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* ScrappyMechanic: There is a bit of a SoLongAndThanksForAllTheGear matter going on with the story-centric characters and their squads. At several points, characters will leave the army for plot reasons, often for quite a few chapters. They take their squads with them. While this ensures that they are still combat-ready upon their return, the fact that players have almost complete freedom to customize squads means you can arbitrarily lose access to units you may have quite liked or depended on purely because you put them on a story character, while, had you had the foresight to assign them to a generic officer instead, you could've kept using them. While it's always possible to raise up replacements, you may be reluctant to do so given that the story character with the original squad could return at any point and then you'd just end up with a surplus of one unit type. To give one noteable example, Lysander, who you may have well put all your gunpowder units on due to his beneficial skill, is at one point absent for a solid ''seven'' chapters.

to:

* ScrappyMechanic: There is a bit of a SoLongAndThanksForAllTheGear matter going on with the story-centric characters and their squads. At several points, characters will leave the army for plot reasons, often for quite a few chapters. They take their squads with them. While this ensures that they are still combat-ready upon their return, the fact that players have almost complete freedom to customize squads means you can arbitrarily lose access to units you may have quite liked or depended on purely because you put them on a story character, while, had you had the foresight to assign them to a generic officer instead, you could've kept using them. While it's always possible to raise up replacements, you may be reluctant to do so given that the story character with the original squad could return at any point and then you'd just end up with a surplus of one unit type. To give one noteable example, Lysander, who you may have well put all your gunpowder units on due to his beneficial skill, is at one point absent for a solid ''seven'' chapters.chapters.
* StrangledByTheRedString: The nature of the game's Support system means that some of the pairings you can create are like this. For example, Jaromir's out-of-the blue proposal to the female Hero that leaves even her flabbergasted at where this came from.
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* ScrappyMechanic: There is a bit of a SoLongAndThanksForAllTheGear matter going on with the story-centric characters and their squads. At several points, characters will leave the army for plot reasons, often for quite a few chapters. They take their squads with them. While this ensures that they are still combat-ready upon their return, the fact that players have almost complete freedom to customize squads means you can arbitrarily lose access to units you may have quite liked or depended on purely because you put them on a story character, while, had you had the foresight to assign them to a generic officer instead, you could've kept using them. While it's always possible to raise up replacements, you may be reluctant to do so given that the story character with the original squad could return at any point and then you'd just end up with a surplus of one unit type. To give one noteable example, Lysander, who you may have well put ''all'' your gunpowder units on due to his beneficial skill, is at one point absent for a solid ''seven'' chapters.

to:

* ScrappyMechanic: There is a bit of a SoLongAndThanksForAllTheGear matter going on with the story-centric characters and their squads. At several points, characters will leave the army for plot reasons, often for quite a few chapters. They take their squads with them. While this ensures that they are still combat-ready upon their return, the fact that players have almost complete freedom to customize squads means you can arbitrarily lose access to units you may have quite liked or depended on purely because you put them on a story character, while, had you had the foresight to assign them to a generic officer instead, you could've kept using them. While it's always possible to raise up replacements, you may be reluctant to do so given that the story character with the original squad could return at any point and then you'd just end up with a surplus of one unit type. To give one noteable example, Lysander, who you may have well put ''all'' all your gunpowder units on due to his beneficial skill, is at one point absent for a solid ''seven'' chapters.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: There is a bit of a SoLongAndThanksForAllTheGear matter going on with the story-centric characters and their squads. At several points, characters will leave the army for plot reasons, often for quite a few chapters. They take their squads with them. While this ensures that they are still combat-ready upon their return, the fact that players have almost complete freedom to customize squads means you can arbitrarily lose access to units you may have quite liked or depended on purely because you put them on a story character, while, had you had the foresight to assign them to a generic officer instead, you could've kept using them. While it's always possible to raise up replacements, you may be reluctant to do so given that the story character with the original squad could return at any point and then you'd just end up with a surplus of one unit type. To give one noteable example, Lysander, who you may have well put ''all'' your gunpowder units on due to his beneficial skill, is absent for a solid ''seven'' chapters.

to:

* ScrappyMechanic: There is a bit of a SoLongAndThanksForAllTheGear matter going on with the story-centric characters and their squads. At several points, characters will leave the army for plot reasons, often for quite a few chapters. They take their squads with them. While this ensures that they are still combat-ready upon their return, the fact that players have almost complete freedom to customize squads means you can arbitrarily lose access to units you may have quite liked or depended on purely because you put them on a story character, while, had you had the foresight to assign them to a generic officer instead, you could've kept using them. While it's always possible to raise up replacements, you may be reluctant to do so given that the story character with the original squad could return at any point and then you'd just end up with a surplus of one unit type. To give one noteable example, Lysander, who you may have well put ''all'' your gunpowder units on due to his beneficial skill, is at one point absent for a solid ''seven'' chapters.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: There is a bit of a SoLongAndThanksForAllTheGear matter going on with the story-centric characters and their squads. At several points, characters will leave the army for plot reasons, often for quite a few chapters. They take their squads with them. While this ensures that they are still combat-ready upon their return, the fact that players have almost complete freedom to customize squads means you can arbitrarily lose access to units you may have quite liked or depended on purely because you put them on a story character, while, had you had the foresight to assign them to a generic officer instead, you could've kept using them. While it's always possible to raise up replacements, you may be reluctant to do so given that the story character with the original squad could return at any point and then you'd just end up with a surplus of one unit type.

