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* HighTierScrappy:
** Ben has excellent zoning a la his footballs, a cyclone combo capable of zero-to-death combos, and one of the fastest run speeds in the game (the fastest, to be specific) meaning he can seemlessly switch from defence to offence in most matchups. His survivability is simply outrageous as well; thanks to his teleport attack turning him invisible and giving him full flexibility over where he wants to go, Ben is damn near impossible to edgeguard and send off-stage, meaning players will have to go for vertical kills most of the time (which is very risky for certain characters). For what it's worth, Ben's offence is admittedly limited and he is a very difficult character to master, but that hasn't stopped players from dominating tournaments with the character, thus culminating in Ben having his very own tier, SS Tier, at the top of the Tier List. As one Website/YouTube commenter so eloquently put it:
--->'''FighterFan21:''' Ben is op
** By virtue of having similar strengths to Ben, Beth O'L is similarly hated, though she too requires a lot of skill to play consistently. Due to her brutal combos, good defence and godly mobility, she ranks at number 2 on the tier list right behind Ben.
** Arguably even more reviled than Ben is Rebecca, whose entire playstyle revolves around her Spin Attack, a fast, lagless combo machine that gradually whittles down the opponent's health, and combo-locks characters until about 50 damage. This alone wouldn't be so bad if not for the fact that Rebecca is one of the fastest characters in the game (both in terms of frame data and mobility), making her a pressurizing nightmare. Her recovery is also phenominal, making her survivability extremely good. The only things stopping Rebecca from being a true Game-Breaker is that she mercifully lacks a projectile and a true zero-to-death combo, so at least her top-tier matchups aren't auto-wins, although due to her low skill ceiling, you'd be forgiven for thinking otherwise. Here is a quick tournamemt clip showcasing how cheap Rebecca can be (emphasis on "quick"): https://youtu.be/HiR2xVY6yiw
** Kyle H has always been an annoying gatekeeper character. Kyle's neutral game is fairly oppressive - his tether is highly spammable and thus is able to wall out opponents who rely on approaching. To compound this, Kyle is a defensive beheamoth, able to take plenty of hits before getting knocked out due to a combination of high weight and excellent recovery (it's perfectly common for your average Kyle H player to survive well into the triple-digits). What's more, his tether can set up into his powerful punch attacks due to a technique allowing him to replace the halting momentum with a walking command, allowing the punch to chain into itself, racking up damage startlingly quickly.
** In the hands of a decent player, Molly is basically Rebecca on crack. Her main strength, like Rebecca, is her absolutely brutal combo game, great neutral for a character who lack projectiles, and having an attack that pretty much does everything for her (see ThatOneAttack). Her combo game is simply so lenient-yet-oppressive that there's little the opponent can do once they slip up. In recent times however, Molly's tournament results and usage has slowly declined as a result of the rise in player skill meqning players have learned more efficient methods to counter Molly's more brutal pressure tools, but the simple fact that her combos invalidate so many non-top-tier characters mean that Molly herself isn't leaving top tier any time soon.
** Alex D's absurdly quick projectile and high priority arc jump attack, coupled with an excellent zero-to-death, has pushed her to the top of the tiers as of late, resulting in her losing to few, if any, characters. Her raw survivability is incredibly poor, but considering how amazing her neutral and spacing options are, alongside her overwhelming offence once she wins the neutral, it's only a mild inconvenience in certain matchups.
** Emily is particularly divisive among players on the grounds of being a top tier while simultaneously offering a very simple playstyle, void of any advanced technique. Emily is very well-rounded, having great offence due to her horse attack dealing tons of damage, great defence due to her high weight and good recovery, and great evasion due to her horse attacks' high movement speed. Countering Emily literally boils down to playing as evasive as possible and punishing any crack in her defence, something that only a handful of characters can do consistently.
** Anna has access to both a far-ranged projectile and an incredibly quick rushdown game, meaning she can keep opponents out relatively easily, but what really pushes her over the edge is that, thanks to a quirk in the game's code, her roll momentum allows her standard attack to combo into itself up to three times (if the opponent is skilled enough), giving her time to recharge her projectile and repeat the combo. Anna's light, juggle-vulnerable frame and her inconsistent comboing made her somewhat volatile at top-level play; nonetheless, players have regularly proven to do well in tournaments with her.



