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* CatharsisFactor: Being able to [[VideoGameCrueltyPotential kick the pedestrians as much as you want to]], or even characters like [[EvilOldFolks Mr. Burns]], [[DirtyCop Chief Wiggum]], or [[ObnoxiousInLaws Patty and Selma]], for laughs can be this, especially given some of their quotes. You can even make the Simpsons family members ''kick each other'', so go and knock yourself out if you want to see Bart kicking Homer, or Marge kicking Lisa. Homer being able to kick Marge was something the developers were worried would piss off Creator/MattGroening -- according to the devs, the first thing the big guy did when trying the game was to kick the shit out of Marge and laugh.

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* CatharsisFactor: Being able to [[VideoGameCrueltyPotential kick the pedestrians as much as you want to]], or even characters like [[EvilOldFolks Mr. Burns]], [[DirtyCop Chief Wiggum]], or [[ObnoxiousInLaws Patty and Selma]], for laughs can be this, especially given some of their quotes. You can even make the Simpsons family members ''kick each other'', so go and knock yourself out if you want to see Bart kicking Homer, or Marge kicking Lisa. Homer being able to kick Marge was something the developers were worried would piss off Creator/MattGroening -- according to the devs, the first thing the big guy did when trying the game was to kick the shit crap out of Marge and laugh.



*** "Part II" essentially combines Part 1 and "There's Something about Monty" together, requiring you to drive to the Power Plant to pick up the waste (avoiding [[spoiler:the Black Alien Sports Car]] in Evergreen Terrace) before driving back to Springfield Elementary to drop it off. While you are forced into using a specific vehicle for the level, the vehicle in question is Snake's Lil' Bandit, which has strong speed, acceleration and handling but poor toughness (the last of which technically doesn't factor in that much when the whole point of the mission is to not hit anything).

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*** "Part II" essentially combines Part 1 and "There's Something about Monty" together, requiring you to drive to the Power Plant to pick up the waste (avoiding [[spoiler:the Black Alien Sports Car]] in Evergreen Terrace) before driving back to Springfield Elementary to drop it off. While you are forced into using a specific vehicle for the level, the vehicle in question is Snake's Lil' Bandit, [[GlassCannon which has strong speed, acceleration and handling but poor toughness toughness]] (the last of which technically doesn't factor in that much when the whole point of the mission is to not hit anything).



** "Wolves Stole My Pills", the fifth mission in Level 4. You have to retrieve Abe’s medication that was stolen from him. Sounds simple enough, but what hurts the level is the car you chase down to retrieve said pills. Simply put, this car is both too fast for you to catch up with, ''and'' it's dropping pills in random spots that’ll more likely than not slow you down and make you fail the mission. Needless to say, it’s not one that can be beaten in one shot.

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** "Wolves Stole My Pills", the fifth mission in Level 4. You have to retrieve Abe’s Abe's medication that was stolen from him. Sounds simple enough, but what hurts the level is the car you chase down to retrieve said pills. Simply put, this car is both too fast for you to catch up with, ''and'' it's dropping pills in random spots that’ll more likely than not slow you down and make you fail the mission. Needless to say, it’s not one that can be beaten in one shot.
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* FridgeBrilliance: How can Homer easily walk around the zombie infested town in level 7? [[Recap/TheSimpsonsS4E5TreehouseOfHorrorIII He has no brains worth eating.]]
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** The mission "Cell-Outs" requires Bart to destroy the cars of cell phone users so that the Truckasaurus can operate without interference. Already a bit silly in 2003, it's unlikely that the same premise would have been used after the introduction of smartphones.

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** The Cell phones are treated as a rare, bizarre technology, with Payphones being commonplace enough that they're used to summon vehicles. Of particular note, in the mission "Cell-Outs" requires "Cell-Outs", in order for the Truckasaurus to operate without interference, Bart is required to destroy the cars of cell phone users so that the Truckasaurus can operate without interference. in Downtown Springfield. All three of them. Already a bit silly in 2003, it's unlikely that the same premise would have been used after the introduction of smartphones.
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** Any of the [[AutobotsRockOut rock tracks]] that startup. With Bart, that's expected. But with unexpected characters like Marge, Lisa and Apu, you know they're getting serious.

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** Any of the [[AutobotsRockOut rock tracks]] that startup.start up. With Bart, that's expected. But with unexpected characters like Marge, Lisa and Apu, you know they're getting serious.



