Is there an issue? Send a MessageReason:
It can't retroactively lose the Porting Disaster trope. And bad indentation.
Changed line(s) 1,3 (click to see context) from:
* PolishedPort: Since launch of the release of ''The Rumble Fish 2'''s port, it was previously into PortingDisaster territory with the game being just a basic port with little to no features and issues that plagued it. Since then, the game has updated to version 3.0 with additional features added to the various modes and to the options menu that makes the port a bit better now.
** However, it doesn't excuse the fact that the boss characters (Greed/Hazama/Beatrice) that were once playable either by unlock codes (Atomiswave arcade version) or by default (Nesica arcade version) are relegated as paid downloadable content in the current gen ports. (Even if they are balanced for normal play.)
----
** However, it doesn't excuse the fact that the boss characters (Greed/Hazama/Beatrice) that were once playable either by unlock codes (Atomiswave arcade version) or by default (Nesica arcade version) are relegated as paid downloadable content in the current gen ports. (Even if they are balanced for normal play.)
----
to:
* PolishedPort: Since launch of PortingDisaster: Within the few hours after release of ''The the Rumble Fish 2'''s 2's port, it was previously into PortingDisaster territory with while the game is servicable at best, such as the gameplay being just a basic port with little to no features and the same as the Nesica arcade version, there are other things that players have already experienced issues that plagued it. Since then, the game has updated to version 3.0 with additional features added it, but not limited to the various modes and to the options menu that makes the port a bit better now.
** However, it doesn't excuse the fact that the bossDLC characters (Greed/Hazama/Beatrice) that were once playable originally being either by unlock codes (Atomiswave unlockable in the Atomiswave arcade version) or version, and by default (Nesica in the Nesica arcade version) version. Considering the DLC characters are relegated as paid downloadable content $4 US each (but are included in the current gen ports. (Even if they Playstation 4 and Switch physical Collector Editions as a product code, along with the Rumble Fish 1 arcade game). Modern fighting game training features missing, such as recording AI inputs. Some online features not implemented, like lobbies, and not even a rematch system, as you will go back to the main menu after an online match. And for the PC/Steam version, no keyboard support (though the Steam store page mentions it explicitly). Unexpected slowdown that could happen at any time.]
* WinBackTheCrowd: The devs did eventually patch all of the issues of its initial release, though the secret characters arebalanced for normal play.)
----still DLC.
** However, it doesn't excuse the fact that the boss
* WinBackTheCrowd: The devs did eventually patch all of the issues of its initial release, though the secret characters are
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
* PolishedPort: Since launch of the release of the Rumble Fish 2's port, it was previously into PortingDisaster territory with the game being just a basic port with little to no features and issues that plagued it. Since then, the game has updated to version 3.0 with additional features added to the various modes and to the options menu that makes the port a bit better now.
** However, it doesn't excuse the fact that the boss characters (Greed/Hazama/Beatrice) that were once playable either by unlock codes (Atomiswave arcade version) or by default (Nesica arcade version) are relegated as paid downloadable content in the current gen ports. (Even if they are balanced for normal play.)
** However, it doesn't excuse the fact that the boss characters (Greed/Hazama/Beatrice) that were once playable either by unlock codes (Atomiswave arcade version) or by default (Nesica arcade version) are relegated as paid downloadable content in the current gen ports. (Even if they are balanced for normal play.)
to:
* PolishedPort: Since launch of the release of the ''The Rumble Fish 2's 2'''s port, it was previously into PortingDisaster territory with the game being just a basic port with little to no features and issues that plagued it. Since then, the game has updated to version 3.0 with additional features added to the various modes and to the options menu that makes the port a bit better now.
** However, it doesn't excuse the fact that the boss characters (Greed/Hazama/Beatrice) that were once playable either by unlock codes (Atomiswave arcade version) or by default (Nesica arcade version) are relegated as paid downloadable content in the current gen ports. (Even if they are balanced for normal play.))
----
** However, it doesn't excuse the fact that the boss characters (Greed/Hazama/Beatrice) that were once playable either by unlock codes (Atomiswave arcade version) or by default (Nesica arcade version) are relegated as paid downloadable content in the current gen ports. (Even if they are balanced for normal play.
----
Is there an issue? Send a MessageReason:
Changed from Porting Disaster to Polished Port as the game has been updated to be servicable.
Changed line(s) 1,3 (click to see context) from:
* PortingDisaster: Within the few hours after release of the Rumble Fish 2's port, while the game is servicable at best, such as the gameplay being the same as the Nesica arcade version, there are other things that players have already experienced issues with it, but not limited to...
