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* EightPointEight:
** IGN giving the Nintendo 3DS version this score caused some anger, especially since one of the listed negative points was the hyped-up Smash Run mode, which later [[{{Irony}} came to be seen as the better exclusive mode of the two versions]].
** [=GamesRadar=] got flack for giving the 3DS version 3 out of 5 stars, as their main complaints were about the online mode, which no other reviewer had much issue with aside from occasional lag, and Solo Mode, also something no one's really griped about.
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** Character Customization as a whole. The fact that Custom Moves need to be unlocked[[labelnote:*]]outside of the Mii Fighters and Palutena[[/labelnote]], with the possibility that you could receive [[ScrappyMechanic duplicates]], severely limits their potential unless one wants to make the daunting task of [[LuckBasedMission unlocking all them]]. Not helping is that some of the moves are borderline [[GameBreaker Game Breakers]] at worst. As for Equipment, while the idea sounds good on paper (customization of your characters stats and give them new abilities), it is a total GameBreaker in practice, and is mainly used to cheese through Crazy Orders in order to unlock the tediously-obtainable aforementioned Custom Moves. Not surprisingly, these aren't available online in "With Anyone." [[labelnote:*]]To put this in perspective, the only mention of Customizable Moves and Equipment in ''Ultimate'' is when they talked about the Mii Fighters[[/labelnote]].

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** Character Customization as a whole. The fact that Custom Moves need to be unlocked[[labelnote:*]]outside of the Mii Fighters and Palutena[[/labelnote]], with the possibility that you could receive [[ScrappyMechanic duplicates]], severely limits their potential unless one wants to make the daunting task of [[LuckBasedMission unlocking all them]]. Not helping is that some of the moves are borderline [[GameBreaker Game Breakers]] at worst. As for Equipment, while the idea sounds good on paper (customization of your characters stats and give them new abilities), it is a total GameBreaker in practice, and is mainly used to cheese through Crazy Orders in order to unlock the tediously-obtainable aforementioned Custom Moves. Not surprisingly, these aren't available online in "With Anyone." [[labelnote:*]]To "[[labelnote:*]]To put this in perspective, the only mention of Customizable Custom Moves and Equipment in ''Ultimate'' is when they talked about the Mii Fighters[[/labelnote]].
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** The Fighting Mii Team if you have Custom enabled: They will (like all characters when you do so) make use of the best equipment you have. On higher Intensities, you are looking at a 10-man army (or a 20-man army in ''Wii U'') who will pursue you relentlessly, beat you senseless like the sandbag you are, send you flying to your doom, replace the fallen to keep up the pressure against you, and who won't go down like the small fries they usually are. What especially makes this worse in comparison to other Team battles in ''3DS/Wii U'' (and in former games) is that this particular team have a class of fighters with disjointed hitboxes (the Swordfighter), and a class that specializes in staying out of your reach and who will KO you with their ranged forward smash while you're busy handling the other two (the Gunner).

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** The Fighting Mii Team if you have Custom custom enabled: They will (like all characters when you do so) make use of the best equipment you have. On higher Intensities, you are looking at a 10-man army (or a 20-man army in ''Wii U'') who will pursue you relentlessly, beat you senseless like the sandbag you are, send you flying to your doom, replace the fallen to keep up the pressure against you, and who won't go down like the small fries they usually are. What especially makes this worse in comparison to other Team battles in ''3DS/Wii U'' (and in former games) is that this particular team have a class of fighters with disjointed hitboxes (the Swordfighter), and a class that specializes in staying out of your reach and who will KO you with their ranged forward smash while you're busy handling the other two (the Gunner).



* {{Misblamed}}: While the reason for his exclusion has never been said by Sakurai, Snake's exclusion from this game has been often blamed by fans to be the result of Konami's relationship with Kojima falling apart, since Sakurai's friendship with Kojima was the reason why Snake was included in ''Brawl''. However the game's roster was decided in 2012, when ''[[VideoGame/MetalGearSolidVThePhantomPain Phantom Pain]]'' was early in development, and thus whatever kept Snake out of the roster happened before Kojima's fallout with Konami. Farthermore, his inclusion in ''VideoGame/SuperSmashBrosUltimate'' shows that Sakurai holding a supposed grudge against Konami for their treatment of his friend was never a thing.

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* {{Misblamed}}: While the reason for his exclusion has never been said by Sakurai, Snake's exclusion from this game has been often blamed by fans to be the result of Konami's relationship with Kojima falling apart, since Sakurai's friendship with Kojima was the reason why Snake was included in ''Brawl''. However the game's roster was decided in 2012, when ''[[VideoGame/MetalGearSolidVThePhantomPain Phantom Pain]]'' was early in development, and thus whatever kept Snake out of the roster happened before Kojima's fallout with Konami. Farthermore, Furthermore, his inclusion in ''VideoGame/SuperSmashBrosUltimate'' shows that Sakurai holding a supposed grudge against Konami for their treatment of his friend was never a thing.



** If you're lucky enough to stop the roulette in Classic mode on 5 trophies or 5 custom moves, the spinner makes a strange yet smile-inducing noise.

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** If you're lucky enough to stop the roulette in Classic mode on 5 trophies or 5 five custom moves, the spinner makes a strange yet smile-inducing noise.



** Unlocking custom moves is ''extremely'' tedious in this game. The only way you can unlock custom moves is by winning them as rewards in the single player modes, and that's mixed in with a bunch of costumes, equipment, and other trophies that are more cosmetic awards. And since there are 376 custom moves in total, that means you'll have to play single player a ''bunch'' in order to get every single one of them. What the worst part about all of it is that it's possible to get ''repeats'' of a custom move, which means there's a very high possibility that you could go through a perfect run of single player and not get any new moves out of it because the RandomNumberGod decided to screw you over. Combined with how broken some of them are, the fact that so few people will likely ever get every single custom move is the main reason they were completely banned from TournamentPlay after an early short trial run.
** Equipment (sometimes called "loot") has similar issues with acquisition; it works like a simplified ''VideoGame/{{Diablo}}'', which in some aspects works great, but it means that two players will have a lot of trouble fighting each other on exactly even terms while still using fancy equipment. For example, maybe you want to speed up the game by equipping loot that adds up to whatever to speed and as small as possible change to the other attributes, but the chances of both of you getting the exact same numbers for this are slim to nil, since in the 3DS version you can't trade or loan others' equipment, even while you're fighting with them (in the Wii U version, everyone can pick from a shared pool, but this equipment can't be passed on to other Wii Us). Also, the equipment could have been organized a little better, and you can't mark favorites like you can with powers. Fortunately, all this is completely optional in multiplayer and not as problematic in single-player. A few final nails in the coffin are that you can still get worthless Level 1 loot no matter how high your difficulty level is in Classic, All-Star, and Master Orders. Turning the perceived belief that you have a better chance at getting rarer equipment on the hardest difficulties into a blatant lie.