* TierInducedScrappy: 10ACraft: Fighter Edition is fairly notorious for having these. Of note:
** Ben arguably qualifies as an outright Game-Breaker - he has excellent zoning a la his footballs, a cyclone combo capable of zero-to-death combos, and one of the fastest run speeds in the game (the fastest, to be specific) meaning he can seemlessly switch from defence to offence in most matchups. His survivability is simply outrageous as well; thanks to his teleport attack turning him invisible and giving him full flexibility over where he wants to go, Ben is damn near impossible to edgeguard and send off-stage, meaning players will have to go for vertical kills most of the time (which is very risky for certain characters). For what it's worth, Ben's offence is admittedly limited and he is a very difficult character to master, but that hasn't stopped players from dominating tournaments with the character, thus culminating in Ben having his very own tier, SS Tier, at the top of the Tier List. As one Website/YouTube commenter so eloquently put it:
--->'''FighterFan21:''' Ben is op
** By virtue of having similar strengths to Ben, Beth O'L is similarly hated, though she too requires a lot of skill to play consistently. Due to her brutal combos, good defence and godly mobility, she ranks at number 2 on the tier list right behind Ben.
** Arguably even more reviled than Ben is Rebecca, whose entire playstyle revolves around her Spin Attack, a fast, lagless combo machine that gradually whittles down the opponent's health, and combo-locks characters until about 50 damage. This alone wouldn't be so bad if not for the fact that Rebecca is one of the fastest characters in the game (both in terms of frame data and mobility), making her a pressurizing nightmare. Her recovery is also phenominal, making her survivability extremely good. The only things stopping Rebecca from being a true Game-Breaker is that she mercifully lacks a projectile and a true zero-to-death combo, so at least her top-tier matchups aren't auto-wins, although due to her low skill ceiling, you'd be forgiven for thinking otherwise. Here is a quick tournamemt clip showcasing how cheap Rebecca can be (emphasis on "quick"): https://youtu.be/HiR2xVY6yiw
** Kyle H has always been an annoying gatekeeper character. Kyle's neutral game is fairly oppressive - his tether is highly spammable and thus is able to wall out opponents who rely on approaching. To compound this, Kyle is a defensive beheamoth, able to take plenty of hits before getting knocked out due to a combination of high weight and excellent recovery (it's perfectly common for your average Kyle H player to survive well into the triple-digits). What's more, his tether can set up into his powerful punch attacks due to a technique allowing him to replace the halting momentum with a walking command, allowing the punch to chain into itself, racking up damage startlingly quickly.
** In the hands of a decent player, Molly is basically Rebecca on crack. Her main strength, like Rebecca, is her absolutely brutal combo game, great neutral for a character who lack projectiles, and having an attack that pretty much does everything for her (see ThatOneAttack). Her combo game is simply so lenient-yet-oppressive that there's little the opponent can do once they slip up. In recent times however, Molly's tournament results and usage has slowly declined as a result of the rise in player skill meqning players have learned more efficient methods to counter Molly's more brutal pressure tools, but the simple fact that her combos invalidate so many non-top-tier characters mean that Molly herself isn't leaving top tier any time soon.
** Alex D's absurdly quick projectile and high priority arc jump attack, coupled with an excellent zero-to-death, has pushed her to the top of the tiers as of late, resulting in her losing to few, if any, characters. Her raw survivability is incredibly poor, but considering how amazing her neutral and spacing options are, alongside her overwhelming offence once she wins the neutral, it's only a mild inconvenience in certain matchups.
** Emily is particularly divisive among players on the grounds of being a top tier while simultaneously offering a very simple playstyle, void of any advanced technique. Emily is very well-rounded, having great offence due to her horse attack dealing tons of damage, great defence due to her high weight and good recovery, and great evasion due to her horse attacks' high movement speed. Countering Emily literally boils down to playing as evasive as possible and punishing any crack in her defence, something that only a handful of characters can do consistently.
** Anna has access to both a far-ranged projectile and an incredibly quick rushdown game, meaning she can keep opponents out relatively easily, but what really pushes her over the edge is that, thanks to a quirk in the game's code, her roll momentum allows her standard attack to combo into itself up to three times (if the opponent is skilled enough), giving her time to recharge her projectile and repeat the combo. Anna's light, juggle-vulnerable frame and her inconsistent comboing made her somewhat volatile at top-level play; nonetheless, players have regularly proven to do well in tournaments with her.

to:

* TierInducedScrappy: 10ACraft: Fighter Edition is fairly notorious for having these. Of note:
** Ben arguably qualifies as an outright Game-Breaker - he has excellent zoning a la his footballs, a cyclone combo capable of zero-to-death combos, and one of the fastest run speeds in the game (the fastest, to be specific) meaning he can seemlessly switch from defence to offence in most matchups. His survivability is simply outrageous as well; thanks to his teleport attack turning him invisible and giving him full flexibility over where he wants to go, Ben is damn near impossible to edgeguard and send off-stage, meaning players will have to go for vertical kills most of the time (which is very risky for certain characters). For what it's worth, Ben's offence is admittedly limited and he is a very difficult character to master, but that hasn't stopped players from dominating tournaments with the character, thus culminating in Ben having his very own tier, SS Tier, at the top of the Tier List. As one Website/YouTube commenter so eloquently put it:
--->'''FighterFan21:''' Ben is op
** By virtue of having similar strengths to Ben, Beth O'L is similarly hated, though she too requires a lot of skill to play consistently. Due to her brutal combos, good defence and godly mobility, she ranks at number 2 on the tier list right behind Ben.
** Arguably even more reviled than Ben is Rebecca, whose entire playstyle revolves around her Spin Attack, a fast, lagless combo machine that gradually whittles down the opponent's health, and combo-locks characters until about 50 damage. This alone wouldn't be so bad if not for the fact that Rebecca is one of the fastest characters in the game (both in terms of frame data and mobility), making her a pressurizing nightmare. Her recovery is also phenominal, making her survivability extremely good. The only things stopping Rebecca from being a true Game-Breaker is that she mercifully lacks a projectile and a true zero-to-death combo, so at least her top-tier matchups aren't auto-wins, although due to her low skill ceiling, you'd be forgiven for thinking otherwise. Here is a quick tournamemt clip showcasing how cheap Rebecca can be (emphasis on "quick"): https://youtu.be/HiR2xVY6yiw
** Kyle H has always been an annoying gatekeeper character. Kyle's neutral game is fairly oppressive - his tether is highly spammable and thus is able to wall out opponents who rely on approaching. To compound this, Kyle is a defensive beheamoth, able to take plenty of hits before getting knocked out due to a combination of high weight and excellent recovery (it's perfectly common for your average Kyle H player to survive well into the triple-digits). What's more, his tether can set up into his powerful punch attacks due to a technique allowing him to replace the halting momentum with a walking command, allowing the punch to chain into itself, racking up damage startlingly quickly.
** In the hands of a decent player, Molly is basically Rebecca on crack. Her main strength, like Rebecca, is her absolutely brutal combo game, great neutral for a character who lack projectiles, and having an attack that pretty much does everything for her (see ThatOneAttack). Her combo game is simply so lenient-yet-oppressive that there's little the opponent can do once they slip up. In recent times however, Molly's tournament results and usage has slowly declined as a result of the rise in player skill meqning players have learned more efficient methods to counter Molly's more brutal pressure tools, but the simple fact that her combos invalidate so many non-top-tier characters mean that Molly herself isn't leaving top tier any time soon.
** Alex D's absurdly quick projectile and high priority arc jump attack, coupled with an excellent zero-to-death, has pushed her to the top of the tiers as of late, resulting in her losing to few, if any, characters. Her raw survivability is incredibly poor, but considering how amazing her neutral and spacing options are, alongside her overwhelming offence once she wins the neutral, it's only a mild inconvenience in certain matchups.
** Emily is particularly divisive among players on the grounds of being a top tier while simultaneously offering a very simple playstyle, void of any advanced technique. Emily is very well-rounded, having great offence due to her horse attack dealing tons of damage, great defence due to her high weight and good recovery, and great evasion due to her horse attacks' high movement speed. Countering Emily literally boils down to playing as evasive as possible and punishing any crack in her defence, something that only a handful of characters can do consistently.
** Anna has access to both a far-ranged projectile and an incredibly quick rushdown game, meaning she can keep opponents out relatively easily, but what really pushes her over the edge is that, thanks to a quirk in the game's code, her roll momentum allows her standard attack to combo into itself up to three times (if the opponent is skilled enough), giving her time to recharge her projectile and repeat the combo. Anna's light, juggle-vulnerable frame and her inconsistent comboing made her somewhat volatile at top-level play; nonetheless, players have regularly proven to do well in tournaments with her.

