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Anti Climax Boss is for bosses who are plot-relevant.
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* AntiClimaxBoss: The second and third bosses (Abominable Snow-Burns and Ramses Burns) are both way easier than the first boss, Fu Manchu Burns.
* BreatherBoss: Ramses Burns is ridiculously easy. To beat him, you have to unravel his flying carpet by jumping and pulling a string (just causing Bart's sprite to touch the string "pulls" it). Only the very first jump is remotely difficult, as the string gets longer and easier to reach each time. In fact, once you've pulled it once, you don't have to do anything but stand there and jump, and Ramses' simple back and forth pattern will cause him to bring the string right to you.
* BreatherBoss: Ramses Burns is ridiculously easy. To beat him, you have to unravel his flying carpet by jumping and pulling a string (just causing Bart's sprite to touch the string "pulls" it). Only the very first jump is remotely difficult, as the string gets longer and easier to reach each time. In fact, once you've pulled it once, you don't have to do anything but stand there and jump, and Ramses' simple back and forth pattern will cause him to bring the string right to you.
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* AntiClimaxBoss: BreatherBoss:
** The secondand third bosses boss (Abominable Snow-Burns and Ramses Burns) are both Snow-Burns) is way easier than the first boss, Fu Manchu Burns.
* BreatherBoss: ** Ramses Burns is ridiculously easy. To beat him, you have to unravel his flying carpet by jumping and pulling a string (just causing Bart's sprite to touch the string "pulls" it). Only the very first jump is remotely difficult, as the string gets longer and easier to reach each time. In fact, once you've pulled it once, you don't have to do anything but stand there and jump, and Ramses' simple back and forth pattern will cause him to bring the string right to you.
** The second
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YMMV can't be played with.
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* SurprisinglyImprovedSequel: Downplayed. The game is certainly better than ''Bart vs the Space Mutants'', but that's not saying much.
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* BreatherBoss: Ramses Burns is ridiculously easy. To beat him, you have to unravel his flying carpet by jumping and pulling a string (just causing Bart's sprite to touch the string "pulls" it). Only the very first jump is remotely difficult, as the string gets longer and easier to reach each time. In fact, once you've pulled it once, you don't have to do anything but stand there and jump, and Ramses' simple back and forth pattern will cause him to bring the string right to you.
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* ScrappyMechanic: The controls in general. They're not quite as bad as often reported in that they ''do'' work right consistently, they're just unnecessarily peculiar. Like its predecessor, the game has the same control scheme where the same button is used for running and jumping, and so to take a running jump you have to hold the attack button and hit the jump button (which in this game, causes you to waste ammo every time you take a running jump). And Bart skids after taking a long jump, making precise jumps difficult[[note]]the trick is to turn Bart around so he's facing backwards as he lands - again, it works consistently but it takes a while to get the hang of, especially with the controls being so odd[[/note]]
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* ScrappyMechanic: ScrappyMechanic:
** The controls in general. They're not quite as bad as often reported in that they ''do'' work right consistently, they're just unnecessarily peculiar. Like its predecessor, the game has the same control scheme where the same button is used for running and jumping, and so to take a running jump you have to hold the attack button and hit the jump button (which in this game, causes you to waste ammo every time you take a running jump). And Bart skids after taking a long jump, making precise jumps difficult[[note]]the trick is to turn Bart around so he's facing backwards as he lands - again, it works consistently but it takes a while to get the hang of, especially with the controls being soodd[[/note]]odd[[/note]]
** The "Find the bat in the coffins" minigame, for being based on [[LuckBasedMission pure luck]].
** The controls in general. They're not quite as bad as often reported in that they ''do'' work right consistently, they're just unnecessarily peculiar. Like its predecessor, the game has the same control scheme where the same button is used for running and jumping, and so to take a running jump you have to hold the attack button and hit the jump button (which in this game, causes you to waste ammo every time you take a running jump). And Bart skids after taking a long jump, making precise jumps difficult[[note]]the trick is to turn Bart around so he's facing backwards as he lands - again, it works consistently but it takes a while to get the hang of, especially with the controls being so
** The "Find the bat in the coffins" minigame, for being based on [[LuckBasedMission pure luck]].
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* SequelDifficultyDrop: While it's still NintendoHard by any standards, the difficulty's a lot more reasonable than it was in ''Bart Vs. the Space Mutants''. This time around Bart gets five hitpoints instead of just two, power-ups are much more plentiful, and the levels (aside from a couple of the latter ones) aren't nearly as absurdly long as they were in that game
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* SurprisinglyImprovedSequel: Downplayed. The game is certainly better than ''Bart vs the Space Mutants'', but that's not saying much.