to:

** Unlocking custom moves is ''extremely'' tedious in this game. The only way you can unlock custom moves is by winning them as rewards in the single player modes, and that's mixed in with a bunch of costumes, equipment, and other trophies that are more cosmetic awards. And since there are 376 custom moves in total, that means you'll have to play single player a ''bunch'' in order to get every single one of them. What the worst part about all of it is that it's possible to get ''repeats'' of a custom move, which means there's a very high possibility that you could go through a perfect run of single player and not get any new moves out of it because the RandomNumberGod decided to screw you over. Combined with how broken some of them are, the fact that so few people will likely ever get every single custom move is the main reason they were completely banned from TournamentPlay after an early short trial run.
run. Little to no fans were saddened when custom moves were all but removed in ''Ultimate'' save for the Mii Fighters.
** Equipment (sometimes called "loot") has similar issues with acquisition; it works like a simplified ''VideoGame/{{Diablo}}'', which in some aspects works great, but it means that two players will have a lot of trouble fighting each other on exactly even terms while still using fancy equipment. For example, maybe you want to speed up the game by equipping loot that adds up to whatever to speed and as small as possible change to the other attributes, but the chances of both of you getting the exact same numbers for this are slim to nil, since in the 3DS version you can't trade or loan others' equipment, even while you're fighting with them (in the Wii U version, everyone can pick from a shared pool, but this equipment can't be passed on to other Wii Us). Also, the equipment could have been organized a little better, and you can't mark favorites like you can with powers. Fortunately, all this is completely optional in multiplayer and not as problematic in single-player. A few final nails in the coffin are that you can still get worthless Level 1 loot no matter how high your difficulty level is in Classic, All-Star, and Master Orders. Turning the perceived belief that you have a better chance at getting rarer equipment on the hardest difficulties into a blatant lie. Spirits had more or less replaced equipment once ''Ultimate'' rolled around.
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* CharacterPerceptionEvolution: The standalone version of Charizard was heavily mocked and derided upon this game's release for being one of the worst characters in the game, and for having a moveset that didn't work well outside of being a part of Pokémon Trainer's kit (let alone that ''Brawl'' Pokémon Trainer was himself very clunky and barely functional), even if it rose in the tier list over time similar to ''Melee'' Mewtwo. It got worse with the release of ''VideoGame/SuperSmashBrosUltimate'', where the Pokémon Trainer returned and was RescuedFromTheScrappyHeap to become one of the best and most fun characters in the game, and provided a template for the even more popular transforming {{Breakout Character}}s [[VideoGame/XenobladeChronicles2 Pyra and Mythra]]. Nonetheless, after a few years of ''Ultimate'' making its mark, some players began to miss this game's iteration of Zard and claim that it was more fun than its ''Ultimate'' iteration within the Pokémon Trainer (drawing special attention to [[ImmuneToFlinching Rock Smash]] and its [[SuperMode Mega Evolution]] Final Smash), and hope that it returns as a standalone fighter in the next ''Smash'' installment. This sentiment was reinforced by Charizard's highly lauded unofficial addition to ''VideoGame/SuperSmashBrosMelee'', again as a solo fighter, via the VideoGame/TheAkaneiaBuild GameMod.

to:

* CharacterPerceptionEvolution: The standalone version of Charizard was heavily mocked and derided upon this game's release for being one of the worst characters in the game, and for having a moveset that didn't work well outside of being a part of Pokémon Trainer's kit (let alone that ''Brawl'' Pokémon Trainer was himself very clunky and barely functional), even if it rose in the tier list over time similar to ''Melee'' Mewtwo. It got worse with the release of ''VideoGame/SuperSmashBrosUltimate'', where the Pokémon Trainer returned and was RescuedFromTheScrappyHeap to become one of the best and most fun characters in the game, and provided a template for the even more popular transforming {{Breakout Character}}s [[VideoGame/XenobladeChronicles2 Pyra and Mythra]]. Nonetheless, after a few years of ''Ultimate'' making its mark, some players began to miss this game's iteration of Zard and claim that it was more fun than its ''Ultimate'' iteration within the Pokémon Trainer (drawing special attention to [[ImmuneToFlinching Rock Smash]] and its [[SuperMode Mega Evolution]] Final Smash), and hope that it returns as a standalone fighter in the next ''Smash'' installment. This sentiment was reinforced by Charizard's highly lauded unofficial addition to ''VideoGame/SuperSmashBrosMelee'', again as a solo fighter, via the VideoGame/TheAkaneiaBuild ''VideoGame/TheAkaneiaBuild'' GameMod.
Is there an issue? Send a MessageReason:
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** Equipment (often called "loot" for simplicity) has similar issues with acquisition; it works like a simplified ''VideoGame/{{Diablo}}'', which in some aspects works great, but it means that two players will have a lot of trouble fighting each other on exactly even terms while still using fancy equipment - for example, maybe you want to speed up the game by equipping loot that adds up to whatever to speed and as small as possible change to the other attributes, but the chances of both of you getting the exact same numbers for this are slim to nil, since in the 3DS version you can't trade or loan others' equipment, even while you're fighting with them (in the Wii U version, everyone can pick from a shared pool, but this equipment can't be passed on to other Wii Us). Also, the equipment could have been organized a little better, and you can't mark favourites like you can with powers. Fortunately, all this is completely optional in multi-player and not as problematic in single-player. A few final nails in the coffin are that you can still get worthless Level-1 equipment no matter how high your difficulty level is in Adventure, All-Star, and Master Orders. Turning the perceived belief that you have a better chance at getting rarer equipment on the hardest difficulties into a blatant lie.
** Another complaint that many people have are the emphasized stage bosses/interferances in the game that turns the stage into "playing against each other" to "surviving against the stage". Notable hazards are [[VideoGame/TheLegendOfZeldaOcarinaOfTime Koume & Kotake in Gerudo Valley]], [[VideoGame/MegaManClassic Yellow Devil in Wily's Castle]], [[VideoGame/EarthBoundBeginnings Flying Men in Magicant]], and the [[VideoGame/StreetPassMiiPlaza Dark Emperor from Find Mii]]. Many people feel like these bosses make the stage very obnoxious and unfun, and although there is an "Omega Form", people feel that it causes the stage to go in the other direction and become too boring. Many people were hoping for an off switch against these stage bosses. In the Wii U version, the Yellow Devil is still there, but we get [[VideoGame/XenobladeChronicles1 Metal Face in Gaur Plain - although the stage is crazy enough already]], [[Franchise/{{Metroid}} Ridley in Pyrosphere]] (many people thought that Pyrosphere was going to be a Neutral stage until Ridley was revealed), and [[VideoGame/NewSuperMarioBrosU Nabbit in Mushroom Kingdom U]]. Although not as bad as the 3DS version, Nabbit is considered to be very annoying as he pulls a Boss Galaga/Beetle on opponents. To add insult to injury, the January 2015 patch for the Wii U version turns off stage hazards for some stages... but only so those stages can support matches with 5 or more players, with no actual switch available to turn them off for matches with fewer fighters.

