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* EnsembleDarkhorse: Inkle adaptation-wise, Flanker. He even gets a social media event dedicated to him for the purpose of marketing Sorcery! 4.

to:

* EnsembleDarkhorse: Inkle adaptation-wise, Flanker. He even gets a social media event dedicated to him for the purpose of marketing Sorcery! 4.''Sorcery! 4''.



** The maze in the end of the first book. Let's hope you didn't call for your goddess yet... and heaven help you if you brought along that damn Minimite.

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** The maze in the end of the first book. Let's hope you didn't call for your goddess yet... and yet, considering some traps are escapable only through her intervention. And heaven help you if you brought along that damn Minimite.


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* WhatAnIdiot: The Analander finds a box in the Elvin village that contains a dangerous poisonous scorpion along gold coins and a key.
**'''You'd expect''': The Analander to simply picks up the box, turns it around to drop what is inside, and let the scorpion run away, unable to sting him because of his boots. Or at least stab the scorpion inside with his sword.
**'''But instead''': The Analander is only given the option to manually pick up objects from the box with his bare hands, getting the risk of being stung by the scorpion each time, with serious damage.
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* MindScrew: Just who or what the Archmage really is, for crying out loud?

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* MindScrew: MindScrew:
**
Just who or what the Archmage really is, for crying out loud?loud? The original books made him an enigmatic if not undeveloped antagonist, and while the Inkle Adaptation gave him significant background and characterization, the additional time travel plot elements makes the story just as difficult to interpret.
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* MindScrew: Just who or what the Archmage really is, for crying out loud?
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** Inkle Adaptation again: The requirement of [[spoiler:Flanker's presence]] in order to overcome the [[spoiler:Crown of Kings wielded by the Archmage]]. [[spoiler:Flanker was clearly proven to be vulnerable to the magic of the Crown of Kings, is there any exception on the 2nd time where the Archmage can simply just work his magic on both him (again) and the Analander?]].
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** The possibility of developing a romance between the Analander and Flanker in the Inkle Adaptation of Sorcery! 4: The Crown of Kings. While Flanker had arguably the most encounters with the Analander among other non-playable characters(Albeit a maximum of 4 times before the final game rolls out), most were brief with little development in their relationship and the Analander always end up alone by himself/herself for the vast majority of his/her journey. Other than the typical shipping fandom logic of quick relationship development, it doesn't make much sense that the pair would suddenly get romantically involved based on the interactions they had.

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** The possibility of developing a romance between the Analander and Flanker in the Inkle Adaptation of Sorcery! 4: The Crown of Kings. While Flanker had is arguably the most encounters with the Analander encountered among other non-playable characters(Albeit characters with the Analander (Albeit a maximum of 4 times before the final game rolls out), most were brief with little development in their relationship and the Analander always end up alone by himself/herself for the vast majority of his/her journey. Other than the typical shipping fandom logic of quick relationship development, it doesn't make much sense that the pair would suddenly get romantically involved based on the interactions they had.



* FanficFuel: A ''lot'' of Kakhabad on the map is unexplored. This includes Lake Lumlé, the Croaking Caves and the Avanti Woods. Just imagine what could be there to explore...

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* FanficFuel: A ''lot'' of Kakhabad on the map is unexplored. This includes Lake Lumlé, Lumle, the Croaking Caves and the Avanti Woods. Just imagine what could be there to explore...
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** The possibility of developing a romance between the Analander and Flanker in the Inkle Adaptation of Sorcery! 4: The Crown of Kings. While Flanker had arguably the most encounters with the Analander among other NPCs (Albeit a maximum of 4 times before the final game rolls out), most were brief with little development in their relationship and the Analander always end up alone by himself/herself for the vast majority of his/her journey. Other than the typical shipping fandom logic of quick relationship development, it doesn't make much sense that the pair would suddenly get romantically involved based on the interactions they had.

to:

** The possibility of developing a romance between the Analander and Flanker in the Inkle Adaptation of Sorcery! 4: The Crown of Kings. While Flanker had arguably the most encounters with the Analander among other NPCs (Albeit non-playable characters(Albeit a maximum of 4 times before the final game rolls out), most were brief with little development in their relationship and the Analander always end up alone by himself/herself for the vast majority of his/her journey. Other than the typical shipping fandom logic of quick relationship development, it doesn't make much sense that the pair would suddenly get romantically involved based on the interactions they had.

