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** The reusing of graphical assets from ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''. People feel it's Nintendo being incredibly lazy and just trying to get a online multiplayer Legend of Zelda out there quickly because of ''every game'' being a online multiplayer these days, or at least has aspects of it. Others point out that reusing assets from older games is nothing new with any game series (especially Zelda, as ''Majora's Mask'', the ''Oracle'' games, and ''Spirit Tracks'' can attest; and even ''Breath of the Wild'' and ''Tears of the Kingdom'' afterwards), and that Legend of Zelda fans shouldn't expect a completely new graphical style with every single Legend of Zelda game released, especially with how it normally causes complaints about the series not sticking to a single overall graphical style when that happens. Also, unlike other similar cases in different series where this happened too such as with ''VideoGame/NewSuperMarioBros2'' reusing almost everything from ''VideoGame/NewSuperMarioBrosWii'', the game has many differences from the game it reuses assets from, making it feel like its own different experience (graphics aside).

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** The reusing of graphical assets from ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''. People feel it's Some felt like was Nintendo being incredibly lazy and just trying to get a online multiplayer Legend of Zelda out there quickly because of ''every game'' being a every game having online multiplayer these days, or at least has aspects some kind of it. online multiplayer aspect. Others point pointed out that reusing assets from older games is nothing new with any game series (especially Zelda, as ''Majora's Mask'', the ''Oracle'' games, and ''Spirit Tracks'' can attest; and even ''Breath of the Wild'' and ''Tears of the Kingdom'' afterwards), and that Legend of Zelda fans shouldn't expect a completely new graphical style with every single Legend of Zelda game released, especially with how it normally causes complaints about the series not sticking to a single overall graphical style when that happens. Also, unlike other similar cases in different series where this happened too such as with ''VideoGame/NewSuperMarioBros2'' reusing almost everything from ''VideoGame/NewSuperMarioBrosWii'', the game has many differences from the game it reuses assets from, making it feel like its own different experience (graphics aside).



** The game is either seen as a fun little entry akin to a GaidenGame and a good pseudo-revival of the ''Four Swords'' concept, or forgettable due to being the worst-reviewed main series ''Legend of Zelda'' since Adventure of Link for hardly having anything to do with the rest of the series. Fans don't seem to mind much though, albeit that's because some try to pretend it's not part of the main series, others acknowledge the game as a more underrated entry due to its lesser marketing compared to the other 3DS Legend of Zelda games and Breath of the Wild, and the rest just don't pay much attention to it at all.

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** The game is either seen as a fun little entry akin to a GaidenGame and a good pseudo-revival of the ''Four Swords'' concept, or forgettable due to being the worst-reviewed main series ''Legend of Zelda'' since Adventure of Link for hardly having anything to do with the rest of the series. Fans don't seem to mind much though, albeit that's because some try to pretend it's not part of the main series, others acknowledge the game as a more underrated underscored/underrated entry due to its lesser marketing compared to the other 3DS Legend of Zelda games and Breath of the Wild, and the rest just don't pay much attention to it at all.



* SoOkayItsAverage: ''Tri Force Heroes'' has reviews in this range, making it the worst-reviewed main series ''Legend of Zelda'' game since ''Adventure of Link''. Fans don't seem to mind much, albeit that's because some try to pretend [[FanonDiscontinuity it's not part of the main series]], others acknowledge the game as a more underrated entry due to its lesser marketing compared to the other 3DS ''Legend of Zelda'' games and ''Breath of the Wild'', and the rest just don't pay much attention to it at all.

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* SoOkayItsAverage: ''Tri Force Heroes'' has reviews in this range, making it the worst-reviewed main series ''Legend of Zelda'' game since ''Adventure of Link''. Fans don't seem to mind much, albeit that's because some try to pretend [[FanonDiscontinuity it's not part of the main series]], others acknowledge the game as a more underrated underscored/underrated entry due to its lesser marketing compared to the other 3DS ''Legend of Zelda'' games and ''Breath of the Wild'', and the rest just don't pay much attention to it at all.
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** The fact that this is the '''fourth''' Legend of Zelda title on the 3DS. Some fans are excited about the variety being offered on the 3DS, while others feel Nintendo is milking the franchise (never mind that ''Zelda'' happens to be one of Nintendo's most popular franchises, and two of those 3DS ''Zelda'' games were remakes).

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** The fact that this is the '''fourth''' Legend of Zelda title on the 3DS. Some fans are were excited about the variety being offered on the 3DS, while others feel felt Nintendo is was milking the franchise (never mind that franchise. Though two of those 3DS ''Zelda'' games were remakes and ''Zelda'' happens to be one of Nintendo's most popular franchises, and for which two of those 3DS ''Zelda'' new games were remakes).per system is pretty standard/reasonable, just like ''Twilight Princess'' and ''Skyward Sword'' for the Wii and ''Breath of the Wild'' and ''Tears of the Kingdom'' for the Nintendo Switch.



** The American English version includes a ShoutOut to the doge meme. Either it's a funny {{Woolseyism}} or a gratuitous reference that won't age well. (Mildly HilariousInHindsight, though, as "doge" continues to go strong in various forms up to 2021.)

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** The American English version includes a ShoutOut to the doge meme. Either it's a funny {{Woolseyism}} or a gratuitous reference that won't age well. (Mildly HilariousInHindsight, though, as "doge" continues to go strong in various forms up to 2021.2023.)



** The game is either seen as a fun little entry akin to a GaidenGame and a good pseudo-revival of the ''Four Swords'' concept, or a forgettable and mediocre game by ''Legend of Zelda'' standards that has hardly anything to do with the rest of the series.

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** The game is either seen as a fun little entry akin to a GaidenGame and a good pseudo-revival of the ''Four Swords'' concept, or a forgettable and mediocre game by due to being the worst-reviewed main series ''Legend of Zelda'' standards that has since Adventure of Link for hardly having anything to do with the rest of the series.series. Fans don't seem to mind much though, albeit that's because some try to pretend it's not part of the main series, others acknowledge the game as a more underrated entry due to its lesser marketing compared to the other 3DS Legend of Zelda games and Breath of the Wild, and the rest just don't pay much attention to it at all.



