Follow TV Tropes

Following

History YMMV / SuperDemoWorldTheLegendContinues

Go To

OR

Is there an issue? Send a MessageReason:


* SeinfeldIsUnfunny: Back at the time this game was released, it was regarded as a masterpiece due to showing the full-on capabilities of Lunar Magic, including custom graphics, custom blocks, and even a completely overhauled overworld. However, as time went by, there were also many aspects that aged very poorly. It had level design flaws when it came to "P-Switch and Spring Board" babysitting (which is considered very uncreative and tacky nowadays) as well as some levels being outright recreations of Super Mario Bros 3 levels, which is something that hacking communities say no to nowadays. There's a ton of enemies on screen sometimes, contributing to a lot of slowdown issues.
Is there an issue? Send a MessageReason:
Doesn't seem to describe a famous scene. Looks more like some sort of guide.


* SignatureScene: The method to the exit to [[spoiler:Big Boo's World]]. In [[spoiler:Bowser's Castle]], you have to grab a P Switch in a room and then duck underneath some coins, which lets you squeeze through a wall, which then leads to an exit that unlocks said path.
Is there an issue? Send a MessageReason:
None


** [[spoiler:Big Boo's World 4. Almost the entire level is composed of blocks that turn into Boos periodically. It's possible to time... but there's not even any room to stop and [[SaveScumming save a state]].]]
* SugarWiki/VisualEffectsOfAwesome: Even though the hack was released long ago, it really showed the capabilities of graphic editing back then. The background elements were used from from VideoGame/SuperMarioAllStars, VideoGame/SuperMarioWorld2YoshisIsland, VideoGame/MegaManX, and even VideoGame/DonkeyKongCountry and VideoGame/SuperMarioRPG. Specifically in the Crystal World, the graphic styles blend very well together. There were even full-fledged ice and sky worlds, which weren't even in the original game to begin with. Speaking of an ice world, there's even a snowfall effect as well.

to:

** [[spoiler:Big Boo's World 4. Almost the entire level is composed of blocks that turn into Boos periodically. It's possible to time... but there's not even any room to stop and [[SaveScumming save a state]]. Considering that the following two levels are very straightforward and self-explanatory, this level is perhaps one of the hardest in the world, and due to the mechanics of Big Boo's World, you're stuck there too.]]
* SugarWiki/VisualEffectsOfAwesome: Even though the hack was released long ago, it really showed the capabilities of graphic editing back then. The background elements were used from from VideoGame/SuperMarioAllStars, VideoGame/SuperMarioWorld2YoshisIsland, VideoGame/MegaManX, VideoGame/MegaManX (from the first three games specifically), and even VideoGame/DonkeyKongCountry and VideoGame/SuperMarioRPG. VideoGame/SuperMarioRPG (Culex's background is used for the Star World levels). Specifically in the Crystal World, the graphic styles blend very well together. together by using the terrain from [[VideoGame/MegaManX2 Crystal Snail's cavern stage]]. There were even full-fledged ice and sky worlds, which weren't even in the original game to begin with.with [[note]]To compare, the original game only had two full-on ice levels, both of them not being mandatory to beat the game with. As for sky, there's a couple of athletic platform levels throughout the game, but none that really incorporate the sky terrain.[[/note]]. Speaking of an ice world, there's even a snowfall effect as well.
Is there an issue? Send a MessageReason:
None


UUUsing one is required to unlock [[spoiler:Big Boo's World. Basically, you have to find a specific [[SuspiciousVideoGameGenerosity pre-boss room]] in [[TheVeryDefinitelyFinalDungeon Bowser's Castle]], and then press a P-Switch in a way that allows you to clip through a specific wall, which leads to a hidden level-ending sphere.]]

to:

UUUsing ** Using one is required to unlock [[spoiler:Big Boo's World. Basically, you have to find a specific [[SuspiciousVideoGameGenerosity pre-boss room]] in [[TheVeryDefinitelyFinalDungeon Bowser's Castle]], and then press a P-Switch in a way that allows you to clip through a specific wall, which leads to a hidden level-ending sphere.]]

