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Video Game Cruelty Potential is Not a subjective trope. Also, grammar,


** Mansion in ''[=TimeSplitters=]''. It constantly spawns zombies behind you.
** Neo-Tokyo in ''[=TimeSplitters=] 2'', which opens with a lenghty StalkingMission.
** Mansion of Madness in ''[=TimeSplitters=]: Future Perfect''. On top of legitimately being pretty creepy, the level's incredibly small weapon selection means you'll be using the slow-loading shotgun for almost everything. The fact that the zombies take a ton of damage on every part of their body except the head means you could end up wasting precious ammo on one of them whose head just won't come off. Then there's the climb up to and out of the attic, where the level really throws the zombies equipped with shotguns at you. Because of the shotgun's slow reloading time and small number of shots between reloads, it's very easy to get pinned down and shot while you're reloading.
** The Hooded Man in Future Perfect. You have to protect [[spoiler: your past self from Time Assassins and [=TimeSplitters=] until he gets to the base]] it doesn't get bad until the Splitters show up though.
** Something to Crow About. Powerful enemies who can fill you full of plasma in a few seconds, shielded enemies you have to switch quickly to the Electrotool and back to defeat, flying mechs not unlike the "boss" of U-Genius U-Genix, annoying rolling robots, the stage is ''long'', there are two bosses, and the latter of those two bosses is ThatOneBoss.
** The Robot Factory in Timesplitters 2 is one. With [[EverythingTryingToKillYou dozens of robots often teleporting in on you]], [[EliteMook stronger robots]] that take a lot of hits to go down and wield the deadliest weapons in the level, turrets and floating mines waiting around corners, and your default weapon's laser being able to bounce back and hit you, this level is frustrating to beat [[NintendoHard even on Easy difficulty]]. Good luck getting the ''Rad Racer'' cartridge on Hard.....
** "Burns Department" from Timesplitters 2 is probably one of the hardest arcade league missions in the game, despite being in the [[NonIndicativeDifficulty Amateur League]]; the game mode is virus, a variant of tag where you instantly lose if you touch an "infected" player. There are nearly ten AI players ready to catch the plague, and [[ArtificialStupidity absolutely ''no'' effort]] to avoid anyone that's "it". There's no radar, which practically renders everyone invisible, and the map is as claustrophobic as can be. The weapons aren't at all powerful, so camping is a failing strategy. Sadly, a gold medal (which requires the player to last at least ''2 minutes'') is required to unlock a certain character, so you'll have to perfect this mission to get OneHundredPercentCompletion.
** The Atom Smasher in Timpslitters 2 is also considered this. First off, you have a TimeLimit. There are five (four in easy) of them, you get time increased every time a bomb is defused, and the the time limit stops if all of them are defused. Sounds easy, right? Wrong! You the player cannot defuse a bomb, so how do you defuse it? Have a nearby scientist NPC do it, and if all the nearby scientists are dead, [[UnwinnableByMistake kiss your win goodbye.]] One of them is a crane game which doesn't require a scientist at all. In hard mode, there are no scientists near the second bomb. Instead there are two of them are on fire on the other room with checkpoint, and they will die if the fire is not put out fast enough.
* SeinfeldIsUnfunny: The first game isn't regarded well nowadays due to its barebones presentation and lacking the features introduced in the sequels.
* VideoGameCrueltyPotential: Play a Team Death Match as a robot with nothing but flamethrowers and make sure none of your enemies are robots. Just do it.
** You've definitely played on the Siberia stage in ''FP'' just to block an AI team's base with the jeep.

to:

** Mansion in "Mansion in" ''[=TimeSplitters=]''. It constantly spawns zombies behind you.
you, and many of them are armed!
** Neo-Tokyo "Neo-Tokyo" in ''[=TimeSplitters=] 2'', which opens with a lenghty lengthy StalkingMission.
** Mansion "Mansion of Madness Madness" in ''[=TimeSplitters=]: Future Perfect''. On top of legitimately being pretty creepy, the level's incredibly small weapon selection means you'll be using the slow-loading shotgun for almost everything. The fact that the zombies take a ton of damage on every part of their body except the head means you could end up wasting precious ammo on one of them whose head just won't come off. Then there's the climb up to and out of the attic, where the level really throws the zombies equipped with shotguns at you. Because of the shotgun's slow reloading time and small number of shots between reloads, it's very easy to get pinned down and shot while you're reloading.
** The "The Hooded Man Man" in Future Perfect. You have to protect [[spoiler: your past self from Time Assassins and [=TimeSplitters=] until he gets to the base]] it doesn't get bad until the Splitters show up though.
** Something "Something to Crow About.About". Powerful enemies who can fill you full of plasma in a few seconds, shielded enemies you have to switch quickly to the Electrotool and back to defeat, flying mechs not unlike the "boss" of U-Genius U-Genix, annoying rolling robots, the stage is ''long'', there are two bosses, and the latter of those two bosses is ThatOneBoss.
** The Robot Factory "Robot Factory" in Timesplitters 2 ''Timesplitters 2'' is one. With [[EverythingTryingToKillYou dozens of robots often teleporting in on you]], [[EliteMook stronger robots]] that take a lot of hits to go down and wield the deadliest weapons in the level, turrets and floating mines waiting around corners, and your default weapon's laser being able to bounce back and hit you, this level is frustrating to beat [[NintendoHard even on Easy difficulty]]. Good luck getting the ''Rad Racer'' cartridge on Hard.....
** "Burns Department" from Timesplitters 2 ''Timesplitters 2'' is probably one of the hardest arcade league missions in the game, despite being in the [[NonIndicativeDifficulty Amateur League]]; the game mode is virus, a variant of tag where you instantly lose if you touch an "infected" player. There are nearly ten AI players ready to catch the plague, and [[ArtificialStupidity absolutely ''no'' effort]] to avoid anyone that's "it". There's no radar, which practically renders everyone invisible, and the map is as claustrophobic as can be. The weapons aren't at all powerful, so camping is a failing strategy. Sadly, a gold medal (which requires the player to last at least ''2 minutes'') is required to unlock a certain character, so you'll have to perfect this mission to get OneHundredPercentCompletion.
** The Atom Smasher "Atom Smasher" in Timpslitters 2 ''Timpeslitters 2'' is also considered this. First off, you have a TimeLimit. There are five (four in easy) of them, you get time increased every time a bomb is defused, and the the time limit stops if all of them are defused. Sounds easy, right? Wrong! You the player cannot defuse a bomb, so how do you defuse it? Have a nearby scientist NPC do it, and if all the nearby scientists are dead, [[UnwinnableByMistake kiss your win goodbye.]] One of them is a crane game which doesn't require a scientist at all. In hard mode, there are no scientists near the second bomb. Instead there are two of them are on fire on the other room with checkpoint, and they will die if the fire is not put out fast enough.
* SeinfeldIsUnfunny: The first game isn't regarded well nowadays due to its barebones bare-bones presentation and lacking the features introduced in the sequels.
* VideoGameCrueltyPotential: Play a Team Death Match as a robot with nothing but flamethrowers and make sure none of your enemies are robots. Just do it.
** You've definitely played on the Siberia stage in ''FP'' just to block an AI team's base with the jeep.
sequels.
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* ContestedSequel: Timesplitters: Future Perfect is often considered inferior to the second game either due to abandoning its Goldeneye roots and/or being very glitchy. However its usually regarded for more emphasis on the story and some well done humor to make up for it.

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* ContestedSequel: Timesplitters: ''Timesplitters: Future Perfect Perfect'' is often considered inferior to the second game either due to abandoning its Goldeneye roots and/or being very glitchy. However its usually regarded for more emphasis on the story and some well done humor to make up for it.

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* ContestedSequel: Timesplitters: Future Perfect is often considered inferior to the second game either due to abandoning it's Goldeneye roots and/or being very glitchy. However its usually regarded for more emphasis on the story and some well done humor to make up for it.

to:

* ContestedSequel: Timesplitters: Future Perfect is often considered inferior to the second game either due to abandoning it's its Goldeneye roots and/or being very glitchy. However its usually regarded for more emphasis on the story and some well done humor to make up for it.it.
* DemonicSpiders: ''[=TimeSplitters=] 2'' has the Sentry Robots in "Robot Factory". They're often armed with plasma rifles or rocket launchers, and they take a ''ton'' of hits to kill.



