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Moved from the Trivia page.

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* FanNickname: For the games themselves collectively, ''Super Smash Bros. 4'' (sometimes abbreviated into ''[=SSB4=]'') or ''[=Sm4sh=]''.
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* VindicatedByHistory:
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Moving as we now have VideoGame.Earthbound 1983.


** Some of the longer songs from ''Melee'', returning for the Wii U version, have been edited down to the now customary 2-minute length, even though this wasn't deemed necessary for ''Brawl'', which had much less disc space. The [[VideoGame/DonkeyKong64 DK Rap]] and [[VideoGame/EarthBound Pollyanna]] are the most notable victims of this. Players of ''VideoGame/FireEmblemRadiantDawn'' will notice that "Crimean Army Sortie" and "Ike's Theme" are also cut short. Even worse, despite Switch cartridges having much more storage space than 3DS ones and the game itself only being available on one platform, it's the neutered versions that made it into ''Ultimate'' instead of the originals.

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** Some of the longer songs from ''Melee'', returning for the Wii U version, have been edited down to the now customary 2-minute length, even though this wasn't deemed necessary for ''Brawl'', which had much less disc space. The [[VideoGame/DonkeyKong64 DK Rap]] and [[VideoGame/EarthBound [[VideoGame/EarthBound1994 Pollyanna]] are the most notable victims of this. Players of ''VideoGame/FireEmblemRadiantDawn'' will notice that "Crimean Army Sortie" and "Ike's Theme" are also cut short. Even worse, despite Switch cartridges having much more storage space than 3DS ones and the game itself only being available on one platform, it's the neutered versions that made it into ''Ultimate'' instead of the originals.

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Seems like two examples trying to be one


* UnderusedGameMechanic: The Mii Fighters. It is at its core a great idea, offering the possibility to create your own smasher, but in the game itself it is very difficult to really make the character you want as its characteristics and even cosmetic elements are unlocked via very frustrating {{Random Drop}}s. To add to this, the Mii Fighters aren't even available to play online in "With Anyone" mode, needlessly limiting their interest for hardcore players. Similarly, the Custom Moves are also given at random, could obtain duplicates, and are not available online with anyone either, though Mii characters and Palutena (who have radically different specials) have all of them available at the start. The [[DownloadableContent DLC]] characters don't even have Custom Moves, which make one question if Nintendo itself completely dropped the idea. As for Equipment, while the idea sounds good on paper (customization of your characters stats and give them new abilities), it is a total GameBreaker in practice, and is mainly used to cheese through Crazy Orders in order to unlock the tediously-obtainable aforementioned Custom Moves. [[labelnote:*]]To put this in perspective, the only mention of Customizable Moves and Equipment in ''Ultimate'' is when they talked about the Mii Fighters[[/labelnote]]
* VindicatedByHistory:

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* UnderusedGameMechanic: UnderusedGameMechanic:
**
The Mii Fighters. It is at its core a great idea, offering the possibility to create your own smasher, but in the game itself it is very difficult to really make the character you want as its characteristics and even cosmetic elements are unlocked via very frustrating {{Random Drop}}s. To add to this, the Mii Fighters cannot be rolled by the Random Character selector, nor do they appear in All-Star mode and Classic Mode outside of Fighting Mii Team, making their presence severly limited unless the player plays with Miis already or goes out of their way to make them CPUs in Versus Mode. Though their biggest setback is that the Mii Fighters aren't even available to play online in "With Anyone" mode, needlessly limiting their interest for hardcore players. Similarly, the players.
** Character Customization as a whole. The fact that
Custom Moves are also given at random, need to be unlocked[[labelnote:*]]outside of the Mii Fighters and Palutena[[/labelnote]], with the possibility that you could obtain duplicates, and are not available online with anyone either, though Mii characters and Palutena (who have radically different specials) have all of them available at the start. The [[DownloadableContent DLC]] characters don't even have Custom Moves, which receive [[ScrappyMechanic duplicates]], severely limits their potential unless one wants to make one question if Nintendo itself completely dropped the idea.daunting task of [[LuckBasedMission unlocking all them]]. Not helping is that some of the moves are borderline [[GameBreaker Game Breakers]] at worst. As for Equipment, while the idea sounds good on paper (customization of your characters stats and give them new abilities), it is a total GameBreaker in practice, and is mainly used to cheese through Crazy Orders in order to unlock the tediously-obtainable aforementioned Custom Moves. Not surprisingly, these aren't available online in "With Anyone." [[labelnote:*]]To put this in perspective, the only mention of Customizable Moves and Equipment in ''Ultimate'' is when they talked about the Mii Fighters[[/labelnote]]
* VindicatedByHistory:
Fighters[[/labelnote]].
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** "Engage the Enemy", a song from ''VideoGame/{{Xenoblade}}'', was included in ''Smash Bros.'' But a few parts of the audio were cut, causing the song to change jarringly as a result -- so much that it even sounds kind of ''bad''.

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** "Engage the Enemy", a song from ''VideoGame/{{Xenoblade}}'', ''VideoGame/XenobladeChronicles1'', was included in ''Smash Bros.'' But a few parts of the audio were cut, causing the song to change jarringly as a result -- so much that it even sounds kind of ''bad''.
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* SavedByTheFans: While Mewtwo, Lucas and Roy didn't make it into the initial roster for the game, they were included as the first three DLC characters due to fan request. This is particularly notable for Lucas, whose [[VideoGame/Mother3 home game]] was largely derided in Japan for [[TheyChangedItNowItSucks deviating too much]] from previous ''[=EarthBound=]'' games and only had a cult following overseas. Furthermore, shortly after Roy's (and Ryu's) announcement, a write-in poll for future DLC characters was implemented onto the main site, allowing potentially every character that had been cut from a previous game to return (in addition to possible newcomers).[[note]]Though after Bayonetta's inclusion, [[SubvertedTrope this never came to be]].[[/note]]

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* SavedByTheFans: While Mewtwo, Lucas and Roy didn't make it into the initial roster for the game, they were included as the first three DLC characters due to fan request. This is particularly notable for Lucas, whose [[VideoGame/Mother3 home game]] was largely derided in Japan for [[TheyChangedItNowItSucks deviating too much]] from previous ''[=EarthBound=]'' games and only had a cult following overseas. Furthermore, shortly after Roy's (and Ryu's) announcement, a write-in poll for future DLC characters was implemented onto the main site, allowing potentially every character that had been cut from a previous game to return (in addition to possible newcomers).[[note]]Though after Bayonetta's inclusion, [[SubvertedTrope this never came to be]].be]] until it was revealed that the poll was mostly for ''Ultimate'', influencing multiple of its character choices, and [[Franchise/KingdomHearts Sora]] was eventually revealed as the true Smash Ballot winner... in ''2021''.[[/note]]
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* WinBackTheCrowd: Old and new fans hated the random [[BrokenHeel tripping mechanic]] from ''Brawl'', so seeing it absent from then on was a welcome treat.
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** The Smash Ballot after the reveal of ''Ultimate'''s roster. Many people were upset with Bayonetta being the winner of the Ballot that made it into ''4''; while some people being upset was inevitable since only one character could win, many people accused Nintendo of manipulating or ignoring the results since they thought Bayonetta could never actually win, and ire became widespread after the revelation that data for Bayonetta existed in the game's files as far as back as version 1.0.6 (which was released only ''two weeks'' after the Ballot's launch, while the Ballot was open for six months). Come the reveal of fan-favorite characters like Ridley and King K. Rool for ''Ultimate'' and Sakurai's claims that their inclusion was influenced by them ranking high in the Ballot, and many opinions of the Ballot changed as they started to think that Nintendo had listened to them after all.

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** The Smash Ballot after the reveal of ''Ultimate'''s roster. Many people were upset with Bayonetta seemingly being the winner of the Ballot that made it into ''4''; while some people being upset was inevitable since only one character could win, many people accused Nintendo of manipulating or ignoring the results since they thought Bayonetta could never actually win, and ire became widespread after the revelation that data for Bayonetta existed in the game's files as far as back as version 1.0.6 (which was released only ''two weeks'' after the Ballot's launch, while the Ballot was open for six months). Come the reveal of fan-favorite characters like Ridley and King K. Rool for ''Ultimate'' and Sakurai's claims that their inclusion was influenced by them ranking high in the Ballot, and many opinions of the Ballot changed as they started to think that Nintendo had listened to them after all. Eventually, Sora, whom Sakurai revealed as the real winner of the ballot, was added to ''Ultimate'' as the final DLC character.
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* EnsembleDarkhorse: [[VideoGame/TheMysteriousMurasameCastle Takamaru]]. He hails from a fairly obscure game overseas that was initially only released in Japan, and although it was later released in mid-2014 for the 3DS Virtual Console, the game didn't sell much. Takamaru's appearance in ''Smash'' was warmly met though, mostly due to him being a {{Samurai}} and one of the few Assist Trophies that can talk that has a Japanese voice. He gained a cult following, which actually wished he appeared as a fighter of his own in ''Ultimate''.

