Follow TV Tropes

Following

History YMMV / SuperRobotWars30

Go To

OR

Is there an issue? Send a MessageReason:
None


** Much like how Bandai Namco has been doing great justice to the show theme songs, they did it again for the fan favorite ''Anime/SSSSGridman'' in their renditions of UNION and Yume no Hero. Fan reception has been mostly happy chanting of "BABY DAN DAN! BABY DAN DAN!"

to:

** Much like how Bandai Namco has been doing great justice to the show theme songs, they did it again for the fan favorite ''Anime/SSSSGridman'' in their renditions of UNION UNION, the SSSS.Gridman theme, and Yume no Hero. Hero, the original Gridman theme. Fan reception has been mostly happy chanting of "BABY DAN DAN! BABY DAN DAN!"DAN!".
Is there an issue? Send a MessageReason:
None


** The "Free Route System" has its fair share of critics. While the concept is fine in theory, in practice it leads to entire stages being dedicated to unit upgrades or minor events that would normally be rolled into bigger events. This leads to an [[FakeLongevity extremely bloated stage count]] (there are more maps than the entire VXT trilogy ''combined'') that is a slog to get through even on the first playthrough, much like the maligned ''VideoGame/SuperRobotWarsOE''. Trying to skip optional maps often results in "true" secrets being lost permanently and upgrades to already-acquired units being withheld until late in the game.

to:

** The "Free Route System" has its fair share of critics. While the concept is fine in theory, in practice it leads to entire stages being dedicated to unit upgrades or minor events that would normally be rolled into bigger events. This leads to an [[FakeLongevity extremely bloated stage count]] (there are more maps than the entire VXT trilogy ''combined'') that is a slog to get through even on the first playthrough, much like the maligned ''VideoGame/SuperRobotWarsOE''. Trying And while it is possible to skip optional maps maps, doing so often results in "true" secrets being lost permanently and upgrades to already-acquired units being withheld until late in the game.game, so the player is encouraged to play through all the stages.
Is there an issue? Send a MessageReason:
None


** In the Expansion Pack's storyline, [[spoiler:[[Characters/SuperRobotWarsZWalkingSpoilers Advent]]]] makes a brief cameo to comment on Cyclaminos' immense power, but aside from that, this character has no impact whatsoever on the plot. This could have provided further detail for the character, [[spoiler:especially when Advent was a BonusBoss in the base game, as his appearance already [[UnexpectedCharacter threw players in for a loop]], alongside other revelations from the ''Z'' saga]].

to:

** In the Expansion Pack's storyline, [[spoiler:[[Characters/SuperRobotWarsZWalkingSpoilers Advent]]]] makes a brief cameo to comment on Cyclaminos' immense power, but aside from that, this character has no impact whatsoever on the plot. This could have provided further detail for the character, [[spoiler:especially when Advent was a BonusBoss OptionalBoss in the base game, as his appearance already [[UnexpectedCharacter threw players in for a loop]], alongside other revelations from the ''Z'' saga]].



** Who suddenly shows up as a BonusBoss near the end of the game? [[spoiler: '''[[Characters/SuperRobotWarsZWalkingSpoilers Saint Advent of Happiness piloting the Supreme God Z]]'''. Suffice to say, of all OriginalGeneration for B.B. Studio to choose to appear as a boss fight, ''no one'' could've predicted it would be the FinalBoss of the ''Z'' saga]].

to:

** Who suddenly shows up as a BonusBoss OptionalBoss near the end of the game? [[spoiler: '''[[Characters/SuperRobotWarsZWalkingSpoilers Saint Advent of Happiness piloting the Supreme God Z]]'''. Suffice to say, of all OriginalGeneration for B.B. Studio to choose to appear as a boss fight, ''no one'' could've predicted it would be the FinalBoss of the ''Z'' saga]].
Is there an issue? Send a MessageReason:
None


** The "Free Route System" has its fair share of critics. While the concept is fine in theory, in practice it leads to entire stages being dedicated to unit upgrades or minor events that would normally be rolled into bigger events. This leads to an [[FakeLongevity extremely bloated stage count]] (more than the entire VXT trilogy combined) that is a slog to get through even on the first playthrough.

