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** Similarly, climactic spirit confrontations using "Suspensive Acts" instead of a distinct system exclusive to boss encounters can detract from the tension. In previous games, players needed to decide what items to use (and in ''NG's'' case, where to use them) to defend or retaliate against the spirits. This required careful consideration of the information uncovered, the situation, and what was available in the inventory. However, ''Death Mark II's'' SA system is multiple-choice, allowing the player to brute force or use process of elimination to complete the encounter. Plus, there's no consequence for [[LuckBasedMission getting a bad roll]] other than needing to use more HP to act again, and you can't accidentally destroy the spirit by coming to the wrong conclusion. This makes it difficult to actually lose and with the stakes being so low, the system doesn't lend itself to particularly scary live-or-die situations. Some also find that this format removes the special "boss battle" feeling of the encounter, since it's handled the way everything else is handled.

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** Similarly, climactic spirit confrontations using "Suspensive Acts" instead of a distinct system exclusive to boss encounters can detract from the tension. In previous games, Rather than throwing players needed for a loop by requiring them to decide what items figure out how to use (and in ''NG's'' case, where to use them) to defend or retaliate against defeat the spirits. This required careful consideration of spirit, the information uncovered, the situation, and what was available in the inventory. However, ''Death Mark II's'' SA system challenge is watered down into multiple-choice, allowing the player to brute force or use process of elimination to complete the encounter. Plus, there's no consequence for [[LuckBasedMission getting a bad roll]] other than needing to use more HP to act again, and you can't accidentally destroy the spirit by coming to the wrong conclusion. This makes it difficult to actually lose and with the stakes being so low, the system doesn't lend itself to particularly scary live-or-die situations. Some also find that this format removes the special "boss battle" feeling of the encounter, since it's handled the way everything else is handled.
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** The early Suspensive Acts that doesn't involve spirits sound overly dramatic as Yashiki isn't under any real threat. They can also lead to some comical failures like Yashiki trying to give a student her handkerchief but keeps dropping it, Ai approaching two students and tripping on nothing.

to:

** The early Suspensive Acts that doesn't don't involve spirits sound overly dramatic as Yashiki isn't under any real threat. They can also lead to some comical failures like Yashiki trying to give a student her handkerchief but keeps dropping it, Ai approaching two students and tripping on nothing.
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** Similarly, climactic spirit confrontations using "Suspensive Acts" instead of a distinct system exclusive to boss encounters can detract from the tension. In previous games, players needed to decide what items to use (and in ''NG's'' case, where to use them) to defend or retaliate against the spirits. This required careful consideration of the information uncovered and what was available in the inventory. However, ''Death Mark II's'' SA system is multiple-choice, allowing the player to brute force or use process of elimination to complete the encounter. Plus, there's no consequence for [[LuckBasedMission getting a bad roll]] other than needing to use more HP to act again, and you can't accidentally destroy the spirit by coming to the wrong conclusion. This makes it difficult to actually lose and with the stakes being so low, the system doesn't lend itself to particularly scary live-or-die situations. Some also find that this format removes the special "boss battle" feeling of the encounter, since it's handled the way everything else is handled.

to:

** Similarly, climactic spirit confrontations using "Suspensive Acts" instead of a distinct system exclusive to boss encounters can detract from the tension. In previous games, players needed to decide what items to use (and in ''NG's'' case, where to use them) to defend or retaliate against the spirits. This required careful consideration of the information uncovered uncovered, the situation, and what was available in the inventory. However, ''Death Mark II's'' SA system is multiple-choice, allowing the player to brute force or use process of elimination to complete the encounter. Plus, there's no consequence for [[LuckBasedMission getting a bad roll]] other than needing to use more HP to act again, and you can't accidentally destroy the spirit by coming to the wrong conclusion. This makes it difficult to actually lose and with the stakes being so low, the system doesn't lend itself to particularly scary live-or-die situations. Some also find that this format removes the special "boss battle" feeling of the encounter, since it's handled the way everything else is handled.

