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** {{Giant|Mook}} Shy Guys and Ninjis, who drop hearts when thrown, making them an easy source of hearts should you find yourself tkaing too much damage.
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** {{Giant|Mook}} Shy Guys and Ninjis, who drop hearts when thrown, making them an easy source of hearts should you find yourself tkaing taking too much damage.
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* DemonicSpiders: Bob-Ombs, when picked up, often have an extremely short fuse, damaging you if you don't throw them in time.
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* DemonicSpiders: Bob-Ombs, when picked up, uprooted, often have an extremely short fuse, damaging you if you don't throw them in time.
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* DemonicSpiders: Bob-Ombs, when picked up, often have an extremely short fuse, damaging you if you don't throw them in time.
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bad grammar
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* ItWasHisSled: The whole game [[spoiler: is dream from Mario.]]
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* ItWasHisSled: The whole game [[spoiler: is a dream from being had by Mario.]]
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* ItWasHisSled: The whole game [[spoiler: is dream from Mario.]]
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* GameBreaker: Peach's hovering ability. Don't have to worry about risky jumps jumping on disappearing logs when you her ability to jump and just levitate over them.
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* GameBreaker: GameBreaker:
** Peach's hovering ability. Don't have to worry about risky jumps jumping on disappearing logs when you her ability to jump and just levitate over them.
** Peach's hovering ability. Don't have to worry about risky jumps jumping on disappearing logs when you her ability to jump and just levitate over them.
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** The GameBoyAdvance [[VideoGameRemake remake]] made shells rebound from walls instead of disappearing upon contact, and it now ''always'' generates hearts for ''every'' enemy it kills, making it ripe for [[HealThyself exploit]] [[InfiniteOneUps potential]]. Not to mention throwing the giant Shy Guys and Ninjis for hearts...
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** The GameBoyAdvance [[VideoGameRemake remake]] made shells rebound from walls instead of disappearing upon contact, and it now ''always'' generates hearts for ''every'' enemy it kills, making it ripe for [[HealThyself exploit]] [[InfiniteOneUps potential]]. Not to mention throwing the giant
** {{Giant|Mook}} Shy Guys andNinjis for hearts...Ninjis, who drop hearts when thrown, making them an easy source of hearts should you find yourself tkaing too much damage.
** {{Giant|Mook}} Shy Guys and
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there\'s already a page
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* NightmareFuel: The Phantos make the key one of the scariest items in the game. In World 1-3 in the remakes, you encounter a key room with a squad of Phantos in it, as usual...with a huge Phanto face in the background that glows when you pick up the key.
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* NightmareFuel: The Phantos make the key one of the scariest items in the game. In World 1-3 in the remakes, you encounter a key room with a squad of Phantos in it, as usual...with a huge Phanto face in the background that glows when you pick up the key.
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* NeverLiveItDown: The game itself can never live down being a Doki Doki Panic palette swap, with DDP being brought up nearly every time this game is.
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* FanDumb: Gamers can't agree on whether ''The Lost Levels'' or the North American version of ''Super Mario Bros. 2'' is the true sequel. Let's just leave it at that.
* FanonDiscontinuity: Some fans refuse to accept the game as a part of the Mario series and refer to the Lost Levels version whenever they bring up Mario 2.
* GameBreaker: Peach's hovering ability. Don't have to worry about risky jumps jumping on disappearing logs when you her ability to jump and just levitate over them.
* FanonDiscontinuity: Some fans refuse to accept the game as a part of the Mario series and refer to the Lost Levels version whenever they bring up Mario 2.
* GameBreaker: Peach's hovering ability. Don't have to worry about risky jumps jumping on disappearing logs when you her ability to jump and just levitate over them.
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* FanDumb: Gamers can't agree on whether ''The Lost Levels'' or the North American version of ''Super Mario Bros. 2'' is the true sequel. Let's just leave it at that.
* FanonDiscontinuity: Some fans refuse to accept the game as a part of the Mario series and refer to the Lost Levels version whenever they bring up Mario 2.
* GameBreaker: Peach's hovering ability. Don't have to worry about risky jumps jumping on disappearing logs when you her ability to jump and just levitate over them.
* FanonDiscontinuity: Some fans refuse to accept the game as a part of the Mario series and refer to the Lost Levels version whenever they bring up Mario 2.
* GameBreaker: Peach's hovering ability. Don't have to worry about risky jumps jumping on disappearing logs when you her ability to jump and just levitate over them.