to:

** The "Free Route System" has its fair share of critics. While the concept is fine in theory, in practice it leads to entire stages being dedicated to unit upgrades or minor events that would normally be rolled into bigger events. This leads to an [[FakeLongevity extremely bloated stage count]] (more (there are more maps than the entire VXT trilogy combined) ''combined'') that is a slog to get through even on the first playthrough.playthrough, much like the maligned ''VideoGame/SuperRobotWarsOE''. Trying to skip optional maps often results in "true" secrets being lost permanently and upgrades to already-acquired units being withheld until late in the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheyChangedItNowItSucks:
** Many fans aren't fond of the FadeToBlack added between first- and counter-attack animations, feeling that it weakens the flow of combat animations.
** The "Free Route System" has its fair share of critics. While the concept is fine in theory, in practice it leads to entire stages being dedicated to unit upgrades or minor events that would normally be rolled into bigger events. This leads to an [[FakeLongevity extremely bloated stage count]] (more than the entire VXT trilogy combined) that is a slog to get through even on the first playthrough.
Is there an issue? Send a MessageReason:
YMMV tropes can't be played with.


* ItsShortSoItSucks: {{Inverted|Trope}}; because of the ''sheer amount'' of content in the game (even ''without'' the DLC), it can actually be quite a slog to get through the entire game, even on the first play-through. There are literally ''hundreds'' of different missions and scenarios in the game. For those curious, the total count eclipses that of the entire VXT Trilogy.
Is there an issue? Send a MessageReason:
None


* ItsShortSoItSucks: InvertedTrope. Because of the ''sheer amount'' of content in the game (even ''without'' the DLC), it can actually be quite a slog to get through the game, even on the first play-through. There are literally ''hundreds'' of different missions and scenarios in the game. For those curious, the total count eclipses that of the entire VXT Trilogy.

to:

* ItsShortSoItSucks: InvertedTrope. Because {{Inverted|Trope}}; because of the ''sheer amount'' of content in the game (even ''without'' the DLC), it can actually be quite a slog to get through the entire game, even on the first play-through. There are literally ''hundreds'' of different missions and scenarios in the game. For those curious, the total count eclipses that of the entire VXT Trilogy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ItsShortSoItSucks: InvertedTrope. Because of the ''sheer amount'' of content in the game (even ''without'' the DLC), it can actually be quite a slog to get through the game, even on the first play-through. There are literally ''hundreds'' of different missions and scenarios in the game. For those curious, the total count eclipses that of the entire VXT Trilogy.
Is there an issue? Send a MessageReason:
None


* EpilepticTrees: It's been theorized that the Huckebein 30 in this game is actually the original RTX-008R Huckebein prototype from the ''VideoGame/SuperRobotWarsOriginalGeneration'' universe, having been transported into this setting after its [[BlackBox Black Hole Engine]] malfunctioned during a test run and leveling the facility that contained it.

to:

* EpilepticTrees: It's been theorized that the Huckebein 30 in this game is actually the original RTX-008R Huckebein prototype from the ''VideoGame/SuperRobotWarsOriginalGeneration'' universe, having been transported into this setting after the infamous "Vanishing Trooper" incident where its [[BlackBox Black Hole Engine]] malfunctioned during a test run and leveling the facility that contained it.
Is there an issue? Send a MessageReason:
None


** The Expansion Pack update removed [[Anime/MajesticPrince Asagi's]] character bio.

to:

** The Expansion Pack update removed [[Anime/MajesticPrince Asagi's]] character bio.bio along with leaving [[Manga/GetterRoboDevolution Getter 3's]] bio completely blank. These were both fixed in the anniversary update, though now [[HereWeGoAgain the names of all three Devolution Getter machines are now written in Japanese in the glossary.]]
Is there an issue? Send a MessageReason:
Author's Saving Throw is now Trivia


%% Please do not add any Broken Base, Base Breaking Characters or Overshadowed By Controversy entries until at least six months after the release date.



