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None
Changed line(s) 6 (click to see context) from:
* UncertainAudience: A common criticism of the game was that it wasn't certain who the game was meant for. If it was aimed at long time ''Tales of'' fans, it instead alienated them for generally not feeling like a ''Tales of'' game between the way the story was handled, the gameplay, and the general art style feeling like it was a InNameOnly ''Tales of'' game, on top of having no characters from past titles. If it was aimed at being an entry point to the series, it wasn't able to attract players due to the awkward gameplay, the story structure making enjoying it hard, and the game needing a lot investment to really stay ahead. Some players even felt that the game was never meant to be one, but was slapped with the title to attract fans. It didn't help that the game came out around the time ''VideoGame/TalesOfCrestoria'' was announced for shut down, causing the target audience to be fractured.
to:
* UncertainAudience: A common criticism of the game was that it wasn't certain who the game was meant for. If it was aimed at long time ''Tales of'' fans, it instead alienated them for generally not feeling like a ''Tales of'' game between the way the story was handled, the gameplay, and the general art style feeling like it was a InNameOnly ''Tales of'' game, on top of having no characters from past titles. If it was aimed at being an entry point to the series, it wasn't able to attract players due to the awkward gameplay, the story structure making enjoying it hard, and the game needing a lot investment to really stay ahead. Some players even felt that the game was never meant to be one, originally not a ''Tales of'' game, but was had it slapped with the title on to attract fans. It didn't help that the game came out around the time ''VideoGame/TalesOfCrestoria'' was announced for shut down, causing the target audience to be fractured.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* EnjoyTheStorySkipTheGame: Most of the game's criticism revolved around the gameplay and Namco's history with failed mobile titles for the ''Tales'' series. On the flip side, similar to the reception for ''VideoGame/TalesOfLegendia'', you're much more likely to find people at least praising the story and music.
to:
* EnjoyTheStorySkipTheGame: Most of the game's criticism revolved around the gameplay and Namco's history with failed mobile titles for the ''Tales'' series. series, which made players not want to remain or play. On the flip side, similar to the reception for ''VideoGame/TalesOfLegendia'', you're much more likely to find people at least praising the story and music.music, with the characters being often praised for being varied and having unique dynamics and plotlines.
Changed line(s) 3 (click to see context) from:
* OvershadowedByControversy: ''Tales of Luminaria'' is generally better known for being seen (whether it was or not) as the game that killed ''VideoGame/TalesOfCrestoria'', and then being shut down not even a year after release, over anything else.
to:
* OvershadowedByControversy: ''Tales of Luminaria'' is generally better known for being seen (whether it was or not) as the game that killed ''VideoGame/TalesOfCrestoria'', and then being only to be shut down not even a year after release, over anything else.
Changed line(s) 6 (click to see context) from:
* UncertainAudience: A common criticism of the game was that it wasn't certain who the game was meant for. If it was aimed at long time ''Tales of'' fans, it instead alienated them for generally not feeling like a ''Tales of'' game between the way the story was handled, the gameplay, and the general art style feeling like it was a InNameOnly ''Tales of'' game, on top of having no characters from past titles. If it was aimed at being an entry point to the series, it wasn't able to attract players due to the awkward gameplay, the story structure making enjoying it hard, and the game needing a lot investment to really stay ahead. It doesn't help that the game came out not long before ''VideoGame/TalesOfCrestoria'' was shut down, causing the target audience to be fractured further.
to:
* UncertainAudience: A common criticism of the game was that it wasn't certain who the game was meant for. If it was aimed at long time ''Tales of'' fans, it instead alienated them for generally not feeling like a ''Tales of'' game between the way the story was handled, the gameplay, and the general art style feeling like it was a InNameOnly ''Tales of'' game, on top of having no characters from past titles. If it was aimed at being an entry point to the series, it wasn't able to attract players due to the awkward gameplay, the story structure making enjoying it hard, and the game needing a lot investment to really stay ahead. Some players even felt that the game was never meant to be one, but was slapped with the title to attract fans. It doesn't didn't help that the game came out not long before around the time ''VideoGame/TalesOfCrestoria'' was announced for shut down, causing the target audience to be fractured further.fractured.
Is there an issue? Send a MessageReason:
Moving to trivia
Changed line(s) 6,11 (click to see context) from:
* UncertainAudience: A common criticism of the game was that it wasn't certain who the game was meant for. If it was aimed at long time ''Tales of'' fans, it instead alienated them for generally not feeling like a ''Tales of'' game between the way the story was handled, the gameplay, and the general art style feeling like it was a InNameOnly ''Tales of'' game, on top of having no characters from past titles. If it was aimed at being an entry point to the series, it wasn't able to attract players due to the awkward gameplay, the story structure making enjoying it hard, and the game needing a lot investment to really stay ahead. It doesn't help that the game came out not long before ''VideoGame/TalesOfCrestoria'' was shut down, causing the target audience to be fractured further.
