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** The reusing of graphical assets from ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''. People feel it's Nintendo being incredibly lazy and just trying to get a online multiplayer Zelda out there quickly because of ''every game'' being a online multiplayer these days, or at least has aspects of it. Others point out that reusing assets from older games is nothing new with any game series (especially Zelda, as ''Majora's Mask'', the ''Oracle'' games, and ''Spirit Tracks'' can attest), and that Zelda fans shouldn't expect a completely new graphical style with every single Zelda game released, especially with how it normally causes complaints about the series not sticking to a single overall graphical style when that happens.

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** The reusing of graphical assets from ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''. People feel it's Nintendo being incredibly lazy and just trying to get a online multiplayer Legend of Zelda out there quickly because of ''every game'' being a online multiplayer these days, or at least has aspects of it. Others point out that reusing assets from older games is nothing new with any game series (especially Zelda, as ''Majora's Mask'', the ''Oracle'' games, and ''Spirit Tracks'' can attest), and that Legend of Zelda fans shouldn't expect a completely new graphical style with every single Legend of Zelda game released, especially with how it normally causes complaints about the series not sticking to a single overall graphical style when that happens.



** The game is either seen as a fun little entry akin to a GaidenGame and a good pseudo-revival of the ''Four Swords'' concept, or a forgettable and mediocre game by ''Zelda'' standards that has hardly anything to do with the rest of the series.

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** The game is either seen as a fun little entry akin to a GaidenGame and a good pseudo-revival of the ''Four Swords'' concept, or a forgettable and mediocre game by ''Zelda'' ''Legend of Zelda'' standards that has hardly anything to do with the rest of the series.



** There's also fans who contest the game as being a general sequel in the Zelda franchise at all, since the story does not take place in Hyrule and the princess is not Zelda (many also assumed the hero was not Link due to TheChosenMany aspect, although this was debunked by WordOfGod later on). While this doesn't mean the game itself is good, bad, or average, it does leave some fans to claim ''Tri Force Heroes'' really should have been its own game, and that the 'Zelda' name was simply added on to boost sales and allow them to re-use art assets. It's not the [[VideoGame/TheLegendOfZeldaMajorasMask first]] [[VideoGame/TheLegendOfZeldaOracleGames game]] in the series to do this, however.

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** There's also fans who contest the game as being a general sequel in the Legend of Zelda franchise at all, since the story does not take place in Hyrule and the princess is not Zelda (many also assumed the hero was not Link due to TheChosenMany aspect, although this was debunked by WordOfGod later on). While this doesn't mean the game itself is good, bad, or average, it does leave some fans to claim ''Tri Force Heroes'' really should have been its own game, and that the 'Zelda' name was simply added on to boost sales and allow them to re-use art assets. It's not the [[VideoGame/TheLegendOfZeldaMajorasMask first]] [[VideoGame/TheLegendOfZeldaOracleGames game]] in the series to do this, however.



** With the reveal that this multiplayer Zelda game only features three Links instead of the usual four seen in other multiplayer Zelda games, many jokes about Purple Link's absence have been made (R.I.P. Purple Link). This has become HilariousInHindsight, since there's an unused dopple in the story mode main hub, which would most likely become Purple Link.

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** With the reveal that this multiplayer Legend of Zelda game only features three Links instead of the usual four seen in other multiplayer Legend of Zelda games, many jokes about Purple Link's absence have been made (R.I.P. Purple Link). This has become HilariousInHindsight, since there's an unused dopple in the story mode main hub, which would most likely become Purple Link.



* SidetrackedByTheGoldSaucer: In the lobby where players can meet up to take on missions, ramming into the walls will make a purple ball called the Lucky Lobby Ball fall from the ceiling. Hitting the Lucky Lobby Ball with your sword will send it flying upward and a melody from the Zelda series will play. Keeping the ball in the air keeps the melody going and the speed depends on how often you hit it with your sword. At least five songs are shown in the demo: The main Zelda theme, Clock Town, Lon Lon Ranch, The Dark World and Lorule Castle. There are more in the full game,[[spoiler:(23 in total)]] which includes the title theme for ''Wind Waker''.
* SoOkayItsAverage: ''Tri Force Heroes'' has reviews in this range, making it the worst-reviewed main series ''Zelda'' game since ''Adventure of Link''. Fans don't seem to mind much, albeit that's because some try to pretend [[FanonDiscontinuity it's not part of the main series]], others acknowledge the game as a more "understated" entry due to its lesser marketing compared to the other 3DS ''Zelda'' games and ''Breath of the Wild'', and the rest just don't pay much attention to it at all.

to:

* SidetrackedByTheGoldSaucer: In the lobby where players can meet up to take on missions, ramming into the walls will make a purple ball called the Lucky Lobby Ball fall from the ceiling. Hitting the Lucky Lobby Ball with your sword will send it flying upward and a melody from the Legend of Zelda series will play. Keeping the ball in the air keeps the melody going and the speed depends on how often you hit it with your sword. At least five songs are shown in the demo: The main Legend of Zelda theme, Clock Town, Lon Lon Ranch, The Dark World and Lorule Castle. There are more in the full game,[[spoiler:(23 in total)]] which includes the title theme for ''Wind ''The Wind Waker''.
* SoOkayItsAverage: ''Tri Force Heroes'' has reviews in this range, making it the worst-reviewed main series ''Zelda'' ''Legend of Zelda'' game since ''Adventure of Link''. Fans don't seem to mind much, albeit that's because some try to pretend [[FanonDiscontinuity it's not part of the main series]], others acknowledge the game as a more "understated" entry due to its lesser marketing compared to the other 3DS ''Zelda'' ''Legend of Zelda'' games and ''Breath of the Wild'', and the rest just don't pay much attention to it at all.
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* SidetrackedByTheGoldSaucer: In the lobby where players can meet up to take on missions, ramming into the walls will make a purple ball called the Lucky Lobby Ball fall from the ceiling. Hitting the Lucky Lobby Ball with your sword will send it flying upward and a melody from the Zelda series will play. Keeping the ball in the air keeps the melody going and the speed depends on how often you hit it with your sword. At least five songs are shown in the demo: The main Zelda theme, Clock Town, Lon Lon Ranch, The Dark World and Lorule Castle. There are more in the full game, which includes the title theme for ''Wind Waker''.

