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* BeCarefulWhatYouWishFor: Jedi and non-jedi alike complained ''hugely'' about the [[GuideDangIt labyrinthine process]] to become a jedi. When the Holocrons came out, everyone complained about how everyone was a jedi and how the four who figured it out beforehand felt like their achievements were worthless. Then the Holocron system was replaced with the badge-collecting system and the Village of Aurilla, and everyone who'd used a Holocron complained that all their hard work at mastering a specific set of professions was wasted. Then the NGE hit, Jedi became a starting class, and everyone who'd unlocked Jedi previously complained that all ''their'' hard work had been wasted.
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* MisBlamed:
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* MisBlamed: {{Misblamed}}:
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** The game's launch was a mess. Bugs and glitches were abundant, certain professions didn't work, and others were borderline useless. Mounts, Vehicles, and Player Cities were all absent.
** Managed to do this again with the NGE, making the game even more broken two and a half years into its reign than it was at launch. A developer's blog post eventually confessed that this was because the whole system was developed in less than six months.
** The game's launch was a mess. Bugs and glitches were abundant, certain professions didn't work, and others were borderline useless. Mounts, Vehicles, and Player Cities were all absent.
** Managed to do this again with the NGE, making the game even more broken two and a half years into its reign than it was at launch. A developer's blog post eventually confessed that this was because the whole system was developed in less than six months.
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** The Royal Guard Interceptor for space pilots. Thanks to a glitch that wasn't fixed for ''years'', the [=RGI's=] hitbox was significantly smaller than the ship itself, meaning most hits would pass clean through it. It was so difficult to hit, a popular tactic for Imperial pilots was to eschew armour and shields altogether in favour of loading an enormous weapons system onto the thing and giving it the biggest, most powerful engine they could find, turning it into the ultimate spaceborne GlassCannon. Thanks to the glitch, a single RGI could take on multiple enemy ships and easily win without even getting hit once. [[TierInducedScrappy Accordingly, using it in [=PvP=] was considered extremely poor form, even by other Imperials.]]
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** The Royal Guard Interceptor for space pilots. Thanks to a glitch that wasn't fixed for ''years'', the [=RGI's=] hitbox was significantly smaller than the ship itself, meaning most hits would pass clean through it. It was so difficult to hit, a popular tactic for Imperial pilots was to eschew armour and shields altogether in favour of loading an enormous weapons system onto the thing and giving it the biggest, most powerful engine they could find, turning it into the ultimate spaceborne GlassCannon. Thanks to the glitch, a single RGI could take on multiple enemy ships and easily win without even getting hit once. [[TierInducedScrappy Accordingly, using it in [=PvP=] was considered extremely poor form, even by other Imperials.]]
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* TheScrappy / TierInducedScrappy: The Jedi class. Oh man, the Jedi class... Anyone who wasn't a Jedi or wasn't trying to become one (and even some who were) despised them for taking up so much of the game's focus and resources, while those who earnestly wanted to become Jedi pointed out how central they were to the Star Wars story and the extreme time-investment required to become one as justification for their presence and strength. There was no middle ground in this argument.
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* TheScrappy / TierInducedScrappy: TheScrappy: The Jedi class. Oh man, the Jedi class... Anyone who wasn't a Jedi or wasn't trying to become one (and even some who were) despised them for taking up so much of the game's focus and resources, while those who earnestly wanted to become Jedi pointed out how central they were to the Star Wars story and the extreme time-investment required to become one as justification for their presence and strength. There was no middle ground in this argument.
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** Especially considering that up to this point, the whole idea of SWG was to have "your" story, not to be Han Solo or Luke Skywalker.
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** Especially considering that up to this point, the whole idea of SWG was to have "your" story, not to be Han Solo Solo, Leia Organa or Luke Skywalker.
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** "Glowbat", for lightsabers, and "Glowbat-wielders" for Jedi (usually used derogatorily)
** "Rave Party" for a group made up predominantly of Jedi
** "Wookiee World" for Kashyyyk
** "Rave Party" for a group made up predominantly of Jedi
** "Wookiee World" for Kashyyyk
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** "Glowbat", for lightsabers, and "Glowbat-wielders" for Jedi (usually used derogatorily)
derogatorily).
** "Rave Party" for a group made up predominantly ofJedi
Jedi.
** "Wookiee World" forKashyyykKashyyyk, naturally.
** "Rave Party" for a group made up predominantly of
** "Wookiee World" for
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* FanNickname:
** "Glowbat", for lightsabers, and "Glowbat-wielders" for Jedi (usually used derogatorily)
** "Rave Party" for a group made up predominantly of Jedi
** "Wookiee World" for Kashyyyk
** "The Village People" for the Jedi-aspirants stuck grinding at Aurilla.
** "Glowbat", for lightsabers, and "Glowbat-wielders" for Jedi (usually used derogatorily)
** "Rave Party" for a group made up predominantly of Jedi
** "Wookiee World" for Kashyyyk
** "The Village People" for the Jedi-aspirants stuck grinding at Aurilla.
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*** Holocrons. These told people to master certain professions to unlock a Jedi character. Some felt that was a unsatisfying path to Jedi hood, Jedi complained the major risks didn't merit the reward. (Bounty hunters could kill outed Jedi and dying three times meant you stayed dead.)
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*** Holocrons. These told people to master certain professions to unlock a Jedi character. Some felt that was a unsatisfying path to Jedi hood, hood while Jedi complained the major risks didn't merit the reward. (Bounty hunters could kill outed Jedi and dying three times meant you stayed dead.)) Other however liked that you had to work on specific instructions to obtain it since it was considered acceptable to make it hard.