* AuthorsSavingThrow:
** After later installments of the "VTX Trilogy" caught flak for their overuse of [[PropRecycling recycled animations and sprites]], ''30'' cuts down on them, with the bulk of its roster bringing new assets (by dint of many of the returning series having last appeared in the pre-HD era).
** ''30'' also corrects moveset and animation issues for the series that are returning from previous HD ''Super Robot Wars'' games. Some of the more notable examples include:
*** [[Anime/GunXSword Van and the Dann of Thursday]]: ''VideoGame/SuperRobotWarsT'' didn't include the character's signature animation of the bell on his hat jingling after slicing an enemy with the Dann, something ''VideoGame/SuperRobotWarsK'' and even ''VideoGame/SuperRobotWarsXOmega'' had. ''30'' brings this back.
*** [[Anime/MazingerZInfinity Shiro Kabuto and the Ichinana]]: ''T'' saddled them with only two attacks - a basic firearm and melee attack. In ''30'', it can additionally use the [[ChestBlaster Breast Fire]] and Mazinger Blade, giving it punching power more comparable to its big brothers. Similarly, Great Mazinger has regained its signature Great Booster, which was missing from ''T''.
** One of the complaints towards ''VideoGame/SuperRobotWarsCompact3'' is that despite Lamia being a major character in ''Anime/{{Betterman}}'', he's DemotedToExtra. In ''30'', [[https://www.famitsu.com/images/000/229/013/610b775f9728a.html he becomes a playable character]].
** After ''VideoGame/SuperRobotWarsT'' rendered [[spoiler:[[Anime/GunXSword Michael Garret and Fasalina]]]] into unplayable enemies, ''30'' brings them back as unlockable {{Secret Character}}s. The game also addresses one of the original BrokenBase of the series, where [[spoiler:Carossa and Melissa, two (would-be innocent) children mentally manipulated by the Claw into their loyal minions, were always doomed to die tragically, while ''VideoGame/SuperRobotWarsK'' only gave the possibility of Michael and Fasalina surviving and looking like KarmaHoudini to some. This game mitigates this by having both Carossa and Melissa SparedByAdaptation as well.]]
** As common with many entries, ''30'' gives ''Anime/MobileSuitGundamNarrative'' a total makeover, using the other heroes to help turn Jona into a better pilot and steer him away from his self-destructive tendencies, making Banagher an AscendedExtra and toning down Zoltan's psychotic tendencies and in turn playing up more of his DeadpanSnarker reactions to other factions.
** After being criticized by fans for being EasilyForgiven despite all of the atrocities the character committed in their source material, [[spoiler: ''30'' reveals that after the events of the ''VideoGame/SuperRobotWarsZ'' saga, [[Characters/SuperRobotWarsZWalkingSpoilers Advent]] was banished to a dimensional rift for millions of years and eventually came down with huge amounts of guilt over everything he did in the saga's GrandFinale]].
** A major criticism of the game was that the sibling not chosen as the protagonist is essentially an AdvertisedExtra upon recruitment as their only presence outside of combat is a single skit with the chosen protagonist and their Ace Pilot cutscene. The Expansion Pack rectifies this by adding an entirely new quest chain focusing on the siblings and their bond with each other.
** With the final content update, all players will receive the SRX and Cybuster missions for free instead of as optional paid content, meaning both units are automatically available for late purchasers of ''30''.
** Having the ''Getter Robo Armageddon'' storyline heavily truncated and Shin Getter Robo removed from the game disappointed quite a number of fans. The Expansion Pack changes that up with the addition of ''Getter Robo Devolution'' as ''Armageddon'' is given a satisfying conclusion and the ''Devolution'' Getter Robo effectively counts as a replacement for the Shin Getter Robo.
** The alternate ruleset of Super Expert Plus difficulty is an attempt to satisfy fans looking for a challenge who felt that the other difficulty settings didn't change much beyond adding varying levels of EarlyGameHell.
Is there an issue? Send a MessageReason:
None


* MemeticMolester: There's a good portion of fandom that overblow Mitsuba's CutenessProximity moment towards [[Anime/BravePoliceJDecker Yuta Tomonaga]]. Canonically, she only comments that once and generally still treats Yuta with the utmost respect most of the time. Meme-wise, she's made to be utterly thirsty about Yuta and acts like the unholy combination of [[ComedicLolicon Comedic Shotacon]], ClingyJealousGirl, and {{Yandere}} towards him.