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* AssPull: In order to make the game winnable when playing as a warrior (and if you don't have a silver whistle), it was necessary for special holy water to have the ability to revive the dead with minimal explanation (usually it only works when used in conjunction with a spell). It is supposed to be special rejuvenating holy water given by healer Javinne, but having the power of ressurection? A bit far-fetched.

to:

* AssPull: AssPull:
**
In order to make the game winnable when playing as a warrior (and if you don't have a silver whistle), it was necessary for special holy water to have the ability to revive the dead with minimal explanation (usually it only works when used in conjunction with a spell). It is supposed to be special rejuvenating holy water given by healer Javinne, but having the power of ressurection? resurrection? A bit far-fetched.far-fetched.
** The possibility of developing a romance between the Analander and Flanker in the Inkle Adaptation of Sorcery! 4: The Crown of Kings. While Flanker had arguably the most encounters with the Analander among other NPCs (Albeit a maximum of 4 times before the final game rolls out), most were brief with little development in their relationship and the Analander always end up alone by himself/herself for the vast majority of his/her journey. Other than the typical shipping fandom logic of quick relationship development, it doesn't make much sense that the pair would suddenly get romantically involved based on the interactions they had.
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** This trope was further reinforced on the Inkle Adaptation of the Archmage - [[spoiler:He was discovered to be [[TheManBehindTheCurtain reduced to a weak man largely relying on the Crown of Kings to protect himself]], but eventually sells half of his soul for a HopelessBossFight if the player fails to stop him on the initial attempt]].

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** This trope was further reinforced on the Inkle Adaptation of the Archmage - [[spoiler:He was discovered revealed to be [[TheManBehindTheCurtain reduced to a weak man largely relying on the Crown of Kings to protect himself]], but himself and is completely defenseless otherwise]], and eventually sells half of his soul for a HopelessBossFight if the player fails to stop him on the initial attempt]].
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*** In the Inkle Adaptation, the Archmage remained as an AnticlimaxBoss where he [[spoiler:was discovered to be reduced to a weak man largely relying on the Crown of Kings to protect himself]], or eventually sells half of his soul for a HopelessBossFight.

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*** In ** This trope was further reinforced on the Inkle Adaptation, Adaptation of the Archmage remained as an AnticlimaxBoss where he [[spoiler:was - [[spoiler:He was discovered to be [[TheManBehindTheCurtain reduced to a weak man largely relying on the Crown of Kings to protect himself]], or but eventually sells half of his soul for a HopelessBossFight.HopelessBossFight if the player fails to stop him on the initial attempt]].
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None

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* EnsembleDarkhorse: Inkle adaptation-wise, Flanker. He even gets a social media event dedicated to him for the purpose of marketing Sorcery! 4.
Is there an issue? Send a MessageReason:
None


*** In the Inkle Adaptation, the Archmage remained as an AnticlimaxBoss where he [[spoiler:was discovered to be largely reduced to a weak man relying on the Crown of Kings to protect himself]], or eventually sells half of his soul for a HopelessBossFight.

to:

*** In the Inkle Adaptation, the Archmage remained as an AnticlimaxBoss where he [[spoiler:was discovered to be largely reduced to a weak man largely relying on the Crown of Kings to protect himself]], or eventually sells half of his soul for a HopelessBossFight.
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None

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*** In the Inkle Adaptation, the Archmage remained as an AnticlimaxBoss where he [[spoiler:was discovered to be largely reduced to a weak man relying on the Crown of Kings to protect himself]], or eventually sells half of his soul for a HopelessBossFight.
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** John Blanche's illustrations. Are they appropriately creepy and discomforting, suiting the dark atmosphere of the dangerous universe? Or are they just grotesque and messy? Blanche tends to be a LoveItOrHateIt artist in the community.

