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Changed line(s) 6,7 (click to see context) from:
* ScrappyMechanic: Vehicle handling. This is a big part of what makes ThatOneLevel into That One Level, as Fine Arts is very vehicle-oriented. The issue is that most of the cars are too low to the ground, meaning it's easy for them to get high-centered or stuck and they will run into the sides of hills and stop dead. Vehicles of all sizes getting stuck on debris or terrain is a long-running issue.
* ThatOneLevel: Before being redesigned, "Fine Arts" was infamous for being extremely difficult to 100%. You need to grab 8 paintings, with the catch being that they're spread out over the level and you're not allowed to move any of them beforehand, meaning the objective is basically to reach 8 checkpoints in 60 seconds. ''The entire community'' has managed to find only ''one'' possible route that could achieve the goal in time.
* ThatOneLevel: Before being redesigned, "Fine Arts" was infamous for being extremely difficult to 100%. You need to grab 8 paintings, with the catch being that they're spread out over the level and you're not allowed to move any of them beforehand, meaning the objective is basically to reach 8 checkpoints in 60 seconds. ''The entire community'' has managed to find only ''one'' possible route that could achieve the goal in time.
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* ScrappyMechanic: Vehicle handling. This is a big part of what makes ThatOneLevel into That One Level, as Fine Arts "Fine Arts" is very vehicle-oriented. The issue is that most of the cars are too low to the ground, meaning it's easy for them to get high-centered or stuck and they will run into the sides of hills and stop dead. Vehicles of all sizes getting stuck on debris or terrain is a long-running issue.
* ThatOneLevel: Before being redesigned, "Fine Arts" was infamous for being extremely difficult to100%. 100% complete. You need to grab 8 paintings, with the catch being that they're spread out over the level and you're not allowed to move any of them beforehand, meaning the objective is basically to reach 8 checkpoints in 60 seconds. ''The entire community'' The community has managed to find only ''one'' possible route that could achieve the goal in time.time. Version 0.7 would reduce the amount of paintings to 6, making it somewhat easier.
* ThatOneLevel: Before being redesigned, "Fine Arts" was infamous for being extremely difficult to
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Changed line(s) 1,2 (click to see context) from:
* AuthorsSavingThrow:
** When Part I came out, a critique of the game was that the campaign being largely {{timed mission}}s didn't mesh well with the destruction sandbox that the game is arguably most famous for[[note]]The developers even admit the campaign at the time was more an afterthought, as they first made the destruction engine and then tried to to come up with something so the game would be less barebones[[/note]]. Part II features less timed missions and more action oriented levels.
** When Part I came out, a critique of the game was that the campaign being largely {{timed mission}}s didn't mesh well with the destruction sandbox that the game is arguably most famous for[[note]]The developers even admit the campaign at the time was more an afterthought, as they first made the destruction engine and then tried to to come up with something so the game would be less barebones[[/note]]. Part II features less timed missions and more action oriented levels.
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* AuthorsSavingThrow:
**AuthorsSavingThrow: When Part I came out, a critique of the game was that the campaign being largely {{timed mission}}s didn't mesh well with the destruction sandbox that the game is arguably most famous for[[note]]The developers even admit the campaign at the time was more an afterthought, as they first made the destruction engine and then tried to to come up with something so the game would be less barebones[[/note]]. Part II features less timed missions and more action oriented levels.
**
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* GoodBadBugs:
** Before an update patched it, it was possible to fool the alarm system by [[StealTheSurroundings simply cutting off the entire piece of wall / floor / whatever the alarm is attached to]]. As long as the chunk being cut off is big enough to fool the alarm into thinking it's still attached to the car, you're golden.
** Before an update patched it, it was possible to fool the alarm system by [[StealTheSurroundings simply cutting off the entire piece of wall / floor / whatever the alarm is attached to]]. As long as the chunk being cut off is big enough to fool the alarm into thinking it's still attached to the car, you're golden.
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* GoodBadBugs:
**GoodBadBugs: Before an update patched it, it was possible to fool the alarm system by [[StealTheSurroundings simply cutting off the entire piece of wall / floor / whatever the alarm is attached to]]. As long as the chunk being cut off is big enough to fool the alarm into thinking it's still attached to the car, you're golden.
**
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* ThatOneLevel:
** Before being redeisgned, "Fine Arts" is infamous for being extremely difficult to 100%. You need to grab 8 paintings, with the catch being that they're spread out over the level and you're not allowed to move any of them beforehand, meaning the objective is basically to reach 8 checkpoints in 60 seconds. ''The entire community'' has managed to find only ''one'' route that could achieve the goal in time.
** Before being redeisgned, "Fine Arts" is infamous for being extremely difficult to 100%. You need to grab 8 paintings, with the catch being that they're spread out over the level and you're not allowed to move any of them beforehand, meaning the objective is basically to reach 8 checkpoints in 60 seconds. ''The entire community'' has managed to find only ''one'' route that could achieve the goal in time.
to:
* ThatOneLevel:
**ThatOneLevel: Before being redeisgned, redesigned, "Fine Arts" is was infamous for being extremely difficult to 100%. You need to grab 8 paintings, with the catch being that they're spread out over the level and you're not allowed to move any of them beforehand, meaning the objective is basically to reach 8 checkpoints in 60 seconds. ''The entire community'' has managed to find only ''one'' possible route that could achieve the goal in time.