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* FunnyAneurysmMoment: A throwaway gag in Season 1, Episode 8 involved Sharkey trying to prank the others by donning a Herobrine mask and attempting to scare him. This takes a dark turn when Herobrine himself would eventually be responsable for the death of his best friend, marking Sharkey's descent into SanitySlippage.
** A Meta-Example: in Season 1, Episode 3, upon seeing (a Minecraft version of) their own school, the class let out horrified reactions, with Sharkey in particular telling Mr. Coyle to "kill it with fire". Fast-Forward 2 and a half years, and news broke out that the real Foyle College burned to the ground.

to:

* FunnyAneurysmMoment: A throwaway gag in Season 1, Episode 8 involved Sharkey trying to prank the others by donning a Herobrine mask and attempting to scare him. This takes a dark turn when Herobrine himself would eventually be responsable for the death of his best friend, marking Sharkey's descent into SanitySlippage.
** A Meta-Example: in Season 1, Episode 3, upon seeing (a Minecraft version of) their own school, the class let out horrified reactions, with Sharkey in particular telling Mr. Coyle to "kill it with fire". Fast-Forward 2 and a half years, and news broke out that the real Foyle College burned to the ground.


Added DiffLines:

** A throwaway gag in Season 1, Episode 8 involved Sharkey trying to prank the others by donning a Herobrine mask and attempting to scare him. This takes a dark turn when Herobrine himself would eventually be responsable for the death of his best friend, marking Sharkey's descent into SanitySlippage.
** A Meta-Example: in Season 1, Episode 3, upon seeing (a Minecraft version of) their own school, the class let out horrified reactions, with Sharkey in particular telling Mr. Coyle to "kill it with fire". Fast-Forward 2 and a half years, and news broke out that the real Foyle College burned to the ground.
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No Pronunciation Guide is no longer a trope


** Episode 4 onwards appears to have adopted text-to-speech for character voices, which is both better and worse than the above: while the quality is greatly improved and there is a much bigger (though still fairly limited) voice variety, the voices also suffer from NoPronunciationGuide and can sometimes be quite difficult to interpret (especially considering the lack of captions/subtitles for Season 1 Episodes).

to:

** Episode 4 onwards appears to have adopted text-to-speech for character voices, which is both better and worse than the above: while the quality is greatly improved and there is a much bigger (though still fairly limited) voice variety, the voices also suffer from NoPronunciationGuide botch the pronunciation and can sometimes be quite difficult to interpret (especially considering the lack of captions/subtitles for Season 1 Episodes).
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None


** Rebecca's Spin Attack is this because of its spammability, its efficiency, its ease of use, and the fact that players can win games simply by spamming it with impunity. The worst thing is that it can combo into itself - if Rebecca lands a hit, she can likely rack up a good 30+ damage. It's worth noting that there are clips on [=YouTube=] that habe players who are losing with their mains to just switch to Rebecca, only to dominate and turn the match around with the aformentioned spam tactic. With the high amount of things this move can do, alongside how safe the move is (comes active on frame 3 and can be re-used as soon as Rebecca hits the ground), and it's widely considered one of the best moves in the game.

to:

** Rebecca's Spin Attack is this because of its spammability, its efficiency, its ease of use, and the fact that players can win games simply by spamming it with impunity. The worst thing is that it can combo into itself - if Rebecca lands a hit, she can likely rack up a good 30+ damage. It's worth noting that there are clips on [=YouTube=] Website/YouTube that habe players who are losing with their mains to just switch to Rebecca, only to dominate and turn the match around with the aformentioned spam tactic. With the high amount of things this move can do, alongside how safe the move is (comes active on frame 3 and can be re-used as soon as Rebecca hits the ground), and it's widely considered one of the best moves in the game.



