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* TheProblemWithLicensedGames: The arcade version is notoriously considered a low point in the history of the games. The pacing is slow and clunky, the graphics and animation are completely hideous, the balance is some of the worst in the franchise, [[DamnYouMuscleMemory the special move mechanics are off]], and the game is rife with FakeDifficulty; given [[TheComputerIsACheatingBastard the AI's tendency to spam impossible combos with impunity]] and immediately punish even the slightest mistakes.

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* TheProblemWithLicensedGames: The arcade version is notoriously considered a low point in the history of the games. The pacing is slow and clunky, the graphics and animation are completely hideous, the balance is some of the worst in the franchise, [[DamnYouMuscleMemory the special move mechanics are off]], and the game is rife with FakeDifficulty; given [[TheComputerIsACheatingBastard the AI's tendency to spam impossible combos with impunity]] and immediately punish even the slightest mistakes. Unsurprisingly, it's no surprise that all this comes from a result of a TroubledProduction from an inexperienced team being roped into cashing in on ''Franchise/MortalKombat''. Capcom's attempt to bring it to the home market was not a whole lot better, despite attempting to touch up a few of the flaws found in the arcade version.

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* AudienceAlienatingPremise: Being a RecursiveAdaptation of a [[VideoGameMoviesSuck poorly-received movie]] (released after the movie had been released and failed), as well as having digitized graphics akin to the competing series ''Franchise/MortalKombat'' instead of the standard art style, turned off many fans of the franchise and contributed to the game's commercial failure.

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* AudienceAlienatingPremise: Being a RecursiveAdaptation of a [[VideoGameMoviesSuck poorly-received movie]] (released after the movie had been released and failed), movie]], as well as having digitized graphics akin to the competing series ''Franchise/MortalKombat'' instead of the standard art style, turned off many fans of the franchise and contributed to the game's commercial failure.
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* AudienceAlienatingPremise: Being a RecursiveAdaptation of a [[VideoGameMoviesSuck poorly-received movie]], as well as having digitized graphics akin to the competing series ''Franchise/MortalKombat'', turned off many fans of the franchise and contributed to the game's commercial failure.

to:

* AudienceAlienatingPremise: Being a RecursiveAdaptation of a [[VideoGameMoviesSuck poorly-received movie]], movie]] (released after the movie had been released and failed), as well as having digitized graphics akin to the competing series ''Franchise/MortalKombat'', ''Franchise/MortalKombat'' instead of the standard art style, turned off many fans of the franchise and contributed to the game's commercial failure.
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* TheDanza: For his actor, Kenya Sawada, to the point in his canon ''SFV'' profile that every single one of his stats and preferences is lifted from the actor's website ([[{{Homage}} with love of course]]).
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* NarmCharm: If you and your opponent get into a throwing war, counter your opponent's throws enough to hear "SLAMMASTER!" It's undoubtedly goofy but still a fun soundbyte.

to:

* NarmCharm: If you and your opponent get into a throwing war, counter your opponent's throws enough to hear "SLAMMASTER!" "SLAMMASTER!". It's undoubtedly goofy but still a fun soundbyte.soundbyte, especially when you pull it off yourself.

Changed: 229

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* TheProblemWithLicensedGames: The arcade version is notoriously considered a low point in the history of the games. The pacing is rather slow and clunky, the graphics and animation are completely hideous, the balance is some of the worst in the franchise, and the special move mechanics are just... off.

to:

* TheProblemWithLicensedGames: The arcade version is notoriously considered a low point in the history of the games. The pacing is rather slow and clunky, the graphics and animation are completely hideous, the balance is some of the worst in the franchise, and [[DamnYouMuscleMemory the special move mechanics are just... off.off]], and the game is rife with FakeDifficulty; given [[TheComputerIsACheatingBastard the AI's tendency to spam impossible combos with impunity]] and immediately punish even the slightest mistakes.