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* EnsembleDarkhorse: [[VideoGame/TheMysteriousMurasameCastle Takamaru]]. He hails from a fairly obscure game overseas that was initially only released in Japan, and although it was later released in mid-2014 for the 3DS Virtual Console, the game didn't sell much. Takamaru's appearance in ''Smash'' was warmly met though, mostly due to him being a {{Samurai}} and one of the few Assist Trophies that can talk that has a being voiced by popular Japanese voice.Voice Actor Creator/TomokazuSugita. He gained a cult following, which actually wished he appeared as a fighter of his own in ''Ultimate''.
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The example describes what the final level is, not what makes it disappointing.


* DisappointingLastLevel: ''Wii U''[='=]s "The final, FINAL battle", which has you face Pac-Man, Mega Man, Sonic, and Fast Mario, two at a time.

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* %%* DisappointingLastLevel: ''Wii U''[='=]s "The final, FINAL battle", which has you face Pac-Man, Mega Man, Sonic, and Fast Mario, two at a time.

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Cutting Word Cruft. Deleting misuse of Goddamned Bats: This trope is for "Weak enemies that exist primarily to annoy the player character." Deleting entries about characters that are an actual threat. We don't trope our own words. The entries about For Glory have incorrect indentation, Natter and don't describe actual enemies; they are just complaining about less experienced players.


* GeniusBonus: Master Core's boss theme includes a short little bit of freaking ''Morse code''. What does it spell? M-A-S-T-E-R C-O-R-E.

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* GeniusBonus: Master Core's boss theme includes a short little bit of freaking ''Morse code''. What does it spell? code'', which spells M-A-S-T-E-R C-O-R-E.



* GoddamnedBats:
** Metal characters in Classic Mode in 3DS ''can'' become this; the thing is that not only do they go for the obvious "higher resistance but more weight" that would usually be associated with them, but they come with the annoying advantage of not flinching when hit with normal attacks at lower percents, which means that characters whose usual weakness is being [[FragileSpeedster frail]] become a LightningBruiser and characters with [[MightyGlacier slow-charging but powerful]] smash attacks now can't be stopped by just hitting during the charge. They also can use items with the same ease as a player and now [[ObviousRulePatch their extra weight is not balanced by hilariously fast falling speed]], which means you can't just throw them out of the stage and watch as they are helplessly dragged down by their own weight while trying to recover. Donkey Kong's Hand Slap is notable for its ridiculous damage output, which makes short work of almost any metal character.
** Smash Run is infested with these.
*** Every Pokémon enemy qualifies: Chandelure takes no damage and ''becomes stronger'' if it's hit by one of the many fire- or darkness-based attacks in ''Smash Bros'', Cryogonal's Ice Beam instantly freezes you and is hard to dodge, Gastly can't be hurt if your character doesn't have a projectile, Koffing has a large attack radius and can lower your stats, and Petilil can put you to sleep.
*** [[Franchise/SonicTheHedgehog Eggrobos]] will either fire a quick blast or a laser that covers the entire screen while moving up or down. This is made worse by being a very common AirborneMook that will back away if you get too close.
*** Fire [[Franchise/TheLegendOfZelda Bubbles]] and especially Ice Bubbles are difficult to fight due to being covered by an aura that will burn you or freeze you if you don't time your attacks perfectly. Being common airborne enemies that will actively charge at you doesn't help.
*** If you damage a [[Franchise/TheLegendOfZelda Cucco]] too much, it will summon a flock of invincible Cuccos that will attack you relentlessly, making it difficult to accomplish anything. Even a defeated enemy bumping into one will provoke it, and they love to spawn right next to a group of enemies, making it very easy to hit them by accident.
*** All of the [[VideoGame/KidIcarusUprising Skuttlers]] have a ton of health and are quite common. The regular Skuttlers are aggressive attackers who will flinch you with a quick attack or launch you with a stronger one. [[ArsonMurderAndJaywalking They're also dangerously good at gimping you when you try to recover.]] The Skuttler Cannoneers fire homing rockets that launch you, bombs that launch you, or lasers that flinch you. The Skuttler Mages have an unblockable ranged attack that will lower your stats if you don't dodge at the right time, or a multi-hit melee attack that also lowers your stats and is nearly impossible to escape if you get caught.
*** Paratroopas can be very annoying to deal with, particularly in large numbers, as they attack rather quickly, and in large numbers, they may not give you enough time to dodge [[CycleOfHurting before another one attacks you]]. Of course, large waves of them is the game's preferred way of spawning them, making dealing with them all the more difficult.
*** Bacuras. They don't deal that much damage (only 4%), but they make up for that by hitting with a meteor smash. Also, they are completely [[InvincibleMinorMinion invincible]] and can reflect projectiles. What makes them a real pain to deal with is that they can easily get in the way of navigating the Smash Run area. When trying to go up, they can be hidden off screen and be ready to hit with only a split-second's worth of time to react to. If they are among the randomly-selected enemy roster, they will also spawn frequently too and always show up in groups.
*** The Ghosts from Find Mii. On its own poses little threat, but if you have projectiles, you're in trouble. They also follow you around if you try to run from it, and slowly back away if you try to shoo it out. And God help you if you eat Super Spicy Curry around them...
** In a non-Smash Run example, there are characters who can pull off combos that can render you helpless. The fighting Miis in the MultiMookMelee are severe offenders. This is particularly egregious when you're trying to do the challenge where you have to defeat a set number of them in three minutes, as it wastes your precious seconds.
** In the online For Glory mode, lower-skill players become this. These players tend to constantly roll around, throwing out a projectile or Smash attack every so often, then continue rolling. Even when the other player is far more skilled, the defensive, low-skill player will still manage to draw out the match even if they eventually lose, which becomes an annoyance to the higher-skill player (especially if they make use of tactics that are very hard to beat out via unorthodox-spamming certain moves).
*** With the above example, an inverted case also tends to be a higher-skill player for the lower-leveled ones, since they most likely would spend more time trying to [[InternetJerk trash talk their anonymous opposition]] and will be bound to pick an (in)famous low-tier for disrespect to gain an edge while either winning or losing (Ganondorf and Charizard tend to be popular choices due to also being heavyweights). The nature of For Glory's usual lag exacerbates these matters further quite a bit depending on one's connection. Both of these cases, however, mainly tie into the matchmaking system, which often pits players who've been practicing non-stop against those who can barely recover back on stage (hence a lot of memetic For Glory montages).
** Also in For Glory (and sometimes For Fun as well), taunt parties or matches that are otherwise not devoted to fighting. For one thing, when going into one, there will usually be no indication that it's a goof-off match, and a player who actually tries to fight is likely to have the other players all gang up on and beat the stuffing out of the "offending" player who came in expecting a normal match. Matches like this are very annoying for the players who want to, you know, actually play the game, as they are forced to sit through the match doing nothing but begrudgingly join in the fun lest they risk getting a ban for quitting out of one.