* ScrappyWeapon: In ''[=TimeSplitters=] 2'', the Sci-Fi pistol is often a bigger threat than the basic mook in Robot Factory. The lasers fired from the pistol always bounce off surfaces if it doesn't hit a target, and is fired in three-shot bursts, often resulting in your own lasers hitting you. Future Perfect allowed the reflection mode to be turned off (and it is by default), [[RescuedFromTheScrappyHeap making this weapon far safer to use]].



* SeinfeldIsUnfunny: The first game isn't regarded well nowadays due to it's barebones presentation and lacking the features introduced in the sequels.

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* SeinfeldIsUnfunny: The first game isn't regarded well nowadays due to it's its barebones presentation and lacking the features introduced in the sequels.

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** TS2's [[https://www.youtube.com/watch?v=V70aqXNy0MY Scrapyard]]. If you're not headbanging, you're doing it wrong.

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** TS2's [=TS2's=] [[https://www.youtube.com/watch?v=V70aqXNy0MY Scrapyard]]. If you're not headbanging, you're doing it wrong.


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** The Atom Smasher in Timpslitters 2 is also considered this. First off, you have a TimeLimit. There are five (four in easy) of them, you get time increased every time a bomb is defused, and the the time limit stops if all of them are defused. Sounds easy, right? Wrong! You the player cannot defuse a bomb, so how do you defuse it? Have a nearby scientist NPC do it, and if all the nearby scientists are dead, [[UnwinnableByMistake kiss your win goodbye.]] One of them is a crane game which doesn't require a scientist at all. In hard mode, there are no scientists near the second bomb. Instead there are two of them are on fire on the other room with checkpoint, and they will die if the fire is not put out fast enough.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BreatherLevel:
** The Wild West level of ''Timesplitters 2'' is a very simple, straightforward shootout level that comes directly after the UnexpectedGameplayChange StealthBasedMission in Neo-Tokyo, often considered the most frustrating level in the game, and is followed by the hair-pulling TimedMission in Atom Smasher, the annoying puzzle-heavy level in Aztec Temple, and finally the Robot Factory, which is considered the hardest level in the game.
** Much of the Honorary League in Arcade League is this, especially after the [[ThatOneLevel Virus series]] and the [[DifficultySpike Men in Grey]] mission, at least until the ''Outnumbered But Never Outpunned'' series, where it becomes difficult again.
** Similarly, in ''Timesplitters: Future Perfect'', the mission ''You Take the High Road'' takes place after [[ThatOneLevel Something to Crow About]], which involved tough robots, ''two'' bosses (and the one at the end is [[ThatOneBoss especially nasty]]), [[DemonicSpiders Rolling Robots]], and many high stakes obstacles. The former involves the same {{Mooks}} from ''Scotland The Brave'' plus more, so the threat is much more sedated.
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** "Burns Department" from Timesplitters 2 is probably one of the hardest arcade league missions in the game, despite being in the [[NonIndicativeDifficulty Amateur League]]; the game mode is virus, a variant of tag where you instantly lose if you touch an "infected" player. There are nearly ten AI players ready to catch the plague, and [[ArtificialStupidity absolutely ''no'' effort]] to avoid anyone that's "it". There's no radar, which practically renders everyone invisible, and the map is as claustrophobic as can be. The weapons aren't at all powerful, so camping is a failing strategy. Sadly, a gold medal (which requires the player to last at least ''2 minutes'') is required to unlock a certain character, so you'll have to perfect this mission to get OneHundredPercentCompletion.



** You've definitely played on the Siberia stage in ''FP'' just to block an AI team's base with the jeep.

to:

** You've definitely played on the Siberia stage in ''FP'' just to block an AI team's base with the jeep.

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* ThatOneLevel: Mansion in ''[=TimeSplitters=]''. [[StalkingMission Neo-Tokyo]] in ''[=TimeSplitters=] 2''.

to:

* ThatOneLevel: ThatOneLevel:
**
Mansion in ''[=TimeSplitters=]''. [[StalkingMission Neo-Tokyo]] It constantly spawns zombies behind you.
** Neo-Tokyo
in ''[=TimeSplitters=] 2''.2'', which opens with a lenghty StalkingMission.
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** Mansion in ''[=TimeSplitters=]: Future Perfect'' was scrappy for three reasons. One, Jo-Beth Casey, who sometimes attacks you due to a glitch. Second, [[ThatOneBoss Deer Haunter]]. Third, the last boss of the level. You know which trope he goes under.