* CatharsisFactor: Being able to [[VideoGameCrueltyPotential kick the pedestrians as much as you want to]], or even characters like [[EvilOldFolks Mr. Burns]], [[DirtyCop Chief Wiggum]], or [[ObnoxiousInLaws Patty and Selma]], for laughs can be this, especially given some of their quotes. You can even make the Simpsons family members ''kick each other'', so go and knock yourself out if you want to see Bart kicking Homer, or Marge kicking Lisa. Homer being able to kick Marge was something the developers were worried would piss off Creator/MattGroening -- according to the devs the first thing the big guy did when trying the game was kick the shit out of Marge and laugh.

to:

* CatharsisFactor: Being able to [[VideoGameCrueltyPotential kick the pedestrians as much as you want to]], or even characters like [[EvilOldFolks Mr. Burns]], [[DirtyCop Chief Wiggum]], or [[ObnoxiousInLaws Patty and Selma]], for laughs can be this, especially given some of their quotes. You can even make the Simpsons family members ''kick each other'', so go and knock yourself out if you want to see Bart kicking Homer, or Marge kicking Lisa. Homer being able to kick Marge was something the developers were worried would piss off Creator/MattGroening -- according to the devs devs, the first thing the big guy did when trying the game was to kick the shit out of Marge and laugh.



** Level 2 can be this as a whole. The only thing that carries on from that level to following ones is Bart's disappearance [[AlienAbduction surronded by a green light]], which kickstarts the whole premise of level 3, with the other events that took place in this level (mainly Frink building the Truckasaurus) having no relevance in following levels whatsoever.

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** Level 2 can be this as a whole. The only thing that carries on from that level to the following ones is Bart's disappearance [[AlienAbduction surronded by a green light]], which kickstarts the whole premise of level 3, with the other events that took place in this level (mainly Frink building the Truckasaurus) having no relevance in following levels whatsoever.



* SurpriseDifficulty: The game has a lot of [[ThatOneLevel insanely hard levels]], about one per mission. Cars that have low handling or too high acceleration can be hard to use, and sometimes the timers can be too short and the checkpoints too far away.

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* SurpriseDifficulty: The game has a lot of [[ThatOneLevel insanely hard levels]], about one per mission.per-mission. Cars that have low handling or too high acceleration can be hard to use, and sometimes the timers can be too short and the checkpoints too far away.



** The final three missions, "Alien "Auto"topsy Parts I", "II" and "III", which force you to drive perfectly and avoid so much as lightly hitting anything if you don't want to knock off the extremely sensitive barrel of nuclear waste strapped to your fender. Worse still is that since the timers become progressively more restrictive with each level, major crashes from either the traffic, the chase sequences or other obstacles will absolutely cause you to fail if you can't outrun/avoid them on the first pass. Each level ups the ante in regards to difficulty:

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** The final three missions, "Alien "Auto"topsy Parts I", "II" and "III", which force you to drive perfectly and avoid so much as lightly hitting anything if you don't want to knock off the extremely sensitive barrel of nuclear waste strapped to your fender. Worse still is that since the timers become progressively more restrictive with each level, major crashes from either the traffic, the chase sequences or other obstacles will absolutely cause you to fail if you can't outrun/avoid them on the first pass. Each level ups the ante in regards to difficulty:



*** "Part II" essentially combines Part 1 and "There's Something about Monty" together, requiring you to drive to the Power Plant to pick up the waste (avoiding [[spoiler:the Black Alien Sports Car]] in Evergreen Terrace) before driving back to Springfield Elementary to drop it off. While you are forced into using a specific vehicle for the level, the vehicle in question is Snake's Lil' Bandit, which has strong speed, acceleration and handling but poor toughness (which technically doesn't factor in that much when the whole point of the mission is to not hit anything).

to:

*** "Part II" essentially combines Part 1 and "There's Something about Monty" together, requiring you to drive to the Power Plant to pick up the waste (avoiding [[spoiler:the Black Alien Sports Car]] in Evergreen Terrace) before driving back to Springfield Elementary to drop it off. While you are forced into using a specific vehicle for the level, the vehicle in question is Snake's Lil' Bandit, which has strong speed, acceleration and handling but poor toughness (which (the last of which technically doesn't factor in that much when the whole point of the mission is to not hit anything).



** Also of notable mention is "Set To Kill", the penultimate mission of the sixth level. It takes some very skillful driving and knowledge of the map to hit all of the awkwardly-placed laser gun stands with even a few seconds left on the clock, and also a fair amount of luck when you factor in traffic (if you're not careful, the cops will be onto you and will delay you even further). The trip back to Krustylu is even worse, giving you only ''fifty seconds'' to get there from the opposite side of the map. You need to go ''flat-out'' and pray to God you don't suffer any major hold-ups, otherwise, you're guaranteed to not make it. Even with the [[CoolCar Globex Super Villain Car]], which you have to use for the mission, it's damned tough (and things are not helped by the fact that the car is slightly faster than it is stable, and an awkward shape which can cause problems in tight spaces). At least it's backed by the same [[SugarWiki/AwesomeMusic very awesome]] rock track noted above, arguably one of the best in the game. So if you keep failing, it also means to get plenty of time to listen to music!

