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** ''Final Bar Line:''
*** Terra loses the Trance ability, so she isn't quite as broken as she is in ''Curtain Call', but she can still Dualcast Ultima whenever a boss appears, making her incredibly viable for dispatching them on a "Kill the boss" quest, especially since her third ability can be rotated out depending on the situation.
*** Most abilities that trigger when a boss appears became limited-use, but not for everyone. Both Noctis and Aranea have skills that trigger every time a boss appears and have unlimited uses, making them indispensable for songs that have several or nothing but boss enemies.
*** Bartz and his Job Mastery ability will increase all of his stats by 150 for the rest of the battle and can trigger twice. Put him and anyone with the Mimic ability (including himself) in the same party and the Mimics will most likely mimic the Job Mastery, giving them the same boosts and turning most trash mobs into wet paper to be torn apart. Even after maxing out Bartz's stats, the ability is still very useful as the cap can be broken during a song.
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* MostWonderfulSound: The "Quest Complete" sound in ''Final Bar Line'' upon clearing the conditions of a particular song's quest, especially the higher-difficulty ones that require specialized teams and multiple attempts.

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* MostWonderfulSound: The "Quest Complete" Clear" sound in ''Final Bar Line'' upon clearing the conditions of a particular song's quest, especially the higher-difficulty ones that require specialized teams and multiple attempts.
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* MostWonderfulSound: The "Quest Complete" sound in ''Final Bar Line'' upon clearing the conditions of a particular song's quest, especially the higher-difficulty ones that require specialized teams and multiple attempts.
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* SugarWiki/AwesomeMusic:

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* SugarWiki/AwesomeMusic:SugarWiki/AwesomeMusic: A given considering it's a celebration of its music, but Theatrhythm also sends love letters to the original tracks with its arrangements.
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* BaseBreakingCharacter: In ''Curtain Call'', either you find Mog's voice in the VS to be annoying and very distracting (though thankfully, for those people, it does have an off option) or you find it adorable (as well as adding to the atmosphere) and quite useful. Then again, Moogles have always been one of the biggest "You love them or hate them" in the fandom and the usefulness of Mog's voice is situational as he's very helpful when announcing what EX Burst is being used against you (since looking away from the action to see makes it very easy to miss a note) while endless repetitions of, "They've taken the lead, kupo!" during a very close match make one want to strangle him.

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* BaseBreakingCharacter: In ''Curtain Call'', either you find Mog's voice in the VS to be annoying and very distracting (though thankfully, for those people, it does have an off option) or you find it adorable (as well as adding to the atmosphere) and quite useful. Then again, Moogles have always been one of the biggest "You love them or hate them" in the fandom and the usefulness of Mog's voice is situational as he's very helpful when announcing what EX Burst is being used against you (since looking away from the action to see makes it very easy to miss a note) while endless repetitions of, "They've taken the lead, kupo!" during a very close match make one want to strangle him. ''Final Bar Line'' allows you to adjust Mog's volume so you can outright mute him and not deal with his chatter.
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* SequelDifficultySpike: ''All-star Carnival'' and ''Final Bar Line'' add a new rainbow-colored Critical judge rank, making it harder to get a perfect score, although the grading system has been tweaked to compensate[[note]]For example, getting an SSS in the consumer versions requires 9,750,000 points, but ''All-star Carnival'' and ''Final Bar Line'' only requires 9,000,000.[[/note]]. Both games also add the [[HarderThanHard Transcendence/Supreme]] difficulty, which makes Ultimate charts look like tutorial levels.

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* SequelDifficultySpike: ''All-star Carnival'' and ''Final Bar Line'' add a new rainbow-colored Critical judge rank, making it harder to get a perfect score, although the grading system has been tweaked to compensate[[note]]For example, getting an SSS in the consumer versions requires 9,750,000 points, but ''All-star Carnival'' and ''Final Bar Line'' only requires 9,000,000.[[/note]]. Both games also add the [[HarderThanHard Transcendence/Supreme]] difficulty, which makes Ultimate charts look like tutorial levels.levels, having far more strenuous strings of notes as well as triple and quadruple notes. Hope your fingers are warmed up for those challenges.
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** EX Bursts as a whole can feel like this, as they are randomly selected. A match can be decided simply because the RandomNumberGod decides to curse one player with Judgment several times in a row while the other player gets comparatively tame Bursts like Super Speed and Wave Speed. They ''can'' be turned off, but in turn both players must play on Ultimate difficulty and the game simply becomes a glorified score attack competition since neither player can affect the other. Perhaps become of this, ''All-star Carnival'' employs {{Drop In Drop Out|Multiplayer}} CoOpMultiplayer instead of VS matches instead.