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* AwesomeMusic: The song for the Arctic stages is a surprisingly catchy 'icy' remix of the classic Simpsons theme.
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* AwesomeMusic: The song for the Arctic stages is a surprisingly catchy 'icy' remix of the classic Simpsons theme.
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** Level 2-2 (Ice Cave): It's a giant cave of collectables that's very hard to find the right way out of. To get on the right track, you have to repeatedly ram into an icicle to create a gateway, which is never hinted at.
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** Level 2-2 2-1 (Ice Cave): It's a giant cave of collectables that's very hard to find the right way out of. To get on the right track, you have to repeatedly ram into an icicle to create a gateway, which is never hinted at.
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** Level 3-2 (Valley of the Kings): The second half of the first section is a long vertical shaft with a dozen rooms branching off from the sides. The shaft is just too wide to be crossed with a jump. There is a single, non-replenishable Bartman powerup at the bottom, in a spot where you can only reach it by falling on it from above. Maggie and the Krusty Sand Skulpture are in one of the rooms. Have fun searching.
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** Level 2-2 (Ice Cave): It's a giant cave of collectables that's very hard to find the right way out of. To get on the right track, you have to repeatedly ram into an icicle to create a gateway, which is never hinted at.
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* ThatOneLevel: The Hollywood section of the game in its entirety, as the levels are far longer than in any of the previous three sections, and turn into pure PlatformHell at points.
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* ThatOneLevel: The Hollywood ThatOneLevel:
**Level 3-1 (The Pyramid). First there's the sectionof with the game in its entirety, as expanding platforms, which are extremely squirrely. The moving platform, followed by the levels are far longer than in any of incredibly tiny platforms, just make it all worse.
**Level 4-2 (Horror Movie Set). The coffin maze is pretty bad, but theprevious three sections, and turn into endless, endless, ''endless'' jumping section at the end is pure PlatformHell at points.PlatformHell.
**Level 3-1 (The Pyramid). First there's the section
**Level 4-2 (Horror Movie Set). The coffin maze is pretty bad, but the
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* AnticlimaxBoss: The second and third bosses (Abominable Snow-Burns and Ramses Burns) are both way easier than the first boss, Fu Manchu Burns.
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* AnticlimaxBoss: AntiClimaxBoss: The second and third bosses (Abominable Snow-Burns and Ramses Burns) are both way easier than the first boss, Fu Manchu Burns.
* TheProblemWithLicensedGames: It's definitely an improvement over ''[[VideoGame/TheSimpsonsBartVsTheSpaceMutants Bart vs. the Space Mutants]]'', and aside from the [[VideoGame/TheSimpsons arcade game]] and possibly ''Bart's Nightmare'', arguably even the best ''Simpsons'' game to be released during the 90s. But it still has a lot of control issues hanging over from its predecessor, and can be repetitive and NintendoHard at points.
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* ThatOneLevel: The Hollywood section of the game in its entirety, as the levels are far longer than in any of the previous three sections, and turn into pure PlatformHell at points.
* TheProblemWithLicensedGames: It's definitely an improvement over ''[[VideoGame/TheSimpsonsBartVsTheSpaceMutants Bart vs. the Space Mutants]]'', and aside from the [[VideoGame/TheSimpsons arcade game]] and possibly ''Bart's Nightmare'', arguably even the best ''Simpsons'' game to be released during the 90s. But it still has a lot of control issues hanging over from its predecessor, and can be repetitive and NintendoHard at points.
* TheProblemWithLicensedGames: It's definitely an improvement over ''[[VideoGame/TheSimpsonsBartVsTheSpaceMutants Bart vs. the Space Mutants]]'', and aside from the [[VideoGame/TheSimpsons arcade game]] and possibly ''Bart's Nightmare'', arguably even the best ''Simpsons'' game to be released during the 90s. But it still has a lot of control issues hanging over from its predecessor, and can be repetitive and NintendoHard at points.
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* ThatOneLevel: The Hollywood section of the game in its entirety, as the levels are far longer than in any of the previous three sections, and turn into pure PlatformHell at points.
* TheProblemWithLicensedGames: It's definitely an improvement over ''[[VideoGame/TheSimpsonsBartVsTheSpaceMutants Bart vs. the Space Mutants]]'', and aside from the [[VideoGame/TheSimpsons arcade game]] and possibly ''Bart's Nightmare'', arguably even the best ''Simpsons'' game to be released during the 90s. But it still has a lot of control issues hanging over from its predecessor, and can be repetitive and NintendoHard atpoints.
