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* SacredCow: While arguments about which modern era releases are better than others can get pretty heated, the P's is widely regarded as the best color release - if not ''the'' best Tamagotchi virtual pet altogether - in part due to the sheer amount of built-in content it has (even before any additions provided by the Deco Pierces) and being a versatile platform for custom content, including but not limited to characters and complete English translation patches.

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* HilariousInHindsight: Kenji Watanabe, the character designer for the original Tamagotchis, initially wanted to scrap Mametchi because he felt it was too "cute" compared to what he thought the Tamagotchis should look like. Decades later, Mametchi would be overshadowed by new Tamagotchis that were even ''cuter'' than him.

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* HilariousInHindsight: Kenji Watanabe, Akihiro Yokoi, one of the character designer for the original Tamagotchis, creator of Tamagotchi, initially wanted to scrap Mametchi because he felt it was too "cute" compared to what he thought the Tamagotchis should look like. Decades later, Mametchi would be overshadowed by new Tamagotchis that were even ''cuter'' than him.



** The Uni's inability to be turned off outside of letting the battery run flat is near-universally reviled, with frustrations stemming from people wanting to take a break from their Unis but not willing to kill their Tamagotchi just to do so, worrying about damaging the battery through this method, and wondering why Bandai decided to give the [[Franchise/{{Digimon}} Vital Bracelet and Digital Monster Color]] ways to be turned off but not doing the same for the Uni.
*** The Uni has also received multiple updates, one of them including an option to adjust volume, but as of writing there are still no features to turn off the Uni, which doesn't help.

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** The Uni's inability to be turned off outside of letting the battery run flat is near-universally reviled, prior to later updates, with frustrations stemming from people wanting to take a break from their Unis but not willing to kill their Tamagotchi just to do so, worrying about there existed early alternatives such as restarting when in the egg stage or draining the battery but both of them had their issues with the former requiring for the user to ditch their current character completely and the latter carrying the risk of damaging the battery through this method, and wondering battery, The community wondered why Bandai decided to give the [[Franchise/{{Digimon}} Vital Bracelet and Digital Monster Color]] ways to be turned off but not doing the same for the Uni.
*** The Uni has also received multiple updates, one of them including an option
Uni. Thankfully the problem seems to adjust volume, but as of writing there are still no features be fixed with recent updates adding a toggle to turn it off through a special menu accessed by holding A and C simultaneously while "Digital friends of the Uni, which doesn't help.world" is on screen,

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** The Happiness meter Introduced in Tamagotchi Plus Color. Replacing the original Happy meter, it's measured in points (0-100, represented by 20 colored squares). It affects not only how the Tamagotchi grows, but also how it behaves and reacts to the user. The problem is ''raising'' the Happiness takes a huge amount of time, it lowers very quickly, and it can only be filled halfway during the first three stages of life, [[GuideDangIt which the instructions don't warn you about]]. The end result is a lot of Tamagotchis sadly sulking in the corner of their room, with players not understanding what they're doing wrong.

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** The Happiness meter Introduced in Tamagotchi Plus Color. Replacing the original Happy meter, it's measured in points (0-100, represented by 20 colored squares). It affects not only how the Tamagotchi grows, but also how it behaves and reacts to the user. The problem is ''raising'' the Happiness takes a huge amount of time, it lowers very quickly, and it can only be filled halfway during the first three stages of life, [[GuideDangIt which the instructions don't warn you about]]. The end result is a lot of Tamagotchis sadly sulking in the corner of their room, with players not understanding what they're doing wrong. Thankfully, in the Smart and the Uni raising happiness is much easier.



*** The Uni has also received multiple updates, one of them including an option to adjust volume, but as of writing there are still no features to turn off the Uni, which doesn't help.



** When your Tamagotchi dies.

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** When your Tamagotchi dies.dies or runs away. For the latter, they'll often leave a letter saying that they hope they can be taken good care of next time.