* SoOkayItsAverage: ''Tri Force Heroes'' has reviews in this range, making it the worst-reviewed main series ''Legend of Zelda'' game since ''Adventure of Link''. Fans don't seem to mind much, albeit that's because some try to pretend [[FanonDiscontinuity it's not part of the main series]], others acknowledge the game as a more "understated" entry due to its lesser marketing compared to the other 3DS ''Legend of Zelda'' games and ''Breath of the Wild'', and the rest just don't pay much attention to it at all.

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* SoOkayItsAverage: ''Tri Force Heroes'' has reviews in this range, making it the worst-reviewed main series ''Legend of Zelda'' game since ''Adventure of Link''. Fans don't seem to mind much, albeit that's because some try to pretend [[FanonDiscontinuity it's not part of the main series]], others acknowledge the game as a more "understated" underrated entry due to its lesser marketing compared to the other 3DS ''Legend of Zelda'' games and ''Breath of the Wild'', and the rest just don't pay much attention to it at all.

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** The online multiplayer. Some are excited for it, while other feel it's completely unnecessary, ruins the feeling of the game, and doesn't fit the series at all, and the only reason Nintendo's doing it is just to say they have an online multiplayer Zelda game in an era where nearly every game has some kind of online multiplayer aspect.

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** The online multiplayer. Some are were excited for it, it and liked it a lot, feeling it made the game unique compared to all other mainline Zelda games (which are single player experiences), considering the online multiplayer a natural progression from the local multiplayer featured in the ''Four Swords'' games, while other others feel it's completely unnecessary, ruins the feeling of the game, and doesn't fit the series at all, and the only reason Nintendo's doing did it is just to say they have an online multiplayer Zelda game in an era where nearly every game has some kind of online multiplayer aspect.



** The reusing of graphical assets from ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''. People feel it's Nintendo being incredibly lazy and just trying to get a online multiplayer Legend of Zelda out there quickly because of ''every game'' being a online multiplayer these days, or at least has aspects of it. Others point out that reusing assets from older games is nothing new with any game series (especially Zelda, as ''Majora's Mask'', the ''Oracle'' games, and ''Spirit Tracks'' can attest), and that Legend of Zelda fans shouldn't expect a completely new graphical style with every single Legend of Zelda game released, especially with how it normally causes complaints about the series not sticking to a single overall graphical style when that happens.

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** The reusing of graphical assets from ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''. People feel it's Nintendo being incredibly lazy and just trying to get a online multiplayer Legend of Zelda out there quickly because of ''every game'' being a online multiplayer these days, or at least has aspects of it. Others point out that reusing assets from older games is nothing new with any game series (especially Zelda, as ''Majora's Mask'', the ''Oracle'' games, and ''Spirit Tracks'' can attest), attest; and even ''Breath of the Wild'' and ''Tears of the Kingdom'' afterwards), and that Legend of Zelda fans shouldn't expect a completely new graphical style with every single Legend of Zelda game released, especially with how it normally causes complaints about the series not sticking to a single overall graphical style when that happens.happens. Also, unlike other similar cases in different series where this happened too such as with ''VideoGame/NewSuperMarioBros2'' reusing almost everything from ''VideoGame/NewSuperMarioBrosWii'', the game has many differences from the game it reuses assets from, making it feel like its own different experience (graphics aside).



** Both local and online multiplayer being region locked has drawn ire from fans who have friends that live overseas or import their games and systems. Other fans look on the bright side and appreciate the resulting loss of lag.

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** Both local and online multiplayer being region locked has drawn ire from fans who have friends that live overseas or import their games and systems. Other fans look on the bright side and appreciate the resulting loss of lag.lag (though the game could have been both devoid of significant lag and worldwide with a good netcode).



** The fact that this title is an official canon game while the more widely liked ''VideoGame/HyruleWarriors'' has been relegated to dubious canonicty has drawn criticism from some fans. Others don't care because ''Warriors'' is itself a controversial GaidenGame, or think that arguments over timelines and canon status are pointless.

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** The fact that this title is an official canon game while the more widely well liked ''VideoGame/HyruleWarriors'' has been relegated to dubious canonicty canonicity has drawn criticism from some fans. Others don't care because ''Warriors'' is itself a controversial GaidenGame, or think that arguments over timelines and canon status are pointless.



** The complete lack of a shield has also drawn ire from fans. Made more annoying by the fact that both the L and R buttons activate the Pegasus Boots, which are seen as completely unnecessary in the first place.



** The complete lack of a shield has drawn ire from fans. Made more annoying by the fact that both the L and R buttons activate the Pegasus Boots, can be seen as unnecessary in the first place.



** Many fans who genuinely like ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'' and ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]'' consider this game to be a step backwards. Aside from having a limit of three players as opposed to four, the game has several issues that makes multiplayer more of a pain than usual, not the least of which is the ability to damage each other with weapons as well as having a shared life bar.

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** Many fans who genuinely like ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'' and ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]'' consider this game to be a step backwards.backwards in terms of some mechanics (other than the very significant addition of online multiplayer). Aside from having a limit of three players as opposed to four, the game has several issues that makes multiplayer more of a pain than usual, not the least of which is the ability to damage each other with weapons as well as having a shared life bar.
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* CaptainObviousReveal: Lady Maud turning out to be Madame Couture's sister is pretty obvious once you actually meet her and see her glasses, which both characters never take off. In Japanese, they don't even bother to hide this, since her name there is '''''Sister Lady'''''.
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Wikia/Fandom and its consequences have been a disaster for the internet


** One of the wearable outfits revealed is Zelda's dress. Many crossdressing jokes have been made as well. Even Nintendo has gotten in on it by having [[https://zelda.gamepedia.com/File:TFH_Costumes_Art.png official artwork of the Links dressing up]], and the green-haired one is proudly showing off Zelda's dress.

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** One of the wearable outfits revealed is Zelda's dress. Many crossdressing jokes have been made as well. Even Nintendo has gotten in on it by having [[https://zelda.gamepedia.com/File:TFH_Costumes_Art.[[https://cdn.wikimg.net/en/zeldawiki/images/f/ff/TFH_Costumes_Art.png official artwork of the Links dressing up]], and the green-haired one is proudly showing off Zelda's dress.
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** The [[DenserAndWackier weirdness]] [[BizarroEpisode and quirkiness]] of this game has been a turn-off for some hardcore fans, especially since Zelda is one of the few Creator/{{Nintendo}} [=IPs=] not known for being a WidgetSeries ([[VideoGame/FreshlyPickedTinglesRosyRupeeland Tingle's]] [[VideoGame/RipenedTinglesBalloonTripOfLove games]] being the main exception...). Others, however, welcome the change to a more lighthearted tone, finding it hilarious; it's not the first time humor has been used in the series, and isn't much different in tone than ''VideoGame/TheLegendOfZeldaSpiritTracks'', though that game was divisive on its own. However, unlike with ''Spirit Tracks'', a common complaint is the overly silly ExcusePlot and villain (which feel more at home in a ''Mario'' or ''Kirby'' game); most ''Zelda'' games feature some kind of world-threatening menace, while the Lady... just traps the princess in an ugly bodysuit out of jealousy.

