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* OvershadowedByControversy: While otherwise a solid ''VideoGame/StarSoldier''-esque shooter with the involvement of Creator/TakahashiMeijin, his involvement may have caused more harm than good for this game's reception and sales due to the game being centered around its rapid-fire system, clearly in an attempt to ride on his talent of being able to tap at up to 16 times per second. Many players go as far as to call this game a '''health hazard''' due to the injuries that can occur from furiously mashing a button over the course of 30 minutes (in a vein similar to the "rotate the control stick" minigames in ''VideoGame/MarioParty1'') and the lack of segments where the player can just hold the shot button and reliably deal damage with the regular shot.

to:

* OvershadowedByControversy: While otherwise a solid ''VideoGame/StarSoldier''-esque shooter with the involvement of Creator/TakahashiMeijin, his involvement may have caused more harm than good for this game's reception and sales due to the game being centered around its rapid-fire system, clearly in an attempt to ride on his talent of being able to tap at up to 16 times per second. Many players go as far as to call this game a '''health hazard''' due to the injuries that can occur from furiously mashing a button over the course of 30 minutes (in a vein similar to the "rotate the control stick" minigames in the original ''VideoGame/MarioParty1'') and the lack of segments where the player can just hold the shot button and reliably deal damage with the regular shot.



* ThatOneLevel: Stage 4, the Ice Planet, can be problematic for first-time players of this game and less-skilled shmup players, as it features walls that heavily limit your space, and [[DeadlyWalls touching the walls will remove your shield, or kill you if you don't have a shield]]. There are stalacites that try to close the passageway and have to be pushed back with your [[ButtonMashing special shot]]. All while you're being harassed by the usual waves of enemies.

to:

* ThatOneLevel: Stage 4, the Ice Planet, can be problematic for first-time players of this game and less-skilled shmup players, as it features walls that heavily limit your space, and [[DeadlyWalls touching the walls will remove your shield, or kill you if you don't have a shield]]. There are stalacites that try to close the passageway and have to be pushed back with your [[ButtonMashing special shot]]. All while you're being harassed by the usual waves of enemies.enemies.
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* OvershadowedByControversy: While otherwise a solid ''VideoGame/StarSoldier''-esque shooter with the involvement of Creator/TakahashiMeijin, his involvement may have caused more harm than good for this game's publicity due to the game being centered around its rapid-fire system, clearly in an attempt to ride on his talent of being able to tap at up to 16 times per second. Many players go as far as to call this game a '''health hazard''' due to the injuries that can occur from furiously mashing a button over the course of 30 minutes (in a vein similar to the "rotate the control stick" minigames in ''VideoGame/MarioParty1'') and the lack of segments where the player can just hold the shot button and reliably deal damage with the regular shot.

to:

* OvershadowedByControversy: While otherwise a solid ''VideoGame/StarSoldier''-esque shooter with the involvement of Creator/TakahashiMeijin, his involvement may have caused more harm than good for this game's publicity reception and sales due to the game being centered around its rapid-fire system, clearly in an attempt to ride on his talent of being able to tap at up to 16 times per second. Many players go as far as to call this game a '''health hazard''' due to the injuries that can occur from furiously mashing a button over the course of 30 minutes (in a vein similar to the "rotate the control stick" minigames in ''VideoGame/MarioParty1'') and the lack of segments where the player can just hold the shot button and reliably deal damage with the regular shot.
Is there an issue? Send a MessageReason:
None


* OvershadowedByControversy: While otherwise a solid ''VideoGame/StarSoldier''-esque shooter with the involvement of Creator/TakahashiMeijin, his involvement may have caused more harm than good for this game's publicity due to the game being centered around its rapid-fire system, clearly in an attempt to ride on his talent of being able to tap at up to 16 times per second. Many players go as far as to call this game a '''health hazard''' due to the injuries that can occur from furiously mashing a button over the course of 30 minutes and the lack of segments where the player can just hold the shot button and reliably deal damage with the regular shot.

to:

* OvershadowedByControversy: While otherwise a solid ''VideoGame/StarSoldier''-esque shooter with the involvement of Creator/TakahashiMeijin, his involvement may have caused more harm than good for this game's publicity due to the game being centered around its rapid-fire system, clearly in an attempt to ride on his talent of being able to tap at up to 16 times per second. Many players go as far as to call this game a '''health hazard''' due to the injuries that can occur from furiously mashing a button over the course of 30 minutes (in a vein similar to the "rotate the control stick" minigames in ''VideoGame/MarioParty1'') and the lack of segments where the player can just hold the shot button and reliably deal damage with the regular shot.
Is there an issue? Send a MessageReason:
None


