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** The Path 3 bosses can either be this, ThatOneBoss, or GoddamnedBoss, depending on how you play. While Destructor can come as a nasty shock compared to the Attack Carrier, and the Blade Barrier can be a major pain in the butt, the bosses between them and the Venom bosses are actually not too hard compared to their stages.

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** The Path 3 bosses can either be this, ThatOneBoss, or GoddamnedBoss, depending on how you play. While Destructor can come as a nasty shock compared to the Attack Carrier, and the Blade Barrier can be a major pain in the butt, and the Monarch Dodora is a genuinely tough fight, the next two bosses between them and the Venom bosses Venom, Atomic Base II and Spinning Core, are actually not too hard compared to their stages.
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There was some confusion from the manual, but in the game proper, Galactic Rider is singular, referring to the shuttle that released the "Air Bikers".


* BreatherLevel: Venom Skyway, the Path 2 incarnation of Venom Surface, is actually easier than both its Path 1 counterpart and most of the earlier stages on Path 2, with the Galactic Riders also being by far the easiest of the Venom-related bosses.

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* BreatherLevel: Venom Skyway, the Path 2 incarnation of Venom Surface, is actually easier than both its Path 1 counterpart and most of the earlier stages on Path 2, with the Galactic Riders Rider also being by far the easiest of the Venom-related bosses.
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* MemeticMutation: [[https://www.youtube.com/watch?v=uJS7PiyQius The Slot Machine's theme]] is used as the intro music for Creator/SrPelo's "X is..." videos.
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* CompleteMonster: [[EmperorScientist Andross]], banished to Venom for an unknown crime, he converted the lush, green planet into a barren weapons factory while enslaving the natives to fight for him against their will. He then launched an assault on the Lylat System, severely damaging the various planets and regions while doing so. While Fox ends the war, Andross [[ActuallyADoombot had put an AI copy of himself in charge of the operation]], leaving him free to [[VideoGame/StarFox2 build the Astropolis base and attack again]], this time with the goal of [[OmnicidalManiac completely destroying Corneria]].
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* UncannyValley: Dear lord the characters' puppet forms look creepy in the artwork. Thank God Nintendo stuck with the cartoony designs in-game afterwards.

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* UncannyValley: Dear lord the characters' puppet forms look creepy in the artwork. Thank God Nintendo stuck with the cartoony designs in-game afterwards.afterwards.
* WhatDoYouMeanItWasntMadeOnDrugs: The aforementioned Out of This Dimension stage is this overlapped with NightmareFuel, thanks to the wavy, disorienting background, [[SoundtrackDissonance eerily cheery music,]] the planets that have ''faces,'' and the boss of the stage being a ''[[spoiler: slot machine]].''
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* UncannyValley: Dear lord the characters look creepy in the artwork. Thank goodness Nintendo stuck with the cartoony designs in-game afterwards.

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* UncannyValley: Dear lord the characters characters' puppet forms look creepy in the artwork. Thank goodness God Nintendo stuck with the cartoony designs in-game afterwards.

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* ThatOneLevel: Sector Z and Macbeth, due to having very limited room to manoeuvre in both levels. On top of that, Sector Z is full of the same construction materials as Sector X, only this time they're ''transparent'', while in Macbeth you have to deal with enemies on the top of the chasm as well as the ground.
* SugarWiki/VisualEffectsOfAwesome:

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* ThatOneLevel: ThatOneLevel:
**
Sector Z and Macbeth, due to having very limited room to manoeuvre in both levels. On top of that, Sector Z is full of the same construction materials as Sector X, only this time they're ''transparent'', while in Macbeth you have to deal with enemies on the top of the chasm as well as the ground.
* SugarWiki/VisualEffectsOfAwesome:** Venom, on ''any'' difficulty. Let's say you're playing on level one (aka the easiest difficulty). At first the level isn't so bad if you have a decent trigger finger. You get to the end, you fight the boss, and you think, "Alright, it's over. Time to...[[BaitAndSwitch THERE'S ANOTHER STAGE?!]]" And the second Venom stage is [[NintendoHard much]] ''[[UpToEleven much]]'' [[EverythingIsTryingToKillYou worse.]] Should you be fortunate enough to get past Andross' defenses ''and'' defeat another boss, well... there's still [[ThatOneBoss the big monkey himself.]]
*SugarWiki/VisualEffectsOfAwesome:
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Darth Wiki doesn't go on main wiki