to:

* SidetrackedByTheGoldSaucer: In the lobby where players can meet up to take on missions, ramming into the walls will make a purple ball called the Lucky Lobby Ball fall from the ceiling. Hitting the Lucky Lobby Ball with your sword will send it flying upward and a melody from the Zelda series will play. Keeping the ball in the air keeps the melody going and the speed depends on how often you hit it with your sword. At least five songs are shown in the demo: The main Zelda theme, Clock Town, Lon Lon Ranch, The Dark World and Lorule Castle. There are more in the full game, game,[[spoiler:(23 in total)]] which includes the title theme for ''Wind Waker''.
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hyperbole. while what entry is 'weirder' can be subjective, TFH has an excuse plot meant to service multiplayer gameplay while MM is genuinely an experimental game in all regards.


* BizarroEpisode: Because it takes place in a new kingdom where fashion is SeriousBusiness, it might be even weirder than ''Majora's Mask''.

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* BizarroEpisode: Because it It takes place in a new kingdom where fashion is SeriousBusiness, it might be even weirder than ''Majora's Mask''.SeriousBusiness.
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* SuspiciouslySimilarSong: The [[https://www.youtube.com/watch?v=x6WORJD1v00 multiplayer battle music]] has a strong resemblance to [[https://www.youtube.com/watch?v=K8tBz8Z8Vrk "Yablochko", a.k.a. "Russian Sailors Dance"]] from ''The Red Poppy''.
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* SoOkayItsAverage: ''Tri Force Heroes'' has reviews in this range, making it the worst-reviewed main series ''Zelda'' game. Fans don't seem to mind much, albeit that's because some try to pretend [[FanonDiscontinuity it's not part of the main series]], others acknowledge the game as a more "understated" entry due to its lesser marketing compared to the other 3DS ''Zelda'' games and ''Breath of the Wild'', and the rest just don't pay much attention to it at all.

to:

* SoOkayItsAverage: ''Tri Force Heroes'' has reviews in this range, making it the worst-reviewed main series ''Zelda'' game.game since ''Adventure of Link''. Fans don't seem to mind much, albeit that's because some try to pretend [[FanonDiscontinuity it's not part of the main series]], others acknowledge the game as a more "understated" entry due to its lesser marketing compared to the other 3DS ''Zelda'' games and ''Breath of the Wild'', and the rest just don't pay much attention to it at all.
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** The Serpent Toga gives you the ability to NoSell ''any'' incoming attack by simply holding still. The only drawback is that you become vulnerable as soon as you move again. It may not sound like much, but it is a literal lifesaver for the "Don't Drop the Pot" challenges (see ThatOneSidequest below) where taking even the slightest bit of damage while holding said pot causes you to drop it and instantly lose a fairy. Also fun to troll with in the Coliseum, particularly in the Ruins arena, [[spoiler:where you can simply sit on the center of your colored platform and your opponents won't be able to damage you [[note]]except with a carefully thrown bomb[[/note]]]].

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** The Serpent Toga gives you the ability to NoSell ''any'' incoming attack by simply holding still. The only drawback is that you become vulnerable as soon as you move again. It may not sound like much, but it is a literal lifesaver for the "Don't Drop the Pot" challenges (see ThatOneSidequest below) where taking even the slightest bit of damage while holding said pot causes you to drop it and instantly lose a fairy. Also fun to troll with in the Coliseum, particularly in the Ruins arena, [[spoiler:where you can simply sit on the center of your colored platform and your opponents won't be able to damage you [[note]]except with a carefully thrown bomb[[/note]]]].bomb or by forming a [[EnemyMine temporary truce]][[/note]]]].
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** The reusing of graphical assets from ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''. People feel it's Nintendo being incredibly lazy and just trying to get a online multiplayer Zelda out there quickly because of ''every game'' being a online multiplayer these days, or at least has aspects of it. Others point out that reusing assets from older games is nothing new with any game series (Especially Zelda, as ''Majora's Mask'', The ''Oracle'' games and ''Spirit Tracks'' can attest), and that Zelda fans shouldn't expect a completely new graphical style with every single Zelda game released, especially with how it normally causes complaints about the series not sticking to a single overall graphical style when that happens.

to:

** The reusing of graphical assets from ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''. People feel it's Nintendo being incredibly lazy and just trying to get a online multiplayer Zelda out there quickly because of ''every game'' being a online multiplayer these days, or at least has aspects of it. Others point out that reusing assets from older games is nothing new with any game series (Especially (especially Zelda, as ''Majora's Mask'', The the ''Oracle'' games games, and ''Spirit Tracks'' can attest), and that Zelda fans shouldn't expect a completely new graphical style with every single Zelda game released, especially with how it normally causes complaints about the series not sticking to a single overall graphical style when that happens.



** The fact that this is the '''fourth''' Legend of Zelda title on the 3DS. Some fans are excited about the variety being offered on the 3DS while others feel Nintendo is milking the franchise (never mind that ''Zelda'' happens to be one of Nintendo's most popular franchise, and two of those 3DS ''Zelda'' games were remakes).

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** The fact that this is the '''fourth''' Legend of Zelda title on the 3DS. Some fans are excited about the variety being offered on the 3DS 3DS, while others feel Nintendo is milking the franchise (never mind that ''Zelda'' happens to be one of Nintendo's most popular franchise, franchises, and two of those 3DS ''Zelda'' games were remakes).



%%** The complete lack of a shield has also drawn ire from fans. Made more annoying by the fact that both the L and R buttons activate the Pegasus Boots, which are seen as completely unnecessary in the first place.

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%%** ** The complete lack of a shield has also drawn ire from fans. Made more annoying by the fact that both the L and R buttons activate the Pegasus Boots, which are seen as completely unnecessary in the first place.



** Wizzrobes also fall into this category as well, and for similar reasons as Keeleons - their projectiles are hard to deal with, except they freeze you. Naturally, there is one area in the last world where you have to deal with this, ''and'' the wind blowing you off.