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** The [[DenserAndWackier weirdness]] [[BizarroEpisode and quirkiness]] of this game has been a turn-off for some hardcore fans, especially since Zelda is one of the few more grounded Creator/{{Nintendo}} [=IPs=] not known for being a WidgetSeries ([[VideoGame/FreshlyPickedTinglesRosyRupeeland Tingle's]] [[VideoGame/RipenedTinglesBalloonTripOfLove games]] being the main exception...exceptions...). Others, however, welcome the change to a more lighthearted tone, finding it hilarious; it's not the first time humor has been used in the series, and isn't much different in tone than ''VideoGame/TheLegendOfZeldaSpiritTracks'', though that game was divisive on its own. However, unlike with ''Spirit Tracks'', a common complaint is the overly silly ExcusePlot and villain (which feel more at home in a ''Mario'' or ''Kirby'' game); most ''Zelda'' games feature some kind of world-threatening menace, while the Lady... just traps the princess in an ugly bodysuit out of jealousy.
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Were Still Relevant Dammit is not a trope anymore


** The American English version includes a ShoutOut to the doge meme. Either it's a funny {{Woolseyism}} or a gratuitous WereStillRelevantDammit that won't age well. (Mildly HilariousInHindsight, though, as "doge" continues to go strong in various forms up to 2021.)

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** The American English version includes a ShoutOut to the doge meme. Either it's a funny {{Woolseyism}} or a gratuitous WereStillRelevantDammit reference that won't age well. (Mildly HilariousInHindsight, though, as "doge" continues to go strong in various forms up to 2021.)

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Now a disambiguation.


* EightPointEight: Website/ScrewAttack's ''Is It Good?'' gave it a '''"[[BrokeTheRatingScale N]][[BigNO O]]"''' rating, while giving ''VideoGame/YokaiWatch1'' a "[[SoOkayItsAverage meh...]]" rating, resulting in Zelda Fans declaring "GANNON-BANNED" and also declaring that they have [[SellOut sold out]] to the latter.


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* HePannedItNowHeSucks: Website/ScrewAttack's ''Is It Good?'' gave it a '''"[[BrokeTheRatingScale N]][[BigNO O]]"''' rating, while giving ''VideoGame/YokaiWatch1'' a "[[SoOkayItsAverage meh...]]" rating, resulting in Zelda Fans declaring "GANNON-BANNED" and also declaring that they have [[SellOut sold out]] to the latter.
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** Each time you pause the game and quit while in multiplayer, you'll get a very long message warning you against doing so the next time you go to play, supposedly to help you keep from being blacklisted in the future. Not only do you get this explanation every single time, but it's almost preaching to the choir considering most players will quit a level specifically because they need to blacklist someone else, because of something happening in the level itself.

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** Each time you pause the game and quit while in multiplayer, you'll get a very long message and unskippable lecture from the Match Master, warning you against doing so the next time you go to play, supposedly to help you keep from being blacklisted in the future. Not only do you get this explanation every single time, but it's almost preaching to the choir considering most players will quit a level specifically because they need to blacklist someone else, because of something happening in the level itself.
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Up To Eleven is a defunct trope


** The Sword Suit and its variants, naturally. On top of being able to deal double damage, they allow you to shoot {{Sword Beam}}s at full health. The Sword Master Suit and Fierce Deity Armor take this UpToEleven. The former increases the reach of your sword and the width of your sword beams. The latter causes you to fire sword beams in ''four directions'', makes you ''immune to knockback'', and even gives you the ability to fire sword beams regardless of your health (requiring a SpinAttack to do so).

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** The Sword Suit and its variants, naturally. On top of being able to deal double damage, they allow you to shoot {{Sword Beam}}s at full health. The Sword Master Suit and Fierce Deity Armor take this UpToEleven.up to eleven. The former increases the reach of your sword and the width of your sword beams. The latter causes you to fire sword beams in ''four directions'', makes you ''immune to knockback'', and even gives you the ability to fire sword beams regardless of your health (requiring a SpinAttack to do so).



** The "Don't Pop Any Balloons" challenges can be another source of endless frustration. There's only three of these challenges altogether, but they all tend have the balloons set up in such a way that it is difficult to use your items without popping them. In most cases, if you use the upgraded version of an item in the level, you'd actually be putting yourself at a huge disadvantage because most of the upgraded items have a larger reach. The first of these challenges, found in the [[MineCartMadness Hinox Mines]] is probably the hardest because you have to take the movement of the mine carts into account, and it doesn't help that you also have to deal with the [[ThatOneBoss Hinox Bros.]] at the end. The one in the Desert Temple is also worth mentioning, since the boss of that level, Stalchampion, [[UpToEleven can pop the sole balloon floating around in his arena if he accidentally bumps into it, and you'll still lose a Fairy despite no one on your team being directly responsible.]]

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** The "Don't Pop Any Balloons" challenges can be another source of endless frustration. There's only three of these challenges altogether, but they all tend have the balloons set up in such a way that it is difficult to use your items without popping them. In most cases, if you use the upgraded version of an item in the level, you'd actually be putting yourself at a huge disadvantage because most of the upgraded items have a larger reach. The first of these challenges, found in the [[MineCartMadness Hinox Mines]] is probably the hardest because you have to take the movement of the mine carts into account, and it doesn't help that you also have to deal with the [[ThatOneBoss Hinox Bros.]] at the end. The one in the Desert Temple is also worth mentioning, since the boss of that level, Stalchampion, [[UpToEleven can pop the sole balloon floating around in his arena if he accidentally bumps into it, and you'll still lose a Fairy despite no one on your team being directly responsible.]]
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*** [[BlackoutBasement Palace Noir]] isn't as bad, but it can be annoying to some, particularly in single player. The first area requires you to shoot an arrow through a fireball from the Fire Gloves. This is very frustrating to pull off in single player, and even in multiplayer your teammates [[GuideDangIt may not immediately know to do this]]. Another part has you chasing down Key Bandit Poes similar to the Prankster Poes you saw in Illusory Mansion, who run around frantically with the keys out of the area, then viciously chase you down if you pick one up.
*** Lone Labyrinth introduces not only vanishing platforms, but more importantly ''[[DemonicSpiders ReDeads]]'', infamously known for grabbing hold of you and not letting go. At the very end, you fight '''four''' of these monstrosities at once.