** Ben arguably qualifies as an outright Game-Breaker - he has excellent zoning a la his footballs, a cyclone combo capable of zero-to-death combos, and one of the fastest run speeds in the game (the fastest, to be specific) meaning he can seemlessly switch from defence to offence in most matchups. His survivability is simply outrageous as well; thanks to his teleport attack turning him invisible and giving him full flexibility over where he wants to go, Ben is damn near impossible to edgeguard and send off-stage, meaning players will have to go for vertical kills most of the time (which is very risky for certain characters). For what it's worth, Ben's offence is admittedly limited and he is a very difficult character to master, but that hasn't stopped players from dominating tournaments with the character, thus culminating in Ben having his very own tier, SS Tier, at the top of the Tier List. As one YouTube commenter so eloquently put it:

to:

** Ben arguably qualifies as an outright Game-Breaker - he has excellent zoning a la his footballs, a cyclone combo capable of zero-to-death combos, and one of the fastest run speeds in the game (the fastest, to be specific) meaning he can seemlessly switch from defence to offence in most matchups. His survivability is simply outrageous as well; thanks to his teleport attack turning him invisible and giving him full flexibility over where he wants to go, Ben is damn near impossible to edgeguard and send off-stage, meaning players will have to go for vertical kills most of the time (which is very risky for certain characters). For what it's worth, Ben's offence is admittedly limited and he is a very difficult character to master, but that hasn't stopped players from dominating tournaments with the character, thus culminating in Ben having his very own tier, SS Tier, at the top of the Tier List. As one YouTube Website/YouTube commenter so eloquently put it:
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None


** Respawning. Specifically, the lack of invincibility frames on a character after they respawn. It's as problematic as you'd expect. Against a character with superb juggling (eg: Sharkey) or ThatOneAttack (eg: Katherine) and dying once means you could potentially lose the whole game.

to:

** Respawning. Specifically, the lack of invincibility frames on a character after they respawn. It's as problematic as you'd expect. Against a character with superb juggling (eg: Sharkey) or ThatOneAttack (eg: Katherine) and dying once means you could potentially lose the whole game. Mercifully, tournaments seem to have rules put in place to prevent this.



** Jasmine's Infinite Recovery Exploit becomes one against certain characters. If the Jasmine player gets in a good enough spot (eg: underneath the stage or just below the top edge of the screen) and uses her spin and flip attacks to use her infinite jumps, she can become borderline untouchable against characters with poor jumping or recovering abilities, leaving them open for Jasmine to gradually pick off.

to:

** Jasmine's Infinite Recovery Exploit becomes one against certain characters. If the Jasmine player gets in a good enough spot (eg: underneath the stage or just below the top edge of the screen) and uses her spin and flip attacks to use her infinite jumps, she can become borderline untouchable against characters with poor jumping or recovering abilities, leaving them open for Jasmine to gradually pick off. Much like the aforementioned "spawn-kill" strategy, using Jasmine to prevent opponents from touching you the whole game is off-limits in competitive play (though using it to recover is typically fair game).
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Red links


** It's subtle, but the fact that the characters start out as FlatCharacters before gaining their own characteristics in later episodes onwards is similar to the way real-life kids develop their own peraonalities through school life, intentional reference or coincidence, is pretty golden when you think about it.
** And lastly, the rap battle scene from Season 2, Episode 20; see AwesomeMusic above.

to:

** It's subtle, but the fact that the characters start out as FlatCharacters {{Flat Character}}s before gaining their own characteristics in later episodes onwards is similar to the way real-life kids develop their own peraonalities through school life, intentional reference or coincidence, is pretty golden when you think about it.
** And lastly, the rap battle scene from Season 2, Episode 20; see AwesomeMusic SugarWiki/AwesomeMusic above.
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** In the hands of a skilled enough player, Molly is basically Rebecca on steroids - her combo game is amazing, though not as great, but she has a lethal approach option a la her pony attack, making setups very easy despite her also lacking a horizontal projectile. Despite these traits, Molly isn't as hated as the other top tiers due to her more exploitable weaknesses (abyssmal base mobility, low jumps, non-aggressive recovery) and her high technical curve, more than likely making her a lot less consistant in tournament play.

to:

** In the hands of a skilled enough decent player, Molly is basically Rebecca on steroids - crack. Her main strength, like Rebecca, is her absolutely brutal combo game, great neutral for a character who lack projectiles, and having an attack that pretty much does everything for her (see ThatOneAttack). Her combo game is amazing, though not simply so lenient-yet-oppressive that there's little the opponent can do once they slip up. In recent times however, Molly's tournament results and usage has slowly declined as great, a result of the rise in player skill meqning players have learned more efficient methods to counter Molly's more brutal pressure tools, but she has a lethal approach option a la the simple fact that her pony attack, making setups very easy despite her also lacking a horizontal projectile. Despite these traits, combos invalidate so many non-top-tier characters mean that Molly herself isn't as hated as the other leaving top tiers due to her more exploitable weaknesses (abyssmal base mobility, low jumps, non-aggressive recovery) and her high technical curve, more than likely making her a lot less consistant in tournament play.tier any time soon.
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** Heavyweight characters are generally seen as this, since their attributes allow them to dominate in low-level play, especially Kyle H, Elgin and pre-patch Erin.

to:

** Heavyweight characters are generally seen as this, since their attributes allow them to dominate in low-level play, especially Kyle H, Elgin and pre-patch Erin.

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** Kyle H has always been an annoying gatekeeper character. Kyle's neutral game is fairly oppressive - his tether is highly spammable and thus is able to wall out opponents who rely on approaching. To compound this, Kyle is a defensive beheamoth, able to take plenty of hits before getting knocked out due to a combination of high weight and excellent recovery (it's perfectly common for your average Kyle H player to survive well into the triple-digits). What's more, his tether can set up into his powerful punch attacks due to a technique allowing him to replace the halting momentum with a walking command, allowing the punch to chain into itself, racking up damage startlingly quickly.



