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* PopularGameVariant:
** Some scenarios (particularly the fan-made ones) have "victory conditions" written into the description for objectives that the game engine itself isn't coded to handle, such as the survival of a particular unit.
** Players in head-to-head games will have agreed rules, such as purchasing points, number of air strikes, artillery purchase limits, etc.
** Some scenarios (particularly the fan-made ones) have "victory conditions" written into the description for objectives that the game engine itself isn't coded to handle, such as the survival of a particular unit.
** Players in head-to-head games will have agreed rules, such as purchasing points, number of air strikes, artillery purchase limits, etc.