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* PolishedPort: The UsefulNotes/PlayStation2 version is highly regarded for several reasons. It features an Arrange Mode that balances characters, nerfing a few overpowered characters like Gato to a reasonable state and rescuing many that were looked down as low-tier. This can be toggled off if one wants to play it [[ArcadePerfectPort just like arcade version]]. Additionally, it ports more characters from ''VideoGame/NeoGeoBattleColiseum'', with the return of fan-favorties like Robert and welcomed newcomers like Hotaru Futaba. It also features even more music, including the alternative "AST" remixes of stage music and original songs (like Shingo's "Still Green"), making an already good soundtrack one of the series' best.

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* PolishedPort: The UsefulNotes/PlayStation2 Platform/PlayStation2 version is highly regarded for several reasons. It features an Arrange Mode that balances characters, nerfing a few overpowered characters like Gato to a reasonable state and rescuing many that were looked down as low-tier. This can be toggled off if one wants to play it [[ArcadePerfectPort just like arcade version]]. Additionally, it ports more characters from ''VideoGame/NeoGeoBattleColiseum'', with the return of fan-favorties like Robert and welcomed newcomers like Hotaru Futaba. It also features even more music, including the alternative "AST" remixes of stage music and original songs (like Shingo's "Still Green"), making an already good soundtrack one of the series' best.
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* BizarroEpisode: ''KOF XI'' stands out from the rest of the series for how unconventional its characters are in many aspects. It is a much further departure from ''2003'' and breaks decade-long traditional team compositions (Kim and Duck King in the Fatal Fury team?). A lot of long-standing characters like Leona and Andy are missing, and even Mai and Robert had to wait for the [=PS2=] version to be added back. ''XI'' includes newcomers from ''VideoGame/FuunSeries'' and ''VideoGame/BurikiOne'', two series that was never represented before and after this game as of ''XV''. Even the final boss, Magaki, is quite unusual for his shoot 'em up pattern attacks. By ''VideoGame/TheKingOfFightersXIII'', what's established in this game was sweeped out of the window and the series has rarely acknowledged this again.
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* ScrappyMechanic: The arcade version requires running the game for a certain amount of time to unlock the mid-bosses as playable characters, which ranges from 720 (Adelheid) to 1440 hours (Hayate). At the time, this was an incentive to keep coming back to the game for new contents, but now it's a roadblock that prevents the player from using them when the arcade owners install the game years later. Thankfully, this is easily overcome by hacking in save data.
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%%* TierInducedScrappy:
%%** Kula
%%** Gato
%%** Oswald
%%** Momoko
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''YMMV/TheKingOfFightersXIV'' | YMMV/TheKingOfFightersXV']]-]]]

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''YMMV/TheKingOfFightersXIV'' | YMMV/TheKingOfFightersXV']]-]]]''YMMV/TheKingOfFightersXV'']]-]]]
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''[[YMMV/TheKingOfFighters94 The King of Fighters '94]]'' | ''YMMV/TheKingOfFighters95'' | ''[[YMMV/TheKingOfFighters96 The King of Fighters '96]]'' | ''[[YMMV/TheKingOfFighters97 The King of Fighters '97]]'' | ''[[YMMV/TheKingOfFighters98 The King of Fighters '98]]''\\

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''[[YMMV/TheKingOfFighters94 The King of Fighters '94]]'' ''YMMV/TheKingOfFighters94'' | ''YMMV/TheKingOfFighters95'' | ''[[YMMV/TheKingOfFighters96 The King of Fighters '96]]'' ''YMMV/TheKingOfFighters96'' | ''[[YMMV/TheKingOfFighters97 The King of Fighters '97]]'' ''YMMV/TheKingOfFighters97'' | ''[[YMMV/TheKingOfFighters98 The King of Fighters '98]]''\\''YMMV/TheKingOfFighters98''\\



''YMMV/TheKingOfFighters99'' | ''[[YMMV/TheKingOfFighters2000 The King of Fighters 2000]]'' | ''[[YMMV/TheKingOfFighters2001 The King of Fighters 2001]]'' | ''[[YMMV/TheKingOfFighters The King of Fighters 2002]]''\\

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''YMMV/TheKingOfFighters99'' | ''[[YMMV/TheKingOfFighters2000 The King of Fighters 2000]]'' ''YMMV/TheKingOfFighters2000'' | ''[[YMMV/TheKingOfFighters2001 The King of Fighters 2001]]'' ''YMMV/TheKingOfFighters2001'' | ''[[YMMV/TheKingOfFighters The King of Fighters 2002]]''\\''YMMV/TheKingOfFighters2002''\\