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** Entertainer buffs introduced after NGE tended to be game breakers in their own right. They could add another 50% to your armor, greatly increase stats, and infuse people with useful effects like a chance to randomly heal damage every hit. Ironically they were usually needed for PvP and high end [[PlayerVersusEnvironment PvE]], which was the exact same complaint some people had about doctor buffs two overhauls ago. It could also be completely macroed in-game, so there were ent bots everywhere.
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** Entertainer buffs introduced after NGE tended to be game breakers in their own right. They could add another 50% to your armor, greatly increase stats, and infuse people with useful effects like a chance to randomly heal damage every hit. Ironically they were usually needed for PvP [[PlayerVersusPlayer PvP]] and high end [[PlayerVersusEnvironment PvE]], which was the exact same complaint some people had about doctor buffs two overhauls ago. It could also be completely macroed in-game, so there were ent bots everywhere.
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** In Pre-CU, Dizzy/Knockdown was considered this, particularly in [=PvP=]. "Dizzy" was a status effect that meant that any time a player changed posture (between standing, kneeling, or prone) they had a high chance of being "Knocked down" (a player who was knocked down could make no attacks and take no actions other than to stand up again). Only problem? ''Standing from a knocked-down state was considered a posture change.'' This would lead to players getting knocked flat on their back, then continually flopping around on the ground as they tried to stand up, only to be knocked down again by the attempt. Oh, and you couldn't just mash the stand-up key until you stood, since for some bizarre reason the game treated going from standing to standing as a change in posture. As a result, most competitive PvP builds had a dizzy/knockdown combo and virtually all of them required some form of defence against it.
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** In Pre-CU, Dizzy/Knockdown was considered this, particularly in [=PvP=]. "Dizzy" was a status effect that meant that any time a player changed posture (between standing, kneeling, or prone) they had a high chance of being "Knocked down" (a player who was knocked down could make no attacks and take no actions other than to stand up again). Only problem? ''Standing from a knocked-down state was considered a posture change.'' This would lead to players getting knocked flat on their back, then continually flopping around on the ground as they tried to stand up, only to be knocked down again by the attempt. Oh, and you couldn't just mash the stand-up key until you stood, since for some bizarre reason the game treated going from standing to standing as a change in posture. As a result, most competitive PvP [=PvP=] builds had a dizzy/knockdown combo and virtually all of them required some form of defence against it.
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*** The one form of damage that Composite Armour WAS weak to (other than lightsabers, which nothing resisted)? Stun damage. This meant that any class that could wield a decent weapon with stun damage automatically had an advantage in [=PvP=]. Accordingly, mass PvP fights quickly became dominated by stun batons and jawa ion rifles.
*** The meta around Composite Armor shifted regularly. At one point PVPers were using weapons that you couldn't be certified in (which cut damage significantly) because they did types of damage armor typically wasn't hardened against. The reduction from the certification loss was less than the reduction from the armor.
*** The meta around Composite Armor shifted regularly. At one point PVPers were using weapons that you couldn't be certified in (which cut damage significantly) because they did types of damage armor typically wasn't hardened against. The reduction from the certification loss was less than the reduction from the armor.
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*** The one form of damage that Composite Armour WAS weak to (other than lightsabers, which nothing resisted)? Stun damage. This meant that any class that could wield a decent weapon with stun damage automatically had an advantage in [=PvP=]. Accordingly, mass PvP [=PvP=] fights quickly became dominated by stun batons and jawa ion rifles.
*** The meta around Composite Armor shifted regularly. At one pointPVPers [=PVPers=] were using weapons that you couldn't be certified in (which cut damage significantly) because they did types of damage armor typically wasn't hardened against. The reduction from the certification loss was less than the reduction from the armor.
*** The meta around Composite Armor shifted regularly. At one point
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* MisBlamed: All though he did later say the NGE shouldn't have been implemented in way that it was, [[http://www.raphkoster.com/2007/06/12/tired-of-hearing-about-the-nge/ Raph Koster]] claimed that people were wrong for pegging all the blame on a just a few people who probably weren't even responsible for it. (Specifically John Smedley, Julio Torres, and Jeff Freeman.)
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* MisBlamed: MisBlamed:
** All though he did later say the NGE shouldn't have been implemented in way that it was, [[http://www.raphkoster.com/2007/06/12/tired-of-hearing-about-the-nge/ Raph Koster]] claimed that people were wrong for pegging all the blame on a just a few people who probably weren't even responsible for it. (Specifically John Smedley, Julio Torres, and Jeff Freeman.))
** While SOE took a lot of flack for the game's bugginess and lack of polish, a lot of the blame for the state of the game at launch actually belongs with Lucasarts. As various team members would later explain, Lucasarts was adamant about the mid-2003 launch date and refused to budge on it, even though the game was nowhere near ready for launch at that time.
** All though he did later say the NGE shouldn't have been implemented in way that it was, [[http://www.raphkoster.com/2007/06/12/tired-of-hearing-about-the-nge/ Raph Koster]] claimed that people were wrong for pegging all the blame on a just a few people who probably weren't even responsible for it. (Specifically John Smedley, Julio Torres, and Jeff Freeman.
** While SOE took a lot of flack for the game's bugginess and lack of polish, a lot of the blame for the state of the game at launch actually belongs with Lucasarts. As various team members would later explain, Lucasarts was adamant about the mid-2003 launch date and refused to budge on it, even though the game was nowhere near ready for launch at that time.