** DLC characters that were originally being either unlockable in the Atomiswave arcade version, and by default in the Nesica arcade version. Considering the DLC characters are $4 US each (but are included in the Playstation 4 and Switch physical Collector Editions as a product code, along with the Rumble Fish 1 arcade game). Modern fighting game training features missing, such as recording AI inputs. Some online features not implemented, like lobbies, and not even a rematch system, as you will go back to the main menu after an online match. And for the PC/Steam version, no keyboard support (though the Steam store page mentions it explicitly). Also to add into the list...[[https://twitter.com/Thevaguecircle/status/1600660332912975874 Unexpected slowdown that could happen at any time.]] (At the moment, its been currently experienced from players on an Xbox Series X, unsure if its apparent on other platforms.)
*** [[https://twitter.com/linkdude/status/1600903283635146752 A dev answering from Steam reviews of the game has mention that it will get updated down the line to add in missing features and other things.]]
** DLC characters that were originally being either unlockable in the Atomiswave arcade version, and by default in the Nesica arcade version. Considering the DLC characters are $4 US each (but are included in the Playstation 4 and Switch physical Collector Editions as a product code, along with the Rumble Fish 1 arcade game). Modern fighting game training features missing, such as recording AI inputs. Some online features not implemented, like lobbies, and not even a rematch system, as you will go back to the main menu after an online match. And for the PC/Steam version, no keyboard support (though the Steam store page mentions it explicitly). Also to add into the list...[[https://twitter.com/Thevaguecircle/status/1600660332912975874 Unexpected slowdown that could happen at any time.]] (At the moment, its been currently experienced from players on an Xbox Series X, unsure if its apparent on other platforms.)
*** [[https://twitter.com/linkdude/status/1600903283635146752 A dev answering from Steam reviews of the game has mention that it will get updated down the line to add in missing features and other things.]]
to:
** DLC characters that were originally being either unlockable in the Atomiswave arcade version, and by default in the Nesica arcade version. Considering the DLC characters are $4 US each (but are included in the Playstation 4 and Switch physical Collector Editions as a product code, along with the Rumble Fish 1 arcade game). Modern fighting game training
*** [[https://twitter.com/linkdude/status/1600903283635146752 A dev answering from Steam reviews of
** However, it doesn't excuse the fact that the boss characters (Greed/Hazama/Beatrice) that were once playable either by unlock codes (Atomiswave arcade version) or by default (Nesica arcade version) are relegated as paid downloadable content in the current gen ports. (Even if they are balanced for normal play.)
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,3 (click to see context) from:
PortingDisaster: Within the few hours after release of the Rumble Fish 2's port, while the game is servicable at best, such as the gameplay being the same as the Nesica arcade version, there are other things that players have already experienced issues with it, but not limited to...
* DLC characters that were originally being either unlockable in the Atomiswave arcade version, and by default in the Nesica arcade version. Considering the DLC characters are $4 US each (but are included in the Playstation 4 and Switch physical Collector Editions as a product code, along with the Rumble Fish 1 arcade game). Modern fighting game training features missing, such as recording AI inputs. Some online features not implemented, like lobbies, and not even a rematch system, as you will go back to the main menu after an online match. And for the PC/Steam version, no keyboard support (though the Steam store page mentions it explicitly). Also to add into the list...[[https://twitter.com/Thevaguecircle/status/1600660332912975874 Unexpected slowdown that could happen at any time.]] (At the moment, its been currently experienced from players on an Xbox Series X, unsure if its apparent on other platforms.)
** [[https://twitter.com/linkdude/status/1600903283635146752 A dev answering from Steam reviews of the game has mention that it will get updated down the line to add in missing features and other things.]]
* DLC characters that were originally being either unlockable in the Atomiswave arcade version, and by default in the Nesica arcade version. Considering the DLC characters are $4 US each (but are included in the Playstation 4 and Switch physical Collector Editions as a product code, along with the Rumble Fish 1 arcade game). Modern fighting game training features missing, such as recording AI inputs. Some online features not implemented, like lobbies, and not even a rematch system, as you will go back to the main menu after an online match. And for the PC/Steam version, no keyboard support (though the Steam store page mentions it explicitly). Also to add into the list...[[https://twitter.com/Thevaguecircle/status/1600660332912975874 Unexpected slowdown that could happen at any time.]] (At the moment, its been currently experienced from players on an Xbox Series X, unsure if its apparent on other platforms.)
** [[https://twitter.com/linkdude/status/1600903283635146752 A dev answering from Steam reviews of the game has mention that it will get updated down the line to add in missing features and other things.]]
to:
* PortingDisaster: Within the few hours after release of the Rumble Fish 2's port, while the game is servicable at best, such as the gameplay being the same as the Nesica arcade version, there are other things that players have already experienced issues with it, but not limited to...
* ** DLC characters that were originally being either unlockable in the Atomiswave arcade version, and by default in the Nesica arcade version. Considering the DLC characters are $4 US each (but are included in the Playstation 4 and Switch physical Collector Editions as a product code, along with the Rumble Fish 1 arcade game). Modern fighting game training features missing, such as recording AI inputs. Some online features not implemented, like lobbies, and not even a rematch system, as you will go back to the main menu after an online match. And for the PC/Steam version, no keyboard support (though the Steam store page mentions it explicitly). Also to add into the list...[[https://twitter.com/Thevaguecircle/status/1600660332912975874 Unexpected slowdown that could happen at any time.]] (At the moment, its been currently experienced from players on an Xbox Series X, unsure if its apparent on other platforms.)