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** Similarly, climactic spirit confrontations using "Suspensive Acts" instead of a distinct system exclusive to boss encounters can detract from the tension. In previous games, players needed to decide what items to use (and in ''NG's'' case, where to use them) to defend or retaliate against the spirits. This required careful consideration of the information uncovered and what was available in the inventory. However, ''Death Mark II's'' SA system is multiple-choice, allowing the player to brute force or use process of elimination to complete the encounter. Plus, there's no consequence for getting a bad roll other than needing to use more HP to act again, and you can't accidentally destroy the spirit by coming to the wrong conclusion. This makes it difficult to actually lose and with the stakes being so low, the system doesn't lend itself to particularly scary live-or-die situations. Some also find that this format removes the special "boss battle" feeling of the encounter, since it's handled the way everything else is handled.

to:

** Similarly, climactic spirit confrontations using "Suspensive Acts" instead of a distinct system exclusive to boss encounters can detract from the tension. In previous games, players needed to decide what items to use (and in ''NG's'' case, where to use them) to defend or retaliate against the spirits. This required careful consideration of the information uncovered and what was available in the inventory. However, ''Death Mark II's'' SA system is multiple-choice, allowing the player to brute force or use process of elimination to complete the encounter. Plus, there's no consequence for [[LuckBasedMission getting a bad roll roll]] other than needing to use more HP to act again, and you can't accidentally destroy the spirit by coming to the wrong conclusion. This makes it difficult to actually lose and with the stakes being so low, the system doesn't lend itself to particularly scary live-or-die situations. Some also find that this format removes the special "boss battle" feeling of the encounter, since it's handled the way everything else is handled.


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** Mr. Kokkuri also has google eyes. The conical growths of mushroom clusters coming out of what's left of his head are probably supposed to imitate fox ears, to go with his AnimalMotif, but even with his mask on, people have compared the shape to a common hairstyle for clowns.
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** Similarly, climactic spirit confrontations using "Suspensive Acts" instead of a distinct system different from the core gameplay loop can be seen as a dampener. Instead of throwing the players for a loop by requiring them to learn how to beat the spirits, they can just do as they've always been doing, which decreases the tension. Plus, some might find it removes the special "boss battle" feeling of the encounter, since it's handled the way you handled any other live or die situation.

to:

** Similarly, climactic spirit confrontations using "Suspensive Acts" instead of a distinct system different exclusive to boss encounters can detract from the core gameplay loop can be seen as a dampener. Instead of throwing the players for a loop by requiring them to learn how to beat the spirits, they can just do as they've always been doing, which decreases the tension. In previous games, players needed to decide what items to use (and in ''NG's'' case, where to use them) to defend or retaliate against the spirits. This required careful consideration of the information uncovered and what was available in the inventory. However, ''Death Mark II's'' SA system is multiple-choice, allowing the player to brute force or use process of elimination to complete the encounter. Plus, some might there's no consequence for getting a bad roll other than needing to use more HP to act again, and you can't accidentally destroy the spirit by coming to the wrong conclusion. This makes it difficult to actually lose and with the stakes being so low, the system doesn't lend itself to particularly scary live-or-die situations. Some also find it that this format removes the special "boss battle" feeling of the encounter, since it's handled the way you handled any other live or die situation.everything else is handled.
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Added example(s)

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* FranchiseOriginalSin: One of the more contentious parts of the game amongst Western fans was its flattering depictions of [[TeacherStudentRomance Teacher-Student Romances]], with Douryou and Kinukawa's pining for Yashiki and Kashima's dream to be with Mr. Hirose being framed in a positive light even with the teachers displaying hesitance about reciprocating. While ''VisualNovel/SpiritHunterDeathMark'' had also touched upon the issue in both Hanahiko and Red Riding Hood's backstories, such relationships were openly condemned, treating the students involved as victims and the teachers as depraved predators. As such, the more prominent and less critical handling of teacher-student relationships in ''Death Mark II'' came across as much more flippant.
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** The early Suspensive Acts that doesn't involve spirits sound overly dramatic as Yashiki isnt under any real threat. They can also lead to some comical failures like Yashiki trying to give a student her handkerchief but keeps dropping it, Ai approaching two students and tripping on nothing.