to:

** Equipment (often (sometimes called "loot" for simplicity) "loot") has similar issues with acquisition; it works like a simplified ''VideoGame/{{Diablo}}'', which in some aspects works great, but it means that two players will have a lot of trouble fighting each other on exactly even terms while still using fancy equipment - for equipment. For example, maybe you want to speed up the game by equipping loot that adds up to whatever to speed and as small as possible change to the other attributes, but the chances of both of you getting the exact same numbers for this are slim to nil, since in the 3DS version you can't trade or loan others' equipment, even while you're fighting with them (in the Wii U version, everyone can pick from a shared pool, but this equipment can't be passed on to other Wii Us). Also, the equipment could have been organized a little better, and you can't mark favourites favorites like you can with powers. Fortunately, all this is completely optional in multi-player multiplayer and not as problematic in single-player. A few final nails in the coffin are that you can still get worthless Level-1 equipment Level 1 loot no matter how high your difficulty level is in Adventure, Classic, All-Star, and Master Orders. Turning the perceived belief that you have a better chance at getting rarer equipment on the hardest difficulties into a blatant lie.
** Another complaint that many people have are the emphasized stage bosses/interferances bosses/interferences in the game that turns the stage into "playing against each other" to "surviving against the stage". Notable hazards are [[VideoGame/TheLegendOfZeldaOcarinaOfTime Koume & Kotake in Gerudo Valley]], [[VideoGame/MegaManClassic Yellow Devil in Wily's Castle]], [[VideoGame/EarthBoundBeginnings Flying Men in Magicant]], and the [[VideoGame/StreetPassMiiPlaza Dark Emperor from Find Mii]]. Many people feel like these bosses make the stage very obnoxious and unfun, and although there is an "Omega Form", people feel that it causes the stage to go in the other direction and become too boring. Many people were hoping for an off switch against these stage bosses. In the Wii U version, the Yellow Devil is still there, but we get [[VideoGame/XenobladeChronicles1 Metal Face in Gaur Plain - although the stage is crazy enough already]], [[Franchise/{{Metroid}} Ridley in Pyrosphere]] (many people thought that Pyrosphere was going to be a Neutral stage until Ridley was revealed), and [[VideoGame/NewSuperMarioBrosU Nabbit in Mushroom Kingdom U]]. Although not as bad as the 3DS version, Nabbit is considered to be very annoying as he pulls a Boss Galaga/Beetle on opponents. To add insult to injury, the January 2015 patch for the Wii U version turns off stage hazards for some stages... but only so those stages can support matches with 5 or more players, with no actual switch available to turn them off for matches with fewer fighters.
Is there an issue? Send a MessageReason:
None


** Part of the reason why Corrin was picked as the only First-Party DLC newcomer. At the time Sakurai and his team wanted a promotional character for a future game. The reason why someone like [[VideoGame/{{Splatoon}} the Inklings]] weren't picked were because they were ''too'' popular and didn't need the promotion whereas ''Fire Emblem'' was in that sweet spot in America where it had a considerable fanbase but weren't as successful as other franchises.

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** Part of the reason why Corrin was picked as the only First-Party DLC newcomer. At the time Sakurai and his team wanted a promotional character for a future game. The reason why someone like [[VideoGame/{{Splatoon}} the Inklings]] weren't picked were because they were ''too'' popular and didn't need the promotion whereas Corrin, with even some ''Fire Emblem'' was fans in the West viewing their inclusion as the game's only first-party DLC newcomer to be evidence that sweet spot the ''Fire Emblem'' cast has become a SpotlightStealingSquad. Ironically, Sakurai initially didn't want to add the character in America where it had concern for getting such a considerable fanbase response, but weren't as successful as other franchises.his team convinced him otherwise by pointing out the moveset potential and ''Smash Bros.''[='=]s history of promoting ''Fire Emblem'' games.

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The trailer came out with the character, which makes it an instantaneous, if not impossible, example.


* CharacterPerceptionEvolution: The standalone version of Charizard was heavily mocked and derided upon this game's release for being one of the worst characters in the game, and for having a moveset that didn't work well outside of being a part of Pokémon Trainer's kit (let alone that ''Brawl'' Pokémon Trainer was himself very clunky and barely functional), even if it rose in the tier list over time similar to ''Melee'' Mewtwo. It got worse with the release of ''VideoGame/SuperSmashBrosUltimate'', where the Pokémon Trainer returned and was RescuedFromTheScrappyHeap to become one of the best and most fun characters in the game, and provided a template for the even more popular transforming {{Breakout Character}}s [[VideoGame/XenobladeChronicles2 Pyra and Mythra]]. Nonetheless, after a few years of ''Ultimate'' making its mark, some players began to miss this game's iteration of Zard and claim that it was more fun than its ''Ultimate'' iteration within the Pokémon Trainer (drawing special attention to [[ImmuneToFlinching Rock Smash]] and its [[SuperMode Mega Evolution]] Final Smash), and hope that it returns as a standalone fighter in the next ''Smash'' installment. This sentiment was reinforced by Charizard's highly lauded unofficial addition to ''VideoGame/SuperSmashBrosMelee'', again as a solo fighter, via the VideoGame/TheAkaneiaBuild GameMod.