* WhatCouldHaveBeen:
** ''Tales of Luminaria'' had at least a 3-year long roadmap of weekly episodes featuring 8 for each character plus 8 more for Crossroads. The game only made it to 6 months and was forced to shutdown before it could even finish releasing the 2nd batch of episodes.
** Dataminers determined the game had implemented detailed episode & chapter names up to Episode 4 for every character. The impromptu ''Episode Final'' in particular was originally intended to be Crossroads Episode 3 (theoretically 8 months ahead of schedule), and it also seems to contain condensed versions of the unreleased 3rd episodes for Leo & Lisette.
** The official music soundtrack includes songs that were never used in-game, specifically because none of the released episodes featured locales where those songs were intended to play such as the Miasui Icedom & the Dark Caves of Shayor.
* WordOfGod: Some of the game's writers took to Twitter after the shutdown to discuss a few details about the story that were never officially revealed such as Falk & Vanessa being [[LongLostRelative long lost sibings]] and that the anime special, ''The Fateful Crossroad'', was intended to be a playable scenario in Crossroads Episode 4.
* WhatCouldHaveBeen:
** ''Tales of Luminaria'' had at least a 3-year long roadmap of weekly episodes featuring 8 for each character plus 8 more for Crossroads. The game only made it to 6 months and was forced to shutdown before it could even finish releasing the 2nd batch of episodes.
** Dataminers determined the game had implemented detailed episode & chapter names up to Episode 4 for every character. The impromptu ''Episode Final'' in particular was originally intended to be Crossroads Episode 3 (theoretically 8 months ahead of schedule), and it also seems to contain condensed versions of the unreleased 3rd episodes for Leo & Lisette.
** The official music soundtrack includes songs that were never used in-game, specifically because none of the released episodes featured locales where those songs were intended to play such as the Miasui Icedom & the Dark Caves of Shayor.
* WordOfGod: Some of the game's writers took to Twitter after the shutdown to discuss a few details about the story that were never officially revealed such as Falk & Vanessa being [[LongLostRelative long lost sibings]] and that the anime special, ''The Fateful Crossroad'', was intended to be a playable scenario in Crossroads Episode 4.
to:
* UncertainAudience: A common criticism of the game was that it wasn't certain who the game was meant for. If it was aimed at long time ''Tales of'' fans, it instead alienated them for generally not feeling like a ''Tales of'' game between the way the story was handled, the gameplay, and the general art style feeling like it was a InNameOnly ''Tales of'' game, on top of having no characters from past titles. If it was aimed at being an entry point to the series, it wasn't able to attract players due to the awkward gameplay, the story structure making enjoying it hard, and the game needing a lot investment to really stay ahead. It doesn't help that the game came out not long before ''VideoGame/TalesOfCrestoria'' was shut down, causing the target audience to be fractured further.
* WhatCouldHaveBeen:
** ''Tales of Luminaria'' had at least a 3-year long roadmap of weekly episodes featuring 8 for each character plus 8 more for Crossroads. The game only made it to 6 months and was forced to shutdown before it could even finish releasing the 2nd batch of episodes.
** Dataminers determined the game had implemented detailed episode & chapter names up to Episode 4 for every character. The impromptu ''Episode Final'' in particular was originally intended to be Crossroads Episode 3 (theoretically 8 months ahead of schedule), and it also seems to contain condensed versions of the unreleased 3rd episodes for Leo & Lisette.
** The official music soundtrack includes songs that were never used in-game, specifically because none of the released episodes featured locales where those songs were intended to play such as the Miasui Icedom & the Dark Caves of Shayor.
* WordOfGod: Some of the game's writers took to Twitter after the shutdown to discuss a few details about the story that were never officially revealed such as Falk & Vanessa being [[LongLostRelative long lost sibings]] and that the anime special, ''The Fateful Crossroad'', was intended to be a playable scenario in Crossroads Episode 4.further.
* WhatCouldHaveBeen:
** ''Tales of Luminaria'' had at least a 3-year long roadmap of weekly episodes featuring 8 for each character plus 8 more for Crossroads. The game only made it to 6 months and was forced to shutdown before it could even finish releasing the 2nd batch of episodes.
** Dataminers determined the game had implemented detailed episode & chapter names up to Episode 4 for every character. The impromptu ''Episode Final'' in particular was originally intended to be Crossroads Episode 3 (theoretically 8 months ahead of schedule), and it also seems to contain condensed versions of the unreleased 3rd episodes for Leo & Lisette.