* MostAnnoyingSound: "[[AC:Wing damage.]]"
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* BreatherLevel: Venom Skyway, the Path 2 incarnation of Venom Surface, is actually easier than both its Path 1 counterpart and most of the earlier stages on Path 2, with the Galactic Riders also being by far the easiest of the Venom-related bosses.
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** The SpaceWhale's call if you manage to summon it in Sector Y.
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* VisualEffectsOfAwesome:

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* VisualEffectsOfAwesome:SugarWiki/VisualEffectsOfAwesome:

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** Out of this Dimension, mostly due to FridgeHorror. Pepper tries to contact the Star Fox team and fails, and the team is stuck in an alternate dimension with no way back; even killing the endboss of the stage simply results in a "THE END" screen that goes on forever. Since the Star Fox team has left the dimension they came from, one can assume that [[DownerEnding Andross is now free to conquer the system with negligible resistance]].
*** Worse, none of Fox's teammates appear in the stage at all, which not only leads you to wonder if Fox is possibly all alone, trapped and lost in space forever, but what about the whereabouts of the others?

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** Out of this Dimension, mostly due to FridgeHorror. Pepper tries to contact the Star Fox team and fails, and the team is stuck in an alternate dimension with no way back; even killing the endboss of the stage simply results in a "THE END" screen that goes on forever. Since the Star Fox team has left the dimension they came from, one can assume that [[DownerEnding Andross is now free to conquer the system with negligible resistance]].
***
resistance]]. Worse, none of Fox's teammates appear in the stage at all, which not only leads you to wonder if Fox is possibly all alone, trapped and lost in space forever, but what about the whereabouts of the others?



* VisualEffectsOfAwesome: While they may look dated in this day and age, the Super FX graphics were considered quite impressive and groundbreaking back when the game first came out. Visually speaking, the game did not look like a first effort. Enemies animated, robots walked across the battlefield. There are even robots that abscond with buildings and the like; if you kill them, they drop what they're holding.

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* VisualEffectsOfAwesome: VisualEffectsOfAwesome:
**
While they may look dated in this day and age, the Super FX graphics were considered quite impressive and groundbreaking back when the game first came out. Visually speaking, the game did not look like a first effort. Enemies animated, robots walked across the battlefield. There are even robots that abscond with buildings and the like; if you kill them, they drop what they're holding.
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* SequelDisplacement: A lot of fans are still unaware there ''was'' a ''Star Fox'' before ''64''. And this game and story [[EarlyInstallmentWeirdness didn't have many of the things the series became known for later]]. No Great Fox. No ROB 64. No Star Wolf. No Krystal. And no Aquas, Area 6, Bolse, Fichina, Katina, Sauria, Solar or Zoness. But there was Papetoon and Fortuna, while the Venom orbital stages and Space Armada were similar in comparison to Area 6. The stages that did exist also look significantly different.

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* SequelDisplacement: A lot of fans are still unaware there ''was'' a ''Star Fox'' before ''64''. And this game and story [[EarlyInstallmentWeirdness didn't have many of the things the series became known for later]]. No Great Fox. No ROB 64. No Star Wolf. No Krystal. And no Aquas, Area 6, Bolse, Fichina, Katina, Sauria, Solar or Zoness. But there was Papetoon and Fortuna, while the Venom orbital stages and Space Armada were similar in comparison to Area 6. The stages that did exist also look significantly different. The fact that ''64'' was an abnormally early reboot of the franchise doesn't help matters either.
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* AnticlimaxBoss: While Professor Hanger is just another stage boss, he's given a lot of buildup, having a whole segment before you can actually attack him and being one of the few bosses who can actually speak. All of this in addition to a massive health bar for this game and awesome music would hype players up to a threatening showdown...only for Hanger to go down really, really easily.
* AwesomeMusic:

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* AnticlimaxBoss: AntiClimaxBoss: While Professor Hanger is just another stage boss, he's given a lot of buildup, having a whole segment before you can actually attack him and being one of the few bosses who can actually speak. All of this in addition to a massive health bar for this game and awesome music would hype players up to a threatening showdown...only for Hanger to go down really, really easily.
* AwesomeMusic: SugarWiki/AwesomeMusic:



* HilariousInHindsight: The grinning asteroids in the hard version of the Asteroid Belt bear quite a resemblance to the modern Trollface meme. Said asteroids even troll you by swerving to hit you!