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** EX Bursts as a whole can feel like this, as they are randomly selected. A match can be decided simply because the RandomNumberGod decides to curse one player with Judgment several times in a row while the other player gets comparatively tame Bursts like Super Speed and Wave Speed. They ''can'' be turned off, but in turn both players must play on Ultimate difficulty and the game simply becomes a glorified score attack competition since neither player can affect the other. Perhaps become of this, ''All-star Carnival'' employs {{Drop In Drop Out|Multiplayer}} CoOpMultiplayer instead of VS matches instead. ''Final Bar Line'' allows multiplayer lobby hosts to determine whether to enable Bursts on or off.
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* SequelDifficultySpike: ''All-star Carnival'' and ''Final Bar Line'' add a new rainbow-colored Critical judge rank, making it harder to get a perfect score, although the grading system has been tweaked to compensate[[note]]For example, getting an SSS in the consumer versions requires 9,750,000 points, but ''All-star Carnival'' and ''Final Bar Line'' only requires 9,000,000.[[/note]]. It also adds the [[HarderThanHard Transcendence/Supreme]] difficulty, which makes Ultimate charts look like tutorial levels.

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* SequelDifficultySpike: ''All-star Carnival'' and ''Final Bar Line'' add a new rainbow-colored Critical judge rank, making it harder to get a perfect score, although the grading system has been tweaked to compensate[[note]]For example, getting an SSS in the consumer versions requires 9,750,000 points, but ''All-star Carnival'' and ''Final Bar Line'' only requires 9,000,000.[[/note]]. It Both games also adds add the [[HarderThanHard Transcendence/Supreme]] difficulty, which makes Ultimate charts look like tutorial levels.
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None


* SequelDifficultySpike: ''All-star Carnival'' adds a new rainbow-colored Critical judge rank, making it harder to get a perfect score, although the grading system has been tweaked to compensate[[note]]For example, getting an SSS in the consumer versions requires 9,750,000 points, but ''All-star Carnival'' only requires 9,000,000.[[/note]]. It also adds the [[HarderThanHard Transcendence]] difficulty, which makes Ultimate charts look like tutorial levels.

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* SequelDifficultySpike: ''All-star Carnival'' adds and ''Final Bar Line'' add a new rainbow-colored Critical judge rank, making it harder to get a perfect score, although the grading system has been tweaked to compensate[[note]]For example, getting an SSS in the consumer versions requires 9,750,000 points, but ''All-star Carnival'' and ''Final Bar Line'' only requires 9,000,000.[[/note]]. It also adds the [[HarderThanHard Transcendence]] Transcendence/Supreme]] difficulty, which makes Ultimate charts look like tutorial levels.
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** Basic Scores are the perfect introduction to the genre for a complete beginner. Expert Scores are more challenging, with a faster pace and more intricate patterns. Ultimate Scores are instruments of Satan that wish only to ''destroy you''.

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** Basic Scores are the perfect introduction to the genre for a complete beginner. Expert Scores are more challenging, with a faster pace and more intricate patterns. Ultimate Scores are instruments of Satan that wish only to ''destroy you''. And ''Final Bar Line'' adds the [[HarderThanHard Supreme Scores]], on top of adding completely new button prompts absent from previous games.
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Per TRS, these are YMMV

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* DifficultySpike:
** Basic Scores are the perfect introduction to the genre for a complete beginner. Expert Scores are more challenging, with a faster pace and more intricate patterns. Ultimate Scores are instruments of Satan that wish only to ''destroy you''.
** ''All-star Carnival'' is harder to score high on due to the introduction of the rainbow Critical judgement and the resulting tweaks to the scoring system. However, ranks are tweaked to accomodate this; whereas in ''Curtain Call'' you need 9,750,000 points for an SSS, in ''All-star Carnival'' you just need 9 million.


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* SequelDifficultySpike: ''All-star Carnival'' adds a new rainbow-colored Critical judge rank, making it harder to get a perfect score, although the grading system has been tweaked to compensate[[note]]For example, getting an SSS in the consumer versions requires 9,750,000 points, but ''All-star Carnival'' only requires 9,000,000.[[/note]]. It also adds the [[HarderThanHard Transcendence]] difficulty, which makes Ultimate charts look like tutorial levels.
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* FanNickname: "Final Fantasy Tip Taps"[[note]]Tip Taps was the name of a long-dead mobile rhythm game during its early years.[[/note]] for the game itself. Another is "Dissidia: The Musical."
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No longer an item; move to Sweetness Aversion if it has context for an audience reaction.


* TastesLikeDiabetes: Chibi Vivi, especially when he hops and swings his little staff. Add the fact he might appear on the main menu and say his quotes from his game.
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* AuthorsSavingThrow: The Stoic Bonus in the first game isn't well-liked by rhythm game enthusiasts due to effectively forcing the player to either play for the RPGElements or to play the game strictly as a rhythm game. Subsequent games do away with this, with the only score-affecting ability being the completely optional Spare Change ability (which deducts points to damage enemies); beyond that, players can optimize their teams for damage and still be able to get good scores.

