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* BaseBreakingCharacter: Max is a pretty divisive rival. While most people agree they're a jerk, there's a split in regards to how much of a jerk they are. Some people consider them a "love to hate" character, but others feel Max is too much of a jerk and would prefer they be rewritten or cut from the game entirely. [[spoiler:Their DisneyDeath moment and HeelFaceTurn didn't help matters.]]

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* BaseBreakingCharacter: Max is a pretty divisive rival. While most people agree they're a jerk, there's a split in regards to how much of a jerk they are. Some people consider them a "love to hate" character, but others feel Max is too much of a jerk and would prefer would've preferred they be rewritten or cut from the game entirely. entirely during the game's early access period. [[spoiler:Their DisneyDeath moment and HeelFaceTurn didn't help matters.matters, with some complaining about how out of character it is.]]
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*** Loatle with the Voodoo trait prior to v1.3 can be used to easily cheese the dojo rematches. When a Temtem with Voodoo attacks their ally, the damage dealt to that ally is duplicated onto both enemy Temtem. When used alongside a Fast Charge Temtem such as Gazuma or Oree, Loatle is potentially able to KO the entire enemy team via attacking its ally before the computer even realizes what is happening. This team style is also doable in PlayerVersusPlayer, but it's generally harder to pull off thanks to humans being better able to plan around Voodoo. It was so overpowered that in v1.3, it was changed to where if Loatle applied a negative status condition or change to a rival, those effects would also effect the rival's partner.

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*** Loatle with the Voodoo trait prior to v1.3 can be used to easily cheese the dojo rematches. When a Temtem with Voodoo attacks their ally, the damage dealt to that ally is duplicated onto both enemy Temtem. When used alongside a Fast Charge Temtem such as Gazuma or Oree, Loatle is potentially able to KO the entire enemy team via attacking its ally before the computer even realizes what is happening. This team style is also doable in PlayerVersusPlayer, but it's generally harder to pull off thanks to humans being better able to plan around Voodoo. It was so overpowered that in v1.3, 3 even after the nerfs, it was changed to where if Loatle applied a negative status condition or change to a rival, those effects would also effect the rival's partner.



*** Nagaise can be considered a game-breaker thanks to its trait Deceit Aura. Deceit Aura functions like the Trick Room move from ''Pokémon'', inverting the speed order and making the slowest Temtem move first in the turn, converting slow, bulky Temtem such as Yowlar and Goolder into fast, bulky Temtem as long as Nagaise remains on the field, making them incredibly difficult to deal with. Goolder deserves special mention due to its Bamboozle technique being able to shield Nagaise for a turn so that Nagaise can boost its stats with Madness Buff. Nagaise also has the very good Mental type, and the "fastest" sleep move in the game via speed-inverted Lullaby. Deceit Aura was nerfed significantly in the Cipanku patch, being changed to last only for the first 4 turns Nagaise is on the field, but it's still a force to be reckoned with. Deceit Aura was so centralizing that in the v0.9 update, it was changed to where it now cuts half of its user's HP when they enter the battlefield, making it challenging for Nagaise to stick around. And even then it was still centralizing that Deciet Aura was changed again in v1.5 to invert the priority of techniques used.

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*** Nagaise can be considered a game-breaker thanks to its trait Deceit Aura. Deceit Aura functions like the Trick Room move from ''Pokémon'', inverting the speed order and making the slowest Temtem move first in the turn, converting slow, bulky Temtem such as Yowlar and Goolder into fast, bulky Temtem as long as Nagaise remains on the field, making them incredibly difficult to deal with. Goolder deserves special mention due to its Bamboozle technique being able to shield Nagaise for a turn so that Nagaise can boost its stats with Madness Buff. Nagaise also has the very good Mental type, and the "fastest" sleep move in the game via speed-inverted Lullaby. Deceit Aura was nerfed significantly in the Cipanku patch, being changed to last only for the first 4 turns Nagaise is on the field, but it's still a force to be reckoned with. Deceit Aura was so centralizing that in the v0.9 update, it was changed to where it now cuts half of its user's HP when they enter the battlefield, making it challenging for Nagaise to stick around. And even then then, it was still centralizing to the point that Deciet Deceit Aura was changed again in v1.5 to invert the priority of techniques used.used instead.
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*** Loatle with the Voodoo trait can be used to easily cheese the dojo rematches. When a Temtem with Voodoo attacks their ally, the damage dealt to that ally is duplicated onto both enemy Temtem. When used alongside a Fast Charge Temtem such as Gazuma or Oree, Loatle is potentially able to KO the entire enemy team via attacking its ally before the computer even realizes what is happening. This team style is also doable in PlayerVersusPlayer, but it's generally harder to pull off thanks to humans being better able to plan around Voodoo.

to:

*** Loatle with the Voodoo trait prior to v1.3 can be used to easily cheese the dojo rematches. When a Temtem with Voodoo attacks their ally, the damage dealt to that ally is duplicated onto both enemy Temtem. When used alongside a Fast Charge Temtem such as Gazuma or Oree, Loatle is potentially able to KO the entire enemy team via attacking its ally before the computer even realizes what is happening. This team style is also doable in PlayerVersusPlayer, but it's generally harder to pull off thanks to humans being better able to plan around Voodoo. It was so overpowered that in v1.3, it was changed to where if Loatle applied a negative status condition or change to a rival, those effects would also effect the rival's partner.