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*** [[BlackoutBasement Palace Noir]] isn't as bad, but it can be annoying to some, particularly in single player. The first area requires you to shoot an arrow through a fireball from the Fire Gloves. This is very frustrating to pull off in single player, and even in multiplayer your teammates [[GuideDangIt may not immediately know to do this]]. Another part has you chasing down [[BanditMook Key Bandit Poes Poes]] similar to the Prankster Poes you saw in Illusory Mansion, who run around frantically with the keys out of the area, then viciously chase you down if you pick one up.
*** Lone Labyrinth introduces not only vanishing platforms, but more importantly ''[[DemonicSpiders ReDeads]]'', infamously known infamous for grabbing hold of freezing you in place and not letting go.then locking you in a nigh-inescapable stranglehold. At the very end, you fight '''four''' of these monstrosities at once.



** Any of the Drablands challenges that have a [[TimedMission time limit]], mostly because the amount of time you're given is usually ''very'' unforgiving, and requires virtually no mistakes over any of the four stages. The timer also does not reset between stages, so if you finish stage 3 with just 10 seconds left, that's how much time you've got when starting stage 4. The same rule also applies if you die in a stage. Although power-ups and even an outfit do exist that can add more time, the power-ups often take almost as much time as they add just to get them, and the outfit only adds a one-off ten second bonus at the start of the stage (though it does stack, which can be a life saver, and it also slightly buffs the power-ups). Furthermore, if the time runs out, it's an [[NonstandardGameOver instant game over no matter how many fairies you have]]. And, as stated before, if you die, you start the room over without regaining the time you'd spent on it previously, meaning you're likely going to lose. Most damningly of all, there are ''sixteen'' of these challenges in the game, more than any other category.
*** Any of the Drablands challenges that have a time limit '''''and''''' an orb that you have to transport to the end of the stage. Those missions fortunately don't have the constant area that damages the Links for staying in it for too long, but if you drop the orb it tends to respawn in a set area rather than where you last dropped. If it spawns near the other side of the stage where the Links are, they as good as done. It doesn't help much that there are seven of these challenges you have to do, but one in particular that stands out is the one that takes place in the level "Palace Noir", where the [[GoddamnedBats Key Bandit Poes]] that steal the keys ''[[ArtificialBrilliance can also steal the orb]]''.

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** Any of the Drablands challenges that have a [[TimedMission time limit]], mostly because the amount of time you're given is usually ''very'' unforgiving, and requires virtually no mistakes over any of the four stages. The timer also does not reset between stages, so if you finish stage 3 with just 10 seconds left, that's how much time you've got when starting stage 4. The same rule also applies if you die in a stage. Although power-ups and even an outfit do exist that can add more time, the power-ups often take almost as much time as they add just to get them, and the outfit only adds a one-off ten second bonus at the start of the stage (though it does stack, which can be a life saver, and it also slightly buffs the power-ups). Furthermore, if the time runs out, it's an [[NonstandardGameOver instant game over no matter how many fairies you have]]. And, as stated before, if you die, you start the room over without regaining the time you'd spent on it previously, meaning you're likely going to lose.lose (though the hourglasses do respawn if you die). Most damningly of all, there are ''sixteen'' of these challenges in the game, more than any other category.
*** Any of the Drablands challenges that have a time limit '''''and''''' an orb that you have to transport to the end of the stage. Those missions fortunately don't have the constant area that damages the Links for staying in it for too long, but if you drop the orb it tends to respawn in a set area rather than where you last dropped. If it spawns near the other side of the stage where the Links are, they as good as done. It doesn't help much that there are seven of these challenges you have to do, but one in particular that stands out is the one that takes place in the level "Palace Noir", where the [[GoddamnedBats [[BanditMook Key Bandit Poes]] that steal the keys ''[[ArtificialBrilliance can also steal the orb]]''.
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* OlderThanTheyThink: While ''Tri Force Heroes'' is the first instance of Link being able to dress in feminine clothing, it's actually preceded in broader terms by the Great Fairy's Mask in ''Majora's Mask'' and the Gerudo Mask in ''Ocarina of Time''. The latter's description, in particular, noted how wearing it might cause Link to look like a girl.

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** The American English version includes a ShoutOut to the doge meme. Either it's a funny {{Woolseyism}} or a gratuitous WereStillRelevantDammit that won't [[UnintentionalPeriodPiece age]] [[SeinfeldIsUnfunny well]]. (Mildly HilariousInHindsight, though, as "doge" continues to go strong in various forms up to 2021.)

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** The American English version includes a ShoutOut to the doge meme. Either it's a funny {{Woolseyism}} or a gratuitous WereStillRelevantDammit that won't [[UnintentionalPeriodPiece age]] [[SeinfeldIsUnfunny well]].age well. (Mildly HilariousInHindsight, though, as "doge" continues to go strong in various forms up to 2021.)



* ContestedSequel:
** To ''A Link Between Worlds''. ''Tri Force Heroes'' is almost universally agreed to be a step down in terms of plot and characters (despite ''Worlds'' having a fairly sparse plot itself), but fans are divided on how well it stacks up in other respects, and whether the multiplayer aspect is enough to let it stand out on its own.
** There's also fans who contest the game as being a general sequel in ''The Legend of Zelda'' franchise at all, since the story does not take place in Hyrule and the princess is not Zelda (many also assumed the hero was not Link due to TheChosenMany aspect, although this was debunked by WordOfGod later on). While this doesn't mean the game itself is good, bad, or average, it does leave some fans to claim ''Tri Force Heroes'' really should have been its own game, and that the 'Zelda' name was simply added on to boost sales and allow them to re-use art assets.
** Many fans who genuinely like ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'' and ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]'' consider this game to be a step backwards. Aside from having a limit of three players as opposed to four, the game has several issues that makes multiplayer more of a pain than usual, not the least of which is the ability to damage each other with weapons as well as having a shared life bar.