* Alex D's absurdly quick projectile and high priority arc jump attack, coupled with an excellent zero-to-death, has pushed her to the top of the tiers as of late, resulting in her losing to few, if any, characters. Her raw survivability is incredibly poor, but considering how amazing her neutral and spacing options are, alongside her overwhelming offence once she wins the neutral, it's only a mild inconvenience in certain matchups.
* Emily is particularly divisive among players on the grounds of being a top tier while simultaneously offering a very simple playstyle, void of any advanced technique. Emily is very well-rounded, having great offence due to her horse attack dealing tons of damage, great defence due to her high weight and good recovery, and great evasion due to her horse attacks' high movement speed. Countering Emily literally boils down to playing as evasive as possible and punishing any crack in her defence, something that only a handful of characters can do consistently.
* Anna has access to both a far-ranged projectile and an incredibly quick rushdown game, meaning she can keep opponents out relatively easily, but what really pushes her over the edge is that, thanks to a quirk in the game's code, her roll momentum allows her standard attack to combo into itself up to three times (if the opponent is skilled enough), giving her time to recharge her projectile and repeat the combo. Anna's light, juggle-vulnerable frame and her inconsistent comboing made her somewhat volatile at top-level play; nonetheless, players have regularly proven to do well in tournaments with her.

to:

* ** Alex D's absurdly quick projectile and high priority arc jump attack, coupled with an excellent zero-to-death, has pushed her to the top of the tiers as of late, resulting in her losing to few, if any, characters. Her raw survivability is incredibly poor, but considering how amazing her neutral and spacing options are, alongside her overwhelming offence once she wins the neutral, it's only a mild inconvenience in certain matchups.
* ** Emily is particularly divisive among players on the grounds of being a top tier while simultaneously offering a very simple playstyle, void of any advanced technique. Emily is very well-rounded, having great offence due to her horse attack dealing tons of damage, great defence due to her high weight and good recovery, and great evasion due to her horse attacks' high movement speed. Countering Emily literally boils down to playing as evasive as possible and punishing any crack in her defence, something that only a handful of characters can do consistently.
* ** Anna has access to both a far-ranged projectile and an incredibly quick rushdown game, meaning she can keep opponents out relatively easily, but what really pushes her over the edge is that, thanks to a quirk in the game's code, her roll momentum allows her standard attack to combo into itself up to three times (if the opponent is skilled enough), giving her time to recharge her projectile and repeat the combo. Anna's light, juggle-vulnerable frame and her inconsistent comboing made her somewhat volatile at top-level play; nonetheless, players have regularly proven to do well in tournaments with her.

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** Certain characters who can control space exceptionally well, such as Anna, Alex D and Emily, also get similar reputation due to being frustrating for players to fight against.

to:

** Certain * Alex D's absurdly quick projectile and high priority arc jump attack, coupled with an excellent zero-to-death, has pushed her to the top of the tiers as of late, resulting in her losing to few, if any, characters. Her raw survivability is incredibly poor, but considering how amazing her neutral and spacing options are, alongside her overwhelming offence once she wins the neutral, it's only a mild inconvenience in certain matchups.
* Emily is particularly divisive among players on the grounds of being a top tier while simultaneously offering a very simple playstyle, void of any advanced technique. Emily is very well-rounded, having great offence due to her horse attack dealing tons of damage, great defence due to her high weight and good recovery, and great evasion due to her horse attacks' high movement speed. Countering Emily literally boils down to playing as evasive as possible and punishing any crack in her defence, something that only a handful of
characters who can control space exceptionally well, such as Anna, Alex D do consistently.
* Anna has access to both a far-ranged projectile
and Emily, also get similar reputation due an incredibly quick rushdown game, meaning she can keep opponents out relatively easily, but what really pushes her over the edge is that, thanks to being frustrating for a quirk in the game's code, her roll momentum allows her standard attack to combo into itself up to three times (if the opponent is skilled enough), giving her time to recharge her projectile and repeat the combo. Anna's light, juggle-vulnerable frame and her inconsistent comboing made her somewhat volatile at top-level play; nonetheless, players have regularly proven to fight against.do well in tournaments with her.

Added: 628

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* FunnyAneurysmMoment: A throwaway gag in Season 1, Episode 8 involved Sharkey trying to prank the others by donning a Herobrine mask and attempting to scare him. This takes a dark turn when Herobrine himself would eventually be responsable for the death of his best friend, marking Sharkey's descent into SanitySlippage.
** A Meta-Example: in Season 1, Episode 3, upon seeing (a Minecraft version of) their own school, the class let out horrified reactions, with Sharkey in particular telling Mr. Coyle to "kill it with fire". Fast-Forward 2 and a half years, and news broke out that the real Foyle College burned to the ground.