*** Nagaise can be considered a game-breaker thanks to its trait Deceit Aura. Deceit Aura functions like the Trick Room move from ''Pokémon'', inverting the speed order and making the slowest Temtem move first in the turn, converting slow, bulky Temtem such as Yowlar and Goolder into fast, bulky Temtem as long as Nagaise remains on the field, making them incredibly difficult to deal with. Goolder deserves special mention due to its Bamboozle technique being able to shield Nagaise for a turn so that Nagaise can boost its stats with Madness Buff. Nagaise also has the very good Mental type, and the "fastest" sleep move in the game via speed-inverted Lullaby. Deceit Aura was nerfed significantly in the Cipanku patch, being changed to last only for the first 4 turns Nagaise is on the field, but it's still a force to be reckoned with. Deceit Aura was so centralizing that in the v0.9 update, it was changed to where it now cuts half of its user's HP when they enter the battlefield, making it challenging for Nagaise to stick around.

to:

*** Nagaise can be considered a game-breaker thanks to its trait Deceit Aura. Deceit Aura functions like the Trick Room move from ''Pokémon'', inverting the speed order and making the slowest Temtem move first in the turn, converting slow, bulky Temtem such as Yowlar and Goolder into fast, bulky Temtem as long as Nagaise remains on the field, making them incredibly difficult to deal with. Goolder deserves special mention due to its Bamboozle technique being able to shield Nagaise for a turn so that Nagaise can boost its stats with Madness Buff. Nagaise also has the very good Mental type, and the "fastest" sleep move in the game via speed-inverted Lullaby. Deceit Aura was nerfed significantly in the Cipanku patch, being changed to last only for the first 4 turns Nagaise is on the field, but it's still a force to be reckoned with. Deceit Aura was so centralizing that in the v0.9 update, it was changed to where it now cuts half of its user's HP when they enter the battlefield, making it challenging for Nagaise to stick around. And even then it was still centralizing that Deciet Aura was changed again in v1.5 to invert the priority of techniques used.
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* NintendoHard: The Dojo Masters are said to be the strongest tamers of their respective island. The initial fight against each of them in the story is already quite challenging, but the rematches push it even further, making use of the competitive-styled pick & ban format.
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** "She/Her" "He/Him" "They/Them" [[labelnote:Explanation]]The option to have your character linked to gender-neutral pronouns, and select pronouns separately from your character's body type, led to a brief storm of angry ([[HeternormativeCrusader bigoted]]) gamers bombing ''Temtem'' with negative reviews. This led to those who agreed with the inclusion of non-binary and trans-affirming pronouns joking about the bad reviews en masse.[[/labelnote]]

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** "She/Her" "He/Him" "They/Them" [[labelnote:Explanation]]The option to have your character linked to gender-neutral pronouns, and select pronouns separately from your character's body type, led to a brief storm of angry ([[HeternormativeCrusader ([[HeteronormativeCrusader bigoted]]) gamers bombing ''Temtem'' with negative reviews. This led to those who agreed with the inclusion of non-binary and trans-affirming pronouns joking about the bad reviews en masse.[[/labelnote]]
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** The inclusion of micro-transaction and Battle Pass. Some see their inclusion to be harmless as these are purely cosmetic and not pay-to-win, others argue that being cosmetic alone is a an appealing enough reason to spend money on those, especially with its in-game currency, Pansuns being notoriously difficult to earn, and don't see Battle Pass having a place in a paid game.

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** The inclusion of micro-transaction and Battle Pass. Some see their inclusion to be harmless as these are purely cosmetic and not pay-to-win, others argue that being cosmetic alone is a an appealing enough reason to spend money on those, especially with its in-game currency, Pansuns being notoriously difficult to earn, and don't see Battle Pass having a place in a paid game.
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None


*** Loatle with the Voodoo trait can be used to easily cheese the dojo rematches. When a Temtem with Voodoo attacks their ally, the damage dealt to that ally is duplicated onto both enemy Temtem. When used alongside a Fast Charge Temtem such as Gazuma or Oree, Loatle is potentially able to KO the entire enemy team via attacking its ally before the computer even realizes what is happening. This team style is also doable in PvP, but it's generally harder to pull off thanks to humans being better able to plan around Voodoo.

to:

*** Loatle with the Voodoo trait can be used to easily cheese the dojo rematches. When a Temtem with Voodoo attacks their ally, the damage dealt to that ally is duplicated onto both enemy Temtem. When used alongside a Fast Charge Temtem such as Gazuma or Oree, Loatle is potentially able to KO the entire enemy team via attacking its ally before the computer even realizes what is happening. This team style is also doable in PvP, PlayerVersusPlayer, but it's generally harder to pull off thanks to humans being better able to plan around Voodoo.
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Spelling/grammar fix(es)


* BaseBreakingCharacter: Max is a pretty divisive rival. While most people agree they're a jerk, there's a split in regards to how much of a jerk they are. Some people consider them a "love to hate" character, but others feel Max is too much of a jerk and would prefer they be rewritten or cut from the game entirely. [[spoiler: Their DisneyDeath moment and HeelFaceTurn didn't help matters.]]

to:

* BaseBreakingCharacter: Max is a pretty divisive rival. While most people agree they're a jerk, there's a split in regards to how much of a jerk they are. Some people consider them a "love to hate" character, but others feel Max is too much of a jerk and would prefer they be rewritten or cut from the game entirely. [[spoiler: Their [[spoiler:Their DisneyDeath moment and HeelFaceTurn didn't help matters.]]



** The game itself has been met with mixed reception. Some enjoyed Temtem for being a breath of fresh air from Pokemon, while others dislike it since it's essentially getting praises from doing what Pokemon has done before, but being more grindy and tedious. Its combat has been heavily contested as well, some players like it for the lack of RNG and being more strategic than Pokemon, others find the combat to be unnecessarily clunky with its mechanics, argue that not having RNG actually makes battles less exciting as well as either lacking or limiting features that makes competitive Pokemon battles engaging such as entry hazards and weather.

to:

** The game itself has been met with mixed reception. Some enjoyed Temtem for being a breath of fresh air from Pokemon, Pokémon, while others dislike it since it's essentially getting praises from doing what Pokemon has done before, but being more grindy and tedious. Its combat has been heavily contested as well, well; some players like it for the lack of RNG and being more strategic than Pokemon, Pokémon, others find the combat to be unnecessarily clunky with its mechanics, argue that not having RNG actually makes battles less exciting as well as either lacking or limiting features that makes competitive Pokemon Pokémon battles engaging engaging, such as entry hazards and weather.



** Ganki are everywhere during the first island, have decent stats and only one weakness, and being Electric-type can hit super-effectively most of the Temtem that the player has access to at that point, including one of the starters.

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** Ganki are everywhere during the first island, have decent stats and only one weakness, and being Electric-type Electric-type, can hit super-effectively against most of the Temtem that the player has access to at that point, including one of the starters.