''[[YMMV/TheKingOfFighters2003 The King of Fighters 2003]]'' | '''''The King of Fighters XI''''' | ''[[YMMV/TheKingOfFightersXII The King of Fighters XII]]'' | ''[[YMMV/TheKingOfFightersXIII The King of Fighters XIII]]''\\

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''[[YMMV/TheKingOfFighters2003 The King of Fighters 2003]]'' ''YMMV/TheKingOfFighters2003'' | '''''The King of Fighters XI''''' | ''[[YMMV/TheKingOfFightersXII The King of Fighters XII]]'' ''YMMV/TheKingOfFightersXII'' | ''[[YMMV/TheKingOfFightersXIII The King of Fighters XIII]]''\\''YMMV/TheKingOfFightersXIII''\\



''[[YMMV/TheKingOfFightersXIV The King of Fighters XIV]]'' | ''[[YMMV/TheKingOfFightersXV The King of Fighters XV]]'']]-]]]

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''[[YMMV/TheKingOfFightersXIV The King of Fighters XIV]]'' ''YMMV/TheKingOfFightersXIV'' | ''[[YMMV/TheKingOfFightersXV The King of Fighters XV]]'']]-]]]YMMV/TheKingOfFightersXV']]-]]]



** Malin has a few bugs involving her LDM:

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** Malin has a few bugs involving her LDM:LDM
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''[[YMMV/TheKingOfFighters94 The King of Fighters '94]]'' | ''The King of Fighters [='=]95'' | ''[[YMMV/TheKingOfFighters96 The King of Fighters '96]]'' | ''[[YMMV/TheKingOfFighters97 The King of Fighters '97]]'' | ''[[YMMV/TheKingOfFighters98 The King of Fighters '98]]''\\

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''[[YMMV/TheKingOfFighters94 The King of Fighters '94]]'' | ''The King of Fighters [='=]95'' ''YMMV/TheKingOfFighters95'' | ''[[YMMV/TheKingOfFighters96 The King of Fighters '96]]'' | ''[[YMMV/TheKingOfFighters97 The King of Fighters '97]]'' | ''[[YMMV/TheKingOfFighters98 The King of Fighters '98]]''\\
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''The King of Fighters [='=]99'' | ''[[YMMV/TheKingOfFighters2000 The King of Fighters 2000]]'' | ''[[YMMV/TheKingOfFighters2001 The King of Fighters 2001]]'' | ''[[YMMV/TheKingOfFighters The King of Fighters 2002]]''\\

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''The King of Fighters [='=]99'' ''YMMV/TheKingOfFighters99'' | ''[[YMMV/TheKingOfFighters2000 The King of Fighters 2000]]'' | ''[[YMMV/TheKingOfFighters2001 The King of Fighters 2001]]'' | ''[[YMMV/TheKingOfFighters The King of Fighters 2002]]''\\
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''[[YMMV/TheKingOfFighters2003 The King of Fighters 2003]]'' | '''''The King of Fighters XI''''' | ''The King of Fighters XII'' | ''[[YMMV/TheKingOfFightersXIII The King of Fighters XIII]]''\\

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''[[YMMV/TheKingOfFighters2003 The King of Fighters 2003]]'' | '''''The King of Fighters XI''''' | ''The ''[[YMMV/TheKingOfFightersXII The King of Fighters XII'' XII]]'' | ''[[YMMV/TheKingOfFightersXIII The King of Fighters XIII]]''\\
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[[WMG:[[center:[-''Franchise/TheKingOfFighters'' | '''[[YMMV/TheKingOfFighters Main Index]]'''\\

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[[WMG:[[center:[-''Franchise/TheKingOfFighters'' | '''[[YMMV/TheKingOfFighters Main Index]]'''\\Page]]'''\\



''The King of Fighters XIV'' | ''[[YMMV/TheKingOfFightersXV The King of Fighters XV]]'']]-]]]

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''The ''[[YMMV/TheKingOfFightersXIV The King of Fighters XIV'' XIV]]'' | ''[[YMMV/TheKingOfFightersXV The King of Fighters XV]]'']]-]]]

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-> [-To return to the main series' YMMV page, go [[YMMV/TheKingOfFighters here]].-]