** A throwaway gag in Season 1, Episode 8 involved Sharkey trying to prank the others by donning a Herobrine mask and attempting to scare him. This takes a dark turn when Herobrine himself would eventually be responsable for the death of his best friend, marking Sharkey's descent into SanitySlippage.
** A Meta-Example: in Season 1, Episode 3, upon seeing (a Minecraft version of) their own school, the class let out horrified reactions, with Sharkey in particular telling Mr. Coyle to "kill it with fire". Fast-Forward 2 and a half years, and news broke out that the real Foyle College burned to the ground.
Is there an issue? Send a MessageReason:
None

Added: 254

Changed: 1143

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None


** Ben is notoriously considered a league above the rest of the cast due to his impecible speed, busted range and excellent defence in general. What makes him a scrappy to many players is the way his projectile skews his playstyle, with the inclusion of certain techniques meaning players can (theoretically) win matches just by camping in a specific manner. What weighs him down is his offence, which is fairly limited compared to other top tiers.
*** By extension, Beth O'L, having the same redeeming qualities as Ben, is also considered one to many.

to:

** Ben is notoriously considered a league above the rest of the cast due to his impecible speed, busted range and arguably qualifies as an outright Game-Breaker - he has excellent zoning a la his footballs, a cyclone combo capable of zero-to-death combos, and one of the fastest run speeds in the game (the fastest, to be specific) meaning he can seemlessly switch from defence to offence in general. What makes most matchups. His survivability is simply outrageous as well; thanks to his teleport attack turning him a scrappy invisible and giving him full flexibility over where he wants to many players go, Ben is the way his projectile skews his playstyle, with the inclusion of certain techniques damn near impossible to edgeguard and send off-stage, meaning players can (theoretically) win matches just by camping in a specific manner. What weighs him down will have to go for vertical kills most of the time (which is his offence, which very risky for certain characters). For what it's worth, Ben's offence is fairly admittedly limited compared and he is a very difficult character to other top tiers.
*** By extension, Beth O'L,
master, but that hasn't stopped players from dominating tournaments with the character, thus culminating in Ben having his very own tier, SS Tier, at the same redeeming qualities as top of the Tier List. As one YouTube commenter so eloquently put it:
--->'''FighterFan21:''' Ben is op
** By virtue of having similar strengths to
Ben, Beth O'L is also considered one similarly hated, though she too requires a lot of skill to many.play consistently. Due to her brutal combos, good defence and godly mobility, she ranks at number 2 on the tier list right behind Ben.
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** Arguably the most hated character in the game is Rebecca, due to how broken she can be. Though many players think she isn't quite as good as Ben due to a few select sub-par matchups, many also think she could be just as good if not better. The reason for Rebecca's scrappyhood is her spammable offense: a hair spin attack that can trap opponents with no hope of escape until higher damage (from 0 to 60 on heavyweights). It's gotten to the point where tournaments will consist of players who are losing games with their mains, then they switch to Rebecca, and utterly dominate just by using the above spam tactic. In essence, she carries low-level players. The only drawback is that she's one of the few characters who lacks a projectile; in a game where spacing is key, this can make approaching somewhat limited.

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** Arguably even more reviled than Ben is Rebecca, whose entire playstyle revolves around her Spin Attack, a fast, lagless combo machine that gradually whittles down the most hated character opponent's health, and combo-locks characters until about 50 damage. This alone wouldn't be so bad if not for the fact that Rebecca is one of the fastest characters in the game (both in terms of frame data and mobility), making her a pressurizing nightmare. Her recovery is Rebecca, due to how broken she can be. Though many players think she isn't quite as good as Ben due to a few select sub-par matchups, many also think she could be just as good if not better. The reason for Rebecca's scrappyhood is phenominal, making her spammable offense: a hair spin attack that can trap opponents with no hope of escape until higher damage (from 0 to 60 on heavyweights). It's gotten to the point where tournaments will consist of players who are losing games with their mains, then they switch to Rebecca, and utterly dominate just by using the above spam tactic. In essence, she carries low-level players. survivability extremely good. The only drawback things stopping Rebecca from being a true Game-Breaker is that she's one of the few characters who she mercifully lacks a projectile; in projectile and a game where spacing true zero-to-death combo, so at least her top-tier matchups aren't auto-wins, although due to her low skill ceiling, you'd be forgiven for thinking otherwise. Here is key, this a quick tournamemt clip showcasing how cheap Rebecca can make approaching somewhat limited.be (emphasis on "quick"): https://youtu.be/HiR2xVY6yiw
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* {{Adorkable}}: Ross. He manages to get himself into the most awkward situation, and it's hilarious.

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[[folder: The Main Series]]

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[[folder: Examples specific to the 9ACraft comics]]

* AccidentalInnuendo: The sign on Scott's house in Part 2 reads "All is wellcum!"[[labelnote:Explaination]]The joke is supposed to be that his spelling and grammer are whack, but with the way welcome is spelled, it gives off a different kind of joke entirely.[[/labelnote]]
* AlternativeCharacterInterpretation: In-Universe Example with the Squid in Part 1. In Minecraft itself, Squid are passive mobs, however one attacked Anna when she reeled one in with her fishing rod. Peter even lampshades this.
** Alternatively, the fact that it gets caught on Anna's bait suggests it attacked her out of self-defence, but the way it lets out a mischevious laugh before Anna reels it in suggests more malicious intentions.
* WhatCouldHaveBeen: Part 2 imples a Herobrine arc was planned, but since the comic series never continued, it didn't pan out. [[spoiler:TropesAreNotBad, however, since Herobrine did end up being a prominant character in the main series from Episode 7 onwards anyway.]]

[[/folder]]

[[folder: Examples specific to
The Main Series]]



** The 9ACraft comics aren't immune to these either. Scott's sign on his house reads "All is wellcum!" [[labelnote:Explaination]]The joke is supposed to be that his spelling and grammer are whack, but with the way welcome is spelled, it gives off a different kind of joke entirely[[/labelnote]].



[[folder: Fighter Edition]]

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[[folder: Examples specific to 10ACraft: Fighter Edition]]
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** The 9ACraft comics aren't immune to these either. Scott's sign on his house reads "All is wellcum!" [[labelnote:Explaination]]The joke is supposed to be that his spelling and grammer are whack, but with the way welcome is spelled, it gives off a different kind of joke entirely[[/labelnote]].
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** In the same video, he implies that, had he attempted to make 10ACraft a full-on series instead of just something for himself and his friends to look back on, the characters would look completely different. Again, he states that he would take this route for the potential reboot.

