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Changed line(s) 8 (click to see context) from:
* ContestedSequel: On paper, this installment is far and away the strongest in the series, as it allows for a greater degree of customization, control, and freedom than any other installment. However, it was also rife with bugs and other problems that alienated players, leaving them to prefer ''VideoGame/TheSims2''. The graphic style also split the playerbase somewhat, with quite a few fans preferring ''The Sims 2'''[=s=] slightly more cartoonish and stylished Sims to ''The Sims 3''[='s=] attempts at having them look more realistic. On top of that, ''The Sims 3'' also had a ''lot'' of downloadable content that cost money, and was the first to push its microtransactions.
to:
* ContestedSequel: On paper, this installment is far and away the strongest in the series, as it allows for a greater degree of customization, control, and freedom than any other installment. However, it was also rife with bugs and other problems that alienated players, leaving them to prefer ''VideoGame/TheSims2''. The graphic style also split the playerbase somewhat, with quite a few fans preferring ''The Sims 2'''[=s=] slightly more cartoonish and stylished stylised Sims to ''The Sims 3''[='s=] attempts at having them look more realistic. On top of that, ''The Sims 3'' also had a ''lot'' of downloadable content that cost money, and was the first to push its microtransactions.
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** Sims can only die if they are on a lot. Letting expire lethal timed conditions based on moodlets expire while in an area outside an actual lot, like the Time Anomaly from ''Into the Future'' or the Mummy's Curse from ''World Adventures'', results in the condition being lifted without killing the Sim.
to:
** Sims can only die if they are on a lot. Letting expire lethal timed conditions based on moodlets expire while in an area outside an actual lot, like the Time Anomaly from ''Into the Future'' or the Mummy's Curse from ''World Adventures'', results in the condition being lifted without killing the Sim.
Changed line(s) 36,37 (click to see context) from:
*** Just as in ''2'', packs centered around the passing of the four seasons and owning pets were made, originally called... [[ExactlyWhatItSaysOnTheTin ''Pets'' and ''Seasons'']]. The former made good use of the open world by introducing lots of wild animals and horses as ownsble pets, and the latter introduced festivals to the series.
*** Infamously, ''Showtime'' was one to ''Superstar''... though it reused the Fame mechanics that already appeared on ''Late Night'' ,(so it was a Spiritual Sucessor of another Spiritual Successor!)
*** Infamously, ''Showtime'' was one to ''Superstar''... though it reused the Fame mechanics that already appeared on ''Late Night'' ,(so it was a Spiritual Sucessor of another Spiritual Successor!)
to:
*** Just as in ''2'', packs Ecpansion Packs centered around the passing of the four seasons and owning pets were made, originally called... [[ExactlyWhatItSaysOnTheTin ''Pets'' and ''Seasons'']]. The former made good use of the open world by introducing lots of wild animals and horses as ownsble ownable pets, and the latter introduced festivals to the series.
*** Infamously, ''Showtime'' was one to ''Superstar''... though it reused the Fame mechanics that already appeared on ''LateNight'' ,(so Night'',(so it was a Spiritual Sucessor of another Spiritual Successor!)
*** Infamously, ''Showtime'' was one to ''Superstar''... though it reused the Fame mechanics that already appeared on ''Late
Changed line(s) 39,41 (click to see context) from:
*** Finally, the penultimate EP, ''Island Living'', centered around visiting a tropical island with several resorts, just like in ''Vacation''. Just as in the ''Late Night'' example above, it expanded upon the theme grratly to the poknt it was its own beast.
*** Interestingly enough, ''Supernatural'' was promoted originally as somewhat of a Successor to ''Makin' Magic'' (and part of the team present for the EP from ''1'' returned) although it's the only pack on the series so far centered around different supernatural creatures.
* SweetnessAversion: The "Katy Perry's Sweet Treats" Stuff pack is full of pink-colored, glittery candy/cake/ice-cream themed objects and clothing.
*** Interestingly enough, ''Supernatural'' was promoted originally as somewhat of a Successor to ''Makin' Magic'' (and part of the team present for the EP from ''1'' returned) although it's the only pack on the series so far centered around different supernatural creatures.