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* AuthorsSavingThrow: The Stoic Bonus in the first game isn't well-liked by rhythm game enthusiasts due to effectively forcing the player to either play for the RPGElements or to play the game strictly as a rhythm game.game, but not both at the same time. Subsequent games do away with this, with the only score-affecting ability being the completely optional Spare Change ability (which deducts points to damage enemies); beyond that, players can optimize their teams for damage and still be able to get good scores.
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* AuthorsSavingThrow: The Stoic Bonus in the first game isn't well-liked by rhythm game enthusiasts due to effectively forcing the player to either play for the RPGElements or to play the game strictly as a rhythm game. Subsequent games do away with this, with the only score-affecting ability being the completely optional Spare Change ability (which deducts points to damage enemies).

to:

* AuthorsSavingThrow: The Stoic Bonus in the first game isn't well-liked by rhythm game enthusiasts due to effectively forcing the player to either play for the RPGElements or to play the game strictly as a rhythm game. Subsequent games do away with this, with the only score-affecting ability being the completely optional Spare Change ability (which deducts points to damage enemies).enemies); beyond that, players can optimize their teams for damage and still be able to get good scores.
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None

Added DiffLines:

* AuthorsSavingThrow: The Stoic Bonus in the first game isn't well-liked by rhythm game enthusiasts due to effectively forcing the player to either play for the RPGElements or to play the game strictly as a rhythm game. Subsequent games do away with this, with the only score-affecting ability being the completely optional Spare Change ability (which deducts points to damage enemies).
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Making references to other entries is not recommended, as they may be deleted or changed later on.


* BaseBreakingCharacter: In Curtain Call, either you find Mog's voice in the VS to be annoying and very distracting (though thankfully, for those people, it does have an off option) or you find it adorable (as well as adding to the atmosphere) and quite useful. Then again, Moogles have always been one of the biggest "You love them or hate them" in the fandom and the usefulness of Mog's voice is situational as he's very helpful when announcing what EX Burst is being used against you (since looking away from the action to see makes it very easy to miss a note) while endless repetitions of, "They've taken the lead, kupo!" during a very close match make one want to strangle him. Also see AnnoyingVideoGameHelper.

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* BaseBreakingCharacter: In Curtain Call, ''Curtain Call'', either you find Mog's voice in the VS to be annoying and very distracting (though thankfully, for those people, it does have an off option) or you find it adorable (as well as adding to the atmosphere) and quite useful. Then again, Moogles have always been one of the biggest "You love them or hate them" in the fandom and the usefulness of Mog's voice is situational as he's very helpful when announcing what EX Burst is being used against you (since looking away from the action to see makes it very easy to miss a note) while endless repetitions of, "They've taken the lead, kupo!" during a very close match make one want to strangle him. Also see AnnoyingVideoGameHelper.
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YMMV cannot be played with.


* BreatherLevel: Apparently played straight but ultimately averted for DLC song "Shadowlord" from ''{{VideoGame/Nier}}'' on Ultimate as the first 2/3 of the song are at an even tempo and nodes are spaced apart with only about 200 nodes, then you get the remaining 300 in the last 1/3 of the song. It can be considered the easiest of the 5 longest songs in the game though.
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* BaseBreakingCharacter: In Curtain Call, either you find Mog's voice in the VS to be a annoying and very distracting (Though thankfully for those people it does have an off option) or you find it adorable (as well as adding to the atmosphere) and quite useful. Then again Moogles have always been one of the biggest "You love them or hate them" in the fandom and the usefulness of Mog's voice is situational as he's very helpful when announcing what EX Burst is being used against you (since looking away from the action to see makes it very easy to miss a note) while endless repetitions of, "They've taken the lead, kupo!" during a very close match make one want to strangle him. Also see AnnoyingVideoGameHelper.

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* BaseBreakingCharacter: In Curtain Call, either you find Mog's voice in the VS to be a annoying and very distracting (Though thankfully (though thankfully, for those people people, it does have an off option) or you find it adorable (as well as adding to the atmosphere) and quite useful. Then again again, Moogles have always been one of the biggest "You love them or hate them" in the fandom and the usefulness of Mog's voice is situational as he's very helpful when announcing what EX Burst is being used against you (since looking away from the action to see makes it very easy to miss a note) while endless repetitions of, "They've taken the lead, kupo!" during a very close match make one want to strangle him. Also see AnnoyingVideoGameHelper.
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None


* HilariousInHindsight: When it was first released on the UsefulNotes/Nintendo3DS, there were many jokes to be had about how many of the games featured (Specifically, ''VideoGame/FinalFantasyVII'' onwards) originated as exclusives for the [[UsefulNotes/PlayStation PS1]], [[UsefulNotes/PlayStation2 PS2]], and [[UsefulNotes/PlayStationPortable PSP]], were being honored on a game released exclusively for the Nintendo 3DS. Not only would [[VideoGame/FinalFantasyVII they]] [[VideoGame/FinalFantasyVIII port]] [[VideoGame/FinalFantasyIX most]] [[VideoGame/FinalFantasyX of those]] [[VideoGame/FinalFantasyXII games]] to the UsefulNotes/NintendoSwitch years later, but Cloud, whose game in particular marked the separation of ''Final Fantasy'' and Nintendo, ended up in two ''VideoGame/SuperSmashBros'' titles.