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* GoddamnedBats:
** Metal characters in Classic Mode in 3DS ''can'' become this; the thing is that not only do they go for the obvious "higher resistance but more weight" that would usually be associated with them, but they come with the annoying advantage of not flinching when hit with normal attacks at lower percents, which means that characters whose usual weakness is being [[FragileSpeedster frail]] become a LightningBruiser and characters with [[MightyGlacier slow-charging but powerful]] smash attacks now can't be stopped by just hitting during the charge. They also can use items with the same ease as a player and now [[ObviousRulePatch their extra weight is not balanced by hilariously fast falling speed]], which means you can't just throw them out of the stage and watch as they are helplessly dragged down by their own weight while trying to recover. Donkey Kong's Hand Slap is notable for its ridiculous damage output, which makes short work of almost any metal character.
**
GoddamnedBats: Smash Run is infested with these.
*** Every ** The Pokémon enemy qualifies: enemies are not much of a threat on their own, but have annoying gimmicks that can disrupt the player: Chandelure takes no damage and ''becomes stronger'' if it's hit by one of the many fire- fire or darkness-based attacks in ''Smash Bros'', attacks; Cryogonal's Ice Beam instantly freezes you and is hard to dodge, dodge; Gastly can't be hurt if your character doesn't have a projectile, projectile; Koffing has a large attack radius and can lower your stats, stats; and Petilil can put you to sleep.
*** [[Franchise/SonicTheHedgehog Eggrobos]] will either fire a quick blast or a laser that covers the entire screen while moving up or down. This is made worse by being a very common AirborneMook that will back away if you get too close.
***
** Fire and Ice [[Franchise/TheLegendOfZelda Bubbles]] and especially Ice Bubbles are difficult to fight due to being covered by an aura that will burn you or freeze you if you don't time your attacks perfectly. Being common airborne enemies that will actively charge at you doesn't help.
*** ** If you damage a [[Franchise/TheLegendOfZelda Cucco]] too much, it will summon a flock of invincible Cuccos that will attack you relentlessly, making it difficult to accomplish anything. Even a defeated enemy bumping into one will provoke it, and they love to spawn right next to a group of enemies, making it very easy to hit them by accident.
*** All of the [[VideoGame/KidIcarusUprising Skuttlers]] have a ton of health and are quite common. The regular Skuttlers are aggressive attackers who will flinch you with a quick attack or launch you with a stronger one. [[ArsonMurderAndJaywalking They're also dangerously good at gimping you when you try to recover.]] The Skuttler Cannoneers fire homing rockets that launch you, bombs that launch you, or lasers that flinch you. The Skuttler Mages have an unblockable ranged attack that will lower your stats if you don't dodge at the right time, or a multi-hit melee attack that also lowers your stats and is nearly impossible to escape if you get caught.
***
** Paratroopas can be very annoying to deal with, particularly in large numbers, as they attack rather quickly, and in large numbers, they may not give you enough time to dodge [[CycleOfHurting before another one attacks you]]. Of course, large waves of them is the game's preferred way of spawning them, making dealing with them all the more difficult.
*** ** Bacuras. They don't deal that much damage (only 4%), but they make up for that by hitting with a meteor smash. Also, they are completely [[InvincibleMinorMinion invincible]] and can reflect projectiles. What makes them a real pain to deal with is that they can easily get in the way of navigating the Smash Run area. When trying to go up, they can be hidden off screen and be ready to hit with only a split-second's worth of time to react to. If they are among the randomly-selected enemy roster, they will also spawn frequently too and always show up in groups.
*** ** The Ghosts from Find Mii. On its own poses Mii pose little threat, threat on their own, but if you have projectiles, you're in trouble.shield other enemies and reflect projectiles back at you. They also follow you around if you try to run from it, and slowly back away if you try to shoo it out. And God help you if you eat Super Spicy Curry around them...\n** In a non-Smash Run example, there are characters who can pull off combos that can render you helpless. The fighting Miis in the MultiMookMelee are severe offenders. This is particularly egregious when you're trying to do the challenge where you have to defeat a set number of them in three minutes, as it wastes your precious seconds.\n** In the online For Glory mode, lower-skill players become this. These players tend to constantly roll around, throwing out a projectile or Smash attack every so often, then continue rolling. Even when the other player is far more skilled, the defensive, low-skill player will still manage to draw out the match even if they eventually lose, which becomes an annoyance to the higher-skill player (especially if they make use of tactics that are very hard to beat out via unorthodox-spamming certain moves).\n*** With the above example, an inverted case also tends to be a higher-skill player for the lower-leveled ones, since they most likely would spend more time trying to [[InternetJerk trash talk their anonymous opposition]] and will be bound to pick an (in)famous low-tier for disrespect to gain an edge while either winning or losing (Ganondorf and Charizard tend to be popular choices due to also being heavyweights). The nature of For Glory's usual lag exacerbates these matters further quite a bit depending on one's connection. Both of these cases, however, mainly tie into the matchmaking system, which often pits players who've been practicing non-stop against those who can barely recover back on stage (hence a lot of memetic For Glory montages).\n** Also in For Glory (and sometimes For Fun as well), taunt parties or matches that are otherwise not devoted to fighting. For one thing, when going into one, there will usually be no indication that it's a goof-off match, and a player who actually tries to fight is likely to have the other players all gang up on and beat the stuffing out of the "offending" player who came in expecting a normal match. Matches like this are very annoying for the players who want to, you know, actually play the game, as they are forced to sit through the match doing nothing but begrudgingly join in the fun lest they risk getting a ban for quitting out of one.
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Disambiguating; deleting and renaming wicks as appropriate


*** With the above example, an inverted case also tends to be a higher-skill player for the lower-leveled ones, since they most likely would spend more time trying to [[{{GIFT}} trash talk their anonymous opposition]] and will be bound to pick an (in)famous low-tier for disrespect to gain an edge while either winning or losing (Ganondorf and Charizard tend to be popular choices due to also being heavyweights). The nature of For Glory's usual lag exacerbates these matters further quite a bit depending on one's connection. Both of these cases, however, mainly tie into the matchmaking system, which often pits players who've been practicing non-stop against those who can barely recover back on stage (hence a lot of memetic For Glory montages).

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*** With the above example, an inverted case also tends to be a higher-skill player for the lower-leveled ones, since they most likely would spend more time trying to [[{{GIFT}} [[InternetJerk trash talk their anonymous opposition]] and will be bound to pick an (in)famous low-tier for disrespect to gain an edge while either winning or losing (Ganondorf and Charizard tend to be popular choices due to also being heavyweights). The nature of For Glory's usual lag exacerbates these matters further quite a bit depending on one's connection. Both of these cases, however, mainly tie into the matchmaking system, which often pits players who've been practicing non-stop against those who can barely recover back on stage (hence a lot of memetic For Glory montages).
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Being merged with Mis Blamed. Must explain how wrongly blamed.


** Similar to the Ridley example, the reveal of [[VideoGame/DonkeyKongCountry King K. Rool]] as a Mii costume caused many fans to become disillusioned with the game and/or [[ScapegoatCreator Sakurai himself]] and soured K. Rool fans' expectations and opinions of the Smash Ballot.

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** Similar to the Ridley example, the reveal of [[VideoGame/DonkeyKongCountry King K. Rool]] as a Mii costume caused many fans to become disillusioned with the game and/or [[ScapegoatCreator Sakurai himself]] himself and soured K. Rool fans' expectations and opinions of the Smash Ballot.
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* GatewaySeries: Interest in the ''Xenoblade'' series grew exponentially with a primary factor being Shulk's inclusion here.

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* GatewaySeries: Interest in the ''Xenoblade'' ''Xenoblade Chronicles'' series grew exponentially with a primary factor being Shulk's inclusion here.



** "I'm really feeling it" was one of Shulk's battle quotes from ''VideoGame/{{Xenoblade}}''.

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** "I'm really feeling it" was one of Shulk's battle quotes from ''VideoGame/{{Xenoblade}}''.''VideoGame/XenobladeChronicles1''.



** Another complaint that many people have are the emphasized stage bosses/interferances in the game that turns the stage into "playing against each other" to "surviving against the stage". Notable hazards are [[VideoGame/TheLegendOfZeldaOcarinaOfTime Koume & Kotake in Gerudo Valley]], [[VideoGame/MegaManClassic Yellow Devil in Wily's Castle]], [[VideoGame/EarthBoundBeginnings Flying Men in Magicant]], and the [[VideoGame/StreetPassMiiPlaza Dark Emperor from Find Mii]]. Many people feel like these bosses make the stage very obnoxious and unfun, and although there is an "Omega Form", people feel that it causes the stage to go in the other direction and become too boring. Many people were hoping for an off switch against these stage bosses. In the Wii U version, the Yellow Devil is still there, but we get [[VideoGame/{{Xenoblade}} Metal Face in Gaur Plain - although the stage is crazy enough already]], [[Franchise/{{Metroid}} Ridley in Pyrosphere]] (many people thought that Pyrosphere was going to be a Neutral stage until Ridley was revealed), and [[VideoGame/NewSuperMarioBrosU Nabbit in Mushroom Kingdom U]]. Although not as bad as the 3DS version, Nabbit is considered to be very annoying as he pulls a Boss Galaga/Beetle on opponents. To add insult to injury, the January 2015 patch for the Wii U version turns off stage hazards for some stages... but only so those stages can support matches with 5 or more players, with no actual switch available to turn them off for matches with fewer fighters.

