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* SequelDifficultySpike: It's much more difficult than the first game, and more difficult than all subsequent games as well.

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* SequelDifficultySpike: It's much more difficult than the first game, and more difficult than all subsequent games as well. This is attributed to the game being under the impression that you've played and mastered the first ''Mario'' game. As such, this game features more enemies to deal with at once, introduces new obstacles such as the poison mushrooms, and has overall more deceptive level designs that border on trial and error.
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** 8-2 is much shorter and easier than the levels before and after it, with the only tricky part being a bounce off a Paratroopa to reveal a beanstalk, which leads to the exit.

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** 8-2 is much shorter and easier than the levels before and after it, with the only tricky part being a bounce off a Paratroopa to reveal a beanstalk, which leads to the exit. Come to think of it, [[UrExample that might be the first time a secret exit ever made an appearance in a 2D Mario game]].
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* SeinfeldIsUnfunny: While nobody thinks this game is ''easy'', younger gamers who discover or play this game decades after its release have stated they don't get this game's infamous reputation as "the first game, but harder", or why Mario fans complain of its difficulty, especially since the advent of ''VideoGame/SuperMarioMaker''. It helps that much of the difficulty can be alleviated by save slots and other modern day emulation features offered through the 3DS and Wii U Virtual Consoles and Nintendo Switch Online (which is likely how most younger players are likely to access the game today).

to:

* SeinfeldIsUnfunny: While nobody thinks this game is ''easy'', younger gamers who discover or play this game decades after its release have stated they don't get this game's infamous reputation as "the first game, but harder", or why Mario fans complain of its difficulty, especially since the advent of ''VideoGame/SuperMarioMaker''. It helps that much of the difficulty can be alleviated by save slots and other modern day emulation features offered through the 3DS and Wii U Virtual Consoles and Nintendo Switch Online (which is likely how most younger players are likely to access the game today).
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: While nobody thinks this game is ''easy'', younger gamers who discover or play this game decades after its release have stated they don't get this game's infamous reputation as "the first game, but harder", or why Mario fans complain of its difficulty, especially since the advent of ''VideoGame/SuperMarioMaker''.

to:

* SeinfeldIsUnfunny: While nobody thinks this game is ''easy'', younger gamers who discover or play this game decades after its release have stated they don't get this game's infamous reputation as "the first game, but harder", or why Mario fans complain of its difficulty, especially since the advent of ''VideoGame/SuperMarioMaker''. It helps that much of the difficulty can be alleviated by save slots and other modern day emulation features offered through the 3DS and Wii U Virtual Consoles and Nintendo Switch Online (which is likely how most younger players are likely to access the game today).
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On a second thought, having the same level listed as Breather Level and That One Level is... off. The poor language and wording of the removed entry (which already came along with other problems, as you can see below in the edit history) didn't help


** World 7-3. Green Springs galore!... And also wind that'll fuck up your jumps, especially at the end! [[HardModeFiller World C-3]] is exactly the same, only with Lakitu. It doesn't actually affect much, though.
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** After the insanely grueling 7-2, the game treats you to 7-3, one of the easier levels in the game, which has very few enemies and only consists of super springs and reasonably big platforms, with just enough time for you to figure out where to land. It's tricky, but not hair pulling in difficulty. The same cannot be said for its [[HardModeFiller later equivalent]], C-3, which adds a single [[DemonicSpider Lakitu]] just to make your life miserable.

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** After the insanely grueling 7-2, the game treats you to 7-3, one of the easier levels in the game, which has very few enemies and only consists of super springs and reasonably big platforms, with just enough time for you to figure out where to land. It's tricky, but not hair pulling in difficulty. The same cannot be said for its [[HardModeFiller later equivalent]], C-3, which adds a single [[DemonicSpider [[DemonicSpiders Lakitu]] just to make your life miserable.

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** World 7-3. Green Springs galore!...And also wind that'll fuck up your jumps, especially at the end! [[SarcasmMode Yippee!]]
*** [[HardModeFiller World C-3]] is exactly the same, only with Lakitu. It doesn't actually affect much, though.

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** World 7-3. Green Springs galore!... And also wind that'll fuck up your jumps, especially at the end! [[SarcasmMode Yippee!]]
***
[[HardModeFiller World C-3]] is exactly the same, only with Lakitu. It doesn't actually affect much, though.
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* ThatOneLevel: Everyone probably has their own opinion of which levels are the most difficult. But, for a specific example, Creator/MikeMatei did a live stream of the game in November 2015. It took him ''several hours'' to sucessfully get through level 8-3 (which has an abundance of Lakitus, Hammer Bros., and near-impossible platform jumps). [[ThisIsGonnaSuck And, he knew ahead of time that 8-4 was gonna be a bitch.]]