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** Wizzrobes also fall into this category as well, and for similar reasons as Keeleons - -- their projectiles are hard to deal with, except they freeze you. Naturally, there is one area in the last world where you have to deal with this, ''and'' the wind blowing you off.



** Gibdos are very tough, mummy-like monsters that chase you very quickly when they see you. They are also ImmuneToFlinching, so don't go thinking you can spam your sword and kill them. Fortunately, you can weaken them with the Gripshot or the Fire Gloves, but this turns them into a Stalfos so it could easily prove just as frustrating.
** The Soldier enemies have gotten a considerable buff since ''A Link Between Worlds''. Hitting them while they are charging at you will now simply knock you back and momentarily break their guard, but not long enough for you to strike back unless you hit them with an item. The ones with spears can now attack you diagonally and are much quicker to notice you as well. Some Soldiers also have shields that they can use to NoSell any attack from the front, though you can use the Gripshot if you have it to get rid of them. Worst of all are the ones with the [[EpicFlail Ball n'Chain]] - they love to spin it around while they prepare to attack you, and it is very hard to avoid due to its large radius. Did we mention that there are also ''[[EliteMooks stronger variants]]'' in the final world?
** [=ReDeads=] make an appearance in this game and much more dangerous than they were in previous titles. In addition to a crapton of health, they can emit their signature scream to stun you, and then latch on to sap your hearts away, and they absolutely won't let go unless your teammates release you with their items. Worse yet, they can transform into a puddle form, during which time they are immune to damage, then emerge and immediately pull of their scream with almost no way of avoiding it. But it gets better - at the end of the first level that you encounter these atrocities in, you have to face ''four'' of them at once in a very cramped area. Good luck.

to:

** Gibdos are very tough, mummy-like monsters that chase you very quickly when they see you. They are also ImmuneToFlinching, so don't go thinking you can spam your sword and kill them. Fortunately, you can weaken them with the Gripshot or the Fire Gloves, but this turns them into a Stalfos Stalfos, so it could easily prove just as frustrating.
** The Soldier enemies have gotten a considerable buff since ''A Link Between Worlds''. Hitting them while they are charging at you will now simply knock you back and momentarily break their guard, but not long enough for you to strike back unless you hit them with an item. The ones with spears can now attack you diagonally and are much quicker to notice you as well. Some Soldiers also have shields that they can use to NoSell any attack from the front, though you can use the Gripshot if you have it to get rid of them. Worst of all are the ones with the [[EpicFlail Ball n'Chain]] - -- they love to spin it around while they prepare to attack you, and it is very hard to avoid due to its large radius. Did we mention that there are also ''[[EliteMooks stronger variants]]'' in the final world?
** [=ReDeads=] make an appearance in this game and are much more dangerous than they were in previous titles. In addition to having a crapton of health, they can emit their signature scream to stun you, and then latch on to sap your hearts away, and they absolutely won't let go unless your teammates release you with their items. Worse yet, they can transform into a puddle form, during which time they are immune to damage, then emerge and immediately pull of off their scream with almost no way of avoiding it. But it gets better - -- at the end of the first level that you encounter these atrocities in, you have to face ''four'' of them at once in a very cramped area. Good luck.



** Even players themselves can be classified as DemonicSpiders in the Coliseum. Certain players will have outfits that the other player(s) might not have at the moment or select stages that they're not familiar with. The result is nothing short of frequent [[CurbstompBattle curbstomps]], especially when one or two of the players are actually beginners going up against (a) more experienced player(s) It's fairly easy and common to lie about being a beginner or expert player or for some experienced players from previous titles to walk into a trap not knowing much about the game. [[GameBreaker Certain outfits]] (i.e. the ones that {{power up}} the items, the two outfits that cause {{collision damage}}, the [[FlashStep Ninja Gi]], the [[NoSell Serpent's Toga]], and all of the outfits that give the sword a boost) are especially difficult to deal with when the player wearing them has found the appropriate item or when there are no items to deal with the outfit. On stages without items, the sword outfits are even more difficult to deal with for those who aren't wearing one of the outfits themselves (meaning the Sword Suit with its sword beams and doubled sword power, the Sword Master Suit for throwing in doubled range on top of the Sword Suit's boosts, the Spin Attack Attire for increasing the power, radius, and number of the spin slash technique, the Dapper Spinner for instant spin slashes with a third button press, and obviously the Fierce Deity Armor for cardinal direction sword beams with double sword power, immunity to knockback, and being able to fire sword beams from a spin slash).

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** Even players themselves can be classified as DemonicSpiders in the Coliseum. Certain players will have outfits that the other player(s) might not have at the moment or select stages that they're not familiar with. The result is nothing short of frequent [[CurbstompBattle curbstomps]], especially when one or two of the players are actually beginners going up against (a) more experienced player(s) player(s). It's fairly easy and common to lie about being a beginner or expert player or for some experienced players from previous titles to walk into a trap not knowing much about the game. [[GameBreaker Certain outfits]] (i.e. the ones that {{power up}} the items, the two outfits that cause {{collision damage}}, the [[FlashStep Ninja Gi]], the [[NoSell Serpent's Toga]], and all of the outfits that give the sword a boost) are especially difficult to deal with when the player wearing them has found the appropriate item or when there are no items to deal with the outfit. On stages without items, the sword outfits are even more difficult to deal with for those who aren't wearing one of the outfits themselves (meaning the Sword Suit with its sword beams and doubled sword power, the Sword Master Suit for throwing in doubled range on top of the Sword Suit's boosts, the Spin Attack Attire for increasing the power, radius, and number of the spin slash technique, the Dapper Spinner for instant spin slashes with a third button press, and obviously the Fierce Deity Armor for cardinal direction sword beams with double sword power, immunity to knockback, and being able to fire sword beams from a spin slash).