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** John Blanche's illustrations. Are they appropriately creepy and discomforting, suiting the dark atmosphere of the dangerous universe? Or are they just grotesque and messy? Blanche tends to be a LoveItOrHateIt divisive artist in the community.
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None

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* FanficFuel: A ''lot'' of Kakhabad on the map is unexplored. This includes Lake Lumlé, the Croaking Caves and the Avanti Woods. Just imagine what could be there to explore...


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** What if the Archmage actually put up a ''real'' fight in the final confrontation?
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* BrokenBase: Fans of the gamebook series tend to be divisive on certain points:
** John Blanche's illustrations. Are they appropriately creepy and discomforting, suiting the dark atmosphere of the dangerous universe? Or are they just grotesque and messy? Blanche tends to be a LoveItOrHateIt artist in the community.
** The final boss battle in ''Crown of Kings''. Disappointingly simple, after such a complex adventure and a hyped villain? Appropriate in its context? Or a necessary evil for newcomers who would only have picked the last book to play?
** The new covers. A welcome update or a disservice to the beautiful classic covers by John Blanche?
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* AssPull: In order to make the game winnable when playing as a warrior, it was necessary for special holy water to have the ability to revive the dead with minimal explanation (usually it only works when used in conjunction with a spell).

to:

* AssPull: In order to make the game winnable when playing as a warrior, warrior (and if you don't have a silver whistle), it was necessary for special holy water to have the ability to revive the dead with minimal explanation (usually it only works when used in conjunction with a spell).spell). It is supposed to be special rejuvenating holy water given by healer Javinne, but having the power of ressurection? A bit far-fetched.



** That damn Manticore!

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** That damn Manticore!The Manticore in the first book. It has top stats and is a challenge even for a warrior. If you play as a wizard and still have Jann the Minimite with you, it becomes almost impossible.
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* WhatDoYouMeanItsNotForKids: This series gets very dark (particularly in the Goya-inspired artwork), with the final volume in particular having some nasty deaths far beyond anything seen in ''Literature/FightingFantasy'' (noted under NightmareFuel). When originally released in the early eighties, the series was aimed at an older audience (with promotional material explicitly saying it was "for adults") and the covers had nothing beyond Steve Jackson's name to connect them to ''Fighting Fantasy'' (and was actually released under a different imprint). As seen [[http://www.gamebooks.org/show_item.php?id=105 here]], over time the books were reprinted to include the ''FF'' logo and similar markings of the main series, although elements of the new covers and the fact that they were still published by Penguin and not Puffin (their children's imprint) made the distinction. When Wizard Books relaunched ''Fighting Fantasy'' in the early noughties, they made no distinction at all and just republished the original books as part of the main range.

to:

* WhatDoYouMeanItsNotForKids: This series gets very dark (particularly in the Goya-inspired artwork), with the final volume in particular having some nasty deaths far beyond anything seen in ''Literature/FightingFantasy'' (noted under NightmareFuel).NightmareFuel), and the text is written at a higher reading level than the main ''Fighting Fantasy'' series. When originally released in the early eighties, the series was aimed at an older audience (with promotional material explicitly saying it was "for adults") and the covers had nothing beyond Steve Jackson's name to connect them to ''Fighting Fantasy'' (and was actually released under a different imprint). As seen [[http://www.gamebooks.org/show_item.php?id=105 here]], over time the books were reprinted to include the ''FF'' logo and similar markings of the main series, although elements of the new covers and the fact that they were still published by Penguin and not Puffin (their children's imprint) made the distinction. When Wizard Books relaunched ''Fighting Fantasy'' in the early noughties, they made no distinction at all and just republished the original books as part of the main range.