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** A more bittersweet one than sad one, but on the Pix and the Uni, the Tamagotchi can move out on their own and both toys play an emotional song when they leave. The [=4U=] also has your Tamagotchi require that they leave, but it's a bit less sad, with a happier song playing and your pet leaving a letter expressing their gratitude.
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* TheProblemWithLicensedGames: The [[[[VideoGame/{{Tamagotchi}} original Game Boy game]] is notorious for how easy killing a Tamagotchi is (even moreso than the [[NintendoHard Ocean]]) and thanks [[EarlyInstallmentWeirdness to being part of the Vintage era]] they can die from old age. The entire Game Boy trilogy's death scenes are also infamous for their disturbing ways of playing out, even to some adults.

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* TheProblemWithLicensedGames: The [[[[VideoGame/{{Tamagotchi}} [[VideoGame/{{Tamagotchi}} original Game Boy game]] is notorious for how easy killing a Tamagotchi is (even moreso than the [[NintendoHard Ocean]]) and thanks [[EarlyInstallmentWeirdness to being part of the Vintage era]] they can die from old age. The entire Game Boy trilogy's death scenes are also infamous for their disturbing ways of playing out, even to some adults.

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* TheProblemWithLicensedGames: The original Game Boy game is notorious for how easy killing a Tamagotchi is (even moreso than the [[NintendoHard Ocean]]) and thanks [[EarlyInstallmentWeirdness for being part of the Vintage era]] they can die from old age. The entire Game Boy trilogy's death scenes are also infamous for their disturbing ways of playing out, even to some adults.

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* TheProblemWithLicensedGames: The [[[[VideoGame/{{Tamagotchi}} original Game Boy game game]] is notorious for how easy killing a Tamagotchi is (even moreso than the [[NintendoHard Ocean]]) and thanks [[EarlyInstallmentWeirdness for to being part of the Vintage era]] they can die from old age. The entire Game Boy trilogy's death scenes are also infamous for their disturbing ways of playing out, even to some adults.

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** Obtaining the special characters on Entama/Uratama. For the former, it requires the user to get at least 200 points in the respective skill points to get the best job by the time the character graduates from school on day 9... then all up to 999 points by day 11. Unless cheats like codes manipulations are used, it requires the user to spam either the game or the GUTS-up item for a long time. Even with tools like [=EnWareHouse=], it still takes a long time to fill up your guts points. On the V4 and V4.5, it's easier, since the school minigame has no RNG and they give a lot of free skill points for you to reach the 350 points requirement more easily.

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** Meruhetchi from the Yasashii differs from good care teens on most vintage models in that good care alone isn't enough to obtain it. A Hoppetchi needs to have a ''very'' specific discipline level - not too high and not too low - and its stats cannot be allowed to even as much as reach midway with the exception of the daily hunger calls in the morning. If you make even just the smallest slip up, it '''will'' become Mayumarutchi.
** Obtaining the special characters on Entama/Uratama. For the former, it requires the user to get at least 200 points in the respective skill points to get the best job by the time the character graduates from school on day 9... then all up to 999 points (''and'' a three-star rating, should it not be attained by that point) by day 11. Unless cheats like codes manipulations are used, it requires the user to spam either the game or the GUTS-up item for a long time. Even with tools like [=EnWareHouse=], Enwarehouse, it still takes a long time to fill up your guts points. On the V4 and V4.5, it's easier, since the school minigame has no RNG and they give a lot of free skill points for you to reach the 350 points requirement more easily. Should the Tamagotchi graduate prior to evolution, however, users will find themselves impeded by the daily skill points limit from the job minigames.

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* CheeseStrategy: Want to quickly increase happiness without going through tedious minigames? You can simply spam the default snacks. Starting from the Connection series, getting toothache isn't even a care mistake and snacks do no harm to your Tamagotchi characters otherwise (although in the Tama-Go overfeeding will cause your Tamgotchi to be obese, you can simply give them some medicine). It's also doable in Angel so you can quickly improve Angel Power. The only modern Tamagotchi where you can't do it would be 4U where even the default snack fills hunger.

