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* SugarWiki/AwesomeMusic: ''[[CaptainObvious Duh.]]'' It's about time that [[AwesomeMusic/FinalFantasy the series' track record]] finally gets used as it deserves. Only this time, given the game's ''based'' on music, the developers aren't really allowed to screw up. Chris Kohler, of ''Wired'' and ''[[labelnote:Power-Up]]full title: "Power-Up - How Japanese Video Games Gave The World An Extra Life"[[/labelnote]]'' fame, put it best:

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* SugarWiki/AwesomeMusic: ''[[CaptainObvious Duh.]]'' Duh. It's about time that [[AwesomeMusic/FinalFantasy the series' track record]] finally gets used as it deserves. Only this time, given the game's ''based'' on music, the developers aren't really allowed to screw up. Chris Kohler, of ''Wired'' and ''[[labelnote:Power-Up]]full title: "Power-Up - How Japanese Video Games Gave The World An Extra Life"[[/labelnote]]'' fame, put it best:

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Not YMMV


* FanNickname: "Final Fantasy Tip Taps" for the game itself. Another is "Dissidia: The Musical."



* PortingDisaster: In addition to being laggy on anything older than an [=iPad4=] or [=iPhone5S=], the nominally "free" iOS version only includes 2 songs and 13 characters, and purchasing everything costs '''''more than three times''''' as much as the 3DS version -- which already includes all of this premium content, except for some songs which are either still DLC or just not available as well as some characters that don't have any unique skills available to them. And oh, no ''Event Music Stages'', one of the biggest draws of the game. On the other hand, some players consider the higher resolution graphics and higher quality music an acceptable tradeoff, especially since [=DLCs=] for the 3DS version of the game are NoExportForYou to those living in areas without the 3DS eShop (when comparatively, the iOS version and all it's [=DLCs=] are available worldwide), and rationalizes by buying only the songs and/or song packs they like. Additionally, all [=iOS=] devices have a capacitive touch screen compared to the 3DS' resistive touch screen, and the screen itself is bigger to boot (especially on an [=iPad=]), making it a little easier to play.

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* PortingDisaster: In addition to being laggy on anything older than an [=iPad4=] or [=iPhone5S=], the nominally "free" iOS version only includes 2 songs and 13 characters, and purchasing everything costs '''''more than three times''''' as much as the 3DS version -- which already includes all of this premium content, except for some songs which are either still DLC or just not available as well as some characters that don't have any unique skills available to them. And oh, no ''Event Music Stages'', one of the biggest draws of the game. On the other hand, some players consider the higher resolution graphics and higher quality music an acceptable tradeoff, especially since [=DLCs=] for the 3DS version of the game are NoExportForYou to those living in areas without the 3DS eShop (when comparatively, the iOS version and all it's its [=DLCs=] are available worldwide), and rationalizes by buying only the songs and/or song packs they like. Additionally, all [=iOS=] devices have a capacitive touch screen compared to the 3DS' resistive touch screen, and the screen itself is bigger to boot (especially on an [=iPad=]), making it a little easier to play.
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Not YMMV


* MadLibsDialogue: While loading a game stage, the game will show your four chosen characters say a part of several phrases they're known for in their proper game, combined into a single sentence. This results in some pretty... bizarre phrases.
--> ''Let's go, we return artfully in defiance!''
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* AwesomeMusic: ''[[CaptainObvious Duh.]]'' It's about time that [[AwesomeMusic/FinalFantasy the series' track record]] finally gets used as it deserves. Only this time, given the game's ''based'' on music, the developers aren't really allowed to screw up. Chris Kohler, of ''Wired'' and ''[[labelnote:Power-Up]]full title: "Power-Up - How Japanese Video Games Gave The World An Extra Life"[[/labelnote]]'' fame, put it best:

to:

* AwesomeMusic: SugarWiki/AwesomeMusic: ''[[CaptainObvious Duh.]]'' It's about time that [[AwesomeMusic/FinalFantasy the series' track record]] finally gets used as it deserves. Only this time, given the game's ''based'' on music, the developers aren't really allowed to screw up. Chris Kohler, of ''Wired'' and ''[[labelnote:Power-Up]]full title: "Power-Up - How Japanese Video Games Gave The World An Extra Life"[[/labelnote]]'' fame, put it best:
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* BaseBreaker: In Curtain Call, either you find Mog's voice in the VS to be a MostAnnoyingSound and very distracting (Though thankfully for those people it does have an off option) or you find it adorable (as well as adding to the atmosphere) and quite useful. Then again Moogles have always been one of the biggest "You love them or hate them" in the fandom and the usefulness of Mog's voice is situational as he's very helpful when announcing what EX Burst is being used against you (since looking away from the action to see makes it very easy to miss a note) while endless repetitions of, "They've taken the lead, kupo!" during a very close match make one want to strangle him. Also see AnnoyingVideoGameHelper.

