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* SurprisinglyImprovedSequel: While the first Gamers was a fun romp based around Dungeons and Dragons, it was also painfully evident that they were doing it on a very limited budget with mixed acting skills for everyone involved. ''Dorkness Rising'', while definitely debated on where [[ContestedSequel you prefer a more coherent story or more tabletop jokes]], has noticeably more convincing acting from the cast all around, more diverse characters with more interesting personalities, and more complex setpieces that feels overall better integrated into the film. Or, for that matter, that it can be watched as a film, rather than a series of skids cobbled together.

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* SurprisinglyImprovedSequel: While the first Gamers was a fun romp based around Dungeons and Dragons, it was also painfully evident that they were doing it on a very limited budget with mixed acting skills for everyone involved. ''Dorkness Rising'', while definitely debated on where [[ContestedSequel you prefer a more coherent story or more tabletop jokes]], has noticeably more convincing acting from the cast all around, more diverse characters with more interesting personalities, and more complex setpieces that feels overall better integrated into the film. Or, for that matter, that it can be watched as a film, rather than a series of skids skits cobbled together.
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* SurprisinglyImprovedSequel: While the first Gamers was a fun romp based around Dungeons and Dragons, it was also painfully evident that they were doing it on a very limited budget with mixed acting skills for everyone involved. ''Dorkness Rising'', while definitely debated on where [[ContestedSequel you prefer a more coherent story or more tabletop jokes]], has noticeably more convincing acting from the cast all around, more diverse characters with more interesting personalities, and more complex setpieces that feels overall better integrated into the film.

to:

* SurprisinglyImprovedSequel: While the first Gamers was a fun romp based around Dungeons and Dragons, it was also painfully evident that they were doing it on a very limited budget with mixed acting skills for everyone involved. ''Dorkness Rising'', while definitely debated on where [[ContestedSequel you prefer a more coherent story or more tabletop jokes]], has noticeably more convincing acting from the cast all around, more diverse characters with more interesting personalities, and more complex setpieces that feels overall better integrated into the film. Or, for that matter, that it can be watched as a film, rather than a series of skids cobbled together.

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* SurprisinglyImprovedSequel: While the first Gamers was a fun romp based around Dungeons and Dragons, it was also painfully evident that they were doing it on a very limited budget with mixed acting skills for everyone involved. ''Dorkness Rising'', while definitely debated on where [[ContestedSequel you prefer a more coherent story or more tabletop jokes]], has noticeably more convincing acting from the cast all around, more diverse characters with more interesting personalities, and more complex setpieces that feels overall better integrated into the film.


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* SurprisinglyImprovedSequel: While the first Gamers was a fun romp based around Dungeons and Dragons, it was also painfully evident that they were doing it on a very limited budget with mixed acting skills for everyone involved. ''Dorkness Rising'', while definitely debated on where [[ContestedSequel you prefer a more coherent story or more tabletop jokes]], has noticeably more convincing acting from the cast all around, more diverse characters with more interesting personalities, and more complex setpieces that feels overall better integrated into the film.
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None

Added DiffLines:

* SurprisinglyImprovedSequel: While the first Gamers was a fun romp based around Dungeons and Dragons, it was also painfully evident that they were doing it on a very limited budget with mixed acting skills for everyone involved. ''Dorkness Rising'', while definitely debated on where [[ContestedSequel you prefer a more coherent story or more tabletop jokes]], has noticeably more convincing acting from the cast all around, more diverse characters with more interesting personalities, and more complex setpieces that feels overall better integrated into the film.
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Not really hypocritical. Monks are built with that role in mind. Not the case with Fighters, so in Cass' mind, it was a sub-optimal build