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* CheeseStrategy: CheeseStrategy:
** In general:
Want to quickly increase happiness without going through tedious minigames? You can simply spam the default snacks. Starting from the Connection series, getting toothache isn't even a care mistake and snacks do no harm to your Tamagotchi characters otherwise (although in the Tama-Go overfeeding will cause your Tamgotchi to be obese, you can simply give them some medicine). It's also doable in Angel so you can quickly improve Angel Power. The only modern Tamagotchi where you can't do it would be 4U where even the default snack fills hunger.hunger.
** On the Uni, you can increase happiness quickly by entering and exiting the Tamaverse. Doing so once can fill as much as ''half of the happiness bar'' (although unlike previous releases the happiness bar here is significantly easier to raise, feeding too much snack or playing too many minigames can risk getting unwanted teens and adults)!



** The overall toy; many people have had less trouble taking care of a real animal than a Tamagotchi or anything similar. It's particularly bad with the vintage releases - as the Tamagotchi grows older, the rate at which its hearts begin to deplete grows until the point where they're needier than the babies. Later installments have significantly reduced the stress of taking care of a Tamagotchi, adding features like daycare, removing features like discipline and make the Tamagotchi overall easier to take care of.

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** The overall toy; many people have had less trouble taking care of a real animal than a Tamagotchi or anything similar. It's particularly bad with the vintage releases - as the Tamagotchi grows older, the rate at which its hearts begin to deplete grows until the point where they're needier than the babies. Later installments have significantly reduced the stress of taking care of a Tamagotchi, adding features like daycare, daycare and the ability to save your Tamagotchi if it's dying, removing features like discipline and make the Tamagotchi overall easier to take care of.



** The Baby Stage, while intended to be a "tutorial" stage for the toy, is infamous among the fanbase. While your Tamagotchi can't die in this stage, its hearts drop ''very'' quickly. Depending on the toys, they will also require you to turn the light off for them or cry.

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** The Baby Stage, while intended to be a "tutorial" stage for the toy, is infamous among the fanbase. While your Tamagotchi can't die in this stage, its hearts drop ''very'' quickly. Depending on the toys, they will also require you to turn the light off for them or cry. Later toys would even have multiple child stage characters and give you the "worse" happiness child if you do ignore the baby, though for most of the time they are cute enough for you to not care.
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** On the English connection models, if your Tamagotchi dies, you lose all Gotchi Points and items.
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** Obtaining the special characters on Entama/Uratama and V4/V4.5. For the former, it requires the user to get 200 points in the respective skill points by the time the character graduates from school on day 9... then all up to 999 points by day 11. Unless cheats like codes maniulations are used, it requires the user to spam either the game or the GUTS-up item for a long time. For the latter, it "just" requires 350 points in the specific field and a total of 450 in all three fields in 5 days, but there are no effortless ways to get skill points, meaning you have to spam games. It also doesn't help that the children and teens are more complex, often causing the user to get an unwanted child or teen that will not lead to their desired character.

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** Obtaining the special characters on Entama/Uratama and V4/V4.5. Entama/Uratama. For the former, it requires the user to get at least 200 points in the respective skill points to get the best job by the time the character graduates from school on day 9... then all up to 999 points by day 11. Unless cheats like codes maniulations manipulations are used, it requires the user to spam either the game or the GUTS-up item for a long time. For Even with tools like [=EnWareHouse=], it still takes a long time to fill up your guts points. On the latter, it "just" requires V4 and V4.5, it's easier, since the school minigame has no RNG and they give a lot of free skill points for you to reach the 350 points in the specific field and a total of 450 in all three fields in 5 days, but there are no effortless ways to get skill points, meaning you have to spam games. It also doesn't help that the children and teens are requirement more complex, often causing the user to get an unwanted child or teen that will not lead to their desired character.easily.
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** The Uni's inability to be turned off outside of letting the battery run flat is near-universally reviled, with frustrations stemming from people wanting to take a break from their Unis but not willing to kill their Tamagotchi just to do so, worrying about damaging the battery through this method, and wondering why Bandai decided to give the [[Franchise/{{Digimon}} Vital Bracelet and Digital Monster Color]] ways to be turned off but not doing the same for the Uni.
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* CheeseStrategy: Want to quickly increase happiness without going through tedious minigames? You can simply spam the default snacks. Starting from the Connection series, getting toothache isn't even a Cake Mistake and snacks do no harm to your Tamagotchi characters otherwise. It's also doable in Angel so you can quickly improve Angel Power. The only modern Tamagotchi where you can't do it would be 4U where even the default snack fills hunger.