* SweetnessAversion: The "Katy Perry's Sweet Treats" Stuff pack is full of pink-colored, glittery candy/cake/ice-cream themed objects and clothing.
to:
*** Finally, the penultimate EP, ''Island Living'', centered around visiting a tropical island with several resorts, just like in ''Vacation''. Just as in the ''Late Night'' example above, it expanded upon the theme grratly greatly to the poknt point it was its own beast.
*** Interestingly enough, ''Supernatural'' was promoted originally as somewhat of a Successor to ''Makin' Magic'' (and part of the team present for the EP from ''1'' returned) although it's the only packon in the series so far centered around different supernatural creatures.
* SweetnessAversion: The "Katy Perry's Sweet Treats" Stuffpack Pack is full of pink-colored, glittery candy/cake/ice-cream themed objects and clothing.
*** Interestingly enough, ''Supernatural'' was promoted originally as somewhat of a Successor to ''Makin' Magic'' (and part of the team present for the EP from ''1'' returned) although it's the only pack
* SweetnessAversion: The "Katy Perry's Sweet Treats" Stuff
Changed line(s) 45,46 (click to see context) from:
** HistoryRepeats - ''VideoGame/TheSims3'' was, very early in its life, seen as a ''down''grade from the previous game in 2009. ''The Sims 3'' had ''much'' more actions being handled by the computer in the background, which unfortunately worked against it. The amount of customization made the game ''very'' prone to bugs - some of which [[https://kotaku.com/pregnant-sims-can-no-longer-brawl-and-other-amazing-sim-1506014739 may be amusing]], but some of which were [[GameBreakingBug annoying]]. Over ten years after its release, some people reflect on it a bit more fondly and ''appreciate'' how it set out to be complex, with a few people even forgiving the smaller expansion packs due to how much of a nightmare it allegedly was to code. It also helps that newer computers can process the game faster now, as well as mods that fix the game's quirks.
** Speaking of expansion packs, The Sims 3 continued the FranchiseOriginalSin of "Reselling" stuff from past games and expansion to players. During the first part of TheNewTens, this was seen as some of the worst DLC practices of all time and EA being lazy. However, players looked back and found that this simply wasn't true - the expansions may have on ''paper'' "Sold back" content that was present in The Sims 2, but the Sims 3 version either packaged it with other focal points ''or'' expanded upon it so that it ''did'' feel like more was genuinely added (such as how the Sims 3 version of University includes far more activities and events than it was in Sims 2).
** Speaking of expansion packs, The Sims 3 continued the FranchiseOriginalSin of "Reselling" stuff from past games and expansion to players. During the first part of TheNewTens, this was seen as some of the worst DLC practices of all time and EA being lazy. However, players looked back and found that this simply wasn't true - the expansions may have on ''paper'' "Sold back" content that was present in The Sims 2, but the Sims 3 version either packaged it with other focal points ''or'' expanded upon it so that it ''did'' feel like more was genuinely added (such as how the Sims 3 version of University includes far more activities and events than it was in Sims 2).
to:
** HistoryRepeats - ''VideoGame/TheSims3'' was, very early in its life, seen as a ''down''grade from the previous game in 2009. ''The Sims 3'' had ''much'' more actions being handled by the computer in the background, which unfortunately worked against it. The amount of customization made the game ''very'' prone to bugs - some of which [[https://kotaku.com/pregnant-sims-can-no-longer-brawl-and-other-amazing-sim-1506014739 may be amusing]], but some of which were [[GameBreakingBug annoying]]. Over ten years after its release, some people reflect on it a bit more fondly and ''appreciate'' how it set out to be complex, with a few people even forgiving the smaller expansion packs Expansion Packs due to how much of a nightmare it allegedly was to code. It also helps that newer computers can process the game faster now, as well as mods that fix the game's quirks.
** Speaking ofexpansion packs, Expansion Packs, The Sims 3 continued the FranchiseOriginalSin of "Reselling" stuff from past games and expansion expansions to players. During the first part of TheNewTens, this was seen as some of the worst DLC practices of all time and EA being lazy. However, players looked back and found that this simply wasn't true - the expansions may have on ''paper'' "Sold back" content that was present in The Sims 2, but the Sims 3 version either packaged it with other focal points ''or'' expanded upon it so that it ''did'' feel like more was genuinely added (such as how the Sims 3 version of University includes far more activities and events than it was in Sims 2).