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** Also of notable mention is "Set To Kill", the penultimate mission of the sixth level. It takes some very skillful skilful driving and knowledge of the map to hit all of the awkwardly-placed laser gun stands with even a few seconds left on the clock, and also a fair amount of luck when you factor in traffic (if you're not careful, the cops will be onto you and will delay you even further). The trip back to Krustylu is even worse, giving you only ''fifty seconds'' to get there from the opposite side of the map. You need to go ''flat-out'' and pray to God you don't suffer any major hold-ups, otherwise, you're guaranteed to not make it. Even with the [[CoolCar Globex Super Villain Car]], which you have to use for the mission, it's damned tough (and things are not helped by the fact that the car is slightly faster than it is stable, and an awkward shape which can cause problems in tight spaces). At least it's backed by the same [[SugarWiki/AwesomeMusic very awesome]] rock track noted above, arguably one of the best in the game. So if you keep failing, it also means to get getting plenty of time to listen to music!



** "Never Trust A Snake", from the fifth level. Simply put, you will not get it on the first try. The main problem is that, in the second part of the mission where you're collecting trash on foot, the time you have left after doing it becomes the time you have to get back to the DMV (a pretty substantial distance away). Which is very jarring, since usually a whole new timer is given for getting to the final destination. The second time around, you can get it without significant hassle if you plan your route carefully, but it still takes some shortcut use on the expressway.

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** "Never Trust A Snake", from the fifth level. Simply put, you will not get it on the first try. The main problem is that, in the second part of the mission where you're collecting trash on foot, the time you have left after doing it becomes the time you have to get back to the DMV (a pretty substantial distance away). Which This is very jarring, jarring since usually a whole new timer is given for getting to the final destination. The second time around, you can get it without significant hassle if you plan your route carefully, but it still takes some shortcut use on the expressway.
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Darth Wiki doesn't go on main wiki


* SelfImposedChallenge: Beating as many missions as possible using mediocre or terrible cars, such as the low-tier traffic vehicles. Speedrunner [=LiquidWIFI=] has done full-game playthroughs with several such vehicles, including the garbage truck and the [[DarthWiki/MostAnnoyingSound "Vote Quimby"]] [[https://www.youtube.com/watch?v=d4mOPvhs6DA truck.]]

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* SelfImposedChallenge: Beating as many missions as possible using mediocre or terrible cars, such as the low-tier traffic vehicles. Speedrunner [=LiquidWIFI=] has done full-game playthroughs with several such vehicles, including the garbage truck and the [[DarthWiki/MostAnnoyingSound "Vote Quimby"]] Quimby" [[https://www.youtube.com/watch?v=d4mOPvhs6DA truck.]]
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** Also of notable mention is "Set To Kill", the penultimate mission of the sixth level. It takes some very skillful driving and knowledge of the map to hit all of the awkwardly-placed laser gun stands with even a few seconds left on the clock, and also a fair amount of luck when you factor in traffic (if you're not careful, the cops will be onto you and will delay you even further). The trip back to Krustylu is even worse, giving you only ''fifty seconds'' to get there from the opposite side of the map. You need to go ''flat-out'' and pray to God you don't suffer any major hold-ups, otherwise, you're guaranteed to not make it. Even with the [[CoolCar Globex Super Villain Car]], it's damned tough. At least it's backed by the same [[SugarWiki/AwesomeMusic very awesome]] rock track noted above, arguably one of the best in the game. So if you keep failing, it also means to get plenty of time to listen to music!

to:

** Also of notable mention is "Set To Kill", the penultimate mission of the sixth level. It takes some very skillful driving and knowledge of the map to hit all of the awkwardly-placed laser gun stands with even a few seconds left on the clock, and also a fair amount of luck when you factor in traffic (if you're not careful, the cops will be onto you and will delay you even further). The trip back to Krustylu is even worse, giving you only ''fifty seconds'' to get there from the opposite side of the map. You need to go ''flat-out'' and pray to God you don't suffer any major hold-ups, otherwise, you're guaranteed to not make it. Even with the [[CoolCar Globex Super Villain Car]], which you have to use for the mission, it's damned tough.tough (and things are not helped by the fact that the car is slightly faster than it is stable, and an awkward shape which can cause problems in tight spaces). At least it's backed by the same [[SugarWiki/AwesomeMusic very awesome]] rock track noted above, arguably one of the best in the game. So if you keep failing, it also means to get plenty of time to listen to music!
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* UnintentionalPeriodPiece:
** The mission "Cell-Outs" requires Bart to destroy the cars of cell phone users so that the Truckasaurus can operate without interference. Already a bit silly in 2003, it's unlikely that the same premise would have been used after the introduction of smartphones.
** "Bonestorm Storm" involves Marge and Homer attacking a "Bonestorm II" delivery truck and destroying the crates of games it drops, causing a shortage of the game. Nowadays, with digital game downloads slowly taking precedence over physical copies, this act would be a fruitless endeavour.[[note]]Tellingly, [[TechnologyMarchesOn Donut Mod expands upon the mission]] by also adding Wi-Fi Vans that must be destroyed in order to take down digital storefronts.[[/note]]
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I like the game, but man, it was hard