** The Serpent Toga gives you the ability to NoSell ''any'' incoming attack by simply holding still. The only drawback is that you become vulnerable as soon as you move again. It may not sound like much, but it is a literal lifesaver for the "Don't Drop the Pot" challenges (see ThatOneSidequest below) where taking even the slightest bit of damage while holding said pot causes you to drop it, and and instantly lose a fairy. Also fun to troll with in the Coliseum, particularly in the Ruins arena, [[spoiler:where you can simply sit on the center of your colored platform and your opponents won't be able to damage you [[note]]except with a carefully thrown bomb[[/note]]]].

to:

** The Serpent Toga gives you the ability to NoSell ''any'' incoming attack by simply holding still. The only drawback is that you become vulnerable as soon as you move again. It may not sound like much, but it is a literal lifesaver for the "Don't Drop the Pot" challenges (see ThatOneSidequest below) where taking even the slightest bit of damage while holding said pot causes you to drop it, and it and instantly lose a fairy. Also fun to troll with in the Coliseum, particularly in the Ruins arena, [[spoiler:where you can simply sit on the center of your colored platform and your opponents won't be able to damage you [[note]]except with a carefully thrown bomb[[/note]]]].



*** First, it allows you to see what's inside of chests before you open them. It even works at the end of a level, allowing you to see which of the three chests contains a rare material, making it easier to gather the higher tier materials (assuming someone doesn't snag them from under your nose first). Of course, [[DevelopersForesight you can't use it to cheat at the Daily Riches minigame.]]

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*** First, it allows you to see what's inside of chests before you open them. It even works at the end of a level, allowing you to see which of the three chests contains a rare material, making it easier to gather the higher tier materials (assuming someone doesn't snag them from under your nose first). Of course, [[DevelopersForesight you can't use it to cheat at the Daily Riches minigame.]]minigame]].



** Friendship tokens are required to make some outfits. You can only get them through local multiplayer, and you can only earn one for each ''unique system'' you play with. If you don't know a lot of other 3DS owners, you're out of luck- though, at least Download Play counts, meaning the other players don't need to own the game. The Dec 2nd update allows players to purchase Friendly Tokens at the shop stall in town or win them in the daily treasure game. While getting enough tokens for the outfits is still bound to be slow and somewhat random, at least it makes it possible for players who don't know lots of other local 3DS owners.

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** Friendship tokens are required to make some outfits. You can only get them through local multiplayer, and you can only earn one for each ''unique system'' you play with. If you don't know a lot of other 3DS owners, you're out of luck- luck -- though, at least Download Play counts, meaning the other players don't need to own the game. The Dec 2nd update allows players to purchase Friendly Tokens at the shop stall in town or win them in the daily treasure game. While getting enough tokens for the outfits is still bound to be slow and somewhat random, at least it makes it possible for players who don't know lots of other local 3DS owners.
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** In this game, Link has the option of [[WholesomeCrossdresser wearing dresses and skirts]]. In [[VideoGame/TheLegendOfZeldaBreathOfTheWild the very next game]], Link is forced to dress up like a [[OneGenderRace Gerudo]] as part of a story quest chain, complete with multiple outfit options.
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** The Sword Suit and its variants, naturally. On top of being able to deal double damage, they allow you to shoot SwordBeams at full health. The Sword Master Suit and Fierce Deity Armor take this UpToEleven. The former increases the reach of your sword and the width of your sword beams. The latter causes you to fire sword beams in ''four directions'', makes you ''immune to knockback'', and even gives you the ability to fire sword beams regardless of your health (requiring a SpinAttack to do so).

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** The Sword Suit and its variants, naturally. On top of being able to deal double damage, they allow you to shoot SwordBeams {{Sword Beam}}s at full health. The Sword Master Suit and Fierce Deity Armor take this UpToEleven. The former increases the reach of your sword and the width of your sword beams. The latter causes you to fire sword beams in ''four directions'', makes you ''immune to knockback'', and even gives you the ability to fire sword beams regardless of your health (requiring a SpinAttack to do so).
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** Any of the Drablands challenges that have a time limit, mostly because the amount of time you're given is usually ''very'' unforgiving, and requires virtually no mistakes over any of the four stages. The timer also does not reset between stages, so if you finish stage 3 with just 10 seconds left, that's how much time you've got when starting stage 4. The same rule also applies if you die in a stage. Although power-ups and even an outfit do exist that can add more time, the power-ups often take almost as much time as they add just to get them, and the outfit only adds a one-off ten second bonus at the start of the stage (though it does stack, which can be a life saver, and it also slightly buffs the power-ups). Furthermore, if the time runs out, it's an [[NonstandardGameOver instant game over no matter how many fairies you have]]. And, as stated before, if you die, you start the room over without regaining the time you'd spent on it previously, meaning you're likely going to lose.

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** Any of the Drablands challenges that have a [[TimedMission time limit, limit]], mostly because the amount of time you're given is usually ''very'' unforgiving, and requires virtually no mistakes over any of the four stages. The timer also does not reset between stages, so if you finish stage 3 with just 10 seconds left, that's how much time you've got when starting stage 4. The same rule also applies if you die in a stage. Although power-ups and even an outfit do exist that can add more time, the power-ups often take almost as much time as they add just to get them, and the outfit only adds a one-off ten second bonus at the start of the stage (though it does stack, which can be a life saver, and it also slightly buffs the power-ups). Furthermore, if the time runs out, it's an [[NonstandardGameOver instant game over no matter how many fairies you have]]. And, as stated before, if you die, you start the room over without regaining the time you'd spent on it previously, meaning you're likely going to lose. Most damningly of all, there are ''sixteen'' of these challenges in the game, more than any other category.
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** [=ReDeads=] make an appearance in this game and much more dangerous than they were in previous titles. In addition to a crapton of health, they can emit their signature scream to stun you, and then latch on to sap your hearts away, and they absolutely won't let go unless your teammates release you with their items. Worse yet, they can transform into a puddle form, during which time they are immune to damage, then emerge and immediately pull of their scream with almost no way of avoiding it. Did we mention that at one point, you have to face ''four'' of these atrocities at once?

to:

** [=ReDeads=] make an appearance in this game and much more dangerous than they were in previous titles. In addition to a crapton of health, they can emit their signature scream to stun you, and then latch on to sap your hearts away, and they absolutely won't let go unless your teammates release you with their items. Worse yet, they can transform into a puddle form, during which time they are immune to damage, then emerge and immediately pull of their scream with almost no way of avoiding it. Did we mention But it gets better - at the end of the first level that at one point, you encounter these atrocities in, you have to face ''four'' of these atrocities them at once?once in a very cramped area. Good luck.
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* SidetrackedByTheGoldSaucer: In the lobby where players can meet up to take on missions, ramming into the walls will make a purple ball fall from the ceiling. Hitting these balls with your sword will send it flying upward and a melody from the Zelda series will play. Keeping the ball in the air keeps the melody going and the speed depends on how often you hit it with your sword. At least five songs are shown in the demo: The main Zelda theme, Clock Town, Lon Lon Ranch, The Dark World and Lorule Castle. There are more in the full game, which includes the title theme for ''Wind Waker''.

to:

* SidetrackedByTheGoldSaucer: In the lobby where players can meet up to take on missions, ramming into the walls will make a purple ball called the Lucky Lobby Ball fall from the ceiling. Hitting these balls the Lucky Lobby Ball with your sword will send it flying upward and a melody from the Zelda series will play. Keeping the ball in the air keeps the melody going and the speed depends on how often you hit it with your sword. At least five songs are shown in the demo: The main Zelda theme, Clock Town, Lon Lon Ranch, The Dark World and Lorule Castle. There are more in the full game, which includes the title theme for ''Wind Waker''.
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** The "Don't Pop Any Balloons" challenges which another source of endless frustration. There's only three of these challenges altogether, but they all tend have the balloons set up in such a way that it is difficult to use your items without popping them. In most cases, if you use the upgraded version of an item in the level, you'd actually be putting yourself at a huge disadvantage because most of the upgraded items have a larger reach. The first of these challenges, found in the [[MineCartMadness Hinox Mines]] is probably the hardest because you have to take the movement of the mine carts into account, and it doesn't help that you also have to deal with the [[ThatOneBoss Hinox Bros.]] at the end. The one in the Desert Temple is also worth mentioning, since the boss of that level, Stalchampion, [[UpToEleven can pop the sole balloon floating around in his arena if he accidentally bumps into it, and you'll still lose a Fairy despite no one on your team being directly responsible.]]

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** The "Don't Pop Any Balloons" challenges which can be another source of endless frustration. There's only three of these challenges altogether, but they all tend have the balloons set up in such a way that it is difficult to use your items without popping them. In most cases, if you use the upgraded version of an item in the level, you'd actually be putting yourself at a huge disadvantage because most of the upgraded items have a larger reach. The first of these challenges, found in the [[MineCartMadness Hinox Mines]] is probably the hardest because you have to take the movement of the mine carts into account, and it doesn't help that you also have to deal with the [[ThatOneBoss Hinox Bros.]] at the end. The one in the Desert Temple is also worth mentioning, since the boss of that level, Stalchampion, [[UpToEleven can pop the sole balloon floating around in his arena if he accidentally bumps into it, and you'll still lose a Fairy despite no one on your team being directly responsible.]]
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** The "Don't Pop The Balloons" challenges which another source of endless frustration, especially the one that's also in a MineCartMadness level. [[UpToEleven This is even worse when fighting the Stalchampion who can pop the sole balloon floating around the battlefield, costing you a life without having to take your hearts out itself]]. Fortunately there are only three.
** The "Don't Drop the Pot" challenges? You know, the challenges where you have to carry a pot ''all the way from the beginning of the level to the last part of the third stage '''without dropping it'''?'' Sounds easy on paper, but in the field it's anything but. While you're holding the pot, you can't use your item, and if you fall or take any sort of damage while holding the pot, you'll drop it and instantly lose a Fairy. Not to mention in some areas, you'll have to toss the pot to your teammates - better hope they're a good catch. Thankfully, you can have the Link holding the pot hide in a safe area most of the time. It also helps ''immensely'' if you have the Serpent Toga to NoSell incoming attacks which would otherwise make you drop the pot. Playing solo also helps - you can have a Doppel hold the pot [[note]]since they cannot take damage while you're not controlling them, which would otherwise make them drop it[[/note]] and simply avoid controlling that Doppel until you need to continue onward. But even with these tactics, you are almost guaranteed to be molten with rage at the number of times you fail these challenges. Be thankful that there are only three of them in the game.

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** The "Don't Pop The Any Balloons" challenges which another source of endless frustration, especially frustration. There's only three of these challenges altogether, but they all tend have the one that's balloons set up in such a way that it is difficult to use your items without popping them. In most cases, if you use the upgraded version of an item in the level, you'd actually be putting yourself at a huge disadvantage because most of the upgraded items have a larger reach. The first of these challenges, found in the [[MineCartMadness Hinox Mines]] is probably the hardest because you have to take the movement of the mine carts into account, and it doesn't help that you also have to deal with the [[ThatOneBoss Hinox Bros.]] at the end. The one in a MineCartMadness level. the Desert Temple is also worth mentioning, since the boss of that level, Stalchampion, [[UpToEleven This is even worse when fighting the Stalchampion who can pop the sole balloon floating around the battlefield, costing you in his arena if he accidentally bumps into it, and you'll still lose a life without having to take Fairy despite no one on your hearts out itself]]. Fortunately there are only three.
team being directly responsible.]]
** The "Don't Drop the Pot" challenges? You know, the challenges where you have to carry a pot ''all the way from the beginning of the level to the last part of the third stage '''without dropping it'''?'' Sounds Sure, the task sounds easy on paper, but in the field it's anything but. While you're holding the pot, you can't use your item, and if you fall or take any sort of damage while holding the pot, you'll drop it and instantly lose a Fairy. Not to mention in some areas, you'll have to toss the pot to your teammates - better hope they're a good catch. Thankfully, you can have the Link holding the pot hide in a safe area most of the time. It also helps ''immensely'' if you have the Serpent Toga to NoSell incoming attacks which would otherwise make you drop the pot. Playing solo also helps - you can have a Doppel hold the pot [[note]]since they cannot take damage while you're not controlling them, which would otherwise make them drop it[[/note]] and simply avoid controlling that Doppel until you need to continue onward. But even with these tactics, you are almost guaranteed to be molten with rage at the number of times you fail these challenges. Be thankful that there are Thankfully, much like "Don't Pop Any Balloons", there's only three of them in the game.them.
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* ToughActToFollow: As a follow up to ''A Link Between Worlds'', which was a return to the top perspective of the classic titles, to say the game doesn't match the approval of fans is understandable.
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** Any of the Drablands challenges that have a time limit, mostly because the amount of time you're given is usually ''very'' unforgiving, and requires virtually no mistakes over any of the four stages. The timer also does not reset between stages, so if you finish stage 3 with just 10 seconds left, that's how much time you've got when starting stage 4. Although power-ups and even an outfit do exist that can add more time, the power-ups often take almost as much time as they add just to get them, and the outfit only adds a one-off ten second bonus at the start of the stage (though it does stack, which can be a life saver, and it also slightly buffs the power-ups). Furthermore, if the time runs out, it's an [[NonstandardGameOver instant game over no matter how many fairies you have]]. And, as stated before, if you die, you start the room over without regaining the time you'd spent on it previously, meaning you're likely going to lose.