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* HilariousInHindsight: When it was first released on the UsefulNotes/Nintendo3DS, there were many jokes to be had about how many of the games featured (Specifically, ''VideoGame/FinalFantasyVII'' onwards) originated as exclusives for the [[UsefulNotes/PlayStation PS1]], [[UsefulNotes/PlayStation2 PS2]], and [[UsefulNotes/PlayStationPortable PSP]], were being honored on a game released exclusively for the Nintendo 3DS. Not only would [[VideoGame/FinalFantasyVII they]] [[VideoGame/FinalFantasyVIII port]] [[VideoGame/FinalFantasyIX most]] [[VideoGame/FinalFantasyX of of]] [[VideoGame/FinalFantasyX2 those]] [[VideoGame/FinalFantasyXII games]] to the UsefulNotes/NintendoSwitch years later, but Cloud, whose game in particular marked the separation of ''Final Fantasy'' and Nintendo, ended up in two ''VideoGame/SuperSmashBros'' titles.
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* HilariousInHindsight: When it was first released on the UsefulNotes/Nintendo3DS, there were many jokes to be had about how many of the games featured (Specifically, ''VideoGame/FinalFantasyVII'' onwards) originated as exclusives for the [[UsefulNotes/PlayStation1 PS1]], [[UsefulNotes/PlayStation2 PS2]], and [[UsefulNotes/PlayStationPortable PSP]], were being honored on a game released exclusively for the Nintendo 3DS. Not only would [[VideoGame/FinalFantasyVII they]] [[VideoGame/FinalFantasyVIII port]] [[VideoGame/FinalFantasyIX most]] [[VideoGame/FinalFantasyX of those]] [[VideoGame/FinalFantasyXII games]] to the UsefulNotes/NintendoSwitch years later, but Cloud, whose game in particular marked the separation of ''Final Fantasy'' and Nintendo, ended up in two ''VideoGame/SuperSmashBros'' titles.

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* HilariousInHindsight: When it was first released on the UsefulNotes/Nintendo3DS, there were many jokes to be had about how many of the games featured (Specifically, ''VideoGame/FinalFantasyVII'' onwards) originated as exclusives for the [[UsefulNotes/PlayStation1 [[UsefulNotes/PlayStation PS1]], [[UsefulNotes/PlayStation2 PS2]], and [[UsefulNotes/PlayStationPortable PSP]], were being honored on a game released exclusively for the Nintendo 3DS. Not only would [[VideoGame/FinalFantasyVII they]] [[VideoGame/FinalFantasyVIII port]] [[VideoGame/FinalFantasyIX most]] [[VideoGame/FinalFantasyX of those]] [[VideoGame/FinalFantasyXII games]] to the UsefulNotes/NintendoSwitch years later, but Cloud, whose game in particular marked the separation of ''Final Fantasy'' and Nintendo, ended up in two ''VideoGame/SuperSmashBros'' titles.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HilariousInHindsight: When it was first released on the UsefulNotes/Nintendo3DS, there were many jokes to be had about how many of the games featured (Specifically, ''VideoGame/FinalFantasyVII'' onwards) originated as exclusives for the [[UsefulNotes/PlayStation1 PS1]], [[UsefulNotes/PlayStation2 PS2]], and [[UsefulNotes/PlayStationPortable PSP]], were being honored on a game released exclusively for the Nintendo 3DS. Not only would [[VideoGame/FinalFantasyVII they]] [[VideoGame/FinalFantasyVIII port]] [[VideoGame/FinalFantasyIX most]] [[VideoGame/FinalFantasyX of those]] [[VideoGame/FinalFantasyXII games]] to the UsefulNotes/NintendoSwitch years later, but Cloud, whose game in particular marked the separation of ''Final Fantasy'' and Nintendo, ended up in two ''VideoGame/SuperSmashBros'' titles.