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* SurpriseDifficulty: The game has a lot of [[ThatOneLevel insanely hard levels]], about one per mission. Cars that have low handling or too high acceleration can be hard to use, and sometimes the timers can be too short and the checkpoints too far away.
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* ScrappyMechanic: The constant {{Cash Gate}}s that require the player to buy a vehicle or costume to progress with a mission. Not only do buyable items [[AdamSmithHatesYourGuts get more expensive as the game progresses]] (thus stopping you dead in your tracks if you can't afford them), but they deter the player from buying and using anything that isn't required for a mission, like the optional vehicles or costumes.
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Every mission except the first involves going between the school and plant in some way.


* DisappointingLastLevel: Level 7. While [[spoiler:the Halloween theme]] looks cool, the level suffers from repetitive missions (mainly the final three) that involve repeatedly going back and forth between the school and power plant to deliver nuclear waste with little variation. Part of the map is also blocked off, resulting in a smaller game world than what was in Levels 1 and 4.

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* DisappointingLastLevel: Level 7. While [[spoiler:the Halloween theme]] looks cool, the level suffers from repetitive missions (mainly (barring the final three) first) that involve repeatedly going back and forth between the school and power plant to deliver nuclear waste with little variation. Part of the map is also blocked off, resulting in a smaller game world than what was in Levels 1 and 4.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SelfImposedChallenge: Beating as many missions as possible using mediocre or terrible cars, such as the low-tier traffic vehicles. Speedrunner [=LiquidWIFI=] has done full-game playthroughs with several such vehicles, including the garbage truck and the [[DarthWiki/MostAnnoyingSound "Vote Quimby"]] [[https://www.youtube.com/watch?v=d4mOPvhs6DA truck.]]

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* PolishedPort: The UsefulNotes/{{Xbox}} version is considered to have the best control possible due to the driving speed being completely controllable on the level of how hard or light you pull on the right trigger, making for a very smooth driving experience.
** The PC port of the game is also a case of this. It has the best graphics, supports high resolutions, has controller support, has tons of mods available on it that some people claim it improves the game itself, and the controls are also fairly easy to use as well.

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* PolishedPort: PolishedPort:
**
The UsefulNotes/{{Xbox}} version is considered to have the best control possible due to the driving speed being completely controllable on the level of how hard or light you pull on the right trigger, making for a very smooth driving experience.
** The PC port of the game is also a case of this. It has the best graphics, supports high resolutions, has resolutions and controller support, has tons of gameplay improvement mods available on it that some people claim it improves the game itself, and the easy-to-use controls are also fairly easy to use as well.
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** The PC port of the game also has the best graphics, supports high resolutions, has controller support and has tons of mods available on it that some people claim it improves the game itself.

to:

** The PC port of the game is also a case of this. It has the best graphics, supports high resolutions, has controller support and support, has tons of mods available on it that some people claim it improves the game itself.itself, and the controls are also fairly easy to use as well.
Is there an issue? Send a MessageReason:
None


* The PC port of the game also has the best graphics, supports high resolutions, has controller support and has tons of mods available on it that some people claim it improves the game itself.

to:

* ** The PC port of the game also has the best graphics, supports high resolutions, has controller support and has tons of mods available on it that some people claim it improves the game itself.
Is there an issue? Send a MessageReason:
The PC version also improves upon a couple of things not present in the consoles

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* The PC port of the game also has the best graphics, supports high resolutions, has controller support and has tons of mods available on it that some people claim it improves the game itself.
Is there an issue? Send a MessageReason:
None


* CatharsisFactor: Being able to [[VideoGameCrueltyPotential kick the pedestrians as much as you want to]], or even characters like [[EvilOldFolks Mr. Burns]], [[DirtyCop Chief Wiggum]], or [[ObnoxiousInLaws Patty and Selma]], for laughs can be this, especially given some of their quotes. You can even make Homer ''kick Marge'', something which the developers were worried would piss off Creator/MattGroening -- according to the devs the first thing the big guy did when trying the game was kick the shit out of Marge and laugh.

to:

* CatharsisFactor: Being able to [[VideoGameCrueltyPotential kick the pedestrians as much as you want to]], or even characters like [[EvilOldFolks Mr. Burns]], [[DirtyCop Chief Wiggum]], or [[ObnoxiousInLaws Patty and Selma]], for laughs can be this, especially given some of their quotes. You can even make Homer the Simpsons family members ''kick Marge'', each other'', so go and knock yourself out if you want to see Bart kicking Homer, or Marge kicking Lisa. Homer being able to kick Marge was something which the developers were worried would piss off Creator/MattGroening -- according to the devs the first thing the big guy did when trying the game was kick the shit out of Marge and laugh.
Is there an issue? Send a MessageReason:
None


