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* EventObscuringCamera: Discussed whenever a game recommends a certain type of camera to avoid camera mess-ups. The implentation of parallel Lakitu camera in newer games and updates of older ones is an attempt to avert this.

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* EventObscuringCamera: CameraScrew: Conversed by the Toad who calls the camera in ''VideoGame/SuperMario64LastImpact'' a "cancer cam".
* EventObscuringCamera:
**
Discussed whenever a game recommends a certain type of camera to avoid camera mess-ups. The implentation of parallel Lakitu camera in newer games and updates of older ones is an attempt to avert this.this.
** The game recommends the Mario cam for the Timerock battle, but even if you use it, prepare for rapidly-shifting, awkward angles.
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* EventObscuringCamera: Discussed whenever a game recommends a certain type of camera to avoid camera mess-ups. The implentation of parallel Lakitu camera in newer games and updates of older ones is an attempt to avert this.
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* BrokenBase: [=BroDute=] updating older entries in the series with various changes, such as reduced coin requirements, better camera, infinite lives, more specific nerfs depending on the game and sometimes additional star counts has been quite controversial. Some people welcome the new versions, finding them to make the games nicer to play, especially for newer players. Others, however, find them unnecesary or even actively detrimental. Some also dislike him messing with the games so long after they were originally released. Not helping matters is the times when updates have actively insulted [[CreatorBacklash the game in question.]] The updates for ''Night of Doom'' have been particularly divisive, not only for falling into the latter category, but also because having such updates for an extreme hack is sometimes thought of ruining the appeal of the game in the first place, and as of 1.2 it also added 8 new stars to the game.

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* BrokenBase: [=BroDute=] updating older entries in the series with various changes, such as reduced coin requirements, better camera, infinite lives, more specific nerfs depending on the game and sometimes additional star counts has been quite controversial. Some people welcome the new versions, finding them to make the games nicer to play, especially for newer players. Others, however, find them unnecesary or even actively detrimental. Some also dislike him messing with the games so long after they were originally released. Not helping matters is the times when updates have actively insulted [[CreatorBacklash the game in question.]] The updates for ''Night of Doom'' have been particularly divisive, not only for falling into the latter category, but also because having such updates for an extreme hack is sometimes thought of ruining the appeal of the game in the first place, and as of 1.2 it also added 8 new stars to the game.game, and completly bypassed the need to get the 100 (or 80 as of the updates) coin star by placing an invisible star box near the start of every level (this includes the levels without that coin star, hence the 8 extra stars).

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Maybe when it was first released lol


* BrokenBase: [=BroDute=] updating older entries in the series with various changes, such as reduced coin requirements, better camera, infinite lives, more specific nerfs depending on the game and sometimes additional star counts has been quite controversial. Some people welcome the new versions, finding them to make the games nicer to play, especially for newer players. Others, however, find them unnecesary or even actively detrimental. Some also dislike him messing with the games so long after they were originally released. Not helping matters is the times when updates have actively insulted [[CreatorBacklash the game in question.]] The updates for ''Night of Doom'' have been particularly divisive, not only for falling into the latter category, but also because having such updates for an extreme hack is sometimes thought of ruining the appeal of the game in the first place, and as of 1.2 it also added 8 new stars to the game.



* SequelDifficultySpike: ''Night of Doom'' is widely considered to be one of if not the hardest ''Videogame/SuperMario64'' Rom hack ever created and is easily the hardest in the ''Videogame/StarRevenge'' series.
* SequelDifficultyDrop: ''Remnant of Doom'' was created specifically to be an easier version of ''Night of Doom''. That said, it is still much harder than the other entries in the series.

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* SequelDifficultySpike: ''Night of Doom'' is widely considered to be one of if not the hardest an extremely difficult ''Videogame/SuperMario64'' Rom hack ever created and is easily the hardest in the ''Videogame/StarRevenge'' series.
* SequelDifficultyDrop: ''Remnant of Doom'' was created specifically to be an easier version of ''Night of Doom''. That said, it is still much harder than most of the other entries in the series. The actual next game in the series after ''Night of Doom'', ''Mario on An Saoire'' was also much easier than it.
** In general, the hacks in the series can vary in difficulty a fair bit, so frequently between entries you can expect somewhat of either a spike or a drop.

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Added the sequel difficulty spike YMMV


* SequelDifficultyDrop: ''Remnant of Doom'' was created specifically to be an easier version of ''Night of Doom''. That said, it is still much harder than the other entries in the series.

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* SequelDifficultySpike: ''Night of Doom'' is widely considered to be one of if not the hardest ''Videogame/SuperMario64'' Rom hack ever created and is easily the hardest in the ''Videogame/StarRevenge'' series.
* SequelDifficultyDrop: ''Remnant of Doom'' was created specifically to be an easier version of ''Night of Doom''. That said, it is still much harder than the other entries in the series.
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* SequelDifficultyDrop: ''Remnant of Doom'' was created specifically to be an easier version of ''Night of Doom''. That said, it is still much harder than the other entries in the series.

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* SequelDifficultyDrop: ''Remnant of Doom'' was created specifically to be an easier version of ''Night of Doom''. That said, it is still much harder than the other entries in the series.series.
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* NightmareFuel: The aptly-named Forest of Fear from ''6.25''. The setting is a dark, misty forest filled with murky water that's absolutely teeming with [[DemonicSpider Giant Cheep Cheeps]]. Several of the stars require taking a blind dive into deep, hazy water to find them.

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* NightmareFuel: The aptly-named Forest of Fear from ''6.25''. The setting is a dark, misty forest filled with murky water that's absolutely teeming with [[DemonicSpider Giant Cheep Cheeps]]. Several of the stars require taking a blind dive into deep, hazy water to find them.them.
* SequelDifficultyDrop: ''Remnant of Doom'' was created specifically to be an easier version of ''Night of Doom''. That said, it is still much harder than the other entries in the series.
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Added DiffLines:

* NightmareFuel: The aptly-named Forest of Fear from ''6.25''. The setting is a dark, misty forest filled with murky water that's absolutely teeming with [[DemonicSpider Giant Cheep Cheeps]]. Several of the stars require taking a blind dive into deep, hazy water to find them.

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