Added: 332

Changed: 464

Is there an issue? Send a MessageReason:
None


* GoodBadBug: Using one is required to unlock [[spoiler:Big Boo's World. Basically, you have to find a specific [[SuspiciousVideoGameGenerosity pre-boss room]] in [[TheVeryDefinitelyFinalDungeon Bowser's Castle]], and then press a P-Switch in a way that allows you to clip through a specific wall, which leads to a hidden level-ending sphere.]]

to:

* GoodBadBug: Using GoodBadBug:
UUUsing
one is required to unlock [[spoiler:Big Boo's World. Basically, you have to find a specific [[SuspiciousVideoGameGenerosity pre-boss room]] in [[TheVeryDefinitelyFinalDungeon Bowser's Castle]], and then press a P-Switch in a way that allows you to clip through a specific wall, which leads to a hidden level-ending sphere.]]



** Misty Star World. Incredibly long and tedious, and you also have to switch between your cape and fire flower. Not bad for the ''first'' Star World level.

to:

** Misty Star World. Incredibly long and tedious, and you also have to switch between your cape and fire flower. Not bad for the ''first'' Star World level. The game warns you ahead of time that the Star Road could potentially be a death trap for those who are able to get the secret exit.

Added: 623

Changed: 93

Is there an issue? Send a MessageReason:
None


* SignatureScene: The method to the exit to [[spoiler:Big Boo's World]]. You have to grab a P Switch in a room and then duck underneath some coins, which lets you squeeze through.

to:

* SignatureScene: The method to the exit to [[spoiler:Big Boo's World]]. You In [[spoiler:Bowser's Castle]], you have to grab a P Switch in a room and then duck underneath some coins, which lets you squeeze through.through a wall, which then leads to an exit that unlocks said path.


Added DiffLines:

** Bowser's Castle. None of the rooms really stand out (the only enemies you encounter in the level are Bowser Statues, Thwomps, Ninjis, and Lava Bubbles) and the whole area is one [[https://cdn.discordapp.com/attachments/431978592994328576/790585379643850823/allrooms.png giant tedious maze with a lot of confusing pathways and layouts]]. There are also three exits in this level - one of them which leads to Bowser (and triggers the credit sequence so it doesn't count as an actual exit), one of them which is a key room which leads to the Star Road, and another complicated one that leads to [[spoiler:Big Boo's World]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SignatureScene: The method to the exit to [[spoiler:Big Boo's World]]. You have to grab a P Switch in a room and then duck underneath some coins, which lets you squeeze through.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BreatherLevel: The ghost house in World 7. Literally a carbon copy of the first fortress (which was empty with no enemies at all) in the Pipe Maze of Super Mario Bros 3. If you know where the exit is (which is flying above in the second room), you can beat this level in mere seconds. However, [[spoiler:Big Boo's World revisits this level, which adds mooks in several areas that were never there before - and complicates things a bit by adding a secret exit]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScrappyMechanic: The pipes that take you from one segment to another (which was present in Super Mario Bros 3 itself). Sure they look really cool on paper (Mario even does a peace sign if he's entering the pipe from above, but the execution is considered rather sloppy. First of all, there's no warning of any potential Piranha Plants on the other end of the pipe, meaning you'll sometimes be slammed right into one, meaning you could lose a powerup or even a life, so unless if you see what's on the other end, you might have a bad time. Several of these also contribute to frustrating levels, considering that the seventh world is chock full of these pipes. The author even apologized for Pipe World 2 for the overcomplicated mess that the level brought because of it.
Is there an issue? Send a MessageReason:
None


* SugarWiki/VisualEffectsOfAwesome: Even though the hack was released long ago, it really showed the capabilities of graphic editing back then. The background elements were used from from VideoGame/SuperMarioAllStars, VideoGame/SuperMarioWorld2YoshisIsland, VideoGame/MegaManX, and even VideoGame/DonkeyKongCountry and VideoGame/SuperMarioRPG. Specifically in the Crystal World, the graphic styles blend very well together. There were even full-fledged ice and sky worlds, which weren't even in the original game to begin with.