* CatharsisFactor: Being able to [[VideoGameCrueltyPotential kick the pedestrians as much as you want to]], or even characters like [[EvilOldFolks Mr. Burns]], [[DirtyCop Chief Wiggum]], or [[ObnoxiousInLaws Patty and Selma]], for laughs can be this, especially given some of their quotes.

to:

* CatharsisFactor: Being able to [[VideoGameCrueltyPotential kick the pedestrians as much as you want to]], or even characters like [[EvilOldFolks Mr. Burns]], [[DirtyCop Chief Wiggum]], or [[ObnoxiousInLaws Patty and Selma]], for laughs can be this, especially given some of their quotes. You can even make Homer ''kick Marge'', something which the developers were worried would piss off Creator/MattGroening -- according to the devs the first thing the big guy did when trying the game was kick the shit out of Marge and laugh.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CatharsisFactor: Being able to [[VideoGameCrueltyPotential kick the pedestrians as much as you want to]], or even characters like [[EvilOldFolks Mr. Burns]], [[DirtyCop Chief Wiggum]], or [[ObnoxiousInLaws Patty and Selma]], for laughs can be this, especially given some of their quotes.
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Not YMMV.


* GettingCrapPastTheRadar: Quoth Bart Simpson: "Eat ''ass''-[[BaitAndSwitch phalt]], asphalt-eaters!" It gave WebVideo/Jerma985 some pause during his ''Hit and Run'' playthrough.

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** Level 2 can be this as a whole. The only thing that carries on from that level to following ones is Bart's disappearance [[AlienAbduction surronded by a green light]], which kickstarts the whole premise of level 3, with the other events that took place in this level (mainly Frink building the Truckasaurus) having no relevance in following levels whatsoever.



** "Wolves Stole My Pills", the fifth mission in Level 4. You have to retrieve Abe’s medication that was stolen from him. Sounds simple enough, but what hurts the level is the car you chase down to retrieve said pills. Simply put, this car is both too fast for you to catch up with, ''and'' he’s dropping pills in random spots that’ll more likely than not slow you down and make you fail the mission. Needless to say, it’s not one that can be beaten in one shot.

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** "Wolves Stole My Pills", the fifth mission in Level 4. You have to retrieve Abe’s medication that was stolen from him. Sounds simple enough, but what hurts the level is the car you chase down to retrieve said pills. Simply put, this car is both too fast for you to catch up with, ''and'' he’s it's dropping pills in random spots that’ll more likely than not slow you down and make you fail the mission. Needless to say, it’s not one that can be beaten in one shot.
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The second, as explained in the above video's description, is the poor mission scripting after the Evade portion; once the car has been successfully evaded, you only have 30 seconds to drive to the school playground. This time limit ''does not adapt'' to your position in the level, meaning that if you lose the car beyond a certain distance away from the school, you 'will' be timed out and forced to restart the mission. That's right, ''you are punished for doing too well''.

to:

The second, as explained in the above video's description, is the poor mission scripting after the Evade portion; once the car has been successfully evaded, you only have 30 seconds to drive to the school playground. This time limit ''does not adapt'' to your position in the level, meaning that if you lose the car beyond a certain distance away from the school, you 'will' ''will'' be timed out and forced to restart the mission. That's right, ''you are punished for doing too well''.
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* GettingCrapPastTheRadar: Quoth Bart Simpson: "Eat ''ass''-[[BaitAndSwitch phalt]], asphalt-eaters!" It gave WebVideo/Jerma985 some pause during his ''Hit and Run'' playthrough.
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** [[https://www.youtube.com/watch?v=mrvSDaD4b2I Legitimate Business]], the music that plays in the area around the Legitimate Businessman's Social Club (aka Fat Tony's hideout) is a very obvious pastiche of "[[https://www.youtube.com/watch?v=mJpNmYeooQE Woke Up This Morning]]" by Alabama 3, better known as the theme from ''Series/TheSopranos''.

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* CaptainObviousReveal: [[spoiler: Kang and Kodos are the BigBad. Given that the game's opening FMV has the wasp cameras descending from the sky via the same green light as the alien duo's tractor beam, Bart clearly being abducted by aliens at the end of Level 2, it's not a big surprise.]]
* DisappointingLastLevel: Level 7. While the Halloween theme looks cool, the level suffers from repetitive missions (mainly the final three) that involve repeatedly going back and forth between the school and power plant to deliver nuclear waste to the [=UFO=] with little variation. Part of the map is also blocked off, resulting in a smaller game world than what was in Levels 1 and 4.