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* ThatOneLevel: Everyone probably has their own opinion of which levels are the most difficult. But, for a specific example,
** Special mention goes to 8-3. When
Creator/MikeMatei did a live stream playthrough of the game in November 2015. It game, it took him ''several hours'' ''hours'' to sucessfully get through level 8-3 (which has an abundance of Lakitus, Hammer Bros., and near-impossible platform jumps). beat this level. [[ThisIsGonnaSuck And, he He knew ahead of time that 8-4 whatever the final level had...was gonna be suck.]]
** World 7-3. Green Springs galore!...And also wind that'll fuck up your jumps, especially at the end! [[SarcasmMode Yippee!]]
*** [[HardModeFiller World C-3]] is exactly the same, only with Lakitu. It doesn't actually affect much, though.
** World C-4,
a bitch.]][[HardModeFiller harder version]] of 7-4. Remember when you could crouch in the corners to get past the firebars? Well, now you can't for the very last one! It's almost impossible to get past it without getting hit; hope you somehow managed to keep a Super Mushroom up until this point!
** World D-1 ''opens'' with a pair of Hammer Bros, and due to the aforementioned "No corner crouching bar" making it practically impossible to have fireballs here...
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There is no citation that points to the similarity being the number one reason. All of the quotes that Howard Philips has given have explicitly called out the difficulty and not the similarity.


* ItsTheSameNowItSucks: Wasn't just a fan reaction. The #1 reason Nintendo decided not to export the Famicom version to the US was that they didn't think such an obvious MissionPackSequel would sell well in the States (note that simply being NintendoHard didn't stop them from exporting any other games back then).

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* ItsTheSameNowItSucks: Wasn't just a fan reaction. The #1 Another reason Nintendo decided not to export the Famicom version to the US was that they didn't think such an obvious MissionPackSequel would sell well in the States (note that simply being NintendoHard didn't stop them from exporting any other games back then).

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* AnticlimaxBoss: As if to throw the player a bone for the game's infuriating difficulty, the Bowser fights are relatively unchanged from the first game. 8-4 adds two Bowsers to the mix (the first one is on a long floor with no ax rather than a bridge, is considered fake, and is a darker color, being the same shade as Koopa Troopas in castle levels), but you can skip the first one, and the game gives you at least two chances to get a secret mushroom or fire flower beforehand (if you can find them and keep them). Just watch out for the warp pipe pit with Invisible blocks prior to the fake Bowser (this pipe will send you back as far as you can go in the level) and the lava pit+piranha plant combo (plus a lone buzzy beetle) preceding the real Bowser.

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* AnticlimaxBoss: AnticlimaxBoss:
**
As if to throw the player a bone for the game's infuriating difficulty, the Bowser fights are relatively unchanged from the first game. 8-4 adds two Bowsers to the mix (the first one is on a long floor with no ax rather than a bridge, is considered fake, and is a darker color, being the same shade as Koopa Troopas in castle levels), but you can skip the first one, and the game gives you at least two chances to get a secret mushroom or fire flower beforehand (if you can find them and keep them). Just watch out for the warp pipe pit with Invisible blocks prior to the fake Bowser (this pipe will send you back as far as you can go in the level) and the lava pit+piranha plant combo (plus a lone buzzy beetle) preceding the real Bowser.Bowser.
** In the original FDS version, the Bowsers in worlds A through D don't throw hammers. ''All-Stars'' would correct this and make them the fearsome hammer throwing kind.


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** D-4 has a few tricky jumps but is nowhere near as hard as 8-4, especially since there's no maze elements in the level. Heck there's even a bonus level interlude, and you can skip the first Bowser encounter without much trouble.

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* SequelDifficultyDrop: The ''[[VideoGame/SuperMarioAllStars All-Stars]]'' version makes slight adjustments to make this game much easier and bearable than its 8-bit counterpart. The game was included with a save feature, and the ability to continue from any stage you want, instead of at the beginning of every world to compensate for the insane difficulty. You also do not have to beat the game eight times to access Worlds A through D, you only need to beat it once. The levels themselves are still nearly as nasty as they've ever been, though, with the main differences here being the removal of some (though not all) invisible blocks that frequently caused unintentional player deaths, plus some added power-ups.