** [[Franchise/TheLegendOfZelda Darknuts]], again in Smash Run, will ''destroy you'' without so much as breaking a sweat. They block attacks from the front with their shield, and unlike most AI enemies, are more than capable of suddenly countering an attack from behind, and they actually get faster as you strip their armor off, meaning they can take LightningBruiser UpToEleven.

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** [[Franchise/TheLegendOfZelda Darknuts]], again in Smash Run, will ''destroy you'' without so much as breaking a sweat. They block attacks from the front with their shield, and unlike most AI enemies, are more than capable of suddenly countering an attack from behind, and they actually get faster as you strip their armor off, meaning they can take LightningBruiser UpToEleven.act as a super-effective LightningBruiser.



** Chrom, due to his treatment in the trailer and in Palutena's Guidance on Robin. The most common joke is that [[http://graphiteknight.tumblr.com/post/91801945058/captain-falcon-hit-chrom-so-hard-that-he-knocked he got Falcon Punched so hard, he was knocked out of the roster.]] The ribbing only got worse when it was [[https://twitter.com/SmashBrosJP/status/626287712950030336 revealed]] that he would be included as a Mii costume. And when Corrin of ''Fire Emblem Fates'' was announced as DLC, the teasing became ''[[UpToEleven even worse]]'', with many people snarking about how Chrom has been passed over yet ''again'', this time for a character whose game was only six months old and not even out in America yet at the time of the announcement. He became playable in ''Ultimate'', yet that wasn't enough to rid Chrom of his loser status - he got hit with some more MemeticLoser status within the Fire Emblem fanbase, and the meme is well and alive because of it.

to:

** Chrom, due to his treatment in the trailer and in Palutena's Guidance on Robin. The most common joke is that [[http://graphiteknight.tumblr.com/post/91801945058/captain-falcon-hit-chrom-so-hard-that-he-knocked he got Falcon Punched so hard, he was knocked out of the roster.]] The ribbing only got worse when it was [[https://twitter.com/SmashBrosJP/status/626287712950030336 revealed]] that he would be included as a Mii costume. And when Corrin of ''Fire Emblem Fates'' was announced as DLC, the teasing became ''[[UpToEleven even worse]]'', ''even worse'', with many people snarking about how Chrom has been passed over yet ''again'', this time for a character whose game was only six months old and not even out in America yet at the time of the announcement. He became playable in ''Ultimate'', yet that wasn't enough to rid Chrom of his loser status - he got hit with some more MemeticLoser status within the Fire Emblem fanbase, and the meme is well and alive because of it.



** Wii Fit Trainer, an unexpected character, was initially called a wasted character, until her trailer came out.



* SeinfeldIsUnfunny: This game was positively regarded when it was released and in the works for updates, with fans hyped for its larger roster with more third-party characters, being able to play it without having a television setup, and having more competitive core gameplay than the previous game. But all these things can also be said about ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'', and once players moved to that game and played essentially a better-executed version of what ''4'' was trying to achieve, ''4''[='s=] glaring flaws -- such as rage being busted, the dearth of singleplayer content (especially on the Wii U), custom moves, [[GameBreaker Bayonetta]], etc. -- became far more apparent, as noted in ContestedSequel.

to:

* SeinfeldIsUnfunny: This game was positively regarded %%%
%% Do not add Seinfeld is Unfunny until ten years after the game's release (2024). Even
when it was released and is allowed, please keep in mind that the works for updates, only element that will likely qualify is the game's roster. Most everything else has nothing to do with fans hyped for its larger roster with more third-party characters, being able to play it without having a television setup, and having more competitive core gameplay than the previous game. But all these things can also be said about ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'', and once players moved to that game and played essentially a better-executed version of what ''4'' was trying to achieve, ''4''[='s=] glaring flaws -- such as rage being busted, the dearth of singleplayer content (especially on the Wii U), custom moves, [[GameBreaker Bayonetta]], etc. -- became far more apparent, as noted in ContestedSequel.game's influence or changing expectations.
%%%



** The standalone version of Charizard was heavily mocked and derided upon this game's release for being one of the worst characters in the game, and for having a moveset that didn't work well outside of being a part of Pokémon Trainer's kit (let alone that ''Brawl'' Pokémon Trainer was himself very clunky and barely functional), even if it rose in the tier list over time similar to ''Melee'' Mewtwo. It got worse with the release of ''VideoGame/SuperSmashBrosUltimate'', where the Pokémon Trainer returned and was RescuedFromTheScrappyHeap to become one of the best and most fun characters in the game, and provided a template for the even more popular transforming {{Breakout Character}}s [[VideoGame/XenobladeChronicles2 Pyra and Mythra]]. Nonetheless, after a few years of ''Ultimate'' making its mark, some players began to miss this game's iteration of Zard and claim that it was more fun than its ''Ultimate'' iteration within the Pokémon Trainer (drawing special attention to [[ImmuneToFlinching Rock Smash]] and its [[SuperMode Mega Evolution]] Final Smash), and hope that it returns as a standalone fighter in the next ''Smash'' installment. This sentiment was reinforced by Charizard's highly lauded unofficial addition to ''VideoGame/SuperSmashBrosMelee'', again as a solo fighter, via the VideoGame/TheAkaneiaBuild GameMod.