* AlternativeCharacterInterpretation: Cass starts to ridicule Joanna's build, for making Daphne a GlassCannon. However, his initial plan to play Brother Silence was to make him a FragileSpeedster GlassCannon. Cass is either a massive {{Hypocrite}} ''or'' furious, because Joanna covers the exact same spot in the party that he wanted for himself, rendering his entire build useless.
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** Another problem with Lodge style of running the game is that he insists on doing something 3rd edition of ''TabletopGame/DungeonsAndDragons'' was obviously not designed to be or do: running a low-magic, low-fantasy setting. For a 9th level campaign, there are virtually no magical items (in a game that openly requires them to "work" properly), Gary's spell range is just plain inadequate and Lodge insists on removing the [[AllMonksKnowKungFu kung-fu monk]] and run the setting as all-human[[note]]The last one is done for [[SerendipityWritesThePlot purely budgetary reasons]], so it's not exactly character's fault[[/note]]. Anyone with even a cursory familiarity with modern [=D&D=] mechanics will tell you this can't feasibly work and leads to nothing, but problems - and ones that only come from rookie [=DMs=]. The players are more than correct to call Lodge out on this, because they are aware where this is heading and them routinely failing to "beat" the campaign comes to no small part from the artificial limitations imposed by Lodge.

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** Another problem with Lodge Lodge's style of running the game is that he insists on doing something 3rd edition of ''TabletopGame/DungeonsAndDragons'' was obviously not designed to be or do: running a low-magic, low-fantasy setting. For a 9th level campaign, there are virtually no magical items (in a game that openly requires them to "work" properly), Gary's spell range is just plain inadequate and Lodge insists on removing the [[AllMonksKnowKungFu kung-fu monk]] and run the setting as all-human[[note]]The last one is done for [[SerendipityWritesThePlot purely budgetary reasons]], so it's not exactly character's fault[[/note]].fault.[[/note]]. Anyone with even a cursory familiarity with modern [=D&D=] mechanics will tell you this can't feasibly work and leads to nothing, but problems - and ones that only come from rookie [=DMs=]. The players are more than correct to call Lodge out on this, because they are aware of where this is heading and them routinely failing to "beat" the campaign comes to no small part from the artificial limitations imposed by Lodge.
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* JerkassWoobie: Poor Cass seems to have some deep-seated control issues.
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* HeartwarmingMoments: Gary usually plays TheLoonie and derails the story for fun, but when Cass's tantrum over Joanna's roleplaying drives her close to tears, Gary simply moves to the chair next to Joanna and asks Lodge, "So, what happens next?"

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* HeartwarmingMoments: SugarWiki/HeartwarmingMoments: Gary usually plays TheLoonie and derails the story for fun, but when Cass's tantrum over Joanna's roleplaying drives her close to tears, Gary simply moves to the chair next to Joanna and asks Lodge, "So, what happens next?"
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* HeartwarmingMoments: Gary usually plays TheLoonie and derails the story for fun, but when Cass's tantrum over Joanna's roleplaying drives her close to tears, Gary simply moves to the chair next to Joanna and asks Lodge, "So, what happens next?"
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In-universe example, moving to the main article


* StopHavingFunGuys: Cass has outburst of this every time anyone has any other goal than "winning". Then there is his way over the line behaviour when Joan decides to "waste" her own wish on "some stupid story", while ''everyone else in the group'' agreed it's a great decision.
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* CrossesTheLineTwice: Gary uses the Flaming Hand of Fiery Doom, a demon-killing spell, on a random peasant NPC to just move on with the plot. After being yelled on by half of the party he takes a short pause, only to ask how much experience he gets for the peasant.

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* CrossesTheLineTwice: Gary uses the Flaming Hand of Fiery Doom, a demon-killing spell, on a random peasant NPC to just to move on with the plot. After being yelled on at by half of the party he takes a short pause, only to ask how much experience he gets for the peasant.
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None


* CrossesTheLineTwice: Gary uses the Fiery Hand of Doom, a demon-killing spell, on a random peasant NPC to just move on with the plot. After being yelled on by half of the party he takes a short pause, only to ask how much experience he gets for the peasant.

to:

* CrossesTheLineTwice: Gary uses the Fiery Flaming Hand of Fiery Doom, a demon-killing spell, on a random peasant NPC to just move on with the plot. After being yelled on by half of the party he takes a short pause, only to ask how much experience he gets for the peasant.
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* ContestedSequel: Opinion if it's better, worse or equal to [[Film/TheGamers the original film]] varies from person to person and often depends on what one is looking for: more jokes about tabletop cliches, or a coherent story to follow.
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** Another problem with Lodge style of running the game is that he insists on doing something 3rd edition of ''TabletopGame/DungeonsAndDragons'' was obviously not designed to be or do: running a low-magic, low-fantasy setting. For a 9th level campaign, there are virtually no magical items (in a game that openly requires them to "work" properly), Gary's spell range is just plain inadequate and Lodge insists on removing the [[AllMonksKnowKungFu kung-fu monk]] and run the setting as all-human[[note]]The last one is done for purely budgetary reasons, so it's not exactly character's fault[[/note]]. Anyone with even a cursory familiarity with modern [=D&D=] mechanics will tell you this can't feasibly work and leads to nothing, but problems - and ones that only come from rookie [=DMs=]. The players are more than correct to call Lodge out on this, because they are aware where this is heading and them routinely failing to "beat" the campaign comes to no small part from the artificial limitations imposed by Lodge.