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* SequelDifficultyDrop: SequelDifficultyDrop:
**
The ''[[VideoGame/SuperMarioAllStars All-Stars]]'' version makes slight adjustments to make this game much easier and bearable than its 8-bit counterpart. The game was included with a save feature, and the ability to continue from any stage you want, instead of at the beginning of every world to compensate for the insane difficulty. You also do not have to beat the game eight times to access Worlds A through D, you only need to beat it once. The levels themselves are still nearly as nasty as they've ever been, though, with the main differences here being the removal of some (though not all) invisible blocks that frequently caused unintentional player deaths, plus some added power-ups.
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Added DiffLines:

** As with the [[VideoGame/SuperMarioBros1 first game]], the ''All-Stars'' version adds a audio cue in the maze castles to indicate if you've taken the correct path.
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** 8-2 is much shorter and easier than the levels before and after it, with the only tricky part being a bounce off a Paratroopa to reveal a beanstalk, which leads to the exit.
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* SophomoreSlump: As a sequel to the original game, ''The Lost Levels'' is too much of a difficulty spike to be considered a worthy successor. Too much focus was put on making the game hard instead of being innovative, or at least fixing the flaws the original game had. Despite this, ''VideoGame/SuperMarioBros3'' is often considered the best in the original trilogy, and one of the greatest 2D platformers of all time.
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Moved YMMV examples that were in the main page

Added DiffLines:

* SequelDifficultyDrop: The ''[[VideoGame/SuperMarioAllStars All-Stars]]'' version makes slight adjustments to make this game much easier and bearable than its 8-bit counterpart. The game was included with a save feature, and the ability to continue from any stage you want, instead of at the beginning of every world to compensate for the insane difficulty. You also do not have to beat the game eight times to access Worlds A through D, you only need to beat it once. The levels themselves are still nearly as nasty as they've ever been, though, with the main differences here being the removal of some (though not all) invisible blocks that frequently caused unintentional player deaths, plus some added power-ups.
* SequelDifficultySpike: It's much more difficult than the first game, and more difficult than all subsequent games as well.
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None


* AnticlimaxBoss: As if to throw the player a bone for the game's infuriating difficulty, the Bowser fights are relatively unchanged from the first game. 8-4 adds two Bowsers to the mix (the first one is on a long floor with no ax rather than a bridge, is considered fake, and is a darker color, being the same shade as Koopa Troopas in castle levels), but you can skip the first one, and the game gives you at least two chances to get a secret mushroom/fire flower beforehand (if you can find them and keep them). Just watch out for the warp pipe pit with Invisible blocks prior to the fake Bowser (this pipe will send you back as far as you can go in the level) and the lava pit/piranha plant combo (plus a lone buzzy beetle) preceding the real Bowser.

to:

* AnticlimaxBoss: As if to throw the player a bone for the game's infuriating difficulty, the Bowser fights are relatively unchanged from the first game. 8-4 adds two Bowsers to the mix (the first one is on a long floor with no ax rather than a bridge, is considered fake, and is a darker color, being the same shade as Koopa Troopas in castle levels), but you can skip the first one, and the game gives you at least two chances to get a secret mushroom/fire mushroom or fire flower beforehand (if you can find them and keep them). Just watch out for the warp pipe pit with Invisible blocks prior to the fake Bowser (this pipe will send you back as far as you can go in the level) and the lava pit/piranha pit+piranha plant combo (plus a lone buzzy beetle) preceding the real Bowser.



* SeinfeldIsUnfunny: While nobody thinks this game is "easy", younger gamers who discover or play this game decades after its release have stated they don't get this game's infamous reputation as "the first game, but harder", or why Mario fans complain of its difficulty, especially since the advent of ''VideoGame/SuperMarioMaker''.

to:

* SeinfeldIsUnfunny: While nobody thinks this game is "easy", ''easy'', younger gamers who discover or play this game decades after its release have stated they don't get this game's infamous reputation as "the first game, but harder", or why Mario fans complain of its difficulty, especially since the advent of ''VideoGame/SuperMarioMaker''.
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* MostAnnoyingSound: Tired of the classic death jingle from playing the original ''Super Mario Bros.'' yet? If not, [[NintendoHard you will be long before you hit World 8]].

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They were both huge factors in it. One doesn't outweigh the other. Regardless if you say it was because it was too similar or it was too hard, you're going to be right on both accounts. Howard Philips was well aware of the "Nintendo Hard" reputation too, but he felt even this game went too far with it, thus kinda negating all the reasoning stated in Misblamed.


* ItsHardSoItSucks: Part of why the game wasn't exported. Even [[CreatorBacklash Miyamoto himself disliked the]] SequelDifficultySpike. The other reason is that...