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* BaseBreaker: BaseBreakingCharacter: In Curtain Call, either you find Mog's voice in the VS to be a MostAnnoyingSound and very distracting (Though thankfully for those people it does have an off option) or you find it adorable (as well as adding to the atmosphere) and quite useful. Then again Moogles have always been one of the biggest "You love them or hate them" in the fandom and the usefulness of Mog's voice is situational as he's very helpful when announcing what EX Burst is being used against you (since looking away from the action to see makes it very easy to miss a note) while endless repetitions of, "They've taken the lead, kupo!" during a very close match make one want to strangle him. Also see AnnoyingVideoGameHelper.
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wailing on => whaling on


* AntiClimaxBoss: The FinalBoss of both 3DS games, [[spoiler:Chaos]]. The chart used is a Basic chart, so depending on your skill level (some players are regularly playing on Expert or even Ultimate at this point) this "final battle" can feel like an anti-climatic comedy of just wailing on the boss for the duration of the track until he suffers the defeat blink at the very end of the track. ''Curtain Call'' is a bit better about this: at 40,000 Rhythmia (double of what you need for the final boss and credit roll), [[spoiler:[[TrueFinalBoss Feral Chaos]]]] challenges you and the track uses the Expert chart.

to:

* AntiClimaxBoss: The FinalBoss of both 3DS games, [[spoiler:Chaos]]. The chart used is a Basic chart, so depending on your skill level (some players are regularly playing on Expert or even Ultimate at this point) this "final battle" can feel like an anti-climatic comedy of just wailing whaling on the boss for the duration of the track until he suffers the defeat blink at the very end of the track. ''Curtain Call'' is a bit better about this: at 40,000 Rhythmia (double of what you need for the final boss and credit roll), [[spoiler:[[TrueFinalBoss Feral Chaos]]]] challenges you and the track uses the Expert chart.
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* UnderusedGameMechanic: [=EMSes=]. While it's understandable that they're few in number compared to other types of stages due to video files generally taking up a lot of space, they're notably the only type of stage not used in Dark Notes or Quest Medleys, and the iOS game and ''All-star Carnival'' removes [=EMSes=] outright.

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* UnderusedGameMechanic: [=EMSes=]. While it's understandable that they're few in number compared to other types of stages due to video files generally taking up a lot of space, they're notably the only type of stage not used in Dark Notes or Quest Medleys, and the iOS game and ''All-star Carnival'' removes remove [=EMSes=] outright.
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* UnderusedGameMechanic: [=EMSes=]. While it's understandable that they're few in number compared to other types of stages due to video files generally taking up a lot of space, they're notably the only type of stage not used in Dark Notes or Quest Medleys, and ''All-star Carnival'' removes [=EMSes=] outright.

to:

* UnderusedGameMechanic: [=EMSes=]. While it's understandable that they're few in number compared to other types of stages due to video files generally taking up a lot of space, they're notably the only type of stage not used in Dark Notes or Quest Medleys, and the iOS game and ''All-star Carnival'' removes [=EMSes=] outright.
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None

Added DiffLines:

** Only 62.5% of your score comes from hitting notes accurately; the rest is chain bonuses. This means that a few mistakes in the middle is enough to warrant a restart if you're trying to go for a high score.
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Both of these seem to be intended behaviors (wavy notes in particular can be hit like that as the game intentionally has a bit of leniency on vertical positioning)


* GoodBadBugs: In Field Music (only), letting go of holds late still results in a Critical, as long the vertical position is good enough and you don't hold it so long as to get a miss.
** Also, some of the wave-shaped holds can be performed by simply holding rather than making tiny up/down movements. If the release trigger is higher or lower, a gentle slide up or down while holding will still catch all the midpoints with a Critical.
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** That the UsefulNotes/PlayStationPortable has three high-profile ''Franchise/FinalFantasy'' games (''VideoGame/DissidiaFinalFantasy'', ''VideoGame/Dissidia012FinalFantasy'', and ''VideoGame/FinalFantasyType0'') while the Nintendo3DS has none so far, and that people expected a [[VideoGameRemake remake]] of ''VideoGame/FinalFantasyV'' for the Nintendo3DS doesn't help, either. And Square Enix ''does'' want to do a remake of ''Final Fantasy V'' for the 3DS, but as ''Final Fantasy V'' was never the most popular of the 2D ''Final Fantasy'' games, don't hold your breath. ''Although'' it does have the [[EnsembleDarkhorse obscenely popular]] Gilgamesh and, thanks to his hamminess in the ''Dissidia Final Fantasy'' series, [=ExDeath=] has also seen a significant rise in popularity. So it's really a 50/50.