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** Any of the Drablands challenges that have a time limit, mostly because the amount of time you're given is usually ''very'' unforgiving, and requires virtually no mistakes over any of the four stages. The timer also does not reset between stages, so if you finish stage 3 with just 10 seconds left, that's how much time you've got when starting stage 4. The same rule also applies if you die in a stage. Although power-ups and even an outfit do exist that can add more time, the power-ups often take almost as much time as they add just to get them, and the outfit only adds a one-off ten second bonus at the start of the stage (though it does stack, which can be a life saver, and it also slightly buffs the power-ups). Furthermore, if the time runs out, it's an [[NonstandardGameOver instant game over no matter how many fairies you have]]. And, as stated before, if you die, you start the room over without regaining the time you'd spent on it previously, meaning you're likely going to lose.
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** For fans who genuinely like ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'' and ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]'', many of them consider this game to be a step backwards. Aside from having a limit of three players as opposed to four, the game has several issues that makes multiplayer more of a pain than usual, not the least of which is the ability to damage each other with weapons as well as having a shared life bar.
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*** [[BlackoutBasement Palace Noir]] isn't as bad, but it can be annoying to some, particularly in single player. The first area requires you to shoot an arrow through a fireball from the Fire Gloves. This is very frustrating to pull off in single player, and even in multiplayer your teammates [[GuideDangIt may not immediately know to do this]]. Another part has you chasing down Key Bandit Poes similar to the Prankster Poes you saw in Illusory Mansion

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*** [[BlackoutBasement Palace Noir]] isn't as bad, but it can be annoying to some, particularly in single player. The first area requires you to shoot an arrow through a fireball from the Fire Gloves. This is very frustrating to pull off in single player, and even in multiplayer your teammates [[GuideDangIt may not immediately know to do this]]. Another part has you chasing down Key Bandit Poes similar to the Prankster Poes you saw in Illusory MansionMansion, who run around frantically with the keys out of the area, then viciously chase you down if you pick one up.
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** The ''entirety'' of [[TheTempleOfDoom The Ruins]] counts, mainly for its MalevolentArchitecture and some of the GoddamnedBats and DemonicSpiders.

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** The ''entirety'' of [[TheTempleOfDoom [[TempleOfDoom The Ruins]] counts, mainly for its MalevolentArchitecture and some of the GoddamnedBats and DemonicSpiders.
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** ThatOneSidequest: The Drablands challenges are all fairly debilitating (Fewer Heart Containers, Adventure in the Dark, Clear using only Bombs, etc.), but ''some'' challenges stand out far more than others like...

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** * ThatOneSidequest: The Drablands challenges are all fairly debilitating (Fewer Heart Containers, Adventure in the Dark, Clear using only Bombs, etc.), but ''some'' challenges stand out far more than others like...

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** The Serpent Toga gives you the ability to NoSell ''any'' incoming attack by simply holding still. The only drawback is that you become vulnerable as soon as you move again. It may not sound like much, but it is a literal lifesaver for the "Don't Drop the Pot" challenges (see ThatOneLevel below) where taking even the slightest bit of damage while holding said pot causes you to drop it, and and instantly lose a fairy. Also fun to troll with in the Coliseum, particularly in the Ruins arena, [[spoiler:where you can simply sit on the center of your colored platform and your opponents won't be able to damage you [[note]]except with a carefully thrown bomb[[/note]]]].

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** The Serpent Toga gives you the ability to NoSell ''any'' incoming attack by simply holding still. The only drawback is that you become vulnerable as soon as you move again. It may not sound like much, but it is a literal lifesaver for the "Don't Drop the Pot" challenges (see ThatOneLevel ThatOneSidequest below) where taking even the slightest bit of damage while holding said pot causes you to drop it, and and instantly lose a fairy. Also fun to troll with in the Coliseum, particularly in the Ruins arena, [[spoiler:where you can simply sit on the center of your colored platform and your opponents won't be able to damage you [[note]]except with a carefully thrown bomb[[/note]]]].



** Wallmasters are especially this, and almost to the point of being DemonicSpiders when they show up in boss missions (see ThatOneLevel below) or in the Coliseum when there are only two Links present. They're not too much trouble to avoid most of the time, but focusing on either it or the task at hand (or even the boss as mentioned before) can be a complete pain, especially considering their ability to OneHitKill.

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** Wallmasters are especially this, and almost to the point of being DemonicSpiders when they show up in boss missions (see ThatOneLevel ThatOneSidequest below) or in the Coliseum when there are only two Links present. They're not too much trouble to avoid most of the time, but focusing on either it or the task at hand (or even the boss as mentioned before) can be a complete pain, especially considering their ability to OneHitKill.



* ThatOneLevel: The Drablands challenges are all fairly debilitating (Fewer Heart Containers, Adventure in the Dark, Clear using only Bombs, etc.), but ''some'' challenges stand out far more than others like...