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* WhatCouldHaveBeen: In his "The Future of 10ACraft..." video, [=TheSuperArtistGamer=] admits to having started off the series as an animation, but gave up due to taking too long, as well as inexperience. Who could imagine what the series looked like had it actually been fully animated?
** WordOfGod confirms a desire to reboot the series as an animated series, but he is unsure if he'll follow up on it for now.
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** Doubles as HeartwarmingInHindsight, but the fact that the real life 10A (now 14A) left school on the same exact month as the series' final episode makes the ending highly symbolic.
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* ShipTease:
** Peter and Megan are the biggest example of such, as the two interact frequently and in adorably awkward ways which hint that there could be hidden feelings. Taken to the extreme in Season 2, Episode 16 where, after a mistletoe prank, it's heavily implied that they shared a kiss off-screen!
** Ben and Rebecca get a couple of cute moments as well, although given their childhood bond, it's unlikely that they have any feelings towards each other beyond mutual friendship.
*** Ben has also been teased with Andr the Enderwoman, particularly in Season 2, Episode 23 when Rebecca gets involved...
*** And Ben has been teased with Katherine as well, though it was only a one-off and appears to only apply in-universe.
** Elgin and Katie naturally get this, aa the whole point of their chemistry seems to be hinting at a one-way love between the two. Although, the tease has intensified recently due to Elgin being somewhat nicer to Katie, especially in the penultimate episode.
** Emily and Alex W gets this as of Season 2. Although their whole shtick is just them trying to one-up each other in regards to who rescues who, some fans naturally take this as flirting.
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* FridgeLogic: At the beginning of the series, the characters were rather bland and, with a couple of exceptions, didn't reallt have anything interesting going for them. Near the end of the series, however, their personalities get expanded on much more, they have much more quirks and gags, and, in general, they feel more like characters. Now, consider that the characters are (ex) school children. It seems like the characters were flat to start with due to the series just starting small, but when you consider that, in real life, children tend to develop their personalities based on how they grow up among their peers (particularly in school environments), the CharacterDevelopment throughout the series suddenly starts to make more sense. YMMV on whether this is intentional, though.

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* TearJerker: Pretty much the entire second half of Season 2, Episode 24 - the episode when the class go up against the Enderdragon. Herobrine pulls at all of the stops to make sure his plan succeeds...
** Firstly, there's [[spoiler:Kyle M's death]], which completely came out of nowhere. Scott is both devistated and exasperated at Herobrine, but knows better than to challenge him. Watching [[spoiler:Kyle collapse while his best friend yells his name in disbelief]] is a real gut-punch, especially since, up until now, DeathIsASlapOnTheWrist and was normally PlayedForLaughs.
** After that, [[spoiler:Alex D confronts Herobrine, fails... and then Herobrine reveals that it was because of him that Alex's "poisoned" arm wouldn't heal - he used his power to make it last indefinitely, to torture her. And due to her attempted attack on him, he poisons her again, this time killing her]]. And to make matters worse, Scott is once again watching in shock and horror.
*** You really have to feel for Scott in this episode, watching two of his best friends [[spoiler:get KilledOffForReal]] right in front of him, all while he's powerless to do anything about it. And unfortunately for Scott, [[spoiler:it's about to get much worse]]...
** Desperate, Scott goes to Laura and the Beths for help. Problem is, they get assaulted by Endermen summoned by Herobrine... [[spoiler:and they too meet their demise (save for Beth O'L, who is the SoleSurvivor]].
** It gets worse. Sharkey struggles to fight an enderman, and is dangerously close to falling into the void. Ross steps in at the last second, and saves him. [[spoiler:However, the Enderman teleports and knocks them both off, with Ross clinging to the ledge of the cliff, and Sharkey holding Ross's leg for dear life. At this point, with their combined weight, Ross's grip starts to slip.]] Ross, knowing that [[spoiler:he can't hold out any longer, thrusts Sharkey up to safe ground with all his might, pushing himself off the cliff in the process... falling into the void. His Dying Words only make it evem more gut-wrenching]].
*** To make matter's worse, Sharkey suffers from SanitySlippage over despair. It's such a heartbreaking way to symbolise just how close Ross and Sharkey [[spoiler:were]] as friends.
** Definitely the saddest part of the whole episode, however, was the ending, where Jasmine is forced to deal the finishing blow. While preparing, she starts to have flashbacks of everyone who had already [[spoiler:died]] up until that point... and after all of that, she breaks down, concluding that she can't bring herself to kill the dragon, knowing full well that the dragon isn't the evil one - it's Herobrine.
*** Want to make it even worse? Throughout that whole ordeal, the dragon was docile, almost submissive, not attacking Jasmine in any way... and then Herobrine comes along, uses his power one final time to corrupt the dragon... [[spoiler:and it proceeds to behead Jasmine for her troubles]]. It just hammers home how peaceful the dragon is at it's core, and how much of a complete monster Herobrine is for corrupring it to such an extreme.
** Finally, at the end of the episode, it's revealled that [[spoiler:Erin, Katherine and Matthew took a hit from their endermen battles, meaning they too were left to glitch out and collapse lifeless]]. Alex W, Emily and Nisha's horrified reactions sell the scene, especially considering the CharacterDevelopment that Alex W and Matthew have undergone over the last 7 episodes in regards to their friendship.