** Speaking of
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Changed line(s) 40 (click to see context) from:
*** Interestingly enough, ''Supernatural'' was promoted originally as somewhat of a Successor to ''Makin' Magic'' (and part of the team present for the EP from ''1'' returned) although it's the only pack on the series so far centered around differente supernatural creatures.
to:
*** Interestingly enough, ''Supernatural'' was promoted originally as somewhat of a Successor to ''Makin' Magic'' (and part of the team present for the EP from ''1'' returned) although it's the only pack on the series so far centered around differente different supernatural creatures.
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Added DiffLines:
* SpiritualSuccessor: ''Late Night'' is this for ''VideoGame/TheUrbz'', as it reintroduced celebrities, city neighborhoods, and exclusive lounges into the series.
** Several Expansion Packs were actualizations of those from past games, though they (mostly) had a new spin:
*** ''Ambitions'' is an Expansion Pack centered on sims' professional lives, just like ''Open for Business'' from ''2''. It also reintroduces active professions to the series, an element last seen ''7 years prior'' on ''Superstar''.
*** Not only did ''Late Night'' take a few pages from ''The Urbz'', it also was something of an update of ''Hot Date'', ''Superstar'', ''Nightlife'' and ''Apartment Life'', centering thus on urban and celebrity life and the satire of star culture. Its spin on those themes could qualify it as another beast, though.
*** Just as in ''2'', packs centered around the passing of the four seasons and owning pets were made, originally called... [[ExactlyWhatItSaysOnTheTin ''Pets'' and ''Seasons'']]. The former made good use of the open world by introducing lots of wild animals and horses as ownsble pets, and the latter introduced festivals to the series.
*** Infamously, ''Showtime'' was one to ''Superstar''... though it reused the Fame mechanics that already appeared on ''Late Night'' ,(so it was a Spiritual Sucessor of another Spiritual Successor!)
*** ''University Life'' is one to ''2'''s ''University''. It included Social Groups (cliques), a feature similar to the main one from ''The Urbz''.
*** Finally, the penultimate EP, ''Island Living'', centered around visiting a tropical island with several resorts, just like in ''Vacation''. Just as in the ''Late Night'' example above, it expanded upon the theme grratly to the poknt it was its own beast.
*** Interestingly enough, ''Supernatural'' was promoted originally as somewhat of a Successor to ''Makin' Magic'' (and part of the team present for the EP from ''1'' returned) although it's the only pack on the series so far centered around differente supernatural creatures.
** Several Expansion Packs were actualizations of those from past games, though they (mostly) had a new spin:
*** ''Ambitions'' is an Expansion Pack centered on sims' professional lives, just like ''Open for Business'' from ''2''. It also reintroduces active professions to the series, an element last seen ''7 years prior'' on ''Superstar''.
*** Not only did ''Late Night'' take a few pages from ''The Urbz'', it also was something of an update of ''Hot Date'', ''Superstar'', ''Nightlife'' and ''Apartment Life'', centering thus on urban and celebrity life and the satire of star culture. Its spin on those themes could qualify it as another beast, though.
*** Just as in ''2'', packs centered around the passing of the four seasons and owning pets were made, originally called... [[ExactlyWhatItSaysOnTheTin ''Pets'' and ''Seasons'']]. The former made good use of the open world by introducing lots of wild animals and horses as ownsble pets, and the latter introduced festivals to the series.
*** Infamously, ''Showtime'' was one to ''Superstar''... though it reused the Fame mechanics that already appeared on ''Late Night'' ,(so it was a Spiritual Sucessor of another Spiritual Successor!)
*** ''University Life'' is one to ''2'''s ''University''. It included Social Groups (cliques), a feature similar to the main one from ''The Urbz''.
*** Finally, the penultimate EP, ''Island Living'', centered around visiting a tropical island with several resorts, just like in ''Vacation''. Just as in the ''Late Night'' example above, it expanded upon the theme grratly to the poknt it was its own beast.
*** Interestingly enough, ''Supernatural'' was promoted originally as somewhat of a Successor to ''Makin' Magic'' (and part of the team present for the EP from ''1'' returned) although it's the only pack on the series so far centered around differente supernatural creatures.