** Sparzy isn't as prolific as Ganki or Barnshe, but like Ganki, it has the Electric type which is very strong early-game, and like Barnshe, has rather good stats compared to what the player has access to early-game. It also has the Last Rush trait, which boosts its damage output significantly if the player's Temtem outnumber the NPC tamer's Temtem (which will be frequently), and its primary attack, Tesla Prison, lowers the target's speed on hit, so even if you can tank the attack, it will be that much harder to get a hit in before you get smacked again. It can also use the Psychosis technique to inflict Doom, guaranteeing that your Temtem will faint in 4 turns.
** Cycrox is a bit different from the above Temtem as it is exclusively encountered late-game; however, its trait Neurotoxins makes its primary attack Wastewater no longer inflict poison, instead inflicting 4 turns of doom, basically turning its main attack into a damaging, 0-hold Psychosis.

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** Sparzy isn't as prolific as Ganki or Barnshe, but like Ganki, it has the Electric type type, which is very strong in the early-game, and like Barnshe, has rather good stats compared to what the player has access to early-game. It also has the Last Rush trait, which boosts its damage output significantly if the player's Temtem outnumber the NPC tamer's Temtem (which will be frequently), and its primary attack, Tesla Prison, lowers the target's speed on hit, so even if you can tank the attack, it will be that much harder to get a hit in before you get smacked again. It can also use the Psychosis technique to inflict Doom, guaranteeing that your Temtem will faint in 4 turns.
** Cycrox is a bit different from the above Temtem Temtem, as it is exclusively encountered in the late-game; however, its trait Neurotoxins makes its primary attack Wastewater no longer inflict poison, instead inflicting 4 turns of doom, basically turning its main attack into a damaging, 0-hold Psychosis.



*** Nessla has a special trait called Electric Synthesize, which heals it if hit by an Electric move. The best part is that Nessla is also a Water/Electric Temtem, giving it a reasonable amount of damage potential. Considering that the Temtem trainers never check for the traits, it's possible to defeat Max's Oree and Dr. Hamijo's Zaobian by sending a combo of Ganki/Gazuma and Nessla, and then spamming Chain Lightning at Temtem that are weak to electric, without the worry of being damaged by electric moves.

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*** Nessla has a special trait called Electric Synthesize, which heals it if it's hit by an Electric move. The best part is that Nessla is also a Water/Electric Temtem, giving it a reasonable amount of damage potential. Considering that the Temtem trainers never check for the traits, it's possible to defeat Max's Oree and Dr. Hamijo's Zaobian by sending a combo of Ganki/Gazuma and Nessla, and then spamming Chain Lightning at Temtem that are weak to electric, without the worry of being damaged by electric moves.



*** [[BearsAreBadNews Yowlar]] was immediately noticed by players as being very overpowered, even before it was obtainable. It's extremely bulky, is weak only to the Mental type, has Show Off to boost its Attack, has two very strong attacks in Savage Suplex and Oshi-Dashi, and is able to heal itself via Hibernate. It's rather slow, but that can become a strength thanks to its trait Comebacker, which increases Yowlar's damage against enemies that attacked it earlier in the turn, to the point that players have begun breeding Yowlar that have the minimum speed possible. Even without support from the aforementioned Kinu, it can be a daunting task to take down a Yowlar since it can sometimes come out ahead against the Mental-types it is supposed to lose to.
*** Nagaise can be considered a game-breaker thanks to its trait Deceit Aura. Deceit Aura functions like the Trick Room move from Pokémon, inverting the speed order and making the slowest Temtem move first in the turn, converting slow, bulky Temtem such as Yowlar and Goolder into fast, bulky Temtem as long as Nagaise remained on the field, making them incredibly difficult to deal with. Goolder deserves special mention due to its Bamboozle technique being able to shield Nagaise for a turn so that Nagaise can boost its stats with Madness Buff. Naga also has the very good Mental type, and the "fastest" sleep move in the game via speed-inverted Lullaby. Deceit Aura was nerfed significantly in the Cipanku patch, being changed to last only for the first 4 turns Nagaise is on the field, but it's still a force to be reckoned with. Deceit Aura was so centralizing, that in the v0.9 update, it was changed to where it now cuts half of its' HP when entering the battlefield.

to:

*** [[BearsAreBadNews Yowlar]] was immediately noticed by players as being very overpowered, even before it was obtainable. It's extremely bulky, is weak only to the Mental type, has Show Off to boost its Attack, has two very strong attacks in Savage Suplex and Oshi-Dashi, and is able to heal itself via Hibernate. It's rather slow, but that can become a strength thanks to its trait Comebacker, which increases Yowlar's damage against enemies that attacked it earlier in the turn, to the point that players have begun breeding Yowlar that have the minimum speed possible. Even without support from the aforementioned Kinu, it can be a daunting task to take down a Yowlar Yowlar, since it can sometimes come out ahead against the Mental-types it is supposed to lose to.
*** Nagaise can be considered a game-breaker thanks to its trait Deceit Aura. Deceit Aura functions like the Trick Room move from Pokémon, ''Pokémon'', inverting the speed order and making the slowest Temtem move first in the turn, converting slow, bulky Temtem such as Yowlar and Goolder into fast, bulky Temtem as long as Nagaise remained remains on the field, making them incredibly difficult to deal with. Goolder deserves special mention due to its Bamboozle technique being able to shield Nagaise for a turn so that Nagaise can boost its stats with Madness Buff. Naga Nagaise also has the very good Mental type, and the "fastest" sleep move in the game via speed-inverted Lullaby. Deceit Aura was nerfed significantly in the Cipanku patch, being changed to last only for the first 4 turns Nagaise is on the field, but it's still a force to be reckoned with. Deceit Aura was so centralizing, centralizing that in the v0.9 update, it was changed to where it now cuts half of its' its user's HP when entering they enter the battlefield.battlefield, making it challenging for Nagaise to stick around.