* TheProblemWithLicensedGames: It's definitely an improvement over ''[[VideoGame/TheSimpsonsBartVsTheSpaceMutants Bart vs. the Space Mutants]]'', and aside from the [[VideoGame/TheSimpsons arcade game]] and possibly ''Bart's Nightmare'', arguably even the best ''Simpsons'' game to be released during the 90s. But it still has a lot of control issues hanging over from its predecessor, and can be repetitive and NintendoHard at
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* AnticlimaxBoss: The Abominable Snow-Burns is the game's easiest boss by some distance, and way easier than the first boss, Fu Manchu Burns.
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* AnticlimaxBoss: The Abominable second and third bosses (Abominable Snow-Burns is the game's easiest boss by some distance, and Ramses Burns) are both way easier than the first boss, Fu Manchu Burns.
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* ScrappyMechanic: Like its predecessor, you have to use the A button for both running and jumping.
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* ScrappyMechanic: The controls in general. They're not quite as bad as often reported in that they ''do'' work right consistently, they're just unnecessarily peculiar. Like its predecessor, the game has the same control scheme where the same button is used for running and jumping, and so to take a running jump you have to use hold the A attack button for both and hit the jump button (which in this game, causes you to waste ammo every time you take a running and jumping.jump). And Bart skids after taking a long jump, making precise jumps difficult[[note]]the trick is to turn Bart around so he's facing backwards as he lands - again, it works consistently but it takes a while to get the hang of, especially with the controls being so odd[[/note]]
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* TheProblemWithLicensedGames: It's definitely an improvement over ''[[VideoGame/TheSimpsonsBartVsTheSpaceMutants Bart vs. the Space Mutants]]'', and aside from the [[VideoGame/TheSimpsons arcade game]] and possibly ''[[VideoGame/TheSimpsons Bart's Nightmare]]'', arguably even the best ''Simpsons'' game to be released during the 90s. But it still has a lot of control issues hanging over from its predecessor, and can be repetitive and NintendoHard at points.
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* TheProblemWithLicensedGames: It's definitely an improvement over ''[[VideoGame/TheSimpsonsBartVsTheSpaceMutants Bart vs. the Space Mutants]]'', and aside from the [[VideoGame/TheSimpsons arcade game]] and possibly ''[[VideoGame/TheSimpsons Bart's Nightmare]]'', ''Bart's Nightmare'', arguably even the best ''Simpsons'' game to be released during the 90s. But it still has a lot of control issues hanging over from its predecessor, and can be repetitive and NintendoHard at points.
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* AnticlimaxBoss: The Abominable Snow-Burns is the game's easiest boss by some distance, and way easier than the first boss, Fu Manchu Burns.
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* ScrappyMechanic: Like its predecessor, you have to use the A button for both running and jumping.
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* PortingDisaster: The version released for the Master System and Game Gear strips out all the storyline sequences, has even ''worse'' controls than the NES version, and strips the soundtrack down to just two short, repetitive tunes.
* ThatOneLevel: The Hollywood section of the game in its entirety, as the levels are far longer than in any of the previous three sections, and turn into pure PlatformHell at points.
* TheProblemWithLicensedGames: It's definitely an improvement over ''[[VideoGame/TheSimpsonsBartVsTheSpaceMutants Bart vs. the Space Mutants]]'', and aside from the [[VideoGame/TheSimpsons arcade game]] and possibly ''[[VideoGame/TheSimpsons Bart's Nightmare]]'', arguably even the best ''Simpsons'' game to be released during the 90s. But it still has a lot of control issues hanging over from its predecessor, and can be repetitive and NintendoHard at points.
* ThatOneLevel: The Hollywood section of the game in its entirety, as the levels are far longer than in any of the previous three sections, and turn into pure PlatformHell at points.
* TheProblemWithLicensedGames: It's definitely an improvement over ''[[VideoGame/TheSimpsonsBartVsTheSpaceMutants Bart vs. the Space Mutants]]'', and aside from the [[VideoGame/TheSimpsons arcade game]] and possibly ''[[VideoGame/TheSimpsons Bart's Nightmare]]'', arguably even the best ''Simpsons'' game to be released during the 90s. But it still has a lot of control issues hanging over from its predecessor, and can be repetitive and NintendoHard at points.