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-> [-To return to the main series' YMMV page, go [[YMMV/TheKingOfFighters here]].-][[WMG:[[center:[-''Franchise/TheKingOfFighters'' | '''[[YMMV/TheKingOfFighters Main Index]]'''\\
'''Rugal/Orochi Saga'''\\
''[[YMMV/TheKingOfFighters94 The King of Fighters '94]]'' | ''The King of Fighters [='=]95'' | ''[[YMMV/TheKingOfFighters96 The King of Fighters '96]]'' | ''[[YMMV/TheKingOfFighters97 The King of Fighters '97]]'' | ''[[YMMV/TheKingOfFighters98 The King of Fighters '98]]''\\
'''NESTS Chronicles'''\\
''The King of Fighters [='=]99'' | ''[[YMMV/TheKingOfFighters2000 The King of Fighters 2000]]'' | ''[[YMMV/TheKingOfFighters2001 The King of Fighters 2001]]'' | ''[[YMMV/TheKingOfFighters The King of Fighters 2002]]''\\
'''Tales of Ash Saga'''\\
''[[YMMV/TheKingOfFighters2003 The King of Fighters 2003]]'' | '''''The King of Fighters XI''''' | ''The King of Fighters XII'' | ''[[YMMV/TheKingOfFightersXIII The King of Fighters XIII]]''\\
'''Shun'ei Saga'''\\
''The King of Fighters XIV'' | ''[[YMMV/TheKingOfFightersXV The King of Fighters XV]]'']]-]]]
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Grammar issues.


* WTHCostumingDepartment: Debuting in this game, Elisabeth's outfit is an equestrian clothing, except it has a CleavageWindow that exposes her well-endowed breasts in their full glory. Many saw this as less sex appeal and more fashion victim hilarity. It becomes [[{{Narm}} ridiculous]] during a scene of the Rivals Team ending, where she swears to put an end to Ash's plan, but it's hard to take this drama any seriously when she wears something like ''[[https://snk.fandom.com/wiki/Elisabeth_Blanctorche/Gallery?file=RivalTeam-KOFXI-7.png this]]''. It's probably the reason her later appearance removes the window completely[[note]] Though you can still select it in ''XIII'' by pressing Select after she's selected, any cutscene she appears in will default to her redesign instead. [[/note]], as it won't fit at all in ''XIII''[='s=] surprisingly dark story.

to:

* WTHCostumingDepartment: Debuting Elizabeth debuts in this game, Elisabeth's outfit is an game in what resembles equestrian clothing, except it has with a CleavageWindow that exposes her well-endowed breasts in their full glory. Many saw this as less sex appeal and more fashion victim hilarity. It becomes [[{{Narm}} ridiculous]] during a scene of the Rivals Team ending, where she swears to put an end to Ash's plan, but it's hard to take this drama any seriously when she wears something like ''[[https://snk.fandom.com/wiki/Elisabeth_Blanctorche/Gallery?file=RivalTeam-KOFXI-7.png this]]''. It's probably the reason her later appearance removes appearances remove the window completely[[note]] Though you can still select it in ''XIII'' by pressing Select after she's selected, any cutscene she appears in will default to her redesign instead. [[/note]], as it won't wouldn't fit at all in ''XIII''[='s=] surprisingly dark story.
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None


* ThatOneAttack:
** Ryo's LDM, ''Tenchi Haoh Ken''. It's an instant stun on hit, and is one of the few [=LDMs=] that can be Quick Shifted out of, allowing for just about any kind of followup. Punishing it is also much harder than it looks since Ryo is invincible during startup and the attack itself pushes you far away if you block it.
%%** Kula's jumping strong punch
%%** G. Sklaven
%%** Tenryuu Retsu Kiba
%%** Joker
** [[SNKBoss Magaki]] has three:
*** Phantom Sphere fires a projectile that's incredibly large, beats all other projectiles, and deals a lot of damage if it isn't blocked. There are moves that can go through them, but they only work consistently on the Strong Punch version. Good luck trying to figure out which version's which while Magaki is actively spamming all of them.
*** If you somehow manage to get through all of the fireballs, he can simply use Exploding Sphere to send you back to square one. It's huge, completely invincible, and sends you flying, allowing him to keep spamming his fireballs. Also, it can reflect projectiles. [[SarcasmMode Because he totally needed that]].
*** His LDM, Universe Distortion, covers the entire screen. That alone would be bad enough, but it also lasts long enough to KO one of your characters, then hit the next one as they're coming in.
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Added DiffLines:

%%** Kula's jumping strong punch
%%** G. Sklaven
%%** Tenryuu Retsu Kiba
%%** Joker
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Added DiffLines:

-> [-To return to the main series' YMMV page, go [[YMMV/TheKingOfFighters here]].-]

Added: 722

Changed: 1004

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* EvenBetterSequel: ''KOF XI'' fixes nearly every issue people had with ''2003'' and bolsters the tag battle system, giving ''VideoGame/MarvelVsCapcom'' a run for its money. There're a lot more meta variety in character selection (especially in the [=PS2=] version's Arrange Mode, which even adds more characters from ''VideoGame/NeoGeoBattleColiseum''), the new Shift system opens the door to an art of combo, and both graphics and music are considered massive improvement, benefiting from the new Atomiswave arcade board. While it still did not win over traditionalist players (who'll often pick ''[='98 UM=]'' or ''2002 UM'' as the definite ''KOF''), ''KOF XI'' is still considered a fantastic game in its own right.

to:

----
* EvenBetterSequel: ''KOF XI'' fixes nearly every issue people had with ''2003'' and bolsters the tag battle system, giving ''VideoGame/MarvelVsCapcom'' a run for its money. There're There is a lot more meta variety in character selection (especially in the [=PS2=] version's Arrange Mode, which even adds more characters from ''VideoGame/NeoGeoBattleColiseum''), the new Shift system opens the door to an art of combo, combos, and both graphics and music are considered a massive improvement, benefiting from the new Atomiswave arcade board. While it still did not win over traditionalist players (who'll often pick ''[='98 UM=]'' or ''2002 UM'' as the definite ''KOF''), ''KOF XI'' is still considered a fantastic game in its own right.



* PolishedPort: [=PlayStation=] 2 version is highly regarded for several reasons. This features Arrange Mode that balances characters, nerfing a few overpowered characters like Gato to reasonable state and rescuing many that were looked down as low-tier. This can be toggled off if one wants to play it [[ArcadePerfectPort just like arcade version]]. Additionally, it ports more characters from ''VideoGame/NeoGeoBattleColiseum'', with the return of fan-favorties like Robert and welcomed newcomers like Hotaru Futaba. It also features even more music, including the alternative "AST" remixes of stage music and original songs (like Shingo's "Still Green"), making the already good soundtrack one of the series' best.

to:

* PolishedPort: [=PlayStation=] 2 The UsefulNotes/PlayStation2 version is highly regarded for several reasons. This It features an Arrange Mode that balances characters, nerfing a few overpowered characters like Gato to a reasonable state and rescuing many that were looked down as low-tier. This can be toggled off if one wants to play it [[ArcadePerfectPort just like arcade version]]. Additionally, it ports more characters from ''VideoGame/NeoGeoBattleColiseum'', with the return of fan-favorties like Robert and welcomed newcomers like Hotaru Futaba. It also features even more music, including the alternative "AST" remixes of stage music and original songs (like Shingo's "Still Green"), making the an already good soundtrack one of the series' best.



** Ryo's LDM, ''Tenchi Haoh Ken''. It's an instant stun on hit, and is one of the few [=LDMs=] that can be Quick Shifted out of, allowing for just about any kind of followup. Punishing it is also much harder than it looks, since Ryo is invincible during startup, and the attack itself pushes you far away if you block it.
** Magaki has three:
*** ''Phantom Sphere'' fires a projectile that's incredibly large, beats all other projectiles, and deals a lot of damage if it isn't blocked. There are moves that can go through them, but they only work consistently on the Strong Punch version. Good luck trying to figure out which version's which while Magaki is actively spamming all of them.
*** If you somehow manage to get through all of the fireballs, he can simply use ''Exploding Sphere'' to send you back to square one. It's huge, completely invincible, and sends you flying, allowing him to keep spamming his fireballs. Also, it can reflect projectiles. [[SarcasmMode Because he totally needed that]].
*** His LDM, ''Universe Distortion'', covers the entire screen. That alone would be bad enough, but it also lasts long enough to KO one of your characters, then hit the next one as they're coming in.

to:

** Ryo's LDM, ''Tenchi Haoh Ken''. It's an instant stun on hit, and is one of the few [=LDMs=] that can be Quick Shifted out of, allowing for just about any kind of followup. Punishing it is also much harder than it looks, looks since Ryo is invincible during startup, startup and the attack itself pushes you far away if you block it.
** Magaki [[SNKBoss Magaki]] has three:
*** ''Phantom Sphere'' Phantom Sphere fires a projectile that's incredibly large, beats all other projectiles, and deals a lot of damage if it isn't blocked. There are moves that can go through them, but they only work consistently on the Strong Punch version. Good luck trying to figure out which version's which while Magaki is actively spamming all of them.
*** If you somehow manage to get through all of the fireballs, he can simply use ''Exploding Sphere'' Exploding Sphere to send you back to square one. It's huge, completely invincible, and sends you flying, allowing him to keep spamming his fireballs. Also, it can reflect projectiles. [[SarcasmMode Because he totally needed that]].
*** His LDM, ''Universe Distortion'', Universe Distortion, covers the entire screen. That alone would be bad enough, but it also lasts long enough to KO one of your characters, then hit the next one as they're coming in.



* WTHCostumingDepartment: Debuting in this game, Elisabeth's outfit is an equestrian clothing, except it has a CleavageWindow that exposes her well-endowed breasts in their full glory. Many saw this as less of a sex appeal and more of a fashion victim hilarity. It becomes ridiculous in a scene of the Rivals Team ending, where she swears to put an end to Ash Crimson's plan, but it's hard to take this drama any seriously when she wears like [[https://snk.fandom.com/wiki/Elisabeth_Blanctorche/Gallery?file=RivalTeam-KOFXI-7.png this]]. It's probably the reason her later appearance removes the window completely, as it won't fit at all in ''XIII''[='s=] surprisingly dark story.

to:

* WTHCostumingDepartment: Debuting in this game, Elisabeth's outfit is an equestrian clothing, except it has a CleavageWindow that exposes her well-endowed breasts in their full glory. Many saw this as less of a sex appeal and more of a fashion victim hilarity. It becomes ridiculous in [[{{Narm}} ridiculous]] during a scene of the Rivals Team ending, where she swears to put an end to Ash Crimson's Ash's plan, but it's hard to take this drama any seriously when she wears something like [[https://snk.''[[https://snk.fandom.com/wiki/Elisabeth_Blanctorche/Gallery?file=RivalTeam-KOFXI-7.png this]]. this]]''. It's probably the reason her later appearance removes the window completely, completely[[note]] Though you can still select it in ''XIII'' by pressing Select after she's selected, any cutscene she appears in will default to her redesign instead. [[/note]], as it won't fit at all in ''XIII''[='s=] surprisingly dark story.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PolishedPort: [=PlayStation=] 2 version is highly regarded for several reasons. This features Arrange Mode that balances characters, nerfing a few overpowered characters like Gato to reasonable state and rescuing many that were looked down as low-tier. This can be toggled off if one wants to play it [[ArcadePerfectPort just like arcade version]]. Additionally, it ports more characters from ''VideoGame/NeoGeoBattleColiseum'', with the return of fan-favorties like Robert and welcomed newcomers like Hotaru Futaba. It also features even more music, including the alternative "AST" remixes of stage music and original songs (like Shingo's "Still Green"), making the already good soundtrack one of the series' best.


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* UnexpectedCharacter: Sho Hayate and Jyazu join the cast from ''Kizuna Encounter'' (of ''VideoGame/FuunSeries''), which was at best a sleeper hit. More surprising addition are Gai Tendo and Silber from ''VideoGame/BurikiOne'', SNK's black sheep (much like its arcade board Hyper Neo Geo 64) and not making any real impact on other games save for Gai's Striker cameo in ''KOF 2000''.

Added: 680

Changed: 4

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** Ryo's LDM, ''Tenchi Haoh Ken''. It's an instant stun on hit, and is one of the few LDMs that can be Quick Shifted out of, allowing for just about any kind of followup. Punishing it is also much harder than it looks, since Ryo is invincible during startup, and the attack itself pushes you far away if you block it.

to:

** Ryo's LDM, ''Tenchi Haoh Ken''. It's an instant stun on hit, and is one of the few LDMs [=LDMs=] that can be Quick Shifted out of, allowing for just about any kind of followup. Punishing it is also much harder than it looks, since Ryo is invincible during startup, and the attack itself pushes you far away if you block it.



