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TRS cleanup
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* SurpriseDifficulty: {{Music player game}}s have a tendency for levels' difficulty not always matching the intensity of the song, and ''Symphony'' is no exception. Although it's not particularly common, you can get easy-peasy intense songs and calm songs which pretty much turn the game into a BulletHell shooter.
to:
* SurpriseDifficulty: {{Music Music player game}}s games have a tendency for levels' difficulty not always matching the intensity of the song, and ''Symphony'' is no exception. Although it's not particularly common, you can get easy-peasy intense songs and calm songs which pretty much turn the game into a BulletHell shooter.
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Deleted line(s) 1 (click to see context) :
* CrowningMusicOfAwesome: This is a MusicPlayerGame, so any of your music can become this. This goes UpToEleven if you're facing a boss.
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Changed line(s) 1 (click to see context) from:
* CrowningMusicOfAwesome: This is a MusicPlayerGame, so any of your music can become this. This goes UpToEleven if you're facing a boss.
to:
* CrowningMusicOfAwesome: This is a MusicPlayerGame, so any of your music can become this. This goes UpToEleven if you're facing a boss.boss.
* SurpriseDifficulty: {{Music player game}}s have a tendency for levels' difficulty not always matching the intensity of the song, and ''Symphony'' is no exception. Although it's not particularly common, you can get easy-peasy intense songs and calm songs which pretty much turn the game into a BulletHell shooter.
* SurpriseDifficulty: {{Music player game}}s have a tendency for levels' difficulty not always matching the intensity of the song, and ''Symphony'' is no exception. Although it's not particularly common, you can get easy-peasy intense songs and calm songs which pretty much turn the game into a BulletHell shooter.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* CrowningMusicOfAwesome: This is a MusicPlayerGame, so any of your music can become this. This goes UpToEleven if you're facing a boss.