to:

** The early Suspensive Acts that doesn't involve spirits sound overly dramatic as Yashiki isnt isn't under any real threat. They can also lead to some comical failures like Yashiki trying to give a student her handkerchief but keeps dropping it, Ai approaching two students and tripping on nothing.
Is there an issue? Send a MessageReason:
None


** Any Suspensive Act that doesn't involve spirits sounds overly dramatic as Yashiki isnt under any life threat. This can also lead to some comical failures like Yashiki trying to give a student her handkerchief but drops it more than once or Ai walking towards two students and tripping on nothing.

to:

** Any The early Suspensive Act Acts that doesn't involve spirits sounds sound overly dramatic as Yashiki isnt under any life real threat. This They can also lead to some comical failures like Yashiki trying to give a student her handkerchief but drops it more than once or keeps dropping it, Ai walking towards approaching two students and tripping on nothing.
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None


** Any Suspensive Act that doesn't involve spirits sounds overly dramatic as Yashiki isnt under any real threat. This can also lead to some comical failures like Yashiki trying to give a student her handkerchief but drops it more than once or Ai walking towards two students and tripping on nothing.

to:

** Any Suspensive Act that doesn't involve spirits sounds overly dramatic as Yashiki isnt under any real life threat. This can also lead to some comical failures like Yashiki trying to give a student her handkerchief but drops it more than once or Ai walking towards two students and tripping on nothing.
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None

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* {{Narm}}:
** Any Suspensive Act that doesn't involve spirits sounds overly dramatic as Yashiki isnt under any real threat. This can also lead to some comical failures like Yashiki trying to give a student her handkerchief but drops it more than once or Ai walking towards two students and tripping on nothing.
** Taking the stats too seriously and comparing characters leads to funny things like Yashiki being much weaker than teenage girls.
** The fanservice CG's can kill the mood entirely and make the scene impossible to take seriously.
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General clarification on work content


* CaptainObviousReveal: [[spoiler:Douryou and Kinukawa being The Departed is pretty obvious considering their distinct appearances and PlotArmor.]]

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* CaptainObviousReveal: [[spoiler:Douryou and Kinukawa being The Departed is pretty obvious considering their distinct appearances that align with The Departed's motifs, similar sudden romantic feelings for Yashiki, and PlotArmor.PlotArmor throughout the story.]]
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** Hanako of the Toilet’s fish-like head and google eyes that keep rolling to look every which way. Many players found this part of her more silly than scary, especially with how cartoonish it looks compared to the rest of her.
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General clarification on works content


* StrangledByTheRedString: [[spoiler:Douryou and Kinukawa's]] feelings for Yashiki and the amount of narrative weight placed on it feel disproportionate. For one, they aren't given many chances to interact with and genuinely bond with Yashiki, or prove who they are as individuals. [[spoiler:The only reason why they're even interested in him is because they're being influenced by The Departed, whose interest in Yashiki is treated as perverse but somehow the same doesn't extend to the girls.]] On the other hand, Yashiki bonds with them way too quickly, especially considering he has his fellow Mark Bearers around to support him, making his attachment to them as a source of comfort bizarre. The whole situation is treated as super tragic, to the point it feels overblown due to poor character writing, the fact that Yashiki doesn't even reciprocate, [[spoiler:and the fact that other spirits with sad backstories weren't mourned this severely.]]

