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* MostAnnoyingSound: Chun-li's ''"ZAKKAI!!!"'' in the arcade version.
to:
* MostAnnoyingSound: Chun-li's ''"ZAKKAI!!!"'' ''"YATTAI!!!"'' in the arcade version.
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* MostAnnoyingSound: Chun-li's ''"ZAKKAI!!!"'' in the arcade version.
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* ''YMMV/StreetFighterV''
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* ''[[YMMV/StreetFighterAlphaTheAnimation Street Fighter Alpha: The Animation]]''
* ''[[YMMV/StreetFighterAlphaGenerations Street Fighter Alpha: Generations]]''
* ''[[YMMV/StreetFighterAlphaGenerations Street Fighter Alpha: Generations]]''
to:
* ''[[YMMV/StreetFighterAlphaTheAnimation Street Fighter Alpha: The Animation]]''
''YMMV/StreetFighterAlphaTheAnimation''
*''[[YMMV/StreetFighterAlphaGenerations Street Fighter Alpha: Generations]]''''YMMV/StreetFighterAlphaGenerations''
*
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* HarsherInHindsight: In M. Bison's ending, his rule is described as spreading "like a cancer". Considering that it was well known that Creator/RaulJulia had cancer at the time...
* NarmCharm: If you and your opponent get into a throwing war, counter your opponent's throws enough to hear "SLAMMASTER!!!". It's undoubtedly goofy but still a fun soundbyte.
* NarmCharm: If you and your opponent get into a throwing war, counter your opponent's throws enough to hear "SLAMMASTER!!!". It's undoubtedly goofy but still a fun soundbyte.
to:
* HarsherInHindsight: In M. Bison's ending, his rule is described as spreading "like a cancer". cancer." Considering that it was well known that Creator/RaulJulia had cancer at the time...
* NarmCharm: If you and your opponent get into a throwing war, counter your opponent's throws enough to hear"SLAMMASTER!!!". "SLAMMASTER!!!" It's undoubtedly goofy but still a fun soundbyte.
* NarmCharm: If you and your opponent get into a throwing war, counter your opponent's throws enough to hear
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** The arcade version was the first game to give Vega a multiple flip kick Super Combo, which became a standard part of his movelist in other games starting with ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]]''.
to:
** The arcade version was the first game to give Vega a multiple flip kick Super Combo, which became a standard part of his movelist in other games starting with ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]]''.
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** The home version was the first ''Franchise/StreetFighter'' game to feature EX Attacks, predating ''[[VideoGame/StreetFighterIII Street Fighter III 2nd Impact]]'' by a couple years.
to:
** The home version was the first ''Franchise/StreetFighter'' game to feature EX Attacks, predating ''[[VideoGame/StreetFighterIII Street Fighter III 2nd Impact]]'' by a couple years.
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** It is also the only ''Street Fighter'' game to have a "proper" Story Mode.
to:
** It is also the only ''Street Fighter'' game to have a "proper" Story Mode.
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Changed line(s) 23 (click to see context) from:
* OlderThanTheyThink: The arcade version was the first game to give Vega a multiple flip kick Super Combo, which became a standard part of his movelist in other games starting with ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]]''.
to:
* OlderThanTheyThink: OlderThanTheyThink:
** The arcade version was the first game to give Vega a multiple flip kick Super Combo, which became a standard part of his movelist in other games starting with ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]]''.
** The arcade version was the first game to give Vega a multiple flip kick Super Combo, which became a standard part of his movelist in other games starting with ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]]''.
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** The home version was the first ''Franchise/StreetFighter'' game to use to use EX Attacks, predating ''[[VideoGame/StreetFighterIII Street Fighter III 2nd Impact]]'' by a couple years.
to:
** The home version was the first ''Franchise/StreetFighter'' game to use to use feature EX Attacks, predating ''[[VideoGame/StreetFighterIII Street Fighter III 2nd Impact]]'' by a couple years.