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** There's also fans who contest the game as being a general sequel in ''The Legend of Zelda'' franchise at all, since the story does not take place in Hyrule and the princess is not Zelda (many also assumed the hero was not Link due to TheChosenMany aspect, although this was debunked by WordOfGod later on). This does leave some fans to claim ''Tri Force Heroes'' really should have been its own game, and that the 'Zelda' name was simply added on to boost sales and allow them to re-use art assets.


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* {{Sequelitis}}:
** To ''A Link Between Worlds''. ''Tri Force Heroes'' is almost universally agreed to be a step down in terms of plot and characters (despite ''Worlds'' having a fairly sparse plot itself). While there is contention if the multiplayer aspect is enough to let it stand out on its own, it does not give most fans a reason to make it escape ''A Link Between Worlds''' shadow.
** Many fans who genuinely like ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'' and ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]'' consider this game to be a step backwards. Aside from having a limit of three players as opposed to four, the game has several issues that makes multiplayer more of a pain than usual, not the least of which is the ability to damage each other with weapons as well as having a shared life bar.
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Moved from the Trivia page.

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* FanNickname: ''Three Swords'' and ''Three Swords Adventures'' because the game is similar to the ''Four Swords'' subseries but only allows for three players.
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Minor fix; not sure if the French-Canadian or Latin American Spanish versions also include that...interesting reference in the game...


** The American version includes a ShoutOut to the doge meme. Either it's a funny {{Woolseyism}} or a gratuitous WereStillRelevantDammit that won't [[UnintentionalPeriodPiece age]] [[SeinfeldIsUnfunny well]]. (Mildly HilariousInHindsight, though, as "doge" continues to go strong in various forms up to 2021.)

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** The American English version includes a ShoutOut to the doge meme. Either it's a funny {{Woolseyism}} or a gratuitous WereStillRelevantDammit that won't [[UnintentionalPeriodPiece age]] [[SeinfeldIsUnfunny well]]. (Mildly HilariousInHindsight, though, as "doge" continues to go strong in various forms up to 2021.)

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** The American version includes a ShoutOut to the doge meme. Either it's a funny {{Woolseyism}} or a gratuitous WereStillRelevantDammit that won't [[UnintentionalPeriodPiece age]] [[SeinfeldIsUnfunny well]].

to:

** The American version includes a ShoutOut to the doge meme. Either it's a funny {{Woolseyism}} or a gratuitous WereStillRelevantDammit that won't [[UnintentionalPeriodPiece age]] [[SeinfeldIsUnfunny well]]. (Mildly HilariousInHindsight, though, as "doge" continues to go strong in various forms up to 2021.)
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Majora's Mask and the Oracle games made significant reuse of assets, but the core of this particular complaint is tonal incompatibility, which those games do not particularly attract in fandom.


** There's also fans who contest the game as being a general sequel in the Legend of Zelda franchise at all, since the story does not take place in Hyrule and the princess is not Zelda (many also assumed the hero was not Link due to TheChosenMany aspect, although this was debunked by WordOfGod later on). While this doesn't mean the game itself is good, bad, or average, it does leave some fans to claim ''Tri Force Heroes'' really should have been its own game, and that the 'Zelda' name was simply added on to boost sales and allow them to re-use art assets. It's not the [[VideoGame/TheLegendOfZeldaMajorasMask first]] [[VideoGame/TheLegendOfZeldaOracleGames game]] in the series to do this, however.
** For fans who genuinely like ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'' and ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]'', many of them consider this game to be a step backwards. Aside from having a limit of three players as opposed to four, the game has several issues that makes multiplayer more of a pain than usual, not the least of which is the ability to damage each other with weapons as well as having a shared life bar.

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** There's also fans who contest the game as being a general sequel in the ''The Legend of Zelda Zelda'' franchise at all, since the story does not take place in Hyrule and the princess is not Zelda (many also assumed the hero was not Link due to TheChosenMany aspect, although this was debunked by WordOfGod later on). While this doesn't mean the game itself is good, bad, or average, it does leave some fans to claim ''Tri Force Heroes'' really should have been its own game, and that the 'Zelda' name was simply added on to boost sales and allow them to re-use art assets. It's not the [[VideoGame/TheLegendOfZeldaMajorasMask first]] [[VideoGame/TheLegendOfZeldaOracleGames game]] in the series to do this, however.
assets.
** For Many fans who genuinely like ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'' and ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]'', many of them Adventures]]'' consider this game to be a step backwards. Aside from having a limit of three players as opposed to four, the game has several issues that makes multiplayer more of a pain than usual, not the least of which is the ability to damage each other with weapons as well as having a shared life bar.
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** The game is canonically set a few years after ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''. Fans reject this because [[YouDontLookLikeYou Link and Zelda look nothing like their previous designs]] and, if anything, they look ''younger'' despite years passing.

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** The game is canonically set a few years after ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''. Fans reject this because [[YouDontLookLikeYou Link and Zelda look looks nothing like their his previous designs]] design]] and, if anything, they look he looks ''younger'' despite years passing.
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** Poes, particularly the [[ColorCodedForYourConvenience color-coded variants]]. They are immune to items, forcing you to use your sword, and the colored ones can only be damaged by the same-colored Link. Many of them float high enough to require toteming to kill.

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** Poes, particularly the [[ColorCodedForYourConvenience [[ColourCodedForYourConvenience color-coded variants]]. They are immune to items, forcing you to use your sword, and the colored ones can only be damaged by the same-colored Link. Many of them float high enough to require toteming to kill.



*** The Illusory Mansion introduces [[ColorCodedForYourConvenience colored platforms]] that can only be stood on by the corresponding Link - all others fall right through. It also introduces the [[GoddamnedBats Prankster Poes]], who attack by picking you up and throwing you into a BottomlessPit.

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*** The Illusory Mansion introduces [[ColorCodedForYourConvenience [[ColourCodedForYourConvenience colored platforms]] that can only be stood on by the corresponding Link - all others fall right through. It also introduces the [[GoddamnedBats Prankster Poes]], who attack by picking you up and throwing you into a BottomlessPit.



*** The Grim Temple is pretty much one big recap of everything you've faced in The Ruins so far, from the colored platforms to the [=ReDeads=], all leading up to a fight against Prismantus, a boss that can be frustrating to kill solo or in an uncoordinated team due to its [[ColorCodedForYourConvenience colored weak points]] that only the correct color Link can hit, and a hard to avoid [[LaserEyes eye laser attack]] in its final phase.

