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* PolishedPort: The Sega Genesis version of ''The Lost Vikings'' added five new levels, an intro cutscene for each world, three-player simultaneous co-op, and an entirely new tune for the Factory level.[[note]]The SNES version reuses the intro sequence's music for the Wacky level. The Sega version adds an entirely different tune for the Factory level, and moves the SNES' Factory music to the Wacky level.[[/note]] The ''Definitive Edition'' included in the ''Blizzard Arcade Collection'', true to its name, managed to combine the Genesis version's extra levels with the SNES version's graphics.
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* SugarWiki/AwesomeMusic: Lost Vikings I and II both have awesome, if somewhat limited, soundtracks. Norse By Norsewest has much more variety, but whether it's any better is very much a matter of preference.

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* SugarWiki/AwesomeMusic: Lost ''Lost Vikings I 1'' and II ''2'' both have awesome, if somewhat limited, soundtracks. Norse By Norsewest has much more variety, but whether it's any better is very much a matter of preference.



* EvenBetterSequel: ''Lost Vikings II'' is a superior game to the already well-done first game, for the simple reason that there are more characters to play as, causing more variety in the gameplay. Its way less cruel level design also helps it be overall more enjoyable.

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* EvenBetterSequel: ''Lost Vikings II'' 2'' is a superior game to the already well-done first game, for the simple reason that there are more characters to play as, causing more variety in the gameplay. Its way less cruel level design also helps it be overall more enjoyable.
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* SugarWiki/AwesomeMusic: Lost Vikings 1 and 2 both have awesome, if somewhat limited, soundtracks. Norse By Norsewest has much more variety, but whether it's any better is very much a matter of preference.

to:

* SugarWiki/AwesomeMusic: Lost Vikings 1 I and 2 II both have awesome, if somewhat limited, soundtracks. Norse By Norsewest has much more variety, but whether it's any better is very much a matter of preference.



* EvenBetterSequel: ''Lost Vikings 2'' is a superior game to the already well-done first game, for the simple reason that there are more characters to play as, causing more variety in the gameplay. Its way less cruel level design also helps it be overall more enjoyable.

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* EvenBetterSequel: ''Lost Vikings 2'' II'' is a superior game to the already well-done first game, for the simple reason that there are more characters to play as, causing more variety in the gameplay. Its way less cruel level design also helps it be overall more enjoyable.
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The visuals in the 32-Bit Versions actually don't look that bad at all! The characters, especially the Vikings, look like Jim Henson's Muppets, which themselves look very cartoony and appealing!


* UncannyValley: The 32-bit version of ''Norse by Norsewest'', in a far cry from the reasonably proportioned cover art, has the main cast looking like grotesque monstrosities in their prerendered sprites. The SNES version averts this thanks to the cartoony visuals reminiscent of the original game.

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* EvenBetterSequel: ''Lost Vikings 2'' is a superior game to the already well-done first game, for the simple reason that there are more characters to play as, causing more variety in the gameplay. It’s way less cruel level design also helps it be overall more enjoyable.

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* EvenBetterSequel: ''Lost Vikings 2'' is a superior game to the already well-done first game, for the simple reason that there are more characters to play as, causing more variety in the gameplay. It’s Its way less cruel level design also helps it be overall more enjoyable.



* UncannyValley: The 32-bit version of ''Norse by Norsewest'', in a far cry from the reasonably proportioned cover art, has the main cast looking like grotesque monstrosities in their prerendered sprites. The SNES version averts this thanks to the cartoony visuals reminiscent of the original game.

to:

* UncannyValley: The 32-bit version of ''Norse by Norsewest'', in a far cry from the reasonably proportioned cover art, has the main cast looking like grotesque monstrosities in their prerendered sprites. The SNES version averts this thanks to the cartoony visuals reminiscent of the original game.game.
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* EvenBetterSequel: ''Lost Vikings 2'' is a superior game to the already well-done first game, for the simple reason that there are more characters to play as, causing more variety in the gameplay.

to:

* EvenBetterSequel: ''Lost Vikings 2'' is a superior game to the already well-done first game, for the simple reason that there are more characters to play as, causing more variety in the gameplay. It’s way less cruel level design also helps it be overall more enjoyable.
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* EvenBetterSequel: ''Lost Vikings 2'' is a superior game to the already well-done first game, for the simple reason that there are more characters to play as, causing more variety in the gameplay.

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** The rolling blades in the Factory World of the first game. They're the only enemy that can hurt Olaf ''through his shield''.



** The rolling blades in the Factory World of the first game. They're the only enemy that can hurt Olaf ''through his shield''.
* GoddamnedBats: The flying robots from the Factory in the first game. They bombard the vikings with rocks; the good news is you can block their attacks with Olaf’s shield, but bad news is that these little jerks constantly bob up and down, so there is a good chance they will go below Olaf’s shield and drop a rock ''inside'' a Viking. Some are also out of reach for Baleog to attack them, so sometimes you will just have to deal with them unless you can find an atomic.