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Rearranging tropes in alphabetical order.
* NoProblemWithLicensedGames: While the arcade version of is [[TheProblemWithLicensedGames pretty terrible]], fans were surprised to find that the console version was actually a pretty decent game, since it played more like an actual ''Street Fighter'' game. It was also the first game in the series to feature EX Attacks, which would make it into the proper series and become a pretty important part of the gameplay in games they're included in.
Deleted line(s) 27 (click to see context) :
* NoProblemWithLicensedGames: While the arcade version of is [[TheProblemWithLicensedGames pretty terrible]], fans were surprised to find that the console version was actually a pretty decent game, since it played more like an actual ''Street Fighter'' game. It was also the first game in the series to feature EX Attacks, which would make it into the proper series and become a pretty important part of the gameplay in games they're included in.
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Since the description was based on how decent the PS port was, using that trope was very inappropriate for it.
Changed line(s) 27 (click to see context) from:
* TheProblemWithLicensedGames: While the arcade version of is pretty terrible, fans were surprised to find that the console version was actually a pretty decent game, since it played more like an actual ''Street Fighter'' game. It was also the first game in the series to feature EX Attacks, which would make it into the proper series and become a pretty important part of the gameplay in games they're included in.
to:
* TheProblemWithLicensedGames: NoProblemWithLicensedGames: While the arcade version of is [[TheProblemWithLicensedGames pretty terrible, terrible]], fans were surprised to find that the console version was actually a pretty decent game, since it played more like an actual ''Street Fighter'' game. It was also the first game in the series to feature EX Attacks, which would make it into the proper series and become a pretty important part of the gameplay in games they're included in.
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* FunnyAneurysmMoment: In M. Bison's ending, his rule is described as spreading "like a cancer". Considering that it was well known that Creator/RaulJulia had cancer at the time...
to:
* FunnyAneurysmMoment: HarsherInHindsight: In M. Bison's ending, his rule is described as spreading "like a cancer". Considering that it was well known that Creator/RaulJulia had cancer at the time...
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Changed line(s) 24 (click to see context) from:
** The home version was the first ''Franchise/StreetFighter'' game to use to use EX Attacks predating ''[[VideoGame/StreetFighterIII Street Fighter III 2nd Impact]]'' by a couple years.
to:
** The home version was the first ''Franchise/StreetFighter'' game to use to use EX Attacks Attacks, predating ''[[VideoGame/StreetFighterIII Street Fighter III 2nd Impact]]'' by a couple years.
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* EnsembleDarkhorse: While he maybe seen as a joke now by a majority (including Capcom themselves), Captain Sawada is fondly remembered by those who've played the console version, thanks to his revamped moveset.
* FunnyAneurysmMoment: In M. Bison's ending, his rule is described as spreading "like a cancer". Considering that it was well known that Raul Julia had cancer at the time...
* FunnyAneurysmMoment: In M. Bison's ending, his rule is described as spreading "like a cancer". Considering that it was well known that Raul Julia had cancer at the time...
to:
* EnsembleDarkhorse: While he maybe seen as a joke now by a majority (including Capcom themselves), majority, including Creator/{{Capcom}} themselves, Captain Sawada is fondly remembered by those who've played the console version, thanks to his revamped moveset.
* FunnyAneurysmMoment: In M. Bison's ending, his rule is described as spreading "like a cancer". Considering that it was well known thatRaul Julia Creator/RaulJulia had cancer at the time...
* FunnyAneurysmMoment: In M. Bison's ending, his rule is described as spreading "like a cancer". Considering that it was well known that
Changed line(s) 22 (click to see context) from:
* OlderThanTheyThink: The arcade version was the first game to give Vega a multiple flip kick Super Combo, which became a standard part of his movelist in other games starting with ''VideoGame/StreetFighterAlpha 3''.
to:
* OlderThanTheyThink: The arcade version was the first game to give Vega a multiple flip kick Super Combo, which became a standard part of his movelist in other games starting with ''VideoGame/StreetFighterAlpha 3''.''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]]''.