*** The Fire and Nature-type varieties of Koish are also considered game-breakers. Koish is a Water Temtem that can have any secondary type, which is determined upon capture, and the different varieties each have slightly different move-lists. All Koish had have the trait Synergy Master, which gives a 25% damage boost to the user or its ally when using a synergy technique. In v0.9, its' Synergy Master trait was replaced with Synergy Adept which boosts 15% instead. The alternative trait, Iridescence, inverts all of Koish's defensive matchups (meaning that it is weak to anything that it would otherwise resist and vice-versa), which can be a nasty surprise for an unsuspecting opponent. The Fire-type Koish is by far the best user of the aforementioned Quetza-leño thanks to its Water typing threatening the Earth Temtem which threaten the other Quetza-leño users, as well as threatening the other Quetza-leño users itself. Fire Koish was already strong upon its introduction, but was actually ''buffed'' in the Cipanku update, in which it gained Lava Wave, which is essentially a Quetza-leño that synergizes with Water Temtem instead of Neutrals. This got so bad that [[ObviousRulePatch Quetza-leño was removed from Koish's movepool in version 0.7.2]] (it got to keep Lava Wave, though). Nature Koish isn't as oppressive as its fiery sibling, but its Water-Cutting Lily technique still hits rather hard when used alongside a Water ally, with Babawa being a popular partner thanks to it also knowing WCL; while on paper, both of them are wrecked by Toxic moves, if Koish has Iridescence, it actually ''resists'' Toxic moves, so opponents can't just throw a Toxic-type onto the field and expect it to shut them down every time.

to:

*** The Fire and Nature-type varieties of Koish are also considered game-breakers. Koish is a Water Temtem that can have any secondary type, which is determined upon capture, and the different varieties each have slightly different move-lists. All Koish had have the trait Synergy Master, which gives a 25% damage boost to the user or its ally when using a synergy technique. In v0.9, its' its Synergy Master trait [[{{Nerf}} was replaced with Synergy Adept Adept]], which boosts synergy techniques by 15% instead. The alternative trait, Iridescence, inverts all of Koish's defensive matchups (meaning that it is weak to anything that it would otherwise resist and vice-versa), which can be a nasty surprise for an unsuspecting opponent. The Fire-type Koish is by far the best user of the aforementioned Quetza-leño thanks to its Water typing threatening the Earth Temtem which threaten the other Quetza-leño users, as well as threatening the other Quetza-leño users itself. Fire Koish was already strong upon its introduction, but was actually ''buffed'' in the Cipanku update, in which it gained Lava Wave, which is essentially a Quetza-leño that synergizes with Water Temtem instead of Neutrals. This got so bad that [[ObviousRulePatch Quetza-leño was removed from Koish's movepool in version 0.7.2]] (it got to keep Lava Wave, though). Nature Koish isn't as oppressive as its fiery sibling, but its Water-Cutting Lily technique still hits rather hard when used alongside a Water ally, with Babawa being a popular partner thanks to it also knowing WCL; while on paper, both of them are wrecked by Toxic moves, if Koish has Iridescence, it actually ''resists'' Toxic moves, so opponents can't just throw a Toxic-type onto the field and expect it to shut them down every time.



*** Chimurian has a very ideal stat spread with high defenses and speed, and good attack with only its' Special Attack being bad. It also has the Hostile trait which gives it free Attack and Special Attack buffs upon entering the battlefield, and the Disgrace trait that lowers the defensive stats of any Temtem that switches out. It was so overpowered that its' stats were nerfed in v0.9 and its' still considered one of the strongest Temtem in the game.

to:

*** Chimurian has a very ideal stat spread with high defenses and speed, speed and good attack attack, with only its' its Special Attack being bad. It also has the Hostile trait trait, which gives it free Attack and Special Attack buffs upon entering the battlefield, and the Disgrace trait that trait, which lowers the defensive stats of any Temtem that switches out. It was so overpowered that its' its stats were nerfed in v0.9 9, and its' still it's ''still'' considered one of the strongest Temtem in the game.



** Prior to the 1.0 patch, Valiar was one of, if not the worst [=PvP=] Temtem in the game. While it has good stats, anything it does, every other Mental type in the game, with the possible exception of Mental Koish and Mental Chromeon does better. And it also lacked any 0 Hold Mental Techniques until the 1.0 patch made Telekenetic Shrapnel a 0 Hold Technique.

to:

** Prior to the 1.0 patch, Valiar was one of, if not the worst [=PvP=] Temtem in the game. While it has good stats, anything it does, every other Mental type in the game, with game (with the possible exception of Mental Koish and Mental Chromeon Chromeon) does better. And it also lacked any 0 Hold Mental Techniques until the 1.0 patch made Telekenetic Shrapnel a 0 Hold Technique.



** Joking that ''temtem'' is, in fact, Franchise/{{Digimon}}[=/=]Franchise/YuGiOh[=/=]Franchise/YoKaiWatch[=/=]VideoGame/MonsterRancher[=/=]Franchise/DuelMasters[=/=](insert MonsSeries here).
** "She/Her" "He/Him" "They/Them" [[labelnote:Explanation]]The option to have your character linked to gender-neutral pronouns, and select pronouns separately from your character's body type led to a brief storm of angry gamers bombing ''Temtem'' with negative reviews. This led to those who agreed with the inclusion of non-binary and trans-affirming pronouns joking about the bad reviews en masse.[[/labelnote]]

to:

** Joking that ''temtem'' is, in fact, Franchise/{{Digimon}}[=/=]Franchise/YuGiOh[=/=]Franchise/YoKaiWatch[=/=]VideoGame/MonsterRancher[=/=]Franchise/DuelMasters[=/=](insert ''Franchise/{{Digimon}}''[=/=]''Franchise/YuGiOh''[=/=]''Franchise/YoKaiWatch''[=/=]''VideoGame/MonsterRancher''[=/=]''Franchise/DuelMasters''[=/=](insert MonsSeries here).
** "She/Her" "He/Him" "They/Them" [[labelnote:Explanation]]The option to have your character linked to gender-neutral pronouns, and select pronouns separately from your character's body type type, led to a brief storm of angry ([[HeternormativeCrusader bigoted]]) gamers bombing ''Temtem'' with negative reviews. This led to those who agreed with the inclusion of non-binary and trans-affirming pronouns joking about the bad reviews en masse.[[/labelnote]]



* SurpriseDifficulty: In spite of how cutesy it looks and how casual most other creature-collecting games are, ''Temtem'' pulls absolutely no punches. Enemy Tamers are consistently at or above your level, and provide a serious challenge right from the start.