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* HilariousInHindsight: The [[https://www.starfox-online.net/uploads/monthly_08_2011/post-878-0-75672100-1312171598.png grinning asteroids asteroids]] in the hard version of the Asteroid Belt bear quite a resemblance to the modern Trollface meme. Said asteroids even troll {{troll}} you by swerving to hit you!

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* BestLevelEver: The Space Armada stands out for its epic feel, multiple paths to completion, and the ability to fly into enemy ships and destroy them.



* BreatherBoss: A few, a relief from the occasional ThatOneBoss. The most notable is Professor Hanger, who, although having a ton of health, is an easy target, has easy to dodge attacks, and doesn't really move, [[CowardlyBoss kinda]]. Also, the Path 3 bosses can either be this, ThatOneBoss, or GoddamnedBoss, depending on how you play.

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* BreatherBoss: A few, a relief from the occasional ThatOneBoss.
**
The most notable is Professor Hanger, who, although having a ton of health, is an easy target, has easy to dodge attacks, and doesn't really move, [[CowardlyBoss kinda]]. Also, kinda]].
** Atomic Base 1 can be defeated in just a few ''seconds'' if you stockpile at least three nova bombs prior to taking it on. Even if you defeat it via
the "correct" method, it still has a very short life bar and attacks that are easy to dodge.
** The
Path 3 bosses can either be this, ThatOneBoss, or GoddamnedBoss, depending on how you play.play. While Destructor can come as a nasty shock compared to the Attack Carrier, and the Blade Barrier can be a major pain in the butt, the bosses between them and the Venom bosses are actually not too hard compared to their stages.


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* ThatOneLevel: Sector Z and Macbeth, due to having very limited room to manoeuvre in both levels. On top of that, Sector Z is full of the same construction materials as Sector X, only this time they're ''transparent'', while in Macbeth you have to deal with enemies on the top of the chasm as well as the ground.
Is there an issue? Send a MessageReason:
None


* SequelDisplacement: A lot of fans are still unaware there ''was'' a ''Star Fox'' before ''64''. And this game and story didn't have many of the things the series became known for later. No Great Fox. No ROB 64. No Star Wolf. No Krystal. And no Aquas, Area 6, Bolse, Fichina, Katina, Sauria, Solar or Zoness. But there was Papetoon and Fortuna, while the Venom orbital stages and Space Armada were similar in comparison to Area 6. The stages that did exist also look significantly different.

to:

* SequelDisplacement: A lot of fans are still unaware there ''was'' a ''Star Fox'' before ''64''. And this game and story [[EarlyInstallmentWeirdness didn't have many of the things the series became known for later.later]]. No Great Fox. No ROB 64. No Star Wolf. No Krystal. And no Aquas, Area 6, Bolse, Fichina, Katina, Sauria, Solar or Zoness. But there was Papetoon and Fortuna, while the Venom orbital stages and Space Armada were similar in comparison to Area 6. The stages that did exist also look significantly different.
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None


* SeinfeldIsUnfunny: The framerate is crappy by console standards, and the visuals aged about as well as a glass of milk in the summer sun. That said, this is still the genesis to one of the premier console-based space shooter franchises.

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* SeinfeldIsUnfunny: The framerate is crappy by console standards, and the visuals aged about as well as a glass of milk in the summer sun. That said, this is still the genesis to one of the premier console-based space shooter franchises.franchises, and if you can handle the framerate (and lack of a targeting reticle in 3rd person camera mode) it still plays quite well today.
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* SeinfeldIsUnfunny: The framerate is crappy by console standards, and the visuals aged about as well as a glass of milk in the summer sun. That said, this is still the genesis to one of the premier console-based space shooter franchises.
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** Most of the soundtrack applies, to the point where a good portion of fans of the original game prefer its soundtrack over ''64'''s. See the [[AwesomeMusic/StarFox Awesome Music]] page of the main series for more.

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** Most of the soundtrack applies, to the point where a good portion of fans of the original game prefer its soundtrack and more serious tone over ''64'''s. See the [[AwesomeMusic/StarFox Awesome Music]] page of the main series for more.
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*** It gets worse when you realize none of Fox's teammates appear in the stage, which not only means that Fox is possibly all alone, trapped and lost in space, what about the whereabouts of the others?