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* AnticlimaxBoss - In ''The Crown of Kings'', the concluding book, you reach the Archmage of Mampang, the character hyped as the Big Bad since the introduction to book 1... who decides to turn into a netherworld demon (and the book is so unclear some readers thought the Archmage had died for no apparent reason). Said Demon can be killed instantly if you're playing as a wizard, and even if you're a warrior it only has a SKILL of 7 and a STAMINA of 7 -- being only partly-formed. Still, if you fail to beat it within five attack rounds you're dead. Given you only do two points damage a round most times that leaves little margin for error. It is still quite an anticlimax.
** It crosses into FridgeBrilliance if you realize that the Archmage has fallen victim to his own BondVillainStupidity. He intends to trick you into entering his prison tower, but if you confront him as Farren Whyde he doesn't have his badass wizard body to fight you with so he has to assume his demonic form. Basically, you've caught him at a distinct disadvantage and assuming his true demonic form is the only way he can fight back. Too bad that form is extremely vulnerable before it can fully transform...
** Also the [[spoiler: Sun Serpent, who has been turned into a SealedEvilInACan offscreen.]]
* AssPull: In order to make the game winnable when playing as a warrior, it was necessary for special holy water to have the ability to revive the dead minimal explanation (usually it only works when used in conjunction with a spell).
* NightmareFuel: The pitch-black chamber with swords poking out of the floor, the monster with heat vision that burnt your arm off if you did the wrong thing, the super-fast ram made out of solid marble that charged at you endlessly whilst you were in a locked room with it, the god-headed hydra...
** If you killed all Seven Serpents there was a reference modifier you could use whenever you were identified in ''The Crown of Kings'' (as no word of your mission had been relayed back by the Serpents and nobody knew you were coming). Eventually you suddenly find out - whilst in the very heart of the fortress - that your identity has been discovered without your knowledge.
* ThatOneBoss: That damn Manticore! Not to mention the Serpents...
** The Time Serpent was invincible unless you had the [[spoiler: spell on the Goblin scroll]].
* ThatOneLevel: The maze in the end of the first book. Let's hope you didn't call for your goddess yet... and heaven help you if you brought along that damn Minimite.
** Also, the sewers in the second book. Another maze with difficult monsters, except that it's completely pointless. Luckily, it's also missable.

to:

* AnticlimaxBoss - AnticlimaxBoss:
** The Sun Serpent, who has been turned into a SealedEvilInACan offscreen.
**
In ''The Crown of Kings'', the concluding book, you reach the Archmage of Mampang, the character hyped as the Big Bad since the introduction to book 1... who decides to turn into a netherworld demon (and the book is so unclear some readers thought the Archmage had died for no apparent reason). Said Demon can be killed instantly if you're playing as a wizard, and even if you're a warrior it only has a SKILL of 7 and a STAMINA of 7 -- being only partly-formed. Still, if you fail to beat it within five attack rounds you're dead. Given you only do two points damage a round most times that leaves little margin for error. It is still quite an anticlimax.
**
anticlimax.\\\
It crosses into FridgeBrilliance if you realize that the Archmage has fallen victim to his own BondVillainStupidity. He intends to trick you into entering his prison tower, but if you confront him as Farren Whyde he doesn't have his badass wizard body to fight you with so he has to assume his demonic form. Basically, you've caught him at a distinct disadvantage and assuming his true demonic form is the only way he can fight back. Too bad that form is extremely vulnerable before it can fully transform...
** Also the [[spoiler: Sun Serpent, who has been turned into a SealedEvilInACan offscreen.]]
* AssPull: In order to make the game winnable when playing as a warrior, it was necessary for special holy water to have the ability to revive the dead with minimal explanation (usually it only works when used in conjunction with a spell).
* NightmareFuel: NightmareFuel:
**
The pitch-black chamber with swords poking out of the floor, the monster with heat vision that burnt burns your arm off if you did do the wrong thing, the super-fast ram made out of solid marble that charged charges at you endlessly whilst you were are in a locked room with it, the god-headed hydra...
hydra...
** If you killed all Seven Serpents there was is a reference modifier you could can use whenever you were are identified in ''The Crown of Kings'' (as no word of your mission had has been relayed back by the Serpents and nobody knew know you were are coming). Eventually you suddenly find out - -- whilst in the very heart of the fortress - -- that your identity has been discovered without your knowledge.
* ThatOneBoss: ThatOneBoss:
**
That damn Manticore! Manticore!
**
Not to mention the Serpents...
**
Serpents... The Time Serpent was is invincible unless you had have the [[spoiler: spell [[spoiler:spell on the Goblin scroll]].
* ThatOneLevel: ThatOneLevel:
**
The maze in the end of the first book. Let's hope you didn't call for your goddess yet... and heaven help you if you brought along that damn Minimite.
** Also, the sewers in the second book. Another maze with difficult monsters, except that it's completely pointless. Luckily, it's also missable.avoidable.
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None


