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* ThatOneLevel: [[spoiler:Both Necktie base assault, and Final assault in the game, Necktie one wants you to not raise any alarms, or the assault is instantly lost. (If the player tries to arrest every necktie he finds, it would prove to be AllForNothing, because the player's goal is to set it on fire, killing every necktie inside, and if the player arrests one, enemies could later on find one of their own apprehended, and can raise the alarm, while if you just knife one of them, it will instead make their bodies disappear in the snow.) While Final assault, makes you and your squad face the assault of heavy fire power, while you only have your pea shooters to defend yourselfes with.]]

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* ThatOneLevel: [[spoiler:Both Necktie base assault, and Final assault in Henderson's siege on the game, Necktie one wants you to not raise any alarms, or Police station. The Neckties base is heavily guarded, making stealth difficult, yet raising the assault is instantly lost. (If the player tries to arrest every necktie he finds, it would prove alarm results an instant mission failure. Arresting them proves to be AllForNothing, because the player's goal is to set it on fire, killing every necktie inside, and if the player arrests one, enemies could later on find one of their own apprehended, detrimental, as unlike deceased suspects, arrested individuals don't despawn and can raise alert other patrolling guards, not to mention those who survive during the alarm, while if you just knife one of them, it will instead make their bodies disappear mission ultimately perish in the snow.) While Final assault, makes you and your squad face resultant fire. Meanwhile, Henderson's smugglers are predictable, but they still shouldn't be underestimated as the assault of heavy fire power, while you cops will only have your pea shooters to defend yourselfes with.their pistols.]]
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* ThatOneLevel: [[spoiler:Both Necktie base assault, and Final assault in the game, Necktie one wants you to not raise any alarms, or the assault is instantly lost. (If the player tries to arrest every necktie he finds, it would prove to be AllForNothing, because the player's goal is to set it on fire, killing every necktie inside, and if the player arrests one, enemies could later on find one of their own apprehended, and can raise the alarm, while if you just knife one of them, it will instead make their bodies disappear in the snow.) While Final assault, makes you and your squad face the assault of heavy fire power, while you only have your pea shooters to defend yourselfes with.]]
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* SpiritualSuccessor: The game is the closest thing to having a video game adaptation of ''Series/{{Banshee}}''.

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* AudienceAlienatingPremise: At least some people were put off the game and wanted nothing with finishing it once [[spoiler: Jack lost his last morals and transitioned into a full-blown VillainProtagonist]].

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* AudienceAlienatingPremise: At least some people were put off the game and wanted nothing with finishing it once [[spoiler: Jack [[spoiler:Jack lost his last morals and transitioned into a full-blown VillainProtagonist]].



* TheyWastedAPerfectlyGoodPlot: A game that focused on a new sheriff trying to shape up her sheriff's department, handle crime in the area as well as growing a spine of her own and earning respect from her subordinates could have been a very interesting story on its own, with or without Jack Boyd in the picture. Instead we got a new chapter in Jack's tale - [=YMMV=] if this makes a game better or worse.

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* SignatureScene: "Why am I here?" The first hint towards Jack's [[spoiler:transition to a VillainProtagonist]], the scene most advertised prior to release, and some of the absolute best voice acting out of Creator/JonStJohn.
* TheyWastedAPerfectlyGoodPlot: A game that focused on a new sheriff trying to shape up her sheriff's department, handle crime in the area as well as growing a spine of her own and earning respect from her subordinates could have been a very interesting story on its own, with or without Jack Boyd in the picture. Instead we got a new chapter in Jack's tale - [=YMMV=] -- YMMV if this makes a the game better or worse.worse.
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* AudienceAlienatingPremise: At least some people were put off the game and wanted nothing with finishing it once [[spoiler: Jack loses his last morals and transitions into a full-blown VillainProtagonist]].

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* AudienceAlienatingPremise: At least some people were put off the game and wanted nothing with finishing it once [[spoiler: Jack loses lost his last morals and transitions transitioned into a full-blown VillainProtagonist]].
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* AudienceAlienatingPremise: At least some people were put off the game and wanted nothing with finishing it once [[spoiler: Jack loses his last morals and transitions into a full-blown VillainProtagonist]].
* EvenBetterSequel: The game improves on all of its predecessors mechanics, making management aspect more complex, calls more engaging, and adding a tactical turn-based gameplay to the mix.
* TheyWastedAPerfectlyGoodPlot: A game that focused on a new sheriff trying to shape up her sheriff's department, handle crime in the area as well as growing a spine of her own and earning respect from her subordinates could have been a very interesting story on its own, with or without Jack Boyd in the picture. Instead we got a new chapter in Jack's tale - [=YMMV=] if this makes a game better or worse.

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