to:

* CheeseStrategy: Want to quickly increase happiness without going through tedious minigames? You can simply spam the default snacks. Starting from the Connection series, getting toothache isn't even a Cake Mistake care mistake and snacks do no harm to your Tamagotchi characters otherwise.otherwise (although in the Tama-Go overfeeding will cause your Tamgotchi to be obese, you can simply give them some medicine). It's also doable in Angel so you can quickly improve Angel Power. The only modern Tamagotchi where you can't do it would be 4U where even the default snack fills hunger.
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* TheyChangedItNowItSucks: The Smart gets some criticism from both people who like it and dislike it for changing some features that are present in other toys. First, instead of using the traditional 3-button controls, this toy features a touch screen that is technically 4 touch buttons, and they don't work all the time. Also, the Tamagotchi pet will stay at the bottom right corner, never walk around, and it makes the pet feel less like a living character and more like part of an interface.

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* CheeseStrategy: Want to quickly increase happiness without going through tedious minigames? You can simply spam the default snacks. Starting from the Connection series, getting toothache isn't even a Cake Mistake and snacks do no harm to your Tamagotchi characters otherwise. It's also doable in Angel so you can quickly improve Angel Power. The only modern Tamagotchi where you can't do it would be 4U where even the default snack fills hunger.



* PlayerPunch: The death sequence on any Tamagotchi is drawn out to be as heartbreaking as possible. particularly on the originals where the Tamagotchi lays down ill while a heart monitor plays and gradually slows until the flatline. This is turned up to eleven on the Game Boy edition, where you're forced to watch your Tamagotchi's last moments while sad, solemn music plays.

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* PlayerPunch: The death sequence on any Tamagotchi is drawn out to be as heartbreaking as possible. particularly on the originals where the Tamagotchi lays down ill while a heart monitor plays and gradually slows until the flatline.flatline, and on modern Color Tamagotchis where the Tamagotchi helplessly gets tormented by 4 Grim Gotchis before two Chestnut Angels take them away. This is turned up to eleven on the Game Boy edition, where you're forced to watch your Tamagotchi's last moments while sad, solemn music plays.



** The overall toy; many people have had less trouble taking care of a real animal than a Tamagotchi or anything similar. It's particularly bad with the vintage releases - as the Tamagotchi grows older, the rate at which its hearts begin to deplete grows until the point where they're needier than the babies.

to:

** The overall toy; many people have had less trouble taking care of a real animal than a Tamagotchi or anything similar. It's particularly bad with the vintage releases - as the Tamagotchi grows older, the rate at which its hearts begin to deplete grows until the point where they're needier than the babies. Later installments have significantly reduced the stress of taking care of a Tamagotchi, adding features like daycare, removing features like discipline and make the Tamagotchi overall easier to take care of.



** The Baby Stage, while intended to be a "tutorial" stage for the toy, is infamous among the fanbase. While your Tamagotchi can't die in this stage, its hearts drop ''very'' quickly. Depending on the toys, they will also require you to turn the light off for them or cry.