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* GameBreaker: Peach's hovering ability. Don't have to worry about risky jumps jumping on disappearing logs when you her ability to jump and just levitate over them.
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* GameBreaker: Peach's hovering ability. Don't have to worry about risky jumps jumping on disappearing logs when you her ability to jump and just levitate over them.
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----
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* MemeticMutation: The [[EarWorm overworld music]]. [[http://www.youtube.com/watch?v=Hv6RbEOlqRo IT]] [[http://www.youtube.com/watch?v=MwKclhWlo-0 BEGINS]].
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* MemeticMutation: The [[EarWorm overworld music]]. [[http://www.youtube.com/watch?v=Hv6RbEOlqRo IT]] [[http://www.youtube.com/watch?v=MwKclhWlo-0 BEGINS]].BEGINS]] (second link contains {{NSFW}} content).
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** Interestingly enough, the game manual declared ''Toad'' this, due to his speed and power, saying that you will use him the most, with Luigi and Peach only for levels that require their jumping abilities.
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* GameBreaker: Luigi's jumping prowess makes many stretches of the game much easier.
** Peach's floating made it even easier.
*** In general; Luigi breaks vertical jumping, Peach breaks horizontal jumping. (''Mario's'' vertical jump height is actually better than Peach's.)
** Peach's floating made it even easier.
*** In general; Luigi breaks vertical jumping, Peach breaks horizontal jumping. (''Mario's'' vertical jump height is actually better than Peach's.)
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* GameBreaker: Luigi's jumping prowess makes many stretches of the game much easier.
**Peach's floating made it even easier.
***hovering ability. Don't have to worry about risky jumps jumping on disappearing logs when you her ability to jump and just levitate over them.
** In general; Luigi breaks vertical jumping, Peach breaks horizontal jumping. (''Mario's'' vertical jump height is actually better than Peach's.)
**
***
** In general; Luigi breaks vertical jumping, Peach breaks horizontal jumping. (''Mario's'' vertical jump height is actually better than Peach's.)
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* DemonicSpiders: Phantos, full stop. Nigh-unkillable, can fly through walls, follow you into and out of doors, and is just plain [[NightmareFace scary looking]]. In a game series renowned for avoiding NightmareFuel, this enemy takes that title and runs with it.
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* HateDumb: This game has a small hatedom that showed up merely because of how different it is from other Mario games. At the time, we didn't know--and even on its own merits, it's still pretty well designed. There are some people who like it ''because'' it's different from the other Mario games that feature more linear levels. (While not really "non-linear", they aren't "go to the end of the screen" like in the first Mario game.) Heck, if you think about it, ''DokiDokiPanic'' [[NoExportForYou was going to remain Japan-exclusive]], so reskinning it as a ''SuperMarioBros'' title actually kept it from becoming a cult-classic known only to emulators.
to:
* HateDumb: This game has a small hatedom that showed up merely because of how different it is from other Mario games. At the time, we didn't know--and even on its own merits, it's still pretty well designed. There are some people who like it ''because'' it's different from the other Mario games that feature more linear levels. (While not really "non-linear", they aren't "go to the end of the screen" like in the first Mario game.) Heck, if you think about it, ''DokiDokiPanic'' ''VideoGame/DokiDokiPanic'' [[NoExportForYou was going to remain Japan-exclusive]], so reskinning it as a ''SuperMarioBros'' title actually kept it from becoming a cult-classic known only to emulators.
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** Luigi being a swap of Mama from Doki Doki Panic may as well started the whole "Mama Luigi" meme way before people heard it on the cartoon shows.
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* FanonDisconunity: Some fans refuse to accept the game as a part of the Mario series and refer to the Lost Levels version whenever they bring up Mario 2.
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* FanonDisconunity: FanonDiscontinuity: Some fans refuse to accept the game as a part of the Mario series and refer to the Lost Levels version whenever they bring up Mario 2.
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spell check
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* FannonDisconunity: Many fans refuse to accept the game as a part of the Mario series and refer to the Lost Levels version whenever they bring up Mario 2.
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* FannonDisconunity: Many FanonDisconunity: Some fans refuse to accept the game as a part of the Mario series and refer to the Lost Levels version whenever they bring up Mario 2.
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* FannonDisconunity: Many fans refuse to accept the game as a part of the Mario series and refer to the Lost Levels version whenever they bring up Mario 2.
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* FanDumb: No one can come to an agreement on whether or not this version of Mario 2 is the true sequel or the Lost Levels version is it instead. Let's just leave it at that.