* AssPull: In order to make the game winnable when playing as a warrior, it was necessary for holy water to have the ability to revive the dead without explanation (usually it only works when used in conjunction with a spell).

to:

* AssPull: In order to make the game winnable when playing as a warrior, it was necessary for special holy water to have the ability to revive the dead without minimal explanation (usually it only works when used in conjunction with a spell).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AssPull: In order to make the game winnable when playing as a warrior, it was necessary for holy water to have the ability to revive the dead without explanation (usually it only works when used in conjunction with a spell).
Is there an issue? Send a MessageReason:
None


** If you killed all Seven Serpents there was a reference modifier you could use whenever you were identified in ''The Crown of Kings'' (as no word of your mission had been relayed back by the Serpents and nobody knew you were coming). Eventually you abruptly discover that your identity has been discovered without your knowledge.

to:

** If you killed all Seven Serpents there was a reference modifier you could use whenever you were identified in ''The Crown of Kings'' (as no word of your mission had been relayed back by the Serpents and nobody knew you were coming). Eventually you abruptly discover suddenly find out - whilst in the very heart of the fortress - that your identity has been discovered without your knowledge.
Is there an issue? Send a MessageReason:
None


* WhatDoYouMeanItsNotForKids: This series gets very dark (particularly in the Goya-inspired artwork), with the final volume in particular having some nasty deaths far beyond anything seen in ''Literature/FightingFantasy'' (noted under NightmareFuel). When originally released in the early eighties, the series was aimed at an older audience and the covers had nothing beyond Steve Jackson's name to connect them to ''Fighting Fantasy'' (and was actually released under a different imprint). As seen [[http://www.gamebooks.org/show_item.php?id=105 here]], over time the books were reprinted to include the ''FF'' logo and similar markings of the main series, although elements of the new covers and the fact that they were still published by Penguin and not Puffin (their children's imprint) made the distinction. When Wizard Books relaunched ''Fighting Fantasy'' in the early noughties, they made no distinction at all and just republished the original books as part of the main range.

to:

* WhatDoYouMeanItsNotForKids: This series gets very dark (particularly in the Goya-inspired artwork), with the final volume in particular having some nasty deaths far beyond anything seen in ''Literature/FightingFantasy'' (noted under NightmareFuel). When originally released in the early eighties, the series was aimed at an older audience (with promotional material explicitly saying it was "for adults") and the covers had nothing beyond Steve Jackson's name to connect them to ''Fighting Fantasy'' (and was actually released under a different imprint). As seen [[http://www.gamebooks.org/show_item.php?id=105 here]], over time the books were reprinted to include the ''FF'' logo and similar markings of the main series, although elements of the new covers and the fact that they were still published by Penguin and not Puffin (their children's imprint) made the distinction. When Wizard Books relaunched ''Fighting Fantasy'' in the early noughties, they made no distinction at all and just republished the original books as part of the main range.

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* ThatOneLevel - The maze in the end of the first book. Let's hope you didn't call for your goddess yet... and heaven help you if you brought along that damn Minimite.

to:

* ThatOneLevel - ThatOneLevel: The maze in the end of the first book. Let's hope you didn't call for your goddess yet... and heaven help you if you brought along that damn Minimite.