** The official music soundtrack includes songs that were never used in-game, specifically because none of the released episodes featured locales where those songs were intended to play such as the Miasui Icedom & the Dark Caves of Shayor.
* WordOfGod: Some of the game's writers took to Twitter after the shutdown to discuss a few details about the story that were never officially revealed such as Falk & Vanessa being [[LongLostRelative long lost sibings]] and that the anime special, ''The Fateful Crossroad'', was intended to be a playable scenario in Crossroads Episode 4.
Is there an issue? Send a MessageReason:
None
Added line(s) 3 (click to see context) :
* EnjoyTheStorySkipTheGame: Most of the game's criticism revolved around the gameplay and Namco's history with failed mobile titles for the ''Tales'' series. On the flip side, similar to the reception for ''VideoGame/TalesOfLegendia'', you're much more likely to find people at least praising the story and music.
* HarsherInHindsight: The sister mobile game, ''VideoGame/TalesOfTheRays'', once held a sequel collaboration event with the GagSeries, ''Gintama''. As part of its promotion, they released a skit featuring one of its characters complaining and wondering why they were collaborating with an older game instead of Luminaria which looks better, only to be reprimanded that Luminaria was relatively new, implying it still needs time to shine and establish itself. ''Tales of Luminaria's'' End of Service was then announced 10 days later. And perhaps in a KickTheDog moment, the skit itself remains available to rewatch for players who participated in the event unlike previous instances of removing promotional skits when the event has expired.
* HarsherInHindsight: The sister mobile game, ''VideoGame/TalesOfTheRays'', once held a sequel collaboration event with the GagSeries, ''Gintama''. As part of its promotion, they released a skit featuring one of its characters complaining and wondering why they were collaborating with an older game instead of Luminaria which looks better, only to be reprimanded that Luminaria was relatively new, implying it still needs time to shine and establish itself. ''Tales of Luminaria's'' End of Service was then announced 10 days later. And perhaps in a KickTheDog moment, the skit itself remains available to rewatch for players who participated in the event unlike previous instances of removing promotional skits when the event has expired.
Changed line(s) 3 (click to see context) from:
* UncertainAudience: A common criticism of the game was that it wasn't certain who the game was meant for. If it was aimed at long time ''Tales of'' fans, it instead alienated them for generally not feeling like a ''Tales of'' game between the way the story was handled, the gameplay, and the general art style feeling like it was a InNameOnly ''Tales of'' game, on top of having no characters from past titles. If it was aimed at being an entry point to the series, it wasn't able to attract players due to the awkward gameplay, the story structure making enjoying it hard, and the game needing a lot investment to really stay ahead. It doesn't help that the game came out not long before ''VideoGame/TalesOfCrestoria'' was shut down, causing the target audience to be fractured further.
to:
* ThatOneBoss: The 6th monthly multiplayer raid boss, [[TheGreatSerpent Gemslay the Serpentus Lord]], became infamous due to his high mobility and animations making it very difficult to land a hit, especially for melee characters. This was only further exacerbated by some weeks officially encouraging the use of melee characters, the lack of a "repeat" button, and the fact some players may have been required to fight him at least 100 times, if not more, to fully unlock the event stories associated with him due to how the scoring system worked. The raiding culture kicking people from matching rooms for being weak or not meeting optimal play standards didn't help either. It made a lot swear off multiplayer altogether.
* UncertainAudience: A common criticism of the game was that it wasn't certain who the game was meant for. If it was aimed at long time ''Tales of'' fans, it instead alienated them for generally not feeling like a ''Tales of'' game between the way the story was handled, the gameplay, and the general art style feeling like it was a InNameOnly ''Tales of'' game, on top of having no characters from past titles. If it was aimed at being an entry point to the series, it wasn't able to attract players due to the awkward gameplay, the story structure making enjoying it hard, and the game needing a lot investment to really stay ahead. It doesn't help that the game came out not long before ''VideoGame/TalesOfCrestoria'' was shut down, causing the target audience to be fracturedfurther.further.
* WhatCouldHaveBeen:
** ''Tales of Luminaria'' had at least a 3-year long roadmap of weekly episodes featuring 8 for each character plus 8 more for Crossroads. The game only made it to 6 months and was forced to shutdown before it could even finish releasing the 2nd batch of episodes.
** Dataminers determined the game had implemented detailed episode & chapter names up to Episode 4 for every character. The impromptu ''Episode Final'' in particular was originally intended to be Crossroads Episode 3 (theoretically 8 months ahead of schedule), and it also seems to contain condensed versions of the unreleased 3rd episodes for Leo & Lisette.
