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* AlternateAesop: While the primary message of all three stories is the dangers of greed, materialism, and obsession, the second story specifically may be seen as an allegory of the mistreatment of those with mental health issues.

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* AlternateAesop: AccidentalAesop: While the primary message of all three stories is the dangers of greed, materialism, and obsession, the second story specifically may be seen as an allegory of the mistreatment of those with mental health issues.
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* AlternateAesopInterpretation: While the primary message of all three stories is the dangers of greed, materialism, and obsession, the second story specifically may be seen as an allegory of the mistreatment of those with mental health issues.

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* AlternateAesopInterpretation: AlternateAesop: While the primary message of all three stories is the dangers of greed, materialism, and obsession, the second story specifically may be seen as an allegory of the mistreatment of those with mental health issues.
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* AlternateAesopInterpretation: While the primary message of all three stories is the dangers of greed, materialism, and obsession, the second story specifically may be seen as an allegory of the mistreatment of those with mental health issues.
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* BigLippedAlligatorMoment: Towards the end of Chapter 2, the Developer trips over his printer and bangs his head... and while he's lying stunned on the cellar floor, all the beetles and larvae in the House appear before him in a disturbingly hilarious BusbyBerkeleyNumber. It comes out of nowhere, is never mentioned again, and doesn't seem to have much relevance to the plot but it does hint to the Developer's further deteriorating mental state.

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* BigLippedAlligatorMoment: Towards the end of Chapter 2, the Developer trips over his printer and bangs his head... and while he's lying stunned on the cellar floor, all the beetles and larvae in the House appear before him in a disturbingly hilarious BusbyBerkeleyNumber.BusbyBerkeleyNumber while he stares dumbstruck. It comes out of nowhere, is never mentioned again, and doesn't seem to have much relevance to the plot but it does hint to the Developer's further deteriorating mental state.
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* SugarWiki/AwesomeMusic: "This House Is..." serves as the song played over the end credits, and whilst it starts out very downcast and almost sinister, by the end it's become more jovial and energetic

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* SugarWiki/AwesomeMusic: "This House Is..." serves as the song played over the end credits, and whilst it starts out very downcast and almost sinister, by the end it's become more jovial and energetic energetic, especially as the lyrics begin to refer to the House as nothing but a "collection of bricks". It can be inferred as this being reflective of the rare moments when the protagonists are able to overcome their obsession with material wealth and greed which the House represents and seeing the House for what it really is; just an object.
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* SugarWiki/AwesomeMusic: "This House Is..." serves as the song played over the end credits, and whilst it starts out very downcast and almost sinister, by the end it's become more jovial and energetic

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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley:
** Chapter I has human characters ([[spoiler:well, [[HumanoidAbomination almost]]]]) but even their designs may seem unsettling with their small glass eyes on large faces. And that's not even counting the staring zombie workers and giant Van Schoonbeek.
** Chapter II has anthropomorphic rats, but they're ''nothing'' compared to the Odd Couple [[spoiler: and their family members]], who have weirdly expressionless faces with large BlackBeadEyes, not to mention [[RedRightHand body structures that look unaccountably weird]] even within the context of their world. [[spoiler: Turns out, this is entirely the point - they're giant bugs masquerading as rat people]].



* SugarWiki/VisualEffectsOfAwesome: The film is meticulously stop-motion animated, which is both gorgeous on its own and contributes to the sense of UncannyValley. Of particular note is the [[spoiler: dance sequence in chapter II with dozens of individually animated bugs]].

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* SugarWiki/VisualEffectsOfAwesome: The film is meticulously stop-motion animated, which is both gorgeous on its own and contributes to the sense of UncannyValley.creepiness. Of particular note is the [[spoiler: dance sequence in chapter II with dozens of individually animated bugs]].
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* SpiritualAntithesis: The second story is this to the ''{{Film/Creepshow}}'' story "They're Creeping Up on You!" Both are about the main character living in a fancy house while trying to keep it clean for the sake of their work. Both the Developer and Upson Pratt constantly call individuals who grow annoyed at their behavior. Both environments get swarmed by bugs and roaches, from the inside of the walls to the technology installed across the buildings. Even the side characters (The Odd Couple and Mr. White) are symbolically seen as giant bugs. The difference is Mr. Pratt is a rich man living up in a fancy condo, looking down at what he sees as the poor people, while the Developer is a poor rat living in a basement, looking up at the buyers who are his only chance at getting out of his financial problems. And in the end [[spoiler: Mr. Pratt dies from his obsession to rid his home of the bugs, while the Developer accepts the vermin and becomes one of them himself]].
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Spiritual Antithesis Is for YMMV because there’s one in Nightmare Before Christmas.