Changed line(s) 24 (click to see context) from:
** The home version was the first ''StreetFighter'' game to use to use EX attacks predating ''[[VideoGame/StreetFighterIII 2nd Impact]]'' by a couple years.
to:
** The home version was the first ''StreetFighter'' ''Franchise/StreetFighter'' game to use to use EX attacks Attacks predating ''[[VideoGame/StreetFighterIII Street Fighter III 2nd Impact]]'' by a couple years.
Changed line(s) 26 (click to see context) from:
** It is also the only Street Fighter game to have a "proper" Story Mode.
to:
** It is also the only Street Fighter ''Street Fighter'' game to have a "proper" Story Mode.
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Changed line(s) 23 (click to see context) from:
** The arcade version was the first Street Fighter game to have more than one Super Combo per character, as well as the first time Akuma was named in-game (and the first time he was playable from the start instead of being unlockable).
to:
** The arcade version was the first Street Fighter ''Street Fighter'' game to have more than one Super Combo per character, as well as the first time Akuma was named in-game (and the first time he was playable from the start instead of being unlockable).
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* TheProblemWithLicensedGames: While the arcade version of is pretty terrible, fans were surprised to find that the console version was actually a pretty decent game, since it played more like an actual ''Street Fighter'' game. It was also the first game in the series to feature EX Attacks, which would make it into the proper series and become a pretty important part of the gameplay in games they're included in.
* WhatCouldHaveBeen: Sheng Long, VideoGame/MegaMan, Gunloc as himself, [[VideoGame/{{Darkstalkers}} Demitri]], and several characters from the first VideoGame/StreetFighter were intended to appear.
** Kenya Sawada had actually done motion capture as Fei Long but the developers didn't have the time to put him in the game.
** Dee Jay and Blanka were meant to be in the Arcade version but time constraints prevented them from appearing. Their data was cleaned up for the home ports.
* WhatCouldHaveBeen: Sheng Long, VideoGame/MegaMan, Gunloc as himself, [[VideoGame/{{Darkstalkers}} Demitri]], and several characters from the first VideoGame/StreetFighter were intended to appear.
** Kenya Sawada had actually done motion capture as Fei Long but the developers didn't have the time to put him in the game.
** Dee Jay and Blanka were meant to be in the Arcade version but time constraints prevented them from appearing. Their data was cleaned up for the home ports.
to:
* TheProblemWithLicensedGames: While the arcade version of is pretty terrible, fans were surprised to find that the console version was actually a pretty decent game, since it played more like an actual ''Street Fighter'' game. It was also the first game in the series to feature EX Attacks, which would make it into the proper series and become a pretty important part of the gameplay in games they're included in.
* WhatCouldHaveBeen: Sheng Long, VideoGame/MegaMan, Gunloc as himself, [[VideoGame/{{Darkstalkers}} Demitri]], and several characters from the first VideoGame/StreetFighter were intended to appear.
** Kenya Sawada had actually done motion capture as Fei Long but the developers didn't have the time to put him in the game.
** Dee Jay and Blanka were meant to be in the Arcade version but time constraints prevented them from appearing. Their data was cleaned up for the home ports.in.
* WhatCouldHaveBeen: Sheng Long, VideoGame/MegaMan, Gunloc as himself, [[VideoGame/{{Darkstalkers}} Demitri]], and several characters from the first VideoGame/StreetFighter were intended to appear.
** Kenya Sawada had actually done motion capture as Fei Long but the developers didn't have the time to put him in the game.
** Dee Jay and Blanka were meant to be in the Arcade version but time constraints prevented them from appearing. Their data was cleaned up for the home ports.