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*** It gets worse when you realize Worse, none of Fox's teammates appear in the stage, stage at all, which not only means that leads you to wonder if Fox is possibly all alone, trapped and lost in space, space forever, but what about the whereabouts of the others?



* SuspiciouslySimilarSong: Some fans have noted that the iconic Corneria theme sounds similar to the main theme from Sega's ''VideoGame/AfterBurner'' in tone, not that you'll find anyone complaining, as it has inspired some remixes inspired by the arcade and UsefulNotes/SegaGenesis soundboards. [[http://www.youtube.com/watch?v=2OU0VaNjw14 This video]] makes a brief comparison.

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* SuspiciouslySimilarSong: Some fans have noted that the iconic Corneria theme sounds very similar to the main theme from Sega's ''VideoGame/AfterBurner'' ''VideoGame/AfterBurner'', at least in tone, not tone. Not that you'll find anyone complaining, as it the comparison has inspired some remixes inspired by using the arcade and UsefulNotes/SegaGenesis and arcade soundboards. [[http://www.youtube.com/watch?v=2OU0VaNjw14 This video]] makes a brief comparison.

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* AwesomeMusic: [[https://www.youtube.com/watch?v=_rvNiRAZhMw The theme]] for the first stage, Corneria is a well-loved track by the fanbase to this day, even to those who otherwise started with ''Star Fox 64''.

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* AwesomeMusic: AwesomeMusic:
**
[[https://www.youtube.com/watch?v=_rvNiRAZhMw The theme]] for the first stage, Corneria is a well-loved track by the fanbase to this day, even to those who otherwise started with ''Star Fox 64''.64''.
** Most of the soundtrack applies, to the point where a good portion of fans of the original game prefer its soundtrack over ''64'''s. See the [[AwesomeMusic/StarFox Awesome Music]] page of the main series for more.



* SuspiciouslySimilarSong: Some fans have noted that the iconic Corneria theme sounds similar to the main theme from Sega's ''VideoGame/AfterBurner'' in tone, not that you'll find anyone complaining. [[http://www.youtube.com/watch?v=2OU0VaNjw14 This video]] makes a brief comparison.

to:

* SuspiciouslySimilarSong: Some fans have noted that the iconic Corneria theme sounds similar to the main theme from Sega's ''VideoGame/AfterBurner'' in tone, not that you'll find anyone complaining.complaining, as it has inspired some remixes inspired by the arcade and UsefulNotes/SegaGenesis soundboards. [[http://www.youtube.com/watch?v=2OU0VaNjw14 This video]] makes a brief comparison.
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*** It gets worse when you realize none of Fox's teammates appear in the stage, which not only means that Fox is alone, trapped and lost in space, but the whereabouts of the others are completely unknown...

to:

*** It gets worse when you realize none of Fox's teammates appear in the stage, which not only means that Fox is possibly all alone, trapped and lost in space, but what about the whereabouts of the others are completely unknown...others?
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None

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*** It gets worse when you realize none of Fox's teammates appear in the stage, which not only means that Fox is alone, trapped and lost in space, but the whereabouts of the others are completely unknown...
Is there an issue? Send a MessageReason:
None


* SuspiciouslySimilarSong: Some fans have noted that the iconic Corneria theme slightly resembles the main theme from Sega's ''VideoGame/AfterBurner'' in tone, although few will complain. [[http://www.youtube.com/watch?v=2OU0VaNjw14 This video]] makes a brief comparison.

to:

* SuspiciouslySimilarSong: Some fans have noted that the iconic Corneria theme slightly resembles sounds similar to the main theme from Sega's ''VideoGame/AfterBurner'' in tone, although few will complain.not that you'll find anyone complaining. [[http://www.youtube.com/watch?v=2OU0VaNjw14 This video]] makes a brief comparison.
Is there an issue? Send a MessageReason:
None


* SuspiciouslySimilarSong: Some fans have noted that the iconic Corneria theme slightly resembles the main theme from Sega's arcade hit ''VideoGame/AfterBurner'' in tone, although few will complain. [[http://www.youtube.com/watch?v=2OU0VaNjw14 This video]] makes a brief comparison, while [[http://www.youtube.com/watch?v=5PxnWQUtxdQ this version of Corneria]] uses ''After Burner II'''s instrumentation.

to:

* SuspiciouslySimilarSong: Some fans have noted that the iconic Corneria theme slightly resembles the main theme from Sega's arcade hit ''VideoGame/AfterBurner'' in tone, although few will complain. [[http://www.youtube.com/watch?v=2OU0VaNjw14 This video]] makes a brief comparison, while [[http://www.youtube.com/watch?v=5PxnWQUtxdQ this version of Corneria]] uses ''After Burner II'''s instrumentation.comparison.



