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%%** Three Weeks
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%%Zero-context examples are not allowed on wiki pages. All such examples have been commented out. Simply saying who or what
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%%* MemeticMutation:
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* NightmareFuel: Like ''VideoGame/ProjectReality'', expect ''VideoGame/Squad'' to be very gritty and tense, with anything from tank rounds to suppression being extremely loud and unnerving.
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* NightmareFuel: Like ''VideoGame/ProjectReality'', expect ''VideoGame/Squad'' Squad to be very gritty and tense, with anything from tank rounds to suppression being extremely loud and unnerving.
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* NightmareFuel: Like ''VideoGame/ProjectReality'', expect ''VideoGame/Squad'' to be very gritty and tense, with anything from tank rounds to suppression being extremely loud and unnerving.
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* NightmareFuel: Like ''VideoGame/ProjectReality'', expect ''VideoGame/Squad'' to be very gritty and tense, with anything from tank rounds to suppression being extremely loud and unnerving.
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* ThatOneLevel: Nanisivik, a map set in the Arctic Tundra. Most players hate as there is absolutely no cover for infantry -- as it is an empty tundra -- except for some hilly terrain, which also makes it terrible for vehicles to navigate. It was removed in 2.0 and replaced with Goose Bay, which features significantly more cover in the form of forests and buildings.
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* ThatOneLevel: Nanisivik, a map set in the Arctic Tundra. Most players hate as there is absolutely no cover for infantry -- as it is an empty tundra -- except for some hilly terrain, which also makes it terrible for vehicles to navigate. It was removed in 2.0 and replaced with Goose Bay, which features significantly more cover in the form of forests and buildings.buildings.
* NightmareFuel: Like ''VideoGame/ProjectReality'', expect ''VideoGame/Squad'' to be very gritty and tense, with anything from tank rounds to suppression being extremely loud and unnerving.
** Basra is also this, for being a port of the ''VideoGame/ProjectReality'' map and additionally being very sparsely populated, barebones, and extremely lackluster in design. Other maps like Fallujah trump it over far superior design and quality.
** Many of the Afghan maps are disliked for being clones of each other, with little variation between the actual maps.
* NightmareFuel: Like ''VideoGame/ProjectReality'', expect ''VideoGame/Squad'' to be very gritty and tense, with anything from tank rounds to suppression being extremely loud and unnerving.
** Basra is also this, for being a port of the ''VideoGame/ProjectReality'' map and additionally being very sparsely populated, barebones, and extremely lackluster in design. Other maps like Fallujah trump it over far superior design and quality.
** Many of the Afghan maps are disliked for being clones of each other, with little variation between the actual maps.
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* MemeticMutation:
** Three Weeks
** Three Weeks
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%%Zero-context examples are not allowed on wiki pages. All such examples have been commented out. Simply saying who or what is an example does not provide context -- an example should explain how it is an example. Please add context before uncommenting an example. Thank you.
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%%* MemeticMutation:
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* ThatOneLevel: Nanisivik, a map set in the Artict Tundra. Most players hate as there is absolutely no cover for infantry -- as it is an empty tundra -- except for some hilly terrain, which also makes it terrible for vehicles to navigate. It was removed in 2.0 and replaced with Goose Bay, which features significantly more cover in the form of forests and buildings.
to:
* ThatOneLevel: Nanisivik, a map set in the Artict Arctic Tundra. Most players hate as there is absolutely no cover for infantry -- as it is an empty tundra -- except for some hilly terrain, which also makes it terrible for vehicles to navigate. It was removed in 2.0 and replaced with Goose Bay, which features significantly more cover in the form of forests and buildings.
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* ThatOneLevel: Nanisivik, a map set in the Artict Tundra. Most players hate as there is absolutely no cover for infantry -- as it is an empty tundra -- except for some hilly terrain, which also makes it terrible for vehicles to navigate.
to:
* ThatOneLevel: Nanisivik, a map set in the Artict Tundra. Most players hate as there is absolutely no cover for infantry -- as it is an empty tundra -- except for some hilly terrain, which also makes it terrible for vehicles to navigate. It was removed in 2.0 and replaced with Goose Bay, which features significantly more cover in the form of forests and buildings.
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* SpiritualPredecessor: ''VideoGame/ProjectReality'' mod for ''VideoGame/Battlefield2''. Many of Squad's developers came from Project Reality after a failed attempt to make a standalone game.
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* SpiritualPredecessor: ''VideoGame/ProjectReality'' mod for ''VideoGame/Battlefield2''. Many of Squad's developers came from Project Reality after a failed attempt to make a standalone game.game.
* ThatOneLevel: Nanisivik, a map set in the Artict Tundra. Most players hate as there is absolutely no cover for infantry -- as it is an empty tundra -- except for some hilly terrain, which also makes it terrible for vehicles to navigate.
* ThatOneLevel: Nanisivik, a map set in the Artict Tundra. Most players hate as there is absolutely no cover for infantry -- as it is an empty tundra -- except for some hilly terrain, which also makes it terrible for vehicles to navigate.
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* SpiritualSuccessor: to ''VideoGame/ProjectReality'' mod for ''VideoGame/Battlefield2''. Many of Squad's developers came from Project Reality after a failed attempt to make a standalone game.
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* SpiritualSuccessor: to SpiritualPredecessor: ''VideoGame/ProjectReality'' mod for ''VideoGame/Battlefield2''. Many of Squad's developers came from Project Reality after a failed attempt to make a standalone game.
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Added DiffLines:
* SpiritualSuccessor: to ''VideoGame/ProjectReality'' mod for ''VideoGame/Battlefield2''. Many of Squad's developers came from Project Reality after a failed attempt to make a standalone game.