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* ItsHardSoItSucks: Part A major reason of why the game wasn't exported.exported. Then-Nintendo of America spokesman Howard Philips recalled that, while they certainly had exported NintendoHard games before, this one cranked it up just a little too high, paying note to the game frequently asking the player to take leaps of faith that almost always brought about death. Even [[CreatorBacklash Miyamoto himself disliked the]] SequelDifficultySpike. The other reason is that...



* MisBlamed: It's widely and mistakenly thought that Nintendo of America refused to release the game due to the belief that Western players couldn't "handle" its high difficulty; by that same token, many other NES games shouldn't have made the cut (after all, the trope is called ''[[TropeNamer Nintendo]]'' [[NintendoHard Hard]]). The real reason was to avoid the pitfalls that caused the videogame market to bottom out in 1983, one of which was creating sequels by [[MissionPackSequel simply tweaking an existing game and slapping a "2" on the end]]. The game's difficulty wasn't exactly appreciated by Japanese audiences, either, who generally prefer gaming for the sake of leisure rather than for an extreme challenge; the number of Japanese games made [[DifficultyByRegion harder for export]] positively dwarfs the inverse.
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* SeinfeldIsUnfunny: While nobody thinks this game is "easy", in recent times, younger gamers who discover, or play this game have stated they don't get this game's infamous reputation as "the first game, but harder", or why Mario fans complain of its difficulty, especially since the advent of ''VideoGame/SuperMarioMaker''.

to:

* SeinfeldIsUnfunny: While nobody thinks this game is "easy", in recent times, younger gamers who discover, discover or play this game decades after its release have stated they don't get this game's infamous reputation as "the first game, but harder", or why Mario fans complain of its difficulty, especially since the advent of ''VideoGame/SuperMarioMaker''.


* PainfulRhyme: The poem you get after beating 8-4, which also appears in ''Vs. Super Mario Bros.'':
-->Peace is paved/With kingdom saved/Hurrah to Mario[[note]]or Luigi, but that breaks the rhyme[[/note]]/Our only hero/This ends your trip/Of a long friendship[[note]]100000 pts. added/For each player left.[[/note]]
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* SeinfeldIsUnfunny: While nobody thinks this game is "easy", in recent times, younger gamers who discover, or play this game have stated they don't get this game's infamous reputation as "the first game, but harder", or why Mario fans complain of its difficulty, especially since the advent of ''VideoGame/SuperMarioMaker''.
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Not YMMV, moving it to another page.


* FanNickname: In recent times, people on [=YouTube=] have taken to referring this game as "The first ROM hack".
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* FanNickname: In recent times, people on YouTube have taken to referring this game as "The first ROM hack".

to:

* FanNickname: In recent times, people on YouTube [=YouTube=] have taken to referring this game as "The first ROM hack".
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* FanNickname: In recent times, people on YouTube have taken to referring this game as "The first ROM hack".
Is there an issue? Send a MessageReason:
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* OlderThanTheyThink: A few of the levels in this game and Peach's poem were present in ''VS. Super Mario Bros.'' ''Lost Levels'' is also where Luigi gains his distinctive higher jumping and worse traction, before the US ''VideoGame/SuperMarioBros2''

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* OlderThanTheyThink: A few of the levels in this game and Peach's poem were present in ''VS. Super Mario Bros.'' ''Lost Levels'' This game is also where Luigi gains his distinctive higher jumping and worse traction, before the US ''VideoGame/SuperMarioBros2''''VideoGame/SuperMarioBros2''.
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* OlderThanTheyThink: A few of the levels in this game and Peach's poem were present in ''VS. Super Mario Bros.''.

to:

* OlderThanTheyThink: A few of the levels in this game and Peach's poem were present in ''VS. Super Mario Bros.''.'' ''Lost Levels'' is also where Luigi gains his distinctive higher jumping and worse traction, before the US ''VideoGame/SuperMarioBros2''

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Completed games are saved on the disk


* DemonicSpiders: The Hammer Brothers in the original game were hard enough, but this one adds a variant that continually marches up towards the player. This version is even more difficult to pass without taking damage.

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* DemonicSpiders: DemonicSpiders:
**
The Hammer Brothers in the original game were hard enough, but this one adds a variant that continually marches up towards the player. This version is even more difficult to pass without taking damage.damage.
** Bowser's flames have an annoying tendency to appear at the wrong moment during a long jump.



