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* GoodBadBugs: Stoddard extensively snarks about many of them in the present-day commentary, mocking the fact that it is possible to kill the BigBad of ''The Spinning Stone'' as many times as you like, and that in ''Space-Man'' you can die by shooting yourself with a gun you don't actually have.
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* GoodBadBugs: Stoddard extensively snarks about many of them in the present-day commentary, mocking such as the fact that it is possible to kill the BigBad of ''The Spinning Stone'' as many times as you like, and that in ''Space-Man'' you can die by shooting yourself with a gun you don't actually have.
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* PolishedPort: Both games really show off the versatility of Smash (the programming language used for ''Website/AdventureGamesLive'') by porting a collection of text adventure games originally intended for a completely different medium, including a running commentary by the writer and even including UnlockableContent.
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* GoodBadBugs: Stoddard extensively snarks about many of them in the present-day commentary, mocking the fact that it is possible to kill the BigBad of ''The Spinning Stone'' as many times as you like, and that in ''Space-Man'' you can die by shooting yourself with a gun you don't actually have.
* PolishedPort: Both games really show off the versatility of Smash (the programming language used for ''Website/AdventureGamesLive'') by porting a collection of text adventure games originally intended for a completely different medium, including a running commentary by the writer and even including UnlockableContent. Several of the games were also so incomprehensible and bug-ridden as to be totally unplayable, and the fact that functional versions of them were able to be made at all is impressive.
* PolishedPort: Both games really show off the versatility of Smash (the programming language used for ''Website/AdventureGamesLive'') by porting a collection of text adventure games originally intended for a completely different medium, including a running commentary by the writer and even including UnlockableContent. Several of the games were also so incomprehensible and bug-ridden as to be totally unplayable, and the fact that functional versions of them were able to be made at all is impressive.
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* PolishedPort: Both games really show off the versatility of Smash (the programming language used for ''Website/AdventureGamesLive'') by porting a collection of text adventure games originally intended for a completely different medium, including a running commentary by the writer and even including UnlockableContent.