to:

** Mansion of Madness in ''[=TimeSplitters=]: Future Perfect'' was scrappy Perfect''. On top of legitimately being pretty creepy, the level's incredibly small weapon selection means you'll be using the slow-loading shotgun for three reasons. One, Jo-Beth Casey, who sometimes attacks almost everything. The fact that the zombies take a ton of damage on every part of their body except the head means you due to a glitch. Second, [[ThatOneBoss Deer Haunter]]. Third, could end up wasting precious ammo on one of them whose head just won't come off. Then there's the last boss climb up to and out of the level. You know which trope he goes under.attic, where the level really throws the zombies equipped with shotguns at you. Because of the shotgun's slow reloading time and small number of shots between reloads, it's very easy to get pinned down and shot while you're reloading.

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** [[http://www.youtube.com/watch?v=844y7LN09IU "Spaceport"]] and [[http://www.youtube.com/watch?v=YoOl8LjxMFs&feature=related "Scotland The Brave"]] in Future Perfect, "Notre Dame" in [=TS2=]. Dozens more.

to:

** [[http://www.youtube.com/watch?v=844y7LN09IU "Spaceport"]] and [[http://www.youtube.com/watch?v=YoOl8LjxMFs&feature=related "Scotland The Brave"]] in Future Perfect, "Notre Dame" in [=TS2=]. Dozens more.


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** TS2's [[https://www.youtube.com/watch?v=V70aqXNy0MY Scrapyard]]. If you're not headbanging, you're doing it wrong.
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** [[EverythingsBetterWithMonkeys The Monkeys]]. Enough said.
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* ContestedSequel: Timesplitters: Future Perfect is often considered inferior to the second game either due to abandoning it's Goldeneye roots and/or being very glitchy.

to:

* ContestedSequel: Timesplitters: Future Perfect is often considered inferior to the second game either due to abandoning it's Goldeneye roots and/or being very glitchy. However its usually regarded for more emphasis on the story and some well done humor to make up for it.
Is there an issue? Send a MessageReason:
None


* CatharsisFactor: Arcade: Amateur League: Nightstick: Damn Cold Out Here. First, fire your flare gun at a snowman. Then listen to the screaming. Repeat.

to:

* CatharsisFactor: Arcade: Amateur League: Nightstick: Damn Dam Cold Out Here. First, fire your flare gun at a snowman. Then listen to the screaming. Repeat.

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* ThatOneBoss: The first battle with [[spoiler: Jacob Crow]] in the tenth level of Future Perfect.

to:

* ThatOneBoss: The first battle with [[spoiler: Jacob Crow]] in the tenth level of Future Perfect. Perfect.
** The problem mostly comes from getting the three most obvious weapons and then not knowing where the fourth weak point is. They're two side-mounted missile launchers, but they're not immediately visible.

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Cleanup


* CrazyAwesome: Monkeys, zombies and giant gingerbread men wielding rocket launchers. And this is just '''one''' combination.



** [[http://www.youtube.com/watch?v=844y7LN09IU "Spaceport"]] and [[http://www.youtube.com/watch?v=YoOl8LjxMFs&feature=related "Scotland The Brave"]] in Future Perfect, "Notre Dame" in [=TS2=]. [[strike:Arguably]] dozens more.

to:

** [[http://www.youtube.com/watch?v=844y7LN09IU "Spaceport"]] and [[http://www.youtube.com/watch?v=YoOl8LjxMFs&feature=related "Scotland The Brave"]] in Future Perfect, "Notre Dame" in [=TS2=]. [[strike:Arguably]] dozens Dozens more.



** This [[Tropers/DeceasedWagerGroup troper]] found that the main theme splices very well into jazz trombone.
** No mention of the Victorian multiplayer tileset music in [=TS2=]? Not surprised, sadly. I could only find it in that particular tileset, nowhere else in the game. Which is probably why it's underappreciated.
*** Actually, the Victorian tileset music is, if I recall correctly, the "Castle" theme from [=TS1=].
** And let's not forget [[http://www.youtube.com/watch?v=aytbwCENa04 "Chinese"]] On the original.

to:

** This [[Tropers/DeceasedWagerGroup troper]] found that the main theme splices very well into jazz trombone.
** No mention of the
The Victorian multiplayer tileset music in [=TS2=]? Not surprised, sadly. I could only find it in that particular tileset, nowhere else in the game. Which is probably why it's underappreciated.
*** Actually, the Victorian tileset music is, if I recall correctly, the "Castle" theme from [=TS1=].
[=TS2=].
** And let's not forget [[http://www.youtube.com/watch?v=aytbwCENa04 "Chinese"]] On in the original.



