ''Timesplitters 2'' has a harmless-but-irritating glitch where the Lasergun's or Minigun's "wind up" noise will become really loud and will play endlessly at the spot you were standing when you were unlucky enough to trigger it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** [[https://www.youtube.com/watch?v=bVonUBgQBog "Breaking and Entering"]]. A track that's perfect for stealth, providing a perfect atmosphere for this level.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** [[https://www.youtube.com/watch?v=6-zGXBJLLTU "You Genius, U-Genix"]]. Frantic and menacing, it captures the chaotic tone of this level as you progress through underground labs fighting armed soldiers and bloodthirsty mutants.


Added DiffLines:

*** [[https://www.youtube.com/watch?v=Z1Vo9c0iTC0 "Future Perfect"]]. A driving, emotional piece that truly feels like the end, and the perfect track for the final level of the game - and the series as a whole.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** [[https://www.youtube.com/watch?v=Y8uXgIO4dFo "Splitter Crow Boss"]]. A threatening orchestral track that suits the tense and seriousness of this boss fight.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** [[https://www.youtube.com/watch?v=x_7nV0KrTGM "Castle Tank Boss"]]. Listening to this when battling the tank (or playing it during Arcade matches) will make you feel like a hero!

Top