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* ThatOneLevel: ThatOneLevel:
** The Hinox Mine is a massive difficulty spike from previous levels. Almost the entire level involves hitting switches while [[MineCartMadness riding in a mine cart]], which is much easier said than done. Once you've gotten through all of that, you have to face a [[ThatOneBoss brutally hard boss]] (see above).
** The Training Ground stage in the fifth world revolves around rideable Totem Armos statues, which can be very difficult to control. At one point, you have to use one to block flame jets later in the stage, so your teammates can pass, but your teammates also have to hit a switch to raise and lower the platform so you do not get burned by the jets at different heights. Fall off, or leave a teammate behind, and you have to do the whole thing all over again. The final area of the stage has you using these statues to fight Soldiers, one of whom has a ball and chain.
** The Stone Corridors are the first stage to introduce the [[MalevolentArchitecture dreaded tilting platforms]] - a nightmare to deal with in single player, and frustrating with even a cooperative team. It is also home to [[ThatOneBoss the Vulture Vizier]], whose entire fight revolves around said platforms (see above). If there is any place you'd want to use the Tingle Tights when you're ''not'' on a 'Don't fall at all" Drablands challenge [[note]]though the level itself does have one[[/note]], it is definitely here.
** The ''entirety'' of [[TheTempleOfDoom The Ruins]] counts, mainly for its MalevolentArchitecture and some of the GoddamnedBats and DemonicSpiders.
*** The Illusory Mansion introduces [[ColorCodedForYourConvenience colored platforms]] that can only be stood on by the corresponding Link - all others fall right through. It also introduces the [[GoddamnedBats Prankster Poes]], who attack by picking you up and throwing you into a BottomlessPit.
*** [[BlackoutBasement Palace Noir]] isn't as bad, but it can be annoying to some, particularly in single player. The first area requires you to shoot an arrow through a fireball from the Fire Gloves. This is very frustrating to pull off in single player, and even in multiplayer your teammates [[GuideDangIt may not immediately know to do this]]. Another part has you chasing down Key Bandit Poes similar to the Prankster Poes you saw in Illusory Mansion
*** Lone Labyrinth introduces not only vanishing platforms, but more importantly ''[[DemonicSpiders ReDeads]]'', infamously known for grabbing hold of you and not letting go. At the very end, you fight '''four''' of these monstrosities at once.
*** The Grim Temple is pretty much one big recap of everything you've faced in The Ruins so far, from the colored platforms to the [=ReDeads=], all leading up to a fight against Prismantus, a boss that can be frustrating to kill solo or in an uncoordinated team due to its [[ColorCodedForYourConvenience colored weak points]] that only the correct color Link can hit, and a hard to avoid [[LaserEyes eye laser attack]] in its final phase.
** ThatOneSidequest:
The Drablands challenges are all fairly debilitating (Fewer Heart Containers, Adventure in the Dark, Clear using only Bombs, etc.), but ''some'' challenges stand out far more than others like...
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** The emotes used to communicate to other players. Not only are they highly spammable, but they don't do a very good job of conveying what needs to be done in any given situation, and can't be directed at a specific player. On the flip side, using them in certain situations can be pretty amusing, and in some cases even hilarious. And of course, who can forget about [[FunnyMoments Link waving pom-poms?]]

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** The emotes used to communicate to other players. Not only are they highly spammable, but they don't do a very good job of conveying what needs to be done in any given situation, and can't be directed at a specific player. On the flip side, using Fortunately, most players tend to figure them in certain situations can be out pretty amusing, and in some cases even hilarious. quickly. And of course, who they can forget about sometimes be fun (and hilarious in some cases) to play around with. [[FunnyMoments Link waving pom-poms?]]Pom-poms, anyone?]]
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** Any of the Drablands challenges that have a time limit, mostly because the amount of time you're given is usually ''very'' unforgiving, and requires virtually no mistakes over any of the four stages. The timer also does not reset between stages, so if you finish stage 3 with just 10 seconds left, that's how much time you've got when starting stage 4. Although power-ups and even an outfit do exist that can add more time, the power-ups often take almost as much time as they add just to get them, and the outfit only adds a one-off ten second bonus at the start of the stage (though it does stack, which can be a life saver). Furthermore, if the time runs out, it's an [[NonstandardGameOver instant game over no matter how many fairies you have]]. And, as stated before, if you die, you start the room over without regaining the time you'd spent on it previously, meaning you're likely going to lose.
*** Any of the Drablands challenges that have a time limit '''''and''''' an orb that you have to transport to the end of the stage. Those missions fortunately don't have the constant area that damages the Links for staying in it for too long, but if you drop the orb it tends to respawn in a set area rather than where you last dropped. If it spawns near the other side of the stage where the Links are, they as good as done. It doesn't help much that there are seven of these challenges you have to do, but one in particular that stands out is the one that takes place in the level "Palace Noir", where the [[GoddamnedBats Key Bandit Poes]] that steal the keys ''[[DevelopersForesight can also steal the orb]]''.

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** Any of the Drablands challenges that have a time limit, mostly because the amount of time you're given is usually ''very'' unforgiving, and requires virtually no mistakes over any of the four stages. The timer also does not reset between stages, so if you finish stage 3 with just 10 seconds left, that's how much time you've got when starting stage 4. Although power-ups and even an outfit do exist that can add more time, the power-ups often take almost as much time as they add just to get them, and the outfit only adds a one-off ten second bonus at the start of the stage (though it does stack, which can be a life saver).saver, and it also slightly buffs the power-ups). Furthermore, if the time runs out, it's an [[NonstandardGameOver instant game over no matter how many fairies you have]]. And, as stated before, if you die, you start the room over without regaining the time you'd spent on it previously, meaning you're likely going to lose.
*** Any of the Drablands challenges that have a time limit '''''and''''' an orb that you have to transport to the end of the stage. Those missions fortunately don't have the constant area that damages the Links for staying in it for too long, but if you drop the orb it tends to respawn in a set area rather than where you last dropped. If it spawns near the other side of the stage where the Links are, they as good as done. It doesn't help much that there are seven of these challenges you have to do, but one in particular that stands out is the one that takes place in the level "Palace Noir", where the [[GoddamnedBats Key Bandit Poes]] that steal the keys ''[[DevelopersForesight ''[[ArtificialBrilliance can also steal the orb]]''.
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*** Second and more importantly, when attempting a timed Drablands Challenge stage, it adds a one-off ten second bonus to the clock at the beginning of the stage. It may not seem like much, but given how unforgiving the time limits tend to be in the first place, those ten seconds may very well mean the difference between success and failure. The bonus also ''stacks'' in multiplayer if more than one person wears it.