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Changed line(s) 9 (click to see context) from:
* EnsembleDarkhorse: Many players seem to enjoy developing Bailey Swain (a Moonlight Falls teen sim) to be a better character than the character that she's the {{Expy}} of, [[Literature/TheTwilightSaga Bella Swan]].
to:
* EnsembleDarkhorse: EnsembleDarkhorse:
** The Altos, introduced in the base game, are one of the few new families to gain popularity to the point that many simmers wish they would've been included in the Sims 4. Largely because they enjoy how unambiguously evil Nick and Vita are.
** Many players seem to enjoy developing Bailey Swain (a Moonlight Falls teen sim) to be a better character than the character that she's the {{Expy}} of, [[Literature/TheTwilightSaga Bella Swan]].
** The Altos, introduced in the base game, are one of the few new families to gain popularity to the point that many simmers wish they would've been included in the Sims 4. Largely because they enjoy how unambiguously evil Nick and Vita are.
** Many players seem to enjoy developing Bailey Swain (a Moonlight Falls teen sim) to be a better character than the character that she's the {{Expy}} of, [[Literature/TheTwilightSaga Bella Swan]].
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** HistoryRepeats - ''VideoGame/TheSims3'' was, very early in its life, seen as a ''down''grade from the previous game in 2009. ''The Sims 3'' had ''much'' more actions being handled by the computer in the background, which unfortunately worked against it. The amount of customization made the game ''very'' prone to bugs - some of which [[https://kotaku.com/pregnant-sims-can-no-longer-brawl-and-other-amazing-sim-1506014739 may be amusing]], but some of which were [[GameBreakingBug annoying]]. Over ten years after its release, some people reflect on it a bit more fondly and ''appreciate'' how it set out to be complex, with a few people even forgiving the smaller expansion packs due to how much of a nightmare it allegedly was to code.
to:
** HistoryRepeats - ''VideoGame/TheSims3'' was, very early in its life, seen as a ''down''grade from the previous game in 2009. ''The Sims 3'' had ''much'' more actions being handled by the computer in the background, which unfortunately worked against it. The amount of customization made the game ''very'' prone to bugs - some of which [[https://kotaku.com/pregnant-sims-can-no-longer-brawl-and-other-amazing-sim-1506014739 may be amusing]], but some of which were [[GameBreakingBug annoying]]. Over ten years after its release, some people reflect on it a bit more fondly and ''appreciate'' how it set out to be complex, with a few people even forgiving the smaller expansion packs due to how much of a nightmare it allegedly was to code. It also helps that newer computers can process the game faster now, as well as mods that fix the game's quirks.
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Changed line(s) 9 (click to see context) from:
* EnsembleDarkhorse: Many players seem to enjoy developing Bailey Swain (a Moonlight Falls teen sim) to be a better character than the character that she's the {{Expy}} of, [[Literature/{{Twilight}} Bella Swan]].
to:
* EnsembleDarkhorse: Many players seem to enjoy developing Bailey Swain (a Moonlight Falls teen sim) to be a better character than the character that she's the {{Expy}} of, [[Literature/{{Twilight}} [[Literature/TheTwilightSaga Bella Swan]].
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Requires Word Of God confirmation
Deleted line(s) 8 (click to see context) :
* AuthorsSavingThrow: One particularly welcomed change was no longer needing to use a debug cheat to keep all needs as static so you can have a Sim make friends, focus on their skills, or explore without [[ArtificialStupidity worrying about them coming home to the rest of their family having burnt the house down]] [[CrossesTheLineTwice or lying dead in a puddle of their own waste]]. This was welcomed since it made a house of more than four sims much easier to manage.
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Added DiffLines:
** Sims can only die if they are on a lot. Letting expire lethal timed conditions based on moodlets expire while in an area outside an actual lot, like the Time Anomaly from ''Into the Future'' or the Mummy's Curse from ''World Adventures'', results in the condition being lifted without killing the Sim.
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Changed line(s) 30 (click to see context) from:
* TastesLikeDiabetes: The "Katy Perry's Sweet Treats" Stuff pack is full of pink-colored, glittery candy/cake/ice-cream themed objects and clothing.
to:
* TastesLikeDiabetes: SweetnessAversion: The "Katy Perry's Sweet Treats" Stuff pack is full of pink-colored, glittery candy/cake/ice-cream themed objects and clothing.