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*** The Grim Temple is pretty much one big recap of everything you've faced in The Ruins so far, from the colored platforms to the [=ReDeads=], all leading up to a fight against Prismantus, a boss that can be frustrating to kill solo or in an uncoordinated team due to its [[ColorCodedForYourConvenience [[ColourCodedForYourConvenience colored weak points]] that only the correct color Link can hit, and a hard to avoid [[LaserEyes eye laser attack]] in its final phase.
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* SidetrackedByTheGoldSaucer: In the lobby where players can meet up to take on missions, ramming into the walls will make a purple ball called the Lucky Lobby Ball fall from the ceiling. Hitting the Lucky Lobby Ball with your sword will send it flying upward and a melody from the ''Legend of Zelda'' series will play. Keeping the ball in the air keeps the melody going and the speed depends on how often you hit it with your sword. At least five songs are shown in the demo: The main ''Legend of Zelda'' theme, Clock Town, Lon Lon Ranch, The Dark World and Lorule Castle. There are more in the full game,[[spoiler:(23 in total)]] which includes the title theme for ''The Wind Waker''.

to:

* SidetrackedByTheGoldSaucer: In the lobby where players can meet up to take on missions, ramming into the walls will make a purple ball called the Lucky Lobby Ball fall from the ceiling. Hitting the Lucky Lobby Ball with your sword will send it flying upward and a melody from the ''Legend of Zelda'' series will play. Keeping the ball in the air keeps the melody going and the speed depends on how often you hit it with your sword. At least five songs are shown in the demo: The main ''Legend of Zelda'' theme, Clock Town, Lon Lon Ranch, The Dark World World, and Lorule Castle. There are more in the full game,[[spoiler:(23 in total)]] which includes the title theme for ''The Wind Waker''.
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* BizarroEpisode: It takes place in a new kingdom where fashion is SeriousBusiness.

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* BizarroEpisode: It takes place in a new kingdom that isn't Hyrule where fashion is SeriousBusiness.SeriousBusiness and you must save a princess that isn't Zelda from a curse that... put her in an ugly jumpsuit. That, and the villain is neither Ganondorf nor someone trying to resurrect Ganondorf, but an AxCrazy fashionista.
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Only applies to the work causing the tough act to follow. Not those effected by it.


** "Evade the Wallmaster" which can be fairly easy to deal with on occasion, but it really bites you in the ass hard against the already infuriating boss fights against Moldorm, the Lady's Pets (mainly the Moldorm expy), and especially against the Vulture Vizier. In the case of the former two, if one's playing solo, they have to deal with Moldorm, the Moldorm pet of The Lady, ''and'' the Wallmaster hot on their asses. Vulture Vizier is outright torture with the addition of the Wallmaster. In that case dodging the Wallmaster isn't difficult but it makes the boss fight ''much worse'' by slamming the battlefield which messes with the balance. If you're not on the battlefield itself, then you won't be dealing with the balance issue but you'll have even less room to evade the damn thing. Of course you can stay near the middle of it to keep balance whenever it's about to slam down, but Vulture Vizier itself will rock the boat from time to time. To think that one small addition can make an already infuriating boss fight pure Hell (especially playing solo).
* ToughActToFollow: As a follow up to ''A Link Between Worlds'', which was a return to the top perspective of the classic titles, to say the game doesn't match the approval of fans is understandable.

to:

** "Evade the Wallmaster" which can be fairly easy to deal with on occasion, but it really bites you in the ass hard against the already infuriating boss fights against Moldorm, the Lady's Pets (mainly the Moldorm expy), and especially against the Vulture Vizier. In the case of the former two, if one's playing solo, they have to deal with Moldorm, the Moldorm pet of The Lady, ''and'' the Wallmaster hot on their asses. Vulture Vizier is outright torture with the addition of the Wallmaster. In that case dodging the Wallmaster isn't difficult but it makes the boss fight ''much worse'' by slamming the battlefield which messes with the balance. If you're not on the battlefield itself, then you won't be dealing with the balance issue but you'll have even less room to evade the damn thing. Of course you can stay near the middle of it to keep balance whenever it's about to slam down, but Vulture Vizier itself will rock the boat from time to time. To think that one small addition can make an already infuriating boss fight pure Hell (especially playing solo).
* ToughActToFollow: As a follow up to ''A Link Between Worlds'', which was a return to the top perspective of the classic titles, to say the game doesn't match the approval of fans is understandable.
solo).

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* EightPointEight: Website/ScrewAttack's ''Is It Good?'' gave it a '''"[[BrokeTheRatingScale N]][[BigNO O]]"''' rating, while giving ''VideoGame/YokaiWatch'' a "[[SoOkayItsAverage meh...]]" rating, resulting in Zelda Fans declaring "GANNON-BANNED" and also declaring that they have [[SellOut sold out]] to the latter.

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* EightPointEight: Website/ScrewAttack's ''Is It Good?'' gave it a '''"[[BrokeTheRatingScale N]][[BigNO O]]"''' rating, while giving ''VideoGame/YokaiWatch'' ''VideoGame/YokaiWatch1'' a "[[SoOkayItsAverage meh...]]" rating, resulting in Zelda Fans declaring "GANNON-BANNED" and also declaring that they have [[SellOut sold out]] to the latter.



* FanonDiscontinuity: Nintendo officially considers this game part of the main core series, including a place in the timeline. Most fans like to pretend otherwise, considering it a GaidenGame at most. Although this might be partially because the game's marketing was very understated compared to ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and even the actual GaidenGame ''VideoGame/HyruleWarriors''.

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* FanonDiscontinuity: FanonDiscontinuity:
**
Nintendo officially considers this game part of the main core series, including a place in the timeline. Most fans like to pretend otherwise, considering it a GaidenGame at most. Although this might be partially because the game's marketing was very understated compared to ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and even the actual GaidenGame ''VideoGame/HyruleWarriors''.''VideoGame/HyruleWarriors''.
** The game is canonically set a few years after ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''. Fans reject this because [[YouDontLookLikeYou Link and Zelda look nothing like their previous designs]] and, if anything, they look ''younger'' despite years passing.
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** The outfits that upgrade the game's many items can be considered examples to an extent, but one in particular that stands out is the [[DropTheHammer Hammerwear]]. In addition to dramatically increasing the attack rate of the Magic Hammer ''and'' the size of the shockwave it creates, it also doubles its damage, making it able to OneHitKill pretty much any Mook in the game. That said, you really do '''not''' want to be on the receiving end of this outfit in the Coliseum.
** The Gust Jar, for its ability to blow enemies backwards, and even into hazards. Having trouble with a Soldier or a Hinox? Blow him off that cliff nearby.