** The official music soundtrack includes songs that were never used in-game, specifically because none of the released episodes featured locales where those songs were intended to play such as the Miasui Icedom & the Dark Caves of Shayor.
* WordOfGod: Some of the game's writers took to Twitter after the shutdown to discuss a few details about the story that were never officially revealed such as Falk & Vanessa being [[LongLostRelative long lost sibings]] and that the anime special, ''The Fateful Crossroad'', was intended to be a playable scenario in Crossroads Episode 4.
* UncertainAudience: A common criticism of the game was that it wasn't certain who the game was meant for. If it was aimed at long time ''Tales of'' fans, it instead alienated them for generally not feeling like a ''Tales of'' game between the way the story was handled, the gameplay, and the general art style feeling like it was a InNameOnly ''Tales of'' game, on top of having no characters from past titles. If it was aimed at being an entry point to the series, it wasn't able to attract players due to the awkward gameplay, the story structure making enjoying it hard, and the game needing a lot investment to really stay ahead. It doesn't help that the game came out not long before ''VideoGame/TalesOfCrestoria'' was shut down, causing the target audience to be fractured
* WhatCouldHaveBeen:
** ''Tales of Luminaria'' had at least a 3-year long roadmap of weekly episodes featuring 8 for each character plus 8 more for Crossroads. The game only made it to 6 months and was forced to shutdown before it could even finish releasing the 2nd batch of episodes.
** Dataminers determined the game had implemented detailed episode & chapter names up to Episode 4 for every character. The impromptu ''Episode Final'' in particular was originally intended to be Crossroads Episode 3 (theoretically 8 months ahead of schedule), and it also seems to contain condensed versions of the unreleased 3rd episodes for Leo & Lisette.
** The official music soundtrack includes songs that were never used in-game, specifically because none of the released episodes featured locales where those songs were intended to play such as the Miasui Icedom & the Dark Caves of Shayor.
* WordOfGod: Some of the game's writers took to Twitter after the shutdown to discuss a few details about the story that were never officially revealed such as Falk & Vanessa being [[LongLostRelative long lost sibings]] and that the anime special, ''The Fateful Crossroad'', was intended to be a playable scenario in Crossroads Episode 4.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,8 (click to see context) from:
%%
%%
%% Do not add Base Breaking Character, Broken Base, Overshadowed by Controversy, or The Scrappy to this page.
%% Those tropes can only be added after six months have passed since the release date.
%% The earliest date those tropes may be added is June 4, 2022.
%%
%%
* ScrappyMechanic: The camera and control system have been the most criticized element of the game at launch, due to a fixed camera perspective that makes playing hard, while the control system is clunky and comes across as worse version of the system used in ''VideoGame/TalesOfTheRays''. Within only a few days of launch, the developers adjusted the control system slightly, announced they would be adjusting the camera, and would make further adjustments to make the game smoother.
%%
%% Do not add Base Breaking Character, Broken Base, Overshadowed by Controversy, or The Scrappy to this page.
%% Those tropes can only be added after six months have passed since the release date.
%% The earliest date those tropes may be added is June 4, 2022.
%%
%%
* ScrappyMechanic: The camera and control system have been the most criticized element of the game at launch, due to a fixed camera perspective that makes playing hard, while the control system is clunky and comes across as worse version of the system used in ''VideoGame/TalesOfTheRays''. Within only a few days of launch, the developers adjusted the control system slightly, announced they would be adjusting the camera, and would make further adjustments to make the game smoother.
to:
%%
%% Do
%% Those tropes can only be added
%% The earliest date those tropes may be added is June 4, 2022.
%%
%%
* ScrappyMechanic: The camera and control system have been the most criticized element of the game at launch, due to a fixed camera perspective that makes playing hard, while the control system is clunky and comes across as worse version of the system used in ''VideoGame/TalesOfTheRays''. Within only a few days of launch, the developers adjusted the control system slightly, announced they would be adjusting the camera, and would make further adjustments to make the game
* UncertainAudience: A common criticism of the game was that it wasn't certain who the game was meant for. If it was aimed at long time ''Tales of'' fans, it instead alienated them for generally not feeling like a ''Tales of'' game between the way the story was handled, the gameplay, and the general art style feeling like it was a InNameOnly ''Tales of'' game, on top of having no characters from past titles. If it was aimed at being an entry point to the series, it wasn't able to attract players due to the awkward gameplay, the story structure making enjoying it hard, and the game needing a lot investment to really stay ahead. It doesn't help that the game came out not long before ''VideoGame/TalesOfCrestoria'' was shut down, causing the target audience to be fractured further.