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** Another complaint that many people have are the emphasized stage bosses/interferances in the game that turns the stage into "playing against each other" to "surviving against the stage". Notable hazards are [[VideoGame/TheLegendOfZeldaOcarinaOfTime Koume & Kotake in Gerudo Valley]], [[VideoGame/MegaManClassic Yellow Devil in Wily's Castle]], [[VideoGame/EarthBoundBeginnings Flying Men in Magicant]], and the [[VideoGame/StreetPassMiiPlaza Dark Emperor from Find Mii]]. Many people feel like these bosses make the stage very obnoxious and unfun, and although there is an "Omega Form", people feel that it causes the stage to go in the other direction and become too boring. Many people were hoping for an off switch against these stage bosses. In the Wii U version, the Yellow Devil is still there, but we get [[VideoGame/{{Xenoblade}} [[VideoGame/XenobladeChronicles1 Metal Face in Gaur Plain - although the stage is crazy enough already]], [[Franchise/{{Metroid}} Ridley in Pyrosphere]] (many people thought that Pyrosphere was going to be a Neutral stage until Ridley was revealed), and [[VideoGame/NewSuperMarioBrosU Nabbit in Mushroom Kingdom U]]. Although not as bad as the 3DS version, Nabbit is considered to be very annoying as he pulls a Boss Galaga/Beetle on opponents. To add insult to injury, the January 2015 patch for the Wii U version turns off stage hazards for some stages... but only so those stages can support matches with 5 or more players, with no actual switch available to turn them off for matches with fewer fighters.
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More cruft removal (never cite other examples or entries within the same page). Also, again, if a trope, trivia or YMMV doesn't actually apply to a game, why is it even listed instead of simply removed? I feel like this whole page is seriously inaccurate (or at least outdated) in regards of the game's actual reception


* EvenBetterSequel: ''3DS/Wii U'' received this reputation from both casual and hardcore fans initially, due to marrying much of what was considered the best of both worlds from the previous installments. The Wii U version, which came slightly later, is '''itself''' considered a better sequel to the 3DS version in spite of sharing much of the same content. However as covered inthe ContestedSequel entry above, as time went on, more fans became critical of the game, and after Ultimate's release it's not an uncommon opinion for Smash 4 to be the worst game in the series (due to Ultimate having much more content, Ultimate and Melee standing out competitively, Smash 64 being [[FirstInstallmentWins the first game]], and Brawl at least having the SSE).

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* EvenBetterSequel: ''3DS/Wii U'' received this reputation from both casual and hardcore fans initially, due to marrying much of what was considered the best of both worlds from the previous installments. The Wii U version, which came slightly later, is '''itself''' considered a better sequel to the 3DS version in spite of sharing much of the same content. However as covered inthe ContestedSequel entry above, as time went on, more fans became critical of the game, and after Ultimate's release it's not an uncommon opinion for Smash 4 to be the worst game in the series (due to Ultimate having much more content, Ultimate and Melee standing out competitively, Smash 64 being [[FirstInstallmentWins the first game]], and Brawl at least having the SSE).

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Word Cruft. And if Win Back The Crowd doesn't actually apply, then just delete it instead of nattering about why it doesn't "ultimately" apply


** Jigglypuff and King Dedede ended up becoming this, due to the fact that despite being considered strong candidates for the absolute worst character in the game, neither ever received a single buff in any of the patches, while every other character around them got a plethora of buffs (including resoundingly much better characters like the aformentioned Greninja). Dedede got more of this when it was discovered that one of the last patches actually ''nerfed'' him for some inexplicable reason (granted it was just making his already worst-in-the-game air speed slightly worse and had little, if any, practical effect on his viability, but it was the thought that hurt). Both would end up significantly buffed in Ultimate, and would end up not getting ignored by patches this time with recieving some farther welcomed buffs through them, getting them out of this rut.
** Palutena was frequently mocked by fans for being a generally bad and boring character since release. Ultimate would flipped this on its head though when Palutena got some significant buffs and became a bonafide TierInducedScrappy as one of the game's best and most played characters.

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** Jigglypuff and King Dedede ended up becoming this, due to the fact that this because, despite being considered strong candidates for the absolute worst character in the game, neither ever received a single buff in any of the patches, while every other character around them got a plethora of buffs (including resoundingly much better characters like the aformentioned Greninja). Dedede got more of this when it was discovered that one of the last patches actually ''nerfed'' him for some inexplicable reason (granted it was just making his already worst-in-the-game air speed slightly worse and had little, if any, practical effect on his viability, but it was the thought that hurt). Both would end up significantly buffed in Ultimate, ''Ultimate'', and would end up not getting ignored by patches this time with recieving some farther welcomed buffs through them, getting them out of this rut.
** Palutena was frequently mocked by fans for being a generally bad and boring character since release. Ultimate ''Ultimate'' would flipped flip this on its head though when Palutena got some significant buffs and became a bonafide TierInducedScrappy as one of the game's best and most played characters.



* {{Misblamed}}: While the reason for his exclusion has never been said by Sakurai, Snake's exclusion from this game has been often blamed by fans to be the result of Konami's relationship with Kojima falling apart, since Sakurai's friendship with Kojima was the reason why Snake was included in Brawl. However the game's roster was decided in 2012, when ''[[VideoGame/MetalGearSolidVThePhantomPain Phantom Pain]]'' was early in development, and thus whatever kept Snake out of the roster happened before Kojima's fallout with Konami. Farthermore, his inclusion in ''VideoGame/SuperSmashBrosUltimate'' shows that Sakurai holding a supposed grudge against Konami for their treatment of his friend was never an issue.

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* {{Misblamed}}: While the reason for his exclusion has never been said by Sakurai, Snake's exclusion from this game has been often blamed by fans to be the result of Konami's relationship with Kojima falling apart, since Sakurai's friendship with Kojima was the reason why Snake was included in Brawl.''Brawl''. However the game's roster was decided in 2012, when ''[[VideoGame/MetalGearSolidVThePhantomPain Phantom Pain]]'' was early in development, and thus whatever kept Snake out of the roster happened before Kojima's fallout with Konami. Farthermore, his inclusion in ''VideoGame/SuperSmashBrosUltimate'' shows that Sakurai holding a supposed grudge against Konami for their treatment of his friend was never an issue.a thing.



* WinBackTheCrowd: The goal of ''3DS/Wii U'' was to appeal to a more in-depth fighting game experience for players that preferred ''Melee'', all without alienating fans of ''Brawl''. However, while ''Smash 4'' would develop its own very large competitive scene that remained active up until the release of ''Ultimate'', that was as large as or even larger during Melee's during its lifespan, it ultimately attracted little serious attention from the ''Melee'' crowd.
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** Jigglypuff and King Dedede ended up becoming this, due to the fact that despite being considered strong candidates for the absolute worst character in the game, neither ever received a single buff in any of the patches, while every other character around them got a plethora of buffs (including resoundingly much better characters like the aformentioned Greninja). Dedede got more of this when it was discovered that one of the last patches actually ''nerfed'' him rfor some inexplicable reason (granted it was just making his already worst-in-the-game air speed slightly worse and had little, if any, practical effect on his viability, but it was the thought that hurt). Both would end up significantly buffed in Ultimate, and would end up not getting ignored by patches this time with recieving some farther welcomed buffs through them, getting them out of this rut.

to:

** Jigglypuff and King Dedede ended up becoming this, due to the fact that despite being considered strong candidates for the absolute worst character in the game, neither ever received a single buff in any of the patches, while every other character around them got a plethora of buffs (including resoundingly much better characters like the aformentioned Greninja). Dedede got more of this when it was discovered that one of the last patches actually ''nerfed'' him rfor for some inexplicable reason (granted it was just making his already worst-in-the-game air speed slightly worse and had little, if any, practical effect on his viability, but it was the thought that hurt). Both would end up significantly buffed in Ultimate, and would end up not getting ignored by patches this time with recieving some farther welcomed buffs through them, getting them out of this rut.

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** The [[VideoGame/IceClimber Ice Climbers]] were among [[BaseBreakingCharacter the most divisive characters]], especially considering [[GameBreaker their ability to "wobble" in]] ''[[GameBreaker Melee]]'' [[GameBreaker and their reliable zero-to-death chaingrab in]] ''[[GameBreaker Brawl]]''. However, when it was discovered that they were cut from ''3DS/Wii U'', fans were outraged and heartbroken, especially considering that, along with Snake, this is the first time in the series that a universe had lost all playable representation. To make things even worse, they were fully programmed in the Wii U version, but since the development team couldn't find a way to make them work in the weaker 3DS, they were [[PutOnABus retroactively deleted]] to keep both versions' rosters the same, and only a trophy from them remains in the game. Thankfully, the Switch has no such issues and the Ice Climbers returned without a problem in ''Ultimate''.

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** The [[VideoGame/IceClimber Ice Climbers]] were among [[BaseBreakingCharacter the most divisive characters]], especially considering [[GameBreaker their ability to "wobble" in]] ''[[GameBreaker Melee]]'' [[GameBreaker and their reliable zero-to-death chaingrab in]] ''[[GameBreaker Brawl]]''. However, when it was discovered that they were cut from ''3DS/Wii U'', fans were outraged and heartbroken, especially considering that, along with Snake, this is the first time in the series that a universe had lost all playable representation. To make things even worse, Sakurai revealed they were fully programmed in a working state on the Wii U version, but since the development team couldn't find a way to make them work in on the much weaker 3DS, 3DS no matter what lengths they went to, they were [[PutOnABus retroactively deleted]] to scrapped so that development could focus on characters that could work on both versions (and thus keep both versions' rosters the same, roster across the versions the same), and only a trophy from them remains in the game. Thankfully, the Switch has no such issues and the Ice Climbers returned without a problem in ''Ultimate''.