* BaseBreakingCharacter: In Curtain Call, either you find Mog's voice in the VS to be a MostAnnoyingSound and very distracting (Though thankfully for those people it does have an off option) or you find it adorable (as well as adding to the atmosphere) and quite useful. Then again Moogles have always been one of the biggest "You love them or hate them" in the fandom and the usefulness of Mog's voice is situational as he's very helpful when announcing what EX Burst is being used against you (since looking away from the action to see makes it very easy to miss a note) while endless repetitions of, "They've taken the lead, kupo!" during a very close match make one want to strangle him. Also see AnnoyingVideoGameHelper.

to:

* BaseBreakingCharacter: In Curtain Call, either you find Mog's voice in the VS to be a MostAnnoyingSound annoying and very distracting (Though thankfully for those people it does have an off option) or you find it adorable (as well as adding to the atmosphere) and quite useful. Then again Moogles have always been one of the biggest "You love them or hate them" in the fandom and the usefulness of Mog's voice is situational as he's very helpful when announcing what EX Burst is being used against you (since looking away from the action to see makes it very easy to miss a note) while endless repetitions of, "They've taken the lead, kupo!" during a very close match make one want to strangle him. Also see AnnoyingVideoGameHelper.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: In addition to being laggy on anything older than an [=iPad4=] or [=iPhone5S=], the nominally "free" iOS version only includes 2 songs and 13 characters, and purchasing everything costs '''''more than three times''''' as much as the 3DS version -- which already includes all of this premium content, except for some songs which are either still DLC or just not available as well as some characters that don't have any unique skills available to them. And oh, no ''Event Music Stages'', one of the biggest draws of the game. On the other hand, some players consider the higher resolution graphics and higher quality music an acceptable tradeoff, especially since [=DLCs=] for the 3DS version of the game are NoExportForYou to those living in areas without the 3DS eShop (when comparatively, the iOS version and all its [=DLCs=] are available worldwide), and rationalizes by buying only the songs and/or song packs they like. Additionally, all [=iOS=] devices have a capacitive touch screen compared to the 3DS' resistive touch screen, and the screen itself is bigger to boot (especially on an [=iPad=]), making it a little easier to play. And then Square announced that the [=iOS=] port has essentially been abandoned due to poor song and character sales and '''won’t''' be updated to 64-bit to be made compatible with [=iOS 12=] and beyond...

to:

* PortingDisaster: In addition to being laggy on anything older than an [=iPad4=] or [=iPhone5S=], the nominally "free" iOS version only includes 2 songs and 13 characters, and purchasing everything costs '''''more than three times''''' as much as the 3DS version -- which already includes all of this premium content, except for some songs which are either still DLC or just not available as well as some characters that don't have any unique skills available to them. And oh, no ''Event Music Stages'', one of the biggest draws of the game. On the other hand, some players consider the higher resolution graphics and higher quality music an acceptable tradeoff, especially since [=DLCs=] for the 3DS version of the game are NoExportForYou to those living in areas without the 3DS eShop (when comparatively, the iOS version and all its [=DLCs=] are available worldwide), and rationalizes by buying only the songs and/or song packs they like. Additionally, all [=iOS=] devices have a capacitive touch screen compared to the 3DS' resistive touch screen, and the screen itself is bigger to boot (especially on an [=iPad=]), making it a little easier to play. And then Square announced that the [=iOS=] port has essentially been abandoned due to poor song and character sales and '''won’t''' be updated to 64-bit to be made compatible with [=iOS 12=] 11=] and beyond...
Is there an issue? Send a MessageReason:
None


* PortingDisaster: In addition to being laggy on anything older than an [=iPad4=] or [=iPhone5S=], the nominally "free" iOS version only includes 2 songs and 13 characters, and purchasing everything costs '''''more than three times''''' as much as the 3DS version -- which already includes all of this premium content, except for some songs which are either still DLC or just not available as well as some characters that don't have any unique skills available to them. And oh, no ''Event Music Stages'', one of the biggest draws of the game. On the other hand, some players consider the higher resolution graphics and higher quality music an acceptable tradeoff, especially since [=DLCs=] for the 3DS version of the game are NoExportForYou to those living in areas without the 3DS eShop (when comparatively, the iOS version and all its [=DLCs=] are available worldwide), and rationalizes by buying only the songs and/or song packs they like. Additionally, all [=iOS=] devices have a capacitive touch screen compared to the 3DS' resistive touch screen, and the screen itself is bigger to boot (especially on an [=iPad=]), making it a little easier to play.

to:

* PortingDisaster: In addition to being laggy on anything older than an [=iPad4=] or [=iPhone5S=], the nominally "free" iOS version only includes 2 songs and 13 characters, and purchasing everything costs '''''more than three times''''' as much as the 3DS version -- which already includes all of this premium content, except for some songs which are either still DLC or just not available as well as some characters that don't have any unique skills available to them. And oh, no ''Event Music Stages'', one of the biggest draws of the game. On the other hand, some players consider the higher resolution graphics and higher quality music an acceptable tradeoff, especially since [=DLCs=] for the 3DS version of the game are NoExportForYou to those living in areas without the 3DS eShop (when comparatively, the iOS version and all its [=DLCs=] are available worldwide), and rationalizes by buying only the songs and/or song packs they like. Additionally, all [=iOS=] devices have a capacitive touch screen compared to the 3DS' resistive touch screen, and the screen itself is bigger to boot (especially on an [=iPad=]), making it a little easier to play. And then Square announced that the [=iOS=] port has essentially been abandoned due to poor song and character sales and '''won’t''' be updated to 64-bit to be made compatible with [=iOS 12=] and beyond...
Is there an issue? Send a MessageReason:
None


** Each of the original 13 base characters has a LimitBreak type ability learned at Level 40. For Warrior of Light, Firion and Terra, it activates when you chain so many notes in BMS, and respectively reduces damage by half, restores HP for every successful note trigger, or triples the damage of offensive Magic. Lightning got an ability to boost Strength and Magic by 75 each, and the other nine got a super-attack that they use against bosses and do heavy damage based on their stats, and they will use it against every boss if you do well enough to meet more than one. If it sounds like these abilities are good, they are. With as little as two of the damaging abilities on the right characters at Level 99, the bosses that are supposed to be the toughest enemies in the stage will die on arrival, Warrior of Light and Firion make stages much easier, and Terra's offensive magic is brutal. The developers took notice how good they are, because these abilities were removed from the iOS port. However, rvery character with one in the first game still has theirs in the sequel, and a large number of the new characters have one as well, although since the Quest Medley boss stages require you to defeat said boss at least once or you lose even if you finish the song, they're more of a necessity as opposed to something that trivializes bosses.

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** Each of the original 13 base characters has a LimitBreak type ability learned at Level 40. For Warrior of Light, Firion and Terra, it activates when you chain so many notes in BMS, and respectively reduces damage by half, restores HP for every successful note trigger, or triples the damage of offensive Magic. Lightning got an ability to boost Strength and Magic by 75 each, and the other nine got a super-attack that they use against bosses and do heavy damage based on their stats, and they will use it against every boss if you do well enough to meet more than one. If it sounds like these abilities are good, they are. With as little as two of the damaging abilities on the right characters at Level 99, the bosses that are supposed to be the toughest enemies in the stage will die on arrival, Warrior of Light and Firion make stages much easier, and Terra's offensive magic is brutal. The developers took notice how good they are, because these abilities were removed from the iOS port. However, rvery every character with one in the first game still has theirs in the sequel, and a large number of the new characters have one as well, although since the Quest Medley boss stages require you to defeat said boss at least once or you lose even if you finish the song, they're more of a necessity as opposed to something that trivializes bosses.

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Removed: 676

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* EarWorm: If you got rid of any earworms of any Franchise/FinalFantasy game, well, they're here for revenge.



** Each of the original 13 base characters has a LimitBreak type ability learned at Level 40. For Warrior of Light, Firion and Terra, it activates when you chain so many notes in BMS, and respectively reduces damage by half, restores HP for every successful note trigger, or triples the damage of offensive Magic. Lightning got an ability to boost Strength and Magic by 75 each, and the other nine got a super-attack that they use against bosses and do heavy damage based on their stats, and they will use it against every boss if you do well enough to meet more than one. If it sounds like these abilities are good, they are. With as little as two of the damaging abilities on the right characters at Level 99, the bosses that are supposed to be the toughest enemies in the stage will die on arrival, Warrior of Light and Firion make stages much easier, and Terra's offensive magic is brutal. The developers apparently took notice how good they are, because these abilities were removed from the iOS port. Every character with one in the first game still has theirs in the sequel, and a large number of the new characters have one as well, although since the Quest Medley boss stages require you to defeat the said boss at least once or you lose even if you finish the song, they're more of a necessity as opposed to something that trivializes bosses.
** The [=CollectaCards=] in the sequel are essentially this: unlike in the first game, where they existed only for [[ExactlyWhatItSaysOnTheTin collecting them]], you can now use them to boost characters' stats far beyond what normal leveling up with allow, especially if you group them together to guarantee higher boosts. With high enough stats, you can basically create a team based entirely around tanking constant enemy attacks from missing every note and using counterattacks to defeat them to gather a huge amount of drops without actively playing the game at all, but doing this is an extremely time-consuming process.
** Terra is even more broken in ''Curtain Call'' thanks to the opportunity to raise max CP to 99. With at least 68 CP she can equip Trance, Dualcast and Ultima, which is cast when a boss appears. With 6x the normal magic damage she can not only one-shot the boss but do enough damage to kill the enemies that appear after it as well!
*** Though it takes a whopping 91 CP to pull off, equipping her with Trance, Firaga, Thundaga, and Blizzaga will guarantee that nothing survives for long in a BMS. Team her up with three characters that have Added Cut and there will rarely be an enemy that lasts for more than a few seconds.