to:

* MemeticMolester: There's a good portion of fandom that overblow Mitsuba's CutenessProximity moment towards [[Anime/BravePoliceJDecker Yuta Tomonaga]]. Canonically, she only comments that about it once and generally still treats Yuta with the utmost respect most of the time. Meme-wise, she's made to be utterly thirsty about Yuta and acts like the unholy combination of [[ComedicLolicon Comedic Shotacon]], ClingyJealousGirl, and {{Yandere}} towards him.
Is there an issue? Send a MessageReason:
None


* MemeticMolester: There's a good portion of fandom that overblow Mitsuba's CutenessProximity moment towards [[Anime/BravePoliceJDecker Yuta Tomonaga]]. Canonically, she only comments that once and generally still treats Yuta with the utmost respect most of the time. Meme-wise, she's made to be utterly thirsty about Yuta and acts like the unholy combination of [[ComedicLolicon Comedic Shotacon]], ClingyJealousGirl, and {{Yandere}}.

to:

* MemeticMolester: There's a good portion of fandom that overblow Mitsuba's CutenessProximity moment towards [[Anime/BravePoliceJDecker Yuta Tomonaga]]. Canonically, she only comments that once and generally still treats Yuta with the utmost respect most of the time. Meme-wise, she's made to be utterly thirsty about Yuta and acts like the unholy combination of [[ComedicLolicon Comedic Shotacon]], ClingyJealousGirl, and {{Yandere}}.{{Yandere}} towards him.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MemeticMolester: There's a good portion of fandom that overblow Mitsuba's CutenessProximity moment towards [[Anime/BravePoliceJDecker Yuta Tomonaga]]. Canonically, she only comments that once and generally still treats Yuta with the utmost respect most of the time. Meme-wise, she's made to be utterly thirsty about Yuta and acts like the unholy combination of [[ComedicLolicon Comedic Shotacon]], ClingyJealousGirl, and {{Yandere}}.
Is there an issue? Send a MessageReason:
None


* AlternateCharacterInterpretation: When brought to a private room by Lelouch shortly after the latter joins the team, Quattro is asked about what led him to perform the Axis Drop in the way he did. While the summary of his reasons remain the same, the major alteration comes in his core reasoning: Rather than revenge against the Federation and strictly holding onto his belief in humanity's evolution into Newtypes by fully immigrating to space, Char's goal was akin to Lelouch's in the Zero Requiem - turn the people's hatred away from each other and towards himself as well as the conflicts that made him who he was. He even goes on to say that ultimately the success of the Axis Drop didn't really matter so long as that goal was reached.

to:

* AlternateCharacterInterpretation: AlternativeCharacterInterpretation: When brought to a private room by Lelouch shortly after the latter joins the team, Quattro is asked about what led him to perform the Axis Drop in the way he did. While the summary of his reasons remain the same, the major alteration comes in his core reasoning: Rather than revenge against the Federation and strictly holding onto his belief in humanity's evolution into Newtypes by fully immigrating to space, Char's goal was akin to Lelouch's in the Zero Requiem - turn the people's hatred away from each other and towards himself as well as the conflicts that made him who he was. He even goes on to say that ultimately the success of the Axis Drop didn't really matter so long as that goal was reached.

Changed: 50

Removed: 49

Is there an issue? Send a MessageReason:
None


** To commemorate the return of ''{{Anime/Dancougar}}'' with the Ultimate Dancouga, Bandai Namco decided to take its first opening (last heard in ''Alpha 3''), and gives it an intensely awesome overhaul, modernized remix
that still somehow carries the feel of the music.

to:

** To commemorate the return of ''{{Anime/Dancougar}}'' with the Ultimate Dancouga, Bandai Namco decided to take its first opening (last heard in ''Alpha 3''), and gives it an intensely awesome overhaul, modernized remix
remix that still somehow carries the feel of the music.