* CriticalDissonance: While the 3DS version of ''[=SSB4=]'' is widely considered inferior to the Wii U version, it completely dwarfs the Wii U version in terms of sales, owing to the 3DS' ''much'' larger install base, and is [[http://www.gamespot.com/articles/nintendos-best-selling-wii-u-3ds-games-revealed/1100-6429286/ the second best-selling game in the series]] next to ''Brawl''. It's also the second worst-reviewed game in the series next to the [=N64=] original (though still very well-reviewed at an 85/100 Metascore), but is very widely preferred over ''Brawl'' due to its improved mechanics (shared with the Wii U version). Surprisingly, [[https://sourcegaming.wordpress.com/2015/04/23/sakurai-on-dlc-its-all-about-making-players-happy/ Famitsu readers voted it the best game of 2014]], possibly owing to the Japanese market's even ''greater'' skew towards handheld systems than the rest of the world.

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* CriticalDissonance: While the 3DS version of ''[=SSB4=]'' is widely considered inferior to the Wii U version, it completely dwarfs the Wii U version in terms of sales, owing to the 3DS' ''much'' larger install base, and is [[http://www.gamespot.com/articles/nintendos-best-selling-wii-u-3ds-games-revealed/1100-6429286/ the second third best-selling game in the series]] next to after ''Ultimate'' and ''Brawl''. It's also the second worst-reviewed game in the series next to the [=N64=] original (though still very well-reviewed at an 85/100 Metascore), but is very widely preferred over ''Brawl'' due to its improved mechanics (shared with the Wii U version). Surprisingly, [[https://sourcegaming.wordpress.com/2015/04/23/sakurai-on-dlc-its-all-about-making-players-happy/ Famitsu readers voted it the best game of 2014]], possibly owing to the Japanese market's even ''greater'' skew towards handheld systems than the rest of the world.



* EvenBetterSequel: ''3DS/Wii U'' received this reputation from both casual and hardcore fans, due to marrying much of what is considered the best of both worlds from the previous installments. The Wii U version, which came later, is '''itself''' considered a better sequel to the 3DS version in spite of sharing much of the same content.

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* EvenBetterSequel: ''3DS/Wii U'' received this reputation from both casual and hardcore fans, fans initially, due to marrying much of what is was considered the best of both worlds from the previous installments. The Wii U version, which came slightly later, is '''itself''' considered a better sequel to the 3DS version in spite of sharing much of the same content.content. However as covered inthe ContestedSequel entry above, as time went on, more fans became critical of the game, and after Ultimate's release it's not an uncommon opinion for Smash 4 to be the worst game in the series (due to Ultimate having much more content, Ultimate and Melee standing out competitively, Smash 64 being [[FirstInstallmentWins the first game]], and Brawl at least having the SSE).



** The fact that [[https://youtu.be/kwzd36mWN-I he had a few of these]] is one of the reasons why Yoshi is considered top tier in 3DS. They were patched out, though.
** Wario's air control in the 3DS version can, in certain cases, [[https://youtu.be/eAVeoovpeBk allow him to fly]]. [[EpicFail Usually, his flight takes him right to the blast line.]]

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** The fact that Yoshi [[https://youtu.be/kwzd36mWN-I he had a few of these]] is one of in the reasons why Yoshi is considered top tier in 3DS. They were initial 3DS release, but they would be patched out, though.
out though upon the Wii U version's release.
** Wario's air control in the 3DS version can, in certain cases, [[https://youtu.be/eAVeoovpeBk allow him to fly]]. [[EpicFail Usually, his flight takes him right to the blast line.]]line]]. This too would be patched out upon the Wii U version's release.



** Palutena is frequently mocked by fans for being a generally bad and boring character since release.

to:

** Jigglypuff and King Dedede ended up becoming this, due to the fact that despite being considered strong candidates for the absolute worst character in the game, neither ever received a single buff in any of the patches, while every other character around them got a plethora of buffs (including resoundingly much better characters like the aformentioned Greninja). Dedede got more of this when it was discovered that one of the last patches actually ''nerfed'' him rfor some inexplicable reason (granted it was just making his already worst-in-the-game air speed slightly worse and had little, if any, practical effect on his viability, but it was the thought that hurt). Both would end up significantly buffed in Ultimate, and would end up not getting ignored by patches this time with recieving some farther welcomed buffs through them, getting them out of this rut.
** Palutena is was frequently mocked by fans for being a generally bad and boring character since release.release. Ultimate would flipped this on its head though when Palutena got some significant buffs and became a bonafide TierInducedScrappy as one of the game's best and most played characters.



* {{Misblamed}}: Snake's exclusion from this game has often said to be the result of Konami's relationship with Kojima falling apart when the reason for his exclusion has never been said by Sakurai. The game's roster was decided in 2012, when ''[[VideoGame/MetalGearSolidVThePhantomPain Phantom Pain]]'' was early in development. His inclusion in ''VideoGame/SuperSmashBrosUltimate'' shows that getting rights to the character wasn't an issue.

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* {{Misblamed}}: While the reason for his exclusion has never been said by Sakurai, Snake's exclusion from this game has been often said blamed by fans to be the result of Konami's relationship with Kojima falling apart when apart, since Sakurai's friendship with Kojima was the reason for his exclusion has never been said by Sakurai. The why Snake was included in Brawl. However the game's roster was decided in 2012, when ''[[VideoGame/MetalGearSolidVThePhantomPain Phantom Pain]]'' was early in development. His development, and thus whatever kept Snake out of the roster happened before Kojima's fallout with Konami. Farthermore, his inclusion in ''VideoGame/SuperSmashBrosUltimate'' shows that getting rights to the character wasn't Sakurai holding a supposed grudge against Konami for their treatment of his friend was never an issue.



** Diddy Kong will always be remembered for his "Hoo-Hah" and being an [[GameBreaker utterly broken]] invincible character, due to the massive amounts of bile that he raised before his nerfs in version 1.0.6. It doesn't matter that Diddy still wins almost every major tournament thanks to - and only thanks to - his best player [=ZeRo=], which to many people is a painful reminder of the 1.0.4 days.
** Bayonetta will also be infamously remembered for being another {{game breaker}} who destroyed the meta of the game with her ladder combos and unlike Diddy, the nerfs she got didn't stop her from utterly dominating tournaments with ''many'' players.

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** Diddy Kong will always be remembered for his "Hoo-Hah" "Hoo Hah" and being an [[GameBreaker utterly broken]] invincible character, due to the massive amounts of bile that he raised before his nerfs in version versions 1.0.6. 6 and 1.0.8. It doesn't matter didn't help that Diddy still wins almost every won most major tournament tournaments for a few years afterward, thanks to - and only thanks to - his best player [=ZeRo=], which to many people is a painful reminder of the 1.0.4 days.
** Bayonetta will also be infamously remembered for being another {{game breaker}} who destroyed the meta of the game with her devestating ladder combos and complete lack of a disadvantage state, while unlike Diddy, the nerfs she got in the final patch, version 1.1.6, didn't stop her from utterly becoming the clear most dominating tournaments with ''many'' players.character in the game up to the end of Smash 4. Bayo would end up being the most cited factor for Smash 4's tournament attendance declined in its later competitive life, and few felt any sympathy when she got nerfed into the ground in ''Ultimate''.



** After the release of ''Ultimate'', the ''Smash 4'' version of Charizard became this for Pokémon Trainer. Initially, Charizard's return as a solo character was debated but generally warmly received, because Charizard's marketing in the ''Pokémon'' franchise started to ramp up and because Pokémon Trainer was widely disliked in ''Brawl'' for his very convoluted and difficult-to-manage playstyle, and it provided for a solid dynamic with Greninja as its "rival". However, Charizard was also one of the most unpopular characters in the game in its own right, being considered one of the absolute worst characters for the first couple of years of the game and getting flak for its clunky moveset. When Pokémon Trainer returned in ''Ultimate'', their mechanics were extensively reworked and they instead became one of the ''most'' popular characters in the game, aided by the addition of a female Trainer option, and a solid top-tier in competitive play. This, in turn, made Charizard itself into a more well-liked fighter as it was now part of a much more fun and versatile team dynamic, particularly after some {{Balance Buff}}s that made it stronger than it was in either of its prior appearances. As such, some fans therefore see its ''Smash 4'' incarnation as a lackluster replacement for a more mechanically interesting fighter, and are quick to point out that Charizard's moveset didn't really work because it was designed to synergize with Squirtle and Ivysaur so that they could cover its weaknesses. Even fans who were initially miffed that Charizard was no longer its own character were able to warm up to the new Pokémon Trainer because of how they helped Charizard's case in ''Smash''.