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* StrangledByTheRedString: [[spoiler:Douryou Douryou and Kinukawa's]] Kinukawa's feelings for Yashiki and the amount of narrative weight placed on it feel disproportionate. For one, they aren't given many chances to interact with and genuinely bond with Yashiki, or prove who they are as individuals. [[spoiler:The only reason why they're even interested in him is because they're being influenced by The Departed, whose interest in Yashiki is treated as perverse but somehow the same doesn't extend to the girls.]] On the other hand, Yashiki bonds with them way too quickly, especially considering he has his fellow Mark Bearers around to support him, making his attachment to them as a source of comfort bizarre. The whole situation is treated as super tragic, to [[spoiler:His sadness over them in the point it feels overblown normal ending, and the romantic and dreamy atmosphere of the true ending, even when Yashiki doesn't reciprocate, feel unearned due to poor character writing, writing.]] Not to mention how uncomfortable the fact that Yashiki doesn't even reciprocate, [[spoiler:and the fact that other spirits with sad backstories weren't mourned this severely.]]whole thing comes across (see {{Squick}} and ValuesDissonance).
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* StrangledByTheRedString: [[spoiler:Douryou and Kinukawa's]] feelings for Yashiki and the amount of narrative weight placed on it feel disproportionate. For one, they aren't given many chances to interact with and genuinely bond with Yashiki, or prove who they are as individuals. [[spoiler:The only reason why they're even interested in him is because they're desperate ghosts who were tricked into being sacrificed at a fake wedding. Plus, their feelings are being influenced by The Departed, whose interest in Yashiki is treated as perverse but somehow the same doesn't extend to the girls.]] On the other hand, Yashiki bonds with them way too quickly, especially considering he has his fellow Mark Bearers around to support him, making his attachment to them as a source of comfort bizarre. The whole situation is treated as super tragic, to the point it feels overblown due to poor character writing, the fact that Yashiki doesn't even reciprocate, [[spoiler:and the fact that other spirits with sad backstories weren't mourned this severely.]]

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* StrangledByTheRedString: [[spoiler:Douryou and Kinukawa's]] feelings for Yashiki and the amount of narrative weight placed on it feel disproportionate. For one, they aren't given many chances to interact with and genuinely bond with Yashiki, or prove who they are as individuals. [[spoiler:The only reason why they're even interested in him is because they're desperate ghosts who were tricked into being sacrificed at a fake wedding. Plus, their feelings are being influenced by The Departed, whose interest in Yashiki is treated as perverse but somehow the same doesn't extend to the girls.]] On the other hand, Yashiki bonds with them way too quickly, especially considering he has his fellow Mark Bearers around to support him, making his attachment to them as a source of comfort bizarre. The whole situation is treated as super tragic, to the point it feels overblown due to poor character writing, the fact that Yashiki doesn't even reciprocate, [[spoiler:and the fact that other spirits with sad backstories weren't mourned this severely.]]
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** Late-game, to escape the forest, Yashiki and Mashita have to [[ItMakesSenseInContext make cat noises.]] And it ''works''.

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** Late-game, to escape the forest, solve a puzzle, Yashiki and Mashita have to [[ItMakesSenseInContext make cat noises.]] And it ''works''.
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* SugarWiki/FunnyMoments:
** During Suzu's cameo, she asks Yashiki to promise to be careful. One of the possible responses is, "[[BlackComedy The only guarantee in life is death, kid.]]" Said to a grade schooler.
** Abe credits his mentor for his interest in the supernatural. Yashiki blames said mentor for why Abe is so [[{{Chuunibyou}} weird]]. "You hate to see it."
** Late-game, to escape the forest, Yashiki and Mashita have to [[ItMakesSenseInContext make cat noises.]] And it ''works''.
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** The [[TeacherStudentRomance Teacher-Student Romances]], even when the teachers don't reciprocate. The students' feelings are treated as legitimate and pure, and there's barely any acknowledgement of the unprofessionalism, power imbalance, or age gap issues with such a relationship. While the teachers refusing the students does indicate the taboo nature of it, potential reciprocation is treated as a good thing that the students will tragically never experience. [[spoiler:Douryou and Kinukawa's interest in Yashiki is made worse by the fact that, century-old ghosts or not, they've been interacting with him as teenagers and Yashiki is estimated to be somewhere in his 40's.]]