to:

* SugarWiki/VisualEffectsOfAwesome: Even though the hack was released long ago, it really showed the capabilities of graphic editing back then. The background elements were used from from VideoGame/SuperMarioAllStars, VideoGame/SuperMarioWorld2YoshisIsland, VideoGame/MegaManX, and even VideoGame/DonkeyKongCountry and VideoGame/SuperMarioRPG. Specifically in the Crystal World, the graphic styles blend very well together. There were even full-fledged ice and sky worlds, which weren't even in the original game to begin with. Speaking of an ice world, there's even a snowfall effect as well.
Is there an issue? Send a MessageReason:
None


* VisualEffectsOfAwesome: Even though the hack was released long ago, it really showed the capabilities of graphic editing back then. Lots of background elements were used from VideoGame/SuperMarioAllStars, VideoGame/SuperMarioWorld2YoshisIsland,

to:

* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: Even though the hack was released long ago, it really showed the capabilities of graphic editing back then. Lots of The background elements were used from from VideoGame/SuperMarioAllStars, VideoGame/SuperMarioWorld2YoshisIsland,VideoGame/SuperMarioWorld2YoshisIsland, VideoGame/MegaManX, and even VideoGame/DonkeyKongCountry and VideoGame/SuperMarioRPG. Specifically in the Crystal World, the graphic styles blend very well together. There were even full-fledged ice and sky worlds, which weren't even in the original game to begin with.
Is there an issue? Send a MessageReason:
None


** [[spoiler:Big Boo's World 4. Almost the entire level is composed of blocks that turn into Boos periodically. It's possible to time... but there's not even any room to stop and [[SaveScumming save a state]].]]

to:

** [[spoiler:Big Boo's World 4. Almost the entire level is composed of blocks that turn into Boos periodically. It's possible to time... but there's not even any room to stop and [[SaveScumming save a state]].]]]]
* VisualEffectsOfAwesome: Even though the hack was released long ago, it really showed the capabilities of graphic editing back then. Lots of background elements were used from VideoGame/SuperMarioAllStars, VideoGame/SuperMarioWorld2YoshisIsland,
Is there an issue? Send a MessageReason:
None


* MemeticMutation: "This isn't [[VideoGame/ASuperMarioThing Demo]]" [[note]]Once [[LetsPlay/Raocow raocow]] started playing this hack around December of 2020, there were a couple of jokes that spawned in the talkhaus community that the hack didn't star Demo. raocow himself even joked that he wouldn't be surprised if someone edited the game as a reskin, but mentioned that the hack is locked from editing, making this impossible to do so[[/note]]

to:

* MemeticMutation: "This isn't [[VideoGame/ASuperMarioThing Demo]]" [[note]]Once [[LetsPlay/Raocow [[{{LetsPlay/Raocow}} raocow]] started playing this hack around December of 2020, there were a couple of jokes that spawned in the talkhaus community that the hack didn't star Demo. raocow himself even joked that he wouldn't be surprised if someone edited the game as a reskin, but mentioned that the hack is locked from editing, making this impossible to do so[[/note]]

Added: 497

Changed: 2107

Is there an issue? Send a MessageReason:
None


* NothingIsScarier: The Vacant Ghost House.
* SeinfeldIsUnfunny: Back at the time this game was released, it was regarded as a masterpiece due to showing the full-on capabilities of Lunar Magic. However, as time went by, there were also many aspects that aged very poorly. It had level design flaws when it came to "P-Switch and Spring Board" babysitting (which is considered very uncreative and tacky nowadays) as well as some levels being outright recreations of Super Mario Bros 3 levels, which is something that hacking communities say no to nowadays.
* ThatOneLevel: Desert World 4. You have to keep up with two separate moving platforms and it also requires you to have both a cape and fire flower at different points. You're not even allowed to fly with your cape, with blocks on the ceiling preventing you. [[note]]However, if you're savvy you can fly up to expose some of the hidden blocks, nail a conveniently placed P-Switch, then fly again and pass by the coins that were once blocks, allowing you to fly over the level after all.[[/note]]

to:

* MemeticMutation: "This isn't [[VideoGame/ASuperMarioThing Demo]]" [[note]]Once [[LetsPlay/Raocow raocow]] started playing this hack around December of 2020, there were a couple of jokes that spawned in the talkhaus community that the hack didn't star Demo. raocow himself even joked that he wouldn't be surprised if someone edited the game as a reskin, but mentioned that the hack is locked from editing, making this impossible to do so[[/note]]
* NothingIsScarier: The Vacant Ghost House.
House. You arrive at your first Ghost House in the game, expecting just a normal level. However, you get an ominous message that "everyone is leaving" and for "Bowser to seal the exit". [[spoiler:All of this is {{Foreshadowing}} to the super hidden Big Boo world]].
* SeinfeldIsUnfunny: Back at the time this game was released, it was regarded as a masterpiece due to showing the full-on capabilities of Lunar Magic.Magic, including custom graphics, custom blocks, and even a completely overhauled overworld. However, as time went by, there were also many aspects that aged very poorly. It had level design flaws when it came to "P-Switch and Spring Board" babysitting (which is considered very uncreative and tacky nowadays) as well as some levels being outright recreations of Super Mario Bros 3 levels, which is something that hacking communities say no to nowadays. \n There's a ton of enemies on screen sometimes, contributing to a lot of slowdown issues.
* ThatOneLevel: ThatOneLevel:
**
Desert World 4. You have to keep up with two separate moving platforms and it also requires you to have both a cape and fire flower at different points. You're not even allowed to fly with your cape, with blocks on the ceiling preventing you. [[note]]However, if you're savvy you can fly up to expose some of the hidden blocks, nail a conveniently placed P-Switch, then fly again and pass by the coins that were once blocks, allowing you to fly over the level after all.[[/note]]



** The Crystal Castle is a strong contender for trickiest level in the game as it forces you to walk through some very narrow passageways that can crush you, and is pretty much impossible to beat without dying once (although various tool-assisted speedruns have managed it). Getting the secret exit is even harder.

to:

** The Crystal Castle is a strong contender for trickiest level in the game as it forces you to walk through some very narrow passageways that can crush you, and is pretty much impossible to beat without dying once (although various tool-assisted speedruns have managed it). The midpoint is a conveniently placed death trap too. Fortunately you're placed at a different position after dying. Getting the secret exit is even harder.
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: Back at the time this game was released, it was regarded as a masterpiece due to showing the full-on capabilities of Lunar Magic. However, as time went by, there were also many aspects that aged very poorly. It had level design flaws when it came to "P-Switch and Spring Board" babysitting (which is considered very uncreative and tacky nowadays) as well as some levels being outright recreations of Super Mario Bros 3 levels.

to:

* SeinfeldIsUnfunny: Back at the time this game was released, it was regarded as a masterpiece due to showing the full-on capabilities of Lunar Magic. However, as time went by, there were also many aspects that aged very poorly. It had level design flaws when it came to "P-Switch and Spring Board" babysitting (which is considered very uncreative and tacky nowadays) as well as some levels being outright recreations of Super Mario Bros 3 levels.levels, which is something that hacking communities say no to nowadays.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SeinfeldIsUnfunny: Back at the time this game was released, it was regarded as a masterpiece due to showing the full-on capabilities of Lunar Magic. However, as time went by, there were also many aspects that aged very poorly. It had level design flaws when it came to "P-Switch and Spring Board" babysitting (which is considered very uncreative and tacky nowadays) as well as some levels being outright recreations of Super Mario Bros 3 levels.
Is there an issue? Send a MessageReason:
None