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* SurpriseDifficulty: In spite of how cutesy it looks and how casual most other creature-collecting games are, ''Temtem'' pulls absolutely no punches. Enemy Tamers are consistently at or above your level, and provide a serious challenge right from the start. [[spoiler:The FinalBoss being a TimeLimitBoss does not help.]]



* TearJerker: Now has its own [[TearJerker/{{Temtem}} page]].
* TheyCopiedItSoItSucks: Being heavily inspired by ''Franchise/{{Pokemon}}'', players either think Temtem is a polished game that is what ''Pokémon'' should be, or a straight rip-off that doesn't do anything better than ''Pokémon''.

to:

* TearJerker: Now has its own [[TearJerker/{{Temtem}} its own page]].
* TheyCopiedItSoItSucks: Being heavily inspired by ''Franchise/{{Pokemon}}'', players either think Temtem ''Temtem'' is a polished game that is what ''Pokémon'' should be, or a straight rip-off that doesn't do anything better than ''Pokémon''.



* WhatDoYouMeanItsNotForKids: Despite the stylized look, ''temtem'' has enough occasional bits of swearing, references to alcohol, and other, more mature topics to make it clear the game is targeting an older audience. Much of the dialogue also touches on some more adult subject matter that would go over a younger player's head, like Professor Konstantinos being a college professor rather than a labcoat-wearing scientist. Admittedly, this is mostly a case of ValuesDissonance, since in its native Spain most of these elements don't raise an eyebrow in kids' media.

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* WhatDoYouMeanItsNotForKids: Despite the stylized look, ''temtem'' has enough occasional bits of swearing, references to alcohol, and other, more mature topics to make it clear the game is targeting an older audience. Much of the dialogue also touches on some more adult subject matter that would go over a younger player's head, like Professor Konstantinos being a college professor rather than a labcoat-wearing scientist. Admittedly, this is mostly a case of ValuesDissonance, since in its native Spain Spain, most of these elements don't raise an eyebrow in kids' media.
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Character comparisons aren't memes.


** Platypet, a blue platypus-like Temtem, quite predictably drew plenty of comparisons and references to Perry the Platypus from ''WesternAnimation/PhineasAndFerb''.
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** The game itself has been met with mixed reception. Some enjoyed Temtem for being a breath of fresh air from Pokemon, while others dislike it since it's essentially getting praises from doing what Pokemon has done before, but being more grindy and tedious. Its combat has been heavily contested as well, some players like it for the lack of RNG and being more strategic than Pokemon, others find the combat to be unnecessarily clunky with its mechanics, argue that not having RNG actually makes battles less exciting as well as either lacking or limiting features that makes competitive Pokemon battles engaging such as entry hazards.

to:

** The game itself has been met with mixed reception. Some enjoyed Temtem for being a breath of fresh air from Pokemon, while others dislike it since it's essentially getting praises from doing what Pokemon has done before, but being more grindy and tedious. Its combat has been heavily contested as well, some players like it for the lack of RNG and being more strategic than Pokemon, others find the combat to be unnecessarily clunky with its mechanics, argue that not having RNG actually makes battles less exciting as well as either lacking or limiting features that makes competitive Pokemon battles engaging such as entry hazards.hazards and weather.

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Broken Base require both side's argument and not just want one.


* BaseBreakingCharacter: Max is a pretty divisive rival. While most people agree they're a jerk, there's a split in regards to how much of a jerk they are. Some people consider them a "love to hate" character, but others feel Max is too much of a jerk and would prefer they be rewritten or cut from the game entirely. [[spoiler: Their DisneyDeath moment and out-of-nowhere HeelFaceTurn didn't help matters.]]
* BrokenBase: The art direction of the monsters is a point of contention. Several fans like the colorful and fantastical designs of the temtems, whilst several others find them to be incredibly generic with only a few memorable designs.
** [[spoiler:Max's HeelFaceTurn. After all the hell they put you through throughout the game, especially in [[FrameUp Quetzal]], all out of petty, spiteful jealousy, seeing them EasilyForgiven and welcomed back to the heroes' side with little to no pushback rubbed a lot of players the wrong way.]]

to:

* BaseBreakingCharacter: Max is a pretty divisive rival. While most people agree they're a jerk, there's a split in regards to how much of a jerk they are. Some people consider them a "love to hate" character, but others feel Max is too much of a jerk and would prefer they be rewritten or cut from the game entirely. [[spoiler: Their DisneyDeath moment and out-of-nowhere HeelFaceTurn didn't help matters.]]
* BrokenBase: BrokenBase:
** The game itself has been met with mixed reception. Some enjoyed Temtem for being a breath of fresh air from Pokemon, while others dislike it since it's essentially getting praises from doing what Pokemon has done before, but being more grindy and tedious. Its combat has been heavily contested as well, some players like it for the lack of RNG and being more strategic than Pokemon, others find the combat to be unnecessarily clunky with its mechanics, argue that not having RNG actually makes battles less exciting as well as either lacking or limiting features that makes competitive Pokemon battles engaging such as entry hazards.
**
The art direction of the monsters is a point of contention. Several fans like the colorful and fantastical designs of the temtems, whilst several others find them to be incredibly generic with only a few memorable designs.
** [[spoiler:Max's HeelFaceTurn. After all the hell they put you through throughout the game, The inclusion of micro-transaction and Battle Pass. Some see their inclusion to be harmless as these are purely cosmetic and not pay-to-win, others argue that being cosmetic alone is a an appealing enough reason to spend money on those, especially in [[FrameUp Quetzal]], all out of petty, spiteful jealousy, seeing them EasilyForgiven and welcomed back to the heroes' side with little its in-game currency, Pansuns being notoriously difficult to no pushback rubbed earn, and don't see Battle Pass having a lot of players the wrong way.]]place in a paid game.



** ''Pokémon'' fans believe it's just a straight ripoff lacking the features that make it ''truly'' a MMO (in early access, has yet to implement global chat, player-versus-player battling is encouraged to be an endgame activity, no co-op ''yet''), see ''temtem'' as overly grindy compared to Pokémon's streamlined endgame, feel that the changes to the meta don't set it apart from ''Pokémon'' enough, and cite the designs as lacking in being iconic like the original generations of Pokémon that have been ingrained in pop culture.