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** Each of the original 13 base characters has a LimitBreak type ability learned at Level 40. For Warrior of Light, Firion and Terra, it activates when you chain so many notes in BMS, and respectively reduces damage by half, restores HP for every successful note trigger, or triples the damage of offensive Magic. Lightning got an ability to boost Strength and Magic by 75 each, and the other nine got a super-attack that they use against bosses and do heavy damage based on their stats, and they will use it against every boss if you do well enough to meet more than one. If it sounds like these abilities are good, they are. With as little as two of the damaging abilities on the right characters at Level 99, the bosses that are supposed to be the toughest enemies in the stage will die on arrival, Warrior of Light and Firion make stages much easier, and Terra's offensive magic is brutal. The developers apparently took notice how good they are, because these abilities were removed from the iOS port. Every However, rvery character with one in the first game still has theirs in the sequel, and a large number of the new characters have one as well, although since the Quest Medley boss stages require you to defeat the said boss at least once or you lose even if you finish the song, they're more of a necessity as opposed to something that trivializes bosses.
** The [=CollectaCards=] in the sequel are essentially this: unlike sequel. Unlike in the first game, where they existed only for [[ExactlyWhatItSaysOnTheTin collecting them]], you can now use them to boost characters' stats far beyond what normal leveling up with allow, especially if you group them together to guarantee higher boosts. With high enough stats, you can basically create a team based entirely around tanking constant enemy attacks from missing every note and using counterattacks to defeat them to gather a huge amount of drops without actively playing the game at all, but doing this is an extremely time-consuming process.
** Terra is even more broken in ''Curtain Call'' thanks to the opportunity to raise max CP to 99. With at least 68 CP she can equip Trance, Dualcast and Ultima, which is cast when a boss appears. With 6x the normal magic damage she can not only one-shot the boss but do enough damage to kill the enemies that appear after it as well!
*** Though it takes a whopping
well! And with 91 CP to pull off, equipping CP, you can equip her with Trance, Firaga, Thundaga, and Blizzaga will to guarantee that nothing survives for long in a BMS. Team her up with three characters that have Added Cut and there will rarely be an enemy that lasts for more than a few seconds.



* ItsTheSameNowItSucks: Some people don't like the fact that the tracks are not remixed except for only a few exceptions such as Mt. Gulg, with this particular example being taken from the various remakes of the first game instead of the original 8-bit version. Given that the game is meant to be a tanker truck of nostalgia fuel though, this is more than likely intentional.
* PlayerPunch: As revealed in the Jump Festa trailer for the game, one of the Event music tracks is [[VideoGame/FinalFantasyVII "Aerith's theme".]] [[ItWasHisSled Guess what the background FMV is about.]]

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* ItsTheSameNowItSucks: Some people don't like the fact that the tracks are not remixed except for only a few exceptions such as Mt. Gulg, with this particular example being taken from the various remakes of the first game instead of the original 8-bit version. Given that the game is meant to be a tanker truck of nostalgia fuel though, this is more than likely intentional.
* PlayerPunch: PlayerPunch:
**
As revealed in the Jump Festa trailer for the game, one of the Event music tracks is [[VideoGame/FinalFantasyVII "Aerith's theme".]] The FMV lets you relive the gut-wrenching cutscene where [[ItWasHisSled Guess what the background FMV she is about.]]stabbed and killed in her own game]].



** ''No one'' likes spinning yellow arrow notes.

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** ''No one'' likes spinning yellow arrow notes.notes because nailing them is almost always the result of dumb luck instead of skill.



** If playing the songs in game order on Ultimate, Battle With The Four Fiends will make you cry; and that's not even nearly as hard as Battle at the Big Bridge.
** And those are just among the songs that are part of the main game. Some of the DLC songs on Ultimate continue to reach a new level of evil each week. In fact, Battle With The Four Fiends and Battle at the Big Bridge may seem ''easy'' compared to some of the tracks below...

to:

** If playing the songs in game order on Ultimate, Battle "Battle With The Four Fiends Fiends" will make you cry; and that's not even nearly as hard as Battle "Battle at the Big Bridge.
**
Bridge". And those are just among the songs that are part of the main game. Some of the DLC songs on Ultimate continue are meant to reach a new level of evil each week. In fact, Battle With The Four Fiends and Battle at be far more challenging than anything the Big Bridge may seem ''easy'' compared base game has to some of the tracks below...offer.



* UnexpectedCharacter: [[Videogame/FinalFantasyMysticQuest Benjamin]] in ''Curtain Call'' is...an interesting addition, to say the least, given that he and his home game hadn't been mentioned in a Square-Enix product in nearly ''two decades''.