to:

** Another problem with Lodge style of running the game is that he insists on doing something 3rd edition of ''TabletopGame/DungeonsAndDragons'' was obviously not designed to be or do: running a low-magic, low-fantasy setting. For a 9th level campaign, there are virtually no magical items (in a game that openly requires them to "work" properly), Gary's spell range is just plain inadequate and Lodge insists on removing the [[AllMonksKnowKungFu kung-fu monk]] and run the setting as all-human[[note]]The last one is done for [[SerendipityWritesThePlot purely budgetary reasons, reasons]], so it's not exactly character's fault[[/note]]. Anyone with even a cursory familiarity with modern [=D&D=] mechanics will tell you this can't feasibly work and leads to nothing, but problems - and ones that only come from rookie [=DMs=]. The players are more than correct to call Lodge out on this, because they are aware where this is heading and them routinely failing to "beat" the campaign comes to no small part from the artificial limitations imposed by Lodge.
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None


* StopHavingFunGuys: Cass has outburst of this every time anyone has any other goal than "winning". Then there is his way over the line behaviour when Joan decides to "waste" her own wish on "some stupid story", while ''everyone else in the group'' agreed it's a great decision.

to:

* StopHavingFunGuys: Cass has outburst of this every time anyone has any other goal than "winning". Then there is his way over the line behaviour when Joan decides to "waste" her own wish on "some stupid story", while ''everyone else in the group'' agreed it's a great decision.decision.
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** Another problem with Lodge style of running the game is that he insists on doing something 3rd edition of ''TabletopGame/DungeonsAndDragons'' was obviously not designed to be or do: running a low-magic, low-fantasy setting. For a 9th level campaign, there are virtually no magical items (in a game that openly requires them to "work" properly), Gary's spell range is just plain inadequate, Lodge insists on removing the [[AllMonksKnowKungFu kung-fu monk]] and run the setting as all-human[[note]]The last one is done for purely budgetary reasons, so it's not exactly character's fault[[/note]]. Anyone with even a cursory familiarity with modern [=D&D=] mechanics will tell you this can't feasibly work and leads to nothing, but problems - and ones that only come from rookie [=DMs=]. The players are more than correct to call Lodge out on this, because they are aware where this is heading and them routinely failing to "beat" the campaign comes to no small part from the artificial limitations imposed by Lodge.

to:

** Another problem with Lodge style of running the game is that he insists on doing something 3rd edition of ''TabletopGame/DungeonsAndDragons'' was obviously not designed to be or do: running a low-magic, low-fantasy setting. For a 9th level campaign, there are virtually no magical items (in a game that openly requires them to "work" properly), Gary's spell range is just plain inadequate, inadequate and Lodge insists on removing the [[AllMonksKnowKungFu kung-fu monk]] and run the setting as all-human[[note]]The last one is done for purely budgetary reasons, so it's not exactly character's fault[[/note]]. Anyone with even a cursory familiarity with modern [=D&D=] mechanics will tell you this can't feasibly work and leads to nothing, but problems - and ones that only come from rookie [=DMs=]. The players are more than correct to call Lodge out on this, because they are aware where this is heading and them routinely failing to "beat" the campaign comes to no small part from the artificial limitations imposed by Lodge.
Is there an issue? Send a MessageReason:
None