%%** Momoko

to:

%%** MomokoMomoko
* WTHCostumingDepartment: Debuting in this game, Elisabeth's outfit is an equestrian clothing, except it has a CleavageWindow that exposes her well-endowed breasts in their full glory. Many saw this as less of a sex appeal and more of a fashion victim hilarity. It becomes ridiculous in a scene of the Rivals Team ending, where she swears to put an end to Ash Crimson's plan, but it's hard to take this drama any seriously when she wears like [[https://snk.fandom.com/wiki/Elisabeth_Blanctorche/Gallery?file=RivalTeam-KOFXI-7.png this]]. It's probably the reason her later appearance removes the window completely, as it won't fit at all in ''XIII''[='s=] surprisingly dark story.
Is there an issue? Send a MessageReason:
None


*** His LDM, ''Universe Distortion'', covers the entire screen. That alone would be bad enough, but it also lasts long enough to KO one of your characters, then hit the next one as they're coming in.

to:

*** His LDM, ''Universe Distortion'', covers the entire screen. That alone would be bad enough, but it also lasts long enough to KO one of your characters, then hit the next one as they're coming in.in.
%%* TierInducedScrappy:
%%** Kula
%%** Gato
%%** Oswald
%%** Momoko
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EvenBetterSequel: ''KOF XI'' fixes nearly every issue people had with ''2003'' and bolsters the tag battle system, giving ''VideoGame/MarvelVsCapcom'' a run for its money. There're a lot more meta variety in character selection (especially in the [=PS2=] version's Arrange Mode, which even adds more characters from ''VideoGame/NeoGeoBattleColiseum''), the new Shift system opens the door to an art of combo, and both graphics and music are considered massive improvement, benefiting from the new Atomiswave arcade board. While it still did not win over traditionalist players (who'll often pick ''[='98 UM=]'' or ''2002 UM'' as the definite ''KOF''), ''KOF XI'' is still considered a fantastic game in its own right.

Added: 318

Changed: 50

Is there an issue? Send a MessageReason:
None


** Ryo's LDM, ''Tenchi Haoh Ken''. It's an instant stun on hit, and is one of the few LDMs that can be Quick Shifted out of, allowing for just about any kind of followup. Punishing it is also much harder than it looks, since Ryo is invincible during startup, and the attack itself pushes you far away if you block it.



*** If you somehow manage to get through all of the fireballs, he can simply use ''Exploding Sphere'' to send you back to square one. It's huge, completely invincible, and sends you flying. Also, it can reflect projectiles. [[SarcasmMode Because he totally needed that]].
*** His LDM, ''Universe Distortion'', covers the entire screen. That alone would be bad enough, but it lasts long enough to KO one of your characters, then hit the next one as they're coming in.

to:

*** If you somehow manage to get through all of the fireballs, he can simply use ''Exploding Sphere'' to send you back to square one. It's huge, completely invincible, and sends you flying.flying, allowing him to keep spamming his fireballs. Also, it can reflect projectiles. [[SarcasmMode Because he totally needed that]].
*** His LDM, ''Universe Distortion'', covers the entire screen. That alone would be bad enough, but it also lasts long enough to KO one of your characters, then hit the next one as they're coming in.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBugs:
** Malin has a few bugs involving her LDM:
*** It can be Quick Shifted out of if, and only if, you Dream Cancel into it.
*** Hitting a downed opponent with it during the last few frames where that can be done causes it to no longer be counted as part of the combo, [[https://twitter.com/zerio_youhei/status/1380089471513718784 resetting the damage scaling]].
** Robert's forward walk has [[https://twitter.com/ATG213/status/1045409306684911616 8 frames of complete invulnerabilty]] for some reason.
* ThatOneAttack:
** Magaki has three:
*** ''Phantom Sphere'' fires a projectile that's incredibly large, beats all other projectiles, and deals a lot of damage if it isn't blocked. There are moves that can go through them, but they only work consistently on the Strong Punch version. Good luck trying to figure out which version's which while Magaki is actively spamming all of them.
*** If you somehow manage to get through all of the fireballs, he can simply use ''Exploding Sphere'' to send you back to square one. It's huge, completely invincible, and sends you flying. Also, it can reflect projectiles. [[SarcasmMode Because he totally needed that]].
*** His LDM, ''Universe Distortion'', covers the entire screen. That alone would be bad enough, but it lasts long enough to KO one of your characters, then hit the next one as they're coming in.

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