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Added DiffLines:
Index:
* ''YMMV/StreetFighter''
* ''YMMV/StreetFighterII''
* ''YMMV/StreetFighterAlpha''
* ''YMMV/StreetFighterIII''
* ''YMMV/StreetFighterEX''
* ''YMMV/StreetFighterIV''
* ''YMMV/StreetFighterIITheAnimatedMovie''
* ''[[YMMV/StreetFighterAlphaTheAnimation Street Fighter Alpha: The Animation]]''
* ''[[YMMV/StreetFighterAlphaGenerations Street Fighter Alpha: Generations]]''
* ''YMMV/StreetFighterIIV''
* ''YMMV/StreetFighterIVTheTiesThatBind''
* ''YMMV/StreetFighterTheLegendOfChunLi''
* ''[[YMMV/StreetFighterAssassinsFist Street Fighter: Assassin's Fist]]''
----
* ''YMMV/StreetFighter''
* ''YMMV/StreetFighterII''
* ''YMMV/StreetFighterAlpha''
* ''YMMV/StreetFighterIII''
* ''YMMV/StreetFighterEX''
* ''YMMV/StreetFighterIV''
* ''YMMV/StreetFighterIITheAnimatedMovie''
* ''[[YMMV/StreetFighterAlphaTheAnimation Street Fighter Alpha: The Animation]]''
* ''[[YMMV/StreetFighterAlphaGenerations Street Fighter Alpha: Generations]]''
* ''YMMV/StreetFighterIIV''
* ''YMMV/StreetFighterIVTheTiesThatBind''
* ''YMMV/StreetFighterTheLegendOfChunLi''
* ''[[YMMV/StreetFighterAssassinsFist Street Fighter: Assassin's Fist]]''
----
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Added DiffLines:
** The arcade version was the first Street Fighter game to have more than one Super Combo per character, as well as the first time Akuma was named in-game (and the first time he was playable from the start instead of being unlockable).
** It is also the only Street Fighter game to have a "proper" Story Mode.
** It is also the only Street Fighter game to have a "proper" Story Mode.
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Changed line(s) 10 (click to see context) from:
** Kenya Sawada had actually done motion capture as Fei Long but the developers didn't have the time to put him in the game.
to:
** Kenya Sawada had actually done motion capture as Fei Long but the developers didn't have the time to put him in the game.game.
** Dee Jay and Blanka were meant to be in the Arcade version but time constraints prevented them from appearing. Their data was cleaned up for the home ports.
** Dee Jay and Blanka were meant to be in the Arcade version but time constraints prevented them from appearing. Their data was cleaned up for the home ports.
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Changed line(s) 9 (click to see context) from:
* WhatCouldHaveBeen: Sheng Long, VideoGame/MegaMan, Gunloc as himself, [[VideoGame/{{Darkstalkers}} Demitri]], and several characters from the first VideoGame/StreetFighter were intended to appear.
to:
* WhatCouldHaveBeen: Sheng Long, VideoGame/MegaMan, Gunloc as himself, [[VideoGame/{{Darkstalkers}} Demitri]], and several characters from the first VideoGame/StreetFighter were intended to appear.appear.
** Kenya Sawada had actually done motion capture as Fei Long but the developers didn't have the time to put him in the game.
** Kenya Sawada had actually done motion capture as Fei Long but the developers didn't have the time to put him in the game.
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* EnsembleDarkhorse: While he maybe seen as a joke now by a majority (including Capcom themselves), Captain Sawada is very fondly remembered by those who've played the console version.
to:
* EnsembleDarkhorse: While he maybe seen as a joke now by a majority (including Capcom themselves), Captain Sawada is very fondly remembered by those who've played the console version.version, thanks to his revamped moveset.
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Changed line(s) 2 (click to see context) from:
* EnsembleDarkhorse: While he maybe seen as a joke now by most (including Capcom), Captain Sawada is very fondly remembered by those who've played the console version.
to:
* EnsembleDarkhorse: While he maybe seen as a joke now by most a majority (including Capcom), Capcom themselves), Captain Sawada is very fondly remembered by those who've played the console version.