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Added DiffLines:
* AuthorsSavingThrow: One particularly welcomed change was no longer needing to use a debug cheat to keep all needs as static so you can have a Sim make friends, focus on their skills, or explore without [[ArtificialStupidity worrying about them coming home to the rest of their family having burnt the house down]] [[CrossesTheLineTwice or lying dead in a puddle of their own waste]]. This was welcomed since it made a house of more than four sims much easier to manage.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process
Changed line(s) 31,34 (click to see context) from:
* UncannyValley:
** Skin textures are very realistic, and not nearly as stylized as they were in the previous and succeeding game. If the features are messed around enough to make a {{Gonk}}-ish character, the realism, combined with the Sim's cartoony personalities, can create some freakish results when Sims start moving around and interacting a bit more.
** Hetty Lionheart, Appaloosa Plains' CrazyCatLady, is deliberately made to resemble a cat in her facial features.
** Kristin Law from Starlight Shores is also meant to be deliberately uncanny, her face being based on the girl from the Playstation "Mental Wealth" commercial.
** Skin textures are very realistic, and not nearly as stylized as they were in the previous and succeeding game. If the features are messed around enough to make a {{Gonk}}-ish character, the realism, combined with the Sim's cartoony personalities, can create some freakish results when Sims start moving around and interacting a bit more.
** Hetty Lionheart, Appaloosa Plains' CrazyCatLady, is deliberately made to resemble a cat in her facial features.
** Kristin Law from Starlight Shores is also meant to be deliberately uncanny, her face being based on the girl from the Playstation "Mental Wealth" commercial.
to:
* UncannyValley:
**UnintentionalUncannyValley: Skin textures are very realistic, and not nearly as stylized as they were in the previous and succeeding game. If the features are messed around enough to make a {{Gonk}}-ish character, the realism, combined with the Sim's cartoony personalities, can create some freakish results when Sims start moving around and interacting a bit more.
** Hetty Lionheart, Appaloosa Plains' CrazyCatLady, is deliberately made to resemble a cat in her facial features.
** Kristin Law from Starlight Shores is also meant to be deliberately uncanny, her face being based on the girl from the Playstation "Mental Wealth" commercial.more.
**
** Hetty Lionheart, Appaloosa Plains' CrazyCatLady, is deliberately made to resemble a cat in her facial features.
** Kristin Law from Starlight Shores is also meant to be deliberately uncanny, her face being based on the girl from the Playstation "Mental Wealth" commercial.
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None
Changed line(s) 32 (click to see context) from:
** Skin textures are very realistic, and not nearly as stylized as they were in the previous game. If the features are messed around enough to make a {{Gonk}}-ish character, the realism, combined with the Sim's cartoony personalities, can create some freakish results when Sims start moving around and interacting a bit more.
to:
** Skin textures are very realistic, and not nearly as stylized as they were in the previous and succeeding game. If the features are messed around enough to make a {{Gonk}}-ish character, the realism, combined with the Sim's cartoony personalities, can create some freakish results when Sims start moving around and interacting a bit more.
Changed line(s) 36,37 (click to see context) from:
** HistoryRepeats - ''VideoGame/TheSims3'' was seen as a ''down''grade from the previous game in 2009. ''The Sims 3'' had ''much'' more actions being handled by the computer in the background, which unfortunately worked against it. The amount of customization made the game ''very'' prone to bugs - some of which [[https://kotaku.com/pregnant-sims-can-no-longer-brawl-and-other-amazing-sim-1506014739 may be amusing]], but some of which were [[GameBreakingBug annoying]]. Over ten years after its release, some people reflect on it a bit more fondly and ''appreciate'' how it set out to be complex, with a few people even forgiving the smaller expansion packs due to how much of a nightmare it allegedly was to code.
** Speaking of expansion packs, The Sims 3 continued the FranchiseOriginalSin of "Reselling" stuff from past games and expansion to players. During the first part of TheNewTens, this was seen as some of the worst DLC practices of all time and EA being lazy. However, players looked back and found that this simply wasn't true - the expansions may have on ''paper'' "Sold back" content that was present in The Sims 2, but the Sims 3 version either packaged it with other focal points ''or'' expanded upon it so that it ''did'' feel like more was genuinely added.