** Pipe World 5 is a pain filled with pirañas that have large hitboxes that will kill you if your timing is not perfect. Some parts of the level also force you to shrink, so it's basically 1-hit kill the whole time.

to:

** Pipe World 5 is a pain filled with pirañas that have large hitboxes that will kill you if your timing is not perfect. Some parts of the level also force you to shrink, shrink and Yoshi won't flail like usual if you touch them, so it's basically 1-hit kill the whole time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Pipe World 5 is a pain filled with pirañas that have large hitboxes that will kill you if your timing is not perfect. Some parts of the level also force you to shrink, so it's basically 1-hit kill the whole time.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: Desert World 4. You have to keep up with two separate moving platforms and it also requires you to have both a cape and fire flower at different points. You're not even allowed to fly with your cape, with blocks on the ceiling preventing you.

to:

* ThatOneLevel: Desert World 4. You have to keep up with two separate moving platforms and it also requires you to have both a cape and fire flower at different points. You're not even allowed to fly with your cape, with blocks on the ceiling preventing you. [[note]]However, if you're savvy you can fly up to expose some of the hidden blocks, nail a conveniently placed P-Switch, then fly again and pass by the coins that were once blocks, allowing you to fly over the level after all.[[/note]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NothingIsScarier: The Vacant Ghost House.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Crystal Castle is a strong contender for trickiest level in the game as it forces you to walk through some very narrow passageways that can crush you, and is pretty much impossible to beat without dying once (although various tool-assisted speedruns have managed it). Getting the secret exit is even harder.
Is there an issue? Send a MessageReason:
None


** [[spoiler:Big Boo's World 4. Almost the entire level is composed of blocks that turn into Boos periodically. It's possible to time... but there's not even any room to stop and [[SaveScumming save a state]].

to:

** [[spoiler:Big Boo's World 4. Almost the entire level is composed of blocks that turn into Boos periodically. It's possible to time... but there's not even any room to stop and [[SaveScumming save a state]].]]
Is there an issue? Send a MessageReason:
None


** Misty Star World. Incredibly long and tedious, and you also have to switch between your cape and fire flower. Not bad for the ''first'' Star World level.

to:

** Misty Star World. Incredibly long and tedious, and you also have to switch between your cape and fire flower. Not bad for the ''first'' Star World level.level.
** [[spoiler:Big Boo's World 4. Almost the entire level is composed of blocks that turn into Boos periodically. It's possible to time... but there's not even any room to stop and [[SaveScumming save a state]].
Is there an issue? Send a MessageReason:
None


*** Pipe World 1 also has another glitch, shown in the game's intro, where you can throw a key onto a block that contains a OneUp mushroom and produce infinite lives.

to:

*** Pipe World 1 also has another glitch, shown in the game's intro, where you can throw a key onto a block that contains a OneUp mushroom and produce infinite lives.lives.
* ThatOneLevel: Desert World 4. You have to keep up with two separate moving platforms and it also requires you to have both a cape and fire flower at different points. You're not even allowed to fly with your cape, with blocks on the ceiling preventing you.
** Desert Pyramid. It's not optional, and is one of the game's most large and confusing levels. It's also the first [[LockAndKeyPuzzle "P-Switches and springboards"]] level.
** Misty Star World. Incredibly long and tedious, and you also have to switch between your cape and fire flower. Not bad for the ''first'' Star World level.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBug: Using one is required to unlock [[spoiler:Big Boo's World. Basically, you have to find a specific [[SuspiciousVideoGameGenerosity pre-boss room]] in [[TheVeryDefinitelyFinalDungeon Bowser's Castle]], and then press a P-Switch in a way that allows you to clip through a specific wall, which leads to a hidden level-ending sphere.]]
** At least one other secret exit uses it as well, specifically Pipe World 1. Apparently, when you duck and climb onto a vine, the game still considers Mario to be ducking...
*** Pipe World 1 also has another glitch, shown in the game's intro, where you can throw a key onto a block that contains a OneUp mushroom and produce infinite lives.

Top