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** The "Pinball" Trap Door award. It's a VideoMode...where you play pinball on the DMD. So you're playing a pinball game inside of a pinball game.

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** The "Pinball" Trap Door award. It's a VideoMode...where you play pinball on the DMD. [[DrosteImage So you're playing a pinball game game]] [[MindScrew inside of a pinball game.game]].

Added: 196

Changed: 521

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* SugarWiki/FunnyMoments: Shooting the ball into the center loop when ball lock isn't lit but failing to get it all the way through will send it into the ball lock hole behind the trunk, which triggers a Secret Ball Lock and a cutscene of a magician tumbling down some stairs.
--> '''Announcer:''' OH NOOOOO! Ow, oof, oof, ow!

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* SugarWiki/FunnyMoments: SugarWiki/FunnyMoments:
**
Shooting the ball into the center loop when ball lock isn't lit but failing to get it all the way through will send it into the ball lock hole behind the trunk, which triggers a Secret Ball Lock and a cutscene of a magician tumbling down some stairs.
--> ---> '''Announcer:''' OH NOOOOO! Ow, oof, oof, ow! ow!
** The "Pinball" Trap Door award. It's a VideoMode...where you play pinball on the DMD. So you're playing a pinball game inside of a pinball game.
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* SugarWiki/FunnyMoments: Shooting the ball into the center loop but failing to get it all the way through will send it into the ball lock hole behind the trunk, which triggers a Secret Ball Lock and a cutscene of a magician tumbling down some stairs.

to:

* SugarWiki/FunnyMoments: Shooting the ball into the center loop when ball lock isn't lit but failing to get it all the way through will send it into the ball lock hole behind the trunk, which triggers a Secret Ball Lock and a cutscene of a magician tumbling down some stairs.
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** The Magic Trunk, if it's not rotated to accept a ball into it or onto the multiball-triggering target. You have to shoot at the side of the trunk to start Illusions and to score on Trunk Escape, and it's easy enough for the ball to rebound off of it into the drain. You also have to shoot it for the start-of-ball SkillShot, but at least the ball saver can catch you.

to:

** The Magic Trunk, if it's not rotated to accept a ball into it or onto the multiball-triggering target. You have to shoot at the side of the trunk to start Illusions (mind you, there are eight of them that you need to start to get the WizardMode, and the only other method for starting them is a successful SkillShot) and to score on Trunk Escape, and it's easy enough for the ball to rebound off of it into the drain. You also have to shoot it for the start-of-ball SkillShot, but at least the ball saver can catch you.

Added: 567

Changed: 194

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* DemonicSpiders: The right ramp; if you get a ball up the ramp but not ''quite'' over it, it will fall down the right exit of the center loop in such a way that it is near-guaranteed to drain if you don't nudge.

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* DemonicSpiders: DemonicSpiders:
**
The right ramp; if you get a ball up the ramp but not ''quite'' over it, it will fall down the right exit of the center loop in such a way that it is near-guaranteed to drain if you don't nudge.nudge.
** The Magic Trunk, if it's not rotated to accept a ball into it or onto the multiball-triggering target. You have to shoot at the side of the trunk to start Illusions and to score on Trunk Escape, and it's easy enough for the ball to rebound off of it into the drain. You also have to shoot it for the start-of-ball SkillShot, but at least the ball saver can catch you.
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* SugarWiki/FunnyMoments: Shooting the ball into the center loop but failing to get it all the way through will send it into the ball lock hole, which triggers a Secret Ball Lock and a cutscene of a magician tumbling down some stairs.

to:

* SugarWiki/FunnyMoments: Shooting the ball into the center loop but failing to get it all the way through will send it into the ball lock hole, hole behind the trunk, which triggers a Secret Ball Lock and a cutscene of a magician tumbling down some stairs.
Is there an issue? Send a MessageReason:
None


* SugarWiki/FunnyMoments: Shooting the ball into the center loop but failing to get it all the way through will send it into the ball lock hole, whereupon the ball will be locked and a cutscene of a magician tumbling down the stairs will play.

to:

* SugarWiki/FunnyMoments: Shooting the ball into the center loop but failing to get it all the way through will send it into the ball lock hole, whereupon the ball will be locked which triggers a Secret Ball Lock and a cutscene of a magician tumbling down the stairs will play.some stairs.
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Added DiffLines:

* SugarWiki/FunnyMoments: Shooting the ball into the center loop but failing to get it all the way through will send it into the ball lock hole, whereupon the ball will be locked and a cutscene of a magician tumbling down the stairs will play.
--> '''Announcer:''' OH NOOOOO! Ow, oof, oof, ow!
Is there an issue? Send a MessageReason:
None




Added DiffLines:

* DemonicSpiders: The right ramp; if you get a ball up the ramp but not ''quite'' over it, it will fall down the right exit of the center loop in such a way that it is near-guaranteed to drain if you don't nudge.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


* ComplacentGamingSyndrome: The Skill Shots are typically a point value, advancing the clock, and starting the next illusion. Because of how hard WizardMode can be, what with having to perform all eight illusions to work towards it, expect a lot of players to go straight for "Start Illusion."
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* ThatOneAchievement: Getting to the Grand Finale is often a hair-tearing exercise due to the difficulty of performing all eight Illusions.

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