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* EnsembleDarkhorse: While he maybe seen as a joke now by most (including Capcom), Captain Sawada is very fondly remembered by those who've played the console version thanks to his revamping as a LethalJokeCharacter.
to:
* EnsembleDarkhorse: While he maybe seen as a joke now by most (including Capcom), Captain Sawada is very fondly remembered by those who've played the console version thanks to his revamping as a LethalJokeCharacter.version.
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Added line(s) 8 (click to see context) :
* EnsembleDarkhorse: While he maybe seen as a joke now by most (including Capcom), Captain Sawada is very fondly remembered by those who've played the console version thanks to his revamping as a LethalJokeCharacter.
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* WhatCouldHaveBeen: Sheng Long, VideoGame/MegaMan, Gunloc as himself, [[VideoGame/{{Darkstalkers}} Demitri]], and seveal characters from the first VideoGame/StreetFighter were intended to appear.
to:
* WhatCouldHaveBeen: Sheng Long, VideoGame/MegaMan, Gunloc as himself, [[VideoGame/{{Darkstalkers}} Demitri]], and seveal several characters from the first VideoGame/StreetFighter were intended to appear.
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Alphabetizing
Deleted line(s) 1 (click to see context) :
* TheProblemWithLicensedGames: While the arcade version of is pretty terrible, fans were surprised to find that the console version was actually a pretty decent game, since it played more like an actual ''Street Fighter'' game. It was also the first game in the series to feature EX Attacks, which would make it into the proper series and become a pretty important part of the gameplay in games they're included in.
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* FunnyAneurysmMoment: In M. Bison's ending, his rule is described as spreading "like a cancer". Considering that it was well known that Raul Julia had cancer at the time...
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* FunnyAneurysmMoment: In M. Bison's ending, his rule is described as spreading "like a cancer". Considering that it was well known that Raul Julia had cancer at the time...
to:
* FunnyAneurysmMoment: In M. Bison's ending, his rule TheProblemWithLicensedGames: While the arcade version of is described as spreading "like a cancer". Considering pretty terrible, fans were surprised to find that it the console version was well known that Raul Julia had cancer at actually a pretty decent game, since it played more like an actual ''Street Fighter'' game. It was also the time...first game in the series to feature EX Attacks, which would make it into the proper series and become a pretty important part of the gameplay in games they're included in.
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so soon is self-censorship
Changed line(s) 7 (click to see context) from:
* FunnyAneurysmMoment: In M. Bison's ending, his rule is described as spreading "like a cancer". [[TooSoon Considering that it was well known that Raul Julia had cancer at the time]]...
to:
* FunnyAneurysmMoment: In M. Bison's ending, his rule is described as spreading "like a cancer". [[TooSoon Considering that it was well known that Raul Julia had cancer at the time]]...time...
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Added DiffLines:
* NarmCharm: If you and your opponent get into a throwing war, counter your opponent's throws enough to hear "SLAMMASTER!!!". It's undoubtedly goofy but still a fun soundbyte.
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None
Changed line(s) 6 (click to see context) from:
* UnfortunateImplications: In M. Bison's ending, his rule is described as spreading "like a cancer". [[TooSoon Considering that it was well known that Raul Julia had cancer at the time]]...
to:
* UnfortunateImplications: FunnyAneurysmMoment: In M. Bison's ending, his rule is described as spreading "like a cancer". [[TooSoon Considering that it was well known that Raul Julia had cancer at the time]]...
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Added DiffLines:
* TheProblemWithLicensedGames: While the arcade version of is pretty terrible, fans were surprised to find that the console version was actually a pretty decent game, since it played more like an actual ''Street Fighter'' game. It was also the first game in the series to feature EX Attacks, which would make it into the proper series and become a pretty important part of the gameplay in games they're included in.