** Do you want the four extra worlds and the true ending in the original version? You have to beat the game ''[[FakeLongevity eight times]]!'' And since there's no saves, you have to do it without powering the system off; depower the system and you'll have to do it all over again. The ''All-Stars'' remake loosens the condition to "just beat the game once", and thanks to save files, once you get to the special worlds you can quickly return to to them whenever you want.

to:

** Do you want the four extra worlds and the true ending in the original version? You have to beat the game ''[[FakeLongevity eight times]]!'' And since there's no saves, you have to do it without powering the system off; depower the system and you'll have to do it all over again. The ''All-Stars'' remake loosens the condition to "just beat the game once", and thanks to save files, once you get to the special worlds you can quickly return to to them whenever you want.
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There are some subtle differences.


* AnticlimaxBoss: As if to throw the player a bone for the game's infuriating difficulty, the Bowser fights are unchanged from the first game. 8-4 adds two Bowsers to the mix (the first one is on a long floor with no ax rather than a bridge, is considered fake, and is a darker color, being the same shade as Koopa Troopas in castle levels), but you can skip the first one, and the game gives you at least two chances to get a secret mushroom/fire flower beforehand (if you can find them and keep them). Just watch out for the warp pipe pit with Invisible blocks prior to the fake Bowser (this pipe will send you back as far as you can go in the level) and the lava pit/piranha plant combo (plus a lone buzzy beetle) preceding the real Bowser.

to:

* AnticlimaxBoss: As if to throw the player a bone for the game's infuriating difficulty, the Bowser fights are relatively unchanged from the first game. 8-4 adds two Bowsers to the mix (the first one is on a long floor with no ax rather than a bridge, is considered fake, and is a darker color, being the same shade as Koopa Troopas in castle levels), but you can skip the first one, and the game gives you at least two chances to get a secret mushroom/fire flower beforehand (if you can find them and keep them). Just watch out for the warp pipe pit with Invisible blocks prior to the fake Bowser (this pipe will send you back as far as you can go in the level) and the lava pit/piranha plant combo (plus a lone buzzy beetle) preceding the real Bowser.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: Everyone probably has their own opinion of which levels are the most difficult. But, for a specific example, Creator/Mike Matei did a live stream of the game in November 2015. It took him ''several hours'' to sucessfully get through level 8-3 (which has an abundance of Lakitus, Hammer Bros., and near-impossible platform jumps). [[ThisIsGonnaSuck And, he knew ahead of time that 8-4 was gonna be a bitch.]]

to:

* ThatOneLevel: Everyone probably has their own opinion of which levels are the most difficult. But, for a specific example, Creator/Mike Matei Creator/MikeMatei did a live stream of the game in November 2015. It took him ''several hours'' to sucessfully get through level 8-3 (which has an abundance of Lakitus, Hammer Bros., and near-impossible platform jumps). [[ThisIsGonnaSuck And, he knew ahead of time that 8-4 was gonna be a bitch.]]
Is there an issue? Send a MessageReason:
None


** Do you want the four extra worlds and the true ending in the original version? You have to beat the game ''[[FakeLongevity eight times]]!'' And since there's no saves, you have to do it without powering the system off; depower the system and you'll have to do it all over again. The ''All-Stars'' remake loosens the condition to "just beat the game once", and thanks to save files once you get to the special worlds you can quickly return to to them whenever you want.
* ThatOneLevel: Everyone probably has their own opinion of which levels are the most difficult. But, for a specific example, [[WebVideo/TheAngryVideoGameNerd Mike Matei]] did a live stream of the game in November 2015. It took him ''several hours'' to sucessfully get through level 8-3 (which has an abundance of Lakitus, Hammer Bros., and near-impossible platform jumps). [[ThisIsGonnaSuck And, he knew ahead of time that 8-4 was gonna be a bitch.]]

to:

** Do you want the four extra worlds and the true ending in the original version? You have to beat the game ''[[FakeLongevity eight times]]!'' And since there's no saves, you have to do it without powering the system off; depower the system and you'll have to do it all over again. The ''All-Stars'' remake loosens the condition to "just beat the game once", and thanks to save files files, once you get to the special worlds you can quickly return to to them whenever you want.
* ThatOneLevel: Everyone probably has their own opinion of which levels are the most difficult. But, for a specific example, [[WebVideo/TheAngryVideoGameNerd Mike Matei]] Creator/Mike Matei did a live stream of the game in November 2015. It took him ''several hours'' to sucessfully get through level 8-3 (which has an abundance of Lakitus, Hammer Bros., and near-impossible platform jumps). [[ThisIsGonnaSuck And, he knew ahead of time that 8-4 was gonna be a bitch.]]

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