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** The outfits that upgrade the game's many items can be considered examples to an extent, but one in particular that stands out is the [[DropTheHammer Hammerwear]]. In addition to dramatically increasing the attack rate of the Magic Hammer ''and'' the size of the shockwave it creates, it also doubles its damage, making it able to OneHitKill pretty much any Mook in the game. In the Coliseum, it also stuns you for much longer than the normal Hammer, making you more of a sitting duck, and it can kill you in two hits. That being said, you really do '''not''' want to be on find yourself against an opponent with the receiving end of this outfit upgraded Hammer in the Coliseum.
** The Gust Jar, for its ability to blow enemies backwards, and even into hazards. Having trouble with a Soldier or a Hinox? Blow him off that cliff or into that lava pool nearby.



*** First, it allows you to see what's inside of chests before you open them. It even works at the end of a level, allowing you to see which of the three chests contains a rare material, making it easier to gather the higher tier materials (assuming someone doesn't snag them from under your nose first). Of course, [[DevelopersForesight you can't use it to cheat at the Daily Riches minigame]].
*** Second and more importantly, when attempting a timed Drablands Challenge stage, it adds a one-off ten second bonus to the clock at the beginning of the stage, ''and'' increases the amount of time that the hourglass powerups restore to the clock. It may not seem like much, but given how unforgiving the time limits tend to be in the first place, those ten seconds may very well mean the difference between success and failure. The bonus also ''stacks'' in multiplayer if more than one person wears it.

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*** First, it allows you to see what's inside of chests before you open them. It even works at the end of a level, allowing you to see which of the three chests contains a rare material, making it easier for you to gather the higher tier materials or point them out to a teammate (assuming someone else doesn't snag them from under your nose first). Of course, [[DevelopersForesight you can't use it to cheat at doesn't work in the Daily Riches minigame]].
minigame]], which the owner [[LampshadeHanging gladly lampshades]].
*** Second and more importantly, when attempting a timed Drablands Challenge stage, it adds a one-off ten second bonus to the clock at the beginning of the stage, ''and'' increases the amount of time that the hourglass powerups restore to the clock. It may not seem like much, but given how unforgiving the time limits tend to be in the first place, those ten seconds may very well mean the difference between success and failure. The bonus also ''stacks'' in multiplayer (up to a maximum of thirty seconds) if more than one person wears it.
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* EightPointEight: Website/{{Screwattack}}'s ''Is It Good?'' gave it a '''"[[BrokeTheRatingScale N]][[BigNO O]]"''' rating, while giving ''VideoGame/YokaiWatch'' a "[[SoOkayItsAverage meh...]]" rating, resulting in Zelda Fans declaring "GANNON-BANNED" and also declaring that they have [[SellOut sold out]] to the latter.

to:

* EightPointEight: Website/{{Screwattack}}'s Website/ScrewAttack's ''Is It Good?'' gave it a '''"[[BrokeTheRatingScale N]][[BigNO O]]"''' rating, while giving ''VideoGame/YokaiWatch'' a "[[SoOkayItsAverage meh...]]" rating, resulting in Zelda Fans declaring "GANNON-BANNED" and also declaring that they have [[SellOut sold out]] to the latter.



** The [[DenserAndWackier weirdness]] [[BizarroEpisode and quirkiness]] of this game has been a turn-off for some hardcore fans, especially since Zelda is one of the few Creator/{{Nintendo}} [=IPs=] not known for being a WidgetSeries ([[VideoGame/FreshlyPickedTinglesRosyRupeeland Tingle's games]] being the main exception...). Others, however, welcome the change to a more lighthearted tone, finding it hilarious; it's not the first time humor has been used in the series, and isn't much different in tone than ''VideoGame/TheLegendOfZeldaSpiritTracks'', though that game was divisive on its own. However, unlike with ''Spirit Tracks'', a common complaint is the overly silly ExcusePlot and villain (which feel more at home in a ''Mario'' or ''Kirby'' game); most ''Zelda'' games feature some kind of world-threatening menace, while the Lady... just traps the princess in an ugly bodysuit out of jealousy.

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** The [[DenserAndWackier weirdness]] [[BizarroEpisode and quirkiness]] of this game has been a turn-off for some hardcore fans, especially since Zelda is one of the few Creator/{{Nintendo}} [=IPs=] not known for being a WidgetSeries ([[VideoGame/FreshlyPickedTinglesRosyRupeeland Tingle's Tingle's]] [[VideoGame/RipenedTinglesBalloonTripOfLove games]] being the main exception...). Others, however, welcome the change to a more lighthearted tone, finding it hilarious; it's not the first time humor has been used in the series, and isn't much different in tone than ''VideoGame/TheLegendOfZeldaSpiritTracks'', though that game was divisive on its own. However, unlike with ''Spirit Tracks'', a common complaint is the overly silly ExcusePlot and villain (which feel more at home in a ''Mario'' or ''Kirby'' game); most ''Zelda'' games feature some kind of world-threatening menace, while the Lady... just traps the princess in an ugly bodysuit out of jealousy.



** With the reveal that this multiplayer Legend of Zelda game only features three Links instead of the usual four seen in other multiplayer Legend of Zelda games, many jokes about Purple Link's absence have been made (R.I.P. Purple Link). This has become HilariousInHindsight, since there's an unused dopple in the story mode main hub, which would most likely become Purple Link.
** One of the wearable outfits revealed is Zelda's dress. Many crossdressing jokes have been made as well. Even Nintendo has gotten in on it by having official artwork of the Links dressing up, and the green-haired one is proudly showing off Zelda's dress.

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** With the reveal that this multiplayer Legend ''Legend of Zelda Zelda'' game only features three Links instead of the usual four seen in other multiplayer Legend ''Legend of Zelda Zelda'' games, many jokes about Purple Link's absence have been made (R.I.P. Purple Link). This has become HilariousInHindsight, since there's an unused dopple in the story mode main hub, which would most likely become Purple Link.
** One of the wearable outfits revealed is Zelda's dress. Many crossdressing jokes have been made as well. Even Nintendo has gotten in on it by having [[https://zelda.gamepedia.com/File:TFH_Costumes_Art.png official artwork of the Links dressing up, up]], and the green-haired one is proudly showing off Zelda's dress.