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* CaptainObviousReveal: [[spoiler: Kang and Kodos are the BigBad. Given that the game's opening FMV has the wasp cameras descending from the sky via the same green light as the alien duo's tractor beam, beam and Bart is clearly being abducted by aliens at the end of Level 2, it's not a big surprise.]]
* DisappointingLastLevel: Level 7. While the [[spoiler:the Halloween theme theme]] looks cool, the level suffers from repetitive missions (mainly the final three) that involve repeatedly going back and forth between the school and power plant to deliver nuclear waste to the [=UFO=] with little variation. Part of the map is also blocked off, resulting in a smaller game world than what was in Levels 1 and 4.



** The majority of the last level counts. They chose to base it off the Treehouse Of Horror series since the cola was potent enough to [[spoiler:wake the dead.]]

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** The majority of the last level counts. They [[spoiler:They chose to base it off the Treehouse Of Horror ''Treehouse of Horror'' series since the cola was potent enough to [[spoiler:wake wake the dead.]]dead]].



* OlderThanTheyThink: Players will be surprised to learn that Buzz Cola did not originate from this game, it first appeared in ''[[Recap/TheSimpsonsS4E22KrustyGetsKancelled Krusty Gets Cancelled]]'', which first aired in 1993, a full '''decade''' before ''Hit and Run'' released. This can of cola did pop up on occasion prior to the game releasing, even using the word style the game would eventually use, but it was wildly inconsistent in terms of typeface, sometimes it was thin, other times it was bold. Post-game release, the show ''has'' used the games' bold "Buzz Cola" typeface style on cans as a MythologyGag of sorts, which is near-identical to the one seen in the game, just without the game-specific crop-circle logo.

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* OlderThanTheyThink: Players will be surprised to learn that Buzz Cola did not originate from this game, it first appeared in ''[[Recap/TheSimpsonsS4E22KrustyGetsKancelled "[[Recap/TheSimpsonsS4E22KrustyGetsKancelled Krusty Gets Cancelled]]'', Cancelled]]", which first aired in 1993, a full '''decade''' before ''Hit and Run'' released. This can of cola did pop up on occasion prior to the game releasing, even using the word style the game would eventually use, but it was wildly inconsistent in terms of typeface, sometimes it was thin, other times it was bold. Post-game release, the show ''has'' used the games' bold "Buzz Cola" typeface style on cans as a MythologyGag of sorts, which is near-identical to the one seen in the game, just without the game-specific crop-circle logo.



** The "Full Metal Jackass" mission in Level 6 is considered completely pointless: after stealing a ray gun from the Duff blimp, Bart's on his way to show it to Krusty... only to suddenly, for no real reason, run into Principal Skinner and attempt to persuade him to help stop the aliens. Skinner promptly confiscates the gun, forcing Bart to destroy Skinner's car to get it back. Said mission has no impact on the story whatsoever.
** "Clueless" in Level 3 has Lisa travel to various locations Milhouse tells her Bart may be at... only for her to keep finding Milhouse instead. He doesn’t even give any hint as to where he could be, all he does is send the player on a wild goose chase until Lisa angrily asks him what’s going on and he complains that it’s "never a good time" to go out or hang out with him. Aside from Lisa suggesting she should talk to Apu, nothing of importance was accomplished. It's a good thing Milhouse ends the mission standing right next to a ledge overlooking a river for some [[VideogameCrueltyPotential sweet sweet revenge.]]

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** The "Full Metal Jackass" mission in Level 6 is considered completely pointless: after stealing a ray gun from the Duff blimp, Bart's on his way to show it to Krusty... only to suddenly, for no real reason, run into Principal Skinner and attempt to persuade him to help stop the aliens.villains. Skinner promptly confiscates the gun, forcing Bart to destroy Skinner's car to get it back. Said mission has no impact on the story whatsoever.
** "Clueless" in Level 3 has Lisa travel to various locations Milhouse tells her Bart may be at... only for her to keep finding Milhouse instead. He doesn’t even give any hint as to where he could be, all he does is send the player on a wild goose chase until Lisa angrily asks him what’s going on and he complains that it’s "never a good time" to go out or hang out with him. Aside from Lisa suggesting she should talk to Apu, nothing of importance was accomplished. It's a good thing Milhouse ends the mission standing right next to a ledge overlooking a river for some [[VideogameCrueltyPotential sweet sweet revenge.]]revenge]].



* PolishedPort: The Xbox version is considered to have the best control possible due to the driving speed being completely controllable on the level of how hard or light you pull on the right trigger, making for a very smooth driving experience.

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* PolishedPort: The Xbox UsefulNotes/{{Xbox}} version is considered to have the best control possible due to the driving speed being completely controllable on the level of how hard or light you pull on the right trigger, making for a very smooth driving experience.