** UpToEleven in the 3DS iteration, which pushes the system's graphical capabilities to their limits. Whether it's a faithful recreation of Mode 7-style scrolling for [[VideoGame/FZero Mute City]] or the dimensional tear in [[VideoGame/EarthBoundBeginnings Magicant]], each stage (including Final Destination) looks amazing, and that's before mentioning the fact that it all runs at a silky-smooth 60 frames per second, ''with full 3D on''! This does come at a cost: the game pushes the 3DS's processing power so hard that [[note]]on the original Nintendo 3DS[[/note]] a number of features on the home menu (most notably Miiverse) have to be disabled to free up more power.

to:

** UpToEleven in the The 3DS iteration, which iteration pushes the system's graphical capabilities to their limits. Whether it's a faithful recreation of Mode 7-style scrolling for [[VideoGame/FZero Mute City]] or the dimensional tear in [[VideoGame/EarthBoundBeginnings Magicant]], each stage (including Final Destination) looks amazing, and that's before mentioning the fact that it all runs at a silky-smooth 60 frames per second, ''with full 3D on''! This does come at a cost: the game pushes the 3DS's processing power so hard that [[note]]on the original Nintendo 3DS[[/note]] a number of features on the home menu (most notably Miiverse) have to be disabled to free up more power.
Is there an issue? Send a MessageReason:
Cleanup. Adaptations do not necessarily follow original works mechanics/happenings. CRT is errors over real world facts not fiction errors.


* CriticalResearchFailure: In the Palutena's Guidance for Ganondorf in ''3DS/Wii U'', Viridi calls herself a "Ganon canon" expert and proceeds to claim that Ganondorf reincarnates in each game just like Link and Zelda do. The Ganondorf from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'', and ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' are all explicitly the same person across a split timeline instead of reincarnations, while his other appearances are also implied to be the same.[[note]]Though she could be referring to how there are different timelines with differing ways in which Ganondorf has turned out.[[/note]] That said, ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]'' does feature the only canon instance of a reincarnated Ganondorf, and Ganon is himself is a reincarnation of [[VideoGame/TheLegendOfZeldaSkywardSword Demon King Demise]], but Viridi's wording implies that there are as many Ganons as there are Links or Zeldas, which isn't true. She doesn't make the same mistake in the updated Guidance in ''Ultimate''.

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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley:
** The Wii Fit Trainer. The porcelain white skin and eyes actually ''heightens'' how creepy and unnatural she seems to be (enough for her to be occasionally compared to [[Franchise/TheSlenderManMythos Slender Man]], of all things). Doesn't stop SelfFanservice and RuleThirtyFour from happening, however. Her ''Ultimate'' appearance gives her more defined facial features, significantly toning down the creepiness.
** As far as Assist Trophies go, there's the disembodied holographic head of Dr. Kawashima, which is proportioned and detailed in such a way that he looks far more human than the other characters (primarily because [[http://vignette3.wikia.nocookie.net/nintendo/images/d/db/Ryuta_Kawashima.jpg/revision/latest?cb=20140214200914&path-prefix=en Ryuta Kawashima]] is actually a real-life neuroscientist), but he's made of such large polygons that he clearly seems off. He also faces the screen directly and doesn't change his expression save for an unnaturally big smile.

to:

* UncannyValley:
** The Wii Fit Trainer. The porcelain white skin and eyes actually ''heightens'' how creepy and unnatural she seems to be (enough for her to be occasionally compared to [[Franchise/TheSlenderManMythos Slender Man]], of all things). Doesn't stop SelfFanservice and RuleThirtyFour from happening, however. Her ''Ultimate'' appearance gives her more defined facial features, significantly toning down the creepiness.
**
UnintentionalUncannyValley: As far as Assist Trophies go, there's the disembodied holographic head of Dr. Kawashima, which is proportioned and detailed in such a way that he looks far more human than the other characters (primarily because [[http://vignette3.wikia.nocookie.net/nintendo/images/d/db/Ryuta_Kawashima.jpg/revision/latest?cb=20140214200914&path-prefix=en Ryuta Kawashima]] is actually a real-life neuroscientist), but he's made of such large polygons that he clearly seems off. He also faces the screen directly and doesn't change his expression save for an unnaturally big smile.
Is there an issue? Send a MessageReason:
None

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* SeinfeldIsUnfunny: This game was positively regarded when it was released and in the works for updates, with fans hyped for its larger roster with more third-party characters, being able to play it without having a television setup, and having more competitive core gameplay than the previous game. But all these things can also be said about ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'', and once players moved to that game and played essentially a better-executed version of what ''4'' was trying to achieve, ''4''[='s=] glaring flaws -- such as rage being busted, the dearth of singleplayer content (especially on the Wii U), custom moves, [[GameBreaker Bayonetta]], etc. -- became far more apparent, as noted in ContestedSequel.
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** Making Mega Man's nickname on the Wii U game's Boxing Ring stage "Blue Metal Hero" received much outcry from fans who thought that he should have had his official nickname "The Blue Bomber" or "[[WesternAnimation/MegaMan Super Fighting Robot]]". It didn't help that Sonic actually had his official nickname "The Blue Blur" on said stage. The European release of the game corrected the title to the former… but changed Sonic's nickname from "The Blue Blur" to "Speed Is His Game", causing an outcry from ''other'' fans. ''Ultimate'' thankfully had both characters use their official nicknames on all English versions.

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** Making Mega Man's nickname on the Wii U game's Boxing Ring stage "Blue Metal Hero" received much outcry from fans who thought that he should have had his official nickname "The Blue Bomber" or "[[WesternAnimation/MegaMan "[[WesternAnimation/MegaManRubySpears Super Fighting Robot]]". It didn't help that Sonic actually had his official nickname "The Blue Blur" on said stage. The European release of the game corrected the title to the former… but changed Sonic's nickname from "The Blue Blur" to "Speed Is His Game", causing an outcry from ''other'' fans. ''Ultimate'' thankfully had both characters use their official nicknames on all English versions.
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** Admit it, it felt so good to get finally get revenge on the ''Duck Hunt'' dog.

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** Admit it, it felt so good to get finally get revenge on the ''Duck Hunt'' dog.

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* CatharsisFactor: In his home game, [[VideoGame/XenobladeChronicles1 Metal Face]] was a sadistic slaughterer of Homs who took pleasure in the carnage he caused, and was never easy to track down unless he was actively trying to cause misery. In ''Smash 4'', he's a consistent stage hazard in Gaur Plains, and players can freely wail on him and make him croak in no time flat.

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* CatharsisFactor: CatharsisFactor:
**
In his home game, [[VideoGame/XenobladeChronicles1 Metal Face]] was a sadistic slaughterer of Homs who took pleasure in the carnage he caused, and was never easy to track down unless he was actively trying to cause misery. In ''Smash 4'', he's a consistent stage hazard in Gaur Plains, and players can freely wail on him and make him croak in no time flat.flat.
** Admit it, it felt so good to get finally get revenge on the ''Duck Hunt'' dog.