** Obtaining the special characters on Entama/Uratama and V4/V4.5. For the former, it requires the user to get 200 points in the respective skill points by the time the character graduates from school on day 9... then all up to 999 points by day 11. Unless cheats like codes maniulations are used, it requires the user to spam either the game or the GUTS-up item for a long time. For the latter, it just requires 350 points in the specific field and a total of 450 in all three fields in 5 days, but there are no effortless ways to get skill points, meaning you have to spam games. It also doesn't help that the children and teens are more complex, often causing the user to get an unwanted child or teen that will not lead to their desired character.

to:

** Obtaining the special characters on Entama/Uratama and V4/V4.5. For the former, it requires the user to get 200 points in the respective skill points by the time the character graduates from school on day 9... then all up to 999 points by day 11. Unless cheats like codes maniulations are used, it requires the user to spam either the game or the GUTS-up item for a long time. For the latter, it just "just" requires 350 points in the specific field and a total of 450 in all three fields in 5 days, but there are no effortless ways to get skill points, meaning you have to spam games. It also doesn't help that the children and teens are more complex, often causing the user to get an unwanted child or teen that will not lead to their desired character.

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* SugarWiki/HeartwarmingMoments: Seeing two Tamagotchis marry.

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* SugarWiki/HeartwarmingMoments: SugarWiki/HeartwarmingMoments:
**
Seeing two Tamagotchis marry.marry.
** Seeing the parent Tamagotchi feeding or playing with the baby in the Connections series or in On/Meets when they live together.



* PlayerPunch: The death sequence on any Tamagotchi is drawn out to be as heartbreaking as possible. particularly on the originals where the Tamagotchi lays down ill while a heart monitor plays and gradually slows until the flatline. This is turned up to eleven on the Game Boy edition, where you're forced to watch your Tamagotchi's last moments while sad, solemn music plays.

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* PlayerPunch: The death sequence on any Tamagotchi is drawn out to be as heartbreaking as possible. particularly on the originals where the Tamagotchi lays down ill while a heart monitor plays and gradually slows until the flatline. This is turned up to eleven on the Game Boy edition, where you're forced to watch your Tamagotchi's last moments while sad, solemn music plays.



** The Ocean takes the crown for being one of ''the'' hardest Tamagotchi releases to raise - it may be popular for its rarity, but it definitely isn't beloved for its gameplay. Every character on the device is unusually fragile (Even Ningyotchi loses hearts quicker than a teenager and will be lucky to outlive something like a Nyorotchi, two major differences compared to '''every''' other special adult on the vintage pets), the predator system means that a close eye needs to be kept more than usual so the Tamagotchi doesn't die, and the RNG-based game has a chance to empty all of the happy hearts and water quality. Most young Tamagotchi on vintage releases naturally get sick once a stage about 12-24 hours before evolution - Kuragetchi and the teens naturally get sick ''multiple times every day''. Failure to raise the discipline bar beyond 5/7 before evolution time results in death, [[GuideDangIt and nothing in the manual warns you of this]].

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** The Ocean takes the crown for being one of ''the'' hardest Tamagotchi releases to raise - it may be popular for its rarity, but it definitely isn't beloved for its gameplay. Every character on the device is unusually fragile (Even Ningyotchi loses hearts quicker than a teenager and will be lucky to outlive something like a Nyorotchi, two major differences compared to '''every''' other special adult on the vintage pets), the predator system means that a close eye needs to be kept more than usual so the Tamagotchi doesn't die, and the RNG-based game has a chance to empty all of the happy hearts and water quality. Most young Tamagotchi on vintage releases naturally get sick once a stage about 12-24 hours before evolution - Kuragetchi and the teens naturally get sick ''multiple times every day''. Failure to raise the discipline bar beyond 5/7 before evolution time results in death, [[GuideDangIt and nothing in the manual warns you of this]]. Even worse? You pet can ''also'' die randomly when they are about to evolve!


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** Snacks are meant to fill happiness more quickly without playing games, if the user has no time to play games or is struggling with games. They ''will'' kill your pet after just a few doses on the original re-releases and Ocean even if games are played to reduce weights, especially since the latter has an extremely frustrating game listed above.