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** The [[TeacherStudentRomance Teacher-Student Romances]], even when the teachers don't reciprocate. The students' feelings are treated as legitimate and pure, and there's barely any acknowledgement of the unprofessionalism, power imbalance, or age gap issues with such a relationship. While the teachers refusing the students does indicate the taboo nature of it, potential reciprocation is treated as a good thing that the students will tragically never experience. [[spoiler:Douryou Douryou and Kinukawa's interest in ShipTease with Yashiki is made worse by the fact that, century-old ghosts or not, they've been interacting with him as that they're teenagers and Yashiki is estimated to be somewhere in his 40's.]]
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** The Departed's hair makes it look like it's wearing a toupee or a bad wig.
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Added example(s)


* StrangledByTheRedString: [[spoiler:Douryou and Kinukawa's]] feelings for Yashiki and the amount of narrative weight placed on it feel disproportionate. For one, they aren't given many chances to interact with and genuinely bond with Yashiki, or prove who they are as individuals. [[spoiler:The only reason why they're even interested in him is because they're desperate ghosts who were tricked into being sacrificed at a fake wedding. Plus, their feelings are being influenced by The Departed, whose interest in Yashiki is treated as perverse but somehow the same doesn't extend to the girls.]] On the other hand, Yashiki bonds with them way too quickly, especially considering he has his fellow Mark Bearers around to support him, making his attachment to them as a source of comfort bizarre. The whole situation is treated as super tragic, to the point it feels overblown due to poor character writing, the fact that Yashiki doesn't even reciprocate, [[spoiler:and the fact that other spirits with sad backstories weren't mourned this severely.]]

to:

* StrangledByTheRedString: [[spoiler:Douryou and Kinukawa's]] feelings for Yashiki and the amount of narrative weight placed on it feel disproportionate. For one, they aren't given many chances to interact with and genuinely bond with Yashiki, or prove who they are as individuals. [[spoiler:The only reason why they're even interested in him is because they're desperate ghosts who were tricked into being sacrificed at a fake wedding. Plus, their feelings are being influenced by The Departed, whose interest in Yashiki is treated as perverse but somehow the same doesn't extend to the girls.]] On the other hand, Yashiki bonds with them way too quickly, especially considering he has his fellow Mark Bearers around to support him, making his attachment to them as a source of comfort bizarre. The whole situation is treated as super tragic, to the point it feels overblown due to poor character writing, the fact that Yashiki doesn't even reciprocate, [[spoiler:and the fact that other spirits with sad backstories weren't mourned this severely.]]]]
* ValuesDissonance: The rather rose-tinted treatment of [[TeacherStudentRomance Teacher-Student Romances]] can easily be chalked up to the game being developed with a Japanese audience in mind, with its society having rather lax views towards said relationships. As such, when localized for Western audiences, which are far more concerned with the inherent power imbalance and unprofessional conduct in such romances, the presentation of the issue comes across as rather uncomfortable.
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** The [[TeacherStudentRomance Teacher-Student Romances]], even when the teachers don't reciprocate. The students' feelings are treated as legitimate and pure, and there's barely any acknowledgement of the unprofessionalism, power imbalance, or age gap issues with such a relationship. While the teachers refusing the students does indicate the taboo nature of it, potential reciprocation is treated as a good thing that the students will tragically never experience. [[spoiler:Douryou and Kinukawa's interest in Yashiki is made worse by the fact that, century-old ghosts of not, they've been interacting with him as teenagers and Yashiki is estimated to be somewhere in his 40's.]]

to:

** The [[TeacherStudentRomance Teacher-Student Romances]], even when the teachers don't reciprocate. The students' feelings are treated as legitimate and pure, and there's barely any acknowledgement of the unprofessionalism, power imbalance, or age gap issues with such a relationship. While the teachers refusing the students does indicate the taboo nature of it, potential reciprocation is treated as a good thing that the students will tragically never experience. [[spoiler:Douryou and Kinukawa's interest in Yashiki is made worse by the fact that, century-old ghosts of or not, they've been interacting with him as teenagers and Yashiki is estimated to be somewhere in his 40's.]]
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None

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* {{Squick}}:
** Due to Hanako's association with the bathroom, the water she uses to attack is sewage.
** The [[TeacherStudentRomance Teacher-Student Romances]], even when the teachers don't reciprocate. The students' feelings are treated as legitimate and pure, and there's barely any acknowledgement of the unprofessionalism, power imbalance, or age gap issues with such a relationship. While the teachers refusing the students does indicate the taboo nature of it, potential reciprocation is treated as a good thing that the students will tragically never experience. [[spoiler:Douryou and Kinukawa's interest in Yashiki is made worse by the fact that, century-old ghosts of not, they've been interacting with him as teenagers and Yashiki is estimated to be somewhere in his 40's.]]
** The recurring motif of mold and bugs.
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* StrangledByTheRedString: [[spoiler:Douryou and Kinukawa's feelings]] for Yashiki and the amount of narrative weight placed on it feel disproportionate. For one, they aren't given many chances to interact with and genuinely bond with Yashiki, or prove who they are as individuals. [[spoiler:The only reason why they're even interested in him is because they're desperate ghosts who were tricked into being sacrificed at a fake wedding. Plus, their feelings are being influenced by The Departed, whose interest in Yashiki is treated as perverse but somehow the same doesn't extend to the girls.]] On the other hand, Yashiki bonds with them way too quickly, especially considering he has his fellow Mark Bearers around to support him, making his attachment to them as a source of comfort bizarre. The whole situation is treated as super tragic, to the point it feels overblown due to poor character writing, the fact that Yashiki doesn't even reciprocate, [[spoiler:and the fact that other spirits with sad backstories weren't mourned this severely.]]

to:

* StrangledByTheRedString: [[spoiler:Douryou and Kinukawa's feelings]] Kinukawa's]] feelings for Yashiki and the amount of narrative weight placed on it feel disproportionate. For one, they aren't given many chances to interact with and genuinely bond with Yashiki, or prove who they are as individuals. [[spoiler:The only reason why they're even interested in him is because they're desperate ghosts who were tricked into being sacrificed at a fake wedding. Plus, their feelings are being influenced by The Departed, whose interest in Yashiki is treated as perverse but somehow the same doesn't extend to the girls.]] On the other hand, Yashiki bonds with them way too quickly, especially considering he has his fellow Mark Bearers around to support him, making his attachment to them as a source of comfort bizarre. The whole situation is treated as super tragic, to the point it feels overblown due to poor character writing, the fact that Yashiki doesn't even reciprocate, [[spoiler:and the fact that other spirits with sad backstories weren't mourned this severely.]]
Is there an issue? Send a MessageReason:
None


* StrangledByTheRedString: [[spoiler:Douryou and Kinukawa's feelings]] for Yashiki and the amount of narrative weight placed on it feel disproportionate. For one, they aren't given many chances to interact with and genuinely bond with Yashiki, or prove who they are as individuals. [[spoiler:The only reason why they're even interested in him is because they're desperate ghosts who were tricked into being sacrificed at a fake wedding. Plus, their feelings are being influenced by The Departed, whose interest in Yashiki is treated as perverse but somehow the same doesn't extend to the girls.]] On the other hand, Yashiki bonds with them way too quickly, especially considering he has his fellow Mark Bearers around to support him, making his attachment to them as a source of comfort bizarre. The whole situation is treated as super tragic, to the point it feels overblown due to poor character writing, the fact that Yashiki doesn't even reciprocate, and the fact that other spirits with sad backstories weren't mourned this severely.