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* HarsherInHindsight: During the early days of speculation for these games, it was widely speculated (even, though to a much lesser extent, after Sakurai confirmed that both would have the same roster) that the 3DS version's roster would focus more on characters from retro games while the Wii U version's roster would focus more on modern games, with many assuming the Ice Climbers would be exclusive to the 3DS version. When the games came out, it turned out that the Ice Climbers weren't in the Wii U version [[{{Irony}} because the 3DS couldn't handle them]].

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* HarsherInHindsight: HarsherInHindsight:
**
During the early days of speculation for these games, it was widely speculated (even, though to a much lesser extent, after Sakurai confirmed that both would have the same roster) that the 3DS version's roster would focus more on characters from retro games while the Wii U version's roster would focus more on modern games, with many assuming the Ice Climbers would be exclusive to the 3DS version. When the games came out, it turned out that the Ice Climbers weren't in the Wii U version [[{{Irony}} because the 3DS couldn't handle them]].them]].
** Sakurai's decision to not make [[VideoGame/TheMysteriousMurasameCastle Takamaru]] playable due to Western unfamiliarity is this when you realize that Nintendo was fixing the issue during ''Smash 4''[='=]s development, as ''The Mysterious Murasame Castle'' was the subject of a ''VideoGame/NintendoLand'' minigame and got an international release on the 3DS Virtual Console.
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* CatharsisFactor: In his home game, [[VideoGame/XenobladeChronicles1 Metal Face]] was a sadistic slaughterer of Homs who took pleasure in the carnage he caused, and was never easy to track down unless he was actively trying to cause misery. In ''Smash 4'', he's a consistent stage hazard in Gaur Plains, and players can freely wail on him and make him croak in no time flat.
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Misuse, since this is not a plot. The problems with the Custom mechanic are already documented on this page, under Underused Game Mechanic.


* TheyWastedAPerfectlyGoodPlot: Among several problems noted with the Custom Move system, it is considered to be a waste of potential among those who care about canon-accurate moveset designs. For the most part, Custom Moves consist of variants of existing specials, which even then generally amount to a "faster and weaker" variant and "slower and stronger" variant. Very few of the Custom Moves are fully alternate moves that reference the characters' additional abilities, with said moves among non-Miis being limited to Palutena and Mega Man's custom move set and Luigi's Iceball variant for his Neutral Special. A few believe that should the Custom Move system return, it should take a QualityOverQuantity approach that limits additional moves only to the characters that provide source material for them.
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* TheyWastedAPerfectlyGoodPlot: Among several problems noted with the Custom Move system, it is considered to be a waste of potential among those who care about canon-accurate moveset designs. For the most part, Custom Moves consist of variants of existing specials, which even then generally amount to a "faster and weaker" variant and "slower and stronger" variant. Very few of the Custom Moves are fully alternate moves that reference the characters' additional abilities, with said moves among non-Miis being limited to Palutena and Mega Man's custom move set and Luigi's Iceball variant for his Neutral Special. A few believe that should the Custom Move system return, it should take a QualityOverQuantity approach that limits additional moves only to the characters that provide source material for them.
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** The Mii Fighters. It is at its core a great idea, offering the possibility to create your own smasher, but in the game itself it is very difficult to really make the character you want as its characteristics and even cosmetic elements are unlocked via very frustrating {{Random Drop}}s. To add to this, the Mii Fighters cannot be rolled by the Random Character selector, nor do they appear in All-Star mode and Classic Mode outside of Fighting Mii Team, making their presence severly limited unless the player plays with Miis already or goes out of their way to make them CPUs in Versus Mode. Though their biggest setback is that the Mii Fighters aren't available to play online in "With Anyone" mode, needlessly limiting their interest for hardcore players.

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** The Mii Fighters. It is at its core a great idea, offering the possibility to create your own smasher, but in the game itself it is very difficult to really make the character you want as its characteristics and even cosmetic elements are unlocked via very frustrating {{Random Drop}}s. To add to this, the Mii Fighters cannot be rolled by the Random Character selector, nor do they appear in All-Star mode and Classic Mode outside of Fighting Mii Team, making their presence severly limited unless the player plays with Miis already or goes out of their way to make them CPUs [=CPUs=] in Versus Mode. Though their biggest setback is that the Mii Fighters aren't available to play online in "With Anyone" mode, needlessly limiting their interest for hardcore players.
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** "Engage the Enemy", a song from ''VideoGame/XenobladeChronicles1'', was included in ''Smash Bros.'' But a few parts of the audio were cut, causing the song to change jarringly as a result -- so much that it even sounds kind of ''bad''.

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** "Engage the Enemy", a song from ''VideoGame/XenobladeChronicles1'', was included in ''Smash Bros.'' But a few parts the quieter part of the audio were song was cut, causing the song it to change jarringly as cut ahead to a result -- so much portion of the song where a note is ''halfway through being sung''. A few have argued that, while it's OK that it even sounds kind of ''bad''.Nintendo wanted to shorten the song or keep the energy high to fit a fight, a fan could do a better cut by messing around with Audacity.
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** The standalone version of Charizard was heavily mocked and derided upon this game's release for being one of the worst characters in the game, and for having a moveset that didn't work well outside of being a part of Pokémon Trainer's kit (let alone that ''Brawl'' Pokémon Trainer was himself very clunky and barely functional), even if it rose in the tier list over time similar to ''Melee'' Mewtwo. It got worse with the release of ''VideoGame/SuperSmashBrosUltimate'', where the Pokémon Trainer returned and was RescuedFromTheScrappyHeap to become one of the best and most fun characters in the game, and provided a template for the even more popular transforming {{Breakout Character}}s [[VideoGame/XenobladeChronicles2 Pyra and Mythra]]. Nonetheless, after a few years of ''Ultimate'' making its mark, some players began to miss this game's iteration of Zard and claim that it was more fun than its ''Ultimate'' iteration within the Pokémon Trainer (drawing special attention to [[ImmuneToFlinching Rock Smash]] and its [[SuperMode Mega Evolution]] Final Smash), and hope that it returns as a standalone fighter in the next ''Smash'' installment. This sentiment was reinforced by Charizard's highly lauded unofficial addition to ''VideoGame/SuperSmashBrosMelee'', again as a solo fighter, via the fanmade "Akaneia Build" GameMod.