** Second game. Anaconda. That is all.
*** "''Do-dadadada Do-dadadada De-dadada De-dadada.''" It won't leave my head!

to:

** Second game. Anaconda. That is all.
*** "''Do-dadadada Do-dadadada De-dadada De-dadada.''" It won't leave my head!
The music from the [[VideoGame/{{Snake}} Anaconda]] minigame in Timesplitters 2



** Judging multiplayer characters, we have strange, funny characters like [[strike:DonaldDuck]]Duckman Drake, Robofish and the Impersonator.

to:

** Judging multiplayer characters, we have strange, funny characters like [[strike:DonaldDuck]]Duckman Duckman Drake, Robofish and the Impersonator.



** Mansion in ''[=TimeSplitters=]: Future Perfect'', arguably, was scrappy for three reasons. One, Jo-Beth Casey. Second, [[ThatOneBoss Deer Haunter]]. Third, the last boss of the level. You know which trope he goes under. Oh! Let's not forget that the level was actually pretty scary, to boot.
*** The Deer Haunter can be easily killed by standing with your back touching the wall of the hole it came out of: it can't get close enough to hit you. And Jo-Beth Casey? Hilarious.
*** Jo-Beth Casey isn't as funny when a glitch causes her to attack you for no reason...

to:

** Mansion in ''[=TimeSplitters=]: Future Perfect'', arguably, Perfect'' was scrappy for three reasons. One, Jo-Beth Casey.Casey, who sometimes attacks you due to a glitch. Second, [[ThatOneBoss Deer Haunter]]. Third, the last boss of the level. You know which trope he goes under. Oh! Let's not forget that the level was actually pretty scary, to boot.\n*** The Deer Haunter can be easily killed by standing with your back touching the wall of the hole it came out of: it can't get close enough to hit you. And Jo-Beth Casey? Hilarious.\n*** Jo-Beth Casey isn't as funny when a glitch causes her to attack you for no reason...
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* ContestedSequel: Timesplitters: Future Perfect is often considered inferior to the second game either due to abandoning it's Goldeneye roots and/or being very glitchy.


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* SeinfeldIsUnfunny: The first game isn't regarded well nowadays due to it's barebones presentation and lacking the features introduced in the sequels.
Is there an issue? Send a MessageReason:
None

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* BestKnownForTheFanservice: Jo-Beth Casey and to a lesser extent Venus Starr, to the extent that some don't know that the former is from the ''Timesplitters'' series.


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** Despite her having a minor role in ''Future Perfect'', Angel Forge has a modest fan-following.
** [[EverythingsBetterWithMonkeys The Monkeys]]. Enough said.


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** The Robot Factory in Timesplitters 2 is one. With [[EverythingTryingToKillYou dozens of robots often teleporting in on you]], [[EliteMook stronger robots]] that take a lot of hits to go down and wield the deadliest weapons in the level, turrets and floating mines waiting around corners, and your default weapon's laser being able to bounce back and hit you, this level is frustrating to beat [[NintendoHard even on Easy difficulty]]. Good luck getting the ''Rad Racer'' cartridge on Hard.....
Is there an issue? Send a MessageReason:
None


* MostAnnoyingSound: The Space Flies from TS2, with their incessant buzzing that grows to impossibly loud volume as you get closer to them.

to:

* MostAnnoyingSound: The Space Flies from TS2, [=TS2=], with their incessant buzzing that grows to impossibly loud volume as you get closer to them.
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None


* ThatOneLevel: Mansion in TimeSplitters. [[StalkingMission Neo-Tokyo]] in TimeSplitters 2.
** Mansion in ''TimeSplitters: Future Perfect'', arguably, was scrappy for three reasons. One, Jo-Beth Casey. Second, [[ThatOneBoss Deer Haunter]]. Third, the last boss of the level. You know which trope he goes under. Oh! Let's not forget that the level was actually pretty scary, to boot.