to:

* StrangledByTheRedString: [[spoiler:Douryou and Kinukawa's feelings]] for Yashiki and the amount of narrative weight placed on it feel disproportionate. For one, they aren't given many chances to interact with and genuinely bond with Yashiki, or prove who they are as individuals. [[spoiler:The only reason why they're even interested in him is because they're desperate ghosts who were tricked into being sacrificed at a fake wedding. Plus, their feelings are being influenced by The Departed, whose interest in Yashiki is treated as perverse but somehow the same doesn't extend to the girls.]] On the other hand, Yashiki bonds with them way too quickly, especially considering he has his fellow Mark Bearers around to support him, making his attachment to them as a source of comfort bizarre. The whole situation is treated as super tragic, to the point it feels overblown due to poor character writing, the fact that Yashiki doesn't even reciprocate, and [[spoiler:and the fact that other spirits with sad backstories weren't mourned this severely.]]
Is there an issue? Send a MessageReason:
None


* StrangledByTheRedString: [[spoiler:Douryou and Kinukawa's feelings]] for Yashiki and the amount of narrative weight placed on it feel disproportionate. For one, they aren't given many chances to interact with and genuinely bond with Yashiki, or prove who they are as individuals. [[spoiler:The only reason why they're even interested in him is because they're desperate ghosts who were tricked into being sacrificed at a fake wedding. Plus, their feelings are being influenced by The Departed, whose interest in Yashiki is treated as perverse but somehow the same doesn't extend to the girls.]] On the other hand, Yashiki bonds with them way too quickly, especially considering he has his fellow Mark Bearers around to support him, making his attachment to them as a source of comfort bizarre. The whole situation is treated as super tragic, to the point it feels overblown due to poor character writing, the fact that Yashiki doesn't even reciprocate, and the fact that other spirits with sad backstories weren't mourned to this severity.

to:

* StrangledByTheRedString: [[spoiler:Douryou and Kinukawa's feelings]] for Yashiki and the amount of narrative weight placed on it feel disproportionate. For one, they aren't given many chances to interact with and genuinely bond with Yashiki, or prove who they are as individuals. [[spoiler:The only reason why they're even interested in him is because they're desperate ghosts who were tricked into being sacrificed at a fake wedding. Plus, their feelings are being influenced by The Departed, whose interest in Yashiki is treated as perverse but somehow the same doesn't extend to the girls.]] On the other hand, Yashiki bonds with them way too quickly, especially considering he has his fellow Mark Bearers around to support him, making his attachment to them as a source of comfort bizarre. The whole situation is treated as super tragic, to the point it feels overblown due to poor character writing, the fact that Yashiki doesn't even reciprocate, and the fact that other spirits with sad backstories weren't mourned to this severity.severely.
Is there an issue? Send a MessageReason:
None


* StrangledByTheRedString: [[spoiler:Douryou and Kinukawa's feelings]] for Yashiki and the amount of narrative weight placed on it feel disproportionate. For one, they aren't given many chances to interact with and genuinely bond with Yashiki, or prove who they are as individuals. [[spoiler:The only reason why they're even interested in him is because they're desperate ghosts who were tricked into being sacrificed at a fake wedding. Plus, their feelings are being influenced by The Departed, whose interest in Yashiki is treated as perverse but somehow the same doesn't extend to the girls.]] The whole situation is treated as super tragic, to the point it feels overblown due to poor character writing, the fact that Yashiki doesn't even reciprocate, and the fact that other spirits with sad backstories weren't mourned to this severity.

to:

* StrangledByTheRedString: [[spoiler:Douryou and Kinukawa's feelings]] for Yashiki and the amount of narrative weight placed on it feel disproportionate. For one, they aren't given many chances to interact with and genuinely bond with Yashiki, or prove who they are as individuals. [[spoiler:The only reason why they're even interested in him is because they're desperate ghosts who were tricked into being sacrificed at a fake wedding. Plus, their feelings are being influenced by The Departed, whose interest in Yashiki is treated as perverse but somehow the same doesn't extend to the girls.]] On the other hand, Yashiki bonds with them way too quickly, especially considering he has his fellow Mark Bearers around to support him, making his attachment to them as a source of comfort bizarre. The whole situation is treated as super tragic, to the point it feels overblown due to poor character writing, the fact that Yashiki doesn't even reciprocate, and the fact that other spirits with sad backstories weren't mourned to this severity.
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** Similarly, climactic spirit confrontations using "Suspensive Acts" instead of a distinct system different from the core gameplay loop can be seen as a dampener. Instead of throwing the players for a loop by requiring them to learn how to beat the spirits, they can just do as they've always been doing, which decreases the tension. Plus, some might find it removes the special "boss battle" feeling of the encounter, since it's handled the way you handled any other live or die situation.

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** Similarly, climactic spirit confrontations using "Suspensive Acts" instead of a distinct system different from the core gameplay loop can be seen as a dampener. Instead of throwing the players for a loop by requiring them to learn how to beat the spirits, they can just do as they've always been doing, which decreases the tension. Plus, some might find it removes the special "boss battle" feeling of the encounter, since it's handled the way you handled any other live or die situation.situation.
* StrangledByTheRedString: [[spoiler:Douryou and Kinukawa's feelings]] for Yashiki and the amount of narrative weight placed on it feel disproportionate. For one, they aren't given many chances to interact with and genuinely bond with Yashiki, or prove who they are as individuals. [[spoiler:The only reason why they're even interested in him is because they're desperate ghosts who were tricked into being sacrificed at a fake wedding. Plus, their feelings are being influenced by The Departed, whose interest in Yashiki is treated as perverse but somehow the same doesn't extend to the girls.]] The whole situation is treated as super tragic, to the point it feels overblown due to poor character writing, the fact that Yashiki doesn't even reciprocate, and the fact that other spirits with sad backstories weren't mourned to this severity.

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** Some find that the switch to SideView breaks the immersion and makes exploring less scary or tense as a result. Similarly, climactic spirit confrontations using "Suspensive Acts" instead of a distinct system different from the core gameplay loop can be seen as a dampener. Instead of throwing the players for a loop by requiring them to learn how to beat the spirits, they can just do as they've always been doing, which decreases the tension. Plus, some might find it removes the special "boss battle" feeling of the encounter, since it's handled the way you handled any other live or die situation.

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** Some find that the switch to SideView breaks the immersion and makes exploring less scary or tense as a result.
**
Similarly, climactic spirit confrontations using "Suspensive Acts" instead of a distinct system different from the core gameplay loop can be seen as a dampener. Instead of throwing the players for a loop by requiring them to learn how to beat the spirits, they can just do as they've always been doing, which decreases the tension. Plus, some might find it removes the special "boss battle" feeling of the encounter, since it's handled the way you handled any other live or die situation.
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* CaptainObviousReveal: [[spoiler:Douryou and Kinukawa being The Departed is pretty obvious considering their distinct appearances and PlotArmor.]]
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* NightmareRetardant:
** The gratuitously [[FanDisservice fanservicey]] CG's return and, as with the first game, they can [[{{Narm}} detract from the horror and the serious tone of the story.]] Notably, there are more of these types of CG's in this game than there were in the first.
** Some find that the switch to SideView breaks the immersion and makes exploring less scary or tense as a result. Similarly, climactic spirit confrontations using "Suspensive Acts" instead of a distinct system different from the core gameplay loop can be seen as a dampener. Instead of throwing the players for a loop by requiring them to learn how to beat the spirits, they can just do as they've always been doing, which decreases the tension. Plus, some might find it removes the special "boss battle" feeling of the encounter, since it's handled the way you handled any other live or die situation.

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