Is there an issue? Send a MessageReason:
None
Changed line(s) 8 (click to see context) from:
* ScrappyMechanic: The camera and control system have been the most criticized element of the game at launch, due to a fixed camera perspective that makes playing hard, while the control system is clunky and comes across as worse version of the system used in ''VideoGame/TalesOfTheRays''.
to:
* ScrappyMechanic: The camera and control system have been the most criticized element of the game at launch, due to a fixed camera perspective that makes playing hard, while the control system is clunky and comes across as worse version of the system used in ''VideoGame/TalesOfTheRays''. Within only a few days of launch, the developers adjusted the control system slightly, announced they would be adjusting the camera, and would make further adjustments to make the game smoother.
Is there an issue? Send a MessageReason:
Misuse of the trope, poor grammar, and not sure what the point is. These are all right away, unfiltered responses that need more time to make these claims it seems. These are the only ones so far that seem universal.
Changed line(s) 8,13 (click to see context) from:
* BileFascination: Many Tales and other fans were angry on what the game had turned out at launch and review bombed it to '''1-2 stars''' in Google Play Japan.
* ScrappyMechanic:
** The fixed camera. It was really hard to dodge enemies that are unseen by the camera which is fixed at the character. While there is a button prompt for counterattacks, ranged attacks can't be either blocked or diffcult to evade.
** The Equipment gacha. While leveling up by doing the story mode wasn't bad, the eqipment slots was a confusing mess. As if 10 accessories was a pain in the ass to the players, the best equipment for a certain character was locked behind gacha and only Whales got the best gear for certain characters.
** The controls, hoo boy. Instead of doing a refinement of ''VideoGame/DragaliaLost'' or combine those with either ''VideoGame/StarOceanAnamnesis'' and ''VideoGame/TalesOfTheRays'', the attack button is on the center (instead of the usual left or right) which is weird and the moving the character by dragging the thumb to a desired direction was a chore.
** the UI felt more like an organizer and notes app than a normal game.
* ScrappyMechanic:
** The fixed camera. It was really hard to dodge enemies that are unseen by the camera which is fixed at the character. While there is a button prompt for counterattacks, ranged attacks can't be either blocked or diffcult to evade.
** The Equipment gacha. While leveling up by doing the story mode wasn't bad, the eqipment slots was a confusing mess. As if 10 accessories was a pain in the ass to the players, the best equipment for a certain character was locked behind gacha and only Whales got the best gear for certain characters.
** The controls, hoo boy. Instead of doing a refinement of ''VideoGame/DragaliaLost'' or combine those with either ''VideoGame/StarOceanAnamnesis'' and ''VideoGame/TalesOfTheRays'', the attack button is on the center (instead of the usual left or right) which is weird and the moving the character by dragging the thumb to a desired direction was a chore.
** the UI felt more like an organizer and notes app than a normal game.
to:
* BileFascination: Many Tales ScrappyMechanic: The camera and other fans were angry on what control system have been the most criticized element of the game had turned out at launch and review bombed it launch, due to '''1-2 stars''' in Google Play Japan.
* ScrappyMechanic:
** Thea fixed camera. It was really hard to dodge enemies that are unseen by the camera which is fixed at perspective that makes playing hard, while the character. While there control system is a button prompt for counterattacks, ranged attacks can't be either blocked or diffcult to evade.
** The Equipment gacha. While leveling up by doing the story mode wasn't bad, the eqipment slots was a confusing mess. As if 10 accessories was a pain in the ass to the players, the best equipment for a certain character was locked behind gachaclunky and only Whales got the best gear for certain characters.
** The controls, hoo boy. Instead of doing a refinement of ''VideoGame/DragaliaLost'' or combine those with either ''VideoGame/StarOceanAnamnesis'' and ''VideoGame/TalesOfTheRays'', the attack button is on the center (insteadcomes across as worse version of the usual left or right) which is weird and the moving the character by dragging the thumb to a desired direction was a chore.
** the UI felt more like an organizer and notes app than a normal game.system used in ''VideoGame/TalesOfTheRays''.
* ScrappyMechanic:
** The
** The Equipment gacha. While leveling up by doing the story mode wasn't bad, the eqipment slots was a confusing mess. As if 10 accessories was a pain in the ass to the players, the best equipment for a certain character was locked behind gacha
** The controls, hoo boy. Instead of doing a refinement of ''VideoGame/DragaliaLost'' or combine those with either ''VideoGame/StarOceanAnamnesis'' and ''VideoGame/TalesOfTheRays'', the attack button is on the center (instead
** the UI felt more like an organizer and notes app than a normal game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 8 (click to see context) from:
* BileFascination: Many Tales and other fans were angry on what the game had turned out and review bombed it to '''1-2 stars''' in Google Play Japan.
to:
* BileFascination: Many Tales and other fans were angry on what the game had turned out at launch and review bombed it to '''1-2 stars''' in Google Play Japan.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
%%
%%
%% Do not add Base Breaking Character, Broken Base, Overshadowed by Controversy, or The Scrappy to this page.