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** The rolling blades in the Factory World of the first game. They're the only enemy that can hurt Olaf ''through his shield''.
* GoddamnedBats: The flying robots from the Factory in the first game. They bombard the vikings with rocks; the good news is you can block their attacks with Olaf’s shield, but bad news is that these little jerks constantly bob up and down, so if you enter an area where they are on the same level as you there is a good chance they will go below Olaf’s shield and drop a rock ''inside'' a Viking. Some are also out of reach for Baleog to attack them, so sometimes you will just have to deal with them unless you can find an atomic.

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** Cavemen from the first game and gorillas in the second fight the same nasty way. They ball up and roll around making themselves invincible, combined with other enemies can make them a handaful. On their own they aren’t too bad, but can take a while to kill.
** The Egyptian guards are the first enemies that can jump and love to easily bypass Olaf's shield as a result. Their fast stabbing attack also makes it easy for them to combo a Viking into oblivion.

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** Cavemen from the first game and gorillas in the second fight the same nasty way. They ball up and roll around making themselves invincible, combined with other enemies this can make them a handaful. handful. On their own they aren’t too bad, but can take a while to kill.
kill as they will only stay unrolled for a brief moment.
** The Egyptian guards are the first enemies that can jump and love to easily bypass Olaf's shield as a result. result, making matter worse is that they usually are found in pairs. Their fast stabbing attack also makes it easy for them to combo a Viking into oblivion.oblivion.
** Another anti-shield enemy in Egypt are the scorpions that quickly lob little projectiles at various angles, both low enough to hit Olaf in his side and high enough to bop a Viking in the head, meaning you have to be ready shift Olaf’s shield in an instant. They also throw their attacks in threes, so if you are especially unlucky one scorpion can combo an unarmored Viking to death before they can heal themselves.


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* GoddamnedBats: The flying robots from the Factory in the first game. They bombard the vikings with rocks; the good news is you can block their attacks with Olaf’s shield, but bad news is that these little jerks constantly bob up and down, so there is a good chance they will go below Olaf’s shield and drop a rock ''inside'' a Viking. Some are also out of reach for Baleog to attack them, so sometimes you will just have to deal with them unless you can find an atomic.

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** Cavemen and egyptians in the first game; wizards and gorillas in the second game. Cavemen and gorillas ball up and roll around making themselves invincible. Egyptians jumps around, easily bypassing Olaf's shield. Wizards constantly disappear, only rematerializing long enough for you to whack them, or, more likely, for them to nail you with a magic blast.

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** Cavemen and egyptians in from the first game; wizards game and gorillas in the second game. Cavemen and gorillas fight the same nasty way. They ball up and roll around making themselves invincible. Egyptians jumps around, invincible, combined with other enemies can make them a handaful. On their own they aren’t too bad, but can take a while to kill.
** The Egyptian guards are the first enemies that can jump and love to
easily bypassing bypass Olaf's shield. shield as a result. Their fast stabbing attack also makes it easy for them to combo a Viking into oblivion.
**
Wizards constantly disappear, only rematerializing long enough for you to whack them, or, more likely, for them to nail you with a magic blast.
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** Phantom takes a several annoying parts of previous levels and combines them into one terror of a level including spinning platforms, obnoxious enemy placement, and hard to jump in bubbles being.

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** Phantom takes a several annoying parts of previous levels and combines them into one terror of a level including spinning platforms, precise block puzzles, obnoxious enemy placement, and hard to jump in bubbles being.bubbles.

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* ThatOneLevel: Rivets in the Genesis version of Lost Vikings.

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* ThatOneLevel: The first game especially contains some ''ruthless'' levels.
**
Rivets in the Genesis version of Lost Vikings.Vikings. A long level with a lot of tricky jumps and easy to mess up parts.
** Phantom takes a several annoying parts of previous levels and combines them into one terror of a level including spinning platforms, obnoxious enemy placement, and hard to jump in bubbles being.
** Tuff really earns its name, it is one of the longest levels in the game with incredibly hard sections for all three of the vikings to go through. Erik especially has to get through some of the most diabolical platforming sections in either game.
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* ThatOneLevel: Rivets in the Genesis version of Lost Vikings.

to:

* ThatOneLevel: Rivets in the Genesis version of Lost Vikings.Vikings.
* UncannyValley: The 32-bit version of ''Norse by Norsewest'', in a far cry from the reasonably proportioned cover art, has the main cast looking like grotesque monstrosities in their prerendered sprites. The SNES version averts this thanks to the cartoony visuals reminiscent of the original game.