** Speaking of expansion packs, The Sims 3 continued the FranchiseOriginalSin of "Reselling" stuff from past games and expansion to players. During the first part of TheNewTens, this was seen as some of the worst DLC practices of all time and EA being lazy. However, players looked back and found that this simply wasn't true - the expansions may have on ''paper'' "Sold back" content that was present in The Sims 2, but the Sims 3 version either packaged it with other focal points ''or'' expanded upon it so that it ''did'' feel like more was genuinely added.
to:
** HistoryRepeats - ''VideoGame/TheSims3'' was was, very early in its life, seen as a ''down''grade from the previous game in 2009. ''The Sims 3'' had ''much'' more actions being handled by the computer in the background, which unfortunately worked against it. The amount of customization made the game ''very'' prone to bugs - some of which [[https://kotaku.com/pregnant-sims-can-no-longer-brawl-and-other-amazing-sim-1506014739 may be amusing]], but some of which were [[GameBreakingBug annoying]]. Over ten years after its release, some people reflect on it a bit more fondly and ''appreciate'' how it set out to be complex, with a few people even forgiving the smaller expansion packs due to how much of a nightmare it allegedly was to code.
** Speaking of expansion packs, The Sims 3 continued the FranchiseOriginalSin of "Reselling" stuff from past games and expansion to players. During the first part of TheNewTens, this was seen as some of the worst DLC practices of all time and EA being lazy. However, players looked back and found that this simply wasn't true - the expansions may have on ''paper'' "Sold back" content that was present in The Sims 2, but the Sims 3 version either packaged it with other focal points ''or'' expanded upon it so that it ''did'' feel like more was genuinelyadded.added (such as how the Sims 3 version of University includes far more activities and events than it was in Sims 2).
** Speaking of expansion packs, The Sims 3 continued the FranchiseOriginalSin of "Reselling" stuff from past games and expansion to players. During the first part of TheNewTens, this was seen as some of the worst DLC practices of all time and EA being lazy. However, players looked back and found that this simply wasn't true - the expansions may have on ''paper'' "Sold back" content that was present in The Sims 2, but the Sims 3 version either packaged it with other focal points ''or'' expanded upon it so that it ''did'' feel like more was genuinely
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* FranchiseOriginalSin: While the Sims always had a rather comedic and "silly" tone to it, this game in particular started bringing in all sorts of cartoonish and supernatural things and made them more difficult to ignore.
Changed line(s) 34 (click to see context) from:
* VindicatedByHistory: HistoryRepeats - ''VideoGame/TheSims3'' was seen as a ''down''grade from the previous game in 2009. ''The Sims 3'' had ''much'' more programming and coding being done in the background, which unfortunately worked against it. The amount of customization made the game ''very'' prone to bugs - some of which [[https://kotaku.com/pregnant-sims-can-no-longer-brawl-and-other-amazing-sim-1506014739 may be amusing]], but some of which were [[GameBreakingBug annoying]]. Over ten years after its release, some people reflect on it a bit more fondly and ''appreciate'' how it set out to be complex, with a few people even forgiving the smaller expansion packs due to how much of a nightmare it allegedly was to code.
to:
* VindicatedByHistory: VindicatedByHistory:
** HistoryRepeats - ''VideoGame/TheSims3'' was seen as a ''down''grade from the previous game in 2009. ''The Sims 3'' had ''much'' moreprogramming and coding actions being done handled by the computer in the background, which unfortunately worked against it. The amount of customization made the game ''very'' prone to bugs - some of which [[https://kotaku.com/pregnant-sims-can-no-longer-brawl-and-other-amazing-sim-1506014739 may be amusing]], but some of which were [[GameBreakingBug annoying]]. Over ten years after its release, some people reflect on it a bit more fondly and ''appreciate'' how it set out to be complex, with a few people even forgiving the smaller expansion packs due to how much of a nightmare it allegedly was to code.
** Speaking of expansion packs, The Sims 3 continued the FranchiseOriginalSin of "Reselling" stuff from past games and expansion to players. During the first part of TheNewTens, this was seen as some of the worst DLC practices of all time and EA being lazy. However, players looked back and found that this simply wasn't true - the expansions may have on ''paper'' "Sold back" content that was present in The Sims 2, but the Sims 3 version either packaged it with other focal points ''or'' expanded upon it so that it ''did'' feel like more was genuinely added.