* OvershadowedByControversy: While otherwise a solid ''VideoGame/StarSoldier''-esque shooter with the involvement of Creator/TakahashiMeijin, his involvement may have caused more harm than good for this game's publicity due to the game being centered around its rapid-fire system, clearly in an attempt to ride on his talent of being able to tap at up to 16 times per second. Many players go as far as to call this game a '''health hazard''' due to the injuries that can occur from furiously mashing a button over the course of 30 minutes.

to:

* OvershadowedByControversy: While otherwise a solid ''VideoGame/StarSoldier''-esque shooter with the involvement of Creator/TakahashiMeijin, his involvement may have caused more harm than good for this game's publicity due to the game being centered around its rapid-fire system, clearly in an attempt to ride on his talent of being able to tap at up to 16 times per second. Many players go as far as to call this game a '''health hazard''' due to the injuries that can occur from furiously mashing a button over the course of 30 minutes.minutes and the lack of segments where the player can just hold the shot button and reliably deal damage with the regular shot.

Added: 993

Changed: 1148

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* ScrappyMechanic: While the game is praised for its throwback to late 80s and early 90s shmups, ''VideoGame/StarSoldier'' especially, its rapid-fire mechanic, that is, having to mash on the fire button to access a more powerful version of the ship's shot, turned off a lot of shmup players, and was universally criticized by reviewers and content creators, even though that specialize in shmups. While you do have a normal shot that you fire by simply holding down the fire button, it's much weaker and does very little damage to anything that's not already a OneHitPointWonder. Continuously mashing the fire button over the course of an entire run might've been acceptable in The80s and The90s, [[ValuesDissonance but with more awareness of injuries caused by poor gaming ergonomics such as carpal tunnel syndrome and repetitive stress injury]], you'll find very few people defending this mechanic, and a lot of "superplay" videos of this game will straight up use controllers with autofire.

to:

* OvershadowedByControversy: While otherwise a solid ''VideoGame/StarSoldier''-esque shooter with the involvement of Creator/TakahashiMeijin, his involvement may have caused more harm than good for this game's publicity due to the game being centered around its rapid-fire system, clearly in an attempt to ride on his talent of being able to tap at up to 16 times per second. Many players go as far as to call this game a '''health hazard''' due to the injuries that can occur from furiously mashing a button over the course of 30 minutes.
* ScrappyMechanic: While the game is praised for its throwback to late 80s and early 90s shmups, ''VideoGame/StarSoldier'' especially, its rapid-fire mechanic, that is, having to mash on the fire button to access a more powerful version of the ship's shot, turned off a lot of shmup players, and was universally criticized by reviewers and content creators, even though that specialize in shmups. While you do have a normal shot that you fire by simply holding down the fire button, it's much weaker and does very little damage to anything that's not already a OneHitPointWonder. Continuously mashing the fire button over the course of an entire run might've been acceptable in The80s and The90s, [[ValuesDissonance but with more awareness of injuries caused by poor gaming ergonomics such as carpal tunnel syndrome and repetitive stress injury]], you'll find very few people defending this mechanic, and a lot of "superplay" videos of this game will straight up use controllers with autofire.
Is there an issue? Send a MessageReason:
None


* AudienceAlienatingPremise: Many shmup fans were immediately turned off by the game's central "rapid fire" mechanic, which forces players to continously tap the shot button to fire their special shot and deal anything more than a pittance of damage against non-[[OneHitPointWonder popcorn]] enemies. As a result, many players just end up using controllers with external autofire to save their hands, thus defeating the point of the game. Every major reviewer, even shmup-focused reviewers, consider the rapid fire mechanic to be a major negative. Combined with its steep price tag by shmup standards of ''38 USD''[[note]]Which has been hypothesized by many to be the result of Takahashi's high-profile involvement[[/note]], it's one of Terarin's worse-selling games, and didn't really endear a lot of gamers, even those who prefer classic-style shmups as opposed to more modern BulletHell ones.

to:

* AudienceAlienatingPremise: Many shmup fans were immediately turned off by the game's central "rapid fire" mechanic, which forces players to continously tap the shot button to fire their special shot and deal anything more than a pittance of damage against non-[[OneHitPointWonder popcorn]] enemies. As a result, many players just end up using controllers with external autofire to save their hands, thus defeating the point of the game. Every major reviewer, even shmup-focused reviewers, consider the rapid fire mechanic to be a major negative. Combined with its steep price tag by shmup standards of ''38 USD''[[note]]Which has been hypothesized by many to be the result of Takahashi's high-profile involvement[[/note]], it's Ultimately, it ended up being one of Terarin's worse-selling games, and didn't really endear a lot of gamers, even those who prefer classic-style shmups regarded as opposed to more modern BulletHell ones.forgettable by most shmup fans.
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* GameplayDerailment: As the game's main focus is its ButtonMashing mechanic, a lot of players decide to just use controllers with rapid-fire functions, which the game cannot detect. While it doesn't make the game effortless, and the player's special shot does come out of a finite-use gauge, it can certainly make the game less physically demanding.
Is there an issue? Send a MessageReason:
None


* AudienceAlienatingPremise: Many shmup fans were immediately turned off by the game's "rapid fire" mechanic, which forces players to continously tap the shot button to fire their special shot and deal anything more than a pittance of damage against non-[[OneHitPointWonder popcorn]] enemies. As a result, many players just end up using controllers with external autofire to save their hands, thus defeating the point of the game. Every major reviewer, even shmup-focused reviewers, consider the rapid fire mechanic to be a major negative. Combined with its steep price tag by shmup standards of ''38 USD''[[note]]Which has been hypothesized by many to be the result of Takahashi's high-profile involvement[[/note]], it's one of Terarin's worse-selling games.

to:

* AudienceAlienatingPremise: Many shmup fans were immediately turned off by the game's central "rapid fire" mechanic, which forces players to continously tap the shot button to fire their special shot and deal anything more than a pittance of damage against non-[[OneHitPointWonder popcorn]] enemies. As a result, many players just end up using controllers with external autofire to save their hands, thus defeating the point of the game. Every major reviewer, even shmup-focused reviewers, consider the rapid fire mechanic to be a major negative. Combined with its steep price tag by shmup standards of ''38 USD''[[note]]Which has been hypothesized by many to be the result of Takahashi's high-profile involvement[[/note]], it's one of Terarin's worse-selling games.games, and didn't really endear a lot of gamers, even those who prefer classic-style shmups as opposed to more modern BulletHell ones.
Is there an issue? Send a MessageReason:
None


* AudienceAlienatingPremise: Many shmup fans were immediately turned off by the game's "rapid fire" mechanic, which forces players to continously tap the shot button to fire their special shot and deal anything more than a pittance of damage against non-[[OneHitPointWonder popcorn]] enemies. As a result, many players just end up using controllers with external autofire to save their hands, thus defeating the point of the game. Every major reviewer, even shmup-focused reviewers, consider the rapid fire mechanic to be a major negative. Combined with its steep price tag by shmup standards of ''38 USD'', it's one of Terarin's worse-selling games.

to:

* AudienceAlienatingPremise: Many shmup fans were immediately turned off by the game's "rapid fire" mechanic, which forces players to continously tap the shot button to fire their special shot and deal anything more than a pittance of damage against non-[[OneHitPointWonder popcorn]] enemies. As a result, many players just end up using controllers with external autofire to save their hands, thus defeating the point of the game. Every major reviewer, even shmup-focused reviewers, consider the rapid fire mechanic to be a major negative. Combined with its steep price tag by shmup standards of ''38 USD'', USD''[[note]]Which has been hypothesized by many to be the result of Takahashi's high-profile involvement[[/note]], it's one of Terarin's worse-selling games.
Is there an issue? Send a MessageReason:
None


* AudienceAlienatingPremise: Many shmup fans were immediately turned off by the game's "rapid fire" mechanic, which forces players to continously tap the shot button to fire their special shot and deal anything more than a pittance of damage against non-[[OneHitPointWonder popcorn]] enemies. As a result, many players just end up using controllers with external autofire to save their hands, thus defeating the point of the game. Every major reviewer, even shmup-focused reviewers, consider the rapid fire mechanic to be a major negative. As a result, it's Terarin's most-maligned and worst-selling shmup by a wide margin.

to:

* AudienceAlienatingPremise: Many shmup fans were immediately turned off by the game's "rapid fire" mechanic, which forces players to continously tap the shot button to fire their special shot and deal anything more than a pittance of damage against non-[[OneHitPointWonder popcorn]] enemies. As a result, many players just end up using controllers with external autofire to save their hands, thus defeating the point of the game. Every major reviewer, even shmup-focused reviewers, consider the rapid fire mechanic to be a major negative. As a result, Combined with its steep price tag by shmup standards of ''38 USD'', it's one of Terarin's most-maligned and worst-selling shmup by a wide margin.worse-selling games.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AudienceAlienatingPremise: Many shmup fans were immediately turned off by the game's "rapid fire" mechanic, which forces players to continously tap the shot button to fire their special shot and deal anything more than a pittance of damage against non-[[OneHitPointWonder popcorn]] enemies. As a result, many players just end up using controllers with external autofire to save their hands, thus defeating the point of the game. Every major reviewer, even shmup-focused reviewers, consider the rapid fire mechanic to be a major negative. As a result, it's Terarin's most-maligned and worst-selling shmup by a wide margin.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: While the game is praised for its throwback to late 80s and early 90s shmups, ''VideoGame/StarSoldier'' especially, its rapid-fire mechanic, that is, having to mash on the fire button to access a more powerful version of the ship's shot, turned off a lot of shmup players, and was universally criticized by reviewers and content creators, even though that specialize in shmups. Continuously mashing the fire button over the course of an entire run might've been acceptable in The80s and The90s, [[ValuesDissonance but with more awareness of injuries caused by poor gaming ergonomics such as carpal tunnel syndrome and repetitive stress injury]], you'll find very few people defending this mechanic, and a lot of "superplay" videos of this game will straight up use controllers with autofire.

to:

* ScrappyMechanic: While the game is praised for its throwback to late 80s and early 90s shmups, ''VideoGame/StarSoldier'' especially, its rapid-fire mechanic, that is, having to mash on the fire button to access a more powerful version of the ship's shot, turned off a lot of shmup players, and was universally criticized by reviewers and content creators, even though that specialize in shmups. While you do have a normal shot that you fire by simply holding down the fire button, it's much weaker and does very little damage to anything that's not already a OneHitPointWonder. Continuously mashing the fire button over the course of an entire run might've been acceptable in The80s and The90s, [[ValuesDissonance but with more awareness of injuries caused by poor gaming ergonomics such as carpal tunnel syndrome and repetitive stress injury]], you'll find very few people defending this mechanic, and a lot of "superplay" videos of this game will straight up use controllers with autofire.

Added: 810

Removed: 711

Is there an issue? Send a MessageReason:
None


* AudienceAlienatingPremise: The game's rapid-fire mechanic, that is, having to mash on the fire button to access a more powerful version of the ship's shot, turned off a lot of shmup players, and was universally criticized by reviewers and content creators, even though that specialize in shmups. Continuously mashing the fire button over the course of an entire run might've been acceptable in The80s and The90s, [[ValuesDissonance but with more awareness of injuries caused by poor gaming ergonomics such as carpal tunnel syndrome and repetitive stress injury]], you'll find very few people defending this mechanic, and a lot of "superplay" videos of this game will straight up use controllers with autofire.


Added DiffLines:

* ScrappyMechanic: While the game is praised for its throwback to late 80s and early 90s shmups, ''VideoGame/StarSoldier'' especially, its rapid-fire mechanic, that is, having to mash on the fire button to access a more powerful version of the ship's shot, turned off a lot of shmup players, and was universally criticized by reviewers and content creators, even though that specialize in shmups. Continuously mashing the fire button over the course of an entire run might've been acceptable in The80s and The90s, [[ValuesDissonance but with more awareness of injuries caused by poor gaming ergonomics such as carpal tunnel syndrome and repetitive stress injury]], you'll find very few people defending this mechanic, and a lot of "superplay" videos of this game will straight up use controllers with autofire.
Is there an issue? Send a MessageReason:
None


* AudienceAlienatingPremise: The game's rapid-fire mechanic, that is, having to mash on the fire button to access a more powerful version of the ship's shot, turned off a lot of shmup players, and was universally criticized by reviewers and content creators, even though that specialize in shmups. Continuously mashing the fire button over the course of an entire run might've been acceptable in The80s and The90s, [[ValuesDissonance but with more awareness of injuries caused by poor gaming ergonomics such as carpal tunnel syndrome and repetitive stress injury]], you'll find very few people defending this mechanic, and a lot of "superplay" videos will straight up use controllers with autofire.