Added: 359

Changed: 380

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* CrowningMusicOfAwesome: Lost Vikings 1 and 2 both have awesome, if somewhat limited, soundtracks. Norse By Norsewest has much more variety, but whether it's any better is very much a matter of preference.
* DemonicSpiders: Cavemen and egyptians in the first game; wizards and gorillas in the second game. Cavemen and gorillas ball up and roll around making themselves invincible. Egyptians jumps around, easily bypassing Olaf's shield. Wizards constantly disappear, only rematerializing long enough for you to whack them, or, more likely, for them to nail you with a magic blast.

to:

* CrowningMusicOfAwesome: SugarWiki/AwesomeMusic: Lost Vikings 1 and 2 both have awesome, if somewhat limited, soundtracks. Norse By Norsewest has much more variety, but whether it's any better is very much a matter of preference.
* DemonicSpiders: DemonicSpiders:
**
Cavemen and egyptians in the first game; wizards and gorillas in the second game. Cavemen and gorillas ball up and roll around making themselves invincible. Egyptians jumps around, easily bypassing Olaf's shield. Wizards constantly disappear, only rematerializing long enough for you to whack them, or, more likely, for them to nail you with a magic blast.



* ThatOneLevel: Rivets in the Genesis version of Lost Vikings.

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* ThatOneLevel: Rivets in the Genesis version of Lost Vikings.
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Spelling fix


* DemonicSpiders: Cavemen and egyptians in the first game; wizards and gorillas in the second game. Cavemen and gorillas ball up and roll around making themselves invincible. Egyptians jumps aroung, easily bypassing Olaf's shield. Wizards constantly disappear, only rematerializing long enough for you to whack them, or, more likely, for them to nail you with a magic blast.

to:

* DemonicSpiders: Cavemen and egyptians in the first game; wizards and gorillas in the second game. Cavemen and gorillas ball up and roll around making themselves invincible. Egyptians jumps aroung, around, easily bypassing Olaf's shield. Wizards constantly disappear, only rematerializing long enough for you to whack them, or, more likely, for them to nail you with a magic blast.
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None


* DemonicSpiders: Cavemen and egyptians in the first game; wizards and gorillas in the second game. Cavemen and gorillas ball up and roll around making themselves invincible. Egyptians jumps aroung, easily bypassing the shield. Wizards constantly disappear, only rematerializing long enough for you to whack them, or, more likely, for them to nail you with a magic blast.

to:

* DemonicSpiders: Cavemen and egyptians in the first game; wizards and gorillas in the second game. Cavemen and gorillas ball up and roll around making themselves invincible. Egyptians jumps aroung, easily bypassing the Olaf's shield. Wizards constantly disappear, only rematerializing long enough for you to whack them, or, more likely, for them to nail you with a magic blast.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: Cavemen in the first game; wizards and gorillas in the second game. Cavemen and gorillas ball up and roll around making themselves invincible. Wizards constantly disappear, only rematerializing long enough for you to whack them, or, more likely, for them to nail you with a magic blast.

to:

* DemonicSpiders: Cavemen and egyptians in the first game; wizards and gorillas in the second game. Cavemen and gorillas ball up and roll around making themselves invincible. Egyptians jumps aroung, easily bypassing the shield. Wizards constantly disappear, only rematerializing long enough for you to whack them, or, more likely, for them to nail you with a magic blast.
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Crowning Moment of Funny


* CrowningMomentOfFunny: A magazine ad for Lost Vikings 2 showed a giant, fiery explosion, with the text over it, "You idiots. That was ''our'' village!"
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** The rolling blades in the Factory World of the first game. They're the only enemy that can hurt Olaf ''through his shield''.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: Cavemen in the first game and monkeys in the second game. Both can turn into a ball to defend themselves.

to:

* DemonicSpiders: Cavemen in the first game game; wizards and monkeys gorillas in the second game. Both can turn into a Cavemen and gorillas ball up and roll around making themselves invincible. Wizards constantly disappear, only rematerializing long enough for you to defend themselves.whack them, or, more likely, for them to nail you with a magic blast.
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* CrowningMusicOfAwesome: Lost Vikings 1 and 2 had pretty nice soundtracks, but Norse By Norsewest's music is simply made of awesome.

to:

* CrowningMusicOfAwesome: Lost Vikings 1 and 2 had pretty nice soundtracks, but both have awesome, if somewhat limited, soundtracks. Norse By Norsewest's music Norsewest has much more variety, but whether it's any better is simply made very much a matter of awesome. preference.
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this page is ymmv


* CrowningMusicOfAwesome: Lost Vikings 1 and 2 had pretty nice soundtracks, but Norse By Norsewest's music is simply made of awesome. YourMileageMayVary, of course.

to:

* CrowningMusicOfAwesome: Lost Vikings 1 and 2 had pretty nice soundtracks, but Norse By Norsewest's music is simply made of awesome. YourMileageMayVary, of course.

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