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"Character looks like other character from a later work" is too weak of a connection (plus some degree of Fan Myopia is involved).
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* HilariousInHindsight: If you fail to the Beast in the finale and let it possess Woodruff, the new [=BigWig=] looks awfully like [[Manga/{{Trigun}} Vash the Stampede]] on [[https://youtu.be/iPz9UP4IFs4?t=454 Evil]].
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General clarification on works content
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* HilariousInHindsight: If you fail to the Beast in the finale and let it possess Woodruff, the new [=BigWig=] looks awfully like [[Manga/{{Trigun}} Vash the Stampede]] on [[https://youtu.be/iPz9UP4IFs4?t=248 Evil]].
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* HilariousInHindsight: If you fail to the Beast in the finale and let it possess Woodruff, the new [=BigWig=] looks awfully like [[Manga/{{Trigun}} Vash the Stampede]] on [[https://youtu.be/iPz9UP4IFs4?t=248 be/iPz9UP4IFs4?t=454 Evil]].
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Added example(s)
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* HilariousInHindsight: If you fail to the Beast in the finale and let it possess Woodruff, the new [=BigWig=] looks awfully like [[Manga/{{Trigun}} Vash the Stampede]] on [[https://youtu.be/iPz9UP4IFs4?t=248 Evil]].
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None
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* DisappointingLastLevel: After certain point Woodruff starts dying [[EverythingTryingToKillYou very frequently]]. But the TrialAndErrorGameplay doesn't change, forcing the player to watch the unskippable parts of the intro again and again. Enough to make even a hardcore adventure player ragequit and use a walkthrough.
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* DisappointingLastLevel: After certain point Woodruff starts dying [[EverythingTryingToKillYou very frequently]]. But the TrialAndErrorGameplay doesn't change, forcing the player to watch the unskippable parts of the intro again and again. Enough to make even a hardcore adventure player ragequit and use a walkthrough.{{walkthrough}}.
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Not YMMV
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* DisappointingLastLevel: After certain point Woodruff starts dying [[EverythingTryingToKillYou very frequently]]. But the TrialAndErrorGameplay doesn't change, forcing the player to watch the unskippable parts of the intro again and again. Enough to make even a hardcore adventure player ragequit and use a walkthrough.
* NintendoHard: This game's puzzles are infamously difficult.
* NintendoHard: This game's puzzles are infamously difficult.
to:
* DisappointingLastLevel: After certain point Woodruff starts dying [[EverythingTryingToKillYou very frequently]]. But the TrialAndErrorGameplay doesn't change, forcing the player to watch the unskippable parts of the intro again and again. Enough to make even a hardcore adventure player ragequit and use a walkthrough.
* NintendoHard: This game's puzzles are infamously difficult.walkthrough.
* NintendoHard: This game's puzzles are infamously difficult.
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Changed line(s) 2 (click to see context) from:
* DisappointingLastLevel: After certain point Woodruf starts dying [[EverythingTryingToKillYou very frequently]]. But the TrialAndErrorGameplay doesn't change, forcing the player to watch the unskippable parts of the intro again and again. Enough to make even a hardcore adventure player ragequit and use a walkthrough.
to:
* DisappointingLastLevel: After certain point Woodruf Woodruff starts dying [[EverythingTryingToKillYou very frequently]]. But the TrialAndErrorGameplay doesn't change, forcing the player to watch the unskippable parts of the intro again and again. Enough to make even a hardcore adventure player ragequit and use a walkthrough.
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None
Added DiffLines:
* DisappointingLastLevel: After certain point Woodruf starts dying [[EverythingTryingToKillYou very frequently]]. But the TrialAndErrorGameplay doesn't change, forcing the player to watch the unskippable parts of the intro again and again. Enough to make even a hardcore adventure player ragequit and use a walkthrough.
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None
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* CultClassic: And how! This game is hardly known even among point-and-click adventure game aficionados, but those who played it don't have bad things to say about it. Even Pierre Gilhodes, the creator, shows the most attachment to this game compared to his better-known ''Video Game/Gobliiins'' series.
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* CultClassic: And how! This game is hardly known even among point-and-click adventure game aficionados, but those who played it don't have bad things to say about it. Even Pierre Gilhodes, the creator, shows the most attachment to this game compared to his better-known ''Video Game/Gobliiins'' ''VideoGame/{{Gobliiins}}'' series.
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* Cult Classic: And how! This game is hardly known even among point-and-click adventure game aficionados, but those who played it don't have bad things to say about it. Even Pierre Gilhodes, the creator, shows the most attachment to this game compared to his better-known ''Video Game/Gobliiins'' series.
* Nintendo Hard: This game's puzzles are infamously difficult.
* Nintendo Hard: This game's puzzles are infamously difficult.
to:
* Cult Classic: CultClassic: And how! This game is hardly known even among point-and-click adventure game aficionados, but those who played it don't have bad things to say about it. Even Pierre Gilhodes, the creator, shows the most attachment to this game compared to his better-known ''Video Game/Gobliiins'' series.
*Nintendo Hard: NintendoHard: This game's puzzles are infamously difficult.
*
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Added DiffLines:
*Cult Classic: And how! This game is hardly known even among point-and-click adventure game aficionados, but those who played it don't have bad things to say about it. Even Pierre Gilhodes, the creator, shows the most attachment to this game compared to his better-known ''Video Game/Gobliiins'' series.
*Nintendo Hard: This game's puzzles are infamously difficult.
*Nintendo Hard: This game's puzzles are infamously difficult.