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** That the UsefulNotes/PlayStationPortable has three high-profile ''Franchise/FinalFantasy'' games (''VideoGame/DissidiaFinalFantasy'', ''VideoGame/Dissidia012FinalFantasy'', and ''VideoGame/FinalFantasyType0'') while the Nintendo3DS UsefulNotes/Nintendo3DS has none so far, and that people expected a [[VideoGameRemake remake]] of ''VideoGame/FinalFantasyV'' for the Nintendo3DS Nintendo 3DS doesn't help, either. And Square Enix ''does'' want to do a remake of ''Final Fantasy V'' for the 3DS, but as ''Final Fantasy V'' was never the most popular of the 2D ''Final Fantasy'' games, don't hold your breath. ''Although'' it does have the [[EnsembleDarkhorse obscenely popular]] Gilgamesh and, thanks to his hamminess in the ''Dissidia Final Fantasy'' series, [=ExDeath=] has also seen a significant rise in popularity. So it's really a 50/50.
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* UnexpectedCharacter: [[Videogame/FinalFantasyMysticQuest Benjamin]] in ''Curtain Call'' is...an interesting addition, to say the least, given that he and his home game hadn't been mentioned in a Square-Enix product in nearly ''two decades''.
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Added DiffLines:

* UnderusedGameMechanic: [=EMSes=]. While it's understandable that they're few in number compared to other types of stages due to video files generally taking up a lot of space, they're notably the only type of stage not used in Dark Notes or Quest Medleys, and ''All-star Carnival'' removes [=EMSes=] outright.
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X Meets Y is Just For Fun and should not be listed on YMMV pages.


* JustForFun/XMeetsY: ''Franchise/FinalFantasy'' meets ''VideoGame/GrooveCoaster'' with a dash of ''[[VideoGame/HatsuneMikuProjectDiva Project DIVA]]''.
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I'm not sure what Theatrhythm and EBA have in common aside from being rhythm games on handheld Nintendo platforms.


* JustForFun/XMeetsY: ''Franchise/FinalFantasy'' meets ''VideoGame/EliteBeatAgents'' with a dash of ''[[VideoGame/HatsuneMikuProjectDiva Project DIVA]]''.

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* JustForFun/XMeetsY: ''Franchise/FinalFantasy'' meets ''VideoGame/EliteBeatAgents'' ''VideoGame/GrooveCoaster'' with a dash of ''[[VideoGame/HatsuneMikuProjectDiva Project DIVA]]''.
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** Despite the three types of charts (BMS, FMS, and EMS) available, each having different party compositions that are optimal for them, you are expected to change your party members one at a time when switching between chart type. It gets worse if you want to use the same character for more than one chart type, because you also have to change their ability loadouts, also one at a time. Only in ''All-star Carnival'' can you finally have party presets.

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** Despite the three types of charts available (BMS, FMS, and EMS) available, EMS), each having demanding different types of party compositions that are composition for optimal for them, play, you are expected to change your party members one at a time when switching between chart type. It gets worse if you want to use the same character for more than one chart type, because you also have to change their ability loadouts, also one at a time. Only in ''All-star Carnival'' can you finally have party presets.
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None


** Despite the three types of charts (BMS, FMS, and EMS) available, each having different party compositions that are optimal for them, you are expected to change your party members one at a time when switching between chart type. It gets worse if you want to use the same character for more than one chart type, because you also have to change their ability loadouts, also one at a time. Only in ''All-star Carnival'' can you finally have party presets.