** HistoryRepeats - ''VideoGame/TheSims3'' was seen as a ''down''grade from the previous game in 2009. ''The Sims 3'' had ''much'' more
** Speaking of expansion packs, The Sims 3 continued the FranchiseOriginalSin of "Reselling" stuff from past games and expansion to players. During the first part of TheNewTens, this was seen as some of the worst DLC practices of all time and EA being lazy. However, players looked back and found that this simply wasn't true - the expansions may have on ''paper'' "Sold back" content that was present in The Sims 2, but the Sims 3 version either packaged it with other focal points ''or'' expanded upon it so that it ''did'' feel like more was genuinely added.
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Again my apologies but this isn't YMMV
Deleted line(s) 26,28 (click to see context) :
* OneGameForThePriceOfTwo: Many fans believe that EA deliberately left content out of the game to charge for it via ''The Sims 3 Store'', due to the scarcity of furniture on the disc and the amount that was in the Store on launch day.
** The Sims 3 expansions Late Night and Showtime each contain half of the content of The Sims 2: Nightlife.
** This is one of the things that motivates intense piracy regarding store content and even expansions. Along with the tons of unfixed occurrences of the GameBreakingBug, and many unofficial fixes often working ''best'' with pirated versions, even people who ''legally buy'' the game may well also illegally download it to run it in the optimal way.
** The Sims 3 expansions Late Night and Showtime each contain half of the content of The Sims 2: Nightlife.
** This is one of the things that motivates intense piracy regarding store content and even expansions. Along with the tons of unfixed occurrences of the GameBreakingBug, and many unofficial fixes often working ''best'' with pirated versions, even people who ''legally buy'' the game may well also illegally download it to run it in the optimal way.
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Apologies for serial tweaking
Changed line(s) 18 (click to see context) from:
** James Hoppcraft from Moonlight Falls is named after (and looks like) Creator/HPLovecraft. Him having the "Supernatural Skeptic" trait looks at first like some intentional irony from the developers, refering to his model being a horror writer, and to James' son being a fairy, but it also reflects something more obscure: despite being a horror writer, the real Lovecraft has been reported to be a very rational and skeptic person.[[note]]Ironically, one of the effects of the trait is to entirely prevent a Sim to write horror novels[[/note]]
to:
** James Hoppcraft from Moonlight Falls is named after (and looks like) Creator/HPLovecraft. Him having the "Supernatural Skeptic" trait looks at first like some intentional irony from the developers, refering referring to his model being a horror writer, and to James' son being a fairy, but it also reflects something more obscure: despite being a horror writer, the real Lovecraft has been reported to be a very rational and skeptic person.[[note]]Ironically, one of the effects of the trait is to entirely prevent a Sim to write horror novels[[/note]]
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Fixed a faulty link
Changed line(s) 8 (click to see context) from:
* ContestedSequel: On paper, this installment is far and away the strongest in the series, as it allows for a greater degree of customization, control, and freedom than any other installment. However, it was also rife with bugs and other problems that alienated players, leaving them to prefer ''VideoGame/TheSims Sims 2]]''. The graphic style also split the playerbase somewhat, with quite a few fans preferring ''The Sims 2'''[=s=] slightly more cartoonish and stylished Sims to ''The Sims 3''[='s=] attempts at having them look more realistic. On top of that, ''The Sims 3'' also had a ''lot'' of downloadable content that cost money, and was the first to push its microtransactions.
to:
* ContestedSequel: On paper, this installment is far and away the strongest in the series, as it allows for a greater degree of customization, control, and freedom than any other installment. However, it was also rife with bugs and other problems that alienated players, leaving them to prefer ''VideoGame/TheSims Sims 2]]''.''VideoGame/TheSims2''. The graphic style also split the playerbase somewhat, with quite a few fans preferring ''The Sims 2'''[=s=] slightly more cartoonish and stylished Sims to ''The Sims 3''[='s=] attempts at having them look more realistic. On top of that, ''The Sims 3'' also had a ''lot'' of downloadable content that cost money, and was the first to push its microtransactions.