** Another problem with Lodge style of running the game is that he insists on doing something 3rd edition of ''TabletopGame/DungeonsandDragons'' was obviously not designed to be or do: running a low-magic, low-fantasy setting. For a 9th level campaign, there are virtually no magical items (in a game that openly requires them to "work" properly), Gary's spell range is just plain inadequate, Lodge insists on removing the [[AllMonksKnowKungFu kung-fu monk]] and run the setting as all-human[[note]]The last one is done for purely budgetary reasons, so it's not exactly character's fault[[/note]]. Anyone with even a cursory familiarity with modern [=D&D=] mechanics will tell you this can't feasibly work and leads to nothing, but problems - and ones that only come from rookie [=DMs=]. The players are more than correct to call Lodge out on this, because they are aware where this is heading and them routinely failing to "beat" the campaign comes to no small part from the artificial limitations imposed by Lodge.

to:

** Another problem with Lodge style of running the game is that he insists on doing something 3rd edition of ''TabletopGame/DungeonsandDragons'' ''TabletopGame/DungeonsAndDragons'' was obviously not designed to be or do: running a low-magic, low-fantasy setting. For a 9th level campaign, there are virtually no magical items (in a game that openly requires them to "work" properly), Gary's spell range is just plain inadequate, Lodge insists on removing the [[AllMonksKnowKungFu kung-fu monk]] and run the setting as all-human[[note]]The last one is done for purely budgetary reasons, so it's not exactly character's fault[[/note]]. Anyone with even a cursory familiarity with modern [=D&D=] mechanics will tell you this can't feasibly work and leads to nothing, but problems - and ones that only come from rookie [=DMs=]. The players are more than correct to call Lodge out on this, because they are aware where this is heading and them routinely failing to "beat" the campaign comes to no small part from the artificial limitations imposed by Lodge.
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None


* AlternativeCharacterInterpretation: Cass starts to ridicule Joanna's build, for making Daphne a GlassCannon. However, his initial plan to play Brother Silence was to make him a FragileSpeedster GlassCannon. Cass is either a massive {{Hypocrite}} ''or'' furious, because Joanna covers the exact same spot in the party that he wanted for himself.

to:

* AlternativeCharacterInterpretation: Cass starts to ridicule Joanna's build, for making Daphne a GlassCannon. However, his initial plan to play Brother Silence was to make him a FragileSpeedster GlassCannon. Cass is either a massive {{Hypocrite}} ''or'' furious, because Joanna covers the exact same spot in the party that he wanted for himself.himself, rendering his entire build useless.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AlternativeCharacterInterpretation: Cass starts to ridicule Joanna's build, for making Daphne a GlassCannon. However, his initial plan to play Brother Silence was to make him a FragileSpeedster GlassCannon. Cass is either a massive {{Hypocrite}} ''or'' furious, because Joanna covers the exact same spot in the party that he wanted for himself.
Is there an issue? Send a MessageReason:
None


** Another problem with Lodge style of running the game is that he insists on doing something 3rd edition of ''TabletopGame/DungeonsandDragons'' was obviously not designed to be or do: running a low-magic, low-fantasy setting. For a 9th level campaign, there are virtually no magical items (in a game that openly requires them to "work" properly), Gary's spell range is just plain inadequate, Lodge insists on removing the [[AllMonksKnowKungFu kung-fu monk]] and run the setting as all-human[[note]]The last one is done for purely budgetary reasons, so it's not exactly character's fault[[/note]]. Anyone with even a cursory familiarity with modern [=D&D=] mechanics will tell you this can't feasibly work and leads to nothing, but problems - and ones that only plague rookie [=DMs=]. The players are more than correct to call Lodge out on this, because they are aware where this is heading and them routinely failing to "beat" the campaign comes to no small part from the artificial limitations imposed by Lodge.

to:

** Another problem with Lodge style of running the game is that he insists on doing something 3rd edition of ''TabletopGame/DungeonsandDragons'' was obviously not designed to be or do: running a low-magic, low-fantasy setting. For a 9th level campaign, there are virtually no magical items (in a game that openly requires them to "work" properly), Gary's spell range is just plain inadequate, Lodge insists on removing the [[AllMonksKnowKungFu kung-fu monk]] and run the setting as all-human[[note]]The last one is done for purely budgetary reasons, so it's not exactly character's fault[[/note]]. Anyone with even a cursory familiarity with modern [=D&D=] mechanics will tell you this can't feasibly work and leads to nothing, but problems - and ones that only plague come from rookie [=DMs=]. The players are more than correct to call Lodge out on this, because they are aware where this is heading and them routinely failing to "beat" the campaign comes to no small part from the artificial limitations imposed by Lodge.
Is there an issue? Send a MessageReason:
None