%% Those tropes can only be added after six months have passed since the release date.
%% The earliest date those tropes may be added is June 4, 2022.
%%
%%
%%
%% Do not add Base Breaking Character, Broken Base, Overshadowed by Controversy, or The Scrappy to this page.
%% Those tropes can only be added after six months have passed since the release date.
%% The earliest date those tropes may be added is June 4, 2022.
%%
%%
Is there an issue? Send a MessageReason:
Deleted line(s) 2,5 (click to see context) :
* BrokenBase:
** The English voice acting. While some of the casting choices were fine, others felt that it was [[DullSurprise lifeless and monotone]], if not overly grating.
** The Equipment gacha. Some felt fine due to the characters being already available without the Gacha part, while others felt that it was empty due to the stats and the lack of attractive armor and weapons.
* InternetBackdraft: When the game finally launched on November 4, 2021, many players were pissed on what the game had turned out: the game suffered from bad controls in a Portrait-style resolution (''VideoGame/DragaliaLost'' had a better Portrait-based gameplay at launch), fixed camera (which makes dodging a chore to do), slowdown issues even on low quality, being an equipment-based gacha unrealted to other ''VideoGame/TalesSeries'' titles, its art style (to a lesser extent) and disappointing rewards. It currently has '''1-2 stars''' on Google Play Japan.
** The English voice acting. While some of the casting choices were fine, others felt that it was [[DullSurprise lifeless and monotone]], if not overly grating.
** The Equipment gacha. Some felt fine due to the characters being already available without the Gacha part, while others felt that it was empty due to the stats and the lack of attractive armor and weapons.
* InternetBackdraft: When the game finally launched on November 4, 2021, many players were pissed on what the game had turned out: the game suffered from bad controls in a Portrait-style resolution (''VideoGame/DragaliaLost'' had a better Portrait-based gameplay at launch), fixed camera (which makes dodging a chore to do), slowdown issues even on low quality, being an equipment-based gacha unrealted to other ''VideoGame/TalesSeries'' titles, its art style (to a lesser extent) and disappointing rewards. It currently has '''1-2 stars''' on Google Play Japan.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* BileFascination: Many Tales and other fans were angry on what the game had turned out and review bombed it to '''1-2 stars''' in Google Play Japan.
to:
Changed line(s) 5 (click to see context) from:
* InternetBackdraft: When the game finally launched on November 4, 2021, many players were pissed on what the game had turned out: the game suffered from bad controls in a Portrait-style resolution (''VideoGame/DragaliaLost'' had a better Portrait-based gameplay at launch), fixed camera (which makes dodging a chore to do), slowdown issues even on low quality, being an equipment-based gacha and disappointing rewards. It currently has '''1-2 stars''' on Google Play Japan.
to:
* InternetBackdraft: When the game finally launched on November 4, 2021, many players were pissed on what the game had turned out: the game suffered from bad controls in a Portrait-style resolution (''VideoGame/DragaliaLost'' had a better Portrait-based gameplay at launch), fixed camera (which makes dodging a chore to do), slowdown issues even on low quality, being an equipment-based gacha unrealted to other ''VideoGame/TalesSeries'' titles, its art style (to a lesser extent) and disappointing rewards. It currently has '''1-2 stars''' on Google Play Japan.
Changed line(s) 9 (click to see context) from:
** The controls, hoo boy. Instead of doing a refinement of ''VideoGame/DragaliaLost'' or combine those with either ''ViideoGame/StarOceanAnamnesis'' and ''VideoGame/TalesOfTheRays'', the attack button is on the center (instead of the usual left or right) which is weird and the moving the character by dragging the thumb to a desired direction was a chore.
to:
** The controls, hoo boy. Instead of doing a refinement of ''VideoGame/DragaliaLost'' or combine those with either ''ViideoGame/StarOceanAnamnesis'' ''VideoGame/StarOceanAnamnesis'' and ''VideoGame/TalesOfTheRays'', the attack button is on the center (instead of the usual left or right) which is weird and the moving the character by dragging the thumb to a desired direction was a chore.chore.