to:

* AudienceAlienatingPremise: The game's rapid-fire mechanic, that is, having to mash on the fire button to access a more powerful version of the ship's shot, turned off a lot of shmup players, and was universally criticized by reviewers and content creators, even though that specialize in shmups. Continuously mashing the fire button over the course of an entire run might've been acceptable in The80s and The90s, [[ValuesDissonance but with more awareness of injuries caused by poor gaming ergonomics such as carpal tunnel syndrome and repetitive stress injury]], you'll find very few people defending this mechanic, and a lot of "superplay" videos of this game will straight up use controllers with autofire.
Is there an issue? Send a MessageReason:
None


* AudienceAlienatingPremise: The game's rapid-fire mechanic, that is, having to mash on the fire button to access a more powerful version of the ship's shot, turned off a lot of shmup players, and was universally criticized by reviewers and content creators, even though that specialize in shmups. Continuously mashing the fire button over the course of an entire run might've been acceptable in The80s and The90s, but with more awareness of injuries caused by poor gaming ergonomics such as carpal tunnel syndrome and repetitive stress injury, you'll find very few people defending this mechanic, and a lot of "superplay" videos will straight up use controllers with autofire.

to:

* AudienceAlienatingPremise: The game's rapid-fire mechanic, that is, having to mash on the fire button to access a more powerful version of the ship's shot, turned off a lot of shmup players, and was universally criticized by reviewers and content creators, even though that specialize in shmups. Continuously mashing the fire button over the course of an entire run might've been acceptable in The80s and The90s, [[ValuesDissonance but with more awareness of injuries caused by poor gaming ergonomics such as carpal tunnel syndrome and repetitive stress injury, injury]], you'll find very few people defending this mechanic, and a lot of "superplay" videos will straight up use controllers with autofire.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AudienceAlienatingPremise: The game's rapid-fire mechanic, that is, having to mash on the fire button to access a more powerful version of the ship's shot, turned off a lot of shmup players, and was universally criticized by reviewers and content creators, even though that specialize in shmups. Continuously mashing the fire button over the course of an entire run might've been acceptable in The80s and The90s, but with more awareness of injuries caused by poor gaming ergonomics such as carpal tunnel syndrome and repetitive stress injury, you'll find very few people defending this mechanic, and a lot of "superplay" videos will straight up use controllers with autofire.
Is there an issue? Send a MessageReason:
None


* MemeticMutation: Star Pregnant[[labelnote:Explanation]]Many English-speaking players get a snark out of how "Gagnant" resembles the word "pregnant". It's actually French for "winner".[[/labelnote]]

to:

* MemeticMutation: Star Pregnant[[labelnote:Explanation]]Many English-speaking players get a snark out of how "Gagnant" resembles the word "pregnant". It's actually French for "winner".[[/labelnote]][[/labelnote]]
* ThatOneLevel: Stage 4, the Ice Planet, can be problematic for first-time players of this game and less-skilled shmup players, as it features walls that heavily limit your space, and [[DeadlyWalls touching the walls will remove your shield, or kill you if you don't have a shield]]. There are stalacites that try to close the passageway and have to be pushed back with your [[ButtonMashing special shot]]. All while you're being harassed by the usual waves of enemies.
Is there an issue? Send a MessageReason:
None


* GameplayDerailment: As the game's main focus is its ButtonMashing mechanic, a lot of players decide to just use controllers with rapid-fire functions, which the game cannot detect. While it doesn't make the game effortless, and the player's special shot does come out of a finite-use gauge, it can certainly make the game less physically demanding.

to:

* GameplayDerailment: As the game's main focus is its ButtonMashing mechanic, a lot of players decide to just use controllers with rapid-fire functions, which the game cannot detect. While it doesn't make the game effortless, and the player's special shot does come out of a finite-use gauge, it can certainly make the game less physically demanding.demanding.
* MemeticMutation: Star Pregnant[[labelnote:Explanation]]Many English-speaking players get a snark out of how "Gagnant" resembles the word "pregnant". It's actually French for "winner".[[/labelnote]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameplayDerailment: As the game's main focus is its ButtonMashing mechanic, a lot of players decide to just use controllers with rapid-fire functions, which the game cannot detect. While it doesn't make the game effortless, and the player's special shot does come out of a finite-use gauge, it can certainly make the game less physically demanding.

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