Added: 49

Changed: 273

Is there an issue? Send a MessageReason:
None


* AlternateCharacterInterpretation: When brought to a [[https://youtu.be/bvwZeqbb_OQ?t=3535 private room]] by Lelouch shortly after the latter joins the team, Quattro is asked about what led him to perform the Axis Drop in the way he did. While the summary of his reasons remain the same, the major alteration comes in his core reasoning: Rather than revenge against the Federation and strictly holding onto his belief in humanity's evolution into Newtypes by fully immigrating to space, Char's goal was akin to Lelouch's in the Zero Requiem - turn the people's hatred away from each other and towards himself as well as the conflicts that made him who he was. He even goes on to say that ultimately the success of the Axis Drop didn't really matter so long as that goal was reached.

to:

* AlternateCharacterInterpretation: When brought to a [[https://youtu.be/bvwZeqbb_OQ?t=3535 private room]] room by Lelouch shortly after the latter joins the team, Quattro is asked about what led him to perform the Axis Drop in the way he did. While the summary of his reasons remain the same, the major alteration comes in his core reasoning: Rather than revenge against the Federation and strictly holding onto his belief in humanity's evolution into Newtypes by fully immigrating to space, Char's goal was akin to Lelouch's in the Zero Requiem - turn the people's hatred away from each other and towards himself as well as the conflicts that made him who he was. He even goes on to say that ultimately the success of the Axis Drop didn't really matter so long as that goal was reached.



** Much like how Bandai Namco has been doing great justice to the show theme songs, they did it again for the fan favorite ''Anime/SSSSGridman'' in their renditions of [[https://www.youtube.com/watch?v=VSkbXjxOBJE UNION]] and [[https://www.youtube.com/watch?v=wwDTmXScN88 Yume no Hero.]] Fan reception has been mostly happy chanting of "BABY DAN DAN! BABY DAN DAN!"
** To commemorate the return of ''{{Anime/Dancougar}}'' with the Ultimate Dancouga, Bandai Namco decided to take its first opening (last heard in ''Alpha 3''), and gives it [[https://www.youtube.com/watch?v=tNLk341k0ck an intensely awesome overhaul, modernized remix]] that still somehow carries the feel of the music.

to:

** Much like how Bandai Namco has been doing great justice to the show theme songs, they did it again for the fan favorite ''Anime/SSSSGridman'' in their renditions of [[https://www.youtube.com/watch?v=VSkbXjxOBJE UNION]] UNION and [[https://www.youtube.com/watch?v=wwDTmXScN88 Yume no Hero.]] Hero. Fan reception has been mostly happy chanting of "BABY DAN DAN! BABY DAN DAN!"
** To commemorate the return of ''{{Anime/Dancougar}}'' with the Ultimate Dancouga, Bandai Namco decided to take its first opening (last heard in ''Alpha 3''), and gives it [[https://www.youtube.com/watch?v=tNLk341k0ck an intensely awesome overhaul, modernized remix]] remix
that still somehow carries the feel of the music.



** In the second DLC, Gilliam has a [[https://youtu.be/YEBxp7uA44E?t=332 small comment]] when he witnesses Ultraman for the first time, but he says nothing with regards to that verse's Dan Moroboshi/Ultraseven. Even when one takes into account of {{Alternate Universe}}s, it should be known by those who are aware of Gilliam's origins that the Ultraman representative that traveled and fought against him before was (the original) Moroboshi/Seven.

to:

** In the second DLC, Gilliam has a [[https://youtu.be/YEBxp7uA44E?t=332 small comment]] comment when he witnesses Ultraman for the first time, but he says nothing with regards to that verse's Dan Moroboshi/Ultraseven. Even when one takes into account of {{Alternate Universe}}s, it should be known by those who are aware of Gilliam's origins that the Ultraman representative that traveled and fought against him before was (the original) Moroboshi/Seven.
Is there an issue? Send a MessageReason:
None