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** ''Pokémon'' fans believe it's just a straight ripoff lacking the features that make it ''truly'' a MMO (in early access, has yet to implement global chat, player-versus-player battling is encouraged to be an endgame activity, no co-op ''yet''), MMO, see ''temtem'' as overly grindy compared to Pokémon's streamlined endgame, feel that the changes to the meta don't set it apart from ''Pokémon'' enough, and cite the designs as lacking in being iconic like the original generations of Pokémon that have been ingrained in pop culture.



* ScrappyMechanic: Breeding is a bit of a mess. If you want a temtem with the exact traits and abilities you want, be prepared to do a huge amount of grinding and money spending, since nearly everything about what a new temtem inherits is completely random. Also, a temtem can only be bred a fixed number of times, with offspring inheriting their parents' fertility value (meaning that the offspring of a parent that becomes sterile upon breeding will be sterile itself), and the various "Telomere Hack" items that can be used to adjust a temtem's stats also lower fertility.

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* ScrappyMechanic: Breeding is a bit of a mess. If you want a temtem with the exact traits and abilities you want, be prepared to do a huge amount of grinding and money spending, since nearly everything about what a new temtem inherits is completely random. Also, a temtem can only be bred a fixed number of times, with offspring inheriting their parents' fertility value (meaning that the offspring of a parent that becomes sterile upon breeding will be sterile itself), and the various "Telomere Hack" items that can be used to adjust a temtem's stats also lower fertility.
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** [[spoiler:Max's HeelFaceTurn. After all the hell they put you through throughout the game, especially in [[FrameUp Quetzal]], all out of petty, spiteful jealousy, seeing them EasilyForgiven and welcomed back to the heroes' side with little to no pushback rubbed a lot of players the wrong way.

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** [[spoiler:Max's HeelFaceTurn. After all the hell they put you through throughout the game, especially in [[FrameUp Quetzal]], all out of petty, spiteful jealousy, seeing them EasilyForgiven and welcomed back to the heroes' side with little to no pushback rubbed a lot of players the wrong way.]]
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** [[spoiler:Max's HeelFaceTurn. After all the hell they put you through throughout the game, especially in [[FrameUp Quetzal]], all out of petty, spiteful jealousy, seeing them EasilyForgiven and welcomed back to the heroes' side with little to no pushback rubbed a lot of players the wrong way.

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* LowTierLetdown:
** Prior to the 1.0 patch, Valiar was one of, if not the worst [=PvP=] Temtem in the game. While it has good stats, anything it does, every other Mental type in the game, with the possible exception of Mental Koish and Mental Chromeon does better. And it also lacked any 0 Hold Mental Techniques until the 1.0 patch made Telekenetic Shrapnel a 0 Hold Technique.
** Broccolem has the same problems as Valiar did before 1.0 in that it's outclassed by every other Nature and Melee type in what it can do.



* TierInducedScrappy:
** Prior to the 1.0 patch, Valiar was one of, if not the worst [=PvP=] Temtem in the game. While it has good stats, anything it does, every other Mental type in the game, with the possible exception of Mental Koish and Mental Chromeon does better. And it also lacked any 0 Hold Mental Techniques until the 1.0 patch made Telekenetic Shrapnel a 0 Hold Technique.
** Broccolem has the same problems as Valiar did before 1.0 in that it's outclassed by every other Nature and Melee type in what it can do.
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May someone rewrite the Narm Charm example?

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* NarmCharm: The song (especially [[https://www.youtube.com/watch?v=exhB-TBT-UY the full version]]) from the trailer has the cheese and fun of a [[Creator/FourKidsEntertainment 4Kids]]-dubbed opening title. The actually great animation from the trailer doesn't hurt, either.

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** The single-stage Temtems with low catch rates and a 5% encounter rate in one area -- Rhoulder, Ocerara, Innki, Shuine, Kinu, and Gharunder -- are collectively referred to as [=5%ers=].

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** The single-stage Temtems Tems with low catch rates and a 5% encounter rate in one area -- Rhoulder, Ocerara, Innki, Shuine, Kinu, Gharunder, and Gharunder Yowlar -- are collectively referred to as [=5%ers=].[=5%ers=].
** Some techniques are referred to with shortened names in competitive circles. For example, Energy Manipulation is shortened to Emanip.

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* TierInducedScrappy: Valiar is one of, if not the worst [=PvP=] Temtem in the game. While it has good stats, anything it does, every other Mental type in the game, with the possible exception of Mental Koish and Mental Chromeon does better. And it also lacks any 0 Hold Mental Techniques until the 1.0 patch made Telekenetic Shrapnel a 0 Hold Technique.

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* TierInducedScrappy: TierInducedScrappy:
** Prior to the 1.0 patch,
Valiar is was one of, if not the worst [=PvP=] Temtem in the game. While it has good stats, anything it does, every other Mental type in the game, with the possible exception of Mental Koish and Mental Chromeon does better. And it also lacks lacked any 0 Hold Mental Techniques until the 1.0 patch made Telekenetic Shrapnel a 0 Hold Technique.Technique.
** Broccolem has the same problems as Valiar did before 1.0 in that it's outclassed by every other Nature and Melee type in what it can do.
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** The single-stage Temtems with low catch rates and a 5% encounter rate in one area -- Ocerara, Innki, Shuine, Kinu, and Gharunder -- are collectively referred to as [=5%ers=].

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** The single-stage Temtems with low catch rates and a 5% encounter rate in one area -- Rhoulder, Ocerara, Innki, Shuine, Kinu, and Gharunder -- are collectively referred to as [=5%ers=].
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None


* TierInducedScrappy: Valiar is one of, if not the worst [=PvP=] Temtem in the game. While it has good stats, anything it does, every other Mental type in the game, with the possible exception of Mental Koish and Mental Chromeon does better. And it also lacks any 0 Hold Mental Techniques.