** the UI felt more like an organizer and notes app than a normal game.
** the UI felt more like an organizer and notes app than a normal game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* BileFascination: Many Tales and other fans were angry on what the game had turned out and review bombed it to ''1-2 stars'' in Google Play Japan.
to:
Changed line(s) 5 (click to see context) from:
* InternetBackdraft: When the game finally launched on November 4, 2021, many players were pissed on what the game had turned out: the game suffered from bad controls in a Portrait-style resolution (''VideoGame/DragaliaLost'' had a better Portrait-based gameplay at launch), fixed camera (which makes dodging a chore to do), being an equipment-based gacha and disappointing rewards. It currently has '''1-2 stars''' on Google Play Japan.
to:
* InternetBackdraft: When the game finally launched on November 4, 2021, many players were pissed on what the game had turned out: the game suffered from bad controls in a Portrait-style resolution (''VideoGame/DragaliaLost'' had a better Portrait-based gameplay at launch), fixed camera (which makes dodging a chore to do), slowdown issues even on low quality, being an equipment-based gacha and disappointing rewards. It currently has '''1-2 stars''' on Google Play Japan.
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** The Equipment gacha. While leveling up by doing the story mode wasn't bad, the eqipment slots was a confusing mess. As if 10 accessories was a pain in the ass to the players, the best equipment for a certain character was locked behind gacha and only Whales got the best gear for certain characters.
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** The Equipment gacha. While leveling up by doing the story mode wasn't bad, the eqipment slots was a confusing mess. As if 10 accessories was a pain in the ass to the players, the best equipment for a certain character was locked behind gacha and only Whales got the best gear for certain characters.characters.
** The controls, hoo boy. Instead of doing a refinement of ''VideoGame/DragaliaLost'' or combine those with either ''ViideoGame/StarOceanAnamnesis'' and ''VideoGame/TalesOfTheRays'', the attack button is on the center (instead of the usual left or right) which is weird and the moving the character by dragging the thumb to a desired direction was a chore.
** The controls, hoo boy. Instead of doing a refinement of ''VideoGame/DragaliaLost'' or combine those with either ''ViideoGame/StarOceanAnamnesis'' and ''VideoGame/TalesOfTheRays'', the attack button is on the center (instead of the usual left or right) which is weird and the moving the character by dragging the thumb to a desired direction was a chore.
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*BileFascination: Many Tales and other fans were angry on what the game had turned out and review bombed it to ''1-2 stars'' in Google Play Japan.
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** The Equipment gacha. Some felt fine due to the characters being already available without the Gacha part, while others felt that it was empty due to the stats and the lack of attractive armor and weapons.
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** The Equipment gacha. Some felt fine due to the characters being already available without the Gacha part, while others felt that it was empty due to the stats and the lack of attractive armor and weapons.weapons.
* InternetBackdraft: When the game finally launched on November 4, 2021, many players were pissed on what the game had turned out: the game suffered from bad controls in a Portrait-style resolution (''VideoGame/DragaliaLost'' had a better Portrait-based gameplay at launch), fixed camera (which makes dodging a chore to do), being an equipment-based gacha and disappointing rewards. It currently has '''1-2 stars''' on Google Play Japan.
* ScrappyMechanic:
** The fixed camera. It was really hard to dodge enemies that are unseen by the camera which is fixed at the character. While there is a button prompt for counterattacks, ranged attacks can't be either blocked or diffcult to evade.
** The Equipment gacha. While leveling up by doing the story mode wasn't bad, the eqipment slots was a confusing mess. As if 10 accessories was a pain in the ass to the players, the best equipment for a certain character was locked behind gacha and only Whales got the best gear for certain characters.
* InternetBackdraft: When the game finally launched on November 4, 2021, many players were pissed on what the game had turned out: the game suffered from bad controls in a Portrait-style resolution (''VideoGame/DragaliaLost'' had a better Portrait-based gameplay at launch), fixed camera (which makes dodging a chore to do), being an equipment-based gacha and disappointing rewards. It currently has '''1-2 stars''' on Google Play Japan.
* ScrappyMechanic:
** The fixed camera. It was really hard to dodge enemies that are unseen by the camera which is fixed at the character. While there is a button prompt for counterattacks, ranged attacks can't be either blocked or diffcult to evade.
** The Equipment gacha. While leveling up by doing the story mode wasn't bad, the eqipment slots was a confusing mess. As if 10 accessories was a pain in the ass to the players, the best equipment for a certain character was locked behind gacha and only Whales got the best gear for certain characters.
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None
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*** Speaking of which, the English voice acting. While some of the casting choices were fine, other felt that it was [[DullSurprise lifeless and monotone]], if not overly grating.
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highly subjective opinions, wording also suggests massive bias towards English voices
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** the mostly DarkhorseCasting of the Japanese version vs the AllStarCast of the English dub.