* HateDumb: This game has a small hatedom that showed up merely because of how different it is than other Mario games. At the time, we didn't know - and even on its own merits, it's still pretty well designed. There are some people who like it ''because'' it's different than the other Mario games that feature more linear levels. (While not really "non-linear", they aren't "go to the end of the screen" like in the first Mario game.) Heck, if you think about it, ''DokiDokiPanic'' [[NoExportForYou was going to remain japan-exclusive]], so reskinning it as a ''SuperMarioBros'' title actually kept it from becoming a cult-classic known only to emulators.
* HateDumb: This game has a small hatedom that showed up merely because of how different it is than other Mario games. At the time, we didn't know - and even on its own merits, it's still pretty well designed. There are some people who like it ''because'' it's different than the other Mario games that feature more linear levels. (While not really "non-linear", they aren't "go to the end of the screen" like in the first Mario game.) Heck, if you think about it, ''DokiDokiPanic'' [[NoExportForYou was going to remain japan-exclusive]], so reskinning it as a ''SuperMarioBros'' title actually kept it from becoming a cult-classic known only to emulators.
to:
* FanDumb: No one can come to an agreement Gamers can't agree on whether ''The Lost Levels'' or not this the North American version of ''Super Mario 2 Bros. 2'' is the true sequel or the Lost Levels version is it instead.sequel. Let's just leave it at that.
* HateDumb: This game has a small hatedom that showed up merely because of how different it isthan from other Mario games. At the time, we didn't know - and know--and even on its own merits, it's still pretty well designed. There are some people who like it ''because'' it's different than from the other Mario games that feature more linear levels. (While not really "non-linear", they aren't "go to the end of the screen" like in the first Mario game.) Heck, if you think about it, ''DokiDokiPanic'' [[NoExportForYou was going to remain japan-exclusive]], Japan-exclusive]], so reskinning it as a ''SuperMarioBros'' title actually kept it from becoming a cult-classic known only to emulators.
* HateDumb: This game has a small hatedom that showed up merely because of how different it is
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* MemeticMutation: The [[EarWorm overworld music]]. [[http://www.youtube.com/watch?v=Hv6RbEOlqRo IT]] [[http://www.youtube.com/watch?v=MwKclhWlo-0 BEGINS]].
to:
* MemeticMutation: The [[EarWorm overworld music]]. [[http://www.youtube.com/watch?v=Hv6RbEOlqRo IT]] [[http://www.youtube.com/watch?v=MwKclhWlo-0 BEGINS]].BEGINS]].
----
----
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* FanDumb: No one can come to an agreement on whether or not this version of Mario 2 is the true sequel or the Lost Levels version is it instead. Let's just leave it at that.
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* HateDumb: This game has a small hatedom that showed up merely because of how different it is than other Mario games. At the time, we didn't know - and even on its own merits, it's still pretty well designed. There are some people who like it ''because'' it's different than the other Mario games that feature more linear levels. (While not really "non-linear", they aren't "go to the end of the screen" like in the first Mario game.)
to:
* HateDumb: This game has a small hatedom that showed up merely because of how different it is than other Mario games. At the time, we didn't know - and even on its own merits, it's still pretty well designed. There are some people who like it ''because'' it's different than the other Mario games that feature more linear levels. (While not really "non-linear", they aren't "go to the end of the screen" like in the first Mario game.) ) Heck, if you think about it, ''DokiDokiPanic'' [[NoExportForYou was going to remain japan-exclusive]], so reskinning it as a ''SuperMarioBros'' title actually kept it from becoming a cult-classic known only to emulators.
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* DemonicSpiders: Phantos, full stop. Nigh-unkillable, can fly through walls, follow you into and out of doors, and is just plain scary looking. In a game series renowned for avoiding NightmareFuel, this enemy takes that title and runs with it.
to:
* DemonicSpiders: Phantos, full stop. Nigh-unkillable, can fly through walls, follow you into and out of doors, and is just plain [[NightmareFace scary looking.looking]]. In a game series renowned for avoiding NightmareFuel, this enemy takes that title and runs with it.
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* HilariousInHindsight: The POW Block and Starman cameos in DDP could be considered this.
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* HilariousInHindsight: The POW Block and Starman cameos in DDP could be considered this.this.
* MemeticMutation: The [[EarWorm overworld music]]. [[http://www.youtube.com/watch?v=Hv6RbEOlqRo IT]] [[http://www.youtube.com/watch?v=MwKclhWlo-0 BEGINS]].