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** After the release of ''Ultimate'', the ''Smash 4'' version of Charizard became this for Pokémon Trainer. Initially, Charizard's return as a solo character was debated but generally warmly received, because Charizard's marketing in the ''Pokémon'' franchise started to ramp up and because Pokémon Trainer was widely disliked in ''Brawl'' for his very convoluted and difficult-to-manage playstyle, and it provided for a solid dynamic with Greninja as its "rival". However, Charizard was also one of the most unpopular characters in the game in its own right, being considered one of the absolute worst characters for the first couple of years of the game and getting flak for its clunky moveset. When Pokémon Trainer returned in ''Ultimate'', their mechanics were extensively reworked and they instead became one of the ''most'' popular characters in the game, aided by the addition of a female Trainer option, and a solid top-tier in competitive play. This, in turn, made Charizard itself into a more well-liked fighter as it was now part of a much more fun and versatile team dynamic, particularly after some {{Balance Buff}}s that made it stronger than it was in either of its prior appearances. As such, some fans therefore see its ''Smash 4'' incarnation as a lackluster replacement for a more mechanically interesting fighter, and are quick to point out that Charizard's moveset didn't really work because it was designed to synergize with Squirtle and Ivysaur so that they could cover its weaknesses.fighter. Even fans who were initially miffed that Charizard was no longer its own character were able to warm up to the new Pokémon Trainer because of how they helped Charizard's case in ''Smash''.



** Unlocking custom moves is ''extremely'' tedious in this game. The only way you can unlock custom moves is by winning them as rewards in the single player modes, and that's mixed in with a bunch of costumes, equipment, and other trophies that are more cosmetic awards. And since there are 376 custom moves in total, that means you'll have to play single player a ''bunch'' in order to get every single one of them. What the worst part about all of it is that it's possible to get ''repeats'' of a custom move, which means there's a very high possibility that you could go through a perfect run of single player and not get any new moves out of it because the RandomNumberGod decided to screw you over. Combined with how broken some of them are, the fact that so few people will likely ever get every single custom move is the main reason people are wary of implementing them in TournamentPlay.

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** Unlocking custom moves is ''extremely'' tedious in this game. The only way you can unlock custom moves is by winning them as rewards in the single player modes, and that's mixed in with a bunch of costumes, equipment, and other trophies that are more cosmetic awards. And since there are 376 custom moves in total, that means you'll have to play single player a ''bunch'' in order to get every single one of them. What the worst part about all of it is that it's possible to get ''repeats'' of a custom move, which means there's a very high possibility that you could go through a perfect run of single player and not get any new moves out of it because the RandomNumberGod decided to screw you over. Combined with how broken some of them are, the fact that so few people will likely ever get every single custom move is the main reason people are wary of implementing them in TournamentPlay.they were completely banned from TournamentPlay after an early short trial run.



** In the initial 3DS release, vectoring. When launched by an attack, instead of traditional DI, you can direct the knockback you sustain by pressing the control stick towards where you wanted to go, including with and against the knockback by a significant amount. This had a practical effect similar to hitstun cancelling in ''Brawl''; you could effectively increase your launch distance when hit by setup moves, making combos very difficult to achieve, and you could effectively decrease your launch distance when hit by potential KO moves, allowing you to survive much longer, exacerbated by the stages in the 3Ds version having very large blastzones (characters could almost survive as long as characters with proper DI and momentum cancelling could in ''Brawl''). The first balance patch, version 1.0.4, that came with the release of the Wii U version, significantly nerfed the impact vectoring had on horizontal knockback, and completely eliminated the ability to vector vertically, making combos a lot more prevalent and [=KOs=] require a lot less damage.

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** In the initial 3DS release, vectoring. launch speed influence, abbreviated as LSI (and was initially known as vectoring). When launched by an attack, instead of in addition to traditional DI, you can direct increase and decrease the amount of knockback you sustain by pressing the control stick towards where you wanted to go, including with and against the knockback by a significant amount.amount by holding up (to increase) or holding down (to decrease). This had a practical effect similar to hitstun cancelling in ''Brawl''; you could effectively increase your launch distance when hit by setup moves, making combos very difficult to achieve, and you could effectively decrease your launch distance when hit by potential KO moves, allowing you to survive much longer, exacerbated by the stages in the 3Ds version having very large blastzones (characters could almost survive as long as characters with proper DI and momentum cancelling could in ''Brawl''). The first balance patch, version 1.0.4, that came with the release of the Wii U version, significantly nerfed the impact vectoring had on horizontal knockback, and completely eliminated the ability to vector vertically, LSI by making it so that moves with vertical launch angles could no longer be affected by it, making combos a lot more prevalent and [=KOs=] require a lot less damage.damage. LSI remained for horizontal and diagonal launching moves, but since holding up or down for LSI tends to give you a lot worse DI on these moves, the mechanic was balanced out.



** The mechanic known by fans as Rage; in Smash 4, as a character's damage rises, all their attacks start dealing gradually increasing knockback, capping at 150% damage where the attacks will have about a 15% knockback bonus. The simple effect is that characters can KO at lower damages the higher their own damage is. For why it's disliked by so many players varies; some deride it simply because they claim it's a "comeback mechanic" that "rewards" a player for "losing", while some others claim it unfairly rewards the ''winning player'' by giving the player who gets the first KO an advantage (as the player who [=KOs=] first will be damaged and thus have rage boosting their knockback, while the other player will be fresh and thus have to build their rage again). Then you have players who don't like it because it can make combos harder to pull off (or easier in certain cases), players who don't like the "jank" early [=KOs=] that can happen when the rage effect is applied to a move with especially high base knockback near a blastline (this is especially notorious with some multi-hitting recovery moves, where they tend to have initial hits that deal obscene set knockback to launch the opponent into the followup hits, which can then potentially KO at ridiculously early damages when they get boosted by rage and miss the followup hits, as seen in this [[https://youtu.be/faXnOd-RC7s infamous video]]), and players who don't like it because it detracts from Lucario's signature gimmick.

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** The mechanic known by fans as Rage; in Smash 4, as a character's damage rises, all their attacks start dealing gradually increasing knockback, capping at 150% damage where the attacks will have about a 15% knockback bonus. The simple effect is that characters can KO at lower damages the higher their own damage is. For why it's disliked by so many players varies; some deride it simply because they claim it's a "comeback mechanic" that "rewards" a player for "losing", while some others claim it unfairly rewards the ''winning player'' by giving the player who gets the first KO an advantage (as the player who [=KOs=] first will be damaged and thus have rage boosting their knockback, while the other player will be fresh and thus have to build their rage again). Then you have players who don't like it because it can make combos harder to pull off (or easier in certain cases), players who don't like the "jank" early [=KOs=] that can happen when the rage effect is applied to a move with especially high base knockback near a blastline (this is especially notorious with some multi-hitting recovery moves, where they tend to have initial hits that deal obscene set knockback to launch the opponent into the followup hits, which can then potentially KO at ridiculously early damages when they get boosted by rage and miss the followup hits, as seen in this [[https://youtu.be/faXnOd-RC7s infamous video]]), and players who don't like it because it detracts from Lucario's signature gimmick. This detraction of Rage as a negative impact on competitive ''Smash 4'' would lead to the mechanic getting significantly toned down in ''Ultimate'', where it scales slower, caps at a 10% boost, and does not apply to any hitboxes with set knockback, eliminating the very early kills it enabled and multi-hit moves becoming nonfunctional at high Rage.



** The fact that saved replay videos become unusable whenever the game is updated. With both versions having seen dozens of updates, it becomes pointless to even save replays of fights when another update is surely around the corner.



** "With Anyone" in online play has no skill-based matchmaking. While this is perfectly fine on "For Fun" mode, as nothing there is meant to be taken seriously, the more serious alternative, "For Glory", really suffers from this, as you're just thrown into a game with anybody. In the end, you might end up going from fighting people who have mastered their character and know every matchup to people who barely know how to play as anyone. If you prefer to play the itemless mode, you're stuck with whatever the game spits out.

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** "With Anyone" in online play has no skill-based matchmaking. matchmaking, despite it being claimed in one of the game's Directs that the mode would feature it. While this is perfectly fine on "For Fun" mode, as nothing there is meant to be taken seriously, the more serious alternative, "For Glory", really suffers from this, as you're just thrown into a game with anybody. anybody who happens to be seeking a match at that moment. In the end, you might end up going from fighting people who have mastered their character and know every matchup to people who someone that barely know knows how to hold their controller, to then fighting an actual top professional the very next match, and everything inbetween. It was also disliked that "With Anyone" had no sort of region locking, so you could get matched with someone literally on the other side of the world and be stuck in a match with an unplayable amount of input lag. Whenever you play as anyone. If these modes, you prefer to play the itemless mode, you're were stuck with whatever the game spits out.