**
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Changed line(s) 4 (click to see context) from:
** Part II has multiple slightly less stressful missions, including another pure demolition level involving destroying a yacht. The first mission where security robots are on patrol is also relatively easy, since they can be disabled temporarily with a single rocket and then thrown in the water, or even lured out to the ice where you can just destroy the ice under them and send them to a watery grave.
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** Part II has multiple slightly less stressful missions, including another pure demolition level involving destroying a yacht. The first mission where security robots are on patrol is also relatively easy, since they can be disabled temporarily with a single rocket and then thrown in the water, or even lured out to the ice where you can just destroy the ice under them and send them to a watery grave. The rest of the missions involving robots aside from the mall (which doesn't have any water and the robots will trigger the alarm if they fully detect you) are relatively easy as well, though they get more challenging with different robots, and the second-last mission features a much larger one that needs an entire vehicle to force into the water.
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Added DiffLines:
* ScrappyMechanic: Vehicle handling. This is a big part of what makes ThatOneLevel into That One Level, as Fine Arts is very vehicle-oriented. The issue is that most of the cars are too low to the ground, meaning it's easy for them to get high-centered or stuck and they will run into the sides of hills and stop dead. Vehicles of all sizes getting stuck on debris or terrain is a long-running issue.
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None
Added DiffLines:
** Part II has multiple slightly less stressful missions, including another pure demolition level involving destroying a yacht. The first mission where security robots are on patrol is also relatively easy, since they can be disabled temporarily with a single rocket and then thrown in the water, or even lured out to the ice where you can just destroy the ice under them and send them to a watery grave.
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None
Added DiffLines:
* GoodBadBugs:
** Before an update patched it, it was possible to fool the alarm system by [[StealTheSurroundings simply cutting off the entire piece of wall / floor / whatever the alarm is attached to]]. As long as the chunk being cut off is big enough to fool the alarm into thinking it's still attached to the car, you're golden.
** Before an update patched it, it was possible to fool the alarm system by [[StealTheSurroundings simply cutting off the entire piece of wall / floor / whatever the alarm is attached to]]. As long as the chunk being cut off is big enough to fool the alarm into thinking it's still attached to the car, you're golden.
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Changed line(s) 4 (click to see context) from:
* EnjoyTheGameSkipTheStory: A not-insignificant number of people bought this game purely to blow stuff up.
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* EnjoyTheGameSkipTheStory: PlayTheGameSkipTheStory: A not-insignificant number of people bought this game purely to blow stuff up.
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Corrected the title.
Changed line(s) 4 (click to see context) from:
* EnjoyTheStorySkipTheGame: A not-insignificant number of people bought this game purely to blow stuff up.
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* EnjoyTheStorySkipTheGame: EnjoyTheGameSkipTheStory: A not-insignificant number of people bought this game purely to blow stuff up.
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Changed line(s) 1 (click to see context) from:
* BreatherLevel: A good way through the campaign, you'll be asked to just... Level a tower. That's it. Aside from all the construction equipment lying around, you're given a box of bombs to use long before you can unlock them for the rest of the game.
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* AuthorsSavingThrow:
** When Part I came out, a critique of the game was that the campaign being largely {{timed mission}}s didn't mesh well with the destruction sandbox that the game is arguably most famous for[[note]]The developers even admit the campaign at the time was more an afterthought, as they first made the destruction engine and then tried to to come up with something so the game would be less barebones[[/note]]. Part II features less timed missions and more action oriented levels.
* BreatherLevel: A good way through the campaign, you'll be asked to just... Level a tower. That's it. Aside from all the construction equipment lying around, you're given a box of bombs to use long before you can unlock them for the rest of thegame.game.
* EnjoyTheStorySkipTheGame: A not-insignificant number of people bought this game purely to blow stuff up.
* ThatOneLevel:
** Before being redeisgned, "Fine Arts" is infamous for being extremely difficult to 100%. You need to grab 8 paintings, with the catch being that they're spread out over the level and you're not allowed to move any of them beforehand, meaning the objective is basically to reach 8 checkpoints in 60 seconds. ''The entire community'' has managed to find only ''one'' route that could achieve the goal in time.
** When Part I came out, a critique of the game was that the campaign being largely {{timed mission}}s didn't mesh well with the destruction sandbox that the game is arguably most famous for[[note]]The developers even admit the campaign at the time was more an afterthought, as they first made the destruction engine and then tried to to come up with something so the game would be less barebones[[/note]]. Part II features less timed missions and more action oriented levels.
* BreatherLevel: A good way through the campaign, you'll be asked to just... Level a tower. That's it. Aside from all the construction equipment lying around, you're given a box of bombs to use long before you can unlock them for the rest of the
* EnjoyTheStorySkipTheGame: A not-insignificant number of people bought this game purely to blow stuff up.
* ThatOneLevel:
** Before being redeisgned, "Fine Arts" is infamous for being extremely difficult to 100%. You need to grab 8 paintings, with the catch being that they're spread out over the level and you're not allowed to move any of them beforehand, meaning the objective is basically to reach 8 checkpoints in 60 seconds. ''The entire community'' has managed to find only ''one'' route that could achieve the goal in time.
Is there an issue? Send a MessageReason:
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Added DiffLines:
* BreatherLevel: A good way through the campaign, you'll be asked to just... Level a tower. That's it. Aside from all the construction equipment lying around, you're given a box of bombs to use long before you can unlock them for the rest of the game.