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** The Equipment gacha. Some felt fine due to the characters being already available without the Gacha part, while others felt that it was empty due to the stats and the lack of attractive armor and weapons.
* TheyChangedItSoItSucks: The lack of Japanese voice acting in the Global version pissed off many players who want to play the game because they felt the emotions of the characters better if the game had Japanese voices and English text, despite that some of the characters were voiced by well-known talent like Creator/AaronDismuke, Creator/EricVale, Creator/CristinaValenzuela, and Creator/CheramiLeigh.
* TheyChangedItSoItSucks: The lack of Japanese voice acting in the Global version pissed off many players who want to play the game because they felt the emotions of the characters better if the game had Japanese voices and English text, despite that some of the characters were voiced by well-known talent like Creator/AaronDismuke, Creator/EricVale, Creator/CristinaValenzuela, and Creator/CheramiLeigh.
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** The Equipment gacha. Some felt fine due to the characters being already available without the Gacha part, while others felt that it was empty due to the stats and the lack of attractive armor and weapons.
* TheyChangedItSoItSucks: The lack of Japanese voice acting in the Global version pissed off many players who want to play the game because they felt the emotions of the characters better if the game had Japanese voices and English text, despite that some of the characters were voiced by well-known talent like Creator/AaronDismuke, Creator/EricVale, Creator/CristinaValenzuela, and Creator/CheramiLeigh.weapons.
* TheyChangedItSoItSucks: The lack of Japanese voice acting in the Global version pissed off many players who want to play the game because they felt the emotions of the characters better if the game had Japanese voices and English text, despite that some of the characters were voiced by well-known talent like Creator/AaronDismuke, Creator/EricVale, Creator/CristinaValenzuela, and Creator/CheramiLeigh.
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None
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** TheyChangedItSoItSucks: The lack of Japanese voice acting in the Global version pissed off many players who want to play the game because they felt the emotions of the characters better if the game had Japanese voices and English text, despite that some of the characters were voiced by well-known talent like Creator/AaronDismuke, Creator/EricVale, Creator/CristinaValenzuela, and Creator/CheramiLeigh.
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** TheyChangedItSoItSucks: The lack of Japanese voice acting in the Global version pissed off many players who want to play the game because they felt the emotions of the characters better if the game had Japanese voices only and English text, despite that some of the characters were voiced by well-known talent like Creator/AaronDismuke, Creator/EricVale, Creator/CristinaValenzuela, and Creator/CheramiLeigh.
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** TheyChangedItSoItSucks: The lack of Japanese voice acting in the Global version pissed off many players who want to play the game because they felt the emotions of the characters better if the game had Japanese voices only voices and English text, despite that some of the characters were voiced by well-known talent like Creator/AaronDismuke, Creator/EricVale, Creator/CristinaValenzuela, and Creator/CheramiLeigh.
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None
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*** Speaking of which, the voice acting. While some of the casting choices were fine, other felt that it was [[DullSurprise lifeless and monotone]], if not overly grating.
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*** Speaking of which, the English voice acting. While some of the casting choices were fine, other felt that it was [[DullSurprise lifeless and monotone]], if not overly grating.
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Added DiffLines:
* BrokenBase:
** the mostly DarkhorseCasting of the Japanese version vs the AllStarCast of the English dub.
*** Speaking of which, the voice acting. While some of the casting choices were fine, other felt that it was [[DullSurprise lifeless and monotone]], if not overly grating.
** The Equipment gacha. Some felt fine due to the characters being already available without the Gacha part, while others felt that it was empty due to the stats and the lack of attractive armor and weapons.
** TheyChangedItSoItSucks: The lack of Japanese voice acting in the Global version pissed off many players who want to play the game because they felt the emotions of the characters better if the game had Japanese voices only and English text, despite that some of the characters were voiced by well-known talent like Creator/AaronDismuke, Creator/EricVale, Creator/CristinaValenzuela, and Creator/CheramiLeigh.
** the mostly DarkhorseCasting of the Japanese version vs the AllStarCast of the English dub.
*** Speaking of which, the voice acting. While some of the casting choices were fine, other felt that it was [[DullSurprise lifeless and monotone]], if not overly grating.
** The Equipment gacha. Some felt fine due to the characters being already available without the Gacha part, while others felt that it was empty due to the stats and the lack of attractive armor and weapons.
** TheyChangedItSoItSucks: The lack of Japanese voice acting in the Global version pissed off many players who want to play the game because they felt the emotions of the characters better if the game had Japanese voices only and English text, despite that some of the characters were voiced by well-known talent like Creator/AaronDismuke, Creator/EricVale, Creator/CristinaValenzuela, and Creator/CheramiLeigh.