** Another problem with Lodge style of running the game is that he insists on doing something 3rd edition of ''TabletopGame/DungeonsandDragons'' was obviously not designed to be or do: running a low-magic, low-fantasy setting. For a 9th level campaign, there are virtually no magical items (in a game that openly requires them to "work" properly), Gary's spell range is just plain inadequate, Lodge insists on removing the [[AllMonksKnowKungFu kung-fu monk]] and run the setting as all-human[[note]]The last one is done for purely budgetary reasons, so it's not exactly character's fault[[/spoiler]]. Anyone with even a cursory familiarity with modern [=D&D=] mechanics will tell you this can't feasibly work and leads to nothing, but problems - and ones that only plague rookie [=DMs=]. The players are more than correct to call Lodge out on this, because they are aware where this is heading and them routinely failing to "beat" the campaign comes to no small part from the artificial limitations imposed by Lodge.

to:

** Another problem with Lodge style of running the game is that he insists on doing something 3rd edition of ''TabletopGame/DungeonsandDragons'' was obviously not designed to be or do: running a low-magic, low-fantasy setting. For a 9th level campaign, there are virtually no magical items (in a game that openly requires them to "work" properly), Gary's spell range is just plain inadequate, Lodge insists on removing the [[AllMonksKnowKungFu kung-fu monk]] and run the setting as all-human[[note]]The last one is done for purely budgetary reasons, so it's not exactly character's fault[[/spoiler]].fault[[/note]]. Anyone with even a cursory familiarity with modern [=D&D=] mechanics will tell you this can't feasibly work and leads to nothing, but problems - and ones that only plague rookie [=DMs=]. The players are more than correct to call Lodge out on this, because they are aware where this is heading and them routinely failing to "beat" the campaign comes to no small part from the artificial limitations imposed by Lodge.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Another problem with Lodge style of running the game is that he insists on doing something 3rd edition of ''TabletopGame/DungeonsandDragons'' was obviously not designed to be or do: running a low-magic, low-fantasy setting. For a 9th level campaign, there are virtually no magical items (in a game that openly requires them to "work" properly), Gary's spell range is just plain inadequate, Lodge insists on removing the [[AllMonksKnowKungFu kung-fu monk]] and run the setting as all-human[[note]]The last one is done for purely budgetary reasons, so it's not exactly character's fault[[/spoiler]]. Anyone with even a cursory familiarity with modern [=D&D=] mechanics will tell you this can't feasibly work and leads to nothing, but problems - and ones that only plague rookie [=DMs=]. The players are more than correct to call Lodge out on this, because they are aware where this is heading and them routinely failing to "beat" the campaign comes to no small part from the artificial limitations imposed by Lodge.
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Only two were mind-controlled. No indication was given that the monster can do that to the entire party


* DesignatedHero: We're supposed to sympathize with Lodge, and yet he does several things that show him to be a terrible DM. He chronically railroads, he arbitrarily takes away player character's powers (something which the DM guide specifically says you should never do), he throws a monster at the party that can mind control the entire party with no save, and he introduces an NPC specifically to babysit the [=PCs=] while keeping them on rails (The latter even Joanna criticises him for). Thus ''some'' of Cass's actions seem more like the behaviour of a frustrated player trying to take some control over his character than those of a whiny munchkin.

to:

* DesignatedHero: We're supposed to sympathize with Lodge, and yet he does several things that show him to be a terrible DM. He chronically railroads, he arbitrarily takes away player character's powers (something which the DM guide specifically says you should never do), he throws a monster at the party that can mind control the entire party characters with no save, a DC so high they can't successfully roll a save without a Nat 20, and he introduces an NPC specifically to babysit the [=PCs=] while keeping them on rails (The latter even Joanna criticises him for). Thus ''some'' of Cass's actions seem more like the behaviour of a frustrated player trying to take some control over his character than those of a whiny munchkin.
Is there an issue? Send a MessageReason:
None