** The game attempting to push the competitive side by trying to balance the cast out and using a tournament to promote the game, the game bringing back fan-favorite characters that were missing in ''Brawl'' and having hype reveal trailers for each newcomer that have their unique movesets, and the changes to veterans to make them more faithful and fleshed out, all pale compared to ''Ultimate'' one-upping ''for 3DS/Wii U'' in many ways. A lot of people nowadays look back on what ''for 3DS/Wii U'' did wrong, such as the lackluster single player, confusing menu design, the game rewarding defensive strategies, the game excluding Wolf, Snake, and other characters, and what is believed to be even worse attempts at balancing the game (especially when the likes of Cloud and Bayonetta are concerned, which some consider even bigger {{Game Breaker}}s than Meta Knight was in ''Brawl''). When put up with the ContestedSequel status the game has, combined with the effort ''Ultimate'' is putting in to further WinBackTheCrowd, there has been a rising number of fans that consider ''for 3DS/Wii U'' to be among the franchise's weakest entries (if not ''[[MedalOfDishonor the]]'' [[MedalOfDishonor worst entry in the entire franchise]]) that ''Brawl'' [[VindicatedByHistory was originally considered to be by a majority of the fanbase]]. However, [[BrokenBase it remains a hotly debated topic to this day]] on which game is truly considered inferior than the other.

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** The game attempting to push the competitive side by trying to balance the cast out and using a tournament to promote the game, the game bringing back fan-favorite characters that were missing in ''Brawl'' and having hype reveal trailers for each newcomer that have their unique movesets, and the changes to veterans to make them more faithful and fleshed out, all pale compared to ''Ultimate'' one-upping ''for 3DS/Wii U'' in many ways. A lot of people nowadays look back on what ''for 3DS/Wii U'' did wrong, such as the lackluster single player, confusing menu design, the game rewarding defensive strategies, the game excluding Wolf, Snake, and other characters, and what is believed to be even worse attempts at balancing the game (especially when the likes of Cloud and Bayonetta are concerned, which some consider even bigger {{Game Breaker}}s than not far off of where Meta Knight was in ''Brawl''). When put up with the ContestedSequel status the game has, combined with the effort ''Ultimate'' is putting in to further WinBackTheCrowd, there has been a rising number of fans that consider ''for 3DS/Wii U'' to be among the franchise's weakest entries (if not ''[[MedalOfDishonor the]]'' [[MedalOfDishonor worst entry in the entire franchise]]) that ''Brawl'' [[VindicatedByHistory was originally considered to be by a majority of the fanbase]]. However, [[BrokenBase it remains a hotly debated topic to this day]] on which game is truly considered inferior than the other.



** The Smash Ballot after the reveal of ''Ultimate'''s roster. Many people were upset with Bayonetta being the winner of the Ballot that made it into ''4''; while some people being upset was inevitable since only one character could win, many people accused Nintendo of manipulating or ignoring the results since they thought Bayonetta could never actually win. Come the reveal of fan-favorite characters like Ridley and King K. Rool for ''Ultimate'' and Sakurai's claims that their inclusion was influenced by them being high-ranking runner-ups in the Ballot, and many opinions of the Ballot changed as they started to think that Nintendo had listened to them after all.

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** The Smash Ballot after the reveal of ''Ultimate'''s roster. Many people were upset with Bayonetta being the winner of the Ballot that made it into ''4''; while some people being upset was inevitable since only one character could win, many people accused Nintendo of manipulating or ignoring the results since they thought Bayonetta could never actually win.win, and ire became widespread after the revelation that data for Bayonetta existed in the game's files as far as back as version 1.0.6 (which was released only ''two weeks'' after the Ballot's launch, while the Ballot was open for six months). Come the reveal of fan-favorite characters like Ridley and King K. Rool for ''Ultimate'' and Sakurai's claims that their inclusion was influenced by them being high-ranking runner-ups ranking high in the Ballot, and many opinions of the Ballot changed as they started to think that Nintendo had listened to them after all.



** Bayonetta ended up being [[UnexpectedCharacter the unexpected]] victor of the Smash Ballot. Going by message boards posts in the fandom, you'd assume someone like Wolf, King K. Rool, or Banjo were the front runners. Sakurai revealed that not only did Bayonetta finish within the top 5 votes in North America, but was the outright most voted in EU, and the #1 pick worldwide that they could reasonably obtain.
* WinBackTheCrowd: The goal of ''3DS/Wii U'' was to appeal to a more in-depth fighting game experience for players that preferred ''Melee'', all without alienating fans of ''Brawl''. [[BrokenBase For the]] [[VocalMinority most part]], it worked.

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** Bayonetta ended up being [[UnexpectedCharacter the unexpected]] victor of the Smash Ballot. Going by message boards posts in the fandom, you'd assume someone like Wolf, King K. Rool, or Banjo were the front runners. Sakurai revealed claimed that not only did Bayonetta finish finished within the top 5 votes in North America, but was while being the outright most voted in EU, and the #1 pick worldwide among characters that they could reasonably obtain.
were considered "realizable". Though those that thought the Ballot was rigged or that Sakurai lied got some major ammo when dataminers found that Bayo had data in the game's files as early as version 1.0.6, which was released only two weeks after the Ballot's launch, thus implying Bayo was already decided and had development started prior to the Ballot (or that the decision for her was rushed from very early Ballot results, instead of waiting for the actual final results after the six months the Ballot was up). This would end up becoming water under the bridge though, when ''Ultimate'' came not long after, with not only every veteran character returning, but also a slew of other big fan favorites, including the aformentioned ones, all in a bigger and better game.
* WinBackTheCrowd: The goal of ''3DS/Wii U'' was to appeal to a more in-depth fighting game experience for players that preferred ''Melee'', all without alienating fans of ''Brawl''. [[BrokenBase For the]] [[VocalMinority most part]], However, while ''Smash 4'' would develop its own very large competitive scene that remained active up until the release of ''Ultimate'', that was as large as or even larger during Melee's during its lifespan, it worked.ultimately attracted little serious attention from the ''Melee'' crowd.
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** While it was a change to one normal move, Wario's Forward Smash being changed from his shoulder-first body slam to a back-handed punch received major outcry from many ''VideoGame/{{Wario}}'' fans, seeing as the most iconic move of his franchise went completely unrepresented. Thankfully, ''Ultimate'' corrected this, retaining the back-handed punch Forward Smash, but this time replacing his Dash Attack with the iconic move, thereby making the move itself TruerToTheText.

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** While it was a change to one normal move, Wario's Forward Smash being changed from his shoulder-first body slam to a back-handed punch received major outcry from many ''VideoGame/{{Wario}}'' fans, seeing as [[SignatureMove the most iconic move move]] of his franchise went completely unrepresented. Thankfully, ''Ultimate'' corrected this, retaining the back-handed punch Forward Smash, but this time replacing his Dash Attack with the iconic move, thereby making the move itself TruerToTheText.
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** While it was a change to one normal move, Wario's Forward Smash being changed from his shoulder-first body slam to a back-handed punch received major outcry from many ''VideoGame/{{Wario}}'' fans, seeing as the most iconic move of his franchise went completely unrepresented. Thankfully, ''Ultimate'' corrected this, retaining the back-handed punch Forward Smash, but this time replacing his Dash Attack with the iconic move, thereby making the move itself TruerToTheText.
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** Chrom, due to his treatment in the trailer and in Palutena's Guidance on Robin. The most common joke is that [[http://graphiteknight.tumblr.com/post/91801945058/captain-falcon-hit-chrom-so-hard-that-he-knocked he got Falcon Punched so hard, he was knocked out of the roster.]] The ribbing only got worse when it was [[https://twitter.com/SmashBrosJP/status/626287712950030336 revealed]] that he would be included as a Mii costume. And when Corrin of ''Fire Emblem Fates'' was announced as DLC, the teasing became ''[[UpToEleven even worse]]'', with many people snarking about how Chrom has been passed over yet ''again'', this time for a character whose game was only six months old and not even out in America yet at the time of the announcement. He became playable in ''Ultimate'', yet that wasn't enough to rid Chrom of his loser status - the meme had been adopted by the Fire Emblem community and has remained in constant use ever since.