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*** Second and more importantly, when attempting a timed Drablands Challenge stage, it adds a one-off ten second bonus to the clock at the beginning of the stage.stage, ''and'' increases the amount of time that the hourglass powerups restore to the clock. It may not seem like much, but given how unforgiving the time limits tend to be in the first place, those ten seconds may very well mean the difference between success and failure. The bonus also ''stacks'' in multiplayer if more than one person wears it.



** The emotes used to communicate to other players. Not only are they highly spammable, but they don't do a very good job of conveying what needs to be done in any given situation, and can't be directed at a specific player. On the flip side, they can be pretty amusing, and in some cases even hilarious to watch. [[FunnyMoments Pom-poms anyone?]]

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** The emotes used to communicate to other players. Not only are they highly spammable, but they don't do a very good job of conveying what needs to be done in any given situation, and can't be directed at a specific player. On the flip side, they using them in certain situations can be pretty amusing, and in some cases even hilarious to watch. hilarious. And of course, who can forget about [[FunnyMoments Pom-poms anyone?]]Link waving pom-poms?]]
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** Deadrocks, which move fast, and can only be killed by first striking them to turn them into stone, then smashing them with the Magic Hammer, which is slow to swing. They turn back to normal very quickly, so unless you act quickly, you may not be able to hit them in time. It doesn't help that they are frequently found on ice, which messes up your aim even further.
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** The emotes used to communicate to other players. Not only are they highly spammable, but they don't do a very good job of conveying what needs to be done in any given situation, and can't be directed at a specific player. They can be pretty entertaining, and in some cases even hilarious, to watch though (Pom-poms, anyone?).

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** The emotes used to communicate to other players. Not only are they highly spammable, but they don't do a very good job of conveying what needs to be done in any given situation, and can't be directed at a specific player. They On the flip side, they can be pretty entertaining, amusing, and in some cases even hilarious, hilarious to watch though (Pom-poms, anyone?).watch. [[FunnyMoments Pom-poms anyone?]]
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** Poes, particularly the color-coded variants. They are immune to items, forcing you to use your sword, and the colored ones can only be damaged by the same-colored Link. Many of them float high enough to require toteming to kill.

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** Poes, particularly the [[ColorCodedForYourConvenience color-coded variants.variants]]. They are immune to items, forcing you to use your sword, and the colored ones can only be damaged by the same-colored Link. Many of them float high enough to require toteming to kill.
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*** First, it allows you to see what's inside of chests before you open them. It even works at the end of a level, allowing you to see which of the three chests contains a rare material, making it easier to gather the higher tier materials (assuming someone doesn't snag them from under your nose first).

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*** First, it allows you to see what's inside of chests before you open them. It even works at the end of a level, allowing you to see which of the three chests contains a rare material, making it easier to gather the higher tier materials (assuming someone doesn't snag them from under your nose first). Of course, [[DevelopersForesight you can't use it to cheat at the Daily Riches minigame.]]
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** The Boomerang certainly qualifies as either this or ThatOneAttack in the Coliseum, depending on whether or not you're on the receiving end. An easy way to win any match with it in the Volcano or Ruins arenas is to grab your opponent, then throw them over the ledge, giving them a strike from your sword at the same time. Lather, rinse, and repeat ad nauseum, without almost no danger of them striking back. It can even ''bypass certain outfits' chances of evading attacks.'' It's even more broken if you're wearing the Boomeranger outfit, which ''damages'' your foe when it grabs them.

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** The Gust Jar, for its ability to blow enemies backwards, and even into hazards. Having trouble with a Soldier or a Hinox? Blow him off that cliff nearby.



** Linebeck's Uniform falls into this category for two reasons.
*** First, it allows you to see what's inside of chests before you open them. It even works at the end of a level, allowing you to see which of the three chests contains a rare material, making it easier to gather the higher tier materials (assuming someone doesn't snag them from under your nose first).
*** Second and more importantly, when attempting a timed Drablands Challenge stage, it adds a one-off ten second bonus to the clock at the beginning of the stage. It may not seem like much, but given how unforgiving the time limits tend to be in the first place, those ten seconds may very well mean the difference between success and failure. The bonus also ''stacks'' in multiplayer if more than one person wears it.



** Any of the Drablands challenges that have a time limit, mostly because the amount of time you're given is usually ''very'' unforgiving, and requires virtually no mistakes over any of the four stages. The timer also does not reset between stages, so if you finish stage 3 with just 10 seconds left, that's how much time you've got when starting stage 4. Although power-ups and even an outfit do exist that can add more time, the power-ups often take almost as much time as they add just to get them, and the outfit only adds a one-off ten second bonus at the start of the stage (though it does stack). Furthermore, if the time runs out, it's an [[NonstandardGameOver instant game over no matter how many fairies you have]]. And, as stated before, if you die, you start the room over without regaining the time you'd spent on it previously, meaning you're likely going to lose.

to:

** Any of the Drablands challenges that have a time limit, mostly because the amount of time you're given is usually ''very'' unforgiving, and requires virtually no mistakes over any of the four stages. The timer also does not reset between stages, so if you finish stage 3 with just 10 seconds left, that's how much time you've got when starting stage 4. Although power-ups and even an outfit do exist that can add more time, the power-ups often take almost as much time as they add just to get them, and the outfit only adds a one-off ten second bonus at the start of the stage (though it does stack).stack, which can be a life saver). Furthermore, if the time runs out, it's an [[NonstandardGameOver instant game over no matter how many fairies you have]]. And, as stated before, if you die, you start the room over without regaining the time you'd spent on it previously, meaning you're likely going to lose.

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