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None
Changed line(s) 6 (click to see context) from:
* WhatCouldHaveBeen: Sheng Long, MegaMan, Gunloc as himself, [[{{Darkstalkers}} Demitri]], and seveal characters from the first VideoGame/StreetFighter were intended to appear.
to:
* WhatCouldHaveBeen: Sheng Long, MegaMan, VideoGame/MegaMan, Gunloc as himself, [[{{Darkstalkers}} [[VideoGame/{{Darkstalkers}} Demitri]], and seveal characters from the first VideoGame/StreetFighter were intended to appear.
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Changed line(s) 1 (click to see context) from:
* AccidentalInnuendo: When the numeral "5" looks like the letter "S" during match play, "5 HIT COMBO" has a different interpretation.
to:
* AccidentalInnuendo: When the numeral "5" looks like the letter "S" during match play, "5 HIT COMBO" has a [[IdiosyncraticComboLevels different interpretation.interpretation]].
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* UnfortunateImplications: In M. Bison's ending, his rule is described as spreading "like a cancer". [[TooSoon Considering that it was well known that Raul Julia had cancer at the time]]...
to:
* UnfortunateImplications: In M. Bison's ending, his rule is described as spreading "like a cancer". [[TooSoon Considering that it was well known that Raul Julia had cancer at the time]]...time]]...
* WhatCouldHaveBeen: Sheng Long, MegaMan, Gunloc as himself, [[{{Darkstalkers}} Demitri]], and seveal characters from the first VideoGame/StreetFighter were intended to appear.
* WhatCouldHaveBeen: Sheng Long, MegaMan, Gunloc as himself, [[{{Darkstalkers}} Demitri]], and seveal characters from the first VideoGame/StreetFighter were intended to appear.
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** The home version was the first ''StreetFighter'' game to use to use EX attacks predating ''[[VideoGame/StreetFighterIII 2nd Impact]]'' by a couple years.
to:
** The home version was the first ''StreetFighter'' game to use to use EX attacks predating ''[[VideoGame/StreetFighterIII 2nd Impact]]'' by a couple years.years.
* UnfortunateImplications: In M. Bison's ending, his rule is described as spreading "like a cancer". [[TooSoon Considering that it was well known that Raul Julia had cancer at the time]]...
* UnfortunateImplications: In M. Bison's ending, his rule is described as spreading "like a cancer". [[TooSoon Considering that it was well known that Raul Julia had cancer at the time]]...
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None
Changed line(s) 2 (click to see context) from:
* OlderThanTheyThink: The arcade version was the first game to give Vega a multiple flip kick Super Combo, which became a standard part of his movelist in other games starting with ''StreetFighterAlpha 3''.
to:
* OlderThanTheyThink: The arcade version was the first game to give Vega a multiple flip kick Super Combo, which became a standard part of his movelist in other games starting with ''StreetFighterAlpha ''VideoGame/StreetFighterAlpha 3''.
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None
Changed line(s) 3,4 (click to see context) from:
** Honda's Super Shiko special move in the arcade version became the Shikofumi command move in ''StreetFighterIV''.
** The home version was the first ''StreetFighter'' game to use to use EX attacks predating ''[[StreetFighterIII 2nd Impact]]'' by a couple years.
** The home version was the first ''StreetFighter'' game to use to use EX attacks predating ''[[StreetFighterIII 2nd Impact]]'' by a couple years.
to:
** Honda's Super Shiko special move in the arcade version became the Shikofumi command move in ''StreetFighterIV''.
''VideoGame/StreetFighterIV''.
** The home version was the first ''StreetFighter'' game to use to use EX attacks predating''[[StreetFighterIII ''[[VideoGame/StreetFighterIII 2nd Impact]]'' by a couple years.
** The home version was the first ''StreetFighter'' game to use to use EX attacks predating