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** Chrom, due to his treatment in the trailer and in Palutena's Guidance on Robin. The most common joke is that [[http://graphiteknight.tumblr.com/post/91801945058/captain-falcon-hit-chrom-so-hard-that-he-knocked he got Falcon Punched so hard, he was knocked out of the roster.]] The ribbing only got worse when it was [[https://twitter.com/SmashBrosJP/status/626287712950030336 revealed]] that he would be included as a Mii costume. And when Corrin of ''Fire Emblem Fates'' was announced as DLC, the teasing became ''[[UpToEleven even worse]]'', with many people snarking about how Chrom has been passed over yet ''again'', this time for a character whose game was only six months old and not even out in America yet at the time of the announcement. He became playable in ''Ultimate'', yet that wasn't enough to rid Chrom of his loser status - the meme had been adopted by he got hit with some more MemeticLoser status within the Fire Emblem community fanbase, and has remained in constant use ever since.the meme is well and alive because of it.
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** Robin and Corrin will always remind people of the sudden increase of ''Fire Emblem'' characters that became noticeable in this game. They are unique and fun characters in their own right that use weapons that other ''Fire Emblem'' characters don't use, but since they are both ''Fire Emblem'' protagonists who use a sword they are considered to be part of the problem instead of trying to move away from it. Even Sakurai stated after Corrin's reveal that he worried about the large number of ''Fire Emblem'' characters in the game. This stigma also carried onto [[VideoGame/SuperSmashBrosUltimate the next game]] as many fans feared about Nintendo forcing Sakurai to add a character from ''VideoGame/FireEmblemThreeHouses'' such as Byleth/Edelgard instead of waiting for the hypothetical next ''Smash'' game. Such fears would ultimately come to pass with the announcement of Byleth as the last character of Fighters Pass Vol. 1, marking the ''eighth'' character from the franchise to join the roster. To put that into perspective, it is now ''one'' character short of the main ''Mario'' series and is tied with ''Pokémon'' for unique character ''slots'' (counting each of the Trainer's Pokémon separately leads to a total of 10). As the DLC fighters were chosen by Nintendo, this brought several accusations of ExecutiveMeddling just to promote the latest installment. The release of the DLC Wave 4 trailer for ''Three Houses'' mere moments after the presentation revealing Byleth concluded certainly didn't help.
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Cleaning up Mexicans Love Speedy Gonzales and removing misuse


* MexicansLoveSpeedyGonzales: In this Japanese game, one of Mario's alt colors is his old Golf outfit, which is stylized like the American flag. Suffice to say, many an American fan fell in love with it, and many PatrioticFervor-related memes commenced.
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* HarsherInHindsight: During the early days of speculation for these games, it was widely speculated (even, though to a much lesser extent, after Sakurai confirmed that both would have the same roster) that the 3DS version's roster would focus more on characters from retro games while the Wii U version's roster would focus more on modern games, with many assuming the Ice Climbers would be exclusive to the 3DS version. When the games came out, it turned out that the Ice Climbers weren't in the Wii U version [[{{Irony}} because the 3DS couldn't handle them]].
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** Chrom, due to his treatment in the trailer and in Palutena's Guidance on Robin. The most common joke is that [[http://graphiteknight.tumblr.com/post/91801945058/captain-falcon-hit-chrom-so-hard-that-he-knocked he got Falcon Punched so hard, he was knocked out of the roster.]] The ribbing only got worse when it was [[https://twitter.com/SmashBrosJP/status/626287712950030336 revealed]] that he would be included as a Mii costume. And when Corrin of ''Fire Emblem Fates'' was announced as DLC, the teasing became ''[[UpToEleven even worse]]'', with many people snarking about how Chrom has been passed over yet ''again'', this time for a character whose game was only six months old and not even out in America yet at the time of the announcement. He became playable in ''Ultimate''.

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** Chrom, due to his treatment in the trailer and in Palutena's Guidance on Robin. The most common joke is that [[http://graphiteknight.tumblr.com/post/91801945058/captain-falcon-hit-chrom-so-hard-that-he-knocked he got Falcon Punched so hard, he was knocked out of the roster.]] The ribbing only got worse when it was [[https://twitter.com/SmashBrosJP/status/626287712950030336 revealed]] that he would be included as a Mii costume. And when Corrin of ''Fire Emblem Fates'' was announced as DLC, the teasing became ''[[UpToEleven even worse]]'', with many people snarking about how Chrom has been passed over yet ''again'', this time for a character whose game was only six months old and not even out in America yet at the time of the announcement. He became playable in ''Ultimate''.''Ultimate'', yet that wasn't enough to rid Chrom of his loser status - the meme had been adopted by the Fire Emblem community and has remained in constant use ever since.
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** DLC fighters starting from Roy and Ryu onward have noticeably low-quality voice clips on the 3DS version.
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** Bayonetta will also be infamously remembered for being another {{game breaker}} who destroyed the meta of the game with her ladder combos and unlike Diddy the nerfs she got didn't stop her from utterly dominating tournaments with many players.

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** Bayonetta will also be infamously remembered for being another {{game breaker}} who destroyed the meta of the game with her ladder combos and unlike Diddy Diddy, the nerfs she got didn't stop her from utterly dominating tournaments with many ''many'' players.
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** Bayonetta will also be infamously remembered for being another {{game breaker}} who destroyed the meta of the game with her ladder combos and unlike Diddy the nerfs she got didn't stop her from utterly dominating tournaments with many players.
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Moving from character pages.

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* CriticalResearchFailure: In the Palutena's Guidance for Ganondorf in ''3DS/Wii U'', Viridi calls herself a "Ganon canon" expert and proceeds to claim that Ganondorf reincarnates in each game just like Link and Zelda do. The Ganondorf from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'', and ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' are all explicitly the same person across a split timeline instead of reincarnations, while his other appearances are also implied to be the same.[[note]]Though she could be referring to how there are different timelines with differing ways in which Ganondorf has turned out.[[/note]] That said, ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]'' does feature the only canon instance of a reincarnated Ganondorf, and Ganon is himself is a reincarnation of [[VideoGame/TheLegendOfZeldaSkywardSword Demon King Demise]], but Viridi's wording implies that there are as many Ganons as there are Links or Zeldas, which isn't true. She doesn't make the same mistake in the updated Guidance in ''Ultimate''.
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** After the release of ''Ultimate'', the ''Smash 4'' version of Charizard became this for Pokémon Trainer. Initially, Charizard's return as a solo character was debated but generally warmly received, because Charizard's marketing in the ''Pokémon'' franchise started to ramp up and because Pokémon Trainer was widely disliked in ''Brawl'' for his very convoluted and difficult-to-manage playstyle, and it provided for a solid dynamic with Greninja as its "rival". However, Charizard was also one of the most unpopular characters in the game in its own right, being considered one of the absolute worst characters for the first couple of years of the game and getting flak for its clunky moveset. When Pokémon Trainer returned in ''Ultimate'', their mechanics were extensively reworked and they instead became one of the ''most'' popular characters in the game, aided by the addition of a female Trainer option, and a solid top-tier in competitive play. This, in turn, made Charizard itself into a more well-liked fighter as it was now part of a much more fun and versatile team dynamic, particularly after some {{Balance Buff}}s that made it stronger than it was in either of its prior appearances. As such, some fans therefore see its ''Smash 4'' inarnation as a lackluster replacement for a more mechanically interesting fighter, and are quick to point out that Charizard's moveset didn't really work because it was designed to synergize with Squirtle and Ivysaur so that they could cover its weaknesses. Even fans who were initially miffed that Charizard was no longer its own character were able to warm up to the new Pokémon Trainer because of how they helped Charizard's case in ''Smash''.

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** After the release of ''Ultimate'', the ''Smash 4'' version of Charizard became this for Pokémon Trainer. Initially, Charizard's return as a solo character was debated but generally warmly received, because Charizard's marketing in the ''Pokémon'' franchise started to ramp up and because Pokémon Trainer was widely disliked in ''Brawl'' for his very convoluted and difficult-to-manage playstyle, and it provided for a solid dynamic with Greninja as its "rival". However, Charizard was also one of the most unpopular characters in the game in its own right, being considered one of the absolute worst characters for the first couple of years of the game and getting flak for its clunky moveset. When Pokémon Trainer returned in ''Ultimate'', their mechanics were extensively reworked and they instead became one of the ''most'' popular characters in the game, aided by the addition of a female Trainer option, and a solid top-tier in competitive play. This, in turn, made Charizard itself into a more well-liked fighter as it was now part of a much more fun and versatile team dynamic, particularly after some {{Balance Buff}}s that made it stronger than it was in either of its prior appearances. As such, some fans therefore see its ''Smash 4'' inarnation incarnation as a lackluster replacement for a more mechanically interesting fighter, and are quick to point out that Charizard's moveset didn't really work because it was designed to synergize with Squirtle and Ivysaur so that they could cover its weaknesses. Even fans who were initially miffed that Charizard was no longer its own character were able to warm up to the new Pokémon Trainer because of how they helped Charizard's case in ''Smash''.

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