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TRS cleanup: only in-universe uses


* SugarWiki/MostWonderfulSound: As mentioned in SugarWiki/AwesomeMusic, Mr. Trololo's voice comes directly from the singer of the famous "[[https://www.youtube.com/watch?v=gkTb9GP9lVI Troll Song]]", Eduard Khil, and is used to produce a lovely opera baritone that contributes greatly to "Glad" and "Prepare". [[HellIsThatNoise Trollge's voice, on the other hand...]]

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* SugarWiki/MostWonderfulSound: As mentioned in SugarWiki/AwesomeMusic, Mr. Trololo's voice comes directly from the singer of the famous "[[https://www.youtube.com/watch?v=gkTb9GP9lVI Troll Song]]", Eduard Khil, and is used to produce a lovely opera baritone that contributes greatly to "Glad" and "Prepare". [[HellIsThatNoise Trollge's voice, on the other hand...]]
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* ThatOneLevel: "Evacuate" is incredibly tough, so much so that few have managed to beat it without the help of [[GameplayAutomation Botplay]]. The song itself is tough enough with its high BPM and scroll speed, though its note density is thankfully rather average in comparison. Where things become insane, though, are the song's gimmicks. Axe notes are littered throughout the chart, which [[OneHitKill instantly kill the player]] if they're hit and may give players of VideoGame/TheTrickyMod flashbacks. Trollge also gives a constant DamageOverTime effect, ensuring that the player is constantly close to defeat...not that this matters all that much, as similarly to VideoGame/VsImpostor's "Defeat", ''[[OneHitPointWonder missing a single note causes an instant death]]''. Thankfully, this feature is planned to be [[AntiFrustrationFeatures patched out in a later update]], but as it stands right now, the song is ridiculously tough and demands absolute perfection.

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* ThatOneLevel: Until an update removed the LifeDrain and [[OneHitPointWonder single-miss instakill]] mechanics, "Evacuate" is was incredibly tough, so much so that few have managed to beat it without the help of [[GameplayAutomation Botplay]]. The song itself is tough enough with its high BPM and scroll speed, though its note density is thankfully rather average in comparison. Where things become insane, though, are the song's gimmicks. Axe notes are littered throughout the chart, which [[OneHitKill instantly kill the player]] if they're hit and may give players of VideoGame/TheTrickyMod flashbacks. Trollge also gives a constant DamageOverTime effect, ensuring that the player is constantly close to defeat...not that this matters all that much, as similarly to VideoGame/VsImpostor's "Defeat", ''[[OneHitPointWonder missing a single note causes an instant death]]''. Thankfully, this feature is planned to be [[AntiFrustrationFeatures patched out in a later update]], but as it stands right now, the song is ridiculously tough and demands absolute perfection.

Added: 1165

Changed: 1736

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* ThatOneLevel: While "Evacuate" is already a decently tough song thanks to Trollge's [[OneHitKill axe notes]], constant LifeDrain, and the song's high speed, playing it in [[HarderThanHard "Troll" difficulty]] turns it into a challenge so absurdly hard, the chart itself is unfinished because [[UnwinnableByDesign the devs don't expect it to be possible]]. The scroll speed is set to a whopping ''10'' (the same as VideoGame/FridayNightSandboxin's "Spyware", another case of [=ToL=]) in a game where anything above 4 is considered absurd, meaning that you would need inhuman reflexes or pure memory to notice the notes coming. Even if you get past this, however, the chart is also changed to be ridiculously bloated with [[ThatOneAttack double and triple notes, hold notes combined with other notes]], and tons of notes that don't follow the vocals - and that's not even getting into the axe notes. Even if you were to somehow complete the song, it still remains impossible thanks to an incomplete chart preventing Boyfriend from counteracting the LifeDrain. Unfortunately, this led some players to criticize the song's overcharting and unfinished nature, but fortunately the devs are aware of this and [[AuthorsSavingThrow intend to release an update that fixes Evacuate's charting]].

to:

* ThatOneLevel: While "Evacuate" is already a decently incredibly tough, so much so that few have managed to beat it without the help of [[GameplayAutomation Botplay]]. The song itself is tough song thanks to Trollge's [[OneHitKill axe notes]], constant LifeDrain, enough with its high BPM and scroll speed, though its note density is thankfully rather average in comparison. Where things become insane, though, are the song's high speed, gimmicks. Axe notes are littered throughout the chart, which [[OneHitKill instantly kill the player]] if they're hit and may give players of VideoGame/TheTrickyMod flashbacks. Trollge also gives a constant DamageOverTime effect, ensuring that the player is constantly close to defeat...not that this matters all that much, as similarly to VideoGame/VsImpostor's "Defeat", ''[[OneHitPointWonder missing a single note causes an instant death]]''. Thankfully, this feature is planned to be [[AntiFrustrationFeatures patched out in a later update]], but as it stands right now, the song is ridiculously tough and demands absolute perfection.
** As if that all wasn't bad enough,
playing it in [[HarderThanHard "Troll" "Troll"]] [[UnwinnableJokeGame difficulty]] turns it into a challenge so absurdly hard, the chart itself is unfinished because [[UnwinnableByDesign the devs don't expect it to be possible]]. The scroll speed is set to a whopping ''10'' (the same as VideoGame/FridayNightSandboxin's "Spyware", another case of [=ToL=]) in a game where anything above 4 is considered absurd, meaning that you would need inhuman reflexes or pure memory to notice the notes coming. Even if you get past this, however, Additionally, the chart is also changed to be ridiculously bloated with [[ThatOneAttack double and triple notes, hold notes combined with other notes]], and tons of notes that don't follow the vocals - and that's not even getting into the axe notes. Even if you were to somehow complete the song, it still remains impossible thanks to an incomplete chart preventing Boyfriend from counteracting the LifeDrain.DamageOverTime. Unfortunately, this led some players to criticize the song's overcharting and unfinished nature, but fortunately the devs are aware of this and [[AuthorsSavingThrow intend to release an update that fixes Evacuate's charting]].
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: While "Evacuate" is already a decently tough song thanks to Trollge's [[OneHitKill axe notes]], constant LifeDrain, and the song's high speed, playing it in [[HarderThanHard "Troll" difficulty]] turns it into a challenge so absurdly hard, the chart itself is unfinished because [[UnwinnableByDesign the devs don't expect it to be possible]]. The scroll speed is set to a whopping ''10'' (the same as VideoGame/FridayNightSandboxin's "Spyware", another case of [=ToL=]) in a game where anything above 4 is considered absurd, meaning that you would need inhuman reflexes or pure memory to notice the notes coming. Even if you get past this, however, the chart is also changed to be ridiculously bloated with [[ThatOneAttack double and triple notes, hold notes combined with other notes]], and tons of notes that don't follow the vocals - and that's not even getting into the axe notes. Even if you were to somehow complete the song, it still remains impossible thanks to an incomplete chart preventing Boyfriend from counteracting the LifeDrain. Unfortunately, this led some players to criticise the song's overcharting and unfinished nature, but fortunately the devs were aware of this and intend to release an update which fixes "Evacuate"'s charting.

to:

* ThatOneLevel: While "Evacuate" is already a decently tough song thanks to Trollge's [[OneHitKill axe notes]], constant LifeDrain, and the song's high speed, playing it in [[HarderThanHard "Troll" difficulty]] turns it into a challenge so absurdly hard, the chart itself is unfinished because [[UnwinnableByDesign the devs don't expect it to be possible]]. The scroll speed is set to a whopping ''10'' (the same as VideoGame/FridayNightSandboxin's "Spyware", another case of [=ToL=]) in a game where anything above 4 is considered absurd, meaning that you would need inhuman reflexes or pure memory to notice the notes coming. Even if you get past this, however, the chart is also changed to be ridiculously bloated with [[ThatOneAttack double and triple notes, hold notes combined with other notes]], and tons of notes that don't follow the vocals - and that's not even getting into the axe notes. Even if you were to somehow complete the song, it still remains impossible thanks to an incomplete chart preventing Boyfriend from counteracting the LifeDrain. Unfortunately, this led some players to criticise criticize the song's overcharting and unfinished nature, but fortunately the devs were are aware of this and [[AuthorsSavingThrow intend to release an update which that fixes "Evacuate"'s charting.Evacuate's charting]].
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: While "Evacuate" is already a decently tough song thanks to Trollge's [[OneHitKill axe notes]], constant LifeDrain, and the song's high speed, playing it in [[HarderThanHard "Troll" difficulty]] turns it into a challenge so absurdly hard, the chart itself is unfinished because [[UnwinnableByDesign the devs don't expect it to be possible]]. The scroll speed is set to a whopping ''10'' (the same as VideoGame/FridayNightSandboxin's "Spyware", another case of [=ToL=]) in a game where anything above 4 is considered absurd, meaning that you would need inhuman reflexes or pure memory to notice the notes coming. Even if you get past this, however, the chart is also changed to be ridiculously bloated with [[ThatOneAttack double and triple notes, hold notes combined with other notes]], and tons of notes that don't follow the vocals - and that's not even getting into the axe notes. Even if you were to somehow complete the song, it still remains impossible thanks to an incomplete chart preventing Boyfriend from counteracting the LifeDrain.