Changed: 424

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** Zangief's arcade ending is really depressing -- despite [[TheDogBitesBack realizing that Bison had lied to him and accordingly defeating him]], [[MyGodWhatHaveIDone he is still tormented by the crimes he committed in Bison's name]], so he flees the country out of guilt and is never heard from again -- especially since he was such a lovable oaf in the movie.
** Two of Blanka's win quotes are upsetting. One has him begging for someone to stop the voices in his head, while the other has him ask what happened to him. His ending also has Blanka [[NeverFoundTheBody vanishing without a trace despite a frantic search through the rubble of Bison's collapsed lair]] by Guile, with several reporting that they heard "the cries of a wild animal" as it fell.

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** Zangief's arcade ending is really depressing -- despite depressing, especially since he was such a lovable oaf in the movie. Despite [[TheDogBitesBack realizing that Bison had lied to him and accordingly defeating him]], he is [[MyGodWhatHaveIDone he is still tormented by the crimes he committed in Bison's name]], so he flees the country out of guilt and is never heard from again -- especially since he was such a lovable oaf in the movie.again.
** Two of Blanka's win quotes are upsetting. One has him begging for someone to stop the voices in his head, while the other has him ask what happened to him. His ending also has Blanka [[NeverFoundTheBody vanishing without a trace despite a frantic search through the rubble of Bison's collapsed lair]] by Guile, with several reporting that they heard "the cries of a wild animal" as it fell. [[BittersweetEnding However, there are persistent rumors]] that Blanka and Dr Dhalsim survived the Shadaloo incident, with the two going into hiding as the Doctor works on a means to reverse the process that mutated Carlos; but no one knows whether it's true or if he'll be successful if so.

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** Zangief's arcade ending is really depressing--despite [[TheDogBitesBack realizing that Bison had lied to him and accordingly defeating him]], [[MyGodWhatHaveIDone he is still tormented by the crimes he committed in Bison's name]], so he flees the country out of guilt and is never heard from again--especially since he was such a lovable oaf in the movie.
** Two of Blanka's win quotes are upsetting. One has him begging for someone to stop the voices in his head, while the other has him ask what happened to him.

to:

** Zangief's arcade ending is really depressing--despite depressing -- despite [[TheDogBitesBack realizing that Bison had lied to him and accordingly defeating him]], [[MyGodWhatHaveIDone he is still tormented by the crimes he committed in Bison's name]], so he flees the country out of guilt and is never heard from again--especially again -- especially since he was such a lovable oaf in the movie.
** Two of Blanka's win quotes are upsetting. One has him begging for someone to stop the voices in his head, while the other has him ask what happened to him. His ending also has Blanka [[NeverFoundTheBody vanishing without a trace despite a frantic search through the rubble of Bison's collapsed lair]] by Guile, with several reporting that they heard "the cries of a wild animal" as it fell.
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* AudienceAlienatingPremise: Being a RecursiveAdaptation of a [[VideoGameMoviesSuck poorly-received movie]], as well as having digitized graphics akin to the competing series ''Franchise/MortalKombat'', turned off many fans of the franchise and contributed to the game's commercial failure.

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[[AC: Games]]
* ''[[YMMV/StreetFighter Main Page]]''

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[[AC: Games]]
!!Index:
[[folder:Games]]
* ''[[YMMV/StreetFighter [[YMMV/StreetFighter Main Page]]''Page]]



[[AC: Other Media]]
* ''YMMV/StreetFighterTheMovie''

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[[AC: Other Media]]
* ''YMMV/StreetFighterTheMovie''
[[/folder]]

[[folder:Other Media]]


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[[/folder]]

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Index:
* ''YMMV/StreetFighter''

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Index:
[[AC: Games]]
* ''YMMV/StreetFighter''''[[YMMV/StreetFighter Main Page]]''



* ''YMMV/StreetFighterIITheAnimatedMovie''

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* ''YMMV/StreetFighterIITheAnimatedMovie'' ''YMMV/StreetFighter6''
[[AC: Other Media]]
* ''YMMV/StreetFighterTheMovie''
* ''YMMV/StreetFighterIITheAnimatedMovie''

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** It is the only ''Street Fighter'' game to have a "proper" Story Mode until ''VideoGame/StreetFighterV''.