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** When the Tamagotchi baby cries after waking up find that their parents have left. This is the most prominent in the Connection series, and appears in some models like the iD too. Thankfully just give them a bit food and snacks and they'll warm up to you in no time.


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** Obtaining the special characters on Entama/Uratama and V4/V4.5. For the former, it requires the user to get 200 points in the respective skill points by the time the character graduates from school on day 9... then all up to 999 points by day 11. Unless cheats like codes maniulations are used, it requires the user to spam either the game or the GUTS-up item for a long time. For the latter, it just requires 350 points in the specific field and a total of 450 in all three fields in 5 days, but there are no effortless ways to get skill points, meaning you have to spam games. It also doesn't help that the children and teens are more complex, often causing the user to get an unwanted child or teen that will not lead to their desired character.
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Were Still Relevant Dammit is not a trope anymore


* WereStillRelevantDammit: The Tamagotchi Smart is full of this, something Bandai admitted to in press regarding the device. The food and items are now ordered through an app instead of visiting a store, a new smartspeaker character named Smaspitchi tells the user about events and sales, the house is cleaned by a Roomba-like vacuum cleaner robot, the games are now "Tama Work" gig jobs, and the Tamagotchi marries through a dating app.
** The Pix has elements of this as well, though more downplayed than the Smart. The Pix can order food and items from an app, but can still visit the traditional restaurant and shop. The Pix also lets the user upload photos to the Tama's social media account, and then see other characters reacting.
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** Memetchi has recently became a somewhat controversial character, on the one hand, many fans like her for being a cute, adorable, innocent alien who just has trouble controlling herself when angered, on the other hand however, some fans have seen her as a bossy BrattyHalfPint & a {{Jerkass}} due to her actions in the episode "The Power of Gossip" and being a manipulative & spoiled jerk to others in that said episode. Being a KarmaHoudini at times doesn’t help at all.
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Up To Eleven is a defunct trope


* PlayerPunch: The death sequence on any Tamagotchi is drawn out to be as heartbreaking as possible. particularly on the originals where the Tamagotchi lays down ill while a heart monitor plays and gradually slows until the flatline. This is turned UpToEleven on the Game Boy edition, where you're forced to watch your Tamagotchi's last moments while sad, solemn music plays.

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* PlayerPunch: The death sequence on any Tamagotchi is drawn out to be as heartbreaking as possible. particularly on the originals where the Tamagotchi lays down ill while a heart monitor plays and gradually slows until the flatline. This is turned UpToEleven up to eleven on the Game Boy edition, where you're forced to watch your Tamagotchi's last moments while sad, solemn music plays.
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Tastes Like Diabetes is no longer a trope. Moving examples to other tropes when applicable.


* TastesLikeDiabetes: It's a series for girls and is based off of toys that are primarily aimed at girls. You've got a whole array of characters who look absolutely adorable and huggable. It's all pretty unbearably cutesy to begin with, but then there's Himespetchi with her saccharine daydreams about Mametchi, whom she loves so much that she's gone into StalkerWithACrush territory (without being ''too'' creepy, this being a children's show).
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* TheProblemWithLicensedGames: The original Game Boy game is notorious for how easy killing a Tamagotchi is (even moreso than the [[NintendoHard Ocean]]) and the frustrating mechanics of the games and thanks [[EarlyInstallmentWeirdness for being part of the Vintage era]] they can die from old age. The entire Game Boy trilogy's death scenes are also infamous for their disturbing ways of playing out, even to some adults.

to:

* TheProblemWithLicensedGames: The original Game Boy game is notorious for how easy killing a Tamagotchi is (even moreso than the [[NintendoHard Ocean]]) and the frustrating mechanics of the games and thanks [[EarlyInstallmentWeirdness for being part of the Vintage era]] they can die from old age. The entire Game Boy trilogy's death scenes are also infamous for their disturbing ways of playing out, even to some adults.

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