* MemeticMutation: The [[EarWorm overworld music]]. [[http://www.youtube.com/watch?v=Hv6RbEOlqRo IT]] [[http://www.youtube.com/watch?v=MwKclhWlo-0 BEGINS]].
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\"Sequel Difficulty Drop\" is no longer YMMV.
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* HilariousInHindsight: The POW Block and Starman cameos in DDP could be considered this.
* [[SequelDifficultyDrop Remake Difficulty Drop]]: The SNES version is a lot easier compared to the NES version due to the fact that you can save. The Game Boy Advance version is even easier due to the floating hearts, random large enemies that drop hearts when you throw them...as well as the fact that you can save. The levels themselves aren't any easier, though.
* [[SequelDifficultyDrop Remake Difficulty Drop]]: The SNES version is a lot easier compared to the NES version due to the fact that you can save. The Game Boy Advance version is even easier due to the floating hearts, random large enemies that drop hearts when you throw them...as well as the fact that you can save. The levels themselves aren't any easier, though.
to:
* HilariousInHindsight: The POW Block and Starman cameos in DDP could be considered this.
* [[SequelDifficultyDrop Remake Difficulty Drop]]: The SNES version is a lot easier compared to the NES version due to the fact that you can save. The Game Boy Advance version is even easier due to the floating hearts, random large enemies that drop hearts when you throw them...as well as the fact that you can save. The levels themselves aren't any easier, though.this.
* [[SequelDifficultyDrop Remake Difficulty Drop]]: The SNES version is a lot easier compared to the NES version due to the fact that you can save. The Game Boy Advance version is even easier due to the floating hearts, random large enemies that drop hearts when you throw them...as well as the fact that you can save. The levels themselves aren't any easier, though.
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* HateDumb: This game has a small hatedom that showed up merely because of how different it is than other Mario games. At the time, we didn't know - and even on its own merits, it's still pretty well designed. There are some people who like it ''because'' it's different than the other Mario games that feature more linear levels. (While not really "non-linear", they aren't "go to the end of the screen" like in the first Mari ogame)
to:
* HateDumb: This game has a small hatedom that showed up merely because of how different it is than other Mario games. At the time, we didn't know - and even on its own merits, it's still pretty well designed. There are some people who like it ''because'' it's different than the other Mario games that feature more linear levels. (While not really "non-linear", they aren't "go to the end of the screen" like in the first Mari ogame) Mario game.)
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* DemonicSpiders: Phantos, full stop. Nigh-unkillable, can fly through walls, follow you into and out of doors, and is just plain scary looking. In a game series renowned for avoiding NightmareFuel, this enemy takes that title and runs with it.
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* HilariousInHindsight: The POW Block and Starman cameos in DDP could be considered this.
to:
* HateDumb: This game has a small hatedom that showed up merely because of how different it is than other Mario games. At the time, we didn't know - and even on its own merits, it's still pretty well designed. There are some people who like it ''because'' it's different than the other Mario games that feature more linear levels. (While not really "non-linear", they aren't "go to the end of the screen" like in the first Mari ogame)
** Not to mention, TheIrateGamer review of this is pretty much a good example of HateDumb - even if he ''does'' bring up one or ''two'' valid points such as how utterly chaotic the game gets and the fact that it's not easy (Unless you have a save feature that enables you to practice on later levels)
* HilariousInHindsight: The POW Block and Starman cameos in DDP could be consideredthis.this.
* [[SequelDifficultyDrop Remake Difficulty Drop]]: The SNES version is a lot easier compared to the NES version due to the fact that you can save. The Game Boy Advance version is even easier due to the floating hearts, random large enemies that drop hearts when you throw them...as well as the fact that you can save. The levels themselves aren't any easier, though.
** Not to mention, TheIrateGamer review of this is pretty much a good example of HateDumb - even if he ''does'' bring up one or ''two'' valid points such as how utterly chaotic the game gets and the fact that it's not easy (Unless you have a save feature that enables you to practice on later levels)
* HilariousInHindsight: The POW Block and Starman cameos in DDP could be considered
* [[SequelDifficultyDrop Remake Difficulty Drop]]: The SNES version is a lot easier compared to the NES version due to the fact that you can save. The Game Boy Advance version is even easier due to the floating hearts, random large enemies that drop hearts when you throw them...as well as the fact that you can save. The levels themselves aren't any easier, though.