** *** [[https://twitter.com/linkdude/status/1600903283635146752 A dev answering from Steam reviews of the game has mention that it will get updated down the line to add in missing features and other things.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
* DLC characters that were originally being either unlockable in the Atomiswave arcade version, and by default in the Nesica arcade version. Considering the DLC characters are $4 US each (but are included in the Playstation 4 and Switch physical Collector Editions as a product code, along with the Rumble Fish 1 arcade game). Modern fighting game training features missing, such as recording AI inputs. Some online features not implemented, like lobbies, and not even a rematch system, as you will go back to the main menu after an online match. And for the PC/Steam version, no keyboard support (though the Steam store page mentions it explicitly). Also to add into the list...[[https://twitter.com/Thevaguecircle/status/1600660332912975874 Unexpected slowdown that could happen at any time.]] (At the moment, its been currently experienced from players on an Xbox Series X, unsure if its apparent on other platforms.)
to:
* DLC characters that were originally being either unlockable in the Atomiswave arcade version, and by default in the Nesica arcade version. Considering the DLC characters are $4 US each (but are included in the Playstation 4 and Switch physical Collector Editions as a product code, along with the Rumble Fish 1 arcade game). Modern fighting game training features missing, such as recording AI inputs. Some online features not implemented, like lobbies, and not even a rematch system, as you will go back to the main menu after an online match. And for the PC/Steam version, no keyboard support (though the Steam store page mentions it explicitly). Also to add into the list...[[https://twitter.com/Thevaguecircle/status/1600660332912975874 Unexpected slowdown that could happen at any time.]] (At the moment, its been currently experienced from players on an Xbox Series X, unsure if its apparent on other platforms.))
** [[https://twitter.com/linkdude/status/1600903283635146752 A dev answering from Steam reviews of the game has mention that it will get updated down the line to add in missing features and other things.]]
** [[https://twitter.com/linkdude/status/1600903283635146752 A dev answering from Steam reviews of the game has mention that it will get updated down the line to add in missing features and other things.]]
Is there an issue? Send a MessageReason:
Adding unexpected slowdown to the Porting Disaster trope.
Changed line(s) 2 (click to see context) from:
* DLC characters being either unlockable in the Atomiswave arcade version, and by default in the Nesica arcade version. Considering the DLC characters are $4 US each (but are included in the Playstation 4 and Switch physical Collector Editions as a product code, along with the Rumble Fish 1 arcade game). Modern fighting game training features missing, such as recording AI inputs. Some online features not implemented, like lobbies, and not even a rematch system, as you will go back to the main menu after an online match. And for the PC/Steam version, no keyboard support (though the Steam store page mentions it explicitly).
to:
* DLC characters that were originally being either unlockable in the Atomiswave arcade version, and by default in the Nesica arcade version. Considering the DLC characters are $4 US each (but are included in the Playstation 4 and Switch physical Collector Editions as a product code, along with the Rumble Fish 1 arcade game). Modern fighting game training features missing, such as recording AI inputs. Some online features not implemented, like lobbies, and not even a rematch system, as you will go back to the main menu after an online match. And for the PC/Steam version, no keyboard support (though the Steam store page mentions it explicitly). Also to add into the list...[[https://twitter.com/Thevaguecircle/status/1600660332912975874 Unexpected slowdown that could happen at any time.]] (At the moment, its been currently experienced from players on an Xbox Series X, unsure if its apparent on other platforms.)
Is there an issue? Send a MessageReason:
None
Added DiffLines:
PortingDisaster: Within the few hours after release of the Rumble Fish 2's port, while the game is servicable at best, such as the gameplay being the same as the Nesica arcade version, there are other things that players have already experienced issues with it, but not limited to...
*DLC characters being either unlockable in the Atomiswave arcade version, and by default in the Nesica arcade version. Considering the DLC characters are $4 US each (but are included in the Playstation 4 and Switch physical Collector Editions as a product code, along with the Rumble Fish 1 arcade game). Modern fighting game training features missing, such as recording AI inputs. Some online features not implemented, like lobbies, and not even a rematch system, as you will go back to the main menu after an online match. And for the PC/Steam version, no keyboard support (though the Steam store page mentions it explicitly).
*DLC characters being either unlockable in the Atomiswave arcade version, and by default in the Nesica arcade version. Considering the DLC characters are $4 US each (but are included in the Playstation 4 and Switch physical Collector Editions as a product code, along with the Rumble Fish 1 arcade game). Modern fighting game training features missing, such as recording AI inputs. Some online features not implemented, like lobbies, and not even a rematch system, as you will go back to the main menu after an online match. And for the PC/Steam version, no keyboard support (though the Steam store page mentions it explicitly).