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TRS cleanup: only in-universe examples allowed; luckily there's an in-universe instance, so the pothole's moved.


** The fact that you constantly hear [[HellIsThatNoise various weird noises]] coming from... somewhere (which is even [[LampshadeHanging lampshaded]] by your squadmates in [=VotBA=] asking questions like "what was ''that''?" via radio) certainly doesn't help. Neither do the blood-curdling screams of Terminators who got killed.

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** The fact that you constantly hear [[HellIsThatNoise various weird noises]] noises coming from... somewhere (which is even [[LampshadeHanging lampshaded]] by your squadmates in [=VotBA=] asking questions like "what was ''that''?" ''[[HellIsThatNoise that]]''?" via radio) certainly doesn't help. Neither do the blood-curdling screams of Terminators who got killed.
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Not ymmv


* NintendoHard: The first ''Space Hulk'' video game was definitely this, mainly by virtue of Genestealers' nasty habit of literally walking out of the walls right in front of you,[[labelnote:*]]though the briefing officer would warn of levels with said ambushes beforehand[[/labelnote]] making the Terminators even more vulnerable in close combat than in original board game and poor AI of your computer-controlled squadmates, which sometimes led them to ignore a Genestealer running straight at them and forget to shoot until it is too late.
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* DifficultySpike: ''Vengeance of the Blood Angels'' starts out as a FirstPersonShooter in which you only control a single Terminator, and it's not until several missions later are you finally required to command a squad. The complexity and difficulty of the game goes up exponentially at that point.

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* DifficultySpike: ''Vengeance of the Blood Angels'' starts out as a FirstPersonShooter in which you only control a single Terminator, and it's not until several missions later that you are you finally required to command a squad. The complexity and difficulty of the game goes up exponentially at that point.
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* DifficultySpike: ''Vengeance of the Blood Angels'' starts out as a FirstPersonShooter in which you only control a single Terminator, and it's not until several missions later are you finally required to command a squad. The complexity and difficulty of the game goes up exponentially at that point.
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* ThatOneAchievement: "There is only war!" from both the 2013 adaptation and ''Ascension'', which requires you to kill 40,000 Genestealers. In the 2013 game, a complete playthrough of the core campaign will only give you roughly 500 kills. [[ThisIsGonnaSuck Yeah.]] ''Ascension'' at least contains more missions, meaning you won't be replaying the same content over and over again ''quite'' as many times, but it's still not that much better.
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* NintendoHard: The first ''Space Hulk'' video game was definitely this, mainly by virtue of Genestealers' nasty habit of literally walking out of the walls right in front of you, making the Terminators even more vulnerable in close combat than in original board game and poor AI of your computer-controlled squadmates, which sometimes led them to ignore a Genestealer running straight at them and forget to shoot until it is too late.

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* NintendoHard: The first ''Space Hulk'' video game was definitely this, mainly by virtue of Genestealers' nasty habit of literally walking out of the walls right in front of you, you,[[labelnote:*]]though the briefing officer would warn of levels with said ambushes beforehand[[/labelnote]] making the Terminators even more vulnerable in close combat than in original board game and poor AI of your computer-controlled squadmates, which sometimes led them to ignore a Genestealer running straight at them and forget to shoot until it is too late.

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* NightmareFuel: Both the first video game and ''Vengeance of the Blood Angels'' is this due to its usage of NothingIsScarier and {{Jump Scare}}s.

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* NightmareFuel: Both the first ''Space Hulk'' video game and ''Vengeance of the Blood Angels'' manage to turn an innocuous tactical board game into genuine horror. They fully exploit a creepy premise of a squad of soldiers slogging through the corridors of something which was once a lively spaceworthy starship, but now is this due to just a decrepit, decayed husk with its usage of NothingIsScarier crew long dead and {{Jump Scare}}s.hordes of monsters lurking in the shadows, eager to rip you apart when you least expect it.
** This is achieved through various features -- most importantly, switching the perspective to the eyes of a Terminator you control. It definitely allows you to fully immerse in his situation, as you walk through claustrophobic, dilapidated, unlit corridors, [[NothingIsScarier unable to see what may be skulking in the darkness]] a mere few meters ahead of you...
** The fact that you constantly hear [[HellIsThatNoise various weird noises]] coming from... somewhere (which is even [[LampshadeHanging lampshaded]] by your squadmates in [=VotBA=] asking questions like "what was ''that''?" via radio) certainly doesn't help. Neither do the blood-curdling screams of Terminators who got killed.
** Nor does the fact that in 1993 video game, the Genestealers could [[JumpScare pop out right in front of you]] at completely unexpected moment. You could never feel safe in that game. You were always on edge, ready to fire the moment you heard someone screaming "Ambush!".
** The Amiga version of the first ''Space Hulk'' game turned up the scare factor thanks to downright unnerving soundtrack, way superior to the one in PC version (at the cost of inferior sound effects, though). For comparison, after watching the [[https://youtu.be/FAMv5gN7u94 PC game intro]] check out its [[https://youtu.be/DUJJLy-LwQw Amiga counterpart]]. Oh, and [[https://youtu.be/GpGjkj0hlf4 here is]] another [[SarcasmMode lovely]] track which plays during every briefing. It's like the music in Amiga game consisted of nothing but weird and creepy sounds.
* NintendoHard: The first ''Space Hulk'' video game was definitely this, mainly by virtue of Genestealers' nasty habit of literally walking out of the walls right in front of you, making the Terminators even more vulnerable in close combat than in original board game and poor AI of your computer-controlled squadmates, which sometimes led them to ignore a Genestealer running straight at them and forget to shoot until it is too late.
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* HilariousInHindsight: The Flash Gitz parody animation had one of the sergeants singing along with Metallica's "Creeping Death". Come 2013, the official video game has the line "Die by my hand" used when the marines score a melee kill.
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* NightmareFuel: Both the first video game and ''Vengeance of the Blood Angels'' is this due to its usage of NothingIsScarier and {{Jump Scare}}s.
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