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** It is was the only ''Street Fighter'' game to have a "proper" Story Mode until ''VideoGame/StreetFighterV''.
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Added DiffLines:

* TheProblemWithLicensedGames: The arcade version is notoriously considered a low point in the history of the games. The pacing is rather slow and clunky, the graphics and animation are completely hideous, the balance is some of the worst in the franchise, and the special move mechanics are just... off.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheDanza: For his actor, Kenya Sawada, to the point in his canon ''SFV'' profile that every single one of his stats and preferences is lifted from the actor's website ([[{{Homage}} with love of course]]).


* MostAnnoyingSound: Chun-Li repeatedly yelling ''"YATTAI!"'' in her intro in the arcade version.
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** Zangief's arcade ending is really depressing -- where despite [[TheDogBitesBack realizing that Bison had lied to him and accordingly defeating him]], [[MyGodWhatHaveIDone he is still tormented by the crimes he committed in Bison's name]], so he flees the country out of guilt and is never heard from again -- especially since he was such a lovable oaf in the movie.

to:

** Zangief's arcade ending is really depressing -- where despite depressing--despite [[TheDogBitesBack realizing that Bison had lied to him and accordingly defeating him]], [[MyGodWhatHaveIDone he is still tormented by the crimes he committed in Bison's name]], so he flees the country out of guilt and is never heard from again -- especially again--especially since he was such a lovable oaf in the movie.

Changed: 11

Removed: 351

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** Zangief's arcade ending is really depressing -- where despite [[TheDogBitesBack realising Bison had lied to him and accordingly defeating him,]] [[MyGodWhatHaveIDone he is still tormented by the crimes he committed in Bison's name,]] so he flees the country out of guilt and is never heard from again -- especially since he was such a lovable oaf in the movie.
*** Fortunately, he ''does'' get a happier ending in the console version -- where after defeating Bison, he pulls a full HeelFaceTurn. Returning home to Moscow to resume his wrestling career, he soon finds no opponents there are a challenge for him anymore; [[DefeatMeansFriendship so he seeks out and becomes a sparring partner and friend to Honda.]]

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** Zangief's arcade ending is really depressing -- where despite [[TheDogBitesBack realising realizing that Bison had lied to him and accordingly defeating him,]] him]], [[MyGodWhatHaveIDone he is still tormented by the crimes he committed in Bison's name,]] name]], so he flees the country out of guilt and is never heard from again -- especially since he was such a lovable oaf in the movie.
*** Fortunately, he ''does'' get a happier ending in the console version -- where after defeating Bison, he pulls a full HeelFaceTurn. Returning home to Moscow to resume his wrestling career, he soon finds no opponents there are a challenge for him anymore; [[DefeatMeansFriendship so he seeks out and becomes a sparring partner and friend to Honda.]]
movie.

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** The arcade version was the first game to give Vega a multiple flip kick Super Combo (Hell's Scarlet), which became a standard part of his movelist (Scarlet Terror) in other games, starting with ''[[VideoGame/StreetFighterAlpha Alpha 3]]''.

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** The arcade version was the first game to give Vega a multiple flip kick Super Combo (Hell's Scarlet), which became a standard part of his movelist (Scarlet Terror) in other games, starting with ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]]''.



** Zangief's arcade ending is really depressing, especially since he was such a lovable oaf in the movie.

to:

** Zangief's arcade ending is really depressing, depressing -- where despite [[TheDogBitesBack realising Bison had lied to him and accordingly defeating him,]] [[MyGodWhatHaveIDone he is still tormented by the crimes he committed in Bison's name,]] so he flees the country out of guilt and is never heard from again -- especially since he was such a lovable oaf in the movie.movie.
***Fortunately, he ''does'' get a happier ending in the console version -- where after defeating Bison, he pulls a full HeelFaceTurn. Returning home to Moscow to resume his wrestling career, he soon finds no opponents there are a challenge for him anymore; [[DefeatMeansFriendship so he seeks out and becomes a sparring partner and friend to Honda.]]