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** The standalone version of Charizard was heavily mocked and derided upon this game's release for being one of the worst characters in the game, and for having a moveset that didn't work well outside of being a part of Pokémon Trainer's kit (let alone that ''Brawl'' Pokémon Trainer was himself very clunky and barely functional), even if it rose in the tier list over time similar to ''Melee'' Mewtwo. It got worse with the release of ''VideoGame/SuperSmashBrosUltimate'', where the Pokémon Trainer returned and was RescuedFromTheScrappyHeap to become one of the best and most fun characters in the game, and provided a template for the even more popular transforming {{Breakout Character}}s [[VideoGame/XenobladeChronicles2 Pyra and Mythra]]. Nonetheless, after a few years of ''Ultimate'' making its mark, some players began to miss this game's iteration of Zard and claim that it was more fun than its ''Ultimate'' iteration within the Pokémon Trainer (drawing special attention to [[ImmuneToFlinching Rock Smash]] and its [[SuperMode Mega Evolution]] Final Smash), and hope that it returns as a standalone fighter in the next ''Smash'' installment. This sentiment was reinforced by Charizard's highly lauded unofficial addition to ''VideoGame/SuperSmashBrosMelee'', again as a solo fighter, via the fanmade "Akaneia Build" VideoGame/TheAkaneiaBuild GameMod.
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** The standalone version of Charizard was heavily mocked and derided upon this game's release for being one of the worst characters in the game, and for having a moveset that didn't work well outside of being a part of Pokémon Trainer's kit (let alone that ''Brawl'' Pokémon Trainer was himself very clunky and barely functional), even if it rose in the tier list over time similar to ''Melee'' Mewtwo. It got worse with the release of ''VideoGame/SuperSmashBrosUltimate'', where the Pokémon Trainer returned and was RescuedFromTheScrappyHeap to become one of the best and most fun characters in the game, and provided a template for the even more popular transforming {{Breakout Character}}s [[VideoGame/XenobladeChronicles2 Pyra and Mythra]]. Nonetheless, after a few years of ''Ultimate'' making its mark, some players began to miss this game's iteration of Zard and claim that it was more fun than its ''Ultimate'' iteration within the Pokémon Trainer, and hope that it returns as a standalone fighter in the next ''Smash'' installment. This sentiment was reinforced by Charizard's highly lauded unofficial addition to ''VideoGame/SuperSmashBrosMelee'', again as a solo fighter, via the fanmade "Akaneia Build" GameMod.

to:

** The standalone version of Charizard was heavily mocked and derided upon this game's release for being one of the worst characters in the game, and for having a moveset that didn't work well outside of being a part of Pokémon Trainer's kit (let alone that ''Brawl'' Pokémon Trainer was himself very clunky and barely functional), even if it rose in the tier list over time similar to ''Melee'' Mewtwo. It got worse with the release of ''VideoGame/SuperSmashBrosUltimate'', where the Pokémon Trainer returned and was RescuedFromTheScrappyHeap to become one of the best and most fun characters in the game, and provided a template for the even more popular transforming {{Breakout Character}}s [[VideoGame/XenobladeChronicles2 Pyra and Mythra]]. Nonetheless, after a few years of ''Ultimate'' making its mark, some players began to miss this game's iteration of Zard and claim that it was more fun than its ''Ultimate'' iteration within the Pokémon Trainer, Trainer (drawing special attention to [[ImmuneToFlinching Rock Smash]] and its [[SuperMode Mega Evolution]] Final Smash), and hope that it returns as a standalone fighter in the next ''Smash'' installment. This sentiment was reinforced by Charizard's highly lauded unofficial addition to ''VideoGame/SuperSmashBrosMelee'', again as a solo fighter, via the fanmade "Akaneia Build" GameMod.
Is there an issue? Send a MessageReason:
None


** The standalone version of Charizard was heavily mocked and derided upon this game's release for being one of the worst characters in the game, and for having a moveset that didn't work well outside of being a part of Pokémon Trainer's kit (let alone that ''Brawl'' Pokémon Trainer was himself very clunky and barely functional), even if it rose in the tier list over time similar to ''Melee'' Mewtwo. It got worse with the release of ''VideoGame/SuperSmashBrosUltimate'', where the Pokémon Trainer returned and was RescuedFromTheScrappyHeap to become one of the best and most fun characters in the game, and providing a template for the even more popular transforming {{Breakout Character}}s [[VideoGame/XenobladeChronicles2 Pyra and Mythra]]. Nonetheless, after a few years of ''Ultimate'' making its mark, some players began to miss this game's iteration of Zard and claim that it was more fun than its ''Ultimate'' iteration within the Pokémon Trainer, and hope that it returns as a standalone fighter in the next ''Smash'' installment. This sentiment was reinforced by Charizard's highly lauded unofficial addition to ''VideoGame/SuperSmashBrosMelee'', again as a solo fighter, via the fanmade "Akaneia Build" GameMod.

to:

** The standalone version of Charizard was heavily mocked and derided upon this game's release for being one of the worst characters in the game, and for having a moveset that didn't work well outside of being a part of Pokémon Trainer's kit (let alone that ''Brawl'' Pokémon Trainer was himself very clunky and barely functional), even if it rose in the tier list over time similar to ''Melee'' Mewtwo. It got worse with the release of ''VideoGame/SuperSmashBrosUltimate'', where the Pokémon Trainer returned and was RescuedFromTheScrappyHeap to become one of the best and most fun characters in the game, and providing provided a template for the even more popular transforming {{Breakout Character}}s [[VideoGame/XenobladeChronicles2 Pyra and Mythra]]. Nonetheless, after a few years of ''Ultimate'' making its mark, some players began to miss this game's iteration of Zard and claim that it was more fun than its ''Ultimate'' iteration within the Pokémon Trainer, and hope that it returns as a standalone fighter in the next ''Smash'' installment. This sentiment was reinforced by Charizard's highly lauded unofficial addition to ''VideoGame/SuperSmashBrosMelee'', again as a solo fighter, via the fanmade "Akaneia Build" GameMod.
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** In one of Palutena's ​guidance conversations, Pit calls Cloud ''handsome''.