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Added DiffLines:

* JustForFun/XMeetsY: ''Franchise/FinalFantasy'' meets ''VideoGame/EliteBeatAgents'' with a dash of ''[[VideoGame/HatsuneMikuProjectDiva Project DIVA]]''.
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None

Added DiffLines:

** In the consumer games, there are no difficulty ratings, meaning that you'll just have to play the chart for yourself to see how difficult it is. Ratings are only available in ''All-star Carnival'', which is an arcade game that mostly suffers from NoExportForYou.
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** EX Bursts as a whole can feel like this, as they are randomly selected. A match can be decided simply because the RandomNumberGod decides to curse one player with Judgment several times in a row while the other player gets comparatively tame Bursts like Super Speed and Wave Speed. They ''can'' be turned off, but in turn both players must play on Ultimate difficulty. Perhaps become of this, ''All-star Carnival'' employs {{Drop In Drop Out|Multiplayer}} CoOpMultiplayer instead of VS matches instead.

to:

** EX Bursts as a whole can feel like this, as they are randomly selected. A match can be decided simply because the RandomNumberGod decides to curse one player with Judgment several times in a row while the other player gets comparatively tame Bursts like Super Speed and Wave Speed. They ''can'' be turned off, but in turn both players must play on Ultimate difficulty.difficulty and the game simply becomes a glorified score attack competition since neither player can affect the other. Perhaps become of this, ''All-star Carnival'' employs {{Drop In Drop Out|Multiplayer}} CoOpMultiplayer instead of VS matches instead.
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None

Added DiffLines:

* EvenBetterSequel: The first game is already a good one, though with some odd mechanics here and there. ''Curtain Call'' refines these mechanics and more than ''triples'' the number of non-DLC songs.
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** About 1/3 of your score is based on chain, leading to the issue of a few evenly-distributed mistakes throughout the song being worse for your score and rank than totally bungling the very beginning or end of the song. One BAD can easily knock you down from a SSS (9,750,000 to 9999999) to just an S (7,000,000 to 8,999,999).
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None


** About 1/3 of your score is based on chain, leading to the issue of a few evenly-distributed mistakes throughout the song being worse for your score and rank than totally bungling the very beginning or end of the song. One BAD can easily knock you down from a SSS (9,750,000 to 9999999) to just an S (7 million to 8,999,999).

to:

** About 1/3 of your score is based on chain, leading to the issue of a few evenly-distributed mistakes throughout the song being worse for your score and rank than totally bungling the very beginning or end of the song. One BAD can easily knock you down from a SSS SSS (9,750,000 to 9999999) to just an S (7 million (7,000,000 to 8,999,999).
Is there an issue? Send a MessageReason:
None


** About 1/3 of your score is based on chain, leading to the issue of a few evenly-distributed mistakes throughout the song being worse for your score and rank than totally bungling the very beginning or end of the song. One BAD can easily knock you down from a SSS to just an S.

to:

** About 1/3 of your score is based on chain, leading to the issue of a few evenly-distributed mistakes throughout the song being worse for your score and rank than totally bungling the very beginning or end of the song. One BAD can easily knock you down from a SSS SSS (9,750,000 to 9999999) to just an S.S (7 million to 8,999,999).
Is there an issue? Send a MessageReason:
None


** About 1/3 of your score is based on chain, leading to the issue of a few evenly-distributed mistakes throughout the song being worse for your score and rank than totally bungling the very beginning or end of the song.

to:

** About 1/3 of your score is based on chain, leading to the issue of a few evenly-distributed mistakes throughout the song being worse for your score and rank than totally bungling the very beginning or end of the song. One BAD can easily knock you down from a SSS to just an S.

Changed: 356

Removed: 760

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* BreatherLevel:
** Apparently played straight but ultimately averted for DLC song "Shadowlord" from ''{{VideoGame/Nier}}'' on Ultimate as the first 2/3 of the song are at an even tempo and nodes are spaced apart with only about 200 nodes, then you get the remaining 300 in the last 1/3 of the song. It can be considered the easiest of the 5 longest songs in the game though.
** "Challenge" from ''VideoGame/FinalFantasyX'', despite the title and it being originally used for some of the more climatic bosses in that game (including [[spoiler:Seymour Flux]] and [[spoiler:Lady Yunalesca]], regarded by players as [[ThatOneBoss two of the hardest bosses]] in ''FFX''), has some surprisingly easy charts, even on Ultimate where it has only 219 notes over 2 minutes and 20 seconds.

to:

* BreatherLevel:
**
BreatherLevel: Apparently played straight but ultimately averted for DLC song "Shadowlord" from ''{{VideoGame/Nier}}'' on Ultimate as the first 2/3 of the song are at an even tempo and nodes are spaced apart with only about 200 nodes, then you get the remaining 300 in the last 1/3 of the song. It can be considered the easiest of the 5 longest songs in the game though. \n** "Challenge" from ''VideoGame/FinalFantasyX'', despite the title and it being originally used for some of the more climatic bosses in that game (including [[spoiler:Seymour Flux]] and [[spoiler:Lady Yunalesca]], regarded by players as [[ThatOneBoss two of the hardest bosses]] in ''FFX''), has some surprisingly easy charts, even on Ultimate where it has only 219 notes over 2 minutes and 20 seconds.
Is there an issue? Send a MessageReason:
None