* SidetrackedByTheGoldSaucer: In the lobby where players can meet up to take on missions, ramming into the walls will make a purple ball called the Lucky Lobby Ball fall from the ceiling. Hitting the Lucky Lobby Ball with your sword will send it flying upward and a melody from the Legend of Zelda series will play. Keeping the ball in the air keeps the melody going and the speed depends on how often you hit it with your sword. At least five songs are shown in the demo: The main Legend of Zelda theme, Clock Town, Lon Lon Ranch, The Dark World and Lorule Castle. There are more in the full game,[[spoiler:(23 in total)]] which includes the title theme for ''The Wind Waker''.

to:

* SidetrackedByTheGoldSaucer: In the lobby where players can meet up to take on missions, ramming into the walls will make a purple ball called the Lucky Lobby Ball fall from the ceiling. Hitting the Lucky Lobby Ball with your sword will send it flying upward and a melody from the Legend ''Legend of Zelda Zelda'' series will play. Keeping the ball in the air keeps the melody going and the speed depends on how often you hit it with your sword. At least five songs are shown in the demo: The main Legend ''Legend of Zelda Zelda'' theme, Clock Town, Lon Lon Ranch, The Dark World and Lorule Castle. There are more in the full game,[[spoiler:(23 in total)]] which includes the title theme for ''The Wind Waker''.
Is there an issue? Send a MessageReason:
None


** The emotes used to communicate to other players. Not only are they highly spammable, but they don't do a very good job of conveying what needs to be done in any given situation, and can't be directed at a specific player. Fortunately, most players tend to figure them out pretty quickly. And of course, they can sometimes be fun (and hilarious in some cases) to play around with. [[SugarWiki/FunnyMoments Pom-poms, anyone?]]
** Each time you pause the game and quit while in multiplayer, you'll get a very long message warning you against doing so the next time you go to play, supposedly to help you keep from being blacklisted in the future. Not only do you get this explanation every single time, but it's almost preaching to the choir considering most players will quit a level specifically because they need to blacklist someone else.

to:

** The emotes used to communicate to other players. Not only are they highly spammable, but they don't do a very good job of conveying what needs to be done in any given situation, and can't be directed at a specific player. Fortunately, While most players tend to figure them out pretty quickly. And of course, they fairly quickly, it can sometimes be fun (and hilarious in some cases) a bit of a nuisance trying to play around with. [[SugarWiki/FunnyMoments Pom-poms, anyone?]]
communicate things to those who haven't.
** Each time you pause the game and quit while in multiplayer, you'll get a very long message warning you against doing so the next time you go to play, supposedly to help you keep from being blacklisted in the future. Not only do you get this explanation every single time, but it's almost preaching to the choir considering most players will quit a level specifically because they need to blacklist someone else.else, because of something happening in the level itself.
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Added DiffLines:

** Each time you pause the game and quit while in multiplayer, you'll get a very long message warning you against doing so the next time you go to play, supposedly to help you keep from being blacklisted in the future. Not only do you get this explanation every single time, but it's almost preaching to the choir considering most players will quit a level specifically because they need to blacklist someone else.
Is there an issue? Send a MessageReason:
Cutting for re-evaluation. If anyone wants this back, please use the Woobie Cleanup Thread.


* ToughActToFollow: As a follow up to ''A Link Between Worlds'', which was a return to the top perspective of the classic titles, to say the game doesn't match the approval of fans is understandable.
* TheWoobie: Princess Styla, no question. She spends the majority of the first major trailer (when she isn't explaining the game mechanics) crying or reminiscing about a time when she wasn't cursed. Although...since her curse is all about not being able to wear a PimpedOutDress, some people claim she suffers from more {{Wangst}} than being a woobie. {{Fridge Horror}} still applies here though because not being able to take off the ugly leotard is more than just a crime against fashion.

to:

* ToughActToFollow: As a follow up to ''A Link Between Worlds'', which was a return to the top perspective of the classic titles, to say the game doesn't match the approval of fans is understandable.
* TheWoobie: Princess Styla, no question. She spends the majority of the first major trailer (when she isn't explaining the game mechanics) crying or reminiscing about a time when she wasn't cursed. Although...since her curse is all about not being able to wear a PimpedOutDress, some people claim she suffers from more {{Wangst}} than being a woobie. {{Fridge Horror}} still applies here though because not being able to take off the ugly leotard is more than just a crime against fashion.
understandable.
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Cleaning up misuse according to [1] Trope Repair Shop thread. Fandom Berserk Button is for objective misconceptions


* EightPointEight: Website/{{Screwattack}}'s ''Is It Good?'' gave it a '''"[[BrokeTheRatingScale N]][[BigNO O]]"''' rating, while giving ''VideoGame/YokaiWatch'' a "[[SoOkayItsAverage meh...]]" rating, resulting in Zelda Fans declaring "[[FandomBerserkButton GANNON-BANNED]]" and also declaring that they have [[SellOut sold out]] to the latter.

to:

* EightPointEight: Website/{{Screwattack}}'s ''Is It Good?'' gave it a '''"[[BrokeTheRatingScale N]][[BigNO O]]"''' rating, while giving ''VideoGame/YokaiWatch'' a "[[SoOkayItsAverage meh...]]" rating, resulting in Zelda Fans declaring "[[FandomBerserkButton GANNON-BANNED]]" "GANNON-BANNED" and also declaring that they have [[SellOut sold out]] to the latter.
Is there an issue? Send a MessageReason:
None


** The emotes used to communicate to other players. Not only are they highly spammable, but they don't do a very good job of conveying what needs to be done in any given situation, and can't be directed at a specific player. Fortunately, most players tend to figure them out pretty quickly. And of course, they can sometimes be fun (and hilarious in some cases) to play around with. [[FunnyMoments Pom-poms, anyone?]]

to:

** The emotes used to communicate to other players. Not only are they highly spammable, but they don't do a very good job of conveying what needs to be done in any given situation, and can't be directed at a specific player. Fortunately, most players tend to figure them out pretty quickly. And of course, they can sometimes be fun (and hilarious in some cases) to play around with. [[FunnyMoments [[SugarWiki/FunnyMoments Pom-poms, anyone?]]

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