to:

* ScrappyMechanic: There is a bit of a SoLongAndThanksForAllTheGear matter going on with the story-centric characters and their squads. At several points, characters will leave the army for plot reasons, often for quite a few chapters. They take their squads with them. While this ensures that they are still combat-ready upon their return, the fact that players have almost complete freedom to customize squads means you can arbitrarily lose access to units you may have quite liked or depended on purely because you put them on a story character, while, had you had the foresight to assign them to a generic officer instead, you could've kept using them. While it's always possible to raise up replacements, you may be reluctant to do so given that the story character with the original squad could return at any point and then you'd just end up with a surplus of one unit type. To give one noteable example, Lysander, who you may have well put ''all'' your gunpowder units on due to his beneficial skill, is absent for a solid ''seven'' chapters.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: There is a bit of a SoLongAndThanksForAllTheGear matter going on with the story-centric characters and their squads. At several points, characters will leave the army for plot reasons, often for quite a few chapters. They take their squads with them. While this ensures that they are still combat-ready upon their return, the fact that players have almost complete freedom to customize squads means you can arbitrarily lose access to units you may have quite liked or depended on purely because you put them on a story character, while, had you had the foresight to assign them to a generic officer instead, you could've kept using them. While it's always possible to raise up replacements, you may be reluctant to do so given that they could return at any point and then you'd just end up with a surplus of one unit type.

to:

* ScrappyMechanic: There is a bit of a SoLongAndThanksForAllTheGear matter going on with the story-centric characters and their squads. At several points, characters will leave the army for plot reasons, often for quite a few chapters. They take their squads with them. While this ensures that they are still combat-ready upon their return, the fact that players have almost complete freedom to customize squads means you can arbitrarily lose access to units you may have quite liked or depended on purely because you put them on a story character, while, had you had the foresight to assign them to a generic officer instead, you could've kept using them. While it's always possible to raise up replacements, you may be reluctant to do so given that they the story character with the original squad could return at any point and then you'd just end up with a surplus of one unit type.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: There is a bit of a SoLongAndThanksForAllTheGear matter going on with the story-centric characters and their squads. At several points, characters will leave the army for plot reasons, often for quite a few chapters. They take their squads with them. While this ensures that they are still combat-ready upon their return, the fact that players have almost complete freedom to customize squads means you can arbitrarily lose access to units you may have quite liked or depended on purely because you put them on a story character, while, had you had the foresight to assign them to a generic officer instead, you could've kept using them.

to:

* ScrappyMechanic: There is a bit of a SoLongAndThanksForAllTheGear matter going on with the story-centric characters and their squads. At several points, characters will leave the army for plot reasons, often for quite a few chapters. They take their squads with them. While this ensures that they are still combat-ready upon their return, the fact that players have almost complete freedom to customize squads means you can arbitrarily lose access to units you may have quite liked or depended on purely because you put them on a story character, while, had you had the foresight to assign them to a generic officer instead, you could've kept using them. While it's always possible to raise up replacements, you may be reluctant to do so given that they could return at any point and then you'd just end up with a surplus of one unit type.
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None


* PlayTheGameSkipTheStory: Consensus among critics and players alike is that the gameplay is excellent, but the story is lackluster at best.

to:

* PlayTheGameSkipTheStory: Consensus among critics and players alike is that the gameplay is excellent, but the story is lackluster at best.best.
* ScrappyMechanic: There is a bit of a SoLongAndThanksForAllTheGear matter going on with the story-centric characters and their squads. At several points, characters will leave the army for plot reasons, often for quite a few chapters. They take their squads with them. While this ensures that they are still combat-ready upon their return, the fact that players have almost complete freedom to customize squads means you can arbitrarily lose access to units you may have quite liked or depended on purely because you put them on a story character, while, had you had the foresight to assign them to a generic officer instead, you could've kept using them.
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Added DiffLines:

* BreatherLevel:
** Chapter 13, where you control the Hand of Zanatus as he [[spoiler: leads the Cult of Zanatus in its takeover of the land following your defeat]]. The Hand himself is strong enough to potentially defeat all hostiles on the map at once on his own without taking a scratch, and he's also backed by several powerful squads of wizards under your control plus a strong allied army. Losing this level is actually impossible.
** Chapter 29 is also pretty easy, consisting of a linear path with a handful of weak enemies. Just make sure you don't attack mages with the Lord and let other heroes, and especially [[spoiler: the Hand of Zanatus]], take point, and the victory is effortless.
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* ClicheStorm: The game's setting, plot and characters all are constructed from elements you have seen many times before, played perfectly straight with almost no twists. It's still put together well enough to make for an enjoyable experience.

to:

* ClicheStorm: The game's setting, plot and characters all are constructed from elements you have seen many times before, played perfectly straight with almost no twists. It's still put together well enough to make allow for an enjoyable experience.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ClicheStorm: The game's setting, plot and characters all are constructed from elements you have seen many times before, played perfectly straight with almost no twists. It's still put together well enough to make for an enjoyable experience.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PlayTheGameSkipTheStory: Consensus among critics and players alike is that the gameplay is excellent, but the story is lackluster at best.

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