** "Challenge" from ''VideoGame/FinalFantasyX'', despite the title and it being originally used for some of the more climatic bosses in that game (including [[spoiler:Seymour Flux]] and [[spoiler:Lady Yunalesca]], regarded by players as [[ThatOneBoss two of the hardest bosses]] in ''FFX''), has some surprisingly easy charts, even on Ultimate where it has only 219 notes.

to:

** "Challenge" from ''VideoGame/FinalFantasyX'', despite the title and it being originally used for some of the more climatic bosses in that game (including [[spoiler:Seymour Flux]] and [[spoiler:Lady Yunalesca]], regarded by players as [[ThatOneBoss two of the hardest bosses]] in ''FFX''), has some surprisingly easy charts, even on Ultimate where it has only 219 notes.notes over 2 minutes and 20 seconds.

Added: 730

Changed: 356

Is there an issue? Send a MessageReason:
None


* BreatherLevel: Apparently played straight but ultimately averted for DLC song "Shadowlord" from ''{{VideoGame/Nier}}'' on Ultimate as the first 2/3 of the song are at an even tempo and nodes are spaced apart with only about 200 nodes, then you get the remaining 300 in the last 1/3 of the song. It can be considered the easiest of the 5 longest songs in the game though.

to:

* BreatherLevel: BreatherLevel:
**
Apparently played straight but ultimately averted for DLC song "Shadowlord" from ''{{VideoGame/Nier}}'' on Ultimate as the first 2/3 of the song are at an even tempo and nodes are spaced apart with only about 200 nodes, then you get the remaining 300 in the last 1/3 of the song. It can be considered the easiest of the 5 longest songs in the game though.
** "Challenge" from ''VideoGame/FinalFantasyX'', despite the title and it being originally used for some of the more climatic bosses in that game (including [[spoiler:Seymour Flux]] and [[spoiler:Lady Yunalesca]], regarded by players as [[ThatOneBoss two of the hardest bosses]] in ''FFX''), has some surprisingly easy charts, even on Ultimate where it has only 219 notes.
Is there an issue? Send a MessageReason:
None


* AntiClimaxBoss: The FinalBoss of both 3DS games, [[spoiler:Chaos]]. The chart used is a Basic chart, so depending on your skill level (some players are regularly playing on Expert or even Ultimate at this point) this "final battle" can feel like an anti-climatic comedy of just wailing on the boss for the duration of the track until he suffers the defeat blink at the very end of the track. ''Curtain Call'' is a bit better about this: at 40,000 Rhythmia (double of what you need for the final boss and credit roll), [[TrueFinalBoss Feral Chaos]] challenges you and the track uses the Expert chart.

to:

* AntiClimaxBoss: The FinalBoss of both 3DS games, [[spoiler:Chaos]]. The chart used is a Basic chart, so depending on your skill level (some players are regularly playing on Expert or even Ultimate at this point) this "final battle" can feel like an anti-climatic comedy of just wailing on the boss for the duration of the track until he suffers the defeat blink at the very end of the track. ''Curtain Call'' is a bit better about this: at 40,000 Rhythmia (double of what you need for the final boss and credit roll), [[TrueFinalBoss [[spoiler:[[TrueFinalBoss Feral Chaos]] Chaos]]]] challenges you and the track uses the Expert chart.
Is there an issue? Send a MessageReason:
None


* AntiClimaxBoss: The FinalBoss of both 3DS games, [[spoiler:Chaos]]. The chart used is a chart about as hard as most Basic charts, so depending on your skill level (some players are regularly playing on Expert or even Ultimate at this point) this "final battle" can feel like an anti-climatic comedy of just wailing on the boss for the duration of the track until he suffers the defeat blink at the very end of the track.

to:

* AntiClimaxBoss: The FinalBoss of both 3DS games, [[spoiler:Chaos]]. The chart used is a chart about as hard as most Basic charts, chart, so depending on your skill level (some players are regularly playing on Expert or even Ultimate at this point) this "final battle" can feel like an anti-climatic comedy of just wailing on the boss for the duration of the track until he suffers the defeat blink at the very end of the track.track. ''Curtain Call'' is a bit better about this: at 40,000 Rhythmia (double of what you need for the final boss and credit roll), [[TrueFinalBoss Feral Chaos]] challenges you and the track uses the Expert chart.

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