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* UnexpectedCharacter: [[Videogame/FinalFantasyMysticQuest Benjamin]] in ''Curtain Call'' is...is an interesting addition, to say the least, given that he and his home game hadn't been mentioned in a Square-Enix product in nearly ''two decades''.

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Speculative Troping. The 3DS is over, and no port ever came.


* BrokenBase:
** Some are happy with Creator/SquareEnix experimenting something new, some would have rather liked a port of ''VideoGame/Dissidia012FinalFantasy'' on the 3DS.
** That the UsefulNotes/PlayStationPortable has three high-profile ''Franchise/FinalFantasy'' games (''VideoGame/DissidiaFinalFantasy'', ''VideoGame/Dissidia012FinalFantasy'', and ''VideoGame/FinalFantasyType0'') while the UsefulNotes/Nintendo3DS has none so far, and that people expected a [[VideoGameRemake remake]] of ''VideoGame/FinalFantasyV'' for the Nintendo 3DS doesn't help, either. And Square Enix ''does'' want to do a remake of ''Final Fantasy V'' for the 3DS, but as ''Final Fantasy V'' was never the most popular of the 2D ''Final Fantasy'' games, don't hold your breath. ''Although'' it does have the [[EnsembleDarkhorse obscenely popular]] Gilgamesh and, thanks to his hamminess in the ''Dissidia Final Fantasy'' series, [=ExDeath=] has also seen a significant rise in popularity. So it's really a 50/50.

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* BrokenBase:
**
BrokenBase: Some are happy with fans enjoyed Creator/SquareEnix experimenting something new, some but others would have rather liked a port of ''VideoGame/Dissidia012FinalFantasy'' on the 3DS.
** That the UsefulNotes/PlayStationPortable has three high-profile ''Franchise/FinalFantasy'' games (''VideoGame/DissidiaFinalFantasy'', ''VideoGame/Dissidia012FinalFantasy'', and ''VideoGame/FinalFantasyType0'') while the UsefulNotes/Nintendo3DS has none so far, and that people expected a [[VideoGameRemake remake]] of
or ''VideoGame/FinalFantasyV'' for on the Nintendo 3DS doesn't help, either. And Square Enix ''does'' want to do a remake of ''Final Fantasy V'' for the 3DS, but as ''Final Fantasy V'' was never the most popular of the 2D ''Final Fantasy'' games, don't hold your breath. ''Although'' it does have the [[EnsembleDarkhorse obscenely popular]] Gilgamesh and, thanks to his hamminess in the ''Dissidia Final Fantasy'' series, [=ExDeath=] has also seen a significant rise in popularity. So it's really a 50/50.instead.

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Doesn't contain an example, and merely speculates about the quality of the game when it hadn't been released yet.


* SugarWiki/AwesomeMusic: Duh. It's about time that [[AwesomeMusic/FinalFantasy the series' track record]] finally gets used as it deserves. Only this time, given the game's ''based'' on music, the developers aren't really allowed to screw up. Chris Kohler, of ''Wired'' and ''[[labelnote:Power-Up]]full title: "Power-Up - How Japanese Video Games Gave The World An Extra Life"[[/labelnote]]'' fame, put it best:
--> '''Chris Kohler:''' "If it sucks, it’ll really suck."
** The remixes of the Kingdom of Baron, Hunter's Chance and Loss of Me/Something to Protect.
** Squeenix seems to have taken advantage of this and saved some of the best tracks as DLC, such as Dark Messenger and (any) of the final battles except some such as II and VI's.

to:

* SugarWiki/AwesomeMusic: Duh. It's about time that [[AwesomeMusic/FinalFantasy the series' track record]] finally gets used as it deserves. Only this time, given the game's ''based'' on music, the developers aren't really allowed to screw up. Chris Kohler, of ''Wired'' and ''[[labelnote:Power-Up]]full title: "Power-Up - How Japanese Video Games Gave The World An Extra Life"[[/labelnote]]'' fame, put it best:
--> '''Chris Kohler:''' "If it sucks, it’ll really suck."
**
SugarWiki/AwesomeMusic:
%%**
The remixes of the Kingdom of Baron, Hunter's Chance and Loss of Me/Something to Protect.
** In the first game, Squeenix seems to have taken advantage of this and saved some of the best tracks as DLC, such as Dark Messenger and (any) many of the final battles except some such as II II, VI and VI's.VII.



** Hell, the Hi-Fi remix of ''Battle on the Big Bridge'' that plays at the song select screen of the iOS version qualifies.

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** Hell, the A Hi-Fi remix of fan favourite ''Battle on the Big Bridge'' that plays at the song select screen of the iOS version qualifies.version.
Is there an issue? Send a MessageReason:
Zero Context Example, and the randomized lines are nonsense 99% of the time.


* AccidentalInnuendo: An occasional result of the randomization of the pre-battle lines.

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