to:

* ThatOneLevel: While "Evacuate" is already a decently tough song thanks to Trollge's [[OneHitKill axe notes]], constant LifeDrain, and the song's high speed, playing it in [[HarderThanHard "Troll" difficulty]] turns it into a challenge so absurdly hard, the chart itself is unfinished because [[UnwinnableByDesign the devs don't expect it to be possible]]. The scroll speed is set to a whopping ''10'' (the same as VideoGame/FridayNightSandboxin's "Spyware", another case of [=ToL=]) in a game where anything above 4 is considered absurd, meaning that you would need inhuman reflexes or pure memory to notice the notes coming. Even if you get past this, however, the chart is also changed to be ridiculously bloated with [[ThatOneAttack double and triple notes, hold notes combined with other notes]], and tons of notes that don't follow the vocals - and that's not even getting into the axe notes. Even if you were to somehow complete the song, it still remains impossible thanks to an incomplete chart preventing Boyfriend from counteracting the LifeDrain. Unfortunately, this led some players to criticise the song's overcharting and unfinished nature, but fortunately the devs were aware of this and intend to release an update which fixes "Evacuate"'s charting.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: While "Evacuate" is already a decently tough song thanks to Trollge's [[OneHitKill axe notes]], constant LifeDrain, and the song's high speed, playing it in [[HarderThanHard "Troll" difficulty]] turns it into a challenge so absurdly hard, the chart itself is unfinished because [[UnwinnableByDesign the devs don't expect it to be possible]]. The scroll speed is set to a whopping ''10'' (the same as VideoGame/FridayNightSandboxin's "Spyware", another case of [=ToL=]) in a game where anything above 4 is considered absurd, meaning that you would need inhuman reflexes or pure memory to notice the notes coming. Even if you get past this, however, the chart is also changed to be ridiculously bloated with [[ThatOneAttack double and triple notes, hold notes combined with other notes]], and tons of notes that don't follow the vocals - and that's not even getting into the axe notes. Even if you were to somehow complete the chart, the song is still impossible thanks to an incomplete chart preventing Boyfriend from counteracting the LifeDrain.

to:

* ThatOneLevel: While "Evacuate" is already a decently tough song thanks to Trollge's [[OneHitKill axe notes]], constant LifeDrain, and the song's high speed, playing it in [[HarderThanHard "Troll" difficulty]] turns it into a challenge so absurdly hard, the chart itself is unfinished because [[UnwinnableByDesign the devs don't expect it to be possible]]. The scroll speed is set to a whopping ''10'' (the same as VideoGame/FridayNightSandboxin's "Spyware", another case of [=ToL=]) in a game where anything above 4 is considered absurd, meaning that you would need inhuman reflexes or pure memory to notice the notes coming. Even if you get past this, however, the chart is also changed to be ridiculously bloated with [[ThatOneAttack double and triple notes, hold notes combined with other notes]], and tons of notes that don't follow the vocals - and that's not even getting into the axe notes. Even if you were to somehow complete the chart, the song is song, it still remains impossible thanks to an incomplete chart preventing Boyfriend from counteracting the LifeDrain.
Is there an issue? Send a MessageReason:
turns out i underestimated troll difficulty


* TearJerker: Girlfriend is utterly ''heartbroken'' at witnessing her "uncle" Trololo get killed and [[TheAssimilator assimilated]] by Trollge, and her crying and fear in his presence is worryingly realistic.
* ThatOneLevel: While "Evacuate" is already a decently tough song thanks to Trollge's [[OneHitKill axe notes]], constant LifeDrain, and the song's high speed, playing it in [[HarderThanHard "Troll" difficulty]] sets the scroll speed to a whopping ''10'' (the same as VideoGame/FridayNightSandboxin's "Spyware", another case of [=ToL=]) in a game where anything above 4 is considered absurd. This makes the song demand god-like reflexes, not only to hit the regular notes but to also avoid instant death by the numerous axe notes.

to:

* TearJerker: Girlfriend is utterly ''heartbroken'' at witnessing her "uncle" Trololo get killed and [[TheAssimilator assimilated]] by Trollge, and her crying and fear in his presence is are worryingly realistic.
* ThatOneLevel: While "Evacuate" is already a decently tough song thanks to Trollge's [[OneHitKill axe notes]], constant LifeDrain, and the song's high speed, playing it in [[HarderThanHard "Troll" difficulty]] sets turns it into a challenge so absurdly hard, the chart itself is unfinished because [[UnwinnableByDesign the devs don't expect it to be possible]]. The scroll speed is set to a whopping ''10'' (the same as VideoGame/FridayNightSandboxin's "Spyware", another case of [=ToL=]) in a game where anything above 4 is considered absurd. This makes absurd, meaning that you would need inhuman reflexes or pure memory to notice the notes coming. Even if you get past this, however, the chart is also changed to be ridiculously bloated with [[ThatOneAttack double and triple notes, hold notes combined with other notes]], and tons of notes that don't follow the vocals - and that's not even getting into the axe notes. Even if you were to somehow complete the chart, the song demand god-like reflexes, not only is still impossible thanks to hit an incomplete chart preventing Boyfriend from counteracting the regular notes but to also avoid instant death by the numerous axe notes.LifeDrain.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: While "Evacuate" is already a decently tough song thanks to Trollge's [[OneHitKill axe notes]] and the song's high speed, playing it in [[HarderThanHard "Troll" difficulty]] sets the scroll speed to a whopping ''10'' (the same as VideoGame/FridayNightSandboxin's "Spyware", another case of [=ToL=]) in a game where anything above 4 is considered absurd. This makes the song demand god-like reflexes, not only to hit the regular notes but to also avoid instant death by the numerous axe notes.

to:

* ThatOneLevel: While "Evacuate" is already a decently tough song thanks to Trollge's [[OneHitKill axe notes]] notes]], constant LifeDrain, and the song's high speed, playing it in [[HarderThanHard "Troll" difficulty]] sets the scroll speed to a whopping ''10'' (the same as VideoGame/FridayNightSandboxin's "Spyware", another case of [=ToL=]) in a game where anything above 4 is considered absurd. This makes the song demand god-like reflexes, not only to hit the regular notes but to also avoid instant death by the numerous axe notes.
Is there an issue? Send a MessageReason:
None


* TearJerker: Girlfriend is utterly ''heartbroken'' at witnessing her "uncle" Trololo get killed and [[TheAssimilator assimilated]] by Trollge, and her crying and fear in his presence is worryingly realistic.

to:

* TearJerker: Girlfriend is utterly ''heartbroken'' at witnessing her "uncle" Trololo get killed and [[TheAssimilator assimilated]] by Trollge, and her crying and fear in his presence is worryingly realistic.realistic.
* ThatOneLevel: While "Evacuate" is already a decently tough song thanks to Trollge's [[OneHitKill axe notes]] and the song's high speed, playing it in [[HarderThanHard "Troll" difficulty]] sets the scroll speed to a whopping ''10'' (the same as VideoGame/FridayNightSandboxin's "Spyware", another case of [=ToL=]) in a game where anything above 4 is considered absurd. This makes the song demand god-like reflexes, not only to hit the regular notes but to also avoid instant death by the numerous axe notes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SugarWiki/AwesomeMusic: It seems [[VideoGame/VsTrollface Trollface-]][[VideoGame/TheBlueballsIncident based FNF mods]] have a pattern of great music.
** "[[https://www.youtube.com/watch?v=T16FyheD-YI Glad]]" starts the mod great, being a catchy opera tune with Mr. Trololo's voice bordering on SugarWiki/MostWonderfulSound. No wonder it's Girlfriend's favorite.
** "[[https://www.youtube.com/watch?v=wRJFUGvX8JU Evacuate]]" is, of all things, a fast-paced rock song packed with a heavy panic-inducing intimidation factor, coming from the composer behind "[[VideoGame/FridayNightFunkinCorruption Deathmatch]]" and "[[VideoGame/VsShaggy Thunderstorm]]".
* SugarWiki/MostWonderfulSound: As mentioned in SugarWiki/AwesomeMusic, Mr. Trololo's voice comes directly from the singer of the famous "[[https://www.youtube.com/watch?v=gkTb9GP9lVI Troll Song]]", Eduard Khil, and is used to produce a lovely opera baritone that contributes greatly to "Glad" and "Prepare". [[HellIsThatNoise Trollge's voice, on the other hand...]]
* NightmareFuel: As is standard for WebOriginal/{{Trollge}} media, the Trollge itself is a menacing AxCrazy maniac with the intent to kill at no provocation. This mod, however, takes it to the next step by having him directly kill off Mr. Trololo as he [[TheAssimilator assimilates his body]] before reviving him into an AndIMustScream situation.
* TearJerker: Girlfriend is utterly ''heartbroken'' at witnessing her "uncle" Trololo get killed and [[TheAssimilator assimilated]] by Trollge, and her crying and fear in his presence is worryingly realistic.

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