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* AssPull: They way you receive your first permanent Abrams tank is just plain weird, with this human-made tank (implied to be Mother-1's from Haven) driven by a ''Rev-6 Terminator squad'' until it conveniently runs out of fuel in the middle of your op zone, forcing the chromes to abandon it. This is the one and only instance of Legion troops utilizing a human vehicle in the entire game outside of multiplayer, it's never quite explained why they did it[[note]]multiple characters suspect a trap, and they're right, but Legion is fully capable of devising other means of ambush without stealing human tech[[/note]], and it's subsequently ignored like it never happened. It really feels like this was the only way the devs could think of to give the player an Abrams at this early point of the campaign, although this in turn begs the question of why they didn't just stick it in the Field, the old battleground where you can already salvage numerous military vehicles including a new Bradley for Big Bob.

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* AssPull: They way you receive your first permanent Abrams tank is just plain weird, with this human-made tank (implied to be Mother-1's from Haven) driven by a ''Rev-6 Terminator squad'' until it conveniently runs out of fuel in the middle of your op zone, forcing the chromes to abandon it. This is the one and only instance of Legion troops utilizing a human vehicle in the entire game outside of multiplayer, multiplayer or very rare occasions where Rev-6 squads capture abandoned vehicles automatically, it's never quite explained why they did it[[note]]multiple characters suspect a trap, and they're right, but Legion is fully capable of devising other means of ambush without stealing human tech[[/note]], and it's subsequently ignored like it never happened. It really feels like this was the only way the devs could think of to give the player an Abrams at this early point of the campaign, although this in turn begs the question of why they didn't just stick it in the Field, the old battleground where you can already salvage numerous military vehicles including a new Bradley for Big Bob.
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* EnjoyTheStorySkipTheGame: With a wildly branching campaign with multiple options in each level that impact the storyline further down the road, hidden objectives and side quests across every map, and plenty of smaller vignettes scattered about realized with a full voice cast, the story of the game is arguably more compelling than [[Film/TerminatorDarkFate the movie it is based on]], essentially presenting a more grounded version of Film/TerminatorSalvation within the Dark Fate continuity. However, the many issues with the gameplay make it hard to attach onto characters that could die at any moment and remain permanently dead for the rest of the game.

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* EnjoyTheStorySkipTheGame: With a wildly branching campaign with multiple options in each level that impact the storyline further down the road, hidden objectives and side quests across every map, and plenty of smaller vignettes scattered about realized with a full voice cast, the story of the game is arguably more compelling than [[Film/TerminatorDarkFate the movie it is based on]], essentially presenting a more grounded version of Film/TerminatorSalvation ''Film/TerminatorSalvation'' within the Dark Fate ''Dark Fate'' continuity. However, the many issues with the gameplay make it hard to attach onto characters that could die at any moment and remain permanently dead for the rest of the game.
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* AssPull: They way you receive your first permanent Abrams tank is just plain weird, with this human-made tank (implied to be Mother-1's from Haven) driven by a ''Rev-6 Terminator squad'' until it conveniently runs out of fuel in the middle of your op zone, forcing the chromes to abandon it. This is the one and only instance of Legion troops utilizing a human vehicle in the entire game, it's never quite explained why they did it[[note]]multiple characters suspect a trap, and they're right, but Legion is fully capable of devising other means of ambush without stealing human tech[[/note]], and it's subsequently ignored like it never happened. It really feels like this was the only way the devs could think of to give the player an Abrams at this early point of the campaign, although this in turn begs the question of why they didn't just stick it in the Field, the old battleground where you can already salvage numerous military vehicles including a new Bradley for Big Bob.

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* AssPull: They way you receive your first permanent Abrams tank is just plain weird, with this human-made tank (implied to be Mother-1's from Haven) driven by a ''Rev-6 Terminator squad'' until it conveniently runs out of fuel in the middle of your op zone, forcing the chromes to abandon it. This is the one and only instance of Legion troops utilizing a human vehicle in the entire game, game outside of multiplayer, it's never quite explained why they did it[[note]]multiple characters suspect a trap, and they're right, but Legion is fully capable of devising other means of ambush without stealing human tech[[/note]], and it's subsequently ignored like it never happened. It really feels like this was the only way the devs could think of to give the player an Abrams at this early point of the campaign, although this in turn begs the question of why they didn't just stick it in the Field, the old battleground where you can already salvage numerous military vehicles including a new Bradley for Big Bob.

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** Enemy laser rifle snipers are another big threat, their laser rifles can damage vehicles easily and they can attack your units from long range if another enemy can see you.