* VisualEffectsOfAwesome: While they may look dated in this day and age, the Super FX graphics were considered quite impressive back when the game first came out. Visually speaking, the game did not look like a first effort. Enemies animated, robots walked across the battlefield. There are even robots that abscond with buildings and the like; if you kill them, they drop what they're holding.

to:

* VisualEffectsOfAwesome: While they may look dated in this day and age, the Super FX graphics were considered quite impressive and groundbreaking back when the game first came out. Visually speaking, the game did not look like a first effort. Enemies animated, robots walked across the battlefield. There are even robots that abscond with buildings and the like; if you kill them, they drop what they're holding.
Is there an issue? Send a MessageReason:
None


* SuspiciouslySimilarSong: Some fans have noted that the iconic Corneria theme for the original SNES game resembles the main theme from Sega's arcade hit ''VideoGame/AfterBurner'', although few will complain. [[http://www.youtube.com/watch?v=2OU0VaNjw14 This video]] makes a brief comparison, while [[http://www.youtube.com/watch?v=5PxnWQUtxdQ this version of Corneria]] uses ''After Burner II'''s instrumentation.

to:

* SuspiciouslySimilarSong: Some fans have noted that the iconic Corneria theme for the original SNES game slightly resembles the main theme from Sega's arcade hit ''VideoGame/AfterBurner'', ''VideoGame/AfterBurner'' in tone, although few will complain. [[http://www.youtube.com/watch?v=2OU0VaNjw14 This video]] makes a brief comparison, while [[http://www.youtube.com/watch?v=5PxnWQUtxdQ this version of Corneria]] uses ''After Burner II'''s instrumentation.
Is there an issue? Send a MessageReason:
None


* SuspiciouslySimilarSong: Some fans have noted that the iconic Corneria theme for the original SNES game resembles the main theme from Sega's arcade hit ''VideoGame/AfterBurner'', although few will complain. [[http://www.youtube.com/watch?v=2OU0VaNjw14 This video]] makes a brief comparison, while [[http://www.youtube.com/watch?v=5PxnWQUtxdQ this version of Corneria]] uses ''After Burner'''s instrumentation.

to:

* SuspiciouslySimilarSong: Some fans have noted that the iconic Corneria theme for the original SNES game resembles the main theme from Sega's arcade hit ''VideoGame/AfterBurner'', although few will complain. [[http://www.youtube.com/watch?v=2OU0VaNjw14 This video]] makes a brief comparison, while [[http://www.youtube.com/watch?v=5PxnWQUtxdQ this version of Corneria]] uses ''After Burner'''s Burner II'''s instrumentation.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SuspiciouslySimilarSong: Some fans have noted that the iconic Corneria theme for the original SNES game resembles the main theme from Sega's arcade hit ''VideoGame/AfterBurner'', although few will complain. [[http://www.youtube.com/watch?v=2OU0VaNjw14 This video]] makes a brief comparison, while [[http://www.youtube.com/watch?v=5PxnWQUtxdQ this version of Corneria]] uses ''After Burner'''s instrumentation.

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* AnticlimaxBoss: While Professor Hanger is just another stage boss, he's given a lot of buildup, having a whole segment before you can actually attack him and being one of the few bosses who can actually speak. All of this in addition to a massive health bar for this game and awesome music would hype players up to a threatening showdown...only for Hanger to go down really, really easily.



* BreatherBoss: A few, a relief from the occasional ThatOneBoss. The most notable is Professor Hangar, who, although having a ton of health, is an easy target, has easy to dodge attacks, and doesn't really move, [[CowardlyBoss kinda]]. Also, the Path 3 bosses can either be this, ThatOneBoss, or GoddamnedBoss, depending on how you play.

to:

* BreatherBoss: A few, a relief from the occasional ThatOneBoss. The most notable is Professor Hangar, Hanger, who, although having a ton of health, is an easy target, has easy to dodge attacks, and doesn't really move, [[CowardlyBoss kinda]]. Also, the Path 3 bosses can either be this, ThatOneBoss, or GoddamnedBoss, depending on how you play.

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