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* TearJerker: Zangief's arcade ending is really depressing, especially since he was such a lovable oaf in the movie.

to:

* TearJerker: TearJerker:
**
Zangief's arcade ending is really depressing, especially since he was such a lovable oaf in the movie.movie.
** Two of Blanka's win quotes are upsetting. One has him begging for someone to stop the voices in his head, while the other has him ask what happened to him.
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* CultClassic: The console version.

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* CultClassic: The console version isn't talked about much, but is fondly remembered by those who've played it and is considered superior to the arcade version.

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* EnsembleDarkhorse: While he maybe seen as a joke now by a majority, including Creator/{{Capcom}} themselves, Captain Sawada is fondly remembered by those who've played the console version, thanks to his revamped moveset.

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* EnsembleDarkhorse: While he maybe may be seen as a joke now by a majority, including Creator/{{Capcom}} themselves, Captain Sawada is fondly remembered by those who've played the console version, thanks to his revamped moveset.



** It is the only ''Street Fighter'' game to have a "proper" Story Mode until ''VideoGame/StreetFighterV''.

to:

** It is the only ''Street Fighter'' game to have a "proper" Story Mode until ''VideoGame/StreetFighterV''.''VideoGame/StreetFighterV''.
* TearJerker: Zangief's arcade ending is really depressing, especially since he was such a lovable oaf in the movie.
----
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* NoProblemWithLicensedGames: While the arcade version is [[TheProblemWithLicensedGames pretty terrible]], fans were surprised to find that the console version was actually a pretty decent game, since it plays more like an actual ''Street Fighter'' game. It was also the first game in the series to feature EX Attacks, which would make it into the proper series and become a pretty important part of the gameplay in games they're included in.

to:

* NoProblemWithLicensedGames: SugarWiki/NoProblemWithLicensedGames: While the arcade version is [[TheProblemWithLicensedGames pretty terrible]], fans were surprised to find that the console version was actually a pretty decent game, since it plays more like an actual ''Street Fighter'' game. It was also the first game in the series to feature EX Attacks, which would make it into the proper series and become a pretty important part of the gameplay in games they're included in.

Changed: 4

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* AccidentalInnuendo: When the numeral "5" looks like the letter "S" during match play, "5 HIT COMBO" has a [[IdiosyncraticComboLevels different interpretation]].

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* AccidentalInnuendo: When the numeral "5" looks like the letter "S" during match play, "5 HIT COMBO" has a [[IdiosyncraticComboLevels a different interpretation]].

Added: 107

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** The home version was the first ''Franchise/StreetFighter'' game to feature EX Attacks, predating ''[[VideoGame/StreetFighterIII 2nd Impact]]'' by a couple years.
** The arcade version was the first ''Street Fighter'' game to have more than one Super Combo per character, as well as the first time Akuma was named in-game-- and the first time he was playable from the start instead of being unlockable or an unplayable secret character.
** It is also the only ''Street Fighter'' game to have a "proper" Story Mode until ''VideoGame/StreetFighterV''.

to:

** The home version was the first ''Franchise/StreetFighter'' game to feature EX Attacks, predating ''[[VideoGame/StreetFighterIII Street Fighter III 2nd Impact]]'' by a couple years.
** The arcade version was the first ''Street Fighter'' game to have more than one Super Combo per character, as well as character.
** This is
the first time Akuma was named in-game-- and game where Akuma's name appears in-game. It is also the first time he was game where he's playable from the start instead of being unlockable or an unplayable a secret character.
** It is also the only ''Street Fighter'' game to have a "proper" Story Mode until ''VideoGame/StreetFighterV''.

Changed: 18

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* MostAnnoyingSound: Chun-li repeatedly yelling ''"YATTAI!"'' in her intro/victory pose in the arcade version.

to:

* MostAnnoyingSound: Chun-li Chun-Li repeatedly yelling ''"YATTAI!"'' in her intro/victory pose intro in the arcade version.