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** Enemy Snipers once they start carrying the Barrett (which can instantly kill infantry and do damage to lightly armored vehicles) or laser rifle snipers are another big threat, their laser sniper rifles (which don't one-shot infantry but are better at damaging vehicles) as they force the player to use smoke and either find an alternative path or rush them down before they can inflict heavy damage on vehicles easily and they can attack your units from long range if another enemy can see you. pick-off squads.
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* DifficultySpike: The Nuevo Tortuga mission is such a brutal jump in difficulty that it effectively acts as a filter for any player who isn't sufficiently in love with the game to push through it. While a fun mission on paper, in practice it's severely hampered by unfair balancing, an abundance of absurdly tanky enemies, and too many RNG-dependent mechanics that can and will screw you over for no fault of your own. It's widely considered ThatOneLevel for these reasons and more, and is responsible for a great many negative reviews on Steam due to how early in the campaign it's set (it's the second story mission past the three tutorial levels).

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* DifficultySpike: The Nuevo Nueva Tortuga mission is such a brutal jump in difficulty that it effectively acts as a filter for any player who isn't sufficiently in love with the game to push through it. While a fun mission on paper, in practice it's severely hampered by unfair balancing, an abundance of absurdly tanky enemies, and too many RNG-dependent mechanics that can and will screw you over for no fault of your own. It's widely considered ThatOneLevel for these reasons and more, and is responsible for a great many negative reviews on Steam due to how early in the campaign it's set (it's the second story mission past the three tutorial levels).



* NintendoHard: This game is absolutely unforgiving even on the lower difficulty settings. Your infantry dies as soon as an enemy looks at them funny unless they're garrisoned in a sturdy building, and your vehicles are only one ambush or miscalculation on your part away from being turned into scrap metal. Missions usually take upwards of an hour and always have evolving parameters that all but force you to [[SaveScumming save-scum]] in order to avoid sudden mission failures.

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* NintendoHard: This game is absolutely unforgiving even on the lower difficulty settings. Your infantry dies as soon as an enemy looks at them funny unless they're garrisoned in a sturdy building, and your vehicles are only one ambush or miscalculation on your part away from being turned into scrap metal. Missions usually take upwards of an hour and always have evolving parameters that all but force you to [[SaveScumming save-scum]] in order to avoid sudden mission failures. The fact that so much of the combat is RNG-based plays a major role as well - nothing like watching a well-planned assault crumble because the RNG decided that this is the perfect moment for your tank to miss six shots in a row while the Legion tank it's shooting at scores one hit after the other.

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* GoddamnBats: Suicide drones. Easy enough to kill if you spot them in time, but absolutely lethal if you don't, they're one of the main reasons you should never advance, or even just move forces, without at least someone keeping overwatch from a position with good sight lines.

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* GoddamnBats: GoddamnBats:
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Suicide drones. Easy enough to kill if you spot them in time, but absolutely lethal if you don't, they're one of the main reasons you should never advance, or even just move forces, without at least someone keeping overwatch from a position with good sight lines.lines.
** Homunculi and Wolves, Legion's basic infantry units, are fairly low on the overall threat scale, but still dangerous enough that they can't be easily ignored, and tanky enough to absorb disproportionate amounts of firepower for how numerous they are. Homunculi squads also carry SMAW rocket launchers that make them a threat to any vehicle, even tanks, and Wolves are fast enough to keep up with any human infantry and even most vehicles, making them virtually impossible to escape from once they've picked up your scent.
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* AssPull: They way you receive your first permanent Abrams tank is just plain weird, with this human-made tank (implied to be Mother-1's from Haven) driven by a ''Rev-6 Terminator squad'' until it conveniently runs out of fuel in the middle of your op zone, forcing the chromes to abandon it. This is the one and only instance of Legion troops utilizing human technology in the entire game, it's never quite explained why they did it[[note]]multiple characters suspect a trap, and they're right, but Legion is fully capable of devising other means of ambush without stealing human tech[[/note]], and it's subsequently ignored like it never happened. It really feels like this was the only way the devs could think of to give the player an Abrams at this early point of the campaign, although this in turn begs the question of why they didn't just stick it in the Field, the old battleground where you can already salvage numerous military vehicles including a new Bradley for Big Bob.

to:

* AssPull: They way you receive your first permanent Abrams tank is just plain weird, with this human-made tank (implied to be Mother-1's from Haven) driven by a ''Rev-6 Terminator squad'' until it conveniently runs out of fuel in the middle of your op zone, forcing the chromes to abandon it. This is the one and only instance of Legion troops utilizing a human technology vehicle in the entire game, it's never quite explained why they did it[[note]]multiple characters suspect a trap, and they're right, but Legion is fully capable of devising other means of ambush without stealing human tech[[/note]], and it's subsequently ignored like it never happened. It really feels like this was the only way the devs could think of to give the player an Abrams at this early point of the campaign, although this in turn begs the question of why they didn't just stick it in the Field, the old battleground where you can already salvage numerous military vehicles including a new Bradley for Big Bob.
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*** Further compounding this was in the release version of the game, the difficulty settings ''did not'' effect this mechanic at all, so there was no way to make it more forgiving. This has since been patched in so that Normal difficulty comes with a generous 40% reduction in upkeep costs.

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*** Further compounding this was in the release version of the game, the difficulty settings ''did not'' effect affect this mechanic at all, so there was no way to make it more forgiving. This has since been patched in so that Normal difficulty comes with a generous 40% reduction in upkeep costs.

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