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* TierInducedScrappy: Valiar is one of, if not the worst [=PvP=] Temtem in the game. While it has good stats, anything it does, every other Mental type in the game, with the possible exception of Mental Koish and Mental Chromeon does better. And it also lacks any 0 Hold Mental Techniques.Techniques until the 1.0 patch made Telekenetic Shrapnel a 0 Hold Technique.
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* DancingBear: The game was launched in early access during a period of heavy dissatisfaction among the ''Franchise/{{Pokemon}}'' fanbase concerning the state of the series: from the [[TaintedByThePreview early controversy]] surrounding ''VideoGame/PokemonSwordAndShield'' placing a strict restriction on the Mons available for use, to the underwhelming quality of said game upon release. In addition to its superb timing, ''temtem'' also had [[https://temtem.fandom.com/wiki/Platypet Platypet]], a popular "Fakemon" that they got the rights to use in their game. ''temtem'' saw tens of thousands of players in early 2020, but activity soon fell drastically as many ''Pokémon'' fans who approached ''temtem'' as a replacement found it too different mechanically to truly serve as one. The game does continue to see temporary spikes in players whenever a new island gets released, however.

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* DancingBear: The game was launched in early access during a period of heavy dissatisfaction among the ''Franchise/{{Pokemon}}'' fanbase concerning the state of the series: from the [[TaintedByThePreview early controversy]] surrounding ''VideoGame/PokemonSwordAndShield'' placing a strict restriction on the Mons available for use, to the underwhelming contested quality of said game upon release. In addition to its superb timing, ''temtem'' also had [[https://temtem.fandom.com/wiki/Platypet Platypet]], a popular "Fakemon" that they got the rights to use in their game. ''temtem'' saw tens of thousands of players in early 2020, but activity soon fell drastically as many ''Pokémon'' fans who approached ''temtem'' as a replacement found it too different mechanically to truly serve as one. The game does continue to see temporary spikes in players whenever a new island gets released, however.
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Correction


* BaseBreakingCharacter: Max is a pretty divisive rival. While most people agree they're a jerk, there's a split in regards to how much of a jerk they are. Some people consider them a "love to hate" character, but others feel Max is too much of a jerk and would prefer they be rewritten or cut from the game entirely. [[spoiler: Their DisneyDeath moment and out-of-nowhere FaceHeelTurn didn't help matters.]]

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* BaseBreakingCharacter: Max is a pretty divisive rival. While most people agree they're a jerk, there's a split in regards to how much of a jerk they are. Some people consider them a "love to hate" character, but others feel Max is too much of a jerk and would prefer they be rewritten or cut from the game entirely. [[spoiler: Their DisneyDeath moment and out-of-nowhere FaceHeelTurn HeelFaceTurn didn't help matters.]]
Is there an issue? Send a MessageReason:
None


* BaseBreakingCharacter: Max is a pretty divisive rival. While most people agree they're a jerk, there's a split in regards to how much of a jerk they are. Some people consider them a "love to hate" character, but others feel Max is too much of a jerk and would prefer they be rewritten or cut from the game entirely. [[spoiler: Their DisneyDeath moment and FaceHeelTurn didn't help matters.]]

to:

* BaseBreakingCharacter: Max is a pretty divisive rival. While most people agree they're a jerk, there's a split in regards to how much of a jerk they are. Some people consider them a "love to hate" character, but others feel Max is too much of a jerk and would prefer they be rewritten or cut from the game entirely. [[spoiler: Their DisneyDeath moment and out-of-nowhere FaceHeelTurn didn't help matters.]]
Is there an issue? Send a MessageReason:
None


* BaseBreakingCharacter: Max is a pretty divisive rival. While most people agree they're a jerk, there's a split in regards to how much of a jerk they are. Some people consider them a "love to hate" character, but others feel Max is too much of a jerk and would prefer they be rewritten or cut from the game entirely.

to:

* BaseBreakingCharacter: Max is a pretty divisive rival. While most people agree they're a jerk, there's a split in regards to how much of a jerk they are. Some people consider them a "love to hate" character, but others feel Max is too much of a jerk and would prefer they be rewritten or cut from the game entirely. [[spoiler: Their DisneyDeath moment and FaceHeelTurn didn't help matters.]]

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** PvP examples:

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** PvP [=PvP=] examples:



*** Nagaise can be considered a game-breaker thanks to its trait Deceit Aura. Deceit Aura functions like the Trick Room move from Pokémon, inverting the speed order and making the slowest Temtem move first in the turn, converting slow, bulky Temtem such as Yowlar and Goolder into fast, bulky Temtem as long as Nagaise remained on the field, making them incredibly difficult to deal with. Goolder deserves special mention due to its Bamboozle technique being able to shield Nagaise for a turn so that Nagaise can boost its stats with Madness Buff. Naga also has the very good Mental type, and the "fastest" sleep move in the game via speed-inverted Lullaby. Deceit Aura was nerfed significantly in the Cipanku patch, being changed to last only for the first 4 turns Nagaise is on the field, but it's still a force to be reckoned with.

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*** Nagaise can be considered a game-breaker thanks to its trait Deceit Aura. Deceit Aura functions like the Trick Room move from Pokémon, inverting the speed order and making the slowest Temtem move first in the turn, converting slow, bulky Temtem such as Yowlar and Goolder into fast, bulky Temtem as long as Nagaise remained on the field, making them incredibly difficult to deal with. Goolder deserves special mention due to its Bamboozle technique being able to shield Nagaise for a turn so that Nagaise can boost its stats with Madness Buff. Naga also has the very good Mental type, and the "fastest" sleep move in the game via speed-inverted Lullaby. Deceit Aura was nerfed significantly in the Cipanku patch, being changed to last only for the first 4 turns Nagaise is on the field, but it's still a force to be reckoned with. Deceit Aura was so centralizing, that in the v0.9 update, it was changed to where it now cuts half of its' HP when entering the battlefield.