* NoProblemWithLicensedGames: While the arcade version is [[TheProblemWithLicensedGames pretty terrible]], fans were surprised to find that the console version was actually a pretty decent game, since it played more like an actual ''Street Fighter'' game. It was also the first game in the series to feature EX Attacks, which would make it into the proper series and become a pretty important part of the gameplay in games they're included in.

to:

* NoProblemWithLicensedGames: While the arcade version is [[TheProblemWithLicensedGames pretty terrible]], fans were surprised to find that the console version was actually a pretty decent game, since it played plays more like an actual ''Street Fighter'' game. It was also the first game in the series to feature EX Attacks, which would make it into the proper series and become a pretty important part of the gameplay in games they're included in.
Is there an issue? Send a MessageReason:
None


* HarsherInHindsight: In M. Bison's ending, his rule is described as spreading "like a cancer." Considering that it was well known that Creator/RaulJulia had cancer at the time...
* MostAnnoyingSound: Chun-li's ''"YATTAI!!!"'' in the arcade version.
* NarmCharm: If you and your opponent get into a throwing war, counter your opponent's throws enough to hear "SLAMMASTER!!!" It's undoubtedly goofy but still a fun soundbyte.

to:

* HarsherInHindsight: In M. Bison's Arcade ending, his rule is described as spreading across the Globe "like a cancer." Considering that it was well known that Creator/RaulJulia had cancer at the time...
* MostAnnoyingSound: Chun-li's ''"YATTAI!!!"'' Chun-li repeatedly yelling ''"YATTAI!"'' in her intro/victory pose in the arcade version.
* NarmCharm: If you and your opponent get into a throwing war, counter your opponent's throws enough to hear "SLAMMASTER!!!" "SLAMMASTER!" It's undoubtedly goofy but still a fun soundbyte.
Is there an issue? Send a MessageReason:
None


** The arcade version was the first ''Street Fighter'' game to have more than one Super Combo per character, as well as the first time Akuma was named in-game-- and the first time he was playable from the start instead of being unlockable.

to:

** The arcade version was the first ''Street Fighter'' game to have more than one Super Combo per character, as well as the first time Akuma was named in-game-- and the first time he was playable from the start instead of being unlockable.unlockable or an unplayable secret character.
Is there an issue? Send a MessageReason:
None


** The arcade version was the first game to give Vega a multiple flip kick Super Combo, which became a standard part of his movelist in other games starting with ''[[VideoGame/StreetFighterAlpha Alpha 3]]''.

to:

** The arcade version was the first game to give Vega a multiple flip kick Super Combo, Combo (Hell's Scarlet), which became a standard part of his movelist (Scarlet Terror) in other games games, starting with ''[[VideoGame/StreetFighterAlpha Alpha 3]]''.



** The arcade version was the first ''Street Fighter'' game to have more than one Super Combo per character, as well as the first time Akuma was named in-game (and the first time he was playable from the start instead of being unlockable).

to:

** The arcade version was the first ''Street Fighter'' game to have more than one Super Combo per character, as well as the first time Akuma was named in-game (and in-game-- and the first time he was playable from the start instead of being unlockable).unlockable.
Is there an issue? Send a MessageReason:
None


* NoProblemWithLicensedGames: While the arcade version of is [[TheProblemWithLicensedGames pretty terrible]], fans were surprised to find that the console version was actually a pretty decent game, since it played more like an actual ''Street Fighter'' game. It was also the first game in the series to feature EX Attacks, which would make it into the proper series and become a pretty important part of the gameplay in games they're included in.

to:

* NoProblemWithLicensedGames: While the arcade version of is [[TheProblemWithLicensedGames pretty terrible]], fans were surprised to find that the console version was actually a pretty decent game, since it played more like an actual ''Street Fighter'' game. It was also the first game in the series to feature EX Attacks, which would make it into the proper series and become a pretty important part of the gameplay in games they're included in.



** It is also the only ''Street Fighter'' game to have a "proper" Story Mode until ''VideoGame/StreetFighterV''

to:

** It is also the only ''Street Fighter'' game to have a "proper" Story Mode until ''VideoGame/StreetFighterV''''VideoGame/StreetFighterV''.
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** It is also the only ''Street Fighter'' game to have a "proper" Story Mode.

to:

** It is also the only ''Street Fighter'' game to have a "proper" Story Mode.Mode until ''VideoGame/StreetFighterV''

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