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* SpiritualAntithesis: The second story is this to the ''{{Film/Creepshow}}'' story "They're Creeping Up on You!" Both are about the main character living in a fancy house while trying to keep it clean for the sake of their work. Both the Developer and Upson Pratt constantly call individuals who grow annoyed at their behavior. Both environments get swarmed by bugs and roaches, from the inside of the walls to the technology installed across the buildings. Even the side characters (The Odd Couple and Mr. White) are symbolically seen as giant bugs. The difference is Mr. Pratt is a rich man living up in a fancy condo, looking down at what he sees as the poor people, while the Developer is a poor rat living in a basement, looking up at the buyers who are his only chance at getting out of his financial problems. And in the end [[spoiler: Mr. Pratt dies from his obsession to rid his home of the bugs, while the Developer accepts the vermin and becomes one of them himself]].
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* SpiritualAntithesis: The second story is this to the ''{{Film/Creepshow}}'' story "They're Creeping Up on You!" Both are about the main character living in a fancy house while trying to keep it clean for the sake of their work. Both the Developer and Upson Pratt constantly call individuals who grow annoyed at their behavior. Both environments get swarmed by bugs and roaches, from the inside of the walls to the technology installed across the buildings. Even the side characters (The Odd Couple and Mr. White) are symbolically seen as giant bugs. The difference is Mr. Pratt is a rich man living up in a fancy condo, looking down at what he sees as the poor people, while the Developer is a poor rat living in a basement, looking up at the buyers who are his only chance at getting out of his financial problems. And in the end [[spoiler: Mr. Pratt dies from his obsession to rid his home of the bugs, while the Developer accepts the vermin and becomes one of them himself]].
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* BigLippedAlligatorMoment: Towards the end of Chapter 2, the Developer trips over his printer and bangs his head... and while he's lying stunned on the cellar floor, all the beetles and larvae in the House appear before him in a disturbingly hilarious BusbyBerkeleyNumber. It comes out of nowhere, is never mentioned again, and doesn't seem to have much relevance to the plot... [[spoiler: unless it's meant to be an early hint that the insects are actually intelligent.]]

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* BigLippedAlligatorMoment: Towards the end of Chapter 2, the Developer trips over his printer and bangs his head... and while he's lying stunned on the cellar floor, all the beetles and larvae in the House appear before him in a disturbingly hilarious BusbyBerkeleyNumber. It comes out of nowhere, is never mentioned again, and doesn't seem to have much relevance to the plot... [[spoiler: unless it's meant to be an early plot but it does hint that to the insects are actually intelligent.]]Developer's further deteriorating mental state.
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* CompleteMonster ("And heard within, a lie is spun"): [[HumanoidAbomination Van Schoonbeek]] is [[MadArtist an architect]] who seemingly takes pity on a poor family and lets them live on a luxurious house free of charge. Van Schoonbeek actually intends to [[TheCorrupter corrupt]], humiliate, and eventually kill them. He makes the parents materialistic and negligent of the daughters, then dresses them in ridiculous costumes, then has them burn their treasured possessions, and finally [[BodyHorror transforms]] them into furniture and burns them alive. The girls don't fall for the house's allure, so Van Schoonbeek demoralizes them by showing what they've lost, then traps them in the upper levels by removing the stairs, seemingly intending to [[WouldHurtAChild starve them to death]]. This doesn't work, but they're almost burned to death, escaping only thanks to one of their parents being curtains that slides them out of the house. Besides this, Van Schoonbeek hired an actor, "Thomas", who acts as his [[MouthOfSauron emissary]] and whom he tortures to the point of drunken stupor; is implied to have made the family poor in the first place as he was a "friend" to Raymond's father; and his evil lingers on centuries later as the house causes misery to both the developer and Rosa.

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* CompleteMonster ("And heard within, a lie is spun"): [[HumanoidAbomination Van Schoonbeek]] is [[MadArtist an architect]] who seemingly takes pity on a poor family and lets them live on in a [[{{Bizarrchitecture}} luxurious house house]] free of charge. Van Schoonbeek actually intends to [[TheCorrupter corrupt]], humiliate, and eventually kill them. He makes the parents materialistic and negligent of the daughters, then dresses them in ridiculous costumes, then has them burn their treasured possessions, and finally [[BodyHorror transforms]] them into furniture and burns them alive. The girls don't fall for the house's allure, so Van Schoonbeek demoralizes them by showing what they've lost, then traps them in the upper levels by removing the stairs, seemingly intending to [[WouldHurtAChild starve them to death]]. This doesn't work, but they're almost burned to death, escaping only thanks to one of their parents being curtains that slides them out of the house. Besides this, Van Schoonbeek hired an actor, "Thomas", who acts as his [[MouthOfSauron emissary]] and whom he tortures to the point of drunken stupor; is implied to have made the family poor in the first place as he was a "friend" to Raymond's father; and his evil lingers on centuries later as the house causes misery to both the developer and Rosa.

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