*** "Part II" essentially combines Part 1 and "There's Something about Monty" together, requiring you to drive to the Power Plant to pick up the waste (avoiding the Black Alien Sports Car in Evergreen Terrace) before driving back to Springfield Elementary to drop it off. While you are forced into using a specific vehicle for the level, the vehicle in question is Snake's Lil' Bandit, which has strong speed, acceleration and handling but poor toughness (which technically doesn't factor in that much when the whole point of the mission is to not hit anything).
*** "Part III", however, really takes the cake. While the mission is practically identical to Part II (with the only changes being further restricted time limits, a race with the Black Alien Sports Car to the Power Plant and another evasion section with it on your way back through Evergreen Terrace), the real problem stems from two major issues:
*** The first is the vehicle you are forced to use for the mission: The WWII Vehicle w/ Rocket. Browsing through the in-game files shows that the vehicle's stats are practically identical to the regular version... aside from the Speed and Acceleration, which have been massively boosted from 1.5 to 5 stars. Since nothing else has been changed, this vehicle is ''extremely'' hard to control thanks to the paltry 3-star handling, making the mission much more difficult than it needs to be. [[https://www.youtube.com/watch?v=coLBcvwhNIc This video]] really shows how much of an impact the WWII Vehicle w/ Rocket has on the mission's difficulty... by completing the mission using '''[[spoiler:[[StarterEquipment The Family Sedan!]]]]'''
*** The second, as explained in the above video's description, is the poor mission scripting after the Evade portion with the Black Alien Sports Car; once the car has been successfully evaded, you only have 30 seconds to drive to the school playground. This time limit ''does not adapt'' to your position in the level, meaning that if you lose the car beyond a certain distance away from the school, you 'will' be timed out and forced to restart the mission. That's right, ''You are punished for doing too well''.
** Also of notable mention is "Set To Kill", the penultimate mission of the sixth level. It takes some very skilful driving and knowledge of the map to hit all of the awkwardly-placed laser gun stands with even a few seconds left on the clock, and also a fair amount of luck when you factor in traffic (if you're not careful, the cops will be onto you and will delay you even further). The trip back to Krustylu is even worse, giving you only ''fifty seconds'' to get there from the opposite side of the map. You need to go ''flat-out'' and pray to God you don't suffer any major hold-ups, otherwise, you're guaranteed to not make it. Even with the [[CoolCar Globex Super Villain Car]], it's damned tough. At least it's backed by the same [[SugarWiki/AwesomeMusic very awesome]] rock track noted above, arguably one of the best in the game. So if you keep failing, it also means to get plenty of time to listen to music!

to:

*** "Part II" essentially combines Part 1 and "There's Something about Monty" together, requiring you to drive to the Power Plant to pick up the waste (avoiding the [[spoiler:the Black Alien Sports Car Car]] in Evergreen Terrace) before driving back to Springfield Elementary to drop it off. While you are forced into using a specific vehicle for the level, the vehicle in question is Snake's Lil' Bandit, which has strong speed, acceleration and handling but poor toughness (which technically doesn't factor in that much when the whole point of the mission is to not hit anything).
*** "Part III", however, really takes the cake. While the mission is practically identical to Part II (with the only changes being further restricted time limits, a race with the [[spoiler:the Black Alien Sports Car Car]] to the Power Plant and another evasion section with it on your way back through Evergreen Terrace), the real problem stems from two major issues:
***
issues:\\
\\
The first is the vehicle you are forced to use for the mission: The WWII Vehicle w/ Rocket. Browsing through the in-game files shows that the vehicle's stats are practically identical to the regular version... aside from the Speed and Acceleration, which have been massively boosted from 1.5 to 5 stars. Since nothing else has been changed, this vehicle is ''extremely'' hard to control thanks to the paltry 3-star handling, making the mission much more difficult than it needs to be. [[https://www.youtube.com/watch?v=coLBcvwhNIc This video]] really shows how much of an impact the WWII Vehicle w/ Rocket has on the mission's difficulty... by completing the mission using '''[[spoiler:[[StarterEquipment The Family Sedan!]]]]'''
***
Sedan!]]]]'''\\
\\
The second, as explained in the above video's description, is the poor mission scripting after the Evade portion with the Black Alien Sports Car; portion; once the car has been successfully evaded, you only have 30 seconds to drive to the school playground. This time limit ''does not adapt'' to your position in the level, meaning that if you lose the car beyond a certain distance away from the school, you 'will' be timed out and forced to restart the mission. That's right, ''You ''you are punished for doing too well''.
** Also of notable mention is "Set To Kill", the penultimate mission of the sixth level. It takes some very skilful skillful driving and knowledge of the map to hit all of the awkwardly-placed laser gun stands with even a few seconds left on the clock, and also a fair amount of luck when you factor in traffic (if you're not careful, the cops will be onto you and will delay you even further). The trip back to Krustylu is even worse, giving you only ''fifty seconds'' to get there from the opposite side of the map. You need to go ''flat-out'' and pray to God you don't suffer any major hold-ups, otherwise, you're guaranteed to not make it. Even with the [[CoolCar Globex Super Villain Car]], it's damned tough. At least it's backed by the same [[SugarWiki/AwesomeMusic very awesome]] rock track noted above, arguably one of the best in the game. So if you keep failing, it also means to get plenty of time to listen to music!
Is there an issue? Send a MessageReason:
No longer a YMMV