to:

* ThatOneLevel: Mansion in TimeSplitters. ''[=TimeSplitters=]''. [[StalkingMission Neo-Tokyo]] in TimeSplitters 2.
''[=TimeSplitters=] 2''.
** Mansion in ''TimeSplitters: ''[=TimeSplitters=]: Future Perfect'', arguably, was scrappy for three reasons. One, Jo-Beth Casey. Second, [[ThatOneBoss Deer Haunter]]. Third, the last boss of the level. You know which trope he goes under. Oh! Let's not forget that the level was actually pretty scary, to boot.



** The Hooded Man in Future Perfect. You have to protect [[spoiler: your past self from Time Assassins and TimeSplitters until he gets to the base]] it doesn't get bad until the Splitters show up though.

to:

** The Hooded Man in Future Perfect. You have to protect [[spoiler: your past self from Time Assassins and TimeSplitters [=TimeSplitters=] until he gets to the base]] it doesn't get bad until the Splitters show up though.
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Dropping completely undetailed entry as per the NF/HONF rules


* HighOctaneNightmareFuel:
** Levels 5 and 6 of Future Perfect, Mansion of Madness and What Lies Beneath. Both are loaded with zombies and various undead creatures.
*** This Troper used to be so terrified of those levels that he had other people play them for him. To this day, I refuse to play on that bloody mansion level.
** The TimeSplitters themselves. They get more and more grotesque with each game.

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** The Hooded Man in Future Perfect. You have to protect [[spoiler: your past self from Time Assassins and TimeSplitters until he gets to the base]] it doesn't get bad until the Splitters show up though.

to:

** The Hooded Man in Future Perfect. You have to protect [[spoiler: your past self from Time Assassins and TimeSplitters until he gets to the base]] it doesn't get bad until the Splitters show up though. though.
** Something to Crow About. Powerful enemies who can fill you full of plasma in a few seconds, shielded enemies you have to switch quickly to the Electrotool and back to defeat, flying mechs not unlike the "boss" of U-Genius U-Genix, annoying rolling robots, the stage is ''long'', there are two bosses, and the latter of those two bosses is ThatOneBoss.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MostAnnoyingSound: The Space Flies from TS2, with their incessant buzzing that grows to impossibly loud volume as you get closer to them.

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* ScrappyLevel: Mansion in TimeSplitters. [[StalkingMission Neo-Tokyo]] in TimeSplitters 2.

to:

* ScrappyLevel: ThatOneBoss: The first battle with [[spoiler: Jacob Crow]] in the tenth level of Future Perfect.
* ThatOneLevel:
Mansion in TimeSplitters. [[StalkingMission Neo-Tokyo]] in TimeSplitters 2.
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** The Hooded Man in Future Perfect. You have to protect [[spoiler: your past self from Time Assassins and TimeSplitters until he gets to the base]] it doesn't get bad until the Splitters show up though.
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* {{Fanon}}: Anya looks a ''lot'' like Jo-Beth Casey. Could the teenage girl she constantly rolls her eyes at actually be her 15x-great-grandmother?

to:

* {{Fanon}}: {{Epileptic Trees}}: Anya looks a ''lot'' like Jo-Beth Casey. Could the teenage girl she constantly rolls her eyes at actually be her 15x-great-grandmother?
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***This Troper used to be so terrified of those levels that he had other people play them for him. To this day, I refuse to play on that bloody mansion level.
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** For the Virtual tileset in [=TSFP=] [[http://www.youtube.com/watch?v=249htYim6FY they just ripped out the best part of the TS2 credits theme]].
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Added to Awesome Music

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** While few people show any love for the Neo-Tokyo level, [[http://www.youtube.com/watch?v=_zAPk9bGVo4 the music for it fits the atmosphere very well]].

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* NightmareFuel:

to:

* NightmareFuel:HighOctaneNightmareFuel:



** [[HighOctaneNightmareFuel Accidental?]]
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** [[HighOctaneNightmareFuel Accidental?]]


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** You've definitely played on the Siberia stage in ''FP'' just to block an AI team's base with the jeep.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** "''Do-dadadada Do-dadadada De-dadada De-dadada.''" It won't leave my head!

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