* BonusFeatureFailure: The DLC intro missions serve as a rare non-postgame example. They were added in for free in order to give players a taste of the new units and convince undecided players to buy the DLC. One issue though is that the units get most of their more powerful weapons removed, making them fare far worse against the enemies they're put up against compared to your current crew. This would make them ''less'' appealing to those without the DLC. The other issue is that you are required to do these missions to access the recruitment missions for the involved DLC characters - and, nonsensically, even the ''OG characters that don't even show up in the mission'' and there's no indication of that in-game. Add the facts that these missions in particular have little significance to the story and give extremely bad rewards (you often "beat" the missions by timing out rather than destroying all enemies), and you're left with an extra "feature" that fails as a DLC advertisement and is just a hassle to play.

to:

* BonusFeatureFailure: The DLC intro missions serve as a rare non-postgame example. They were added in for free in order to give players a taste of the new units and convince undecided players to buy the DLC. One issue though is that the units get most of their more powerful weapons removed, making them fare far worse against the enemies they're put up against compared to your current crew. This would make them ''less'' appealing to those without the DLC. The other issue is that you are required to do these missions to access the recruitment missions for the involved DLC characters - and, including, nonsensically, even the ''OG characters that don't even show up in the mission'' - and there's no indication of that in-game. Add the facts that these missions in particular have little significance to the story and give extremely bad rewards (you often "beat" the missions by timing out rather than destroying all enemies), and you're left with an extra "feature" that fails as a DLC advertisement and is just a hassle to play.play for anyone who already has the DLC.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BonusFeatureFailure: The DLC intro missions serve as a rare non-postgame example. They were added in for free in order to give players a taste of the new units and convince undecided players to buy the DLC. One issue though is that the units get most of their more powerful weapons removed, making them fare far worse against the enemies they're put up against compared to your current crew. This would make them ''less'' appealing to those without the DLC. The other issue is that you are required to do these missions to access the recruitment missions for the involved DLC characters - and, nonsensically, even the ''OG characters that don't even show up in the mission'' and there's no indication of that in-game. Add the facts that these missions in particular have little significance to the story and give extremely bad rewards (you often "beat" the missions by timing out rather than destroying all enemies), and you're left with an extra "feature" that fails as a DLC advertisement and is just a hassle to play.

Added: 1210

Is there an issue? Send a MessageReason:
Approved by the thread.

Added DiffLines:

* CompleteMonster: [[AmbitionIsEvil Emperor Oldna Poseidal]] is just as vile as he is in [[Anime/HeavyMetalLGaim his home series]]. In addition to his various canon crimes, Poseidal would be drawn to the chaos engulfing the Earth Sphere in his efforts to achieve immortality. Upon coming into conflict with both the Dreikreuz and the Rebellion, Poseidal would align with [[Anime/MobileSuitVictoryGundam the Zanscare Empire]], assisting with the Empire's various atrocities, such as Operation Giant Roller and the creation of the Angel Halo, in an effort to gain the secrets of Psycommu technology for himself. Seeking to overthrow the Quaestors and rule the universe as a god, Poseidal would also support the efforts of [[Anime/GunXSword the Claw]] to activate the various Pillars around the Earth Sphere in order to open the portal to Subspace. When betrayed by Mian during the final showdown with Dreikreuz, Poseidal would boast that he has no more use for Mian, seeking instead to replace her with another puppet. Saved from the brink of death by [[TrueFinalBoss Cyclaminos]], Poseidal would ally with her forces following the outbreak of the Estranger war in one final bid to take revenge on the Dreikreuz.
Is there an issue? Send a MessageReason:
None


** In the third DLC, the Aussenseiter becomes a permanent mount for the Dygenguard, which only occurred as part of the units' CombinationAttack in prior appearances. Not only does this lock out several weapons for the latter, it also means the Aussenseiter is non-playable, including Ratsel Feinschmecker's {{Leitmotif}} and the [[MusicalisInterruptus unique effect its theme music]].

to:

** In the third DLC, the Aussenseiter becomes a permanent mount for the Dygenguard, which only occurred as part of the units' CombinationAttack in prior appearances. Not only does this lock out several weapons for the latter, it also means the Aussenseiter is non-playable, including Ratsel Feinschmecker's {{Leitmotif}} and the [[MusicalisInterruptus unique effect of its theme music]].

Top