*** The Fire and Nature-type varieties of Koish are also considered game-breakers. Koish is a Water Temtem that can have any secondary type, which is determined upon capture, and the different varieties each have slightly different move-lists. All Koish can have the trait Synergy Master, which gives a 25% damage boost to the user or its ally when using a synergy technique. The alternative trait, Iridescence, inverts all of Koish's defensive matchups (meaning that it is weak to anything that it would otherwise resist and vice-versa), which can be a nasty surprise for an unsuspecting opponent. The Fire-type Koish is by far the best user of the aforementioned Quetza-leño thanks to its Water typing threatening the Earth Temtem which threaten the other Quetza-leño users, as well as threatening the other Quetza-leño users itself. Fire Koish was already strong upon its introduction, but was actually ''buffed'' in the Cipanku update, in which it gained Lava Wave, which is essentially a Quetza-leño that synergizes with Water Temtem instead of Neutrals. This got so bad that [[ObviousRulePatch Quetza-leño was removed from Koish's movepool in version 0.7.2]] (it got to keep Lava Wave, though). Nature Koish isn't as oppressive as its fiery sibling, but its Water-Cutting Lily technique still hits rather hard when used alongside a Water ally, with Babawa being a popular partner thanks to it also knowing WCL; while on paper, both of them are wrecked by Toxic moves, if Koish has Iridescence, it actually ''resists'' Toxic moves, so opponents can't just throw a Toxic-type onto the field and expect it to shut them down every time.

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*** The Fire and Nature-type varieties of Koish are also considered game-breakers. Koish is a Water Temtem that can have any secondary type, which is determined upon capture, and the different varieties each have slightly different move-lists. All Koish can had have the trait Synergy Master, which gives a 25% damage boost to the user or its ally when using a synergy technique. technique. In v0.9, its' Synergy Master trait was replaced with Synergy Adept which boosts 15% instead. The alternative trait, Iridescence, inverts all of Koish's defensive matchups (meaning that it is weak to anything that it would otherwise resist and vice-versa), which can be a nasty surprise for an unsuspecting opponent. The Fire-type Koish is by far the best user of the aforementioned Quetza-leño thanks to its Water typing threatening the Earth Temtem which threaten the other Quetza-leño users, as well as threatening the other Quetza-leño users itself. Fire Koish was already strong upon its introduction, but was actually ''buffed'' in the Cipanku update, in which it gained Lava Wave, which is essentially a Quetza-leño that synergizes with Water Temtem instead of Neutrals. This got so bad that [[ObviousRulePatch Quetza-leño was removed from Koish's movepool in version 0.7.2]] (it got to keep Lava Wave, though). Nature Koish isn't as oppressive as its fiery sibling, but its Water-Cutting Lily technique still hits rather hard when used alongside a Water ally, with Babawa being a popular partner thanks to it also knowing WCL; while on paper, both of them are wrecked by Toxic moves, if Koish has Iridescence, it actually ''resists'' Toxic moves, so opponents can't just throw a Toxic-type onto the field and expect it to shut them down every time.



*** Chimurian has a very ideal stat spread with high defenses and speed, and good attack with only its' Special Attack being bad. It also has the Hostile trait which gives it free Attack and Special Attack buffs upon entering the battlefield, and the Disgrace trait that lowers the defensive stats of any Temtem that switches out. It was so overpowered that its' stats were nerfed in v0.9 and its' still considered one of the strongest Temtem in the game.



* TierInducedScrappy: Valiar is one of, if not the worst [=PvP=] Temtem in the game. While it has good stats, anything it does, every other Mental type in the game, with the possible exception of Mental Koish and Mental Chromeon does better. And it also lacks any 0 Hold Mental Techniques.



* WhatDoYouMeanItsNotForKids: Despite the stylized look, ''temtem'' has enough occasional bits of swearing, references to alcohol, and other, more mature topics to make it clear the game is targeting an older audience. Much of the dialogue also touches on some more adult subject matter that would go over a younger player's head, like Professor Konstantinos being a college professor rather than a labcoat-wearing scientist. Admittedly, this is mostly a case of ValuesDissonance, since in its native Spain most of these elements don't raise an eyebrow in kids media.

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* WhatDoYouMeanItsNotForKids: Despite the stylized look, ''temtem'' has enough occasional bits of swearing, references to alcohol, and other, more mature topics to make it clear the game is targeting an older audience. Much of the dialogue also touches on some more adult subject matter that would go over a younger player's head, like Professor Konstantinos being a college professor rather than a labcoat-wearing scientist. Admittedly, this is mostly a case of ValuesDissonance, since in its native Spain most of these elements don't raise an eyebrow in kids kids' media.
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Removed the term "right-wing" here because it's a bit too specific for such a broad statement. In some cases, people may consider their political wings not to align with social views (like conservative centrists, conservative leftists, [=TER Fs], or gender-inclusive rightwingers). Also made some other small changes.


** Platypet, a platypus-like Temtem, quite predictably drew plenty of comparisons and references to [[WesternAnimation/PhineasAndFerb Perry the Platypus]].
** "She/Her" "He/Him" "They/Them" [[labelnote:Explanation]]The option to have your character linked to gender-neutral pronouns, and select pronouns separately from your character's body type led to a brief storm of angry right-wing gamers bombing ''Temtem'' with negative reviews. This led to those who agreed with the inclusion of non-binary and trans-affirming pronouns joking about the bad reviews en masse.[[/labelnote]]

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** Platypet, a blue platypus-like Temtem, quite predictably drew plenty of comparisons and references to [[WesternAnimation/PhineasAndFerb Perry the Platypus]].
Platypus from ''WesternAnimation/PhineasAndFerb''.
** "She/Her" "He/Him" "They/Them" [[labelnote:Explanation]]The option to have your character linked to gender-neutral pronouns, and select pronouns separately from your character's body type led to a brief storm of angry right-wing angry gamers bombing ''Temtem'' with negative reviews. This led to those who agreed with the inclusion of non-binary and trans-affirming pronouns joking about the bad reviews en masse.[[/labelnote]]



* UnintentionallyUnsympathetic: [[spoiler:After Max, who had spent the whole game up to that point working with the Belsotos and even got the player falsely imprisoned, "dies" at the end of the Kisiwa storyline, everyone suddenly starts feeling sorry for them. Many players found this tonal shift jarring.]]

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* UnintentionallyUnsympathetic: [[spoiler:After Max, who had spent the whole game up to that point working with the Belsotos and even got the player falsely imprisoned, "dies" at the end of the Kisiwa storyline, everyone suddenly starts feeling sorry for them. ]] Many players found this tonal shift jarring.]]

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