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** In one two of Palutena's ​guidance conversations, Pit calls Cloud Link ''handsome''.
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** In one of Palutena's ​guidance conversations, Pit calls Cloud ''handsome''.
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* VindicatedByHistory: The standalone version of Charizard was heavily mocked and derided upon this game's release for being one of the worst characters in the game, and for having a moveset that didn't work well outside of being a part of Pokémon Trainer's kit (let alone that ''Brawl'' Pokémon Trainer was himself very clunky and barely functional), even if it rose in the tier list over time similar to ''Melee'' Mewtwo. It got worse with the release of ''VideoGame/SuperSmashBrosUltimate'', where the Pokémon Trainer returned and was RescuedFromTheScrappyHeap to become one of the best and most fun characters in the game, and providing a template for the even more popular transforming {{Breakout Character}}s [[VideoGame/XenobladeChronicles2 Pyra and Mythra]]. Nonetheless, after a few years of ''Ultimate'' making its mark, some players began to miss this game's iteration of Zard and claim that it was more fun than its ''Ultimate'' iteration within the Pokémon Trainer, and hope that it returns as a standalone fighter in the next ''Smash'' installment - a sentiment reinforced by its unofficial addition to ''VideoGame/SuperSmashBrosMelee'', again as a solo fighter, via the fanmade "Akaneia Build" GameMod.

to:

* VindicatedByHistory: ** The standalone version of Charizard was heavily mocked and derided upon this game's release for being one of the worst characters in the game, and for having a moveset that didn't work well outside of being a part of Pokémon Trainer's kit (let alone that ''Brawl'' Pokémon Trainer was himself very clunky and barely functional), even if it rose in the tier list over time similar to ''Melee'' Mewtwo. It got worse with the release of ''VideoGame/SuperSmashBrosUltimate'', where the Pokémon Trainer returned and was RescuedFromTheScrappyHeap to become one of the best and most fun characters in the game, and providing a template for the even more popular transforming {{Breakout Character}}s [[VideoGame/XenobladeChronicles2 Pyra and Mythra]]. Nonetheless, after a few years of ''Ultimate'' making its mark, some players began to miss this game's iteration of Zard and claim that it was more fun than its ''Ultimate'' iteration within the Pokémon Trainer, and hope that it returns as a standalone fighter in the next ''Smash'' installment - a installment. This sentiment was reinforced by its Charizard's highly lauded unofficial addition to ''VideoGame/SuperSmashBrosMelee'', again as a solo fighter, via the fanmade "Akaneia Build" GameMod.
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* VindicatedByHistory: The standalone version of Charizard was heavily mocked and derided upon this game's release for being one of the worst characters in the game, and for having a moveset that didn't work well outside of being a part of Pokémon Trainer's kit (let alone that ''Brawl'' Pokémon Trainer was himself very clunky and barely functional), even if it rose in the tier list over time similar to ''Melee'' Mewtwo. It got worse with the release of ''VideoGame/SuperSmashBrosUltimate'', where the Pokémon Trainer returned and was RescuedFromTheScrappyHeap to become one of the best and most fun characters in the game, and providing a template for the even more popular transforming {{Breakout Character}}s [[VideoGame/XenobladeChronicles2 Pyra and Mythra]]. Nonetheless, after a few years of ''Ultimate'' making its mark, some players began to miss this game's iteration of Zard and claim that it was more fun than its ''Ultimate'' iteration within the Pokémon Trainer, and hope that it returns as a standalone fighter in the next ''Smash'' installment - a sentiment reinforced by its unofficial addition to ''VideoGame/SuperSmashBrosMelee'', again as a solo fighter, via the fanmade "Akaneia Build" GameMod.
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** If your opponent is hit with a spike while they're already on the ground, they can tech it. [=CPUs=] do this perfectly. This ability was removed in ''Ultimate''.

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** If your opponent is hit with a spike while they're already on the ground, they can tech it. [=CPUs=] do this perfectly. This ''Ultimate'' notably removed the ability was removed in ''Ultimate''.to tech spikes while on the ground entirely.
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Seinfeld Is Unfunny now requires a ten-year waiting period for examples.


* SeinfeldIsUnfunny:
** The game attempting to push the competitive side by trying to balance the cast out and using a tournament to promote the game, the game bringing back fan-favorite characters that were missing in ''Brawl'' and having hype reveal trailers for each newcomer that have their unique movesets, and the changes to veterans to make them more faithful and fleshed out, all pale compared to ''Ultimate'' one-upping ''for 3DS/Wii U'' in many ways. A lot of people nowadays look back on what ''for 3DS/Wii U'' did wrong, such as the lackluster single player, confusing menu design, the game rewarding defensive strategies, the game excluding Wolf, Snake, and other characters, and what is believed to be even worse attempts at balancing the game (especially when the likes of Cloud and Bayonetta are concerned, which some consider not far off of where Meta Knight was in ''Brawl''). When put up with the ContestedSequel status the game has, combined with the effort ''Ultimate'' is putting in to further WinBackTheCrowd, there has been a rising number of fans that consider ''for 3DS/Wii U'' to be among the franchise's weakest entries (if not ''[[MedalOfDishonor the]]'' [[MedalOfDishonor worst entry in the entire franchise]]) that ''Brawl'' [[VindicatedByHistory was originally considered to be by a majority of the fanbase]]. However, [[BrokenBase it remains a hotly debated topic to this day]] on which game is truly considered inferior than the other.
** Back in 2014, playing a beefy game like ''Smash Bros.'' with complex button inputs on the go was a novelty and also a series first when the 3DS version of ''4'' came out. Fast forward a few years to the Nintendo Switch and ''Ultimate'', and now the 3DS version of ''4'' doesn't seem so special anymore. If anything, the 3DS version of ''4'' is more likely to be criticized for its limited controls, being hell on your hands after a while, and of course being limited in several ways compared to even its Wii U counterpart.
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** If your opponent is hit with a spike while they're already on the ground, they can tech it. CPUs do this perfectly. This was changed in ''Ultimate''.

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** If your opponent is hit with a spike while they're already on the ground, they can tech it. CPUs [=CPUs=] do this perfectly. This ability was changed removed in ''Ultimate''.
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Added DiffLines:

** If your opponent is hit with a spike while they're already on the ground, they can tech it. CPUs do this perfectly. This was changed in ''Ultimate''.

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