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* TearJerker: Pretty much the entire second half The final two episodes of Season 2, Episode 24 - the episode when the class go up against the Enderdragon. Herobrine pulls at all of the stops to make sure his plan succeeds...
** Firstly, there's [[spoiler:Kyle M's death]], which completely came out of nowhere. Scott is both devistated and exasperated at Herobrine, but knows better than to challenge him. Watching [[spoiler:Kyle collapse while his best friend yells his name in disbelief]] is a real gut-punch, especially since, up until now, DeathIsASlapOnTheWrist and was normally PlayedForLaughs.
** After that, [[spoiler:Alex D confronts Herobrine, fails... and then Herobrine reveals that it was because of him that Alex's "poisoned" arm wouldn't heal - he used his power to make it last indefinitely, to torture her. And due to her attempted attack on him, he poisons her again, this time killing her]]. And to make matters worse, Scott is once again watching in shock and horror.
*** You really
2 alone have enough of these moments alone to feel for Scott in this episode, watching two of his best friends [[spoiler:get KilledOffForReal]] right in front of him, all while he's powerless to do anything about it. And unfortunately for Scott, [[spoiler:it's about to get much worse]]...
** Desperate, Scott goes to Laura and the Beths for help. Problem is, they get assaulted by Endermen summoned by Herobrine... [[spoiler:and they too meet their demise (save for Beth O'L, who is the SoleSurvivor]].
** It gets worse. Sharkey struggles to fight an enderman, and is dangerously close to falling into the void. Ross steps in at the last second, and saves him. [[spoiler:However, the Enderman teleports and knocks them both off, with Ross clinging to the ledge of the cliff, and Sharkey holding Ross's leg for dear life. At this point, with their combined weight, Ross's grip starts to slip.]] Ross, knowing that [[spoiler:he can't hold out any longer, thrusts Sharkey up to safe ground with all his might, pushing himself off the cliff in the process... falling into the void. His Dying Words only make it evem more gut-wrenching]].
*** To make matter's worse, Sharkey suffers from SanitySlippage over despair. It's such a heartbreaking way to symbolise just how close Ross and Sharkey [[spoiler:were]] as friends.
** Definitely the saddest part of the whole episode, however, was the ending, where Jasmine is forced to deal the finishing blow. While preparing, she starts to have flashbacks of everyone who had already [[spoiler:died]] up until that point... and after all of that, she breaks down, concluding that she can't bring herself to kill the dragon, knowing full well that the dragon isn't the evil one - it's Herobrine.
*** Want to make it even worse? Throughout that whole ordeal, the dragon was docile, almost submissive, not attacking Jasmine in any way... and then Herobrine comes along, uses his power one final time to corrupt the dragon... [[spoiler:and it proceeds to behead Jasmine for her troubles]]. It just hammers home how peaceful the dragon is at it's core, and how much of a complete monster Herobrine is for corrupring it to such an extreme.
** Finally, at the end of the episode, it's revealled that [[spoiler:Erin, Katherine and Matthew took a hit from their endermen battles, meaning they too were left to glitch out and collapse lifeless]]. Alex W, Emily and Nisha's horrified reactions sell the scene, especially considering the CharacterDevelopment that Alex W and Matthew have undergone over the last 7 episodes in regards to their friendship.
warrant its own page.

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* HarsherInHindsight: In Season 1, Episode 3, upon seeing (a Minecraft version of) their own school, the class let out horrified reactions, with Sharkey in particular telling Mr. Coyle to "kill it with fire". Fast-Forward 2 and a half years, and news broke out that the real Foyle College burned to the ground.

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* HarsherInHindsight: In HarsherInHindsight:
** Jasmine's NaiveAnimalLover tendancies shown back in Episode 1 when she wanted to tame a wild wolf become much harder to think about after [[spoiler:she was killed by the Ender Dragon after attempting to spare it]].
** A throwaway gag in Season 1, Episode 8 involved Sharkey trying to prank the others by donning a Herobrine mask and attempting to scare him. This takes a dark turn when Herobrine himself would eventually be responsable for the death of his best friend, marking Sharkey's descent into SanitySlippage.
** A Meta-Example: in
Season 1, Episode 3, upon seeing (a Minecraft version of) their own school, the class let out horrified reactions, with Sharkey in particular telling Mr. Coyle to "kill it with fire". Fast-Forward 2 and a half years, and news broke out that the real Foyle College burned to the ground.

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* HarsherInHindsight: This line from Season 1, Episode 3 in regards to the school:
-->'''Sharkey:'''Kill it with fire!

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* HarsherInHindsight: This line from In Season 1, Episode 3 in regards to 3, upon seeing (a Minecraft version of) their own school, the school:
-->'''Sharkey:'''Kill
class let out horrified reactions, with Sharkey in particular telling Mr. Coyle to "kill it with fire!fire". Fast-Forward 2 and a half years, and news broke out that the real Foyle College burned to the ground.
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* DenserAndWhackier: The Minigame Episodes are generally seen as this, with the class just goofing off in whatever game Mr. Coyle has made for them. Some of the less plot-focused episodes can also qualify.

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* DenserAndWhackier: DenserAndWackier: The Minigame Episodes are generally seen as this, with the class just goofing off in whatever game Mr. Coyle has made for them. Some of the less plot-focused episodes can also qualify.
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* DarkerAndEdgier: The aforementioned climax of Season 2, Episode 24 ultimately goes this direction, with the changes alongside contributing to the episode's BrokenBase status.
* DenserAndWhackier: The Minigame Episodes are generally seen as this, with the class just goofing off in whatever game Mr. Coyle has made for them. Some of the less plot-focused episodes can also qualify.
** Season 1 as a whole can count as this, as it was primarily focused on minigames compared to Season 2, which focused more on the plot and adventures.

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