* DesignatedHero: We're supposed to sympathize with Lodge, and yet he does several things that show him to be a terrible DM. He chronically railroads, he arbitrarily takes away player character's powers (something which the DM guide specifically says you should never do), he throws a monster at the party that can mind control the entire party with no save, and he introduces an NPC specifically to babysit the [=PCs=] while keeping them on rails. Thus ''some'' of Cass's actions seem more like the behaviour of a frustrated player trying to take some control over his character than those of a whiny munchkin.

to:

* DesignatedHero: We're supposed to sympathize with Lodge, and yet he does several things that show him to be a terrible DM. He chronically railroads, he arbitrarily takes away player character's powers (something which the DM guide specifically says you should never do), he throws a monster at the party that can mind control the entire party with no save, and he introduces an NPC specifically to babysit the [=PCs=] while keeping them on rails.rails (The latter even Joanna criticises him for). Thus ''some'' of Cass's actions seem more like the behaviour of a frustrated player trying to take some control over his character than those of a whiny munchkin.
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None

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* AlternateAesopInterpretation: The film is just as much about the growth of the DM as the players. When the film starts Lodge is visibly high-strung and kind of a jerk himself. He also makes bad decisions, resulting in two [[TotalPartyKill TPKs]] (one of which is stated to have taken place before the film began), and adds a Paladin GMPC to the game, mainly to keep the players on the railroad. As the story progresses he becomes more lenient, allowing the players to get away with some of their more morally questionable actions, letting Cass use a lightsaber and shotgun and taking the powers away from his Paladin who doesn't need to rely on them as much as a Cleric. Note also, that Lodge's entire motive is to make the adventure one that is PUBLISHABLE, which explains his focus on story. If the players break the adventure, he simply can't publish it.
* BigLippedAlligatorMoment: [[GratuitousNinja Ninjas]] delivering pizzas fighting against pirates in the Wizards of the Coast office was awesome, and had absolutely nothing to do with the rest of the movie.


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* DesignatedHero: We're supposed to sympathize with Lodge, and yet he does several things that show him to be a terrible DM. He chronically railroads, he arbitrarily takes away player character's powers (something which the DM guide specifically says you should never do), he throws a monster at the party that can mind control the entire party with no save, and he introduces an NPC specifically to babysit the [=PCs=] while keeping them on rails. Thus ''some'' of Cass's actions seem more like the behaviour of a frustrated player trying to take some control over his character than those of a whiny munchkin.
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-->'''Gary:''' So... how much experience do I get for the bard?

to:

-->'''Gary:''' So... how much experience do I get for the bard?bard?
* StopHavingFunGuys: Cass has outburst of this every time anyone has any other goal than "winning". Then there is his way over the line behaviour when Joan decides to "waste" her own wish on "some stupid story", while ''everyone else in the group'' agreed it's a great decision.
Is there an issue? Send a MessageReason:
None


** And later, when Flynn gets killed yet again by miscasted spell, we've got a follow-up

to:

** And later, when Flynn gets killed yet again again, this time by a miscasted spell, we've got a follow-up
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None


* CrossesTheLineTwice: Gary uses the Fiery Hand of Doom, a demon-killing spell, on a random peasant NPC to just move on with the plot. After being yelled on by half of the party he takes a short pause, only to ask how much experience he gets for the peasant.

to:

* CrossesTheLineTwice: Gary uses the Fiery Hand of Doom, a demon-killing spell, on a random peasant NPC to just move on with the plot. After being yelled on by half of the party he takes a short pause, only to ask how much experience he gets for the peasant.peasant.
** And later, when Flynn gets killed yet again by miscasted spell, we've got a follow-up
-->'''Gary:''' So... how much experience do I get for the bard?
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None


CrossesTheLineTwice: Gary uses the Fiery Hand of Doom, a demon-killing spell, on a random peasant NPC to just move on with the plot. After being yelled on by half of the party he takes a short pause, only to ask how much experience he gets for the peasant.

to:

* CrossesTheLineTwice: Gary uses the Fiery Hand of Doom, a demon-killing spell, on a random peasant NPC to just move on with the plot. After being yelled on by half of the party he takes a short pause, only to ask how much experience he gets for the peasant.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

CrossesTheLineTwice: Gary uses the Fiery Hand of Doom, a demon-killing spell, on a random peasant NPC to just move on with the plot. After being yelled on by half of the party he takes a short pause, only to ask how much experience he gets for the peasant.

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