Added DiffLines:

* WhatDoYouMeanItsNotForKids: This series gets very dark (particularly in the Goya-inspired artwork), with the final volume in particular having some nasty deaths far beyond anything seen in ''Literature/FightingFantasy'' (noted under NightmareFuel). When originally released in the early eighties, the series was aimed at an older audience and the covers had nothing beyond Steve Jackson's name to connect them to ''Fighting Fantasy'' (and was actually released under a different imprint). As seen [[http://www.gamebooks.org/show_item.php?id=105 here]], over time the books were reprinted to include the ''FF'' logo and similar markings of the main series, although elements of the new covers and the fact that they were still published by Penguin and not Puffin (their children's imprint) made the distinction. When Wizard Books relaunched ''Fighting Fantasy'' in the early noughties, they made no distinction at all and just republished the original books as part of the main range.

Added: 66

Changed: 337

Is there an issue? Send a MessageReason:
None


* NightmareFuel - The pitch-black chamber with swords poking out of the floor, the monster with heat vision that burnt your arm off if you did the wrong thing, the super-fast ram made out of solid marble that charged at you endlessly whilst you were in a locked room with it, the god-headed hydra...
* ThatOneBoss - That damn Manticore! Not to mention the Serpents...

to:

* NightmareFuel - NightmareFuel: The pitch-black chamber with swords poking out of the floor, the monster with heat vision that burnt your arm off if you did the wrong thing, the super-fast ram made out of solid marble that charged at you endlessly whilst you were in a locked room with it, the god-headed hydra...
** If you killed all Seven Serpents there was a reference modifier you could use whenever you were identified in ''The Crown of Kings'' (as no word of your mission had been relayed back by the Serpents and nobody knew you were coming). Eventually you abruptly discover that your identity has been discovered without your knowledge.
* ThatOneBoss - ThatOneBoss: That damn Manticore! Not to mention the Serpents...
Is there an issue? Send a MessageReason:
Nightmare Fuel no longer has an octane level.


* HighOctaneNightmareFuel - The pitch-black chamber with swords poking out of the floor, the monster with heat vision that burnt your arm off if you did the wrong thing, the super-fast ram made out of solid marble that charged at you endlessly whilst you were in a locked room with it, the god-headed hydra...

to:

* HighOctaneNightmareFuel NightmareFuel - The pitch-black chamber with swords poking out of the floor, the monster with heat vision that burnt your arm off if you did the wrong thing, the super-fast ram made out of solid marble that charged at you endlessly whilst you were in a locked room with it, the god-headed hydra...
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you do.


** If I remember correctly, the Time Serpent was invincible unless you had the [[spoiler: spell on the Goblin scroll]].

to:

** If I remember correctly, the The Time Serpent was invincible unless you had the [[spoiler: spell on the Goblin scroll]].
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** Also the [[spoiler: Sun Serpent, who has been turned into a SealedEvilInACan offscreen.]]


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** If I remember correctly, the Time Serpent was invincible unless you had the [[spoiler: spell on the Goblin scroll]].
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None

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* TheWoobie: Captain Cartoum risks his own life to help you if you give him the locket with a picture of his [[TheLostLenore Lost Lenore]] in it, and you then leave him "pining for his lost sweetheart".

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* HighOctaneNightmareFuel - The pitch-black chamber with swords poking out of the floor, the monster with heat vision that burnt your arm off if you did the wrong thing, the super-fast ram made out of solid marble that charged at you endlessly whilst you were in a locked room with it...

to:

** It crosses into FridgeBrilliance if you realize that the Archmage has fallen victim to his own BondVillainStupidity. He intends to trick you into entering his prison tower, but if you confront him as Farren Whyde he doesn't have his badass wizard body to fight you with so he has to assume his demonic form. Basically, you've caught him at a distinct disadvantage and assuming his true demonic form is the only way he can fight back. Too bad that form is extremely vulnerable before it can fully transform...
* HighOctaneNightmareFuel - The pitch-black chamber with swords poking out of the floor, the monster with heat vision that burnt your arm off if you did the wrong thing, the super-fast ram made out of solid marble that charged at you endlessly whilst you were in a locked room with it...it, the god-headed hydra...
Is there an issue? Send a MessageReason:
None

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** Also, the sewers in the second book. Another maze with difficult monsters, except that it's completely pointless. Luckily, it's also missable.

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