* CrazyAwesome: Some of the vehicles, such as Apu's Obliteratatron Monster Truck and the RC Buggy.
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None


** "Clueless" in Level 3 has Lisa travel to various locations Milhouse tells her Bart may be at... only for her to keep finding Milhouse instead. He doesn’t even give any hint as to where he could be, all he does is send the player on a wild goose chase until Lisa angrily asks him what’s going on and he complains that it’s "never a good time" to go out or hang out with him. Aside from Lisa suggesting she should talk to Apu, nothing of importance was accomplished.

to:

** "Clueless" in Level 3 has Lisa travel to various locations Milhouse tells her Bart may be at... only for her to keep finding Milhouse instead. He doesn’t even give any hint as to where he could be, all he does is send the player on a wild goose chase until Lisa angrily asks him what’s going on and he complains that it’s "never a good time" to go out or hang out with him. Aside from Lisa suggesting she should talk to Apu, nothing of importance was accomplished. It's a good thing Milhouse ends the mission standing right next to a ledge overlooking a river for some [[VideogameCrueltyPotential sweet sweet revenge.]]
Is there an issue? Send a MessageReason:
No Damage Run was only YMMV due to a mistake. Moving this to the main work page.


* NoDamageRun: The final three missions, the "Alien 'Auto'topsy" trilogy, each requires you to deliver a barrel of waste to [[spoiler:the alien ship's tractor beam]]. Since it's strapped to your bumper, you have to make the delivery without a single major impact to the car. While this might sound easy, you're on a time limit and two of the three missions throw the [[spoiler:Black Alien Sports Car]] into the mix which you have to outrun on the first pass.
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None


* OlderThanTheyThink: Players will be surprised to learn that Buzz Cola did not originate from this game, it first appeared in ''[[Recap/TheSimpsonsS4E22KrustyGetsKancelled Krusty Gets Cancelled]]'', which first aired in 1993, a full '''decade''' before ''Hit and Run'' released. Post-game release, the show ''has'' used the new "Buzz Cola" word style on the can as a MythologyGag of sorts, which is near-identical to the one seen in the game, just not the crop-circle logo.

to:

* OlderThanTheyThink: Players will be surprised to learn that Buzz Cola did not originate from this game, it first appeared in ''[[Recap/TheSimpsonsS4E22KrustyGetsKancelled Krusty Gets Cancelled]]'', which first aired in 1993, a full '''decade''' before ''Hit and Run'' released. This can of cola did pop up on occasion prior to the game releasing, even using the word style the game would eventually use, but it was wildly inconsistent in terms of typeface, sometimes it was thin, other times it was bold. Post-game release, the show ''has'' used the new games' bold "Buzz Cola" word typeface style on the can cans as a MythologyGag of sorts, which is near-identical to the one seen in the game, just not without the game-specific crop-circle logo.
Is there an issue? Send a MessageReason:
None


* OlderThanTheyThink: Players will be surprised to learn that Buzz Cola did not originate from this game, it first appeared in ''[[Recap/TheSimpsonsS4E22KrustyGetsKancelled Krusty Gets Cancelled]]'', which first aired in 1993, a full '''decade''' before ''Hit and Run'' released.

to:

* OlderThanTheyThink: Players will be surprised to learn that Buzz Cola did not originate from this game, it first appeared in ''[[Recap/TheSimpsonsS4E22KrustyGetsKancelled Krusty Gets Cancelled]]'', which first aired in 1993, a full '''decade''' before ''Hit and Run'' released. Post-game release, the show ''has'' used the new "Buzz Cola" word style on the can as a MythologyGag of sorts, which is near-identical to the one seen in the game, just not the crop-circle logo.
Is there an issue? Send a MessageReason:
None


* OlderThanTheyThink: Players will be surprised to learn that Buzz Cola did not originate from this game, it first appeared in ''Recap/TheSimpsonsS4E22KrustyGetsKancelled Krusty Gets Cancelled'', which first aired in 1993, a full '''decade''' before ''Hit and Run'' released.

to:

* OlderThanTheyThink: Players will be surprised to learn that Buzz Cola did not originate from this game, it first appeared in ''Recap/TheSimpsonsS4E22KrustyGetsKancelled ''[[Recap/TheSimpsonsS4E22KrustyGetsKancelled Krusty Gets Cancelled'', Cancelled]]'', which first aired in 1993, a full '''decade''' before ''Hit and Run'' released.

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